Make a Script Tile

A Quick Guide for Etoys on the OLPC XO


Guides about topics in EToys
Help screens for the OLPC
XO machine.

NavBar
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Paint
   Brushes
   Color Palette
   Bucket Tool
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   Ellipse Tool
   Rectangle Tool
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   Color Picker
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Halo
   Make the Handles Show
   Viewer of Script Tiles
   Size Color Copy
   Move and Pick Up
   Rotate Handle
   Trash
   Arrow at Center
   Center of Rotation
   Menu Tools
   Make a Script Tile
   Collapse
   Color Property Sheet
Supplies
   Object Catalog
   Text
   All Scripts
   Joystick Control
   Sound Recorder
ObjectCat
   Slider Bar
   Grab Patch Tool
   Lasso Tool
   Digital Images
   Maker Button
Books
   Top Border Icons
   Expanded Controls
   Working with Layers
   Navigation Tiles
ScriptTile
   Forward by
   Turn by
   Bounce Motion
   X and Y Tiles
   Pen Use
   Playfield Trail
   Stamps
   Heading
   Scale Factor
   Hide and Show
   World Input
   Sound Category
   Random Numbers
   Exact Location
   Width Length
   Foward and Turn
   Tests Category
Menu
   Normal Ticking
   Viewer Icons Set
   Scriptor Icons Set
   Button Fires a Script
   Grab Me Reveal Me
   Watchers
   Playfield Graph Paper
HaloMake-aScriptTile, page 1. Halo Tools: Make a Tile Representing This Object

The Halo's Tile handle lets you assign properties or behaviors of one
object to another one.
HaloMake-aScriptTile, page 2. Draw one object and open a Viewer
for it.

Draw another object; open its Viewer too.
HaloMake-aScriptTile, page 3. Make a script like this for one object.
 
Change the word dot by getting a tile from the other object's halo. 

Change dot in both places in the script.
HaloMake-aScriptTile, page 4. Click the green clock to start the script.

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Squeak Etoys is a "media authoring tool"-- software that you can download to your computer
and then use to create your own media. You can write out your project and share it with others.
Etoys runs on any Mac or Windows machine, as well as on the OLPC XO machine.
It is free.    Find out about Etoys.



Text of this guide (for searching): Halo Tools: Make a Tile Representing This Object The Halo's Tile handle lets you assign properties or behaviors of one object to another one. Draw one object and open a Viewer for it. Draw another object; open its Viewer too. Make a script like this for one object. Change the word dot by getting a tile from the other object's halo. Change dot in both places in the script. Click the green clock to start the script.