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		<id>http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=991</id>
		<title>Alan Kay at MIT Media Lab 5th Anniversary Event (1990)</title>
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				<updated>2018-01-07T05:48:50Z</updated>
		
		<summary type="html">&lt;p&gt;MrSteve: Fixed kids wording&lt;/p&gt;
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&amp;lt;subtitle id='00:00:00'&amp;gt; never know what Nicholas was going to say actually the turned out that the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:08'&amp;gt;bearnaise on the hot dog didn't sell well if I remember we're no longer on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:13'&amp;gt;that board anniversaries get people to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:22'&amp;gt;think of other anniversaries there lots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:26'&amp;gt;of them happening this year one of them is the 50th anniversary of Fantasia and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:33'&amp;gt;Fantasia I think for many of us in this audience and at MIT and elsewhere was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:40'&amp;gt;something we grew up on as a kind of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:44'&amp;gt;dream of bringing our ideas to life and a lot of us saw the computer is a way of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:50'&amp;gt;more quickly with more depth more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:54'&amp;gt;dimension more meaning to be able to project ideas that we had within within&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:00'&amp;gt;ourselves into this magic new medium and have them come to life just as the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:07'&amp;gt;disney people did with great art but much more laboriously many years ago I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:12'&amp;gt;think a good way to start this this lecture is to think 40 years ago not 50&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:19'&amp;gt;the 40 years ago was the when two very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:26'&amp;gt;diverse very at opposite poles machines&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:31'&amp;gt;were introduced to the to the world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:35'&amp;gt;one of them of course was the UNIVAC one the first commercial digital computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:42'&amp;gt;thing that a digital computer its people's minds it had whirling tape&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:47'&amp;gt;drives the first whirling tape drives and it predicted an election not long&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:53'&amp;gt;after that on television and so it became in the public's mind what a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:59'&amp;gt;computer was all about now in the other&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:05'&amp;gt;machine that was at the farthest pole of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:09'&amp;gt;thinking from the univac one also came about 19&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:13'&amp;gt;50 and I actually spent quite a bit with some assistance this summer trying to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:18'&amp;gt;find some film footage of it because I was sure that some must exist and after&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:24'&amp;gt;much scurrying around in England then looking at old newsreels and so forth we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:29'&amp;gt;finally found what i think is the earliest footage of this machine which I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:33'&amp;gt;think symbolizes the transition from the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:38'&amp;gt;UNIVAC 1 to what's going to happen over the next 10 years and i think i need the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:42'&amp;gt;the slides off because i'm going to show some video thank you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:59'&amp;gt;in a simple Ville on the outskirts of Bristol lives Dr. Grey Walter a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:04'&amp;gt;neurologist who makes robots as a hobby they are small and he doesn't dress them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:09'&amp;gt;up to look like men he calls them tortoises and so cunningly have their&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:13'&amp;gt;insides being designed that they respond to the stimuli of light and touch in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:18'&amp;gt;completely lifelike manner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:38'&amp;gt;this model is named Elsie and she sees out of a photoelectric cell which&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:43'&amp;gt;rotates above her body when light strikes the cell driving and steering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:48'&amp;gt;mechanism sends her hurrying towards it if she brushes against any object in her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:52'&amp;gt;path contacts are operated that turn the steering away and so automatically she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:58'&amp;gt;takes avoiding action&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:34'&amp;gt;Mrs. Walters pet his Elma, Elsie's brother in the darker vest he works in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:39'&amp;gt;exactly the same way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:49'&amp;gt;Dr. Walter says that his electronic toys work exactly as though they have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:53'&amp;gt;simple two cell nervous system and that with more cells they will be able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:58'&amp;gt;do many more tricks already Elsie has one up on Elmer when her batteries begin to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:03'&amp;gt;fail she automatically runs home to her kennel but charging up and in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:07'&amp;gt;consequence can live a much gayer life&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:17'&amp;gt;so I officially present this footage to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:21'&amp;gt;Nicholas Seymour Papert and Marvin Minsky for it means something to each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:27'&amp;gt;one of this this is the original tortoise that inspired the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:33'&amp;gt;and it also inspired a lot of early work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:37'&amp;gt;in artificial intelligence and what's interesting about the way the last 40&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:41'&amp;gt;years have transpired is that digital computers have taken over but in fact&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:46'&amp;gt;where things are going now are much more towards the kinds of control systems&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:53'&amp;gt;kinds of what you might call wet mentalities that device like the great&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:00'&amp;gt;Walter turtle has well the biggest&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:04'&amp;gt;problem with with computers is that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:09'&amp;gt;were larger than than human scale and the mechanisms we have in our mind for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:14'&amp;gt;dealing with things are larger than human scale are those of religions so of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:18'&amp;gt;course we had a priesthood and special&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:22'&amp;gt;time special rituals all of that stuff and a lot of what has happened in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:27'&amp;gt;last 40 years has been to try and find ways to bring the machine into human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:32'&amp;gt;scale without losing any of its promise&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:36'&amp;gt;what I'd like to do is give you a couple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:40'&amp;gt;of ways that I think about this stuff and one of them is thinking in general&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:46'&amp;gt;terms about the way humans have extended themselves over the last several hundred&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:52'&amp;gt;thousand years and of course the first one that we think of is that we extend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:56'&amp;gt;ourselves through tools levers screwdrivers wheels and so forth less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:03'&amp;gt;often we think of language and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:07'&amp;gt;mathematics as tools but they also are ways of creating objects for things that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:15'&amp;gt;we want to deal with and we manipulate them and all of these tools allow us to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:21'&amp;gt;extend various of our senses and for a long time we thought of the computer as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:26'&amp;gt;a kind of a tool and one of the ways that we've grappled with it is to try and make it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:30'&amp;gt;act more like the kinds of tools that were used to now less often thought of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:35'&amp;gt;extension is one that was identified many years ago by mumford who said for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:42'&amp;gt;most of the history of human beings most of the machines that we've built have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:47'&amp;gt;had other humans as moving parts he called these mega machines and societies&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:52'&amp;gt;groups an organization like this the media lab all of these are a consequence&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:57'&amp;gt;of our ability to take on other people's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:02'&amp;gt;goals our interest in taking on people's goals and our interest in getting people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:06'&amp;gt;to take on our goals of course agents&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:10'&amp;gt;can take on a goal and can manipulate tools to carry out our wishes while&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:14'&amp;gt;we're doing things but more importantly an agent can deal with other agents and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:20'&amp;gt;I think of the the M word here for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:24'&amp;gt;agents as being management so to me a tool is something that we look at and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:29'&amp;gt;manipulate and an agent is something that looks at us and we manage the agent&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:35'&amp;gt;and of course the mainframes were neither and so the struggle was started&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:41'&amp;gt;in the 1950s in 1962 try and find a way of bringing this into some sort of human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:46'&amp;gt;scale now I like to show you a couple of early efforts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:04'&amp;gt;here's a picture that could have been taken in somebody's office here at MIT&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:08'&amp;gt;but actually it was taken in 1965 this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:15'&amp;gt;is Douglas Engelbart sitting at his&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:20'&amp;gt;first version of a what you might call not a personal computer but personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:25'&amp;gt;computing he has a mouse he has a black on white 19 inch screen and here's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:32'&amp;gt;kind of media that he dealt back sat&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:44'&amp;gt;exactly branch on me and let me look just that low and I see it oh I can say&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:51'&amp;gt;I'd like to see one line only I can see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:55'&amp;gt;but there's another thing I can do theres a route I said i have here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:04'&amp;gt;so here I'm it i'll need a different pictures of you so here's what i do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:09'&amp;gt;a picture drawing capability here so slight and lamp if i start from work and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:13'&amp;gt;here's the route i seem to have to go to pick up all the materials and that's my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:17'&amp;gt;plan for getting home tonight but if I want to I can say the library what am I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:22'&amp;gt;supposed to pick up there I can just point to that you know oh I see overdue&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:27'&amp;gt;books and all while there was a statement there with that name go back what if I once my supposed to pick up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:32'&amp;gt;the drugstore hmm I see you interesting all right market can do things if I want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:40'&amp;gt;to just say I'd like to interchange projects and can materials bingo and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:46'&amp;gt;they're all numbered right if I care to look interchanging them very quickly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:50'&amp;gt;cans are going to get interchange with products they do it and all gets me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:56'&amp;gt;numbered so that's a very tool based way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:01'&amp;gt;of thinking about things you're indicating things on the screen moving&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:05'&amp;gt;them around Engelbart was one of the of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:09'&amp;gt;a number of people in the 50s and 60s that realize that although you could&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:13'&amp;gt;drop a computer and break it just like you can drop a book into a fire and burn&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:19'&amp;gt;it that the contents of the computer or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:23'&amp;gt;of the book can be a story or a description of things that can't exist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:28'&amp;gt;physically in the world you can have a story in a book about a place that has an inverse cube law doesn't seem to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:33'&amp;gt;exist in in this world the computer can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:37'&amp;gt;add more dimensions than this world has to a way of looking at data and so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:41'&amp;gt;if you have a 15 dimensional space of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:46'&amp;gt;interesting things the computer can give you 16 dimensions and bring all of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:50'&amp;gt;interesting points together at one one place and that led to a number of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:55'&amp;gt;different ways of thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:00'&amp;gt;computer Engelbart's metaphor was the computer as a vehicle he thought of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:06'&amp;gt;big mainframes as being like railroads that were owned by institutions and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:11'&amp;gt;institutions decided when you could use them and decided what you could use them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:15'&amp;gt;for and Engelbart wanted to be Henry Ford he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:19'&amp;gt;wanted everybody to have their own vehicle used to say phrases like we need&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:24'&amp;gt;to deal with thought vectors and concept space I don't think he knew what that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:28'&amp;gt;meant we certainly didn't but it sounded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:32'&amp;gt;great and it gave rise to this notion that in order to bring the computer down&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:38'&amp;gt;into our world we have to have some way of interacting with it in a closer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:44'&amp;gt;fashion and so the the urge was to bring the computer cycles closer to the user&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:50'&amp;gt;and that's what gave rise to machines like this and this is one that I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:54'&amp;gt;designed it's a picture of it on its own display back in the late 60s and it even&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:03'&amp;gt;had a user interface on it although back&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:07'&amp;gt;then there's a wonderful phrase about user interface user interfaces was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:12'&amp;gt;called it's when the flesh hits the steel and that phrase is very much about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:20'&amp;gt;because there's really no notion of there being an intermediary between you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:25'&amp;gt;and the hardness of the machine and this this machine have multiple windows and a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:31'&amp;gt;number of other ideas on it but it was a little bit like trying to make an apple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:36'&amp;gt;pie from random ingredients found in the kitchen you don't have any apples so you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:41'&amp;gt;decide to use bananas you don't have any flour so you grind up Cheerios and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:47'&amp;gt;forth I randomly substituting for all of the ingredients in a typical pie you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:51'&amp;gt;make something but in this case this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:55'&amp;gt;turned out to be a bit of a mess only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:59'&amp;gt;graduate students liked it sort of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:03'&amp;gt;kiss of death for any computer system&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:09'&amp;gt;reason of course as graduate students are going through a rite of passage when they're trying to prove how smart they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:14'&amp;gt;are and how many amazing things that they can remember and so they turn out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:18'&amp;gt;to be pretty much the world's worst user interface design right I was a graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:22'&amp;gt;student when I designed this so I'm speaking with authority now right about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:28'&amp;gt;the same time that this was going on there is a whole different way of looking at interaction and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:35'&amp;gt;ways that I used to illustrate that is some film footage taken at rand&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:40'&amp;gt;corporation on a system that they made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:44'&amp;gt;for Rand economists and other non computer types The Economist's of course&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:51'&amp;gt;are that group of people that if you lay them end to end they still won't be able&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:55'&amp;gt;to reach a conclusion and the Economist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:00'&amp;gt;didn't even like to type they like to write things on legal pads and they said&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:06'&amp;gt;the RAM people can't you do something about that so here's an example of something that was adapted from some&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:13'&amp;gt;early work here at MIT by Marvin Minsky and war entitlement to do a system that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:20'&amp;gt;would interpret gestures as expressed on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:24'&amp;gt;a data tablet so here's what that looks like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:38'&amp;gt;first we erase a flow arrow then move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:42'&amp;gt;the connector out of the way so that we may draw a box in its place the printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:51'&amp;gt;in the box is being new commentary only in this case the box is slightly too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:57'&amp;gt;large so we may change its size where modern day window control came from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:01'&amp;gt;literally then dry flow from the connector to the box attached a decision&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:08'&amp;gt;element to the box and dry flow from it to scan we then erased the flow arrows&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:15'&amp;gt;attached to the process post new area and move the box to a new position this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:25'&amp;gt;allows us to draw a new box well that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:34'&amp;gt;was a tremendous change in the way we felt about using computers I had a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:42'&amp;gt;chance to use that for half an hour in 1968 and felt like I was thinking my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:46'&amp;gt;hands right through the glass of the display and touching the information&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:51'&amp;gt;structures directly inside unlike Engelbart's system which I had called a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:55'&amp;gt;personal computer this to me was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:59'&amp;gt;intimate this is an intimate way of interacting and so for me and for a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:05'&amp;gt;bunch of other people in the 60s 1968&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:09'&amp;gt;was my year for thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:14'&amp;gt;possibility of there being three major ways of interacting with a computer of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:21'&amp;gt;three paradigms three frameworks for thinking about interaction and the thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:27'&amp;gt;that clinched it for me was seeing going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:32'&amp;gt;out and visiting Seymour's one of Seymour's first installations in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:38'&amp;gt;school watching them use the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:42'&amp;gt;the descendant of the great Walter turtle, cause Seymour had this terrific idea that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:47'&amp;gt;wouldn't it be great to let kids actually build the kinds of mechanisms&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:51'&amp;gt;that would animate a turtle around and they would learn a lot about their world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:56'&amp;gt;a lot about thinking about the world from from doing that and I've never&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:00'&amp;gt;recovered from that because once I saw that to me the computer was no longer a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:05'&amp;gt;vehicle in the nation at risk report the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:11'&amp;gt;recommendation is that every child in the US should have one semester of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:16'&amp;gt;computers in their senior year of high school that's their strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:22'&amp;gt;recommendation about computers and that's driver's ed that is treating the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:28'&amp;gt;computer like a vehicle it's not the cars aren't important it's that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:32'&amp;gt;aren't central the central things to us are the media the intermediaries with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:38'&amp;gt;how we work with the world and if you can get rid of that slide that'd be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:42'&amp;gt;great I think everybody has figured that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:48'&amp;gt;out by now thank you the that led to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:57'&amp;gt;thinking of a computer in a completely different way this is a cardboard model&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:01'&amp;gt;I made in 1968 just since become known&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:05'&amp;gt;as the dynabook and we actually loaded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:10'&amp;gt;this cardboard model up with a variety of lead pellets to try and find out how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:15'&amp;gt;heavy it could be before people would always take it with them not find an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:20'&amp;gt;excuse to leave it behind and turns out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:24'&amp;gt;that the weight that we determined has not yet been reached by any computer company so this machine is still a bit&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:31'&amp;gt;in the future but it expresses a different kind of relationship with the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:35'&amp;gt;machine and something that wants to start much earlier in the life of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:41'&amp;gt;human being and so one of the ways of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:47'&amp;gt;thinking of it is if we compare these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:53'&amp;gt;ways of looking at it we can say well where is the computer in the past it was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:58'&amp;gt;in the glasshouse today in personal computing it's on our desk and in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:04'&amp;gt;future it's going to be with us all the time in California will weave it into&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:09'&amp;gt;our t-shirts Nicholas said 10 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:15'&amp;gt;that will know in the future appears when our cufflinks committed communicate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:21'&amp;gt;with our watched by means of satellite&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:26'&amp;gt;it's when such hyperbole is not outrageous that you know a paradigm&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:31'&amp;gt;shift has actually happened and as an interesting analogy here to the history&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:37'&amp;gt;of publishing in 1400 AD there are three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:41'&amp;gt;hundred ninety two books in the Vatican Library one of the largest libraries in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:46'&amp;gt;Europe and in 1452 or thereabouts--&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:51'&amp;gt;Gutenberg printed his first Bible and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:55'&amp;gt;that Bible the 42 line Bible was as big as the hand-written manuscripts that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:02'&amp;gt;have been so laboriously copied by monks during the Middle Ages and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:07'&amp;gt;reason it was that big is that that was what books were if you look at pictures&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:14'&amp;gt;woodcuts or you visit the modern&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:18'&amp;gt;recreation of what a library was like then they didn't shelve the books most&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:23'&amp;gt;libraries back then had so few books that each book had its own reading table&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:28'&amp;gt;and the books were chained to it you look at this table table book with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:34'&amp;gt;chains the thing that comes to mind inescapably is a time-sharing bullpen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:40'&amp;gt;because these are institutionally owned items and Gutenberg didn't know what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:47'&amp;gt;else to do but to make them that size and much more interesting revolution&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:53'&amp;gt;happened a few years later when Aldus now has a company named after him Aldus&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:59'&amp;gt;Manutius who was a Venetian publisher did two remarkable things first he was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:05'&amp;gt;one of the major driving forces behind publishing things other than&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:09'&amp;gt;Bibles and he isn't he and his sons over the next century published 40,000&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:15'&amp;gt;different books most of them from gathering up Greek and Roman writings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:21'&amp;gt;spreading them all over Europe he did one other thing that will forever endear&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:25'&amp;gt;himself to me he decided that book should be this big and he decided they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:31'&amp;gt;should be this big because that was the size that saddle bags were in Venice in the 1490s in other words Aldus realized&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:39'&amp;gt;something very important and that is the books could now be lost and because they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:46'&amp;gt;could now be lost they could now be taken with they now could go out and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:51'&amp;gt;become a mass medium now again we're in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:55'&amp;gt;this interesting stage because we're not in a place where r we're willing to have our computers be lost watches their $10&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:04'&amp;gt;swatch watches or something like that willing to have them be lost maybe a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:09'&amp;gt;pocket calculator it's not a tragedy if it gets lost paper and pencil it's not a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:13'&amp;gt;tragedy but still with our multi-thousand dollar computers sitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:19'&amp;gt;on our desks we're actually still in the Gutenberg era and the interesting thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:24'&amp;gt;about history is that nothing that happened between Gutenberg and Aldus&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:28'&amp;gt;counted none of those behavior patterns&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:32'&amp;gt;had anything to do with what happened in the post Aldus area as we went into the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:36'&amp;gt;16th century so drawing curves as a way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:40'&amp;gt;of predicting the computer doesn't work very well when you're in these interesting transition periods well&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:45'&amp;gt;another way of looking at these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:50'&amp;gt;paradigms is to ask what kinds of information do we use letter and numbers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:55'&amp;gt;with institutional computing fonts and graphics on modern personal computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:01'&amp;gt;and as Nicholas likes the show with his imploding his teething rings for the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:07'&amp;gt;media lab as he likes to call them that it's going to be all media coming together because the computer is a meta&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:12'&amp;gt;media its content is all media all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:16'&amp;gt;intermediaries that one is pretty much of a no-brainer but it's amazing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:20'&amp;gt;how long it has taken for that to even that simple idea to sink in how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:26'&amp;gt;print impact printing big laser printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:30'&amp;gt;personal laser printers with personal computing and no printing as we move on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:37'&amp;gt;into the next ten years because the information is going to be too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:41'&amp;gt;interesting to destroy by printing it out right now is an index of how paltry&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:48'&amp;gt;our use of the computer is that we can actually print it out and feel good about it we actually haven't heard&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:54'&amp;gt;anything because our information for the most part is not in dimensionally&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:59'&amp;gt;intertwined it's not in the form of a dynamic simulation it's not any of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:04'&amp;gt;things that the computer is really about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:08'&amp;gt;field of interaction feels like line editing on institutional computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:15'&amp;gt;layout on computers like the Macintosh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:19'&amp;gt;moving things around but in the new&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:28'&amp;gt;paradigm it's going to feel more like conducting because we're going to move from passive information to active&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:34'&amp;gt;information we're going to move from objects to agents and so it's going to be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:38'&amp;gt;a little bit more like summoning forth lots of assistance at different times&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:43'&amp;gt;and checking out what their goals are and our they're checking out what our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:48'&amp;gt;goals are and and so forth so each one of these is a completely different way of thinking about it and one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:54'&amp;gt;of thinking about the differentiation between the institutional and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:00'&amp;gt;personal here is that even when graphical interfaces were done in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:04'&amp;gt;60s for the most part all interfaces were thought of their main task was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:09'&amp;gt;accessed to function so this notion that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:13'&amp;gt;inside the computer is sort of something like a big nuclear reactor or a power station there's all that function and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:19'&amp;gt;what we need to have is a way of getting to each of these pieces of function will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:23'&amp;gt;map them into control keys and and double control meta y keys and that way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:29'&amp;gt;of thinking about things and the revolution that made the second&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:35'&amp;gt;paradigm the personal computer paradigm is going from that stance to realizing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:40'&amp;gt;that the main job of the user interface is to make the user aware of what the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:44'&amp;gt;possibilities are in other words the user interface now goes from being&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:49'&amp;gt;control of function to a learning environment and of course I should&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:56'&amp;gt;mention that the the main job of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:00'&amp;gt;intimate computer user interface is to do a lot of learning itself so we go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:05'&amp;gt;from no learning or learning of the most back-breaking kind to making it easier&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:12'&amp;gt;for the user to learn and then finally we want the system to learn how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:17'&amp;gt;give commands we have to remember everything and type see and point where we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:23'&amp;gt;are now and in the future is going to be asked and gesture because the computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:28'&amp;gt;is going to be watching us not us just watching it what kind of languages do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:33'&amp;gt;program it in weekly modular data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:37'&amp;gt;structured procedures cobol one of the surest predictions that we can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:42'&amp;gt;about the future is that 10 years from now there will still be a lot of COBOL programmers this personal computing way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:54'&amp;gt;of doing things is pretty much object-oriented after right far fewer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:59'&amp;gt;lines of code and there's a new kind of programming that people are starting to do called agent oriented programming and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:07'&amp;gt;one way of thinking about all of these paradigms is to compare them with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:11'&amp;gt;architecture of taking a civilization like the Greeks whose main way of making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:18'&amp;gt;big buildings was post and lintel pilot block box like that and you get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:24'&amp;gt;buildings about this size and if you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:28'&amp;gt;want to make a building a lot bigger and let in more light this architecture doesn't work you have to change to a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:33'&amp;gt;different kind of architecture like the gothic arch and if you do that you can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:38'&amp;gt;buildings much larger with about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:43'&amp;gt;same amount of material and when they say just about somebody he doesn't have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:49'&amp;gt;enough bricks to make a wall that might not be a slam because you might have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:57'&amp;gt;enough bricks to make an arch he's got enough bricks to make an arch she's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:01'&amp;gt;lot better off than people who only have enough bricks to make walls and of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:06'&amp;gt;course the big change in the last several hundred years is going from structures that just push against each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:11'&amp;gt;other to this notion of the higher&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:15'&amp;gt;strength of materials under tension if you get materials that you can tense as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:20'&amp;gt;well as compressed you can make structures like geodesic domes that will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:25'&amp;gt;fit over all of the cathedrals that have ever been made in the world and these are completely separate ways of thinking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:31'&amp;gt;about things and one of the answers to the question that's the title of my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:35'&amp;gt;lecture is what is the next computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:39'&amp;gt;revolution going to be like well it's going to be technologically it's going to be like what I just told you that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:44'&amp;gt;we're going to intimate machines they'll always be networked there will be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:49'&amp;gt;information utilities the systems will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:53'&amp;gt;learn and so forth now for many people this is big news but in fact if you go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:58'&amp;gt;back in the history of computer science you find people like Marvin Minsky and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:03'&amp;gt;John McCarthy writing papers in the late 50s and early 60s about this this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:09'&amp;gt;happens to be not just the fifth anniversary of the media lab but it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:14'&amp;gt;also the 20th anniversary of Nicholas's book called the architecture machine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:18'&amp;gt;which is all about this third way of looking at things now for my standpoint&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:24'&amp;gt;since I am not particularly enamored of technology this is a very incomplete&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:30'&amp;gt;answer and I would like to try and go to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:34'&amp;gt;a different way of thinking about things that involves people much more strongly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:40'&amp;gt;and to do that we have to have some sense&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:45'&amp;gt;of how people's minds work this is for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:49'&amp;gt;many years and in engineering is where the rubber met the sky because engineers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:56'&amp;gt;tend to like controllable elements and people aren't all that controllable and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:01'&amp;gt;as a behavioral mechanism we are exasperating and so there's been a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:07'&amp;gt;tendency of actually trying to get people to be more like machines rather&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:11'&amp;gt;than the other way around and give you an example of why this is difficult to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:16'&amp;gt;deal with take a look at one of my favorite pictures here and what you see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:24'&amp;gt;here let's pretend we're in school because actually we are in school we're in a university let me give you an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:30'&amp;gt;English sentence about this picture what we've done with this picture is to take&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:35'&amp;gt;a picture of a young girl extracted her eyes and mouth turn them upside down and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:41'&amp;gt;put them back into the picture and then turn the entire picture upside down that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:46'&amp;gt;sound reasonable to everybody okay so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:50'&amp;gt;having said that you should be completely prepared than for what it looks like right side up I'm going to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:58'&amp;gt;turn this back because I've discovered nobody will listen to me when it's on the other way so this is one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:09'&amp;gt;flaws of trying to give lectures in English because a nation is actually not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:16'&amp;gt;convertible except outside of the human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:22'&amp;gt;domain within the human domain we actually have different parts of our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:26'&amp;gt;brain that respond the things in different ways and this is one of the reasons why McDonald's doesn't run print&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:31'&amp;gt;ads saying if you eat a McDonald's hamburger you'll become a better looking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:35'&amp;gt;person because in English it's absurd so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:39'&amp;gt;instead what they do is to run an ad showing pictures of really good-looking people eating McDonald's hamburgers and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:44'&amp;gt;a different part of your mind takes that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:48'&amp;gt;information and makes a different kind of inference the kind of inference that the ad people want you in fact we have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:54'&amp;gt;part of our mind that thinks things are more true if they rhyme so if I were to say to you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:00'&amp;gt;a big mac and fries will slender your thighs sound more convincing the whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:10'&amp;gt;idea here is that as people started to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:15'&amp;gt;suspect about starting about a hundred years ago with Freud Piaget Brunner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:21'&amp;gt;Minsky and Papert that what we don't have inside of our head is the oneness a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:29'&amp;gt;vast beautiful seamless fabric of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:33'&amp;gt;mentality but instead what we have is something much more like a patchwork quilt and in fact the patchwork quilt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:38'&amp;gt;has little mechanisms that pop us from one part of the quilt to another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:43'&amp;gt;whenever we get too close to one of the boundaries and it's you have to do things like this to show that there is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:48'&amp;gt;an actual patchwork quilt there so we have this idea of multiple mentalities&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:55'&amp;gt;and Piaget was one of the first to study&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:00'&amp;gt;the very different ways that children have of dealing with the world as they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:05'&amp;gt;move through stages of development early in a child's life an object is to grab&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:10'&amp;gt;it a hole is to dig it thinking is doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:14'&amp;gt;in many ways later on the child is more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:18'&amp;gt;visually centered child says there's more water in the tall glass when you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:23'&amp;gt;pour from the squat class the tall one because it looks that way and then&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:28'&amp;gt;finally it around 11 or 12 there's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:32'&amp;gt;facts and logic stage where logical operations are carried out and the child&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:38'&amp;gt;can make deductions based on facts like there can't be more water because where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:42'&amp;gt;would it go where would it come from so forth now of course at least this was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:48'&amp;gt;true in 11 and 12 year old Swiss French kids in America there's a lot of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:53'&amp;gt;evidence that American kids never get to this facts and logic stage&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:01'&amp;gt;now Brunner in the 50s and 60s redid&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:07'&amp;gt;some of Piaget's experiments but he added some twists so he took the water pouring&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:11'&amp;gt;experiment and after the kids said there's more water in the tall glass&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:16'&amp;gt;Brunner put a cardboard so the kid couldn't see the tall glass anymore and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:20'&amp;gt;the kid would change his mind back say oh there can't be more and then Brunner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:24'&amp;gt;would take whip Brunner would take the cardboard away and the kid would say oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:29'&amp;gt;but look there's more water Brunner would put the cardboard back and the kid would&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:33'&amp;gt;change his mind again so if you have any six-year-olds you'd like to torment and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:40'&amp;gt;what Brunner was in his way was getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:45'&amp;gt;closer to this idea of multiple mentalities as well that it isn't just a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:53'&amp;gt;metamorphosis like a caterpillar into a butterfly which is pretty much the way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:57'&amp;gt;Piaget thought of it but actually different modules being able to deal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:02'&amp;gt;with it within different ways and a change in dominance to express the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:06'&amp;gt;piaget expression now there are many things that you can do with this suppose&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:11'&amp;gt;you wanted to design a user interface for a computer that was like a tool and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:16'&amp;gt;we have to think about what each of these mentalities actually does so an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:21'&amp;gt;example the body-centered one is the one that knows where we are in space we can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:25'&amp;gt;close our eyes and touch our nose when in touch our hands behind our back if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:30'&amp;gt;you blind us we can still orient ourselves but if we aren't as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:34'&amp;gt;unfortunate enough to suffer a brain lesion that takes part of a limb out of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:39'&amp;gt;our body map then even though it's physically attached to us it's like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:43'&amp;gt;somebody else's so this orienting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:47'&amp;gt;centering groundedness is something that the body mentality brings to us the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:53'&amp;gt;visually sent mentality is wonderfully&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:58'&amp;gt;adept at dealing with various kinds of tricks for instance if we were to put a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:02'&amp;gt;hundred images of animals on a wall you'd be able to find the elephant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:07'&amp;gt;almost four times as fast as you could the word elephant if the images were&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:12'&amp;gt;replaced words now let me try and experiment this I realize that this is a very academic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:17'&amp;gt;body here but let me ask how many people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:21'&amp;gt;here watch television be honest okay how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:26'&amp;gt;many people flip channels all right how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:32'&amp;gt;many people have ever flipped a channel randomly into a movie they haven't seen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:37'&amp;gt;for 18 years how long did it take you to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:41'&amp;gt;recognize that you'd seen that movie before how long yeah somewhere between a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:48'&amp;gt;half a second and a couple of seconds think about what that meant 18 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:53'&amp;gt;you saw a movie you didn't know you're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:57'&amp;gt;going to be tested on it you randomly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:03'&amp;gt;without any preparation pop into the middle of it and all of a sudden in 30&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:10'&amp;gt;frames or so of seeing that movie you suddenly recognize what it is think of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:15'&amp;gt;what that means in the context of your entire life most people can remember&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:19'&amp;gt;what's going to happen next if you stop the movie after they've recognized that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:23'&amp;gt;they know what the next scene is going to be so that is a mentality that begged&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:29'&amp;gt;to be exploited and what it says is that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:33'&amp;gt;we should always be able to present about a hundred things in the visual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:37'&amp;gt;field because the user can be aware of them subliminally and if we present them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:42'&amp;gt;in recognizable scenes the user can store hundreds thousands millions of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:47'&amp;gt;different scenes and remember that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:51'&amp;gt;were there before then finally the symbolically centered mentality is much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:55'&amp;gt;more interested in changing things so if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:59'&amp;gt;its biggest problem is finding the right context because it is not a context&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:04'&amp;gt;chooser so if your visual mentality work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:08'&amp;gt;the way your symbolic one the first thing you opened your eyes and saw in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:12'&amp;gt;the morning would be what you'd be staring at several hours later that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:16'&amp;gt;doesn't work so well so we have a grounding mentality we have a flitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:21'&amp;gt;around mentality that's aware of lots of things and we have one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:25'&amp;gt;likes to make chains and somehow we should be able to put all of those things together here's one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:31'&amp;gt;whoops sorry can you turn that off please that's the end of the slides we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:40'&amp;gt;want to be able to put these things together and if we do we'll find&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:44'&amp;gt;ourselves fitting much more closely to the way human mentalities work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:06'&amp;gt;so this is a 22 month old little girl and she has never lived in a world not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:13'&amp;gt;densely populated by Macintoshes her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:18'&amp;gt;mother is my accountant both her mother and father work at home each of them has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:22'&amp;gt;a mac this is back five years ago in 1985 and when I found out the little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:27'&amp;gt;girl was interested in computers I gave&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:31'&amp;gt;her an apple to which she rejected she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:39'&amp;gt;wanted what her folks had now I have to warn you hear that not to be impressed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:44'&amp;gt;because this is not her first time on the machine she's been using the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:49'&amp;gt;computer for about six months so she's actually a fairly experienced user and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:56'&amp;gt;long time ago we designed this user interface for children but never any of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:03'&amp;gt;this young so it's really interesting to see a child used the machine that was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:08'&amp;gt;actually designed for them and so here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:12'&amp;gt;she's using the visible menus of mac paint and I saw it I thought all right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:18'&amp;gt;this is impressed i've i've never seen a child this young is this machine before but ok I it should work but then what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:25'&amp;gt;happened next really amazed me she wants a fresh sheet of paper so she goes to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:30'&amp;gt;the closed box on the window she saves her old drawing with a pop-up and she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:37'&amp;gt;goes to the pulldown to get a new one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:48'&amp;gt;well that was pretty and that was a home movie made by her father and we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:54'&amp;gt;about another 10 hours of testing this child on various Macintosh applications&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:00'&amp;gt;and we discovered it across applications she was about seventy percent literate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:06'&amp;gt;that is she could take a really complicated application like aldus pagemaker a desktop publishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:10'&amp;gt;application started up make marks and it print the marks out save the marks away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:16'&amp;gt;get the marks back about seventy percent of the things that Macintosh users&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:21'&amp;gt;expect from application to application she in her horizon already by age 22&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:30'&amp;gt;months okay so that answers one question&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:35'&amp;gt;about this notion a computer illiteracy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:39'&amp;gt;one when we're talking about situations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:43'&amp;gt;like literacy and illiteracy they don't really obtain when the object in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:48'&amp;gt;question is a professional that we don't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:52'&amp;gt;have a term called healtharcy and ill-healtharcy because medicine is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:58'&amp;gt;profession there wasn't a term called literacy and illiteracy back in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:02'&amp;gt;Middle Ages when writing was a profession as soon as you spread it out to the public you start getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:07'&amp;gt;interested in these notions of can people access things made for them by&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:11'&amp;gt;others that's like reading but what about the more important thing can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:15'&amp;gt;people make things that are like the things that other people make so here's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:20'&amp;gt;an example of something that we did about 15 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:33'&amp;gt;and this is the logo turtle with a different architecture and it's a little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:41'&amp;gt;application like Mac draw object oriented illustration system designed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:47'&amp;gt;and built by 12 year old girl so this is an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:51'&amp;gt;end-user program not a program that you'd buy in a store for ninety-nine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:55'&amp;gt;dollars from egghead software has lots of features you can change size and move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:00'&amp;gt;things around because of the change in architecture of going from normal data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:08'&amp;gt;structure and procedure programming to object-oriented programming the amount&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:12'&amp;gt;of code she had the right to do this application was only about a page long so this is not a large program and one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:18'&amp;gt;of the things that you have to do when you're working with any kind of novice user is make sure the programs they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:23'&amp;gt;write are not terribly long well so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:27'&amp;gt;was an attempt to get kids and users to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:31'&amp;gt;be both able to access and able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:36'&amp;gt;generate the same kinds of things that we're going to run on their paradigm of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:40'&amp;gt;computing but now we have a new paradigm of computing it's going to involve&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:44'&amp;gt;agents and artificial intelligence so a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:48'&amp;gt;few years ago I got interested in the idea of trying to set up a design a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:56'&amp;gt;system that would allow children to do artificial intelligence kind of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:00'&amp;gt;programming in other words they would be making things now much less like robots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:05'&amp;gt;and much more like the gray Walter turtle things that mimic life in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:12'&amp;gt;number of different ways I like to show you a bit of that project this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:16'&amp;gt;is done in a rather large scale we have an entire school it has now 375 children&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:22'&amp;gt;12 teachers and we've been working there for about five years and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:28'&amp;gt;things that we found is that technology is not something that you can put in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:33'&amp;gt;like raisins in a plum pudding there's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:37'&amp;gt;all this other stuff is the entire life of the child that you have to consider&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:41'&amp;gt;and the framework of the school we're lucky to find a terrific school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:46'&amp;gt;to Los Angeles bussing school so it's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:50'&amp;gt;public school and the children are all shapes sizes colors Creed's ethnic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:56'&amp;gt;backgrounds bussed in most of them for more than an hour to get to the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:00'&amp;gt;those of demographers paradise and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:04'&amp;gt;found it very interesting to introduce ideas into the school in a gradual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:09'&amp;gt;fashion I'd like to show you some of those&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:39'&amp;gt;so that the kids are all kinds of kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:44'&amp;gt;and one of the things they've done here is to tear up part of their asphalt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:50'&amp;gt;playground and build a garden this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:54'&amp;gt;garden was actually designed by the children you'll see a little bit you'll get an idea of how children could design&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:59'&amp;gt;something like this in in just a minute&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:05'&amp;gt;and because we're studying animals as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:09'&amp;gt;well as plants they have a pond that has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:13'&amp;gt;all kinds of life forms and the children actually built this garden themselves&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:21'&amp;gt;now I'm not going to explain to you what's going on here see if you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:26'&amp;gt;imagine what it is now I'll tell you in a bit what are they doing with these&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:31'&amp;gt;balloons well what they were doing is designing a city and one of the reasons&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:37'&amp;gt;we do some of the design work with balloons is because urban renewal is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:42'&amp;gt;really easy the idea of to know the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:50'&amp;gt;world one must construct it because is strongly tied into designing a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:56'&amp;gt;programming environment for children because what we wanted to do is not so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:01'&amp;gt;much experience things that other people have set up to be more like experiencing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:07'&amp;gt;a television program or maybe an interactive video disc we want them to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:12'&amp;gt;actually make the simulations themselves because it's in making the simulations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:17'&amp;gt;that the active design is most powerful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:22'&amp;gt;now next few minutes I'm going to show you three large-scale projects that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:29'&amp;gt;we've been doing at the school one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:33'&amp;gt;the things we tried to do here was to both challenge the kids and to go much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:39'&amp;gt;deeper than they ordinarily are asked to go by the state educational board this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:47'&amp;gt;first one is a year-long project in city building and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:52'&amp;gt;the kids that participate in it our third and fourth graders so there are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:56'&amp;gt;seven and eight and nine years old in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:00'&amp;gt;this project starts in September and runs through the entire year and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:04'&amp;gt;will give you an idea of it I think this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:11'&amp;gt;is all almost all no no mrs. hansal tool&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:15'&amp;gt;I know but they still are everything is part of anything&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:20'&amp;gt;I know but there already something we should make something out of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:26'&amp;gt;this is already something, this is already something, this is already something&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:31'&amp;gt;severything everything, this is only styrofoam everything is made out of something&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:35'&amp;gt;I know everything is made out of something&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:39'&amp;gt;from a balloon doesn't mean we don't have a design knowledge now to make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:44'&amp;gt;buildings exactly like they would have to make it a hundred years we're making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:48'&amp;gt;models ideas for what buildings could be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:52'&amp;gt;like in a hundred years we don't have the materials we're going to happen 100 years I did red stripes right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:37'&amp;gt;okay did you get that color name red red&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:03'&amp;gt;what do you belviq i'm doing a factory&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:35'&amp;gt;wait do it again and stay here and do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:40'&amp;gt;the character park you'll be the building y'all be the building yes why&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:45'&amp;gt;on the prison and he's the building these the buildings okay welcome to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:59'&amp;gt;fantasy mall we have lots of stuff the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:20'&amp;gt;building collapsed he was trying to see the moon and there nothing collapsed my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:27'&amp;gt;apartment building and on the top is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:31'&amp;gt;swimming pool never got this is a cold day in rainier so you can have an indoor&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:36'&amp;gt;central and it's a hot you open it up and you can I here down here tomorrow&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:14'&amp;gt;he'll be our future city is opening as you can see i'll transfer k our monorail&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:20'&amp;gt;has just been strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:24'&amp;gt;and all the buildings are beginning to look like buildings all the buildings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:30'&amp;gt;are being checked and painting now our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:34'&amp;gt;he cannot pick up the site husband useful because of the monorail and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:39'&amp;gt;transportation we now have these things on our site everybody that wants bad air&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:47'&amp;gt;transportation land on your site must cabinet right Iggy foxes out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:52'&amp;gt;Commissioner tova cats design this whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:57'&amp;gt;monorail see what household monorail and monorail station the Commissioner of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:03'&amp;gt;lands who doesn't exhaust you all for helping us with sidewalks these are my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:09'&amp;gt;sidewalks my bold earthquake tested and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:17'&amp;gt;alarming teleporting man he puts ebook&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:22'&amp;gt;paper towel rolls on our site static patella to have it be a teleporting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:27'&amp;gt;station their cities he's getting to look like a real City try getting to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:31'&amp;gt;look like Judy Landers on the monorail calvada getting to Los Angeles cuz of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:36'&amp;gt;the help crowd is starting today less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:40'&amp;gt;crowded than it was when we were making our study models&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:46'&amp;gt;then at the end we are gonna all duck down and put at our eye level to see what a person one inch tall would &amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:58'&amp;gt;would look at the building.&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:10'&amp;gt;as Seymour I'm sure will echo when when you actually go into a school and start&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:15'&amp;gt;working with the kids the first reaction is one of shock because the enormity of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:23'&amp;gt;the experience the amount of energy the amount of body learning that the kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:28'&amp;gt;need to do completely dominates all the things that you wanted to do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:32'&amp;gt;computers and the first thing you realize when you actually go into school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:36'&amp;gt;and do this stuff for real is that you better worry about curriculum far&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:42'&amp;gt;outside the media that you're going to use because there's so many different&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:47'&amp;gt;dimensions and this is a project in which most of the things that are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:51'&amp;gt;available on computers now are of almost no use the kids do a little bit of work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:56'&amp;gt;with Macintoshes in doing this but 99%&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:01'&amp;gt;of it is this huge experience with doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:05'&amp;gt;things with their hands and their bodies and crawling over the thing and so forth&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:09'&amp;gt;so one of the objectives in this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:13'&amp;gt;was to develop I don't want to say the word peach but develop every child as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:18'&amp;gt;designer and it takes about three years&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:22'&amp;gt;to get a curriculum like this self-sustaining so people who put try to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:27'&amp;gt;put curriculum in a school and measure it after the first year are making a big&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:31'&amp;gt;mistake takes about three years to get something like this going and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:35'&amp;gt;self-sustaining now another thing we started about four years ago was to develop every child in the school as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:40'&amp;gt;musician you may see some commonality&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:45'&amp;gt;between those two ideas because music is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:49'&amp;gt;another one of these things that has lots of things interacting with itself&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:53'&amp;gt;part of it is in the interest and what each individual thing is doing and part&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:57'&amp;gt;of the interest is and how they interact we want the kids to be able to think about their world in those terms and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:03'&amp;gt;we did each year we put on a musical&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:08'&amp;gt;this year it was pirates of penzance and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:13'&amp;gt;this was the best one that we've ever ever had i have a few excerpts of it to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:18'&amp;gt;give you an idea the the oldest child in this is 11 the youngest child in it is 6&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:23'&amp;gt;was completely voluntary the pool of children we had to work with for this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:27'&amp;gt;was about 150 children 120 of those 150&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:31'&amp;gt;possible volunteered and appeared in the show they insisted i'm doing the entire&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:37'&amp;gt;Pirates of Penzance line for line we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:41'&amp;gt;started off with one that was broken down they constantly wanted more we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:45'&amp;gt;wanted to go back they insisted in singing in four-part harmony where it was called for this is a perfect example&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:50'&amp;gt;of something that the kids worked like dogs for four months on and put on a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:56'&amp;gt;fantastic show one of the best theatrical presentations I've ever been to hear some of excerpts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:08'&amp;gt;fishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:30'&amp;gt;what I know what is it I met along and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:34'&amp;gt;revelry but I can talk site I'm now the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:38'&amp;gt;run home from a shadowy one such affairs are sorties and surprises I more wary ax&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:45'&amp;gt;and when it opens Leslie what is meant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:49'&amp;gt;by common their progress has been made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:54'&amp;gt;it modern gunnery on the object another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:59'&amp;gt;in a nunnery in short one of smattering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:04'&amp;gt;of elemental strategy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:41'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:16'&amp;gt;Oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:28'&amp;gt;I'm telling a Terry story but it doesn't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:00'&amp;gt;although our darker rear sometimes involves the crime of stealing squealing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:13'&amp;gt;although my stripe we're always sorry to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:18'&amp;gt;me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:34'&amp;gt;haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:53'&amp;gt;you may go Liberty our pirate rules protecting and kind of remembers our van&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:59'&amp;gt;we do unless you are you x is as useful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:07'&amp;gt;things to be an orphan boy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:13'&amp;gt;oh happy days&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:18'&amp;gt;oh happy day&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:32'&amp;gt;oh happy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:37'&amp;gt;me I you haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:42'&amp;gt;bball&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:50'&amp;gt;so Joe Johnson said about thinking on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:54'&amp;gt;its hind legs well but one is amazed to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:58'&amp;gt;see it done at all and the trick in doing these kinds of things with kids is to get beyond that stage the only way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:03'&amp;gt;you can do it is by having something like music being a part of the child's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:08'&amp;gt;life all the way through their experience this is the first year in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:12'&amp;gt;which we all the children in it had been part of this enrichment now that's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:18'&amp;gt;second way of dealing with complexity let me show you the third way and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:22'&amp;gt;is because the computer some good and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:27'&amp;gt;here are we studying animals and we try and get the children to program not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:32'&amp;gt;robots but things that are much more biologically acceptable&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:56'&amp;gt;now you might wonder where are the computers in this classroom well one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:01'&amp;gt;the problems with these computers is that they're bulky so we took every&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:05'&amp;gt;horizontal surfaces in the entire school out and replace them with tables that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:09'&amp;gt;have Macintoshes under them so there are hundreds of Macintoshes in the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:14'&amp;gt;but they're all underneath the surfaces so the teachers don't want to move them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:19'&amp;gt;out of the classroom the teachers don't want to shove them around to the side they're just part of the normal working&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:24'&amp;gt;environment of the school and they're on all the time no computer classrooms no&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:28'&amp;gt;shoved against the wall&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:53'&amp;gt;guys these are some animations we did a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:57'&amp;gt;few years ago and HyperCard just as an idea of what things might look like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:01'&amp;gt;eventually there's no intelligence behind these models hey guys i am going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:08'&amp;gt;for a swim in the scene&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:25'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:33'&amp;gt;if you're asking for every player has agent needs food and the whale come up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:38'&amp;gt;the way I also have some Asian food all right let me tell you why because when&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:45'&amp;gt;the agent looks in his world what we're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:49'&amp;gt;seeing here is a they have seminars where they talk over different problem&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:54'&amp;gt;solving strategies the teacher this particular teacher happens to like to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:58'&amp;gt;solve problems and she likes to discuss them with the kids then the kids have to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:03'&amp;gt;go off and figure it out for themselves it doesn't look at himself it looks at&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:07'&amp;gt;the world beyond him so that's why it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:11'&amp;gt;only looks at those players who have food but it doesn't count himself but if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:18'&amp;gt;he asked for every player in the universe it would include himself and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:25'&amp;gt;this is kind of important for you to think about because when he when they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:30'&amp;gt;have to start giving birth to eat to themselves so they won't die off they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:36'&amp;gt;have to be able to count everything in the universe why Dean Cain&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:45'&amp;gt;50 count how many there are like if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:49'&amp;gt;there was only one left in was himself competative journalist and then he left&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:53'&amp;gt;bar and then he got true protein what's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:58'&amp;gt;my friend it was a whale who lived to know Jay just off the Pacific coast it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:03'&amp;gt;is the time of year when the whales migrate down to Mexico to me and to give&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:08'&amp;gt;birth to their babies who were conceived the year before I do that you don't want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:20'&amp;gt;emotion thank you okay go to the top&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:45'&amp;gt;works with those two on and I move away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:58'&amp;gt;now here's a more complicated one these these models use the Minsky and Papert&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:02'&amp;gt;Society of mind architecture applied in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:07'&amp;gt;a language for children that was developed in part here at the Media Lab by Mike Travers one of the graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:14'&amp;gt;students here's a more complicated one the clownfish in the lower left is just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:19'&amp;gt;going about its business feeding one of the things that they do is to find a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:23'&amp;gt;favorite see an enemy and acclimate to it that's what it's doing now they spend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:28'&amp;gt;a little more time in the monks to poison of the enemy and gradually get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:33'&amp;gt;immune to it so that they can use it as a place to hide when some predator comes&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:40'&amp;gt;a lot the shark right now is quite a distance away and it doesn't notice the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:45'&amp;gt;clownfish and the clownfish doesn't notice it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:53'&amp;gt;here's some more acclamation closer into the tentacles this time&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:09'&amp;gt;now this lucky clownfish is been doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:13'&amp;gt;it often enough so it is actually acclimated to the anenih me so when the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:19'&amp;gt;shark sees it and starts pursuing its&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:28'&amp;gt;able to run back to the enemy and the shark can only get so close to the enemy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:32'&amp;gt;report backs off but of course it wants&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:37'&amp;gt;to come back again&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:46'&amp;gt;so computers are media to think with as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:50'&amp;gt;Seymour said so eloquently a long time ago in Nicholas's book 20 years ago he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:56'&amp;gt;said he dedicated it to the first machine who can appreciate the gesture&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:02'&amp;gt;and I think he meant not the gesture like this but the gesture of having a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:06'&amp;gt;book dedicated to it he also said in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:11'&amp;gt;preface of it that it was all beginnings in no end well I think that's the perfect definition of a research lab a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:16'&amp;gt;my answer to the question of what is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:21'&amp;gt;next computer revolution it's the one in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:25'&amp;gt;which happens in the context of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:29'&amp;gt;whole person and in the whole person's world that it's not just something that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:33'&amp;gt;we apply in isolation to solve small problems but it's one that like media&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:37'&amp;gt;surrounds us as we've tried to do with the children thank you very much and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:42'&amp;gt;happy 5th birthday ok&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='4308'&amp;gt;you &amp;lt;/subtitle&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrSteve</name></author>	</entry>

	<entry>
		<id>http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=990</id>
		<title>Alan Kay at MIT Media Lab 5th Anniversary Event (1990)</title>
		<link rel="alternate" type="text/html" href="http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=990"/>
				<updated>2018-01-07T05:42:50Z</updated>
		
		<summary type="html">&lt;p&gt;MrSteve: Kids wording corrections&lt;/p&gt;
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&amp;lt;subtitle id='00:00:00'&amp;gt; never know what Nicholas was going to say actually the turned out that the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:08'&amp;gt;bearnaise on the hot dog didn't sell well if I remember we're no longer on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:13'&amp;gt;that board anniversaries get people to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:22'&amp;gt;think of other anniversaries there lots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:26'&amp;gt;of them happening this year one of them is the 50th anniversary of Fantasia and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:33'&amp;gt;Fantasia I think for many of us in this audience and at MIT and elsewhere was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:40'&amp;gt;something we grew up on as a kind of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:44'&amp;gt;dream of bringing our ideas to life and a lot of us saw the computer is a way of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:50'&amp;gt;more quickly with more depth more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:54'&amp;gt;dimension more meaning to be able to project ideas that we had within within&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:00'&amp;gt;ourselves into this magic new medium and have them come to life just as the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:07'&amp;gt;disney people did with great art but much more laboriously many years ago I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:12'&amp;gt;think a good way to start this this lecture is to think 40 years ago not 50&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:19'&amp;gt;the 40 years ago was the when two very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:26'&amp;gt;diverse very at opposite poles machines&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:31'&amp;gt;were introduced to the to the world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:35'&amp;gt;one of them of course was the UNIVAC one the first commercial digital computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:42'&amp;gt;thing that a digital computer its people's minds it had whirling tape&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:47'&amp;gt;drives the first whirling tape drives and it predicted an election not long&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:53'&amp;gt;after that on television and so it became in the public's mind what a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:59'&amp;gt;computer was all about now in the other&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:05'&amp;gt;machine that was at the farthest pole of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:09'&amp;gt;thinking from the univac one also came about 19&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:13'&amp;gt;50 and I actually spent quite a bit with some assistance this summer trying to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:18'&amp;gt;find some film footage of it because I was sure that some must exist and after&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:24'&amp;gt;much scurrying around in England then looking at old newsreels and so forth we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:29'&amp;gt;finally found what i think is the earliest footage of this machine which I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:33'&amp;gt;think symbolizes the transition from the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:38'&amp;gt;UNIVAC 1 to what's going to happen over the next 10 years and i think i need the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:42'&amp;gt;the slides off because i'm going to show some video thank you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:59'&amp;gt;in a simple Ville on the outskirts of Bristol lives Dr. Grey Walter a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:04'&amp;gt;neurologist who makes robots as a hobby they are small and he doesn't dress them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:09'&amp;gt;up to look like men he calls them tortoises and so cunningly have their&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:13'&amp;gt;insides being designed that they respond to the stimuli of light and touch in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:18'&amp;gt;completely lifelike manner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:38'&amp;gt;this model is named Elsie and she sees out of a photoelectric cell which&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:43'&amp;gt;rotates above her body when light strikes the cell driving and steering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:48'&amp;gt;mechanism sends her hurrying towards it if she brushes against any object in her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:52'&amp;gt;path contacts are operated that turn the steering away and so automatically she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:58'&amp;gt;takes avoiding action&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:34'&amp;gt;Mrs. Walters pet his Elma, Elsie's brother in the darker vest he works in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:39'&amp;gt;exactly the same way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:49'&amp;gt;Dr. Walter says that his electronic toys work exactly as though they have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:53'&amp;gt;simple two cell nervous system and that with more cells they will be able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:58'&amp;gt;do many more tricks already Elsie has one up on Elmer when her batteries begin to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:03'&amp;gt;fail she automatically runs home to her kennel but charging up and in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:07'&amp;gt;consequence can live a much gayer life&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:17'&amp;gt;so I officially present this footage to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:21'&amp;gt;Nicholas Seymour Papert and Marvin Minsky for it means something to each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:27'&amp;gt;one of this this is the original tortoise that inspired the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:33'&amp;gt;and it also inspired a lot of early work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:37'&amp;gt;in artificial intelligence and what's interesting about the way the last 40&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:41'&amp;gt;years have transpired is that digital computers have taken over but in fact&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:46'&amp;gt;where things are going now are much more towards the kinds of control systems&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:53'&amp;gt;kinds of what you might call wet mentalities that device like the great&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:00'&amp;gt;Walter turtle has well the biggest&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:04'&amp;gt;problem with with computers is that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:09'&amp;gt;were larger than than human scale and the mechanisms we have in our mind for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:14'&amp;gt;dealing with things are larger than human scale are those of religions so of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:18'&amp;gt;course we had a priesthood and special&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:22'&amp;gt;time special rituals all of that stuff and a lot of what has happened in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:27'&amp;gt;last 40 years has been to try and find ways to bring the machine into human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:32'&amp;gt;scale without losing any of its promise&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:36'&amp;gt;what I'd like to do is give you a couple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:40'&amp;gt;of ways that I think about this stuff and one of them is thinking in general&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:46'&amp;gt;terms about the way humans have extended themselves over the last several hundred&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:52'&amp;gt;thousand years and of course the first one that we think of is that we extend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:56'&amp;gt;ourselves through tools levers screwdrivers wheels and so forth less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:03'&amp;gt;often we think of language and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:07'&amp;gt;mathematics as tools but they also are ways of creating objects for things that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:15'&amp;gt;we want to deal with and we manipulate them and all of these tools allow us to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:21'&amp;gt;extend various of our senses and for a long time we thought of the computer as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:26'&amp;gt;a kind of a tool and one of the ways that we've grappled with it is to try and make it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:30'&amp;gt;act more like the kinds of tools that were used to now less often thought of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:35'&amp;gt;extension is one that was identified many years ago by mumford who said for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:42'&amp;gt;most of the history of human beings most of the machines that we've built have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:47'&amp;gt;had other humans as moving parts he called these mega machines and societies&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:52'&amp;gt;groups an organization like this the media lab all of these are a consequence&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:57'&amp;gt;of our ability to take on other people's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:02'&amp;gt;goals our interest in taking on people's goals and our interest in getting people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:06'&amp;gt;to take on our goals of course agents&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:10'&amp;gt;can take on a goal and can manipulate tools to carry out our wishes while&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:14'&amp;gt;we're doing things but more importantly an agent can deal with other agents and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:20'&amp;gt;I think of the the M word here for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:24'&amp;gt;agents as being management so to me a tool is something that we look at and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:29'&amp;gt;manipulate and an agent is something that looks at us and we manage the agent&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:35'&amp;gt;and of course the mainframes were neither and so the struggle was started&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:41'&amp;gt;in the 1950s in 1962 try and find a way of bringing this into some sort of human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:46'&amp;gt;scale now I like to show you a couple of early efforts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:04'&amp;gt;here's a picture that could have been taken in somebody's office here at MIT&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:08'&amp;gt;but actually it was taken in 1965 this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:15'&amp;gt;is Douglas Engelbart sitting at his&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:20'&amp;gt;first version of a what you might call not a personal computer but personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:25'&amp;gt;computing he has a mouse he has a black on white 19 inch screen and here's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:32'&amp;gt;kind of media that he dealt back sat&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:44'&amp;gt;exactly branch on me and let me look just that low and I see it oh I can say&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:51'&amp;gt;I'd like to see one line only I can see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:55'&amp;gt;but there's another thing I can do theres a route I said i have here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:04'&amp;gt;so here I'm it i'll need a different pictures of you so here's what i do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:09'&amp;gt;a picture drawing capability here so slight and lamp if i start from work and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:13'&amp;gt;here's the route i seem to have to go to pick up all the materials and that's my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:17'&amp;gt;plan for getting home tonight but if I want to I can say the library what am I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:22'&amp;gt;supposed to pick up there I can just point to that you know oh I see overdue&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:27'&amp;gt;books and all while there was a statement there with that name go back what if I once my supposed to pick up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:32'&amp;gt;the drugstore hmm I see you interesting all right market can do things if I want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:40'&amp;gt;to just say I'd like to interchange projects and can materials bingo and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:46'&amp;gt;they're all numbered right if I care to look interchanging them very quickly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:50'&amp;gt;cans are going to get interchange with products they do it and all gets me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:56'&amp;gt;numbered so that's a very tool based way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:01'&amp;gt;of thinking about things you're indicating things on the screen moving&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:05'&amp;gt;them around Engelbart was one of the of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:09'&amp;gt;a number of people in the 50s and 60s that realize that although you could&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:13'&amp;gt;drop a computer and break it just like you can drop a book into a fire and burn&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:19'&amp;gt;it that the contents of the computer or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:23'&amp;gt;of the book can be a story or a description of things that can't exist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:28'&amp;gt;physically in the world you can have a story in a book about a place that has an inverse cube law doesn't seem to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:33'&amp;gt;exist in in this world the computer can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:37'&amp;gt;add more dimensions than this world has to a way of looking at data and so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:41'&amp;gt;if you have a 15 dimensional space of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:46'&amp;gt;interesting things the computer can give you 16 dimensions and bring all of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:50'&amp;gt;interesting points together at one one place and that led to a number of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:55'&amp;gt;different ways of thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:00'&amp;gt;computer Engelbart's metaphor was the computer as a vehicle he thought of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:06'&amp;gt;big mainframes as being like railroads that were owned by institutions and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:11'&amp;gt;institutions decided when you could use them and decided what you could use them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:15'&amp;gt;for and Engelbart wanted to be Henry Ford he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:19'&amp;gt;wanted everybody to have their own vehicle used to say phrases like we need&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:24'&amp;gt;to deal with thought vectors and concept space I don't think he knew what that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:28'&amp;gt;meant we certainly didn't but it sounded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:32'&amp;gt;great and it gave rise to this notion that in order to bring the computer down&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:38'&amp;gt;into our world we have to have some way of interacting with it in a closer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:44'&amp;gt;fashion and so the the urge was to bring the computer cycles closer to the user&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:50'&amp;gt;and that's what gave rise to machines like this and this is one that I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:54'&amp;gt;designed it's a picture of it on its own display back in the late 60s and it even&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:03'&amp;gt;had a user interface on it although back&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:07'&amp;gt;then there's a wonderful phrase about user interface user interfaces was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:12'&amp;gt;called it's when the flesh hits the steel and that phrase is very much about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:20'&amp;gt;because there's really no notion of there being an intermediary between you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:25'&amp;gt;and the hardness of the machine and this this machine have multiple windows and a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:31'&amp;gt;number of other ideas on it but it was a little bit like trying to make an apple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:36'&amp;gt;pie from random ingredients found in the kitchen you don't have any apples so you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:41'&amp;gt;decide to use bananas you don't have any flour so you grind up Cheerios and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:47'&amp;gt;forth I randomly substituting for all of the ingredients in a typical pie you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:51'&amp;gt;make something but in this case this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:55'&amp;gt;turned out to be a bit of a mess only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:59'&amp;gt;graduate students liked it sort of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:03'&amp;gt;kiss of death for any computer system&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:09'&amp;gt;reason of course as graduate students are going through a rite of passage when they're trying to prove how smart they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:14'&amp;gt;are and how many amazing things that they can remember and so they turn out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:18'&amp;gt;to be pretty much the world's worst user interface design right I was a graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:22'&amp;gt;student when I designed this so I'm speaking with authority now right about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:28'&amp;gt;the same time that this was going on there is a whole different way of looking at interaction and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:35'&amp;gt;ways that I used to illustrate that is some film footage taken at rand&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:40'&amp;gt;corporation on a system that they made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:44'&amp;gt;for Rand economists and other non computer types The Economist's of course&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:51'&amp;gt;are that group of people that if you lay them end to end they still won't be able&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:55'&amp;gt;to reach a conclusion and the Economist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:00'&amp;gt;didn't even like to type they like to write things on legal pads and they said&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:06'&amp;gt;the RAM people can't you do something about that so here's an example of something that was adapted from some&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:13'&amp;gt;early work here at MIT by Marvin Minsky and war entitlement to do a system that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:20'&amp;gt;would interpret gestures as expressed on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:24'&amp;gt;a data tablet so here's what that looks like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:38'&amp;gt;first we erase a flow arrow then move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:42'&amp;gt;the connector out of the way so that we may draw a box in its place the printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:51'&amp;gt;in the box is being new commentary only in this case the box is slightly too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:57'&amp;gt;large so we may change its size where modern day window control came from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:01'&amp;gt;literally then dry flow from the connector to the box attached a decision&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:08'&amp;gt;element to the box and dry flow from it to scan we then erased the flow arrows&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:15'&amp;gt;attached to the process post new area and move the box to a new position this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:25'&amp;gt;allows us to draw a new box well that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:34'&amp;gt;was a tremendous change in the way we felt about using computers I had a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:42'&amp;gt;chance to use that for half an hour in 1968 and felt like I was thinking my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:46'&amp;gt;hands right through the glass of the display and touching the information&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:51'&amp;gt;structures directly inside unlike Engelbart's system which I had called a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:55'&amp;gt;personal computer this to me was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:59'&amp;gt;intimate this is an intimate way of interacting and so for me and for a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:05'&amp;gt;bunch of other people in the 60s 1968&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:09'&amp;gt;was my year for thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:14'&amp;gt;possibility of there being three major ways of interacting with a computer of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:21'&amp;gt;three paradigms three frameworks for thinking about interaction and the thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:27'&amp;gt;that clinched it for me was seeing going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:32'&amp;gt;out and visiting Seymour's one of Seymour's first installations in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:38'&amp;gt;school watching them use the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:42'&amp;gt;the descendant of the great Walter turtle, cause Seymour had this terrific idea that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:47'&amp;gt;wouldn't it be great to let kids actually build the kinds of mechanisms&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:51'&amp;gt;that would animate a turtle around and they would learn a lot about their world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:56'&amp;gt;a lot about thinking about the world from from doing that and I've never&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:00'&amp;gt;recovered from that because once I saw that to me the computer was no longer a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:05'&amp;gt;vehicle in the nation at risk report the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:11'&amp;gt;recommendation is that every child in the US should have one semester of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:16'&amp;gt;computers in their senior year of high school that's their strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:22'&amp;gt;recommendation about computers and that's driver's ed that is treating the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:28'&amp;gt;computer like a vehicle it's not the cars aren't important it's that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:32'&amp;gt;aren't central the central things to us are the media the intermediaries with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:38'&amp;gt;how we work with the world and if you can get rid of that slide that'd be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:42'&amp;gt;great I think everybody has figured that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:48'&amp;gt;out by now thank you the that led to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:57'&amp;gt;thinking of a computer in a completely different way this is a cardboard model&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:01'&amp;gt;I made in 1968 just since become known&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:05'&amp;gt;as the dynabook and we actually loaded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:10'&amp;gt;this cardboard model up with a variety of lead pellets to try and find out how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:15'&amp;gt;heavy it could be before people would always take it with them not find an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:20'&amp;gt;excuse to leave it behind and turns out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:24'&amp;gt;that the weight that we determined has not yet been reached by any computer company so this machine is still a bit&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:31'&amp;gt;in the future but it expresses a different kind of relationship with the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:35'&amp;gt;machine and something that wants to start much earlier in the life of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:41'&amp;gt;human being and so one of the ways of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:47'&amp;gt;thinking of it is if we compare these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:53'&amp;gt;ways of looking at it we can say well where is the computer in the past it was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:58'&amp;gt;in the glasshouse today in personal computing it's on our desk and in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:04'&amp;gt;future it's going to be with us all the time in California will weave it into&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:09'&amp;gt;our t-shirts Nicholas said 10 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:15'&amp;gt;that will know in the future appears when our cufflinks committed communicate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:21'&amp;gt;with our watched by means of satellite&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:26'&amp;gt;it's when such hyperbole is not outrageous that you know a paradigm&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:31'&amp;gt;shift has actually happened and as an interesting analogy here to the history&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:37'&amp;gt;of publishing in 1400 AD there are three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:41'&amp;gt;hundred ninety two books in the Vatican Library one of the largest libraries in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:46'&amp;gt;Europe and in 1452 or thereabouts--&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:51'&amp;gt;Gutenberg printed his first Bible and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:55'&amp;gt;that Bible the 42 line Bible was as big as the hand-written manuscripts that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:02'&amp;gt;have been so laboriously copied by monks during the Middle Ages and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:07'&amp;gt;reason it was that big is that that was what books were if you look at pictures&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:14'&amp;gt;woodcuts or you visit the modern&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:18'&amp;gt;recreation of what a library was like then they didn't shelve the books most&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:23'&amp;gt;libraries back then had so few books that each book had its own reading table&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:28'&amp;gt;and the books were chained to it you look at this table table book with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:34'&amp;gt;chains the thing that comes to mind inescapably is a time-sharing bullpen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:40'&amp;gt;because these are institutionally owned items and Gutenberg didn't know what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:47'&amp;gt;else to do but to make them that size and much more interesting revolution&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:53'&amp;gt;happened a few years later when Aldus now has a company named after him Aldus&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:59'&amp;gt;Manutius who was a Venetian publisher did two remarkable things first he was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:05'&amp;gt;one of the major driving forces behind publishing things other than&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:09'&amp;gt;Bibles and he isn't he and his sons over the next century published 40,000&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:15'&amp;gt;different books most of them from gathering up Greek and Roman writings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:21'&amp;gt;spreading them all over Europe he did one other thing that will forever endear&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:25'&amp;gt;himself to me he decided that book should be this big and he decided they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:31'&amp;gt;should be this big because that was the size that saddle bags were in Venice in the 1490s in other words Aldus realized&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:39'&amp;gt;something very important and that is the books could now be lost and because they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:46'&amp;gt;could now be lost they could now be taken with they now could go out and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:51'&amp;gt;become a mass medium now again we're in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:55'&amp;gt;this interesting stage because we're not in a place where r we're willing to have our computers be lost watches their $10&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:04'&amp;gt;swatch watches or something like that willing to have them be lost maybe a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:09'&amp;gt;pocket calculator it's not a tragedy if it gets lost paper and pencil it's not a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:13'&amp;gt;tragedy but still with our multi-thousand dollar computers sitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:19'&amp;gt;on our desks we're actually still in the Gutenberg era and the interesting thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:24'&amp;gt;about history is that nothing that happened between Gutenberg and Aldus&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:28'&amp;gt;counted none of those behavior patterns&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:32'&amp;gt;had anything to do with what happened in the post Aldus area as we went into the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:36'&amp;gt;16th century so drawing curves as a way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:40'&amp;gt;of predicting the computer doesn't work very well when you're in these interesting transition periods well&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:45'&amp;gt;another way of looking at these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:50'&amp;gt;paradigms is to ask what kinds of information do we use letter and numbers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:55'&amp;gt;with institutional computing fonts and graphics on modern personal computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:01'&amp;gt;and as Nicholas likes the show with his imploding his teething rings for the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:07'&amp;gt;media lab as he likes to call them that it's going to be all media coming together because the computer is a meta&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:12'&amp;gt;media its content is all media all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:16'&amp;gt;intermediaries that one is pretty much of a no-brainer but it's amazing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:20'&amp;gt;how long it has taken for that to even that simple idea to sink in how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:26'&amp;gt;print impact printing big laser printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:30'&amp;gt;personal laser printers with personal computing and no printing as we move on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:37'&amp;gt;into the next ten years because the information is going to be too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:41'&amp;gt;interesting to destroy by printing it out right now is an index of how paltry&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:48'&amp;gt;our use of the computer is that we can actually print it out and feel good about it we actually haven't heard&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:54'&amp;gt;anything because our information for the most part is not in dimensionally&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:59'&amp;gt;intertwined it's not in the form of a dynamic simulation it's not any of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:04'&amp;gt;things that the computer is really about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:08'&amp;gt;field of interaction feels like line editing on institutional computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:15'&amp;gt;layout on computers like the Macintosh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:19'&amp;gt;moving things around but in the new&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:28'&amp;gt;paradigm it's going to feel more like conducting because we're going to move from passive information to active&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:34'&amp;gt;information we're going to move from objects to agents and so it's going to be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:38'&amp;gt;a little bit more like summoning forth lots of assistance at different times&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:43'&amp;gt;and checking out what their goals are and our they're checking out what our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:48'&amp;gt;goals are and and so forth so each one of these is a completely different way of thinking about it and one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:54'&amp;gt;of thinking about the differentiation between the institutional and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:00'&amp;gt;personal here is that even when graphical interfaces were done in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:04'&amp;gt;60s for the most part all interfaces were thought of their main task was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:09'&amp;gt;accessed to function so this notion that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:13'&amp;gt;inside the computer is sort of something like a big nuclear reactor or a power station there's all that function and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:19'&amp;gt;what we need to have is a way of getting to each of these pieces of function will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:23'&amp;gt;map them into control keys and and double control meta y keys and that way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:29'&amp;gt;of thinking about things and the revolution that made the second&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:35'&amp;gt;paradigm the personal computer paradigm is going from that stance to realizing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:40'&amp;gt;that the main job of the user interface is to make the user aware of what the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:44'&amp;gt;possibilities are in other words the user interface now goes from being&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:49'&amp;gt;control of function to a learning environment and of course I should&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:56'&amp;gt;mention that the the main job of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:00'&amp;gt;intimate computer user interface is to do a lot of learning itself so we go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:05'&amp;gt;from no learning or learning of the most back-breaking kind to making it easier&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:12'&amp;gt;for the user to learn and then finally we want the system to learn how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:17'&amp;gt;give commands we have to remember everything and type see and point where we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:23'&amp;gt;are now and in the future is going to be asked and gesture because the computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:28'&amp;gt;is going to be watching us not us just watching it what kind of languages do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:33'&amp;gt;program it in weekly modular data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:37'&amp;gt;structured procedures cobol one of the surest predictions that we can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:42'&amp;gt;about the future is that 10 years from now there will still be a lot of COBOL programmers this personal computing way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:54'&amp;gt;of doing things is pretty much object-oriented after right far fewer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:59'&amp;gt;lines of code and there's a new kind of programming that people are starting to do called agent oriented programming and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:07'&amp;gt;one way of thinking about all of these paradigms is to compare them with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:11'&amp;gt;architecture of taking a civilization like the Greeks whose main way of making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:18'&amp;gt;big buildings was post and lintel pilot block box like that and you get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:24'&amp;gt;buildings about this size and if you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:28'&amp;gt;want to make a building a lot bigger and let in more light this architecture doesn't work you have to change to a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:33'&amp;gt;different kind of architecture like the gothic arch and if you do that you can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:38'&amp;gt;buildings much larger with about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:43'&amp;gt;same amount of material and when they say just about somebody he doesn't have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:49'&amp;gt;enough bricks to make a wall that might not be a slam because you might have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:57'&amp;gt;enough bricks to make an arch he's got enough bricks to make an arch she's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:01'&amp;gt;lot better off than people who only have enough bricks to make walls and of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:06'&amp;gt;course the big change in the last several hundred years is going from structures that just push against each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:11'&amp;gt;other to this notion of the higher&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:15'&amp;gt;strength of materials under tension if you get materials that you can tense as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:20'&amp;gt;well as compressed you can make structures like geodesic domes that will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:25'&amp;gt;fit over all of the cathedrals that have ever been made in the world and these are completely separate ways of thinking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:31'&amp;gt;about things and one of the answers to the question that's the title of my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:35'&amp;gt;lecture is what is the next computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:39'&amp;gt;revolution going to be like well it's going to be technologically it's going to be like what I just told you that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:44'&amp;gt;we're going to intimate machines they'll always be networked there will be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:49'&amp;gt;information utilities the systems will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:53'&amp;gt;learn and so forth now for many people this is big news but in fact if you go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:58'&amp;gt;back in the history of computer science you find people like Marvin Minsky and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:03'&amp;gt;John McCarthy writing papers in the late 50s and early 60s about this this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:09'&amp;gt;happens to be not just the fifth anniversary of the media lab but it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:14'&amp;gt;also the 20th anniversary of Nicholas's book called the architecture machine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:18'&amp;gt;which is all about this third way of looking at things now for my standpoint&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:24'&amp;gt;since I am not particularly enamored of technology this is a very incomplete&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:30'&amp;gt;answer and I would like to try and go to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:34'&amp;gt;a different way of thinking about things that involves people much more strongly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:40'&amp;gt;and to do that we have to have some sense&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:45'&amp;gt;of how people's minds work this is for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:49'&amp;gt;many years and in engineering is where the rubber met the sky because engineers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:56'&amp;gt;tend to like controllable elements and people aren't all that controllable and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:01'&amp;gt;as a behavioral mechanism we are exasperating and so there's been a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:07'&amp;gt;tendency of actually trying to get people to be more like machines rather&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:11'&amp;gt;than the other way around and give you an example of why this is difficult to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:16'&amp;gt;deal with take a look at one of my favorite pictures here and what you see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:24'&amp;gt;here let's pretend we're in school because actually we are in school we're in a university let me give you an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:30'&amp;gt;English sentence about this picture what we've done with this picture is to take&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:35'&amp;gt;a picture of a young girl extracted her eyes and mouth turn them upside down and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:41'&amp;gt;put them back into the picture and then turn the entire picture upside down that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:46'&amp;gt;sound reasonable to everybody okay so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:50'&amp;gt;having said that you should be completely prepared than for what it looks like right side up I'm going to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:58'&amp;gt;turn this back because I've discovered nobody will listen to me when it's on the other way so this is one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:09'&amp;gt;flaws of trying to give lectures in English because a nation is actually not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:16'&amp;gt;convertible except outside of the human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:22'&amp;gt;domain within the human domain we actually have different parts of our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:26'&amp;gt;brain that respond the things in different ways and this is one of the reasons why McDonald's doesn't run print&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:31'&amp;gt;ads saying if you eat a McDonald's hamburger you'll become a better looking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:35'&amp;gt;person because in English it's absurd so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:39'&amp;gt;instead what they do is to run an ad showing pictures of really good-looking people eating McDonald's hamburgers and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:44'&amp;gt;a different part of your mind takes that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:48'&amp;gt;information and makes a different kind of inference the kind of inference that the ad people want you in fact we have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:54'&amp;gt;part of our mind that thinks things are more true if they rhyme so if I were to say to you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:00'&amp;gt;a big mac and fries will slender your thighs sound more convincing the whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:10'&amp;gt;idea here is that as people started to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:15'&amp;gt;suspect about starting about a hundred years ago with Freud Piaget Brunner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:21'&amp;gt;Minsky and Papert that what we don't have inside of our head is the oneness a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:29'&amp;gt;vast beautiful seamless fabric of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:33'&amp;gt;mentality but instead what we have is something much more like a patchwork quilt and in fact the patchwork quilt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:38'&amp;gt;has little mechanisms that pop us from one part of the quilt to another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:43'&amp;gt;whenever we get too close to one of the boundaries and it's you have to do things like this to show that there is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:48'&amp;gt;an actual patchwork quilt there so we have this idea of multiple mentalities&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:55'&amp;gt;and Piaget was one of the first to study&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:00'&amp;gt;the very different ways that children have of dealing with the world as they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:05'&amp;gt;move through stages of development early in a child's life an object is to grab&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:10'&amp;gt;it a hole is to dig it thinking is doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:14'&amp;gt;in many ways later on the child is more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:18'&amp;gt;visually centered child says there's more water in the tall glass when you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:23'&amp;gt;pour from the squat class the tall one because it looks that way and then&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:28'&amp;gt;finally it around 11 or 12 there's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:32'&amp;gt;facts and logic stage where logical operations are carried out and the child&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:38'&amp;gt;can make deductions based on facts like there can't be more water because where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:42'&amp;gt;would it go where would it come from so forth now of course at least this was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:48'&amp;gt;true in 11 and 12 year old Swiss French kids in America there's a lot of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:53'&amp;gt;evidence that American kids never get to this facts and logic stage&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:01'&amp;gt;now Brunner in the 50s and 60s redid&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:07'&amp;gt;some of Piaget's experiments but he added some twists so he took the water pouring&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:11'&amp;gt;experiment and after the kids said there's more water in the tall glass&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:16'&amp;gt;Brunner put a cardboard so the kid couldn't see the tall glass anymore and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:20'&amp;gt;the kid would change his mind back say oh there can't be more and then Brunner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:24'&amp;gt;would take whip Brunner would take the cardboard away and the kid would say oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:29'&amp;gt;but look there's more water Brunner would put the cardboard back and the kid would&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:33'&amp;gt;change his mind again so if you have any six-year-olds you'd like to torment and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:40'&amp;gt;what Brunner was in his way was getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:45'&amp;gt;closer to this idea of multiple mentalities as well that it isn't just a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:53'&amp;gt;metamorphosis like a caterpillar into a butterfly which is pretty much the way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:57'&amp;gt;Piaget thought of it but actually different modules being able to deal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:02'&amp;gt;with it within different ways and a change in dominance to express the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:06'&amp;gt;piaget expression now there are many things that you can do with this suppose&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:11'&amp;gt;you wanted to design a user interface for a computer that was like a tool and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:16'&amp;gt;we have to think about what each of these mentalities actually does so an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:21'&amp;gt;example the body-centered one is the one that knows where we are in space we can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:25'&amp;gt;close our eyes and touch our nose when in touch our hands behind our back if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:30'&amp;gt;you blind us we can still orient ourselves but if we aren't as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:34'&amp;gt;unfortunate enough to suffer a brain lesion that takes part of a limb out of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:39'&amp;gt;our body map then even though it's physically attached to us it's like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:43'&amp;gt;somebody else's so this orienting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:47'&amp;gt;centering groundedness is something that the body mentality brings to us the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:53'&amp;gt;visually sent mentality is wonderfully&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:58'&amp;gt;adept at dealing with various kinds of tricks for instance if we were to put a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:02'&amp;gt;hundred images of animals on a wall you'd be able to find the elephant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:07'&amp;gt;almost four times as fast as you could the word elephant if the images were&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:12'&amp;gt;replaced words now let me try and experiment this I realize that this is a very academic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:17'&amp;gt;body here but let me ask how many people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:21'&amp;gt;here watch television be honest okay how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:26'&amp;gt;many people flip channels all right how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:32'&amp;gt;many people have ever flipped a channel randomly into a movie they haven't seen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:37'&amp;gt;for 18 years how long did it take you to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:41'&amp;gt;recognize that you'd seen that movie before how long yeah somewhere between a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:48'&amp;gt;half a second and a couple of seconds think about what that meant 18 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:53'&amp;gt;you saw a movie you didn't know you're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:57'&amp;gt;going to be tested on it you randomly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:03'&amp;gt;without any preparation pop into the middle of it and all of a sudden in 30&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:10'&amp;gt;frames or so of seeing that movie you suddenly recognize what it is think of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:15'&amp;gt;what that means in the context of your entire life most people can remember&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:19'&amp;gt;what's going to happen next if you stop the movie after they've recognized that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:23'&amp;gt;they know what the next scene is going to be so that is a mentality that begged&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:29'&amp;gt;to be exploited and what it says is that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:33'&amp;gt;we should always be able to present about a hundred things in the visual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:37'&amp;gt;field because the user can be aware of them subliminally and if we present them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:42'&amp;gt;in recognizable scenes the user can store hundreds thousands millions of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:47'&amp;gt;different scenes and remember that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:51'&amp;gt;were there before then finally the symbolically centered mentality is much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:55'&amp;gt;more interested in changing things so if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:59'&amp;gt;its biggest problem is finding the right context because it is not a context&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:04'&amp;gt;chooser so if your visual mentality work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:08'&amp;gt;the way your symbolic one the first thing you opened your eyes and saw in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:12'&amp;gt;the morning would be what you'd be staring at several hours later that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:16'&amp;gt;doesn't work so well so we have a grounding mentality we have a flitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:21'&amp;gt;around mentality that's aware of lots of things and we have one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:25'&amp;gt;likes to make chains and somehow we should be able to put all of those things together here's one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:31'&amp;gt;whoops sorry can you turn that off please that's the end of the slides we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:40'&amp;gt;want to be able to put these things together and if we do we'll find&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:44'&amp;gt;ourselves fitting much more closely to the way human mentalities work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:06'&amp;gt;so this is a 22 month old little girl and she has never lived in a world not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:13'&amp;gt;densely populated by Macintoshes her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:18'&amp;gt;mother is my accountant both her mother and father work at home each of them has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:22'&amp;gt;a mac this is back five years ago in 1985 and when I found out the little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:27'&amp;gt;girl was interested in computers I gave&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:31'&amp;gt;her an apple to which she rejected she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:39'&amp;gt;wanted what her folks had now I have to warn you hear that not to be impressed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:44'&amp;gt;because this is not her first time on the machine she's been using the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:49'&amp;gt;computer for about six months so she's actually a fairly experienced user and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:56'&amp;gt;long time ago we designed this user interface for children but never any of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:03'&amp;gt;this young so it's really interesting to see a child used the machine that was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:08'&amp;gt;actually designed for them and so here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:12'&amp;gt;she's using the visible menus of mac paint and I saw it I thought all right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:18'&amp;gt;this is impressed i've i've never seen a child this young is this machine before but ok I it should work but then what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:25'&amp;gt;happened next really amazed me she wants a fresh sheet of paper so she goes to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:30'&amp;gt;the closed box on the window she saves her old drawing with a pop-up and she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:37'&amp;gt;goes to the pulldown to get a new one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:48'&amp;gt;well that was pretty and that was a home movie made by her father and we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:54'&amp;gt;about another 10 hours of testing this child on various Macintosh applications&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:00'&amp;gt;and we discovered it across applications she was about seventy percent literate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:06'&amp;gt;that is she could take a really complicated application like aldus pagemaker a desktop publishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:10'&amp;gt;application started up make marks and it print the marks out save the marks away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:16'&amp;gt;get the marks back about seventy percent of the things that Macintosh users&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:21'&amp;gt;expect from application to application she in her horizon already by age 22&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:30'&amp;gt;months okay so that answers one question&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:35'&amp;gt;about this notion a computer illiteracy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:39'&amp;gt;one when we're talking about situations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:43'&amp;gt;like literacy and illiteracy they don't really obtain when the object in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:48'&amp;gt;question is a professional that we don't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:52'&amp;gt;have a term called healtharcy and ill-healtharcy because medicine is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:58'&amp;gt;profession there wasn't a term called literacy and illiteracy back in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:02'&amp;gt;Middle Ages when writing was a profession as soon as you spread it out to the public you start getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:07'&amp;gt;interested in these notions of can people access things made for them by&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:11'&amp;gt;others that's like reading but what about the more important thing can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:15'&amp;gt;people make things that are like the things that other people make so here's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:20'&amp;gt;an example of something that we did about 15 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:33'&amp;gt;and this is the logo turtle with a different architecture and it's a little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:41'&amp;gt;application like Mac draw object oriented illustration system designed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:47'&amp;gt;and built by 12 year old girl so this is an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:51'&amp;gt;end-user program not a program that you'd buy in a store for ninety-nine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:55'&amp;gt;dollars from egghead software has lots of features you can change size and move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:00'&amp;gt;things around because of the change in architecture of going from normal data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:08'&amp;gt;structure and procedure programming to object-oriented programming the amount&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:12'&amp;gt;of code she had the right to do this application was only about a page long so this is not a large program and one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:18'&amp;gt;of the things that you have to do when you're working with any kind of novice user is make sure the programs they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:23'&amp;gt;write are not terribly long well so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:27'&amp;gt;was an attempt to get kids and users to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:31'&amp;gt;be both able to access and able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:36'&amp;gt;generate the same kinds of things that we're going to run on their paradigm of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:40'&amp;gt;computing but now we have a new paradigm of computing it's going to involve&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:44'&amp;gt;agents and artificial intelligence so a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:48'&amp;gt;few years ago I got interested in the idea of trying to set up a design a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:56'&amp;gt;system that would allow children to do artificial intelligence kind of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:00'&amp;gt;programming in other words they would be making things now much less like robots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:05'&amp;gt;and much more like the gray Walter turtle things that mimic life in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:12'&amp;gt;number of different ways I like to show you a bit of that project this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:16'&amp;gt;is done in a rather large scale we have an entire school it has now 375 children&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:22'&amp;gt;12 teachers and we've been working there for about five years and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:28'&amp;gt;things that we found is that technology is not something that you can put in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:33'&amp;gt;like raisins in a plum pudding there's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:37'&amp;gt;all this other stuff is the entire life of the child that you have to consider&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:41'&amp;gt;and the framework of the school we're lucky to find a terrific school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:46'&amp;gt;to Los Angeles bussing school so it's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:50'&amp;gt;public school and the children are all shapes sizes colors Creed's ethnic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:56'&amp;gt;backgrounds bussed in most of them for more than an hour to get to the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:00'&amp;gt;those of demographers paradise and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:04'&amp;gt;found it very interesting to introduce ideas into the school in a gradual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:09'&amp;gt;fashion I'd like to show you some of those&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:39'&amp;gt;so that the kids are all kinds of kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:44'&amp;gt;and one of the things they've done here is to tear up part of their asphalt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:50'&amp;gt;playground and build a garden this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:54'&amp;gt;garden was actually designed by the children you'll see a little bit you'll get an idea of how children could design&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:59'&amp;gt;something like this in in just a minute&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:05'&amp;gt;and because we're studying animals as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:09'&amp;gt;well as plants they have a pond that has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:13'&amp;gt;all kinds of life forms and the children actually built this garden themselves&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:21'&amp;gt;now I'm not going to explain to you what's going on here see if you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:26'&amp;gt;imagine what it is now I'll tell you in a bit what are they doing with these&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:31'&amp;gt;balloons well what they were doing is designing a city and one of the reasons&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:37'&amp;gt;we do some of the design work with balloons is because urban renewal is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:42'&amp;gt;really easy the idea of to know the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:50'&amp;gt;world one must construct it because is strongly tied into designing a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:56'&amp;gt;programming environment for children because what we wanted to do is not so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:01'&amp;gt;much experience things that other people have set up to be more like experiencing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:07'&amp;gt;a television program or maybe an interactive video disc we want them to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:12'&amp;gt;actually make the simulations themselves because it's in making the simulations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:17'&amp;gt;that the active design is most powerful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:22'&amp;gt;now next few minutes I'm going to show you three large-scale projects that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:29'&amp;gt;we've been doing at the school one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:33'&amp;gt;the things we tried to do here was to both challenge the kids and to go much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:39'&amp;gt;deeper than they ordinarily are asked to go by the state educational board this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:47'&amp;gt;first one is a year-long project in city building and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:52'&amp;gt;the kids that participate in it our third and fourth graders so there are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:56'&amp;gt;seven and eight and nine years old in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:00'&amp;gt;this project starts in September and runs through the entire year and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:04'&amp;gt;will give you an idea of it I think this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:11'&amp;gt;is all almost all no no mrs. hansal tool&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:15'&amp;gt;I know but they still are everything is part of anything&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:20'&amp;gt;I know but there already something we should make something out of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:26'&amp;gt;this is already something, this is already something, this is already something&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:31'&amp;gt;severything everything, this is only styrofoam everything is made out of something&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:35'&amp;gt;I know everything is made out of something&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:39'&amp;gt;from a balloon doesn't mean we don't have a design knowledge now to make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:44'&amp;gt;buildings exactly like they would have to make it a hundred years we're making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:48'&amp;gt;models ideas for what buildings could be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:52'&amp;gt;like in a hundred years we don't have the materials we're going to happen 100 years I did red stripes right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:37'&amp;gt;okay did you get that color name red red&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:03'&amp;gt;what do you belviq i'm doing a factory&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:35'&amp;gt;wait do it again and stay here and do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:40'&amp;gt;the character park you'll be the building y'all be the building yes why&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:45'&amp;gt;on the prison and he's the building these the buildings okay welcome to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:59'&amp;gt;fantasy mall we have lots of stuff the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:20'&amp;gt;building collapsed he was trying to see the moon and there nothing collapsed my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:27'&amp;gt;apartment building and on the top is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:31'&amp;gt;swimming pool never got this is a cold day in rainier so you can have an indoor&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:36'&amp;gt;central and it's a hot you open it up and you can I here down here tomorrow&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:14'&amp;gt;he'll be our future city is opening as you can see i'll transfer k our monorail&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:20'&amp;gt;has just been strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:24'&amp;gt;and all the buildings are beginning to look like buildings all the buildings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:30'&amp;gt;are being checked and painting now our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:34'&amp;gt;he cannot pick up the site husband useful because of the monorail and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:39'&amp;gt;transportation we now have these things on our site everybody that wants bad air&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:47'&amp;gt;transportation land on your site must cabinet right Iggy foxes out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:52'&amp;gt;Commissioner tova cats design this whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:57'&amp;gt;monorail see what household monorail and monorail station the Commissioner of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:03'&amp;gt;lands who doesn't exhaust you all for helping us with sidewalks these are my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:09'&amp;gt;sidewalks my bold earthquake tested and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:17'&amp;gt;alarming teleporting man he puts ebook&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:22'&amp;gt;paper towel rolls on our site static patella to have it be a teleporting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:27'&amp;gt;station their cities he's getting to look like a real City try getting to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:31'&amp;gt;look like Judy Landers on the monorail calvada getting to Los Angeles cuz of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:36'&amp;gt;the help crowd is starting today less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:40'&amp;gt;crowded than it was when we were making our study models&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:46'&amp;gt;I level or I level 1 inch tall but will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:58'&amp;gt;question building so that's a very okay&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:10'&amp;gt;as Seymour I'm sure will echo when when you actually go into a school and start&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:15'&amp;gt;working with the kids the first reaction is one of shock because the enormity of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:23'&amp;gt;the experience the amount of energy the amount of body learning that the kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:28'&amp;gt;need to do completely dominates all the things that you wanted to do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:32'&amp;gt;computers and the first thing you realize when you actually go into school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:36'&amp;gt;and do this stuff for real is that you better worry about curriculum far&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:42'&amp;gt;outside the media that you're going to use because there's so many different&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:47'&amp;gt;dimensions and this is a project in which most of the things that are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:51'&amp;gt;available on computers now are of almost no use the kids do a little bit of work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:56'&amp;gt;with Macintoshes in doing this but 99%&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:01'&amp;gt;of it is this huge experience with doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:05'&amp;gt;things with their hands and their bodies and crawling over the thing and so forth&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:09'&amp;gt;so one of the objectives in this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:13'&amp;gt;was to develop I don't want to say the word peach but develop every child as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:18'&amp;gt;designer and it takes about three years&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:22'&amp;gt;to get a curriculum like this self-sustaining so people who put try to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:27'&amp;gt;put curriculum in a school and measure it after the first year are making a big&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:31'&amp;gt;mistake takes about three years to get something like this going and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:35'&amp;gt;self-sustaining now another thing we started about four years ago was to develop every child in the school as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:40'&amp;gt;musician you may see some commonality&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:45'&amp;gt;between those two ideas because music is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:49'&amp;gt;another one of these things that has lots of things interacting with itself&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:53'&amp;gt;part of it is in the interest and what each individual thing is doing and part&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:57'&amp;gt;of the interest is and how they interact we want the kids to be able to think about their world in those terms and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:03'&amp;gt;we did each year we put on a musical&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:08'&amp;gt;this year it was pirates of penzance and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:13'&amp;gt;this was the best one that we've ever ever had i have a few excerpts of it to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:18'&amp;gt;give you an idea the the oldest child in this is 11 the youngest child in it is 6&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:23'&amp;gt;was completely voluntary the pool of children we had to work with for this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:27'&amp;gt;was about 150 children 120 of those 150&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:31'&amp;gt;possible volunteered and appeared in the show they insisted i'm doing the entire&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:37'&amp;gt;Pirates of Penzance line for line we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:41'&amp;gt;started off with one that was broken down they constantly wanted more we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:45'&amp;gt;wanted to go back they insisted in singing in four-part harmony where it was called for this is a perfect example&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:50'&amp;gt;of something that the kids worked like dogs for four months on and put on a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:56'&amp;gt;fantastic show one of the best theatrical presentations I've ever been to hear some of excerpts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:08'&amp;gt;fishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:30'&amp;gt;what I know what is it I met along and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:34'&amp;gt;revelry but I can talk site I'm now the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:38'&amp;gt;run home from a shadowy one such affairs are sorties and surprises I more wary ax&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:45'&amp;gt;and when it opens Leslie what is meant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:49'&amp;gt;by common their progress has been made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:54'&amp;gt;it modern gunnery on the object another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:59'&amp;gt;in a nunnery in short one of smattering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:04'&amp;gt;of elemental strategy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:41'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:16'&amp;gt;Oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:28'&amp;gt;I'm telling a Terry story but it doesn't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:00'&amp;gt;although our darker rear sometimes involves the crime of stealing squealing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:13'&amp;gt;although my stripe we're always sorry to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:18'&amp;gt;me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:34'&amp;gt;haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:53'&amp;gt;you may go Liberty our pirate rules protecting and kind of remembers our van&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:59'&amp;gt;we do unless you are you x is as useful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:07'&amp;gt;things to be an orphan boy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:13'&amp;gt;oh happy days&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:18'&amp;gt;oh happy day&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:32'&amp;gt;oh happy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:37'&amp;gt;me I you haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:42'&amp;gt;bball&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:50'&amp;gt;so Joe Johnson said about thinking on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:54'&amp;gt;its hind legs well but one is amazed to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:58'&amp;gt;see it done at all and the trick in doing these kinds of things with kids is to get beyond that stage the only way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:03'&amp;gt;you can do it is by having something like music being a part of the child's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:08'&amp;gt;life all the way through their experience this is the first year in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:12'&amp;gt;which we all the children in it had been part of this enrichment now that's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:18'&amp;gt;second way of dealing with complexity let me show you the third way and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:22'&amp;gt;is because the computer some good and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:27'&amp;gt;here are we studying animals and we try and get the children to program not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:32'&amp;gt;robots but things that are much more biologically acceptable&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:56'&amp;gt;now you might wonder where are the computers in this classroom well one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:01'&amp;gt;the problems with these computers is that they're bulky so we took every&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:05'&amp;gt;horizontal surfaces in the entire school out and replace them with tables that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:09'&amp;gt;have Macintoshes under them so there are hundreds of Macintoshes in the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:14'&amp;gt;but they're all underneath the surfaces so the teachers don't want to move them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:19'&amp;gt;out of the classroom the teachers don't want to shove them around to the side they're just part of the normal working&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:24'&amp;gt;environment of the school and they're on all the time no computer classrooms no&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:28'&amp;gt;shoved against the wall&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:53'&amp;gt;guys these are some animations we did a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:57'&amp;gt;few years ago and HyperCard just as an idea of what things might look like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:01'&amp;gt;eventually there's no intelligence behind these models hey guys i am going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:08'&amp;gt;for a swim in the scene&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:25'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:33'&amp;gt;if you're asking for every player has agent needs food and the whale come up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:38'&amp;gt;the way I also have some Asian food all right let me tell you why because when&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:45'&amp;gt;the agent looks in his world what we're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:49'&amp;gt;seeing here is a they have seminars where they talk over different problem&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:54'&amp;gt;solving strategies the teacher this particular teacher happens to like to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:58'&amp;gt;solve problems and she likes to discuss them with the kids then the kids have to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:03'&amp;gt;go off and figure it out for themselves it doesn't look at himself it looks at&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:07'&amp;gt;the world beyond him so that's why it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:11'&amp;gt;only looks at those players who have food but it doesn't count himself but if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:18'&amp;gt;he asked for every player in the universe it would include himself and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:25'&amp;gt;this is kind of important for you to think about because when he when they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:30'&amp;gt;have to start giving birth to eat to themselves so they won't die off they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:36'&amp;gt;have to be able to count everything in the universe why Dean Cain&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:45'&amp;gt;50 count how many there are like if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:49'&amp;gt;there was only one left in was himself competative journalist and then he left&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:53'&amp;gt;bar and then he got true protein what's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:58'&amp;gt;my friend it was a whale who lived to know Jay just off the Pacific coast it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:03'&amp;gt;is the time of year when the whales migrate down to Mexico to me and to give&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:08'&amp;gt;birth to their babies who were conceived the year before I do that you don't want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:20'&amp;gt;emotion thank you okay go to the top&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:45'&amp;gt;works with those two on and I move away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:58'&amp;gt;now here's a more complicated one these these models use the Minsky and Papert&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:02'&amp;gt;Society of mind architecture applied in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:07'&amp;gt;a language for children that was developed in part here at the Media Lab by Mike Travers one of the graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:14'&amp;gt;students here's a more complicated one the clownfish in the lower left is just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:19'&amp;gt;going about its business feeding one of the things that they do is to find a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:23'&amp;gt;favorite see an enemy and acclimate to it that's what it's doing now they spend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:28'&amp;gt;a little more time in the monks to poison of the enemy and gradually get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:33'&amp;gt;immune to it so that they can use it as a place to hide when some predator comes&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:40'&amp;gt;a lot the shark right now is quite a distance away and it doesn't notice the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:45'&amp;gt;clownfish and the clownfish doesn't notice it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:53'&amp;gt;here's some more acclamation closer into the tentacles this time&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:09'&amp;gt;now this lucky clownfish is been doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:13'&amp;gt;it often enough so it is actually acclimated to the anenih me so when the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:19'&amp;gt;shark sees it and starts pursuing its&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:28'&amp;gt;able to run back to the enemy and the shark can only get so close to the enemy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:32'&amp;gt;report backs off but of course it wants&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:37'&amp;gt;to come back again&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:46'&amp;gt;so computers are media to think with as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:50'&amp;gt;Seymour said so eloquently a long time ago in Nicholas's book 20 years ago he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:56'&amp;gt;said he dedicated it to the first machine who can appreciate the gesture&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:02'&amp;gt;and I think he meant not the gesture like this but the gesture of having a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:06'&amp;gt;book dedicated to it he also said in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:11'&amp;gt;preface of it that it was all beginnings in no end well I think that's the perfect definition of a research lab a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:16'&amp;gt;my answer to the question of what is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:21'&amp;gt;next computer revolution it's the one in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:25'&amp;gt;which happens in the context of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:29'&amp;gt;whole person and in the whole person's world that it's not just something that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:33'&amp;gt;we apply in isolation to solve small problems but it's one that like media&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:37'&amp;gt;surrounds us as we've tried to do with the children thank you very much and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:42'&amp;gt;happy 5th birthday ok&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='4308'&amp;gt;you &amp;lt;/subtitle&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrSteve</name></author>	</entry>

	<entry>
		<id>http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=989</id>
		<title>Alan Kay at MIT Media Lab 5th Anniversary Event (1990)</title>
		<link rel="alternate" type="text/html" href="http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=989"/>
				<updated>2018-01-07T05:32:50Z</updated>
		
		<summary type="html">&lt;p&gt;MrSteve: &lt;/p&gt;
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&amp;lt;subtitle id='00:00:00'&amp;gt; never know what Nicholas was going to say actually the turned out that the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:08'&amp;gt;bearnaise on the hot dog didn't sell well if I remember we're no longer on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:13'&amp;gt;that board anniversaries get people to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:22'&amp;gt;think of other anniversaries there lots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:26'&amp;gt;of them happening this year one of them is the 50th anniversary of Fantasia and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:33'&amp;gt;Fantasia I think for many of us in this audience and at MIT and elsewhere was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:40'&amp;gt;something we grew up on as a kind of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:44'&amp;gt;dream of bringing our ideas to life and a lot of us saw the computer is a way of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:50'&amp;gt;more quickly with more depth more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:54'&amp;gt;dimension more meaning to be able to project ideas that we had within within&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:00'&amp;gt;ourselves into this magic new medium and have them come to life just as the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:07'&amp;gt;disney people did with great art but much more laboriously many years ago I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:12'&amp;gt;think a good way to start this this lecture is to think 40 years ago not 50&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:19'&amp;gt;the 40 years ago was the when two very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:26'&amp;gt;diverse very at opposite poles machines&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:31'&amp;gt;were introduced to the to the world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:35'&amp;gt;one of them of course was the UNIVAC one the first commercial digital computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:42'&amp;gt;thing that a digital computer its people's minds it had whirling tape&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:47'&amp;gt;drives the first whirling tape drives and it predicted an election not long&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:53'&amp;gt;after that on television and so it became in the public's mind what a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:59'&amp;gt;computer was all about now in the other&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:05'&amp;gt;machine that was at the farthest pole of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:09'&amp;gt;thinking from the univac one also came about 19&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:13'&amp;gt;50 and I actually spent quite a bit with some assistance this summer trying to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:18'&amp;gt;find some film footage of it because I was sure that some must exist and after&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:24'&amp;gt;much scurrying around in England then looking at old newsreels and so forth we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:29'&amp;gt;finally found what i think is the earliest footage of this machine which I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:33'&amp;gt;think symbolizes the transition from the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:38'&amp;gt;UNIVAC 1 to what's going to happen over the next 10 years and i think i need the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:42'&amp;gt;the slides off because i'm going to show some video thank you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:59'&amp;gt;in a simple Ville on the outskirts of Bristol lives Dr. Grey Walter a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:04'&amp;gt;neurologist who makes robots as a hobby they are small and he doesn't dress them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:09'&amp;gt;up to look like men he calls them tortoises and so cunningly have their&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:13'&amp;gt;insides being designed that they respond to the stimuli of light and touch in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:18'&amp;gt;completely lifelike manner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:38'&amp;gt;this model is named Elsie and she sees out of a photoelectric cell which&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:43'&amp;gt;rotates above her body when light strikes the cell driving and steering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:48'&amp;gt;mechanism sends her hurrying towards it if she brushes against any object in her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:52'&amp;gt;path contacts are operated that turn the steering away and so automatically she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:58'&amp;gt;takes avoiding action&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:34'&amp;gt;Mrs. Walters pet his Elma, Elsie's brother in the darker vest he works in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:39'&amp;gt;exactly the same way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:49'&amp;gt;Dr. Walter says that his electronic toys work exactly as though they have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:53'&amp;gt;simple two cell nervous system and that with more cells they will be able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:58'&amp;gt;do many more tricks already Elsie has one up on Elmer when her batteries begin to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:03'&amp;gt;fail she automatically runs home to her kennel but charging up and in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:07'&amp;gt;consequence can live a much gayer life&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:17'&amp;gt;so I officially present this footage to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:21'&amp;gt;Nicholas Seymour Papert and Marvin Minsky for it means something to each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:27'&amp;gt;one of this this is the original tortoise that inspired the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:33'&amp;gt;and it also inspired a lot of early work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:37'&amp;gt;in artificial intelligence and what's interesting about the way the last 40&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:41'&amp;gt;years have transpired is that digital computers have taken over but in fact&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:46'&amp;gt;where things are going now are much more towards the kinds of control systems&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:53'&amp;gt;kinds of what you might call wet mentalities that device like the great&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:00'&amp;gt;Walter turtle has well the biggest&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:04'&amp;gt;problem with with computers is that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:09'&amp;gt;were larger than than human scale and the mechanisms we have in our mind for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:14'&amp;gt;dealing with things are larger than human scale are those of religions so of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:18'&amp;gt;course we had a priesthood and special&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:22'&amp;gt;time special rituals all of that stuff and a lot of what has happened in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:27'&amp;gt;last 40 years has been to try and find ways to bring the machine into human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:32'&amp;gt;scale without losing any of its promise&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:36'&amp;gt;what I'd like to do is give you a couple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:40'&amp;gt;of ways that I think about this stuff and one of them is thinking in general&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:46'&amp;gt;terms about the way humans have extended themselves over the last several hundred&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:52'&amp;gt;thousand years and of course the first one that we think of is that we extend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:56'&amp;gt;ourselves through tools levers screwdrivers wheels and so forth less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:03'&amp;gt;often we think of language and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:07'&amp;gt;mathematics as tools but they also are ways of creating objects for things that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:15'&amp;gt;we want to deal with and we manipulate them and all of these tools allow us to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:21'&amp;gt;extend various of our senses and for a long time we thought of the computer as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:26'&amp;gt;a kind of a tool and one of the ways that we've grappled with it is to try and make it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:30'&amp;gt;act more like the kinds of tools that were used to now less often thought of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:35'&amp;gt;extension is one that was identified many years ago by mumford who said for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:42'&amp;gt;most of the history of human beings most of the machines that we've built have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:47'&amp;gt;had other humans as moving parts he called these mega machines and societies&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:52'&amp;gt;groups an organization like this the media lab all of these are a consequence&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:57'&amp;gt;of our ability to take on other people's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:02'&amp;gt;goals our interest in taking on people's goals and our interest in getting people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:06'&amp;gt;to take on our goals of course agents&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:10'&amp;gt;can take on a goal and can manipulate tools to carry out our wishes while&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:14'&amp;gt;we're doing things but more importantly an agent can deal with other agents and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:20'&amp;gt;I think of the the M word here for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:24'&amp;gt;agents as being management so to me a tool is something that we look at and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:29'&amp;gt;manipulate and an agent is something that looks at us and we manage the agent&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:35'&amp;gt;and of course the mainframes were neither and so the struggle was started&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:41'&amp;gt;in the 1950s in 1962 try and find a way of bringing this into some sort of human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:46'&amp;gt;scale now I like to show you a couple of early efforts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:04'&amp;gt;here's a picture that could have been taken in somebody's office here at MIT&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:08'&amp;gt;but actually it was taken in 1965 this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:15'&amp;gt;is Douglas Engelbart sitting at his&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:20'&amp;gt;first version of a what you might call not a personal computer but personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:25'&amp;gt;computing he has a mouse he has a black on white 19 inch screen and here's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:32'&amp;gt;kind of media that he dealt back sat&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:44'&amp;gt;exactly branch on me and let me look just that low and I see it oh I can say&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:51'&amp;gt;I'd like to see one line only I can see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:55'&amp;gt;but there's another thing I can do theres a route I said i have here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:04'&amp;gt;so here I'm it i'll need a different pictures of you so here's what i do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:09'&amp;gt;a picture drawing capability here so slight and lamp if i start from work and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:13'&amp;gt;here's the route i seem to have to go to pick up all the materials and that's my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:17'&amp;gt;plan for getting home tonight but if I want to I can say the library what am I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:22'&amp;gt;supposed to pick up there I can just point to that you know oh I see overdue&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:27'&amp;gt;books and all while there was a statement there with that name go back what if I once my supposed to pick up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:32'&amp;gt;the drugstore hmm I see you interesting all right market can do things if I want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:40'&amp;gt;to just say I'd like to interchange projects and can materials bingo and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:46'&amp;gt;they're all numbered right if I care to look interchanging them very quickly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:50'&amp;gt;cans are going to get interchange with products they do it and all gets me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:56'&amp;gt;numbered so that's a very tool based way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:01'&amp;gt;of thinking about things you're indicating things on the screen moving&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:05'&amp;gt;them around Engelbart was one of the of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:09'&amp;gt;a number of people in the 50s and 60s that realize that although you could&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:13'&amp;gt;drop a computer and break it just like you can drop a book into a fire and burn&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:19'&amp;gt;it that the contents of the computer or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:23'&amp;gt;of the book can be a story or a description of things that can't exist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:28'&amp;gt;physically in the world you can have a story in a book about a place that has an inverse cube law doesn't seem to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:33'&amp;gt;exist in in this world the computer can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:37'&amp;gt;add more dimensions than this world has to a way of looking at data and so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:41'&amp;gt;if you have a 15 dimensional space of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:46'&amp;gt;interesting things the computer can give you 16 dimensions and bring all of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:50'&amp;gt;interesting points together at one one place and that led to a number of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:55'&amp;gt;different ways of thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:00'&amp;gt;computer Engelbart's metaphor was the computer as a vehicle he thought of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:06'&amp;gt;big mainframes as being like railroads that were owned by institutions and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:11'&amp;gt;institutions decided when you could use them and decided what you could use them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:15'&amp;gt;for and Engelbart wanted to be Henry Ford he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:19'&amp;gt;wanted everybody to have their own vehicle used to say phrases like we need&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:24'&amp;gt;to deal with thought vectors and concept space I don't think he knew what that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:28'&amp;gt;meant we certainly didn't but it sounded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:32'&amp;gt;great and it gave rise to this notion that in order to bring the computer down&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:38'&amp;gt;into our world we have to have some way of interacting with it in a closer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:44'&amp;gt;fashion and so the the urge was to bring the computer cycles closer to the user&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:50'&amp;gt;and that's what gave rise to machines like this and this is one that I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:54'&amp;gt;designed it's a picture of it on its own display back in the late 60s and it even&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:03'&amp;gt;had a user interface on it although back&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:07'&amp;gt;then there's a wonderful phrase about user interface user interfaces was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:12'&amp;gt;called it's when the flesh hits the steel and that phrase is very much about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:20'&amp;gt;because there's really no notion of there being an intermediary between you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:25'&amp;gt;and the hardness of the machine and this this machine have multiple windows and a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:31'&amp;gt;number of other ideas on it but it was a little bit like trying to make an apple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:36'&amp;gt;pie from random ingredients found in the kitchen you don't have any apples so you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:41'&amp;gt;decide to use bananas you don't have any flour so you grind up Cheerios and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:47'&amp;gt;forth I randomly substituting for all of the ingredients in a typical pie you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:51'&amp;gt;make something but in this case this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:55'&amp;gt;turned out to be a bit of a mess only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:59'&amp;gt;graduate students liked it sort of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:03'&amp;gt;kiss of death for any computer system&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:09'&amp;gt;reason of course as graduate students are going through a rite of passage when they're trying to prove how smart they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:14'&amp;gt;are and how many amazing things that they can remember and so they turn out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:18'&amp;gt;to be pretty much the world's worst user interface design right I was a graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:22'&amp;gt;student when I designed this so I'm speaking with authority now right about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:28'&amp;gt;the same time that this was going on there is a whole different way of looking at interaction and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:35'&amp;gt;ways that I used to illustrate that is some film footage taken at rand&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:40'&amp;gt;corporation on a system that they made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:44'&amp;gt;for Rand economists and other non computer types The Economist's of course&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:51'&amp;gt;are that group of people that if you lay them end to end they still won't be able&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:55'&amp;gt;to reach a conclusion and the Economist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:00'&amp;gt;didn't even like to type they like to write things on legal pads and they said&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:06'&amp;gt;the RAM people can't you do something about that so here's an example of something that was adapted from some&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:13'&amp;gt;early work here at MIT by Marvin Minsky and war entitlement to do a system that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:20'&amp;gt;would interpret gestures as expressed on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:24'&amp;gt;a data tablet so here's what that looks like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:38'&amp;gt;first we erase a flow arrow then move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:42'&amp;gt;the connector out of the way so that we may draw a box in its place the printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:51'&amp;gt;in the box is being new commentary only in this case the box is slightly too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:57'&amp;gt;large so we may change its size where modern day window control came from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:01'&amp;gt;literally then dry flow from the connector to the box attached a decision&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:08'&amp;gt;element to the box and dry flow from it to scan we then erased the flow arrows&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:15'&amp;gt;attached to the process post new area and move the box to a new position this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:25'&amp;gt;allows us to draw a new box well that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:34'&amp;gt;was a tremendous change in the way we felt about using computers I had a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:42'&amp;gt;chance to use that for half an hour in 1968 and felt like I was thinking my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:46'&amp;gt;hands right through the glass of the display and touching the information&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:51'&amp;gt;structures directly inside unlike Engelbart's system which I had called a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:55'&amp;gt;personal computer this to me was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:59'&amp;gt;intimate this is an intimate way of interacting and so for me and for a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:05'&amp;gt;bunch of other people in the 60s 1968&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:09'&amp;gt;was my year for thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:14'&amp;gt;possibility of there being three major ways of interacting with a computer of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:21'&amp;gt;three paradigms three frameworks for thinking about interaction and the thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:27'&amp;gt;that clinched it for me was seeing going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:32'&amp;gt;out and visiting Seymour's one of Seymour's first installations in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:38'&amp;gt;school watching them use the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:42'&amp;gt;the descendant of the great Walter turtle, cause Seymour had this terrific idea that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:47'&amp;gt;wouldn't it be great to let kids actually build the kinds of mechanisms&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:51'&amp;gt;that would animate a turtle around and they would learn a lot about their world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:56'&amp;gt;a lot about thinking about the world from from doing that and I've never&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:00'&amp;gt;recovered from that because once I saw that to me the computer was no longer a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:05'&amp;gt;vehicle in the nation at risk report the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:11'&amp;gt;recommendation is that every child in the US should have one semester of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:16'&amp;gt;computers in their senior year of high school that's their strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:22'&amp;gt;recommendation about computers and that's driver's ed that is treating the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:28'&amp;gt;computer like a vehicle it's not the cars aren't important it's that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:32'&amp;gt;aren't central the central things to us are the media the intermediaries with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:38'&amp;gt;how we work with the world and if you can get rid of that slide that'd be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:42'&amp;gt;great I think everybody has figured that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:48'&amp;gt;out by now thank you the that led to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:57'&amp;gt;thinking of a computer in a completely different way this is a cardboard model&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:01'&amp;gt;I made in 1968 just since become known&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:05'&amp;gt;as the dynabook and we actually loaded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:10'&amp;gt;this cardboard model up with a variety of lead pellets to try and find out how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:15'&amp;gt;heavy it could be before people would always take it with them not find an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:20'&amp;gt;excuse to leave it behind and turns out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:24'&amp;gt;that the weight that we determined has not yet been reached by any computer company so this machine is still a bit&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:31'&amp;gt;in the future but it expresses a different kind of relationship with the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:35'&amp;gt;machine and something that wants to start much earlier in the life of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:41'&amp;gt;human being and so one of the ways of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:47'&amp;gt;thinking of it is if we compare these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:53'&amp;gt;ways of looking at it we can say well where is the computer in the past it was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:58'&amp;gt;in the glasshouse today in personal computing it's on our desk and in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:04'&amp;gt;future it's going to be with us all the time in California will weave it into&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:09'&amp;gt;our t-shirts Nicholas said 10 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:15'&amp;gt;that will know in the future appears when our cufflinks committed communicate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:21'&amp;gt;with our watched by means of satellite&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:26'&amp;gt;it's when such hyperbole is not outrageous that you know a paradigm&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:31'&amp;gt;shift has actually happened and as an interesting analogy here to the history&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:37'&amp;gt;of publishing in 1400 AD there are three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:41'&amp;gt;hundred ninety two books in the Vatican Library one of the largest libraries in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:46'&amp;gt;Europe and in 1452 or thereabouts--&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:51'&amp;gt;Gutenberg printed his first Bible and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:55'&amp;gt;that Bible the 42 line Bible was as big as the hand-written manuscripts that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:02'&amp;gt;have been so laboriously copied by monks during the Middle Ages and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:07'&amp;gt;reason it was that big is that that was what books were if you look at pictures&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:14'&amp;gt;woodcuts or you visit the modern&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:18'&amp;gt;recreation of what a library was like then they didn't shelve the books most&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:23'&amp;gt;libraries back then had so few books that each book had its own reading table&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:28'&amp;gt;and the books were chained to it you look at this table table book with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:34'&amp;gt;chains the thing that comes to mind inescapably is a time-sharing bullpen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:40'&amp;gt;because these are institutionally owned items and Gutenberg didn't know what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:47'&amp;gt;else to do but to make them that size and much more interesting revolution&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:53'&amp;gt;happened a few years later when Aldus now has a company named after him Aldus&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:59'&amp;gt;Manutius who was a Venetian publisher did two remarkable things first he was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:05'&amp;gt;one of the major driving forces behind publishing things other than&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:09'&amp;gt;Bibles and he isn't he and his sons over the next century published 40,000&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:15'&amp;gt;different books most of them from gathering up Greek and Roman writings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:21'&amp;gt;spreading them all over Europe he did one other thing that will forever endear&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:25'&amp;gt;himself to me he decided that book should be this big and he decided they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:31'&amp;gt;should be this big because that was the size that saddle bags were in Venice in the 1490s in other words Aldus realized&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:39'&amp;gt;something very important and that is the books could now be lost and because they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:46'&amp;gt;could now be lost they could now be taken with they now could go out and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:51'&amp;gt;become a mass medium now again we're in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:55'&amp;gt;this interesting stage because we're not in a place where r we're willing to have our computers be lost watches their $10&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:04'&amp;gt;swatch watches or something like that willing to have them be lost maybe a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:09'&amp;gt;pocket calculator it's not a tragedy if it gets lost paper and pencil it's not a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:13'&amp;gt;tragedy but still with our multi-thousand dollar computers sitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:19'&amp;gt;on our desks we're actually still in the Gutenberg era and the interesting thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:24'&amp;gt;about history is that nothing that happened between Gutenberg and Aldus&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:28'&amp;gt;counted none of those behavior patterns&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:32'&amp;gt;had anything to do with what happened in the post Aldus area as we went into the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:36'&amp;gt;16th century so drawing curves as a way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:40'&amp;gt;of predicting the computer doesn't work very well when you're in these interesting transition periods well&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:45'&amp;gt;another way of looking at these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:50'&amp;gt;paradigms is to ask what kinds of information do we use letter and numbers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:55'&amp;gt;with institutional computing fonts and graphics on modern personal computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:01'&amp;gt;and as Nicholas likes the show with his imploding his teething rings for the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:07'&amp;gt;media lab as he likes to call them that it's going to be all media coming together because the computer is a meta&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:12'&amp;gt;media its content is all media all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:16'&amp;gt;intermediaries that one is pretty much of a no-brainer but it's amazing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:20'&amp;gt;how long it has taken for that to even that simple idea to sink in how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:26'&amp;gt;print impact printing big laser printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:30'&amp;gt;personal laser printers with personal computing and no printing as we move on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:37'&amp;gt;into the next ten years because the information is going to be too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:41'&amp;gt;interesting to destroy by printing it out right now is an index of how paltry&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:48'&amp;gt;our use of the computer is that we can actually print it out and feel good about it we actually haven't heard&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:54'&amp;gt;anything because our information for the most part is not in dimensionally&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:59'&amp;gt;intertwined it's not in the form of a dynamic simulation it's not any of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:04'&amp;gt;things that the computer is really about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:08'&amp;gt;field of interaction feels like line editing on institutional computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:15'&amp;gt;layout on computers like the Macintosh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:19'&amp;gt;moving things around but in the new&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:28'&amp;gt;paradigm it's going to feel more like conducting because we're going to move from passive information to active&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:34'&amp;gt;information we're going to move from objects to agents and so it's going to be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:38'&amp;gt;a little bit more like summoning forth lots of assistance at different times&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:43'&amp;gt;and checking out what their goals are and our they're checking out what our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:48'&amp;gt;goals are and and so forth so each one of these is a completely different way of thinking about it and one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:54'&amp;gt;of thinking about the differentiation between the institutional and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:00'&amp;gt;personal here is that even when graphical interfaces were done in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:04'&amp;gt;60s for the most part all interfaces were thought of their main task was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:09'&amp;gt;accessed to function so this notion that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:13'&amp;gt;inside the computer is sort of something like a big nuclear reactor or a power station there's all that function and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:19'&amp;gt;what we need to have is a way of getting to each of these pieces of function will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:23'&amp;gt;map them into control keys and and double control meta y keys and that way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:29'&amp;gt;of thinking about things and the revolution that made the second&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:35'&amp;gt;paradigm the personal computer paradigm is going from that stance to realizing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:40'&amp;gt;that the main job of the user interface is to make the user aware of what the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:44'&amp;gt;possibilities are in other words the user interface now goes from being&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:49'&amp;gt;control of function to a learning environment and of course I should&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:56'&amp;gt;mention that the the main job of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:00'&amp;gt;intimate computer user interface is to do a lot of learning itself so we go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:05'&amp;gt;from no learning or learning of the most back-breaking kind to making it easier&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:12'&amp;gt;for the user to learn and then finally we want the system to learn how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:17'&amp;gt;give commands we have to remember everything and type see and point where we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:23'&amp;gt;are now and in the future is going to be asked and gesture because the computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:28'&amp;gt;is going to be watching us not us just watching it what kind of languages do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:33'&amp;gt;program it in weekly modular data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:37'&amp;gt;structured procedures cobol one of the surest predictions that we can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:42'&amp;gt;about the future is that 10 years from now there will still be a lot of COBOL programmers this personal computing way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:54'&amp;gt;of doing things is pretty much object-oriented after right far fewer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:59'&amp;gt;lines of code and there's a new kind of programming that people are starting to do called agent oriented programming and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:07'&amp;gt;one way of thinking about all of these paradigms is to compare them with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:11'&amp;gt;architecture of taking a civilization like the Greeks whose main way of making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:18'&amp;gt;big buildings was post and lintel pilot block box like that and you get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:24'&amp;gt;buildings about this size and if you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:28'&amp;gt;want to make a building a lot bigger and let in more light this architecture doesn't work you have to change to a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:33'&amp;gt;different kind of architecture like the gothic arch and if you do that you can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:38'&amp;gt;buildings much larger with about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:43'&amp;gt;same amount of material and when they say just about somebody he doesn't have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:49'&amp;gt;enough bricks to make a wall that might not be a slam because you might have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:57'&amp;gt;enough bricks to make an arch he's got enough bricks to make an arch she's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:01'&amp;gt;lot better off than people who only have enough bricks to make walls and of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:06'&amp;gt;course the big change in the last several hundred years is going from structures that just push against each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:11'&amp;gt;other to this notion of the higher&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:15'&amp;gt;strength of materials under tension if you get materials that you can tense as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:20'&amp;gt;well as compressed you can make structures like geodesic domes that will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:25'&amp;gt;fit over all of the cathedrals that have ever been made in the world and these are completely separate ways of thinking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:31'&amp;gt;about things and one of the answers to the question that's the title of my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:35'&amp;gt;lecture is what is the next computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:39'&amp;gt;revolution going to be like well it's going to be technologically it's going to be like what I just told you that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:44'&amp;gt;we're going to intimate machines they'll always be networked there will be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:49'&amp;gt;information utilities the systems will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:53'&amp;gt;learn and so forth now for many people this is big news but in fact if you go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:58'&amp;gt;back in the history of computer science you find people like Marvin Minsky and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:03'&amp;gt;John McCarthy writing papers in the late 50s and early 60s about this this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:09'&amp;gt;happens to be not just the fifth anniversary of the media lab but it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:14'&amp;gt;also the 20th anniversary of Nicholas's book called the architecture machine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:18'&amp;gt;which is all about this third way of looking at things now for my standpoint&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:24'&amp;gt;since I am not particularly enamored of technology this is a very incomplete&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:30'&amp;gt;answer and I would like to try and go to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:34'&amp;gt;a different way of thinking about things that involves people much more strongly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:40'&amp;gt;and to do that we have to have some sense&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:45'&amp;gt;of how people's minds work this is for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:49'&amp;gt;many years and in engineering is where the rubber met the sky because engineers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:56'&amp;gt;tend to like controllable elements and people aren't all that controllable and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:01'&amp;gt;as a behavioral mechanism we are exasperating and so there's been a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:07'&amp;gt;tendency of actually trying to get people to be more like machines rather&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:11'&amp;gt;than the other way around and give you an example of why this is difficult to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:16'&amp;gt;deal with take a look at one of my favorite pictures here and what you see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:24'&amp;gt;here let's pretend we're in school because actually we are in school we're in a university let me give you an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:30'&amp;gt;English sentence about this picture what we've done with this picture is to take&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:35'&amp;gt;a picture of a young girl extracted her eyes and mouth turn them upside down and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:41'&amp;gt;put them back into the picture and then turn the entire picture upside down that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:46'&amp;gt;sound reasonable to everybody okay so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:50'&amp;gt;having said that you should be completely prepared than for what it looks like right side up I'm going to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:58'&amp;gt;turn this back because I've discovered nobody will listen to me when it's on the other way so this is one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:09'&amp;gt;flaws of trying to give lectures in English because a nation is actually not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:16'&amp;gt;convertible except outside of the human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:22'&amp;gt;domain within the human domain we actually have different parts of our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:26'&amp;gt;brain that respond the things in different ways and this is one of the reasons why McDonald's doesn't run print&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:31'&amp;gt;ads saying if you eat a McDonald's hamburger you'll become a better looking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:35'&amp;gt;person because in English it's absurd so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:39'&amp;gt;instead what they do is to run an ad showing pictures of really good-looking people eating McDonald's hamburgers and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:44'&amp;gt;a different part of your mind takes that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:48'&amp;gt;information and makes a different kind of inference the kind of inference that the ad people want you in fact we have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:54'&amp;gt;part of our mind that thinks things are more true if they rhyme so if I were to say to you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:00'&amp;gt;a big mac and fries will slender your thighs sound more convincing the whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:10'&amp;gt;idea here is that as people started to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:15'&amp;gt;suspect about starting about a hundred years ago with Freud Piaget Brunner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:21'&amp;gt;Minsky and Papert that what we don't have inside of our head is the oneness a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:29'&amp;gt;vast beautiful seamless fabric of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:33'&amp;gt;mentality but instead what we have is something much more like a patchwork quilt and in fact the patchwork quilt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:38'&amp;gt;has little mechanisms that pop us from one part of the quilt to another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:43'&amp;gt;whenever we get too close to one of the boundaries and it's you have to do things like this to show that there is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:48'&amp;gt;an actual patchwork quilt there so we have this idea of multiple mentalities&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:55'&amp;gt;and Piaget was one of the first to study&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:00'&amp;gt;the very different ways that children have of dealing with the world as they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:05'&amp;gt;move through stages of development early in a child's life an object is to grab&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:10'&amp;gt;it a hole is to dig it thinking is doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:14'&amp;gt;in many ways later on the child is more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:18'&amp;gt;visually centered child says there's more water in the tall glass when you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:23'&amp;gt;pour from the squat class the tall one because it looks that way and then&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:28'&amp;gt;finally it around 11 or 12 there's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:32'&amp;gt;facts and logic stage where logical operations are carried out and the child&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:38'&amp;gt;can make deductions based on facts like there can't be more water because where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:42'&amp;gt;would it go where would it come from so forth now of course at least this was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:48'&amp;gt;true in 11 and 12 year old Swiss French kids in America there's a lot of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:53'&amp;gt;evidence that American kids never get to this facts and logic stage&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:01'&amp;gt;now Brunner in the 50s and 60s redid&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:07'&amp;gt;some of Piaget's experiments but he added some twists so he took the water pouring&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:11'&amp;gt;experiment and after the kids said there's more water in the tall glass&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:16'&amp;gt;Brunner put a cardboard so the kid couldn't see the tall glass anymore and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:20'&amp;gt;the kid would change his mind back say oh there can't be more and then Brunner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:24'&amp;gt;would take whip Brunner would take the cardboard away and the kid would say oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:29'&amp;gt;but look there's more water Brunner would put the cardboard back and the kid would&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:33'&amp;gt;change his mind again so if you have any six-year-olds you'd like to torment and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:40'&amp;gt;what Brunner was in his way was getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:45'&amp;gt;closer to this idea of multiple mentalities as well that it isn't just a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:53'&amp;gt;metamorphosis like a caterpillar into a butterfly which is pretty much the way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:57'&amp;gt;Piaget thought of it but actually different modules being able to deal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:02'&amp;gt;with it within different ways and a change in dominance to express the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:06'&amp;gt;piaget expression now there are many things that you can do with this suppose&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:11'&amp;gt;you wanted to design a user interface for a computer that was like a tool and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:16'&amp;gt;we have to think about what each of these mentalities actually does so an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:21'&amp;gt;example the body-centered one is the one that knows where we are in space we can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:25'&amp;gt;close our eyes and touch our nose when in touch our hands behind our back if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:30'&amp;gt;you blind us we can still orient ourselves but if we aren't as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:34'&amp;gt;unfortunate enough to suffer a brain lesion that takes part of a limb out of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:39'&amp;gt;our body map then even though it's physically attached to us it's like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:43'&amp;gt;somebody else's so this orienting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:47'&amp;gt;centering groundedness is something that the body mentality brings to us the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:53'&amp;gt;visually sent mentality is wonderfully&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:58'&amp;gt;adept at dealing with various kinds of tricks for instance if we were to put a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:02'&amp;gt;hundred images of animals on a wall you'd be able to find the elephant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:07'&amp;gt;almost four times as fast as you could the word elephant if the images were&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:12'&amp;gt;replaced words now let me try and experiment this I realize that this is a very academic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:17'&amp;gt;body here but let me ask how many people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:21'&amp;gt;here watch television be honest okay how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:26'&amp;gt;many people flip channels all right how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:32'&amp;gt;many people have ever flipped a channel randomly into a movie they haven't seen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:37'&amp;gt;for 18 years how long did it take you to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:41'&amp;gt;recognize that you'd seen that movie before how long yeah somewhere between a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:48'&amp;gt;half a second and a couple of seconds think about what that meant 18 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:53'&amp;gt;you saw a movie you didn't know you're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:57'&amp;gt;going to be tested on it you randomly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:03'&amp;gt;without any preparation pop into the middle of it and all of a sudden in 30&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:10'&amp;gt;frames or so of seeing that movie you suddenly recognize what it is think of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:15'&amp;gt;what that means in the context of your entire life most people can remember&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:19'&amp;gt;what's going to happen next if you stop the movie after they've recognized that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:23'&amp;gt;they know what the next scene is going to be so that is a mentality that begged&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:29'&amp;gt;to be exploited and what it says is that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:33'&amp;gt;we should always be able to present about a hundred things in the visual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:37'&amp;gt;field because the user can be aware of them subliminally and if we present them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:42'&amp;gt;in recognizable scenes the user can store hundreds thousands millions of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:47'&amp;gt;different scenes and remember that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:51'&amp;gt;were there before then finally the symbolically centered mentality is much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:55'&amp;gt;more interested in changing things so if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:59'&amp;gt;its biggest problem is finding the right context because it is not a context&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:04'&amp;gt;chooser so if your visual mentality work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:08'&amp;gt;the way your symbolic one the first thing you opened your eyes and saw in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:12'&amp;gt;the morning would be what you'd be staring at several hours later that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:16'&amp;gt;doesn't work so well so we have a grounding mentality we have a flitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:21'&amp;gt;around mentality that's aware of lots of things and we have one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:25'&amp;gt;likes to make chains and somehow we should be able to put all of those things together here's one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:31'&amp;gt;whoops sorry can you turn that off please that's the end of the slides we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:40'&amp;gt;want to be able to put these things together and if we do we'll find&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:44'&amp;gt;ourselves fitting much more closely to the way human mentalities work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:06'&amp;gt;so this is a 22 month old little girl and she has never lived in a world not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:13'&amp;gt;densely populated by Macintoshes her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:18'&amp;gt;mother is my accountant both her mother and father work at home each of them has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:22'&amp;gt;a mac this is back five years ago in 1985 and when I found out the little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:27'&amp;gt;girl was interested in computers I gave&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:31'&amp;gt;her an apple to which she rejected she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:39'&amp;gt;wanted what her folks had now I have to warn you hear that not to be impressed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:44'&amp;gt;because this is not her first time on the machine she's been using the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:49'&amp;gt;computer for about six months so she's actually a fairly experienced user and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:56'&amp;gt;long time ago we designed this user interface for children but never any of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:03'&amp;gt;this young so it's really interesting to see a child used the machine that was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:08'&amp;gt;actually designed for them and so here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:12'&amp;gt;she's using the visible menus of mac paint and I saw it I thought all right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:18'&amp;gt;this is impressed i've i've never seen a child this young is this machine before but ok I it should work but then what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:25'&amp;gt;happened next really amazed me she wants a fresh sheet of paper so she goes to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:30'&amp;gt;the closed box on the window she saves her old drawing with a pop-up and she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:37'&amp;gt;goes to the pulldown to get a new one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:48'&amp;gt;well that was pretty and that was a home movie made by her father and we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:54'&amp;gt;about another 10 hours of testing this child on various Macintosh applications&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:00'&amp;gt;and we discovered it across applications she was about seventy percent literate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:06'&amp;gt;that is she could take a really complicated application like aldus pagemaker a desktop publishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:10'&amp;gt;application started up make marks and it print the marks out save the marks away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:16'&amp;gt;get the marks back about seventy percent of the things that Macintosh users&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:21'&amp;gt;expect from application to application she in her horizon already by age 22&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:30'&amp;gt;months okay so that answers one question&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:35'&amp;gt;about this notion a computer illiteracy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:39'&amp;gt;one when we're talking about situations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:43'&amp;gt;like literacy and illiteracy they don't really obtain when the object in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:48'&amp;gt;question is a professional that we don't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:52'&amp;gt;have a term called healtharcy and ill-healtharcy because medicine is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:58'&amp;gt;profession there wasn't a term called literacy and illiteracy back in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:02'&amp;gt;Middle Ages when writing was a profession as soon as you spread it out to the public you start getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:07'&amp;gt;interested in these notions of can people access things made for them by&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:11'&amp;gt;others that's like reading but what about the more important thing can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:15'&amp;gt;people make things that are like the things that other people make so here's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:20'&amp;gt;an example of something that we did about 15 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:33'&amp;gt;and this is the logo turtle with a different architecture and it's a little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:41'&amp;gt;application like Mac draw object oriented illustration system designed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:47'&amp;gt;and built by 12 year old girl so this is an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:51'&amp;gt;end-user program not a program that you'd buy in a store for ninety-nine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:55'&amp;gt;dollars from egghead software has lots of features you can change size and move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:00'&amp;gt;things around because of the change in architecture of going from normal data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:08'&amp;gt;structure and procedure programming to object-oriented programming the amount&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:12'&amp;gt;of code she had the right to do this application was only about a page long so this is not a large program and one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:18'&amp;gt;of the things that you have to do when you're working with any kind of novice user is make sure the programs they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:23'&amp;gt;write are not terribly long well so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:27'&amp;gt;was an attempt to get kids and users to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:31'&amp;gt;be both able to access and able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:36'&amp;gt;generate the same kinds of things that we're going to run on their paradigm of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:40'&amp;gt;computing but now we have a new paradigm of computing it's going to involve&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:44'&amp;gt;agents and artificial intelligence so a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:48'&amp;gt;few years ago I got interested in the idea of trying to set up a design a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:56'&amp;gt;system that would allow children to do artificial intelligence kind of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:00'&amp;gt;programming in other words they would be making things now much less like robots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:05'&amp;gt;and much more like the gray Walter turtle things that mimic life in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:12'&amp;gt;number of different ways I like to show you a bit of that project this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:16'&amp;gt;is done in a rather large scale we have an entire school it has now 375 children&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:22'&amp;gt;12 teachers and we've been working there for about five years and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:28'&amp;gt;things that we found is that technology is not something that you can put in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:33'&amp;gt;like raisins in a plum pudding there's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:37'&amp;gt;all this other stuff is the entire life of the child that you have to consider&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:41'&amp;gt;and the framework of the school we're lucky to find a terrific school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:46'&amp;gt;to Los Angeles bussing school so it's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:50'&amp;gt;public school and the children are all shapes sizes colors Creed's ethnic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:56'&amp;gt;backgrounds bussed in most of them for more than an hour to get to the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:00'&amp;gt;those of demographers paradise and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:04'&amp;gt;found it very interesting to introduce ideas into the school in a gradual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:09'&amp;gt;fashion I'd like to show you some of those&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:39'&amp;gt;so that the kids are all kinds of kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:44'&amp;gt;and one of the things they've done here is to tear up part of their asphalt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:50'&amp;gt;playground and build a garden this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:54'&amp;gt;garden was actually designed by the children you'll see a little bit you'll get an idea of how children could design&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:59'&amp;gt;something like this in in just a minute&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:05'&amp;gt;and because we're studying animals as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:09'&amp;gt;well as plants they have a pond that has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:13'&amp;gt;all kinds of life forms and the children actually built this garden themselves&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:21'&amp;gt;now I'm not going to explain to you what's going on here see if you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:26'&amp;gt;imagine what it is now I'll tell you in a bit what are they doing with these&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:31'&amp;gt;balloons well what they were doing is designing a city and one of the reasons&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:37'&amp;gt;we do some of the design work with balloons is because urban renewal is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:42'&amp;gt;really easy the idea of to know the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:50'&amp;gt;world one must construct it because is strongly tied into designing a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:56'&amp;gt;programming environment for children because what we wanted to do is not so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:01'&amp;gt;much experience things that other people have set up to be more like experiencing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:07'&amp;gt;a television program or maybe an interactive video disc we want them to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:12'&amp;gt;actually make the simulations themselves because it's in making the simulations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:17'&amp;gt;that the active design is most powerful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:22'&amp;gt;now next few minutes I'm going to show you three large-scale projects that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:29'&amp;gt;we've been doing at the school one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:33'&amp;gt;the things we tried to do here was to both challenge the kids and to go much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:39'&amp;gt;deeper than they ordinarily are asked to go by the state educational board this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:47'&amp;gt;first one is a year-long project in city building and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:52'&amp;gt;the kids that participate in it our third and fourth graders so there are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:56'&amp;gt;seven and eight and nine years old in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:00'&amp;gt;this project starts in September and runs through the entire year and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:04'&amp;gt;will give you an idea of it I think this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:11'&amp;gt;is all almost all no no mrs. hansal tool&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:15'&amp;gt;I know but they still are everything is made out of everything I know but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:20'&amp;gt;everything is made out of everything &amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:26'&amp;gt;is already something every single after everything this is only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:31'&amp;gt;styrofoam nobody lady out of something I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:35'&amp;gt;know every as late as something accident&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:39'&amp;gt;from a balloon doesn't mean we don't have a design knowledge now to make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:44'&amp;gt;buildings exactly like they would have to make it a hundred years we're making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:48'&amp;gt;models ideas for what buildings could be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:52'&amp;gt;like in a hundred years we don't have the materials we're going to happen 100 years I did red stripes right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:37'&amp;gt;okay did you get that color name red red&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:03'&amp;gt;what do you belviq i'm doing a factory&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:35'&amp;gt;wait do it again and stay here and do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:40'&amp;gt;the character park you'll be the building y'all be the building yes why&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:45'&amp;gt;on the prison and he's the building these the buildings okay welcome to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:59'&amp;gt;fantasy mall we have lots of stuff the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:20'&amp;gt;building collapsed he was trying to see the moon and there nothing collapsed my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:27'&amp;gt;apartment building and on the top is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:31'&amp;gt;swimming pool never got this is a cold day in rainier so you can have an indoor&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:36'&amp;gt;central and it's a hot you open it up and you can I here down here tomorrow&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:14'&amp;gt;he'll be our future city is opening as you can see i'll transfer k our monorail&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:20'&amp;gt;has just been strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:24'&amp;gt;and all the buildings are beginning to look like buildings all the buildings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:30'&amp;gt;are being checked and painting now our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:34'&amp;gt;he cannot pick up the site husband useful because of the monorail and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:39'&amp;gt;transportation we now have these things on our site everybody that wants bad air&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:47'&amp;gt;transportation land on your site must cabinet right Iggy foxes out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:52'&amp;gt;Commissioner tova cats design this whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:57'&amp;gt;monorail see what household monorail and monorail station the Commissioner of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:03'&amp;gt;lands who doesn't exhaust you all for helping us with sidewalks these are my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:09'&amp;gt;sidewalks my bold earthquake tested and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:17'&amp;gt;alarming teleporting man he puts ebook&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:22'&amp;gt;paper towel rolls on our site static patella to have it be a teleporting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:27'&amp;gt;station their cities he's getting to look like a real City try getting to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:31'&amp;gt;look like Judy Landers on the monorail calvada getting to Los Angeles cuz of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:36'&amp;gt;the help crowd is starting today less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:40'&amp;gt;crowded than it was when we were making our study models&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:46'&amp;gt;I level or I level 1 inch tall but will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:58'&amp;gt;question building so that's a very okay&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:10'&amp;gt;as Seymour I'm sure will echo when when you actually go into a school and start&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:15'&amp;gt;working with the kids the first reaction is one of shock because the enormity of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:23'&amp;gt;the experience the amount of energy the amount of body learning that the kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:28'&amp;gt;need to do completely dominates all the things that you wanted to do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:32'&amp;gt;computers and the first thing you realize when you actually go into school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:36'&amp;gt;and do this stuff for real is that you better worry about curriculum far&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:42'&amp;gt;outside the media that you're going to use because there's so many different&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:47'&amp;gt;dimensions and this is a project in which most of the things that are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:51'&amp;gt;available on computers now are of almost no use the kids do a little bit of work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:56'&amp;gt;with Macintoshes in doing this but 99%&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:01'&amp;gt;of it is this huge experience with doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:05'&amp;gt;things with their hands and their bodies and crawling over the thing and so forth&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:09'&amp;gt;so one of the objectives in this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:13'&amp;gt;was to develop I don't want to say the word peach but develop every child as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:18'&amp;gt;designer and it takes about three years&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:22'&amp;gt;to get a curriculum like this self-sustaining so people who put try to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:27'&amp;gt;put curriculum in a school and measure it after the first year are making a big&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:31'&amp;gt;mistake takes about three years to get something like this going and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:35'&amp;gt;self-sustaining now another thing we started about four years ago was to develop every child in the school as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:40'&amp;gt;musician you may see some commonality&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:45'&amp;gt;between those two ideas because music is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:49'&amp;gt;another one of these things that has lots of things interacting with itself&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:53'&amp;gt;part of it is in the interest and what each individual thing is doing and part&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:57'&amp;gt;of the interest is and how they interact we want the kids to be able to think about their world in those terms and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:03'&amp;gt;we did each year we put on a musical&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:08'&amp;gt;this year it was pirates of penzance and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:13'&amp;gt;this was the best one that we've ever ever had i have a few excerpts of it to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:18'&amp;gt;give you an idea the the oldest child in this is 11 the youngest child in it is 6&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:23'&amp;gt;was completely voluntary the pool of children we had to work with for this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:27'&amp;gt;was about 150 children 120 of those 150&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:31'&amp;gt;possible volunteered and appeared in the show they insisted i'm doing the entire&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:37'&amp;gt;Pirates of Penzance line for line we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:41'&amp;gt;started off with one that was broken down they constantly wanted more we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:45'&amp;gt;wanted to go back they insisted in singing in four-part harmony where it was called for this is a perfect example&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:50'&amp;gt;of something that the kids worked like dogs for four months on and put on a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:56'&amp;gt;fantastic show one of the best theatrical presentations I've ever been to hear some of excerpts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:08'&amp;gt;fishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:30'&amp;gt;what I know what is it I met along and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:34'&amp;gt;revelry but I can talk site I'm now the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:38'&amp;gt;run home from a shadowy one such affairs are sorties and surprises I more wary ax&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:45'&amp;gt;and when it opens Leslie what is meant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:49'&amp;gt;by common their progress has been made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:54'&amp;gt;it modern gunnery on the object another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:59'&amp;gt;in a nunnery in short one of smattering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:04'&amp;gt;of elemental strategy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:41'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:16'&amp;gt;Oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:28'&amp;gt;I'm telling a Terry story but it doesn't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:00'&amp;gt;although our darker rear sometimes involves the crime of stealing squealing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:13'&amp;gt;although my stripe we're always sorry to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:18'&amp;gt;me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:34'&amp;gt;haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:53'&amp;gt;you may go Liberty our pirate rules protecting and kind of remembers our van&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:59'&amp;gt;we do unless you are you x is as useful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:07'&amp;gt;things to be an orphan boy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:13'&amp;gt;oh happy days&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:18'&amp;gt;oh happy day&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:32'&amp;gt;oh happy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:37'&amp;gt;me I you haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:42'&amp;gt;bball&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:50'&amp;gt;so Joe Johnson said about thinking on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:54'&amp;gt;its hind legs well but one is amazed to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:58'&amp;gt;see it done at all and the trick in doing these kinds of things with kids is to get beyond that stage the only way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:03'&amp;gt;you can do it is by having something like music being a part of the child's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:08'&amp;gt;life all the way through their experience this is the first year in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:12'&amp;gt;which we all the children in it had been part of this enrichment now that's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:18'&amp;gt;second way of dealing with complexity let me show you the third way and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:22'&amp;gt;is because the computer some good and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:27'&amp;gt;here are we studying animals and we try and get the children to program not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:32'&amp;gt;robots but things that are much more biologically acceptable&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:56'&amp;gt;now you might wonder where are the computers in this classroom well one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:01'&amp;gt;the problems with these computers is that they're bulky so we took every&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:05'&amp;gt;horizontal surfaces in the entire school out and replace them with tables that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:09'&amp;gt;have Macintoshes under them so there are hundreds of Macintoshes in the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:14'&amp;gt;but they're all underneath the surfaces so the teachers don't want to move them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:19'&amp;gt;out of the classroom the teachers don't want to shove them around to the side they're just part of the normal working&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:24'&amp;gt;environment of the school and they're on all the time no computer classrooms no&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:28'&amp;gt;shoved against the wall&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:53'&amp;gt;guys these are some animations we did a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:57'&amp;gt;few years ago and HyperCard just as an idea of what things might look like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:01'&amp;gt;eventually there's no intelligence behind these models hey guys i am going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:08'&amp;gt;for a swim in the scene&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:25'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:33'&amp;gt;if you're asking for every player has agent needs food and the whale come up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:38'&amp;gt;the way I also have some Asian food all right let me tell you why because when&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:45'&amp;gt;the agent looks in his world what we're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:49'&amp;gt;seeing here is a they have seminars where they talk over different problem&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:54'&amp;gt;solving strategies the teacher this particular teacher happens to like to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:58'&amp;gt;solve problems and she likes to discuss them with the kids then the kids have to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:03'&amp;gt;go off and figure it out for themselves it doesn't look at himself it looks at&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:07'&amp;gt;the world beyond him so that's why it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:11'&amp;gt;only looks at those players who have food but it doesn't count himself but if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:18'&amp;gt;he asked for every player in the universe it would include himself and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:25'&amp;gt;this is kind of important for you to think about because when he when they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:30'&amp;gt;have to start giving birth to eat to themselves so they won't die off they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:36'&amp;gt;have to be able to count everything in the universe why Dean Cain&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:45'&amp;gt;50 count how many there are like if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:49'&amp;gt;there was only one left in was himself competative journalist and then he left&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:53'&amp;gt;bar and then he got true protein what's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:58'&amp;gt;my friend it was a whale who lived to know Jay just off the Pacific coast it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:03'&amp;gt;is the time of year when the whales migrate down to Mexico to me and to give&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:08'&amp;gt;birth to their babies who were conceived the year before I do that you don't want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:20'&amp;gt;emotion thank you okay go to the top&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:45'&amp;gt;works with those two on and I move away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:58'&amp;gt;now here's a more complicated one these these models use the Minsky and Papert&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:02'&amp;gt;Society of mind architecture applied in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:07'&amp;gt;a language for children that was developed in part here at the Media Lab by Mike Travers one of the graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:14'&amp;gt;students here's a more complicated one the clownfish in the lower left is just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:19'&amp;gt;going about its business feeding one of the things that they do is to find a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:23'&amp;gt;favorite see an enemy and acclimate to it that's what it's doing now they spend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:28'&amp;gt;a little more time in the monks to poison of the enemy and gradually get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:33'&amp;gt;immune to it so that they can use it as a place to hide when some predator comes&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:40'&amp;gt;a lot the shark right now is quite a distance away and it doesn't notice the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:45'&amp;gt;clownfish and the clownfish doesn't notice it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:53'&amp;gt;here's some more acclamation closer into the tentacles this time&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:09'&amp;gt;now this lucky clownfish is been doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:13'&amp;gt;it often enough so it is actually acclimated to the anenih me so when the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:19'&amp;gt;shark sees it and starts pursuing its&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:28'&amp;gt;able to run back to the enemy and the shark can only get so close to the enemy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:32'&amp;gt;report backs off but of course it wants&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:37'&amp;gt;to come back again&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:46'&amp;gt;so computers are media to think with as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:50'&amp;gt;Seymour said so eloquently a long time ago in Nicholas's book 20 years ago he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:56'&amp;gt;said he dedicated it to the first machine who can appreciate the gesture&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:02'&amp;gt;and I think he meant not the gesture like this but the gesture of having a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:06'&amp;gt;book dedicated to it he also said in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:11'&amp;gt;preface of it that it was all beginnings in no end well I think that's the perfect definition of a research lab a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:16'&amp;gt;my answer to the question of what is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:21'&amp;gt;next computer revolution it's the one in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:25'&amp;gt;which happens in the context of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:29'&amp;gt;whole person and in the whole person's world that it's not just something that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:33'&amp;gt;we apply in isolation to solve small problems but it's one that like media&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:37'&amp;gt;surrounds us as we've tried to do with the children thank you very much and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:42'&amp;gt;happy 5th birthday ok&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='4308'&amp;gt;you &amp;lt;/subtitle&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrSteve</name></author>	</entry>

	<entry>
		<id>http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=988</id>
		<title>Alan Kay at MIT Media Lab 5th Anniversary Event (1990)</title>
		<link rel="alternate" type="text/html" href="http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=988"/>
				<updated>2017-12-31T06:09:41Z</updated>
		
		<summary type="html">&lt;p&gt;MrSteve: &lt;/p&gt;
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&amp;lt;subtitle id='00:00:00'&amp;gt; never know what Nicholas was going to say actually the turned out that the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:08'&amp;gt;bearnaise on the hot dog didn't sell well if I remember we're no longer on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:13'&amp;gt;that board anniversaries get people to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:22'&amp;gt;think of other anniversaries there lots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:26'&amp;gt;of them happening this year one of them is the 50th anniversary of Fantasia and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:33'&amp;gt;Fantasia I think for many of us in this audience and at MIT and elsewhere was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:40'&amp;gt;something we grew up on as a kind of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:44'&amp;gt;dream of bringing our ideas to life and a lot of us saw the computer is a way of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:50'&amp;gt;more quickly with more depth more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:54'&amp;gt;dimension more meaning to be able to project ideas that we had within within&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:00'&amp;gt;ourselves into this magic new medium and have them come to life just as the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:07'&amp;gt;disney people did with great art but much more laboriously many years ago I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:12'&amp;gt;think a good way to start this this lecture is to think 40 years ago not 50&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:19'&amp;gt;the 40 years ago was the when two very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:26'&amp;gt;diverse very at opposite poles machines&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:31'&amp;gt;were introduced to the to the world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:35'&amp;gt;one of them of course was the UNIVAC one the first commercial digital computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:42'&amp;gt;thing that a digital computer its people's minds it had whirling tape&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:47'&amp;gt;drives the first whirling tape drives and it predicted an election not long&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:53'&amp;gt;after that on television and so it became in the public's mind what a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:59'&amp;gt;computer was all about now in the other&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:05'&amp;gt;machine that was at the farthest pole of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:09'&amp;gt;thinking from the univac one also came about 19&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:13'&amp;gt;50 and I actually spent quite a bit with some assistance this summer trying to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:18'&amp;gt;find some film footage of it because I was sure that some must exist and after&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:24'&amp;gt;much scurrying around in England then looking at old newsreels and so forth we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:29'&amp;gt;finally found what i think is the earliest footage of this machine which I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:33'&amp;gt;think symbolizes the transition from the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:38'&amp;gt;UNIVAC 1 to what's going to happen over the next 10 years and i think i need the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:42'&amp;gt;the slides off because i'm going to show some video thank you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:59'&amp;gt;in a simple Ville on the outskirts of Bristol lives Dr. Grey Walter a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:04'&amp;gt;neurologist who makes robots as a hobby they are small and he doesn't dress them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:09'&amp;gt;up to look like men he calls them tortoises and so cunningly have their&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:13'&amp;gt;insides being designed that they respond to the stimuli of light and touch in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:18'&amp;gt;completely lifelike manner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:38'&amp;gt;this model is named Elsie and she sees out of a photoelectric cell which&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:43'&amp;gt;rotates above her body when light strikes the cell driving and steering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:48'&amp;gt;mechanism sends her hurrying towards it if she brushes against any object in her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:52'&amp;gt;path contacts are operated that turn the steering away and so automatically she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:58'&amp;gt;takes avoiding action&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:34'&amp;gt;Mrs. Walters pet his Elma, Elsie's brother in the darker vest he works in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:39'&amp;gt;exactly the same way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:49'&amp;gt;Dr. Walter says that his electronic toys work exactly as though they have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:53'&amp;gt;simple two cell nervous system and that with more cells they will be able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:58'&amp;gt;do many more tricks already Elsie has one up on Elmer when her batteries begin to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:03'&amp;gt;fail she automatically runs home to her kennel but charging up and in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:07'&amp;gt;consequence can live a much gayer life&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:17'&amp;gt;so I officially present this footage to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:21'&amp;gt;Nicholas Seymour Papert and Marvin Minsky for it means something to each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:27'&amp;gt;one of this this is the original tortoise that inspired the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:33'&amp;gt;and it also inspired a lot of early work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:37'&amp;gt;in artificial intelligence and what's interesting about the way the last 40&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:41'&amp;gt;years have transpired is that digital computers have taken over but in fact&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:46'&amp;gt;where things are going now are much more towards the kinds of control systems&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:53'&amp;gt;kinds of what you might call wet mentalities that device like the great&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:00'&amp;gt;Walter turtle has well the biggest&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:04'&amp;gt;problem with with computers is that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:09'&amp;gt;were larger than than human scale and the mechanisms we have in our mind for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:14'&amp;gt;dealing with things are larger than human scale are those of religions so of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:18'&amp;gt;course we had a priesthood and special&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:22'&amp;gt;time special rituals all of that stuff and a lot of what has happened in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:27'&amp;gt;last 40 years has been to try and find ways to bring the machine into human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:32'&amp;gt;scale without losing any of its promise&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:36'&amp;gt;what I'd like to do is give you a couple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:40'&amp;gt;of ways that I think about this stuff and one of them is thinking in general&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:46'&amp;gt;terms about the way humans have extended themselves over the last several hundred&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:52'&amp;gt;thousand years and of course the first one that we think of is that we extend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:56'&amp;gt;ourselves through tools levers screwdrivers wheels and so forth less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:03'&amp;gt;often we think of language and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:07'&amp;gt;mathematics as tools but they also are ways of creating objects for things that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:15'&amp;gt;we want to deal with and we manipulate them and all of these tools allow us to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:21'&amp;gt;extend various of our senses and for a long time we thought of the computer as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:26'&amp;gt;a kind of a tool and one of the ways that we've grappled with it is to try and make it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:30'&amp;gt;act more like the kinds of tools that were used to now less often thought of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:35'&amp;gt;extension is one that was identified many years ago by mumford who said for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:42'&amp;gt;most of the history of human beings most of the machines that we've built have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:47'&amp;gt;had other humans as moving parts he called these mega machines and societies&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:52'&amp;gt;groups an organization like this the media lab all of these are a consequence&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:57'&amp;gt;of our ability to take on other people's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:02'&amp;gt;goals our interest in taking on people's goals and our interest in getting people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:06'&amp;gt;to take on our goals of course agents&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:10'&amp;gt;can take on a goal and can manipulate tools to carry out our wishes while&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:14'&amp;gt;we're doing things but more importantly an agent can deal with other agents and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:20'&amp;gt;I think of the the M word here for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:24'&amp;gt;agents as being management so to me a tool is something that we look at and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:29'&amp;gt;manipulate and an agent is something that looks at us and we manage the agent&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:35'&amp;gt;and of course the mainframes were neither and so the struggle was started&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:41'&amp;gt;in the 1950s in 1962 try and find a way of bringing this into some sort of human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:46'&amp;gt;scale now I like to show you a couple of early efforts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:04'&amp;gt;here's a picture that could have been taken in somebody's office here at MIT&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:08'&amp;gt;but actually it was taken in 1965 this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:15'&amp;gt;is Douglas Engelbart sitting at his&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:20'&amp;gt;first version of a what you might call not a personal computer but personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:25'&amp;gt;computing he has a mouse he has a black on white 19 inch screen and here's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:32'&amp;gt;kind of media that he dealt back sat&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:44'&amp;gt;exactly branch on me and let me look just that low and I see it oh I can say&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:51'&amp;gt;I'd like to see one line only I can see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:55'&amp;gt;but there's another thing I can do theres a route I said i have here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:04'&amp;gt;so here I'm it i'll need a different pictures of you so here's what i do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:09'&amp;gt;a picture drawing capability here so slight and lamp if i start from work and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:13'&amp;gt;here's the route i seem to have to go to pick up all the materials and that's my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:17'&amp;gt;plan for getting home tonight but if I want to I can say the library what am I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:22'&amp;gt;supposed to pick up there I can just point to that you know oh I see overdue&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:27'&amp;gt;books and all while there was a statement there with that name go back what if I once my supposed to pick up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:32'&amp;gt;the drugstore hmm I see you interesting all right market can do things if I want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:40'&amp;gt;to just say I'd like to interchange projects and can materials bingo and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:46'&amp;gt;they're all numbered right if I care to look interchanging them very quickly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:50'&amp;gt;cans are going to get interchange with products they do it and all gets me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:56'&amp;gt;numbered so that's a very tool based way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:01'&amp;gt;of thinking about things you're indicating things on the screen moving&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:05'&amp;gt;them around Engelbart was one of the of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:09'&amp;gt;a number of people in the 50s and 60s that realize that although you could&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:13'&amp;gt;drop a computer and break it just like you can drop a book into a fire and burn&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:19'&amp;gt;it that the contents of the computer or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:23'&amp;gt;of the book can be a story or a description of things that can't exist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:28'&amp;gt;physically in the world you can have a story in a book about a place that has an inverse cube law doesn't seem to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:33'&amp;gt;exist in in this world the computer can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:37'&amp;gt;add more dimensions than this world has to a way of looking at data and so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:41'&amp;gt;if you have a 15 dimensional space of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:46'&amp;gt;interesting things the computer can give you 16 dimensions and bring all of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:50'&amp;gt;interesting points together at one one place and that led to a number of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:55'&amp;gt;different ways of thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:00'&amp;gt;computer Engelbart's metaphor was the computer as a vehicle he thought of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:06'&amp;gt;big mainframes as being like railroads that were owned by institutions and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:11'&amp;gt;institutions decided when you could use them and decided what you could use them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:15'&amp;gt;for and Engelbart wanted to be Henry Ford he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:19'&amp;gt;wanted everybody to have their own vehicle used to say phrases like we need&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:24'&amp;gt;to deal with thought vectors and concept space I don't think he knew what that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:28'&amp;gt;meant we certainly didn't but it sounded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:32'&amp;gt;great and it gave rise to this notion that in order to bring the computer down&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:38'&amp;gt;into our world we have to have some way of interacting with it in a closer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:44'&amp;gt;fashion and so the the urge was to bring the computer cycles closer to the user&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:50'&amp;gt;and that's what gave rise to machines like this and this is one that I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:54'&amp;gt;designed it's a picture of it on its own display back in the late 60s and it even&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:03'&amp;gt;had a user interface on it although back&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:07'&amp;gt;then there's a wonderful phrase about user interface user interfaces was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:12'&amp;gt;called it's when the flesh hits the steel and that phrase is very much about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:20'&amp;gt;because there's really no notion of there being an intermediary between you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:25'&amp;gt;and the hardness of the machine and this this machine have multiple windows and a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:31'&amp;gt;number of other ideas on it but it was a little bit like trying to make an apple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:36'&amp;gt;pie from random ingredients found in the kitchen you don't have any apples so you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:41'&amp;gt;decide to use bananas you don't have any flour so you grind up Cheerios and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:47'&amp;gt;forth I randomly substituting for all of the ingredients in a typical pie you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:51'&amp;gt;make something but in this case this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:55'&amp;gt;turned out to be a bit of a mess only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:59'&amp;gt;graduate students liked it sort of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:03'&amp;gt;kiss of death for any computer system&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:09'&amp;gt;reason of course as graduate students are going through a rite of passage when they're trying to prove how smart they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:14'&amp;gt;are and how many amazing things that they can remember and so they turn out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:18'&amp;gt;to be pretty much the world's worst user interface design right I was a graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:22'&amp;gt;student when I designed this so I'm speaking with authority now right about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:28'&amp;gt;the same time that this was going on there is a whole different way of looking at interaction and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:35'&amp;gt;ways that I used to illustrate that is some film footage taken at rand&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:40'&amp;gt;corporation on a system that they made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:44'&amp;gt;for Rand economists and other non computer types The Economist's of course&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:51'&amp;gt;are that group of people that if you lay them end to end they still won't be able&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:55'&amp;gt;to reach a conclusion and the Economist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:00'&amp;gt;didn't even like to type they like to write things on legal pads and they said&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:06'&amp;gt;the RAM people can't you do something about that so here's an example of something that was adapted from some&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:13'&amp;gt;early work here at MIT by Marvin Minsky and war entitlement to do a system that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:20'&amp;gt;would interpret gestures as expressed on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:24'&amp;gt;a data tablet so here's what that looks like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:38'&amp;gt;first we erase a flow arrow then move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:42'&amp;gt;the connector out of the way so that we may draw a box in its place the printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:51'&amp;gt;in the box is being new commentary only in this case the box is slightly too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:57'&amp;gt;large so we may change its size where modern day window control came from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:01'&amp;gt;literally then dry flow from the connector to the box attached a decision&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:08'&amp;gt;element to the box and dry flow from it to scan we then erased the flow arrows&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:15'&amp;gt;attached to the process post new area and move the box to a new position this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:25'&amp;gt;allows us to draw a new box well that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:34'&amp;gt;was a tremendous change in the way we felt about using computers I had a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:42'&amp;gt;chance to use that for half an hour in 1968 and felt like I was thinking my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:46'&amp;gt;hands right through the glass of the display and touching the information&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:51'&amp;gt;structures directly inside unlike Engelbart's system which I had called a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:55'&amp;gt;personal computer this to me was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:59'&amp;gt;intimate this is an intimate way of interacting and so for me and for a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:05'&amp;gt;bunch of other people in the 60s 1968&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:09'&amp;gt;was my year for thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:14'&amp;gt;possibility of there being three major ways of interacting with a computer of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:21'&amp;gt;three paradigms three frameworks for thinking about interaction and the thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:27'&amp;gt;that clinched it for me was seeing going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:32'&amp;gt;out and visiting Seymour's one of Seymour's first installations in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:38'&amp;gt;school watching them use the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:42'&amp;gt;the descendant of the great Walter turtle, cause Seymour had this terrific idea that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:47'&amp;gt;wouldn't it be great to let kids actually build the kinds of mechanisms&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:51'&amp;gt;that would animate a turtle around and they would learn a lot about their world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:56'&amp;gt;a lot about thinking about the world from from doing that and I've never&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:00'&amp;gt;recovered from that because once I saw that to me the computer was no longer a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:05'&amp;gt;vehicle in the nation at risk report the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:11'&amp;gt;recommendation is that every child in the US should have one semester of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:16'&amp;gt;computers in their senior year of high school that's their strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:22'&amp;gt;recommendation about computers and that's driver's ed that is treating the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:28'&amp;gt;computer like a vehicle it's not the cars aren't important it's that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:32'&amp;gt;aren't central the central things to us are the media the intermediaries with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:38'&amp;gt;how we work with the world and if you can get rid of that slide that'd be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:42'&amp;gt;great I think everybody has figured that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:48'&amp;gt;out by now thank you the that led to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:57'&amp;gt;thinking of a computer in a completely different way this is a cardboard model&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:01'&amp;gt;I made in 1968 just since become known&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:05'&amp;gt;as the dynabook and we actually loaded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:10'&amp;gt;this cardboard model up with a variety of lead pellets to try and find out how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:15'&amp;gt;heavy it could be before people would always take it with them not find an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:20'&amp;gt;excuse to leave it behind and turns out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:24'&amp;gt;that the weight that we determined has not yet been reached by any computer company so this machine is still a bit&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:31'&amp;gt;in the future but it expresses a different kind of relationship with the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:35'&amp;gt;machine and something that wants to start much earlier in the life of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:41'&amp;gt;human being and so one of the ways of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:47'&amp;gt;thinking of it is if we compare these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:53'&amp;gt;ways of looking at it we can say well where is the computer in the past it was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:58'&amp;gt;in the glasshouse today in personal computing it's on our desk and in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:04'&amp;gt;future it's going to be with us all the time in California will weave it into&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:09'&amp;gt;our t-shirts Nicholas said 10 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:15'&amp;gt;that will know in the future appears when our cufflinks committed communicate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:21'&amp;gt;with our watched by means of satellite&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:26'&amp;gt;it's when such hyperbole is not outrageous that you know a paradigm&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:31'&amp;gt;shift has actually happened and as an interesting analogy here to the history&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:37'&amp;gt;of publishing in 1400 AD there are three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:41'&amp;gt;hundred ninety two books in the Vatican Library one of the largest libraries in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:46'&amp;gt;Europe and in 1452 or thereabouts--&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:51'&amp;gt;Gutenberg printed his first Bible and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:55'&amp;gt;that Bible the 42 line Bible was as big as the hand-written manuscripts that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:02'&amp;gt;have been so laboriously copied by monks during the Middle Ages and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:07'&amp;gt;reason it was that big is that that was what books were if you look at pictures&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:14'&amp;gt;woodcuts or you visit the modern&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:18'&amp;gt;recreation of what a library was like then they didn't shelve the books most&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:23'&amp;gt;libraries back then had so few books that each book had its own reading table&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:28'&amp;gt;and the books were chained to it you look at this table table book with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:34'&amp;gt;chains the thing that comes to mind inescapably is a time-sharing bullpen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:40'&amp;gt;because these are institutionally owned items and Gutenberg didn't know what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:47'&amp;gt;else to do but to make them that size and much more interesting revolution&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:53'&amp;gt;happened a few years later when Aldus now has a company named after him Aldus&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:59'&amp;gt;Manutius who was a Venetian publisher did two remarkable things first he was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:05'&amp;gt;one of the major driving forces behind publishing things other than&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:09'&amp;gt;Bibles and he isn't he and his sons over the next century published 40,000&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:15'&amp;gt;different books most of them from gathering up Greek and Roman writings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:21'&amp;gt;spreading them all over Europe he did one other thing that will forever endear&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:25'&amp;gt;himself to me he decided that book should be this big and he decided they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:31'&amp;gt;should be this big because that was the size that saddle bags were in Venice in the 1490s in other words Aldus realized&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:39'&amp;gt;something very important and that is the books could now be lost and because they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:46'&amp;gt;could now be lost they could now be taken with they now could go out and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:51'&amp;gt;become a mass medium now again we're in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:55'&amp;gt;this interesting stage because we're not in a place where r we're willing to have our computers be lost watches their $10&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:04'&amp;gt;swatch watches or something like that willing to have them be lost maybe a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:09'&amp;gt;pocket calculator it's not a tragedy if it gets lost paper and pencil it's not a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:13'&amp;gt;tragedy but still with our multi-thousand dollar computers sitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:19'&amp;gt;on our desks we're actually still in the Gutenberg era and the interesting thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:24'&amp;gt;about history is that nothing that happened between Gutenberg and Aldus&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:28'&amp;gt;counted none of those behavior patterns&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:32'&amp;gt;had anything to do with what happened in the post Aldus area as we went into the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:36'&amp;gt;16th century so drawing curves as a way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:40'&amp;gt;of predicting the computer doesn't work very well when you're in these interesting transition periods well&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:45'&amp;gt;another way of looking at these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:50'&amp;gt;paradigms is to ask what kinds of information do we use letter and numbers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:55'&amp;gt;with institutional computing fonts and graphics on modern personal computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:01'&amp;gt;and as Nicholas likes the show with his imploding his teething rings for the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:07'&amp;gt;media lab as he likes to call them that it's going to be all media coming together because the computer is a meta&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:12'&amp;gt;media its content is all media all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:16'&amp;gt;intermediaries that one is pretty much of a no-brainer but it's amazing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:20'&amp;gt;how long it has taken for that to even that simple idea to sink in how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:26'&amp;gt;print impact printing big laser printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:30'&amp;gt;personal laser printers with personal computing and no printing as we move on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:37'&amp;gt;into the next ten years because the information is going to be too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:41'&amp;gt;interesting to destroy by printing it out right now is an index of how paltry&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:48'&amp;gt;our use of the computer is that we can actually print it out and feel good about it we actually haven't heard&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:54'&amp;gt;anything because our information for the most part is not in dimensionally&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:59'&amp;gt;intertwined it's not in the form of a dynamic simulation it's not any of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:04'&amp;gt;things that the computer is really about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:08'&amp;gt;field of interaction feels like line editing on institutional computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:15'&amp;gt;layout on computers like the Macintosh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:19'&amp;gt;moving things around but in the new&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:28'&amp;gt;paradigm it's going to feel more like conducting because we're going to move from passive information to active&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:34'&amp;gt;information we're going to move from objects to agents and so it's going to be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:38'&amp;gt;a little bit more like summoning forth lots of assistance at different times&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:43'&amp;gt;and checking out what their goals are and our they're checking out what our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:48'&amp;gt;goals are and and so forth so each one of these is a completely different way of thinking about it and one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:54'&amp;gt;of thinking about the differentiation between the institutional and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:00'&amp;gt;personal here is that even when graphical interfaces were done in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:04'&amp;gt;60s for the most part all interfaces were thought of their main task was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:09'&amp;gt;accessed to function so this notion that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:13'&amp;gt;inside the computer is sort of something like a big nuclear reactor or a power station there's all that function and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:19'&amp;gt;what we need to have is a way of getting to each of these pieces of function will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:23'&amp;gt;map them into control keys and and double control meta y keys and that way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:29'&amp;gt;of thinking about things and the revolution that made the second&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:35'&amp;gt;paradigm the personal computer paradigm is going from that stance to realizing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:40'&amp;gt;that the main job of the user interface is to make the user aware of what the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:44'&amp;gt;possibilities are in other words the user interface now goes from being&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:49'&amp;gt;control of function to a learning environment and of course I should&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:56'&amp;gt;mention that the the main job of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:00'&amp;gt;intimate computer user interface is to do a lot of learning itself so we go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:05'&amp;gt;from no learning or learning of the most back-breaking kind to making it easier&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:12'&amp;gt;for the user to learn and then finally we want the system to learn how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:17'&amp;gt;give commands we have to remember everything and type see and point where we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:23'&amp;gt;are now and in the future is going to be asked and gesture because the computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:28'&amp;gt;is going to be watching us not us just watching it what kind of languages do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:33'&amp;gt;program it in weekly modular data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:37'&amp;gt;structured procedures cobol one of the surest predictions that we can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:42'&amp;gt;about the future is that 10 years from now there will still be a lot of COBOL programmers this personal computing way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:54'&amp;gt;of doing things is pretty much object-oriented after right far fewer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:59'&amp;gt;lines of code and there's a new kind of programming that people are starting to do called agent oriented programming and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:07'&amp;gt;one way of thinking about all of these paradigms is to compare them with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:11'&amp;gt;architecture of taking a civilization like the Greeks whose main way of making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:18'&amp;gt;big buildings was post and lintel pilot block box like that and you get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:24'&amp;gt;buildings about this size and if you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:28'&amp;gt;want to make a building a lot bigger and let in more light this architecture doesn't work you have to change to a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:33'&amp;gt;different kind of architecture like the gothic arch and if you do that you can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:38'&amp;gt;buildings much larger with about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:43'&amp;gt;same amount of material and when they say just about somebody he doesn't have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:49'&amp;gt;enough bricks to make a wall that might not be a slam because you might have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:57'&amp;gt;enough bricks to make an arch he's got enough bricks to make an arch she's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:01'&amp;gt;lot better off than people who only have enough bricks to make walls and of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:06'&amp;gt;course the big change in the last several hundred years is going from structures that just push against each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:11'&amp;gt;other to this notion of the higher&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:15'&amp;gt;strength of materials under tension if you get materials that you can tense as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:20'&amp;gt;well as compressed you can make structures like geodesic domes that will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:25'&amp;gt;fit over all of the cathedrals that have ever been made in the world and these are completely separate ways of thinking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:31'&amp;gt;about things and one of the answers to the question that's the title of my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:35'&amp;gt;lecture is what is the next computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:39'&amp;gt;revolution going to be like well it's going to be technologically it's going to be like what I just told you that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:44'&amp;gt;we're going to intimate machines they'll always be networked there will be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:49'&amp;gt;information utilities the systems will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:53'&amp;gt;learn and so forth now for many people this is big news but in fact if you go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:58'&amp;gt;back in the history of computer science you find people like Marvin Minsky and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:03'&amp;gt;John McCarthy writing papers in the late 50s and early 60s about this this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:09'&amp;gt;happens to be not just the fifth anniversary of the media lab but it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:14'&amp;gt;also the 20th anniversary of Nicholas's book called the architecture machine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:18'&amp;gt;which is all about this third way of looking at things now for my standpoint&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:24'&amp;gt;since I am not particularly enamored of technology this is a very incomplete&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:30'&amp;gt;answer and I would like to try and go to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:34'&amp;gt;a different way of thinking about things that involves people much more strongly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:40'&amp;gt;and to do that we have to have some sense&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:45'&amp;gt;of how people's minds work this is for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:49'&amp;gt;many years and in engineering is where the rubber met the sky because engineers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:56'&amp;gt;tend to like controllable elements and people aren't all that controllable and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:01'&amp;gt;as a behavioral mechanism we are exasperating and so there's been a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:07'&amp;gt;tendency of actually trying to get people to be more like machines rather&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:11'&amp;gt;than the other way around and give you an example of why this is difficult to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:16'&amp;gt;deal with take a look at one of my favorite pictures here and what you see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:24'&amp;gt;here let's pretend we're in school because actually we are in school we're in a university let me give you an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:30'&amp;gt;English sentence about this picture what we've done with this picture is to take&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:35'&amp;gt;a picture of a young girl extracted her eyes and mouth turn them upside down and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:41'&amp;gt;put them back into the picture and then turn the entire picture upside down that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:46'&amp;gt;sound reasonable to everybody okay so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:50'&amp;gt;having said that you should be completely prepared than for what it looks like right side up I'm going to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:58'&amp;gt;turn this back because I've discovered nobody will listen to me when it's on the other way so this is one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:09'&amp;gt;flaws of trying to give lectures in English because a nation is actually not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:16'&amp;gt;convertible except outside of the human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:22'&amp;gt;domain within the human domain we actually have different parts of our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:26'&amp;gt;brain that respond the things in different ways and this is one of the reasons why McDonald's doesn't run print&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:31'&amp;gt;ads saying if you eat a McDonald's hamburger you'll become a better looking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:35'&amp;gt;person because in English it's absurd so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:39'&amp;gt;instead what they do is to run an ad showing pictures of really good-looking people eating McDonald's hamburgers and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:44'&amp;gt;a different part of your mind takes that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:48'&amp;gt;information and makes a different kind of inference the kind of inference that the ad people want you in fact we have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:54'&amp;gt;part of our mind that thinks things are more true if they rhyme so if I were to say to you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:00'&amp;gt;a big mac and fries will slender your thighs sound more convincing the whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:10'&amp;gt;idea here is that as people started to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:15'&amp;gt;suspect about starting about a hundred years ago with Freud Piaget Brunner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:21'&amp;gt;Minsky and Papert that what we don't have inside of our head is the oneness a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:29'&amp;gt;vast beautiful seamless fabric of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:33'&amp;gt;mentality but instead what we have is something much more like a patchwork quilt and in fact the patchwork quilt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:38'&amp;gt;has little mechanisms that pop us from one part of the quilt to another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:43'&amp;gt;whenever we get too close to one of the boundaries and it's you have to do things like this to show that there is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:48'&amp;gt;an actual patchwork quilt there so we have this idea of multiple mentalities&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:55'&amp;gt;and Piaget was one of the first to study&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:00'&amp;gt;the very different ways that children have of dealing with the world as they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:05'&amp;gt;move through stages of development early in a child's life an object is to grab&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:10'&amp;gt;it a hole is to dig it thinking is doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:14'&amp;gt;in many ways later on the child is more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:18'&amp;gt;visually centered child says there's more water in the tall glass when you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:23'&amp;gt;pour from the squat class the tall one because it looks that way and then&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:28'&amp;gt;finally it around 11 or 12 there's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:32'&amp;gt;facts and logic stage where logical operations are carried out and the child&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:38'&amp;gt;can make deductions based on facts like there can't be more water because where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:42'&amp;gt;would it go where would it come from so forth now of course at least this was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:48'&amp;gt;true in 11 and 12 year old Swiss French kids in America there's a lot of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:53'&amp;gt;evidence that American kids never get to this facts and logic stage&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:01'&amp;gt;now Brunner in the 50s and 60s redid&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:07'&amp;gt;some of Piaget's experiments but he added some twists so he took the water pouring&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:11'&amp;gt;experiment and after the kids said there's more water in the tall glass&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:16'&amp;gt;Brunner put a cardboard so the kid couldn't see the tall glass anymore and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:20'&amp;gt;the kid would change his mind back say oh there can't be more and then Brunner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:24'&amp;gt;would take whip Brunner would take the cardboard away and the kid would say oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:29'&amp;gt;but look there's more water Brunner would put the cardboard back and the kid would&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:33'&amp;gt;change his mind again so if you have any six-year-olds you'd like to torment and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:40'&amp;gt;what Brunner was in his way was getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:45'&amp;gt;closer to this idea of multiple mentalities as well that it isn't just a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:53'&amp;gt;metamorphosis like a caterpillar into a butterfly which is pretty much the way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:57'&amp;gt;Piaget thought of it but actually different modules being able to deal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:02'&amp;gt;with it within different ways and a change in dominance to express the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:06'&amp;gt;piaget expression now there are many things that you can do with this suppose&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:11'&amp;gt;you wanted to design a user interface for a computer that was like a tool and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:16'&amp;gt;we have to think about what each of these mentalities actually does so an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:21'&amp;gt;example the body-centered one is the one that knows where we are in space we can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:25'&amp;gt;close our eyes and touch our nose when in touch our hands behind our back if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:30'&amp;gt;you blind us we can still orient ourselves but if we aren't as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:34'&amp;gt;unfortunate enough to suffer a brain lesion that takes part of a limb out of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:39'&amp;gt;our body map then even though it's physically attached to us it's like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:43'&amp;gt;somebody else's so this orienting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:47'&amp;gt;centering groundedness is something that the body mentality brings to us the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:53'&amp;gt;visually sent mentality is wonderfully&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:58'&amp;gt;adept at dealing with various kinds of tricks for instance if we were to put a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:02'&amp;gt;hundred images of animals on a wall you'd be able to find the elephant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:07'&amp;gt;almost four times as fast as you could the word elephant if the images were&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:12'&amp;gt;replaced words now let me try and experiment this I realize that this is a very academic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:17'&amp;gt;body here but let me ask how many people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:21'&amp;gt;here watch television be honest okay how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:26'&amp;gt;many people flip channels all right how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:32'&amp;gt;many people have ever flipped a channel randomly into a movie they haven't seen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:37'&amp;gt;for 18 years how long did it take you to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:41'&amp;gt;recognize that you'd seen that movie before how long yeah somewhere between a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:48'&amp;gt;half a second and a couple of seconds think about what that meant 18 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:53'&amp;gt;you saw a movie you didn't know you're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:57'&amp;gt;going to be tested on it you randomly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:03'&amp;gt;without any preparation pop into the middle of it and all of a sudden in 30&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:10'&amp;gt;frames or so of seeing that movie you suddenly recognize what it is think of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:15'&amp;gt;what that means in the context of your entire life most people can remember&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:19'&amp;gt;what's going to happen next if you stop the movie after they've recognized that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:23'&amp;gt;they know what the next scene is going to be so that is a mentality that begged&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:29'&amp;gt;to be exploited and what it says is that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:33'&amp;gt;we should always be able to present about a hundred things in the visual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:37'&amp;gt;field because the user can be aware of them subliminally and if we present them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:42'&amp;gt;in recognizable scenes the user can store hundreds thousands millions of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:47'&amp;gt;different scenes and remember that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:51'&amp;gt;were there before then finally the symbolically centered mentality is much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:55'&amp;gt;more interested in changing things so if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:59'&amp;gt;its biggest problem is finding the right context because it is not a context&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:04'&amp;gt;chooser so if your visual mentality work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:08'&amp;gt;the way your symbolic one the first thing you opened your eyes and saw in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:12'&amp;gt;the morning would be what you'd be staring at several hours later that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:16'&amp;gt;doesn't work so well so we have a grounding mentality we have a flitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:21'&amp;gt;around mentality that's aware of lots of things and we have one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:25'&amp;gt;likes to make chains and somehow we should be able to put all of those things together here's one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:31'&amp;gt;whoops sorry can you turn that off please that's the end of the slides we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:40'&amp;gt;want to be able to put these things together and if we do we'll find&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:44'&amp;gt;ourselves fitting much more closely to the way human mentalities work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:06'&amp;gt;so this is a 22 month old little girl and she has never lived in a world not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:13'&amp;gt;densely populated by Macintoshes her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:18'&amp;gt;mother is my accountant both her mother and father work at home each of them has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:22'&amp;gt;a mac this is back five years ago in 1985 and when I found out the little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:27'&amp;gt;girl was interested in computers I gave&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:31'&amp;gt;her an apple to which she rejected she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:39'&amp;gt;wanted what her folks had now I have to warn you hear that not to be impressed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:44'&amp;gt;because this is not her first time on the machine she's been using the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:49'&amp;gt;computer for about six months so she's actually a fairly experienced user and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:56'&amp;gt;long time ago we designed this user interface for children but never any of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:03'&amp;gt;this young so it's really interesting to see a child used the machine that was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:08'&amp;gt;actually designed for them and so here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:12'&amp;gt;she's using the visible menus of mac paint and I saw it I thought all right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:18'&amp;gt;this is impressed i've i've never seen a child this young is this machine before but ok I it should work but then what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:25'&amp;gt;happened next really amazed me she wants a fresh sheet of paper so she goes to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:30'&amp;gt;the closed box on the window she saves her old drawing with a pop-up and she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:37'&amp;gt;goes to the pulldown to get a new one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:48'&amp;gt;well that was pretty and that was a home movie made by her father and we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:54'&amp;gt;about another 10 hours of testing this child on various Macintosh applications&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:00'&amp;gt;and we discovered it across applications she was about seventy percent literate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:06'&amp;gt;that is she could take a really complicated application like aldus pagemaker a desktop publishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:10'&amp;gt;application started up make marks and it print the marks out save the marks away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:16'&amp;gt;get the marks back about seventy percent of the things that Macintosh users&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:21'&amp;gt;expect from application to application she in her horizon already by age 22&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:30'&amp;gt;months okay so that answers one question&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:35'&amp;gt;about this notion a computer illiteracy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:39'&amp;gt;one when we're talking about situations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:43'&amp;gt;like literacy and illiteracy they don't really obtain when the object in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:48'&amp;gt;question is a professional that we don't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:52'&amp;gt;have a term called healtharcy and ill-healtharcy because medicine is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:58'&amp;gt;profession there wasn't a term called literacy and illiteracy back in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:02'&amp;gt;Middle Ages when writing was a profession as soon as you spread it out to the public you start getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:07'&amp;gt;interested in these notions of can people access things made for them by&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:11'&amp;gt;others that's like reading but what about the more important thing can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:15'&amp;gt;people make things that are like the things that other people make so here's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:20'&amp;gt;an example of something that we did about 15 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:33'&amp;gt;and this is the logo turtle with a different architecture and it's a little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:41'&amp;gt;application like Mac draw object oriented illustration system designed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:47'&amp;gt;and built by 12 year old girl so this is an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:51'&amp;gt;end-user program not a program that you'd buy in a store for ninety-nine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:55'&amp;gt;dollars from egghead software has lots of features you can change size and move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:00'&amp;gt;things around because of the change in architecture of going from normal data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:08'&amp;gt;structure and procedure programming to object-oriented programming the amount&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:12'&amp;gt;of code she had the right to do this application was only about a page long so this is not a large program and one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:18'&amp;gt;of the things that you have to do when you're working with any kind of novice user is make sure the programs they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:23'&amp;gt;write are not terribly long well so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:27'&amp;gt;was an attempt to get kids and users to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:31'&amp;gt;be both able to access and able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:36'&amp;gt;generate the same kinds of things that we're going to run on their paradigm of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:40'&amp;gt;computing but now we have a new paradigm of computing it's going to involve&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:44'&amp;gt;agents and artificial intelligence so a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:48'&amp;gt;few years ago I got interested in the idea of trying to set up a design a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:56'&amp;gt;system that would allow children to do artificial intelligence kind of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:00'&amp;gt;programming in other words they would be making things now much less like robots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:05'&amp;gt;and much more like the gray Walter turtle things that mimic life in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:12'&amp;gt;number of different ways I like to show you a bit of that project this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:16'&amp;gt;is done in a rather large scale we have an entire school it has now 375 children&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:22'&amp;gt;12 teachers and we've been working there for about five years and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:28'&amp;gt;things that we found is that technology is not something that you can put in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:33'&amp;gt;like raisins in a plum pudding there's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:37'&amp;gt;all this other stuff is the entire life of the child that you have to consider&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:41'&amp;gt;and the framework of the school we're lucky to find a terrific school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:46'&amp;gt;to Los Angeles bussing school so it's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:50'&amp;gt;public school and the children are all shapes sizes colors Creed's ethnic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:56'&amp;gt;backgrounds bussed in most of them for more than an hour to get to the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:00'&amp;gt;those of demographers paradise and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:04'&amp;gt;found it very interesting to introduce ideas into the school in a gradual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:09'&amp;gt;fashion I'd like to show you some of those&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:39'&amp;gt;so that the kids are all kinds of kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:44'&amp;gt;and one of the things they've done here is to tear up part of their asphalt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:50'&amp;gt;playground and build a garden this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:54'&amp;gt;garden was actually designed by the children you'll see a little bit you'll get an idea of how children could design&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:59'&amp;gt;something like this in in just a minute&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:05'&amp;gt;and because we're studying animals as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:09'&amp;gt;well as plants they have a pond that has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:13'&amp;gt;all kinds of life forms and the children actually built this garden themselves&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:21'&amp;gt;now I'm not going to explain to you what's going on here see if you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:26'&amp;gt;imagine what it is now I'll tell you in a bit what are they doing with these&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:31'&amp;gt;balloons well what they were doing is designing a city and one of the reasons&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:37'&amp;gt;we do some of the design work with balloons is because urban renewal is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:42'&amp;gt;really easy the idea of to know the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:50'&amp;gt;world one must construct it because is strongly tied into designing a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:56'&amp;gt;programming environment for children because what we wanted to do is not so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:01'&amp;gt;much experience things that other people have set up to be more like experiencing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:07'&amp;gt;a television program or maybe an interactive video disc we want them to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:12'&amp;gt;actually make the simulations themselves because it's in making the simulations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:17'&amp;gt;that the active design is most powerful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:22'&amp;gt;now next few minutes I'm going to show you three large-scale projects that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:29'&amp;gt;we've been doing at the school one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:33'&amp;gt;the things we tried to do here was to both challenge the kids and to go much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:39'&amp;gt;deeper than they ordinarily are asked to go by the state educational board this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:47'&amp;gt;first one is a year-long project in city building and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:52'&amp;gt;the kids that participate in it our third and fourth graders so there are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:56'&amp;gt;seven and eight and nine years old in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:00'&amp;gt;this project starts in September and runs through the entire year and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:04'&amp;gt;will give you an idea of it I think this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:11'&amp;gt;is all almost all no no mrs. hansal tool&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:15'&amp;gt;I know but they still are everything explored of it everybody say I know but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:20'&amp;gt;they're already something you should make something is already Salinas joris&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:26'&amp;gt;the penis is already something every single after everything this is only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:31'&amp;gt;styrofoam nobody lady out of something I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:35'&amp;gt;know every as late as something accident&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:39'&amp;gt;from a balloon doesn't mean we don't have a design knowledge now to make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:44'&amp;gt;buildings exactly like they would have to make it a hundred years we're making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:48'&amp;gt;models ideas for what buildings could be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:52'&amp;gt;like in a hundred years we don't have the materials we're going to happen 100 years I did red stripes right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:37'&amp;gt;okay did you get that color name red red&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:03'&amp;gt;what do you belviq i'm doing a factory&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:35'&amp;gt;wait do it again and stay here and do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:40'&amp;gt;the character park you'll be the building y'all be the building yes why&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:45'&amp;gt;on the prison and he's the building these the buildings okay welcome to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:59'&amp;gt;fantasy mall we have lots of stuff the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:20'&amp;gt;building collapsed he was trying to see the moon and there nothing collapsed my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:27'&amp;gt;apartment building and on the top is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:31'&amp;gt;swimming pool never got this is a cold day in rainier so you can have an indoor&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:36'&amp;gt;central and it's a hot you open it up and you can I here down here tomorrow&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:14'&amp;gt;he'll be our future city is opening as you can see i'll transfer k our monorail&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:20'&amp;gt;has just been strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:24'&amp;gt;and all the buildings are beginning to look like buildings all the buildings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:30'&amp;gt;are being checked and painting now our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:34'&amp;gt;he cannot pick up the site husband useful because of the monorail and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:39'&amp;gt;transportation we now have these things on our site everybody that wants bad air&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:47'&amp;gt;transportation land on your site must cabinet right Iggy foxes out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:52'&amp;gt;Commissioner tova cats design this whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:57'&amp;gt;monorail see what household monorail and monorail station the Commissioner of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:03'&amp;gt;lands who doesn't exhaust you all for helping us with sidewalks these are my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:09'&amp;gt;sidewalks my bold earthquake tested and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:17'&amp;gt;alarming teleporting man he puts ebook&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:22'&amp;gt;paper towel rolls on our site static patella to have it be a teleporting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:27'&amp;gt;station their cities he's getting to look like a real City try getting to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:31'&amp;gt;look like Judy Landers on the monorail calvada getting to Los Angeles cuz of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:36'&amp;gt;the help crowd is starting today less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:40'&amp;gt;crowded than it was when we were making our study models&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:46'&amp;gt;I level or I level 1 inch tall but will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:58'&amp;gt;question building so that's a very okay&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:10'&amp;gt;as Seymour I'm sure will echo when when you actually go into a school and start&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:15'&amp;gt;working with the kids the first reaction is one of shock because the enormity of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:23'&amp;gt;the experience the amount of energy the amount of body learning that the kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:28'&amp;gt;need to do completely dominates all the things that you wanted to do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:32'&amp;gt;computers and the first thing you realize when you actually go into school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:36'&amp;gt;and do this stuff for real is that you better worry about curriculum far&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:42'&amp;gt;outside the media that you're going to use because there's so many different&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:47'&amp;gt;dimensions and this is a project in which most of the things that are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:51'&amp;gt;available on computers now are of almost no use the kids do a little bit of work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:56'&amp;gt;with Macintoshes in doing this but 99%&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:01'&amp;gt;of it is this huge experience with doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:05'&amp;gt;things with their hands and their bodies and crawling over the thing and so forth&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:09'&amp;gt;so one of the objectives in this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:13'&amp;gt;was to develop I don't want to say the word peach but develop every child as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:18'&amp;gt;designer and it takes about three years&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:22'&amp;gt;to get a curriculum like this self-sustaining so people who put try to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:27'&amp;gt;put curriculum in a school and measure it after the first year are making a big&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:31'&amp;gt;mistake takes about three years to get something like this going and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:35'&amp;gt;self-sustaining now another thing we started about four years ago was to develop every child in the school as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:40'&amp;gt;musician you may see some commonality&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:45'&amp;gt;between those two ideas because music is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:49'&amp;gt;another one of these things that has lots of things interacting with itself&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:53'&amp;gt;part of it is in the interest and what each individual thing is doing and part&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:57'&amp;gt;of the interest is and how they interact we want the kids to be able to think about their world in those terms and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:03'&amp;gt;we did each year we put on a musical&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:08'&amp;gt;this year it was pirates of penzance and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:13'&amp;gt;this was the best one that we've ever ever had i have a few excerpts of it to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:18'&amp;gt;give you an idea the the oldest child in this is 11 the youngest child in it is 6&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:23'&amp;gt;was completely voluntary the pool of children we had to work with for this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:27'&amp;gt;was about 150 children 120 of those 150&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:31'&amp;gt;possible volunteered and appeared in the show they insisted i'm doing the entire&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:37'&amp;gt;Pirates of Penzance line for line we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:41'&amp;gt;started off with one that was broken down they constantly wanted more we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:45'&amp;gt;wanted to go back they insisted in singing in four-part harmony where it was called for this is a perfect example&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:50'&amp;gt;of something that the kids worked like dogs for four months on and put on a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:56'&amp;gt;fantastic show one of the best theatrical presentations I've ever been to hear some of excerpts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:08'&amp;gt;fishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:30'&amp;gt;what I know what is it I met along and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:34'&amp;gt;revelry but I can talk site I'm now the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:38'&amp;gt;run home from a shadowy one such affairs are sorties and surprises I more wary ax&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:45'&amp;gt;and when it opens Leslie what is meant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:49'&amp;gt;by common their progress has been made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:54'&amp;gt;it modern gunnery on the object another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:59'&amp;gt;in a nunnery in short one of smattering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:04'&amp;gt;of elemental strategy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:41'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:16'&amp;gt;Oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:28'&amp;gt;I'm telling a Terry story but it doesn't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:00'&amp;gt;although our darker rear sometimes involves the crime of stealing squealing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:13'&amp;gt;although my stripe we're always sorry to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:18'&amp;gt;me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:34'&amp;gt;haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:53'&amp;gt;you may go Liberty our pirate rules protecting and kind of remembers our van&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:59'&amp;gt;we do unless you are you x is as useful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:07'&amp;gt;things to be an orphan boy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:13'&amp;gt;oh happy days&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:18'&amp;gt;oh happy day&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:32'&amp;gt;oh happy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:37'&amp;gt;me I you haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:42'&amp;gt;bball&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:50'&amp;gt;so Joe Johnson said about thinking on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:54'&amp;gt;its hind legs well but one is amazed to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:58'&amp;gt;see it done at all and the trick in doing these kinds of things with kids is to get beyond that stage the only way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:03'&amp;gt;you can do it is by having something like music being a part of the child's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:08'&amp;gt;life all the way through their experience this is the first year in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:12'&amp;gt;which we all the children in it had been part of this enrichment now that's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:18'&amp;gt;second way of dealing with complexity let me show you the third way and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:22'&amp;gt;is because the computer some good and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:27'&amp;gt;here are we studying animals and we try and get the children to program not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:32'&amp;gt;robots but things that are much more biologically acceptable&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:56'&amp;gt;now you might wonder where are the computers in this classroom well one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:01'&amp;gt;the problems with these computers is that they're bulky so we took every&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:05'&amp;gt;horizontal surfaces in the entire school out and replace them with tables that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:09'&amp;gt;have Macintoshes under them so there are hundreds of Macintoshes in the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:14'&amp;gt;but they're all underneath the surfaces so the teachers don't want to move them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:19'&amp;gt;out of the classroom the teachers don't want to shove them around to the side they're just part of the normal working&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:24'&amp;gt;environment of the school and they're on all the time no computer classrooms no&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:28'&amp;gt;shoved against the wall&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:53'&amp;gt;guys these are some animations we did a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:57'&amp;gt;few years ago and HyperCard just as an idea of what things might look like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:01'&amp;gt;eventually there's no intelligence behind these models hey guys i am going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:08'&amp;gt;for a swim in the scene&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:25'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:33'&amp;gt;if you're asking for every player has agent needs food and the whale come up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:38'&amp;gt;the way I also have some Asian food all right let me tell you why because when&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:45'&amp;gt;the agent looks in his world what we're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:49'&amp;gt;seeing here is a they have seminars where they talk over different problem&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:54'&amp;gt;solving strategies the teacher this particular teacher happens to like to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:58'&amp;gt;solve problems and she likes to discuss them with the kids then the kids have to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:03'&amp;gt;go off and figure it out for themselves it doesn't look at himself it looks at&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:07'&amp;gt;the world beyond him so that's why it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:11'&amp;gt;only looks at those players who have food but it doesn't count himself but if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:18'&amp;gt;he asked for every player in the universe it would include himself and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:25'&amp;gt;this is kind of important for you to think about because when he when they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:30'&amp;gt;have to start giving birth to eat to themselves so they won't die off they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:36'&amp;gt;have to be able to count everything in the universe why Dean Cain&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:45'&amp;gt;50 count how many there are like if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:49'&amp;gt;there was only one left in was himself competative journalist and then he left&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:53'&amp;gt;bar and then he got true protein what's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:58'&amp;gt;my friend it was a whale who lived to know Jay just off the Pacific coast it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:03'&amp;gt;is the time of year when the whales migrate down to Mexico to me and to give&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:08'&amp;gt;birth to their babies who were conceived the year before I do that you don't want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:20'&amp;gt;emotion thank you okay go to the top&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:45'&amp;gt;works with those two on and I move away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:58'&amp;gt;now here's a more complicated one these these models use the Minsky and Papert&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:02'&amp;gt;Society of mind architecture applied in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:07'&amp;gt;a language for children that was developed in part here at the Media Lab by Mike Travers one of the graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:14'&amp;gt;students here's a more complicated one the clownfish in the lower left is just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:19'&amp;gt;going about its business feeding one of the things that they do is to find a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:23'&amp;gt;favorite see an enemy and acclimate to it that's what it's doing now they spend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:28'&amp;gt;a little more time in the monks to poison of the enemy and gradually get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:33'&amp;gt;immune to it so that they can use it as a place to hide when some predator comes&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:40'&amp;gt;a lot the shark right now is quite a distance away and it doesn't notice the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:45'&amp;gt;clownfish and the clownfish doesn't notice it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:53'&amp;gt;here's some more acclamation closer into the tentacles this time&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:09'&amp;gt;now this lucky clownfish is been doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:13'&amp;gt;it often enough so it is actually acclimated to the anenih me so when the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:19'&amp;gt;shark sees it and starts pursuing its&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:28'&amp;gt;able to run back to the enemy and the shark can only get so close to the enemy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:32'&amp;gt;report backs off but of course it wants&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:37'&amp;gt;to come back again&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:46'&amp;gt;so computers are media to think with as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:50'&amp;gt;Seymour said so eloquently a long time ago in Nicholas's book 20 years ago he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:56'&amp;gt;said he dedicated it to the first machine who can appreciate the gesture&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:02'&amp;gt;and I think he meant not the gesture like this but the gesture of having a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:06'&amp;gt;book dedicated to it he also said in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:11'&amp;gt;preface of it that it was all beginnings in no end well I think that's the perfect definition of a research lab a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:16'&amp;gt;my answer to the question of what is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:21'&amp;gt;next computer revolution it's the one in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:25'&amp;gt;which happens in the context of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:29'&amp;gt;whole person and in the whole person's world that it's not just something that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:33'&amp;gt;we apply in isolation to solve small problems but it's one that like media&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:37'&amp;gt;surrounds us as we've tried to do with the children thank you very much and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:42'&amp;gt;happy 5th birthday ok&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='4308'&amp;gt;you &amp;lt;/subtitle&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrSteve</name></author>	</entry>

	<entry>
		<id>http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=987</id>
		<title>Alan Kay at MIT Media Lab 5th Anniversary Event (1990)</title>
		<link rel="alternate" type="text/html" href="http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=987"/>
				<updated>2017-12-31T06:02:48Z</updated>
		
		<summary type="html">&lt;p&gt;MrSteve: &lt;/p&gt;
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&amp;lt;subtitle id='00:00:00'&amp;gt; never know what Nicholas was going to say actually the turned out that the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:08'&amp;gt;bearnaise on the hot dog didn't sell well if I remember we're no longer on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:13'&amp;gt;that board anniversaries get people to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:22'&amp;gt;think of other anniversaries there lots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:26'&amp;gt;of them happening this year one of them is the 50th anniversary of Fantasia and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:33'&amp;gt;Fantasia I think for many of us in this audience and at MIT and elsewhere was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:40'&amp;gt;something we grew up on as a kind of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:44'&amp;gt;dream of bringing our ideas to life and a lot of us saw the computer is a way of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:50'&amp;gt;more quickly with more depth more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:54'&amp;gt;dimension more meaning to be able to project ideas that we had within within&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:00'&amp;gt;ourselves into this magic new medium and have them come to life just as the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:07'&amp;gt;disney people did with great art but much more laboriously many years ago I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:12'&amp;gt;think a good way to start this this lecture is to think 40 years ago not 50&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:19'&amp;gt;the 40 years ago was the when two very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:26'&amp;gt;diverse very at opposite poles machines&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:31'&amp;gt;were introduced to the to the world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:35'&amp;gt;one of them of course was the UNIVAC one the first commercial digital computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:42'&amp;gt;thing that a digital computer its people's minds it had whirling tape&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:47'&amp;gt;drives the first whirling tape drives and it predicted an election not long&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:53'&amp;gt;after that on television and so it became in the public's mind what a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:59'&amp;gt;computer was all about now in the other&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:05'&amp;gt;machine that was at the farthest pole of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:09'&amp;gt;thinking from the univac one also came about 19&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:13'&amp;gt;50 and I actually spent quite a bit with some assistance this summer trying to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:18'&amp;gt;find some film footage of it because I was sure that some must exist and after&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:24'&amp;gt;much scurrying around in England then looking at old newsreels and so forth we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:29'&amp;gt;finally found what i think is the earliest footage of this machine which I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:33'&amp;gt;think symbolizes the transition from the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:38'&amp;gt;UNIVAC 1 to what's going to happen over the next 10 years and i think i need the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:42'&amp;gt;the slides off because i'm going to show some video thank you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:59'&amp;gt;in a simple Ville on the outskirts of Bristol lives Dr. Grey Walter a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:04'&amp;gt;neurologist who makes robots as a hobby they are small and he doesn't dress them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:09'&amp;gt;up to look like men he calls them tortoises and so cunningly have their&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:13'&amp;gt;insides being designed that they respond to the stimuli of light and touch in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:18'&amp;gt;completely lifelike manner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:38'&amp;gt;this model is named Elsie and she sees out of a photoelectric cell which&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:43'&amp;gt;rotates above her body when light strikes the cell driving and steering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:48'&amp;gt;mechanism sends her hurrying towards it if she brushes against any object in her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:52'&amp;gt;path contacts are operated that turn the steering away and so automatically she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:58'&amp;gt;takes avoiding action&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:34'&amp;gt;Mrs. Walters pet his Elma, Elsie's brother in the darker vest he works in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:39'&amp;gt;exactly the same way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:49'&amp;gt;Dr. Walter says that his electronic toys work exactly as though they have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:53'&amp;gt;simple two cell nervous system and that with more cells they will be able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:58'&amp;gt;do many more tricks already Elsie has one up on Elmer when her batteries begin to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:03'&amp;gt;fail she automatically runs home to her kennel but charging up and in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:07'&amp;gt;consequence can live a much gayer life&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:17'&amp;gt;so I officially present this footage to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:21'&amp;gt;Nicholas Seymour Papert and Marvin Minsky for it means something to each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:27'&amp;gt;one of this this is the original tortoise that inspired the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:33'&amp;gt;and it also inspired a lot of early work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:37'&amp;gt;in artificial intelligence and what's interesting about the way the last 40&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:41'&amp;gt;years have transpired is that digital computers have taken over but in fact&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:46'&amp;gt;where things are going now are much more towards the kinds of control systems&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:53'&amp;gt;kinds of what you might call wet mentalities that device like the great&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:00'&amp;gt;Walter turtle has well the biggest&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:04'&amp;gt;problem with with computers is that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:09'&amp;gt;were larger than than human scale and the mechanisms we have in our mind for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:14'&amp;gt;dealing with things are larger than human scale are those of religions so of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:18'&amp;gt;course we had a priesthood and special&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:22'&amp;gt;time special rituals all of that stuff and a lot of what has happened in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:27'&amp;gt;last 40 years has been to try and find ways to bring the machine into human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:32'&amp;gt;scale without losing any of its promise&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:36'&amp;gt;what I'd like to do is give you a couple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:40'&amp;gt;of ways that I think about this stuff and one of them is thinking in general&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:46'&amp;gt;terms about the way humans have extended themselves over the last several hundred&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:52'&amp;gt;thousand years and of course the first one that we think of is that we extend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:56'&amp;gt;ourselves through tools levers screwdrivers wheels and so forth less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:03'&amp;gt;often we think of language and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:07'&amp;gt;mathematics as tools but they also are ways of creating objects for things that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:15'&amp;gt;we want to deal with and we manipulate them and all of these tools allow us to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:21'&amp;gt;extend various of our senses and for a long time we thought of the computer as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:26'&amp;gt;a kind of a tool and one of the ways that we've grappled with it is to try and make it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:30'&amp;gt;act more like the kinds of tools that were used to now less often thought of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:35'&amp;gt;extension is one that was identified many years ago by mumford who said for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:42'&amp;gt;most of the history of human beings most of the machines that we've built have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:47'&amp;gt;had other humans as moving parts he called these mega machines and societies&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:52'&amp;gt;groups an organization like this the media lab all of these are a consequence&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:57'&amp;gt;of our ability to take on other people's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:02'&amp;gt;goals our interest in taking on people's goals and our interest in getting people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:06'&amp;gt;to take on our goals of course agents&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:10'&amp;gt;can take on a goal and can manipulate tools to carry out our wishes while&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:14'&amp;gt;we're doing things but more importantly an agent can deal with other agents and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:20'&amp;gt;I think of the the M word here for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:24'&amp;gt;agents as being management so to me a tool is something that we look at and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:29'&amp;gt;manipulate and an agent is something that looks at us and we manage the agent&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:35'&amp;gt;and of course the mainframes were neither and so the struggle was started&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:41'&amp;gt;in the 1950s in 1962 try and find a way of bringing this into some sort of human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:46'&amp;gt;scale now I like to show you a couple of early efforts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:04'&amp;gt;here's a picture that could have been taken in somebody's office here at MIT&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:08'&amp;gt;but actually it was taken in 1965 this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:15'&amp;gt;is Douglas Engelbart sitting at his&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:20'&amp;gt;first version of a what you might call not a personal computer but personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:25'&amp;gt;computing he has a mouse he has a black on white 19 inch screen and here's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:32'&amp;gt;kind of media that he dealt back sat&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:44'&amp;gt;exactly branch on me and let me look just that low and I see it oh I can say&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:51'&amp;gt;I'd like to see one line only I can see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:55'&amp;gt;but there's another thing I can do theres a route I said i have here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:04'&amp;gt;so here I'm it i'll need a different pictures of you so here's what i do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:09'&amp;gt;a picture drawing capability here so slight and lamp if i start from work and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:13'&amp;gt;here's the route i seem to have to go to pick up all the materials and that's my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:17'&amp;gt;plan for getting home tonight but if I want to I can say the library what am I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:22'&amp;gt;supposed to pick up there I can just point to that you know oh I see overdue&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:27'&amp;gt;books and all while there was a statement there with that name go back what if I once my supposed to pick up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:32'&amp;gt;the drugstore hmm I see you interesting all right market can do things if I want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:40'&amp;gt;to just say I'd like to interchange projects and can materials bingo and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:46'&amp;gt;they're all numbered right if I care to look interchanging them very quickly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:50'&amp;gt;cans are going to get interchange with products they do it and all gets me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:56'&amp;gt;numbered so that's a very tool based way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:01'&amp;gt;of thinking about things you're indicating things on the screen moving&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:05'&amp;gt;them around Engelbart was one of the of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:09'&amp;gt;a number of people in the 50s and 60s that realize that although you could&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:13'&amp;gt;drop a computer and break it just like you can drop a book into a fire and burn&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:19'&amp;gt;it that the contents of the computer or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:23'&amp;gt;of the book can be a story or a description of things that can't exist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:28'&amp;gt;physically in the world you can have a story in a book about a place that has an inverse cube law doesn't seem to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:33'&amp;gt;exist in in this world the computer can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:37'&amp;gt;add more dimensions than this world has to a way of looking at data and so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:41'&amp;gt;if you have a 15 dimensional space of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:46'&amp;gt;interesting things the computer can give you 16 dimensions and bring all of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:50'&amp;gt;interesting points together at one one place and that led to a number of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:55'&amp;gt;different ways of thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:00'&amp;gt;computer Engelbart's metaphor was the computer as a vehicle he thought of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:06'&amp;gt;big mainframes as being like railroads that were owned by institutions and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:11'&amp;gt;institutions decided when you could use them and decided what you could use them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:15'&amp;gt;for and Engelbart wanted to be Henry Ford he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:19'&amp;gt;wanted everybody to have their own vehicle used to say phrases like we need&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:24'&amp;gt;to deal with thought vectors and concept space I don't think he knew what that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:28'&amp;gt;meant we certainly didn't but it sounded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:32'&amp;gt;great and it gave rise to this notion that in order to bring the computer down&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:38'&amp;gt;into our world we have to have some way of interacting with it in a closer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:44'&amp;gt;fashion and so the the urge was to bring the computer cycles closer to the user&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:50'&amp;gt;and that's what gave rise to machines like this and this is one that I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:54'&amp;gt;designed it's a picture of it on its own display back in the late 60s and it even&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:03'&amp;gt;had a user interface on it although back&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:07'&amp;gt;then there's a wonderful phrase about user interface user interfaces was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:12'&amp;gt;called it's when the flesh hits the steel and that phrase is very much about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:20'&amp;gt;because there's really no notion of there being an intermediary between you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:25'&amp;gt;and the hardness of the machine and this this machine have multiple windows and a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:31'&amp;gt;number of other ideas on it but it was a little bit like trying to make an apple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:36'&amp;gt;pie from random ingredients found in the kitchen you don't have any apples so you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:41'&amp;gt;decide to use bananas you don't have any flour so you grind up Cheerios and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:47'&amp;gt;forth I randomly substituting for all of the ingredients in a typical pie you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:51'&amp;gt;make something but in this case this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:55'&amp;gt;turned out to be a bit of a mess only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:59'&amp;gt;graduate students liked it sort of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:03'&amp;gt;kiss of death for any computer system&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:09'&amp;gt;reason of course as graduate students are going through a rite of passage when they're trying to prove how smart they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:14'&amp;gt;are and how many amazing things that they can remember and so they turn out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:18'&amp;gt;to be pretty much the world's worst user interface design right I was a graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:22'&amp;gt;student when I designed this so I'm speaking with authority now right about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:28'&amp;gt;the same time that this was going on there is a whole different way of looking at interaction and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:35'&amp;gt;ways that I used to illustrate that is some film footage taken at rand&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:40'&amp;gt;corporation on a system that they made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:44'&amp;gt;for Rand economists and other non computer types The Economist's of course&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:51'&amp;gt;are that group of people that if you lay them end to end they still won't be able&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:55'&amp;gt;to reach a conclusion and the Economist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:00'&amp;gt;didn't even like to type they like to write things on legal pads and they said&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:06'&amp;gt;the RAM people can't you do something about that so here's an example of something that was adapted from some&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:13'&amp;gt;early work here at MIT by Marvin Minsky and war entitlement to do a system that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:20'&amp;gt;would interpret gestures as expressed on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:24'&amp;gt;a data tablet so here's what that looks like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:38'&amp;gt;first we erase a flow arrow then move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:42'&amp;gt;the connector out of the way so that we may draw a box in its place the printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:51'&amp;gt;in the box is being new commentary only in this case the box is slightly too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:57'&amp;gt;large so we may change its size where modern day window control came from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:01'&amp;gt;literally then dry flow from the connector to the box attached a decision&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:08'&amp;gt;element to the box and dry flow from it to scan we then erased the flow arrows&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:15'&amp;gt;attached to the process post new area and move the box to a new position this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:25'&amp;gt;allows us to draw a new box well that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:34'&amp;gt;was a tremendous change in the way we felt about using computers I had a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:42'&amp;gt;chance to use that for half an hour in 1968 and felt like I was thinking my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:46'&amp;gt;hands right through the glass of the display and touching the information&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:51'&amp;gt;structures directly inside unlike Engelbart's system which I had called a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:55'&amp;gt;personal computer this to me was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:59'&amp;gt;intimate this is an intimate way of interacting and so for me and for a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:05'&amp;gt;bunch of other people in the 60s 1968&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:09'&amp;gt;was my year for thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:14'&amp;gt;possibility of there being three major ways of interacting with a computer of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:21'&amp;gt;three paradigms three frameworks for thinking about interaction and the thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:27'&amp;gt;that clinched it for me was seeing going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:32'&amp;gt;out and visiting Seymour's one of Seymour's first installations in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:38'&amp;gt;school watching them use the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:42'&amp;gt;the descendant of the great Walter turtle, cause Seymour had this terrific idea that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:47'&amp;gt;wouldn't it be great to let kids actually build the kinds of mechanisms&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:51'&amp;gt;that would animate a turtle around and they would learn a lot about their world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:56'&amp;gt;a lot about thinking about the world from from doing that and I've never&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:00'&amp;gt;recovered from that because once I saw that to me the computer was no longer a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:05'&amp;gt;vehicle in the nation at risk report the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:11'&amp;gt;recommendation is that every child in the US should have one semester of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:16'&amp;gt;computers in their senior year of high school that's their strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:22'&amp;gt;recommendation about computers and that's driver's ed that is treating the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:28'&amp;gt;computer like a vehicle it's not the cars aren't important it's that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:32'&amp;gt;aren't central the central things to us are the media the intermediaries with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:38'&amp;gt;how we work with the world and if you can get rid of that slide that'd be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:42'&amp;gt;great I think everybody has figured that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:48'&amp;gt;out by now thank you the that led to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:57'&amp;gt;thinking of a computer in a completely different way this is a cardboard model&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:01'&amp;gt;I made in 1968 just since become known&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:05'&amp;gt;as the dynabook and we actually loaded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:10'&amp;gt;this cardboard model up with a variety of lead pellets to try and find out how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:15'&amp;gt;heavy it could be before people would always take it with them not find an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:20'&amp;gt;excuse to leave it behind and turns out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:24'&amp;gt;that the weight that we determined has not yet been reached by any computer company so this machine is still a bit&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:31'&amp;gt;in the future but it expresses a different kind of relationship with the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:35'&amp;gt;machine and something that wants to start much earlier in the life of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:41'&amp;gt;human being and so one of the ways of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:47'&amp;gt;thinking of it is if we compare these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:53'&amp;gt;ways of looking at it we can say well where is the computer in the past it was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:58'&amp;gt;in the glasshouse today in personal computing it's on our desk and in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:04'&amp;gt;future it's going to be with us all the time in California will weave it into&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:09'&amp;gt;our t-shirts Nicholas said 10 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:15'&amp;gt;that will know in the future appears when our cufflinks committed communicate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:21'&amp;gt;with our watched by means of satellite&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:26'&amp;gt;it's when such hyperbole is not outrageous that you know a paradigm&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:31'&amp;gt;shift has actually happened and as an interesting analogy here to the history&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:37'&amp;gt;of publishing in 1400 AD there are three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:41'&amp;gt;hundred ninety two books in the Vatican Library one of the largest libraries in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:46'&amp;gt;Europe and in 1452 or thereabouts--&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:51'&amp;gt;Gutenberg printed his first Bible and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:55'&amp;gt;that Bible the 42 line Bible was as big as the hand-written manuscripts that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:02'&amp;gt;have been so laboriously copied by monks during the Middle Ages and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:07'&amp;gt;reason it was that big is that that was what books were if you look at pictures&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:14'&amp;gt;woodcuts or you visit the modern&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:18'&amp;gt;recreation of what a library was like then they didn't shelve the books most&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:23'&amp;gt;libraries back then had so few books that each book had its own reading table&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:28'&amp;gt;and the books were chained to it you look at this table table book with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:34'&amp;gt;chains the thing that comes to mind inescapably is a time-sharing bullpen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:40'&amp;gt;because these are institutionally owned items and Gutenberg didn't know what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:47'&amp;gt;else to do but to make them that size and much more interesting revolution&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:53'&amp;gt;happened a few years later when Aldus now has a company named after him Aldus&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:59'&amp;gt;Manutius who was a Venetian publisher did two remarkable things first he was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:05'&amp;gt;one of the major driving forces behind publishing things other than&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:09'&amp;gt;Bibles and he isn't he and his sons over the next century published 40,000&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:15'&amp;gt;different books most of them from gathering up Greek and Roman writings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:21'&amp;gt;spreading them all over Europe he did one other thing that will forever endear&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:25'&amp;gt;himself to me he decided that book should be this big and he decided they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:31'&amp;gt;should be this big because that was the size that saddle bags were in Venice in the 1490s in other words Aldus realized&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:39'&amp;gt;something very important and that is the books could now be lost and because they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:46'&amp;gt;could now be lost they could now be taken with they now could go out and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:51'&amp;gt;become a mass medium now again we're in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:55'&amp;gt;this interesting stage because we're not in a place where r we're willing to have our computers be lost watches their $10&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:04'&amp;gt;swatch watches or something like that willing to have them be lost maybe a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:09'&amp;gt;pocket calculator it's not a tragedy if it gets lost paper and pencil it's not a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:13'&amp;gt;tragedy but still with our multi-thousand dollar computers sitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:19'&amp;gt;on our desks we're actually still in the Gutenberg era and the interesting thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:24'&amp;gt;about history is that nothing that happened between Gutenberg and Aldus&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:28'&amp;gt;counted none of those behavior patterns&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:32'&amp;gt;had anything to do with what happened in the post Aldus area as we went into the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:36'&amp;gt;16th century so drawing curves as a way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:40'&amp;gt;of predicting the computer doesn't work very well when you're in these interesting transition periods well&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:45'&amp;gt;another way of looking at these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:50'&amp;gt;paradigms is to ask what kinds of information do we use letter and numbers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:55'&amp;gt;with institutional computing fonts and graphics on modern personal computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:01'&amp;gt;and as Nicholas likes the show with his imploding his teething rings for the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:07'&amp;gt;media lab as he likes to call them that it's going to be all media coming together because the computer is a meta&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:12'&amp;gt;media its content is all media all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:16'&amp;gt;intermediaries that one is pretty much of a no-brainer but it's amazing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:20'&amp;gt;how long it has taken for that to even that simple idea to sink in how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:26'&amp;gt;print impact printing big laser printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:30'&amp;gt;personal laser printers with personal computing and no printing as we move on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:37'&amp;gt;into the next ten years because the information is going to be too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:41'&amp;gt;interesting to destroy by printing it out right now is an index of how paltry&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:48'&amp;gt;our use of the computer is that we can actually print it out and feel good about it we actually haven't heard&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:54'&amp;gt;anything because our information for the most part is not in dimensionally&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:59'&amp;gt;intertwined it's not in the form of a dynamic simulation it's not any of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:04'&amp;gt;things that the computer is really about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:08'&amp;gt;field of interaction feels like line editing on institutional computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:15'&amp;gt;layout on computers like the Macintosh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:19'&amp;gt;moving things around but in the new&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:28'&amp;gt;paradigm it's going to feel more like conducting because we're going to move from passive information to active&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:34'&amp;gt;information we're going to move from objects to agents and so it's going to be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:38'&amp;gt;a little bit more like summoning forth lots of assistance at different times&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:43'&amp;gt;and checking out what their goals are and our they're checking out what our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:48'&amp;gt;goals are and and so forth so each one of these is a completely different way of thinking about it and one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:54'&amp;gt;of thinking about the differentiation between the institutional and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:00'&amp;gt;personal here is that even when graphical interfaces were done in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:04'&amp;gt;60s for the most part all interfaces were thought of their main task was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:09'&amp;gt;accessed to function so this notion that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:13'&amp;gt;inside the computer is sort of something like a big nuclear reactor or a power station there's all that function and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:19'&amp;gt;what we need to have is a way of getting to each of these pieces of function will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:23'&amp;gt;map them into control keys and and double control meta y keys and that way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:29'&amp;gt;of thinking about things and the revolution that made the second&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:35'&amp;gt;paradigm the personal computer paradigm is going from that stance to realizing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:40'&amp;gt;that the main job of the user interface is to make the user aware of what the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:44'&amp;gt;possibilities are in other words the user interface now goes from being&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:49'&amp;gt;control of function to a learning environment and of course I should&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:56'&amp;gt;mention that the the main job of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:00'&amp;gt;intimate computer user interface is to do a lot of learning itself so we go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:05'&amp;gt;from no learning or learning of the most back-breaking kind to making it easier&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:12'&amp;gt;for the user to learn and then finally we want the system to learn how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:17'&amp;gt;give commands we have to remember everything and type see and point where we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:23'&amp;gt;are now and in the future is going to be asked and gesture because the computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:28'&amp;gt;is going to be watching us not us just watching it what kind of languages do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:33'&amp;gt;program it in weekly modular data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:37'&amp;gt;structured procedures cobol one of the surest predictions that we can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:42'&amp;gt;about the future is that 10 years from now there will still be a lot of COBOL programmers this personal computing way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:54'&amp;gt;of doing things is pretty much object-oriented after right far fewer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:59'&amp;gt;lines of code and there's a new kind of programming that people are starting to do called agent oriented programming and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:07'&amp;gt;one way of thinking about all of these paradigms is to compare them with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:11'&amp;gt;architecture of taking a civilization like the Greeks whose main way of making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:18'&amp;gt;big buildings was post and lintel pilot block box like that and you get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:24'&amp;gt;buildings about this size and if you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:28'&amp;gt;want to make a building a lot bigger and let in more light this architecture doesn't work you have to change to a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:33'&amp;gt;different kind of architecture like the gothic arch and if you do that you can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:38'&amp;gt;buildings much larger with about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:43'&amp;gt;same amount of material and when they say just about somebody he doesn't have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:49'&amp;gt;enough bricks to make a wall that might not be a slam because you might have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:57'&amp;gt;enough bricks to make an arch he's got enough bricks to make an arch she's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:01'&amp;gt;lot better off than people who only have enough bricks to make walls and of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:06'&amp;gt;course the big change in the last several hundred years is going from structures that just push against each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:11'&amp;gt;other to this notion of the higher&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:15'&amp;gt;strength of materials under tension if you get materials that you can tense as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:20'&amp;gt;well as compressed you can make structures like geodesic domes that will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:25'&amp;gt;fit over all of the cathedrals that have ever been made in the world and these are completely separate ways of thinking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:31'&amp;gt;about things and one of the answers to the question that's the title of my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:35'&amp;gt;lecture is what is the next computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:39'&amp;gt;revolution going to be like well it's going to be technologically it's going to be like what I just told you that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:44'&amp;gt;we're going to intimate machines they'll always be networked there will be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:49'&amp;gt;information utilities the systems will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:53'&amp;gt;learn and so forth now for many people this is big news but in fact if you go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:58'&amp;gt;back in the history of computer science you find people like Marvin Minsky and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:03'&amp;gt;John McCarthy writing papers in the late 50s and early 60s about this this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:09'&amp;gt;happens to be not just the fifth anniversary of the media lab but it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:14'&amp;gt;also the 20th anniversary of Nicholas's book called the architecture machine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:18'&amp;gt;which is all about this third way of looking at things now for my standpoint&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:24'&amp;gt;since I am not particularly enamored of technology this is a very incomplete&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:30'&amp;gt;answer and I would like to try and go to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:34'&amp;gt;a different way of thinking about things that involves people much more strongly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:40'&amp;gt;and to do that we have to have some sense&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:45'&amp;gt;of how people's minds work this is for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:49'&amp;gt;many years and in engineering is where the rubber met the sky because engineers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:56'&amp;gt;tend to like controllable elements and people aren't all that controllable and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:01'&amp;gt;as a behavioral mechanism we are exasperating and so there's been a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:07'&amp;gt;tendency of actually trying to get people to be more like machines rather&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:11'&amp;gt;than the other way around and give you an example of why this is difficult to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:16'&amp;gt;deal with take a look at one of my favorite pictures here and what you see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:24'&amp;gt;here let's pretend we're in school because actually we are in school we're in a university let me give you an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:30'&amp;gt;English sentence about this picture what we've done with this picture is to take&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:35'&amp;gt;a picture of a young girl extracted her eyes and mouth turn them upside down and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:41'&amp;gt;put them back into the picture and then turn the entire picture upside down that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:46'&amp;gt;sound reasonable to everybody okay so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:50'&amp;gt;having said that you should be completely prepared than for what it looks like right side up I'm going to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:58'&amp;gt;turn this back because I've discovered nobody will listen to me when it's on the other way so this is one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:09'&amp;gt;flaws of trying to give lectures in English because a nation is actually not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:16'&amp;gt;convertible except outside of the human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:22'&amp;gt;domain within the human domain we actually have different parts of our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:26'&amp;gt;brain that respond the things in different ways and this is one of the reasons why McDonald's doesn't run print&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:31'&amp;gt;ads saying if you eat a McDonald's hamburger you'll become a better looking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:35'&amp;gt;person because in English it's absurd so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:39'&amp;gt;instead what they do is to run an ad showing pictures of really good-looking people eating McDonald's hamburgers and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:44'&amp;gt;a different part of your mind takes that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:48'&amp;gt;information and makes a different kind of inference the kind of inference that the ad people want you in fact we have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:54'&amp;gt;part of our mind that thinks things are more true if they rhyme so if I were to say to you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:00'&amp;gt;a big mac and fries will slender your thighs sound more convincing the whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:10'&amp;gt;idea here is that as people started to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:15'&amp;gt;suspect about starting about a hundred years ago with Freud Piaget Brunner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:21'&amp;gt;Minsky and Papert that what we don't have inside of our head is the oneness a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:29'&amp;gt;vast beautiful seamless fabric of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:33'&amp;gt;mentality but instead what we have is something much more like a patchwork quilt and in fact the patchwork quilt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:38'&amp;gt;has little mechanisms that pop us from one part of the quilt to another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:43'&amp;gt;whenever we get too close to one of the boundaries and it's you have to do things like this to show that there is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:48'&amp;gt;an actual patchwork quilt there so we have this idea of multiple mentalities&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:55'&amp;gt;and Piaget was one of the first to study&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:00'&amp;gt;the very different ways that children have of dealing with the world as they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:05'&amp;gt;move through stages of development early in a child's life an object is to grab&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:10'&amp;gt;it a hole is to dig it thinking is doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:14'&amp;gt;in many ways later on the child is more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:18'&amp;gt;visually centered child says there's more water in the tall glass when you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:23'&amp;gt;pour from the squat class the tall one because it looks that way and then&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:28'&amp;gt;finally it around 11 or 12 there's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:32'&amp;gt;facts and logic stage where logical operations are carried out and the child&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:38'&amp;gt;can make deductions based on facts like there can't be more water because where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:42'&amp;gt;would it go where would it come from so forth now of course at least this was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:48'&amp;gt;true in 11 and 12 year old Swiss French kids in America there's a lot of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:53'&amp;gt;evidence that American kids never get to this facts and logic stage&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:01'&amp;gt;now Brunner in the 50s and 60s redid&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:07'&amp;gt;some of Piaget's experiments but he added some twists so he took the water pouring&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:11'&amp;gt;experiment and after the kids said there's more water in the tall glass&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:16'&amp;gt;Brunner put a cardboard so the kid couldn't see the tall glass anymore and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:20'&amp;gt;the kid would change his mind back say oh there can't be more and then Brunner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:24'&amp;gt;would take whip Brunner would take the cardboard away and the kid would say oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:29'&amp;gt;but look there's more water Brunner would put the cardboard back and the kid would&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:33'&amp;gt;change his mind again so if you have any six-year-olds you'd like to torment and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:40'&amp;gt;what Brunner was in his way was getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:45'&amp;gt;closer to this idea of multiple mentalities as well that it isn't just a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:53'&amp;gt;metamorphosis like a caterpillar into a butterfly which is pretty much the way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:57'&amp;gt;Piaget thought of it but actually different modules being able to deal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:02'&amp;gt;with it within different ways and a change in dominance to express the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:06'&amp;gt;piaget expression now there are many things that you can do with this suppose&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:11'&amp;gt;you wanted to design a user interface for a computer that was like a tool and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:16'&amp;gt;we have to think about what each of these mentalities actually does so an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:21'&amp;gt;example the body-centered one is the one that knows where we are in space we can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:25'&amp;gt;close our eyes and touch our nose when in touch our hands behind our back if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:30'&amp;gt;you blind us we can still orient ourselves but if we aren't as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:34'&amp;gt;unfortunate enough to suffer a brain lesion that takes part of a limb out of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:39'&amp;gt;our body map then even though it's physically attached to us it's like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:43'&amp;gt;somebody else's so this orienting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:47'&amp;gt;centering groundedness is something that the body mentality brings to us the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:53'&amp;gt;visually sent mentality is wonderfully&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:58'&amp;gt;adept at dealing with various kinds of tricks for instance if we were to put a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:02'&amp;gt;hundred images of animals on a wall you'd be able to find the elephant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:07'&amp;gt;almost four times as fast as you could the word elephant if the images were&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:12'&amp;gt;replaced words now let me try and experiment this I realize that this is a very academic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:17'&amp;gt;body here but let me ask how many people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:21'&amp;gt;here watch television be honest okay how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:26'&amp;gt;many people flip channels all right how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:32'&amp;gt;many people have ever flipped a channel randomly into a movie they haven't seen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:37'&amp;gt;for 18 years how long did it take you to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:41'&amp;gt;recognize that you'd seen that movie before how long yeah somewhere between a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:48'&amp;gt;half a second and a couple of seconds think about what that meant 18 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:53'&amp;gt;you saw a movie you didn't know you're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:57'&amp;gt;going to be tested on it you randomly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:03'&amp;gt;without any preparation pop into the middle of it and all of a sudden in 30&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:10'&amp;gt;frames or so of seeing that movie you suddenly recognize what it is think of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:15'&amp;gt;what that means in the context of your entire life most people can remember&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:19'&amp;gt;what's going to happen next if you stop the movie after they've recognized that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:23'&amp;gt;they know what the next scene is going to be so that is a mentality that begged&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:29'&amp;gt;to be exploited and what it says is that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:33'&amp;gt;we should always be able to present about a hundred things in the visual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:37'&amp;gt;field because the user can be aware of them subliminally and if we present them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:42'&amp;gt;in recognizable scenes the user can store hundreds thousands millions of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:47'&amp;gt;different scenes and remember that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:51'&amp;gt;were there before then finally the symbolically centered mentality is much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:55'&amp;gt;more interested in changing things so if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:59'&amp;gt;its biggest problem is finding the right context because it is not a context&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:04'&amp;gt;chooser so if your visual mentality work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:08'&amp;gt;the way your symbolic one the first thing you opened your eyes and saw in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:12'&amp;gt;the morning would be what you'd be staring at several hours later that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:16'&amp;gt;doesn't work so well so we have a grounding mentality we have a flitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:21'&amp;gt;around mentality that's aware of lots of things and we have one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:25'&amp;gt;likes to make chains and somehow we should be able to put all of those things together here's one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:31'&amp;gt;whoops sorry can you turn that off please that's the end of the slides we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:40'&amp;gt;want to be able to put these things together and if we do we'll find&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:44'&amp;gt;ourselves fitting much more closely to the way human mentalities work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:06'&amp;gt;so this is a 22 month old little girl and she has never lived in a world not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:13'&amp;gt;densely populated by Macintoshes her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:18'&amp;gt;mother is my accountant both her mother and father work at home each of them has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:22'&amp;gt;a mac this is back five years ago in 1985 and when I found out the little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:27'&amp;gt;girl was interested in computers I gave&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:31'&amp;gt;her an apple to which she rejected she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:39'&amp;gt;wanted what her folks had now I have to warn you hear that not to be impressed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:44'&amp;gt;because this is not her first time on the machine she's been using the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:49'&amp;gt;computer for about six months so she's actually a fairly experienced user and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:56'&amp;gt;long time ago we designed this user interface for children but never any of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:03'&amp;gt;this young so it's really interesting to see a child used the machine that was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:08'&amp;gt;actually designed for them and so here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:12'&amp;gt;she's using the visible menus of mac paint and I saw it I thought all right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:18'&amp;gt;this is impressed i've i've never seen a child this young is this machine before but ok I it should work but then what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:25'&amp;gt;happened next really amazed me she wants a fresh sheet of paper so she goes to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:30'&amp;gt;the closed box on the window she saves her old drawing with a pop-up and she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:37'&amp;gt;goes to the pulldown to get a new one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:48'&amp;gt;well that was pretty and that was a home movie made by her father and we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:54'&amp;gt;about another 10 hours of testing this child on various Macintosh applications&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:00'&amp;gt;and we discovered it across applications she was about seventy percent literate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:06'&amp;gt;that is she could take a really complicated application like aldus pagemaker a desktop publishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:10'&amp;gt;application started up make marks and it print the marks out save the marks away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:16'&amp;gt;get the marks back about seventy percent of the things that Macintosh users&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:21'&amp;gt;expect from application to application she in her horizon already by age 22&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:30'&amp;gt;months okay so that answers one question&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:35'&amp;gt;about this notion a computer illiteracy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:39'&amp;gt;one when we're talking about situations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:43'&amp;gt;like literacy and illiteracy they don't really obtain when the object in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:48'&amp;gt;question is a professional that we don't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:52'&amp;gt;have a term called healtharcy and ill-healtharcy because medicine is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:58'&amp;gt;profession there wasn't a term called literacy and illiteracy back in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:02'&amp;gt;Middle Ages when writing was a profession as soon as you spread it out to the public you start getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:07'&amp;gt;interested in these notions of can people access things made for them by&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:11'&amp;gt;others that's like reading but what about the more important thing can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:15'&amp;gt;people make things that are like the things that other people make so here's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:20'&amp;gt;an example of something that we did about 15 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:33'&amp;gt;and this is the logo turtle with a different architecture and it's a little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:41'&amp;gt;application like Mac draw object oriented illustration system designed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:47'&amp;gt;and built by 12 year old girl so this is an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:51'&amp;gt;end-user program not a program that you'd buy in a store for ninety-nine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:55'&amp;gt;dollars from egghead software has lots of features you can change size and move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:00'&amp;gt;things around because of the change in architecture of going from normal data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:08'&amp;gt;structure and procedure programming to object-oriented programming the amount&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:12'&amp;gt;of code she had the right to do this application was only about a page long so this is not a large program and one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:18'&amp;gt;of the things that you have to do when you're working with any kind of novice user is make sure the programs they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:23'&amp;gt;write are not terribly long well so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:27'&amp;gt;was an attempt to get kids and users to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:31'&amp;gt;be both able to access and able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:36'&amp;gt;generate the same kinds of things that we're going to run on their paradigm of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:40'&amp;gt;computing but now we have a new paradigm of computing it's going to involve&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:44'&amp;gt;agents and artificial intelligence so a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:48'&amp;gt;few years ago I got interested in the idea of trying to set up a design a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:56'&amp;gt;system that would allow children to do artificial intelligence kind of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:00'&amp;gt;programming in other words they would be making things now much less like robots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:05'&amp;gt;and much more like the gray Walter turtle things that mimic life in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:12'&amp;gt;number of different ways I like to show you a bit of that project this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:16'&amp;gt;is done in a rather large scale we have an entire school it has now 375 children&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:22'&amp;gt;12 teachers and we've been working there for about five years and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:28'&amp;gt;things that we found is that technology is not something that you can put in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:33'&amp;gt;like raisins in a plum pudding there's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:37'&amp;gt;all this other stuff is the entire life of the child that you have to consider&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:41'&amp;gt;and the framework of the school we're lucky to find a terrific school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:46'&amp;gt;to Los Angeles bussing school so it's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:50'&amp;gt;public school and the children are all shapes sizes colors Creed's ethnic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:56'&amp;gt;backgrounds bussed in most of them for more than an hour to get to the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:00'&amp;gt;those of demographers paradise and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:04'&amp;gt;found it very interesting to introduce ideas into the school in a gradual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:09'&amp;gt;fashion I'd like to show you some of those&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:39'&amp;gt;so that the kids are all kinds of kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:44'&amp;gt;and one of the things they've done here is to tear up part of their asphalt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:50'&amp;gt;playground and build a garden this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:54'&amp;gt;garden was actually designed by the children you'll see a little bit you'll get an idea of how children could design&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:59'&amp;gt;something like this in in just a minute&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:05'&amp;gt;and because we're studying animals as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:09'&amp;gt;well as plants they have a pond that has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:13'&amp;gt;all kinds of life forms and the children actually built this garden themselves&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:21'&amp;gt;now I'm not going to explain to you what's going on here see if you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:26'&amp;gt;imagine what it is now I'll tell you in a bit what are they doing with these&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:31'&amp;gt;balloons well what they were doing is designing a city and one of the reasons&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:37'&amp;gt;we do some of the design work with balloons is because urban renewal is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:42'&amp;gt;really easy the idea of to know the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:50'&amp;gt;world one must construct it because is strongly tied into designing a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:56'&amp;gt;programming environment for children because what we wanted to do is not so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:01'&amp;gt;much experience things that other people have set up to be more like experiencing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:07'&amp;gt;a television program or maybe an interactive video disc we want them to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:12'&amp;gt;actually make the simulations themselves because it's in making the simulations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:17'&amp;gt;that the active design is most powerful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:22'&amp;gt;now next few minutes I'm going to show you three large-scale projects that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:29'&amp;gt;we've been doing at the school one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:33'&amp;gt;the things we tried to do here was to both challenge the kids and to go much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:39'&amp;gt;deeper than they ordinarily are asked to go by the state educational board this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:47'&amp;gt;first one is a year-long project in city building and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:52'&amp;gt;the kids that participate in it our third and fourth graders so there are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:56'&amp;gt;seven and eight and nine years old in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:00'&amp;gt;this project starts in September and runs through the entire year and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:04'&amp;gt;will give you an idea of it I think this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:11'&amp;gt;is all almost all no no mrs. hansal tool&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:15'&amp;gt;I know but they still are everything explored of it everybody say I know but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:20'&amp;gt;they're already something you should make something is already Salinas joris&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:26'&amp;gt;the penis is already something every single after everything this is only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:31'&amp;gt;styrofoam nobody lady out of something I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:35'&amp;gt;know every as late as something accident&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:39'&amp;gt;from a balloon doesn't mean we don't have a design knowledge now to make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:44'&amp;gt;buildings exactly like they would have to make it a hundred years we're making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:48'&amp;gt;models ideas for what buildings could be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:52'&amp;gt;like in a hundred years we don't have the materials we're going to happen 100 years I did red stripes right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:37'&amp;gt;okay did you get that color name red red&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:03'&amp;gt;what do you belviq i'm doing a factory&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:35'&amp;gt;wait do it again and stay here and do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:40'&amp;gt;the character park you'll be the building y'all be the building yes why&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:45'&amp;gt;on the prison and he's the building these the buildings okay welcome to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:59'&amp;gt;fantasy mall we have lots of stuff the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:20'&amp;gt;building collapsed he was trying to see the moon and there nothing collapsed my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:27'&amp;gt;apartment building and on the top is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:31'&amp;gt;swimming pool never got this is a cold day in rainier so you can have an indoor&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:36'&amp;gt;central and it's a hot you open it up and you can I here down here tomorrow&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:14'&amp;gt;he'll be our future city is opening as you can see i'll transfer k our monorail&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:20'&amp;gt;has just been strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:24'&amp;gt;and all the buildings are beginning to look like buildings all the buildings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:30'&amp;gt;are being checked and painting now our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:34'&amp;gt;he cannot pick up the site husband useful because of the monorail and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:39'&amp;gt;transportation we now have these things on our site everybody that wants bad air&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:47'&amp;gt;transportation land on your site must cabinet right Iggy foxes out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:52'&amp;gt;Commissioner tova cats design this whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:57'&amp;gt;monorail see what household monorail and monorail station the Commissioner of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:03'&amp;gt;lands who doesn't exhaust you all for helping us with sidewalks these are my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:09'&amp;gt;sidewalks my bold earthquake tested and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:17'&amp;gt;alarming teleporting man he puts ebook&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:22'&amp;gt;paper towel rolls on our site static patella to have it be a teleporting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:27'&amp;gt;station their cities he's getting to look like a real City try getting to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:31'&amp;gt;look like Judy Landers on the monorail calvada getting to Los Angeles cuz of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:36'&amp;gt;the help crowd is starting today less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:40'&amp;gt;crowded than it was when we were making our study models&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:46'&amp;gt;I level or I level 1 inch tall but will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:58'&amp;gt;question building so that's a very okay&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:10'&amp;gt;as see more I'm sure will echo when when you actually go into a school and start&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:15'&amp;gt;working with the kids the first reaction is one of shock because the enormity of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:23'&amp;gt;the experience the amount of energy the amount of body learning that the kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:28'&amp;gt;need to do completely dominates all the things that you wanted to do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:32'&amp;gt;computers and the first thing you realize when you actually go into school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:36'&amp;gt;and do this stuff for real is that you better worry about curriculum far&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:42'&amp;gt;outside the media that you're going to use because there's so many different&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:47'&amp;gt;dimensions and this is a project in which most of the things that are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:51'&amp;gt;available on computers now are of almost no use the kids do a little bit of work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:56'&amp;gt;with Macintoshes in doing this but 99%&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:01'&amp;gt;of it is this huge experience with doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:05'&amp;gt;things with their hands and their bodies and crawling over the thing and so forth&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:09'&amp;gt;so one of the objectives in this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:13'&amp;gt;was to develop I don't want to say the word peach but develop every child as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:18'&amp;gt;designer and it takes about three years&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:22'&amp;gt;to get a curriculum like this self-sustaining so people who put try to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:27'&amp;gt;put curriculum in a school and measure it after the first year are making a big&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:31'&amp;gt;mistake takes about three years to get something like this going and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:35'&amp;gt;self-sustaining now another thing we started about four years ago was to develop every child in the school as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:40'&amp;gt;musician you may see some commonality&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:45'&amp;gt;between those two ideas because music is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:49'&amp;gt;another one of these things that has lots of things interacting with itself&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:53'&amp;gt;part of it is in the interest and what each individual thing is doing and part&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:57'&amp;gt;of the interest is and how they interact we want the kids to be able to think about their world in those terms and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:03'&amp;gt;we did each year we put on a musical&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:08'&amp;gt;this year it was pirates of penzance and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:13'&amp;gt;this was the best one that we've ever ever had i have a few excerpts of it to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:18'&amp;gt;give you an idea the the oldest child in this is 11 the youngest child in it is 6&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:23'&amp;gt;was completely voluntary the pool of children we had to work with for this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:27'&amp;gt;was about 150 children 120 of those 150&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:31'&amp;gt;possible volunteered and appeared in the show they insisted i'm doing the entire&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:37'&amp;gt;Pirates of Penzance line for line we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:41'&amp;gt;started off with one that was broken down they constantly wanted more we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:45'&amp;gt;wanted to go back they insisted in singing in four-part harmony where it was called for this is a perfect example&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:50'&amp;gt;of something that the kids worked like dogs for four months on and put on a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:56'&amp;gt;fantastic show one of the best theatrical presentations I've ever been to hear some of excerpts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:08'&amp;gt;fishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:30'&amp;gt;what I know what is it I met along and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:34'&amp;gt;revelry but I can talk site I'm now the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:38'&amp;gt;run home from a shadowy one such affairs are sorties and surprises I more wary ax&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:45'&amp;gt;and when it opens Leslie what is meant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:49'&amp;gt;by common their progress has been made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:54'&amp;gt;it modern gunnery on the object another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:59'&amp;gt;in a nunnery in short one of smattering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:04'&amp;gt;of elemental strategy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:41'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:16'&amp;gt;Oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:28'&amp;gt;I'm telling a Terry story but it doesn't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:00'&amp;gt;although our darker rear sometimes involves the crime of stealing squealing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:13'&amp;gt;although my stripe we're always sorry to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:18'&amp;gt;me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:34'&amp;gt;haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:53'&amp;gt;you may go Liberty our pirate rules protecting and kind of remembers our van&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:59'&amp;gt;we do unless you are you x is as useful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:07'&amp;gt;things to be an orphan boy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:13'&amp;gt;oh happy days&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:18'&amp;gt;oh happy day&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:32'&amp;gt;oh happy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:37'&amp;gt;me I you haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:42'&amp;gt;bball&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:50'&amp;gt;so Joe Johnson said about thinking on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:54'&amp;gt;its hind legs well but one is amazed to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:58'&amp;gt;see it done at all and the trick in doing these kinds of things with kids is to get beyond that stage the only way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:03'&amp;gt;you can do it is by having something like music being a part of the child's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:08'&amp;gt;life all the way through their experience this is the first year in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:12'&amp;gt;which we all the children in it had been part of this enrichment now that's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:18'&amp;gt;second way of dealing with complexity let me show you the third way and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:22'&amp;gt;is because the computer some good and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:27'&amp;gt;here are we studying animals and we try and get the children to program not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:32'&amp;gt;robots but things that are much more biologically acceptable&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:56'&amp;gt;now you might wonder where are the computers in this classroom well one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:01'&amp;gt;the problems with these computers is that they're bulky so we took every&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:05'&amp;gt;horizontal surfaces in the entire school out and replace them with tables that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:09'&amp;gt;have Macintoshes under them so there are hundreds of Macintoshes in the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:14'&amp;gt;but they're all underneath the surfaces so the teachers don't want to move them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:19'&amp;gt;out of the classroom the teachers don't want to shove them around to the side they're just part of the normal working&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:24'&amp;gt;environment of the school and they're on all the time no computer classrooms no&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:28'&amp;gt;shoved against the wall&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:53'&amp;gt;guys these are some animations we did a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:57'&amp;gt;few years ago and HyperCard just as an idea of what things might look like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:01'&amp;gt;eventually there's no intelligence behind these models hey guys i am going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:08'&amp;gt;for a swim in the scene&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:25'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:33'&amp;gt;if you're asking for every player has agent needs food and the whale come up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:38'&amp;gt;the way I also have some Asian food all right let me tell you why because when&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:45'&amp;gt;the agent looks in his world what we're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:49'&amp;gt;seeing here is a they have seminars where they talk over different problem&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:54'&amp;gt;solving strategies the teacher this particular teacher happens to like to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:58'&amp;gt;solve problems and she likes to discuss them with the kids then the kids have to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:03'&amp;gt;go off and figure it out for themselves it doesn't look at himself it looks at&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:07'&amp;gt;the world beyond him so that's why it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:11'&amp;gt;only looks at those players who have food but it doesn't count himself but if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:18'&amp;gt;he asked for every player in the universe it would include himself and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:25'&amp;gt;this is kind of important for you to think about because when he when they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:30'&amp;gt;have to start giving birth to eat to themselves so they won't die off they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:36'&amp;gt;have to be able to count everything in the universe why Dean Cain&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:45'&amp;gt;50 count how many there are like if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:49'&amp;gt;there was only one left in was himself competative journalist and then he left&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:53'&amp;gt;bar and then he got true protein what's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:58'&amp;gt;my friend it was a whale who lived to know Jay just off the Pacific coast it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:03'&amp;gt;is the time of year when the whales migrate down to Mexico to me and to give&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:08'&amp;gt;birth to their babies who were conceived the year before I do that you don't want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:20'&amp;gt;emotion thank you okay go to the top&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:45'&amp;gt;works with those two on and I move away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:58'&amp;gt;now here's a more complicated one these these models use the Minsky and Papert&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:02'&amp;gt;Society of mind architecture applied in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:07'&amp;gt;a language for children that was developed in part here at the Media Lab by Mike Travers one of the graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:14'&amp;gt;students here's a more complicated one the clownfish in the lower left is just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:19'&amp;gt;going about its business feeding one of the things that they do is to find a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:23'&amp;gt;favorite see an enemy and acclimate to it that's what it's doing now they spend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:28'&amp;gt;a little more time in the monks to poison of the enemy and gradually get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:33'&amp;gt;immune to it so that they can use it as a place to hide when some predator comes&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:40'&amp;gt;a lot the shark right now is quite a distance away and it doesn't notice the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:45'&amp;gt;clownfish and the clownfish doesn't notice it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:53'&amp;gt;here's some more acclamation closer into the tentacles this time&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:09'&amp;gt;now this lucky clownfish is been doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:13'&amp;gt;it often enough so it is actually acclimated to the anenih me so when the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:19'&amp;gt;shark sees it and starts pursuing its&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:28'&amp;gt;able to run back to the enemy and the shark can only get so close to the enemy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:32'&amp;gt;report backs off but of course it wants&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:37'&amp;gt;to come back again&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:46'&amp;gt;so computers are media to think with as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:50'&amp;gt;Seymour said so eloquently a long time ago in Nicholas's book 20 years ago he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:56'&amp;gt;said he dedicated it to the first machine who can appreciate the gesture&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:02'&amp;gt;and I think he meant not the gesture like this but the gesture of having a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:06'&amp;gt;book dedicated to it he also said in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:11'&amp;gt;preface of it that it was all beginnings in no end well I think that's the perfect definition of a research lab a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:16'&amp;gt;my answer to the question of what is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:21'&amp;gt;next computer revolution it's the one in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:25'&amp;gt;which happens in the context of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:29'&amp;gt;whole person and in the whole person's world that it's not just something that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:33'&amp;gt;we apply in isolation to solve small problems but it's one that like media&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:37'&amp;gt;surrounds us as we've tried to do with the children thank you very much and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:42'&amp;gt;happy 5th birthday ok&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='4308'&amp;gt;you &amp;lt;/subtitle&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrSteve</name></author>	</entry>

	<entry>
		<id>http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=986</id>
		<title>Alan Kay at MIT Media Lab 5th Anniversary Event (1990)</title>
		<link rel="alternate" type="text/html" href="http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=986"/>
				<updated>2017-12-31T06:00:01Z</updated>
		
		<summary type="html">&lt;p&gt;MrSteve: &lt;/p&gt;
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&amp;lt;subtitle id='00:00:00'&amp;gt; never know what Nicholas was going to say actually the turned out that the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:08'&amp;gt;bearnaise on the hot dog didn't sell well if I remember we're no longer on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:13'&amp;gt;that board anniversaries get people to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:22'&amp;gt;think of other anniversaries there lots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:26'&amp;gt;of them happening this year one of them is the 50th anniversary of Fantasia and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:33'&amp;gt;Fantasia I think for many of us in this audience and at MIT and elsewhere was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:40'&amp;gt;something we grew up on as a kind of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:44'&amp;gt;dream of bringing our ideas to life and a lot of us saw the computer is a way of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:50'&amp;gt;more quickly with more depth more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:54'&amp;gt;dimension more meaning to be able to project ideas that we had within within&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:00'&amp;gt;ourselves into this magic new medium and have them come to life just as the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:07'&amp;gt;disney people did with great art but much more laboriously many years ago I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:12'&amp;gt;think a good way to start this this lecture is to think 40 years ago not 50&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:19'&amp;gt;the 40 years ago was the when two very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:26'&amp;gt;diverse very at opposite poles machines&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:31'&amp;gt;were introduced to the to the world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:35'&amp;gt;one of them of course was the UNIVAC one the first commercial digital computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:42'&amp;gt;thing that a digital computer its people's minds it had whirling tape&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:47'&amp;gt;drives the first whirling tape drives and it predicted an election not long&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:53'&amp;gt;after that on television and so it became in the public's mind what a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:59'&amp;gt;computer was all about now in the other&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:05'&amp;gt;machine that was at the farthest pole of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:09'&amp;gt;thinking from the univac one also came about 19&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:13'&amp;gt;50 and I actually spent quite a bit with some assistance this summer trying to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:18'&amp;gt;find some film footage of it because I was sure that some must exist and after&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:24'&amp;gt;much scurrying around in England then looking at old newsreels and so forth we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:29'&amp;gt;finally found what i think is the earliest footage of this machine which I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:33'&amp;gt;think symbolizes the transition from the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:38'&amp;gt;UNIVAC 1 to what's going to happen over the next 10 years and i think i need the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:42'&amp;gt;the slides off because i'm going to show some video thank you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:59'&amp;gt;in a simple Ville on the outskirts of Bristol lives Dr. Grey Walter a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:04'&amp;gt;neurologist who makes robots as a hobby they are small and he doesn't dress them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:09'&amp;gt;up to look like men he calls them tortoises and so cunningly have their&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:13'&amp;gt;insides being designed that they respond to the stimuli of light and touch in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:18'&amp;gt;completely lifelike manner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:38'&amp;gt;this model is named Elsie and she sees out of a photoelectric cell which&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:43'&amp;gt;rotates above her body when light strikes the cell driving and steering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:48'&amp;gt;mechanism sends her hurrying towards it if she brushes against any object in her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:52'&amp;gt;path contacts are operated that turn the steering away and so automatically she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:58'&amp;gt;takes avoiding action&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:34'&amp;gt;Mrs. Walters pet his Elma, Elsie's brother in the darker vest he works in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:39'&amp;gt;exactly the same way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:49'&amp;gt;Dr. Walter says that his electronic toys work exactly as though they have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:53'&amp;gt;simple two cell nervous system and that with more cells they will be able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:58'&amp;gt;do many more tricks already Elsie has one up on Elmer when her batteries begin to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:03'&amp;gt;fail she automatically runs home to her kennel but charging up and in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:07'&amp;gt;consequence can live a much gayer life&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:17'&amp;gt;so I officially present this footage to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:21'&amp;gt;Nicholas Seymour Papert and Marvin Minsky for it means something to each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:27'&amp;gt;one of this this is the original tortoise that inspired the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:33'&amp;gt;and it also inspired a lot of early work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:37'&amp;gt;in artificial intelligence and what's interesting about the way the last 40&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:41'&amp;gt;years have transpired is that digital computers have taken over but in fact&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:46'&amp;gt;where things are going now are much more towards the kinds of control systems&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:53'&amp;gt;kinds of what you might call wet mentalities that device like the great&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:00'&amp;gt;Walter turtle has well the biggest&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:04'&amp;gt;problem with with computers is that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:09'&amp;gt;were larger than than human scale and the mechanisms we have in our mind for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:14'&amp;gt;dealing with things are larger than human scale are those of religions so of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:18'&amp;gt;course we had a priesthood and special&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:22'&amp;gt;time special rituals all of that stuff and a lot of what has happened in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:27'&amp;gt;last 40 years has been to try and find ways to bring the machine into human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:32'&amp;gt;scale without losing any of its promise&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:36'&amp;gt;what I'd like to do is give you a couple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:40'&amp;gt;of ways that I think about this stuff and one of them is thinking in general&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:46'&amp;gt;terms about the way humans have extended themselves over the last several hundred&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:52'&amp;gt;thousand years and of course the first one that we think of is that we extend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:56'&amp;gt;ourselves through tools levers screwdrivers wheels and so forth less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:03'&amp;gt;often we think of language and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:07'&amp;gt;mathematics as tools but they also are ways of creating objects for things that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:15'&amp;gt;we want to deal with and we manipulate them and all of these tools allow us to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:21'&amp;gt;extend various of our senses and for a long time we thought of the computer as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:26'&amp;gt;a kind of a tool and one of the ways that we've grappled with it is to try and make it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:30'&amp;gt;act more like the kinds of tools that were used to now less often thought of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:35'&amp;gt;extension is one that was identified many years ago by mumford who said for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:42'&amp;gt;most of the history of human beings most of the machines that we've built have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:47'&amp;gt;had other humans as moving parts he called these mega machines and societies&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:52'&amp;gt;groups an organization like this the media lab all of these are a consequence&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:57'&amp;gt;of our ability to take on other people's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:02'&amp;gt;goals our interest in taking on people's goals and our interest in getting people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:06'&amp;gt;to take on our goals of course agents&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:10'&amp;gt;can take on a goal and can manipulate tools to carry out our wishes while&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:14'&amp;gt;we're doing things but more importantly an agent can deal with other agents and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:20'&amp;gt;I think of the the M word here for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:24'&amp;gt;agents as being management so to me a tool is something that we look at and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:29'&amp;gt;manipulate and an agent is something that looks at us and we manage the agent&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:35'&amp;gt;and of course the mainframes were neither and so the struggle was started&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:41'&amp;gt;in the 1950s in 1962 try and find a way of bringing this into some sort of human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:46'&amp;gt;scale now I like to show you a couple of early efforts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:04'&amp;gt;here's a picture that could have been taken in somebody's office here at MIT&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:08'&amp;gt;but actually it was taken in 1965 this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:15'&amp;gt;is Douglas Engelbart sitting at his&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:20'&amp;gt;first version of a what you might call not a personal computer but personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:25'&amp;gt;computing he has a mouse he has a black on white 19 inch screen and here's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:32'&amp;gt;kind of media that he dealt back sat&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:44'&amp;gt;exactly branch on me and let me look just that low and I see it oh I can say&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:51'&amp;gt;I'd like to see one line only I can see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:55'&amp;gt;but there's another thing I can do theres a route I said i have here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:04'&amp;gt;so here I'm it i'll need a different pictures of you so here's what i do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:09'&amp;gt;a picture drawing capability here so slight and lamp if i start from work and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:13'&amp;gt;here's the route i seem to have to go to pick up all the materials and that's my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:17'&amp;gt;plan for getting home tonight but if I want to I can say the library what am I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:22'&amp;gt;supposed to pick up there I can just point to that you know oh I see overdue&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:27'&amp;gt;books and all while there was a statement there with that name go back what if I once my supposed to pick up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:32'&amp;gt;the drugstore hmm I see you interesting all right market can do things if I want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:40'&amp;gt;to just say I'd like to interchange projects and can materials bingo and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:46'&amp;gt;they're all numbered right if I care to look interchanging them very quickly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:50'&amp;gt;cans are going to get interchange with products they do it and all gets me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:56'&amp;gt;numbered so that's a very tool based way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:01'&amp;gt;of thinking about things you're indicating things on the screen moving&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:05'&amp;gt;them around Engelbart was one of the of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:09'&amp;gt;a number of people in the 50s and 60s that realize that although you could&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:13'&amp;gt;drop a computer and break it just like you can drop a book into a fire and burn&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:19'&amp;gt;it that the contents of the computer or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:23'&amp;gt;of the book can be a story or a description of things that can't exist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:28'&amp;gt;physically in the world you can have a story in a book about a place that has an inverse cube law doesn't seem to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:33'&amp;gt;exist in in this world the computer can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:37'&amp;gt;add more dimensions than this world has to a way of looking at data and so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:41'&amp;gt;if you have a 15 dimensional space of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:46'&amp;gt;interesting things the computer can give you 16 dimensions and bring all of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:50'&amp;gt;interesting points together at one one place and that led to a number of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:55'&amp;gt;different ways of thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:00'&amp;gt;computer Engelbart's metaphor was the computer as a vehicle he thought of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:06'&amp;gt;big mainframes as being like railroads that were owned by institutions and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:11'&amp;gt;institutions decided when you could use them and decided what you could use them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:15'&amp;gt;for and Engelbart wanted to be Henry Ford he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:19'&amp;gt;wanted everybody to have their own vehicle used to say phrases like we need&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:24'&amp;gt;to deal with thought vectors and concept space I don't think he knew what that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:28'&amp;gt;meant we certainly didn't but it sounded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:32'&amp;gt;great and it gave rise to this notion that in order to bring the computer down&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:38'&amp;gt;into our world we have to have some way of interacting with it in a closer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:44'&amp;gt;fashion and so the the urge was to bring the computer cycles closer to the user&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:50'&amp;gt;and that's what gave rise to machines like this and this is one that I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:54'&amp;gt;designed it's a picture of it on its own display back in the late 60s and it even&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:03'&amp;gt;had a user interface on it although back&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:07'&amp;gt;then there's a wonderful phrase about user interface user interfaces was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:12'&amp;gt;called it's when the flesh hits the steel and that phrase is very much about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:20'&amp;gt;because there's really no notion of there being an intermediary between you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:25'&amp;gt;and the hardness of the machine and this this machine have multiple windows and a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:31'&amp;gt;number of other ideas on it but it was a little bit like trying to make an apple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:36'&amp;gt;pie from random ingredients found in the kitchen you don't have any apples so you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:41'&amp;gt;decide to use bananas you don't have any flour so you grind up Cheerios and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:47'&amp;gt;forth I randomly substituting for all of the ingredients in a typical pie you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:51'&amp;gt;make something but in this case this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:55'&amp;gt;turned out to be a bit of a mess only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:59'&amp;gt;graduate students liked it sort of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:03'&amp;gt;kiss of death for any computer system&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:09'&amp;gt;reason of course as graduate students are going through a rite of passage when they're trying to prove how smart they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:14'&amp;gt;are and how many amazing things that they can remember and so they turn out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:18'&amp;gt;to be pretty much the world's worst user interface design right I was a graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:22'&amp;gt;student when I designed this so I'm speaking with authority now right about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:28'&amp;gt;the same time that this was going on there is a whole different way of looking at interaction and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:35'&amp;gt;ways that I used to illustrate that is some film footage taken at rand&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:40'&amp;gt;corporation on a system that they made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:44'&amp;gt;for Rand economists and other non computer types The Economist's of course&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:51'&amp;gt;are that group of people that if you lay them end to end they still won't be able&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:55'&amp;gt;to reach a conclusion and the Economist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:00'&amp;gt;didn't even like to type they like to write things on legal pads and they said&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:06'&amp;gt;the RAM people can't you do something about that so here's an example of something that was adapted from some&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:13'&amp;gt;early work here at MIT by Marvin Minsky and war entitlement to do a system that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:20'&amp;gt;would interpret gestures as expressed on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:24'&amp;gt;a data tablet so here's what that looks like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:38'&amp;gt;first we erase a flow arrow then move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:42'&amp;gt;the connector out of the way so that we may draw a box in its place the printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:51'&amp;gt;in the box is being new commentary only in this case the box is slightly too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:57'&amp;gt;large so we may change its size where modern day window control came from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:01'&amp;gt;literally then dry flow from the connector to the box attached a decision&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:08'&amp;gt;element to the box and dry flow from it to scan we then erased the flow arrows&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:15'&amp;gt;attached to the process post new area and move the box to a new position this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:25'&amp;gt;allows us to draw a new box well that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:34'&amp;gt;was a tremendous change in the way we felt about using computers I had a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:42'&amp;gt;chance to use that for half an hour in 1968 and felt like I was thinking my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:46'&amp;gt;hands right through the glass of the display and touching the information&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:51'&amp;gt;structures directly inside unlike Engelbart's system which I had called a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:55'&amp;gt;personal computer this to me was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:59'&amp;gt;intimate this is an intimate way of interacting and so for me and for a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:05'&amp;gt;bunch of other people in the 60s 1968&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:09'&amp;gt;was my year for thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:14'&amp;gt;possibility of there being three major ways of interacting with a computer of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:21'&amp;gt;three paradigms three frameworks for thinking about interaction and the thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:27'&amp;gt;that clinched it for me was seeing going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:32'&amp;gt;out and visiting Seymour's one of Seymour's first installations in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:38'&amp;gt;school watching them use the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:42'&amp;gt;the descendant of the great Walter turtle, cause Seymour had this terrific idea that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:47'&amp;gt;wouldn't it be great to let kids actually build the kinds of mechanisms&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:51'&amp;gt;that would animate a turtle around and they would learn a lot about their world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:56'&amp;gt;a lot about thinking about the world from from doing that and I've never&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:00'&amp;gt;recovered from that because once I saw that to me the computer was no longer a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:05'&amp;gt;vehicle in the nation at risk report the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:11'&amp;gt;recommendation is that every child in the US should have one semester of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:16'&amp;gt;computers in their senior year of high school that's their strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:22'&amp;gt;recommendation about computers and that's driver's ed that is treating the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:28'&amp;gt;computer like a vehicle it's not the cars aren't important it's that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:32'&amp;gt;aren't central the central things to us are the media the intermediaries with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:38'&amp;gt;how we work with the world and if you can get rid of that slide that'd be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:42'&amp;gt;great I think everybody has figured that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:48'&amp;gt;out by now thank you the that led to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:57'&amp;gt;thinking of a computer in a completely different way this is a cardboard model&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:01'&amp;gt;I made in 1968 just since become known&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:05'&amp;gt;as the dynabook and we actually loaded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:10'&amp;gt;this cardboard model up with a variety of lead pellets to try and find out how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:15'&amp;gt;heavy it could be before people would always take it with them not find an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:20'&amp;gt;excuse to leave it behind and turns out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:24'&amp;gt;that the weight that we determined has not yet been reached by any computer company so this machine is still a bit&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:31'&amp;gt;in the future but it expresses a different kind of relationship with the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:35'&amp;gt;machine and something that wants to start much earlier in the life of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:41'&amp;gt;human being and so one of the ways of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:47'&amp;gt;thinking of it is if we compare these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:53'&amp;gt;ways of looking at it we can say well where is the computer in the past it was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:58'&amp;gt;in the glasshouse today in personal computing it's on our desk and in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:04'&amp;gt;future it's going to be with us all the time in California will weave it into&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:09'&amp;gt;our t-shirts Nicholas said 10 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:15'&amp;gt;that will know in the future appears when our cufflinks committed communicate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:21'&amp;gt;with our watched by means of satellite&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:26'&amp;gt;it's when such hyperbole is not outrageous that you know a paradigm&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:31'&amp;gt;shift has actually happened and as an interesting analogy here to the history&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:37'&amp;gt;of publishing in 1400 AD there are three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:41'&amp;gt;hundred ninety two books in the Vatican Library one of the largest libraries in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:46'&amp;gt;Europe and in 1452 or thereabouts--&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:51'&amp;gt;Gutenberg printed his first Bible and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:55'&amp;gt;that Bible the 42 line Bible was as big as the hand-written manuscripts that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:02'&amp;gt;have been so laboriously copied by monks during the Middle Ages and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:07'&amp;gt;reason it was that big is that that was what books were if you look at pictures&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:14'&amp;gt;woodcuts or you visit the modern&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:18'&amp;gt;recreation of what a library was like then they didn't shelve the books most&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:23'&amp;gt;libraries back then had so few books that each book had its own reading table&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:28'&amp;gt;and the books were chained to it you look at this table table book with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:34'&amp;gt;chains the thing that comes to mind inescapably is a time-sharing bullpen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:40'&amp;gt;because these are institutionally owned items and Gutenberg didn't know what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:47'&amp;gt;else to do but to make them that size and much more interesting revolution&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:53'&amp;gt;happened a few years later when Aldus now has a company named after him Aldus&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:59'&amp;gt;Manutius who was a Venetian publisher did two remarkable things first he was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:05'&amp;gt;one of the major driving forces behind publishing things other than&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:09'&amp;gt;Bibles and he isn't he and his sons over the next century published 40,000&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:15'&amp;gt;different books most of them from gathering up Greek and Roman writings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:21'&amp;gt;spreading them all over Europe he did one other thing that will forever endear&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:25'&amp;gt;himself to me he decided that book should be this big and he decided they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:31'&amp;gt;should be this big because that was the size that saddle bags were in Venice in the 1490s in other words Aldus realized&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:39'&amp;gt;something very important and that is the books could now be lost and because they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:46'&amp;gt;could now be lost they could now be taken with they now could go out and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:51'&amp;gt;become a mass medium now again we're in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:55'&amp;gt;this interesting stage because we're not in a place where r we're willing to have our computers be lost watches their $10&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:04'&amp;gt;swatch watches or something like that willing to have them be lost maybe a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:09'&amp;gt;pocket calculator it's not a tragedy if it gets lost paper and pencil it's not a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:13'&amp;gt;tragedy but still with our multi-thousand dollar computers sitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:19'&amp;gt;on our desks we're actually still in the Gutenberg era and the interesting thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:24'&amp;gt;about history is that nothing that happened between Gutenberg and Aldus&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:28'&amp;gt;counted none of those behavior patterns&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:32'&amp;gt;had anything to do with what happened in the post Aldus area as we went into the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:36'&amp;gt;16th century so drawing curves as a way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:40'&amp;gt;of predicting the computer doesn't work very well when you're in these interesting transition periods well&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:45'&amp;gt;another way of looking at these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:50'&amp;gt;paradigms is to ask what kinds of information do we use letter and numbers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:55'&amp;gt;with institutional computing fonts and graphics on modern personal computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:01'&amp;gt;and as Nicholas likes the show with his imploding his teething rings for the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:07'&amp;gt;media lab as he likes to call them that it's going to be all media coming together because the computer is a meta&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:12'&amp;gt;media its content is all media all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:16'&amp;gt;intermediaries that one is pretty much of a no-brainer but it's amazing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:20'&amp;gt;how long it has taken for that to even that simple idea to sink in how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:26'&amp;gt;print impact printing big laser printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:30'&amp;gt;personal laser printers with personal computing and no printing as we move on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:37'&amp;gt;into the next ten years because the information is going to be too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:41'&amp;gt;interesting to destroy by printing it out right now is an index of how paltry&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:48'&amp;gt;our use of the computer is that we can actually print it out and feel good about it we actually haven't heard&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:54'&amp;gt;anything because our information for the most part is not in dimensionally&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:59'&amp;gt;intertwined it's not in the form of a dynamic simulation it's not any of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:04'&amp;gt;things that the computer is really about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:08'&amp;gt;field of interaction feels like line editing on institutional computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:15'&amp;gt;layout on computers like the Macintosh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:19'&amp;gt;moving things around but in the new&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:28'&amp;gt;paradigm it's going to feel more like conducting because we're going to move from passive information to active&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:34'&amp;gt;information we're going to move from objects to agents and so it's going to be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:38'&amp;gt;a little bit more like summoning forth lots of assistance at different times&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:43'&amp;gt;and checking out what their goals are and our they're checking out what our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:48'&amp;gt;goals are and and so forth so each one of these is a completely different way of thinking about it and one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:54'&amp;gt;of thinking about the differentiation between the institutional and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:00'&amp;gt;personal here is that even when graphical interfaces were done in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:04'&amp;gt;60s for the most part all interfaces were thought of their main task was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:09'&amp;gt;accessed to function so this notion that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:13'&amp;gt;inside the computer is sort of something like a big nuclear reactor or a power station there's all that function and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:19'&amp;gt;what we need to have is a way of getting to each of these pieces of function will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:23'&amp;gt;map them into control keys and and double control meta y keys and that way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:29'&amp;gt;of thinking about things and the revolution that made the second&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:35'&amp;gt;paradigm the personal computer paradigm is going from that stance to realizing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:40'&amp;gt;that the main job of the user interface is to make the user aware of what the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:44'&amp;gt;possibilities are in other words the user interface now goes from being&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:49'&amp;gt;control of function to a learning environment and of course I should&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:56'&amp;gt;mention that the the main job of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:00'&amp;gt;intimate computer user interface is to do a lot of learning itself so we go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:05'&amp;gt;from no learning or learning of the most back-breaking kind to making it easier&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:12'&amp;gt;for the user to learn and then finally we want the system to learn how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:17'&amp;gt;give commands we have to remember everything and type see and point where we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:23'&amp;gt;are now and in the future is going to be asked and gesture because the computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:28'&amp;gt;is going to be watching us not us just watching it what kind of languages do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:33'&amp;gt;program it in weekly modular data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:37'&amp;gt;structured procedures cobol one of the surest predictions that we can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:42'&amp;gt;about the future is that 10 years from now there will still be a lot of COBOL programmers this personal computing way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:54'&amp;gt;of doing things is pretty much object-oriented after right far fewer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:59'&amp;gt;lines of code and there's a new kind of programming that people are starting to do called agent oriented programming and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:07'&amp;gt;one way of thinking about all of these paradigms is to compare them with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:11'&amp;gt;architecture of taking a civilization like the Greeks whose main way of making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:18'&amp;gt;big buildings was post and lintel pilot block box like that and you get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:24'&amp;gt;buildings about this size and if you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:28'&amp;gt;want to make a building a lot bigger and let in more light this architecture doesn't work you have to change to a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:33'&amp;gt;different kind of architecture like the gothic arch and if you do that you can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:38'&amp;gt;buildings much larger with about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:43'&amp;gt;same amount of material and when they say just about somebody he doesn't have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:49'&amp;gt;enough bricks to make a wall that might not be a slam because you might have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:57'&amp;gt;enough bricks to make an arch he's got enough bricks to make an arch she's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:01'&amp;gt;lot better off than people who only have enough bricks to make walls and of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:06'&amp;gt;course the big change in the last several hundred years is going from structures that just push against each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:11'&amp;gt;other to this notion of the higher&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:15'&amp;gt;strength of materials under tension if you get materials that you can tense as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:20'&amp;gt;well as compressed you can make structures like geodesic domes that will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:25'&amp;gt;fit over all of the cathedrals that have ever been made in the world and these are completely separate ways of thinking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:31'&amp;gt;about things and one of the answers to the question that's the title of my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:35'&amp;gt;lecture is what is the next computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:39'&amp;gt;revolution going to be like well it's going to be technologically it's going to be like what I just told you that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:44'&amp;gt;we're going to intimate machines they'll always be networked there will be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:49'&amp;gt;information utilities the systems will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:53'&amp;gt;learn and so forth now for many people this is big news but in fact if you go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:58'&amp;gt;back in the history of computer science you find people like Marvin Minsky and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:03'&amp;gt;John McCarthy writing papers in the late 50s and early 60s about this this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:09'&amp;gt;happens to be not just the fifth anniversary of the media lab but it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:14'&amp;gt;also the 20th anniversary of Nicholas's book called the architecture machine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:18'&amp;gt;which is all about this third way of looking at things now for my standpoint&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:24'&amp;gt;since I am not particularly enamored of technology this is a very incomplete&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:30'&amp;gt;answer and I would like to try and go to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:34'&amp;gt;a different way of thinking about things that involves people much more strongly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:40'&amp;gt;and to do that we have to have some sense&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:45'&amp;gt;of how people's minds work this is for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:49'&amp;gt;many years and in engineering is where the rubber met the sky because engineers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:56'&amp;gt;tend to like controllable elements and people aren't all that controllable and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:01'&amp;gt;as a behavioral mechanism we are exasperating and so there's been a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:07'&amp;gt;tendency of actually trying to get people to be more like machines rather&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:11'&amp;gt;than the other way around and give you an example of why this is difficult to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:16'&amp;gt;deal with take a look at one of my favorite pictures here and what you see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:24'&amp;gt;here let's pretend we're in school because actually we are in school we're in a university let me give you an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:30'&amp;gt;English sentence about this picture what we've done with this picture is to take&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:35'&amp;gt;a picture of a young girl extracted her eyes and mouth turn them upside down and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:41'&amp;gt;put them back into the picture and then turn the entire picture upside down that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:46'&amp;gt;sound reasonable to everybody okay so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:50'&amp;gt;having said that you should be completely prepared than for what it looks like right side up I'm going to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:58'&amp;gt;turn this back because I've discovered nobody will listen to me when it's on the other way so this is one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:09'&amp;gt;flaws of trying to give lectures in English because a nation is actually not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:16'&amp;gt;convertible except outside of the human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:22'&amp;gt;domain within the human domain we actually have different parts of our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:26'&amp;gt;brain that respond the things in different ways and this is one of the reasons why McDonald's doesn't run print&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:31'&amp;gt;ads saying if you eat a McDonald's hamburger you'll become a better looking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:35'&amp;gt;person because in English it's absurd so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:39'&amp;gt;instead what they do is to run an ad showing pictures of really good-looking people eating McDonald's hamburgers and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:44'&amp;gt;a different part of your mind takes that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:48'&amp;gt;information and makes a different kind of inference the kind of inference that the ad people want you in fact we have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:54'&amp;gt;part of our mind that thinks things are more true if they rhyme so if I were to say to you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:00'&amp;gt;a big mac and fries will slender your thighs sound more convincing the whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:10'&amp;gt;idea here is that as people started to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:15'&amp;gt;suspect about starting about a hundred years ago with Freud Piaget Brunner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:21'&amp;gt;Minsky and Papert that what we don't have inside of our head is the oneness a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:29'&amp;gt;vast beautiful seamless fabric of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:33'&amp;gt;mentality but instead what we have is something much more like a patchwork quilt and in fact the patchwork quilt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:38'&amp;gt;has little mechanisms that pop us from one part of the quilt to another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:43'&amp;gt;whenever we get too close to one of the boundaries and it's you have to do things like this to show that there is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:48'&amp;gt;an actual patchwork quilt there so we have this idea of multiple mentalities&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:55'&amp;gt;and Piaget was one of the first to study&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:00'&amp;gt;the very different ways that children have of dealing with the world as they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:05'&amp;gt;move through stages of development early in a child's life an object is to grab&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:10'&amp;gt;it a hole is to dig it thinking is doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:14'&amp;gt;in many ways later on the child is more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:18'&amp;gt;visually centered child says there's more water in the tall glass when you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:23'&amp;gt;pour from the squat class the tall one because it looks that way and then&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:28'&amp;gt;finally it around 11 or 12 there's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:32'&amp;gt;facts and logic stage where logical operations are carried out and the child&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:38'&amp;gt;can make deductions based on facts like there can't be more water because where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:42'&amp;gt;would it go where would it come from so forth now of course at least this was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:48'&amp;gt;true in 11 and 12 year old Swiss French kids in America there's a lot of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:53'&amp;gt;evidence that American kids never get to this facts and logic stage&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:01'&amp;gt;now Brunner in the 50s and 60s redid&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:07'&amp;gt;some of Piaget's experiments but he added some twists so he took the water pouring&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:11'&amp;gt;experiment and after the kids said there's more water in the tall glass&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:16'&amp;gt;Brunner put a cardboard so the kid couldn't see the tall glass anymore and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:20'&amp;gt;the kid would change his mind back say oh there can't be more and then Brunner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:24'&amp;gt;would take whip Brunner would take the cardboard away and the kid would say oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:29'&amp;gt;but look there's more water Brunner would put the cardboard back and the kid would&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:33'&amp;gt;change his mind again so if you have any six-year-olds you'd like to torment and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:40'&amp;gt;what Brunner was in his way was getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:45'&amp;gt;closer to this idea of multiple mentalities as well that it isn't just a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:53'&amp;gt;metamorphosis like a caterpillar into a butterfly which is pretty much the way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:57'&amp;gt;Piaget thought of it but actually different modules being able to deal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:02'&amp;gt;with it within different ways and a change in dominance to express the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:06'&amp;gt;piaget expression now there are many things that you can do with this suppose&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:11'&amp;gt;you wanted to design a user interface for a computer that was like a tool and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:16'&amp;gt;we have to think about what each of these mentalities actually does so an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:21'&amp;gt;example the body-centered one is the one that knows where we are in space we can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:25'&amp;gt;close our eyes and touch our nose when in touch our hands behind our back if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:30'&amp;gt;you blind us we can still orient ourselves but if we aren't as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:34'&amp;gt;unfortunate enough to suffer a brain lesion that takes part of a limb out of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:39'&amp;gt;our body map then even though it's physically attached to us it's like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:43'&amp;gt;somebody else's so this orienting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:47'&amp;gt;centering groundedness is something that the body mentality brings to us the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:53'&amp;gt;visually sent mentality is wonderfully&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:58'&amp;gt;adept at dealing with various kinds of tricks for instance if we were to put a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:02'&amp;gt;hundred images of animals on a wall you'd be able to find the elephant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:07'&amp;gt;almost four times as fast as you could the word elephant if the images were&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:12'&amp;gt;replaced words now let me try and experiment this I realize that this is a very academic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:17'&amp;gt;body here but let me ask how many people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:21'&amp;gt;here watch television be honest okay how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:26'&amp;gt;many people flip channels all right how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:32'&amp;gt;many people have ever flipped a channel randomly into a movie they haven't seen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:37'&amp;gt;for 18 years how long did it take you to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:41'&amp;gt;recognize that you'd seen that movie before how long yeah somewhere between a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:48'&amp;gt;half a second and a couple of seconds think about what that meant 18 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:53'&amp;gt;you saw a movie you didn't know you're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:57'&amp;gt;going to be tested on it you randomly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:03'&amp;gt;without any preparation pop into the middle of it and all of a sudden in 30&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:10'&amp;gt;frames or so of seeing that movie you suddenly recognize what it is think of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:15'&amp;gt;what that means in the context of your entire life most people can remember&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:19'&amp;gt;what's going to happen next if you stop the movie after they've recognized that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:23'&amp;gt;they know what the next scene is going to be so that is a mentality that begged&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:29'&amp;gt;to be exploited and what it says is that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:33'&amp;gt;we should always be able to present about a hundred things in the visual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:37'&amp;gt;field because the user can be aware of them subliminally and if we present them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:42'&amp;gt;in recognizable scenes the user can store hundreds thousands millions of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:47'&amp;gt;different scenes and remember that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:51'&amp;gt;were there before then finally the symbolically centered mentality is much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:55'&amp;gt;more interested in changing things so if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:59'&amp;gt;its biggest problem is finding the right context because it is not a context&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:04'&amp;gt;chooser so if your visual mentality work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:08'&amp;gt;the way your symbolic one the first thing you opened your eyes and saw in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:12'&amp;gt;the morning would be what you'd be staring at several hours later that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:16'&amp;gt;doesn't work so well so we have a grounding mentality we have a flitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:21'&amp;gt;around mentality that's aware of lots of things and we have one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:25'&amp;gt;likes to make chains and somehow we should be able to put all of those things together here's one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:31'&amp;gt;whoops sorry can you turn that off please that's the end of the slides we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:40'&amp;gt;want to be able to put these things together and if we do we'll find&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:44'&amp;gt;ourselves fitting much more closely to the way human mentalities work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:06'&amp;gt;so this is a 22 month old little girl and she has never lived in a world not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:13'&amp;gt;densely populated by Macintoshes her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:18'&amp;gt;mother is my accountant both her mother and father work at home each of them has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:22'&amp;gt;a mac this is back five years ago in 1985 and when I found out the little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:27'&amp;gt;girl was interested in computers I gave&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:31'&amp;gt;her an apple to which she rejected she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:39'&amp;gt;wanted what her folks had now I have to warn you hear that not to be impressed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:44'&amp;gt;because this is not her first time on the machine she's been using the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:49'&amp;gt;computer for about six months so she's actually a fairly experienced user and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:56'&amp;gt;long time ago we designed this user interface for children but never any of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:03'&amp;gt;this young so it's really interesting to see a child used the machine that was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:08'&amp;gt;actually designed for them and so here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:12'&amp;gt;she's using the visible menus of mac paint and I saw it I thought all right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:18'&amp;gt;this is impressed i've i've never seen a child this young is this machine before but ok I it should work but then what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:25'&amp;gt;happened next really amazed me she wants a fresh sheet of paper so she goes to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:30'&amp;gt;the closed box on the window she saves her old drawing with a pop-up and she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:37'&amp;gt;goes to the pulldown to get a new one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:48'&amp;gt;well that was pretty and that was a home movie made by her father and we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:54'&amp;gt;about another 10 hours of testing this child on various Macintosh applications&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:00'&amp;gt;and we discovered it across applications she was about seventy percent literate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:06'&amp;gt;that is she could take a really complicated application like aldus pagemaker a desktop publishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:10'&amp;gt;application started up make marks and it print the marks out save the marks away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:16'&amp;gt;get the marks back about seventy percent of the things that Macintosh users&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:21'&amp;gt;expect from application to application she in her horizon already by age 22&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:30'&amp;gt;months okay so that answers one question&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:35'&amp;gt;about this notion a computer illiteracy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:39'&amp;gt;one when we're talking about situations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:43'&amp;gt;like literacy and illiteracy they don't really obtain when the object in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:48'&amp;gt;question is a professional that we don't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:52'&amp;gt;have a term called healtharcy and ill-healtharcy because medicine is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:58'&amp;gt;profession there wasn't a term called literacy and illiteracy back in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:02'&amp;gt;Middle Ages when writing was a profession as soon as you spread it out to the public you start getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:07'&amp;gt;interested in these notions of can people access things made for them by&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:11'&amp;gt;others that's like reading but what about the more important thing can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:15'&amp;gt;people make things that are like the things that other people make so here's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:20'&amp;gt;an example of something that we did about 15 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:33'&amp;gt;and this is the logo turtle with a different architecture and it's a little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:41'&amp;gt;application like Mac draw object oriented illustration system designed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:47'&amp;gt;and built by 12 year old girl so this is an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:51'&amp;gt;end-user program not a program that you'd buy in a store for ninety-nine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:55'&amp;gt;dollars from egghead software has lots of features you can change size and move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:00'&amp;gt;things around because of the change in architecture of going from normal data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:08'&amp;gt;structure and procedure programming to object-oriented programming the amount&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:12'&amp;gt;of code she had the right to do this application was only about a page long so this is not a large program and one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:18'&amp;gt;of the things that you have to do when you're working with any kind of novice user is make sure the programs they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:23'&amp;gt;write are not terribly long well so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:27'&amp;gt;was an attempt to get kids and users to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:31'&amp;gt;be both able to access and able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:36'&amp;gt;generate the same kinds of things that we're going to run on their paradigm of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:40'&amp;gt;computing but now we have a new paradigm of computing it's going to involve&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:44'&amp;gt;agents and artificial intelligence so a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:48'&amp;gt;few years ago I got interested in the idea of trying to set up a design a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:56'&amp;gt;system that would allow children to do artificial intelligence kind of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:00'&amp;gt;programming in other words they would be making things now much less like robots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:05'&amp;gt;and much more like the gray Walter turtle things that mimic life in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:12'&amp;gt;number of different ways I like to show you a bit of that project this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:16'&amp;gt;is done in a rather large scale we have an entire school it has now 375 children&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:22'&amp;gt;12 teachers and we've been working there for about five years and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:28'&amp;gt;things that we found is that technology is not something that you can put in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:33'&amp;gt;like raisins in a plum pudding there's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:37'&amp;gt;all this other stuff is the entire life of the child that you have to consider&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:41'&amp;gt;and the framework of the school we're lucky to find a terrific school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:46'&amp;gt;to Los Angeles bussing school so it's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:50'&amp;gt;public school and the children are all shapes sizes colors Creed's ethnic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:56'&amp;gt;backgrounds bussed in most of them for more than an hour to get to the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:00'&amp;gt;those of demographers paradise and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:04'&amp;gt;found it very interesting to introduce ideas into the school in a gradual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:09'&amp;gt;fashion I'd like to show you some of those&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:39'&amp;gt;so that the kids are all kinds of kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:44'&amp;gt;and one of the things they've done here is to tear up part of their asphalt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:50'&amp;gt;playground and build a garden this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:54'&amp;gt;garden was actually designed by the children you'll see a little bit you'll get an idea of how children could design&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:59'&amp;gt;something like this in in just a minute&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:05'&amp;gt;and because we're studying animals as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:09'&amp;gt;well as plants they have a pond that has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:13'&amp;gt;all kinds of life forms and the children actually built this garden themselves&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:21'&amp;gt;now I'm not going to explain to you what's going on here see if you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:26'&amp;gt;imagine what it is now I'll tell you in a bit what are they doing with these&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:31'&amp;gt;balloons well what they were doing is designing a city and one of the reasons&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:37'&amp;gt;we do some of the design work with balloons is because urban renewal is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:42'&amp;gt;really easy the idea of to know the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:50'&amp;gt;world one was constructed because is strongly tied into designing a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:56'&amp;gt;programming environment for children because what we wanted to do is not so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:01'&amp;gt;much experience things that other people have set up to be more like experiencing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:07'&amp;gt;a television program or maybe an interactive video disc we want them to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:12'&amp;gt;actually make the simulations themselves because it's in making the simulations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:17'&amp;gt;that the active design is most powerful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:22'&amp;gt;now next few minutes I'm going to show you three large-scale projects that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:29'&amp;gt;we've been doing at the school one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:33'&amp;gt;the things we tried to do here was to both challenge the kids and to go much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:39'&amp;gt;deeper than they ordinarily are asked to go by the state educational board this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:47'&amp;gt;first one is a year-long project in city building and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:52'&amp;gt;the kids that participate in it our third and fourth graders so there are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:56'&amp;gt;seven and eight and nine years old in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:00'&amp;gt;this project starts in September and runs through the entire year and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:04'&amp;gt;will give you an idea of it I think this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:11'&amp;gt;is all almost all no no mrs. hansal tool&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:15'&amp;gt;I know but they still are everything explored of it everybody say I know but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:20'&amp;gt;they're already something you should make something is already Salinas joris&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:26'&amp;gt;the penis is already something every single after everything this is only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:31'&amp;gt;styrofoam nobody lady out of something I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:35'&amp;gt;know every as late as something accident&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:39'&amp;gt;from a balloon doesn't mean we don't have a design knowledge now to make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:44'&amp;gt;buildings exactly like they would have to make it a hundred years we're making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:48'&amp;gt;models ideas for what buildings could be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:52'&amp;gt;like in a hundred years we don't have the materials we're going to happen 100 years I did red stripes right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:37'&amp;gt;okay did you get that color name red red&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:03'&amp;gt;what do you belviq i'm doing a factory&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:35'&amp;gt;wait do it again and stay here and do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:40'&amp;gt;the character park you'll be the building y'all be the building yes why&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:45'&amp;gt;on the prison and he's the building these the buildings okay welcome to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:59'&amp;gt;fantasy mall we have lots of stuff the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:20'&amp;gt;building collapsed he was trying to see the moon and there nothing collapsed my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:27'&amp;gt;apartment building and on the top is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:31'&amp;gt;swimming pool never got this is a cold day in rainier so you can have an indoor&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:36'&amp;gt;central and it's a hot you open it up and you can I here down here tomorrow&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:14'&amp;gt;he'll be our future city is opening as you can see i'll transfer k our monorail&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:20'&amp;gt;has just been strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:24'&amp;gt;and all the buildings are beginning to look like buildings all the buildings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:30'&amp;gt;are being checked and painting now our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:34'&amp;gt;he cannot pick up the site husband useful because of the monorail and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:39'&amp;gt;transportation we now have these things on our site everybody that wants bad air&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:47'&amp;gt;transportation land on your site must cabinet right Iggy foxes out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:52'&amp;gt;Commissioner tova cats design this whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:57'&amp;gt;monorail see what household monorail and monorail station the Commissioner of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:03'&amp;gt;lands who doesn't exhaust you all for helping us with sidewalks these are my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:09'&amp;gt;sidewalks my bold earthquake tested and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:17'&amp;gt;alarming teleporting man he puts ebook&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:22'&amp;gt;paper towel rolls on our site static patella to have it be a teleporting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:27'&amp;gt;station their cities he's getting to look like a real City try getting to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:31'&amp;gt;look like Judy Landers on the monorail calvada getting to Los Angeles cuz of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:36'&amp;gt;the help crowd is starting today less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:40'&amp;gt;crowded than it was when we were making our study models&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:46'&amp;gt;I level or I level 1 inch tall but will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:58'&amp;gt;question building so that's a very okay&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:10'&amp;gt;as see more I'm sure will echo when when you actually go into a school and start&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:15'&amp;gt;working with the kids the first reaction is one of shock because the enormity of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:23'&amp;gt;the experience the amount of energy the amount of body learning that the kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:28'&amp;gt;need to do completely dominates all the things that you wanted to do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:32'&amp;gt;computers and the first thing you realize when you actually go into school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:36'&amp;gt;and do this stuff for real is that you better worry about curriculum far&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:42'&amp;gt;outside the media that you're going to use because there's so many different&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:47'&amp;gt;dimensions and this is a project in which most of the things that are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:51'&amp;gt;available on computers now are of almost no use the kids do a little bit of work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:56'&amp;gt;with Macintoshes in doing this but 99%&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:01'&amp;gt;of it is this huge experience with doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:05'&amp;gt;things with their hands and their bodies and crawling over the thing and so forth&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:09'&amp;gt;so one of the objectives in this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:13'&amp;gt;was to develop I don't want to say the word peach but develop every child as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:18'&amp;gt;designer and it takes about three years&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:22'&amp;gt;to get a curriculum like this self-sustaining so people who put try to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:27'&amp;gt;put curriculum in a school and measure it after the first year are making a big&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:31'&amp;gt;mistake takes about three years to get something like this going and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:35'&amp;gt;self-sustaining now another thing we started about four years ago was to develop every child in the school as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:40'&amp;gt;musician you may see some commonality&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:45'&amp;gt;between those two ideas because music is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:49'&amp;gt;another one of these things that has lots of things interacting with itself&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:53'&amp;gt;part of it is in the interest and what each individual thing is doing and part&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:57'&amp;gt;of the interest is and how they interact we want the kids to be able to think about their world in those terms and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:03'&amp;gt;we did each year we put on a musical&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:08'&amp;gt;this year it was pirates of penzance and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:13'&amp;gt;this was the best one that we've ever ever had i have a few excerpts of it to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:18'&amp;gt;give you an idea the the oldest child in this is 11 the youngest child in it is 6&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:23'&amp;gt;was completely voluntary the pool of children we had to work with for this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:27'&amp;gt;was about 150 children 120 of those 150&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:31'&amp;gt;possible volunteered and appeared in the show they insisted i'm doing the entire&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:37'&amp;gt;Pirates of Penzance line for line we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:41'&amp;gt;started off with one that was broken down they constantly wanted more we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:45'&amp;gt;wanted to go back they insisted in singing in four-part harmony where it was called for this is a perfect example&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:50'&amp;gt;of something that the kids worked like dogs for four months on and put on a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:56'&amp;gt;fantastic show one of the best theatrical presentations I've ever been to hear some of excerpts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:08'&amp;gt;fishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:30'&amp;gt;what I know what is it I met along and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:34'&amp;gt;revelry but I can talk site I'm now the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:38'&amp;gt;run home from a shadowy one such affairs are sorties and surprises I more wary ax&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:45'&amp;gt;and when it opens Leslie what is meant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:49'&amp;gt;by common their progress has been made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:54'&amp;gt;it modern gunnery on the object another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:59'&amp;gt;in a nunnery in short one of smattering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:04'&amp;gt;of elemental strategy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:41'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:16'&amp;gt;Oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:28'&amp;gt;I'm telling a Terry story but it doesn't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:00'&amp;gt;although our darker rear sometimes involves the crime of stealing squealing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:13'&amp;gt;although my stripe we're always sorry to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:18'&amp;gt;me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:34'&amp;gt;haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:53'&amp;gt;you may go Liberty our pirate rules protecting and kind of remembers our van&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:59'&amp;gt;we do unless you are you x is as useful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:07'&amp;gt;things to be an orphan boy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:13'&amp;gt;oh happy days&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:18'&amp;gt;oh happy day&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:32'&amp;gt;oh happy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:37'&amp;gt;me I you haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:42'&amp;gt;bball&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:50'&amp;gt;so Joe Johnson said about thinking on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:54'&amp;gt;its hind legs well but one is amazed to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:58'&amp;gt;see it done at all and the trick in doing these kinds of things with kids is to get beyond that stage the only way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:03'&amp;gt;you can do it is by having something like music being a part of the child's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:08'&amp;gt;life all the way through their experience this is the first year in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:12'&amp;gt;which we all the children in it had been part of this enrichment now that's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:18'&amp;gt;second way of dealing with complexity let me show you the third way and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:22'&amp;gt;is because the computer some good and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:27'&amp;gt;here are we studying animals and we try and get the children to program not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:32'&amp;gt;robots but things that are much more biologically acceptable&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:56'&amp;gt;now you might wonder where are the computers in this classroom well one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:01'&amp;gt;the problems with these computers is that they're bulky so we took every&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:05'&amp;gt;horizontal surfaces in the entire school out and replace them with tables that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:09'&amp;gt;have Macintoshes under them so there are hundreds of Macintoshes in the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:14'&amp;gt;but they're all underneath the surfaces so the teachers don't want to move them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:19'&amp;gt;out of the classroom the teachers don't want to shove them around to the side they're just part of the normal working&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:24'&amp;gt;environment of the school and they're on all the time no computer classrooms no&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:28'&amp;gt;shoved against the wall&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:53'&amp;gt;guys these are some animations we did a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:57'&amp;gt;few years ago and HyperCard just as an idea of what things might look like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:01'&amp;gt;eventually there's no intelligence behind these models hey guys i am going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:08'&amp;gt;for a swim in the scene&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:25'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:33'&amp;gt;if you're asking for every player has agent needs food and the whale come up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:38'&amp;gt;the way I also have some Asian food all right let me tell you why because when&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:45'&amp;gt;the agent looks in his world what we're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:49'&amp;gt;seeing here is a they have seminars where they talk over different problem&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:54'&amp;gt;solving strategies the teacher this particular teacher happens to like to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:58'&amp;gt;solve problems and she likes to discuss them with the kids then the kids have to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:03'&amp;gt;go off and figure it out for themselves it doesn't look at himself it looks at&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:07'&amp;gt;the world beyond him so that's why it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:11'&amp;gt;only looks at those players who have food but it doesn't count himself but if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:18'&amp;gt;he asked for every player in the universe it would include himself and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:25'&amp;gt;this is kind of important for you to think about because when he when they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:30'&amp;gt;have to start giving birth to eat to themselves so they won't die off they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:36'&amp;gt;have to be able to count everything in the universe why Dean Cain&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:45'&amp;gt;50 count how many there are like if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:49'&amp;gt;there was only one left in was himself competative journalist and then he left&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:53'&amp;gt;bar and then he got true protein what's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:58'&amp;gt;my friend it was a whale who lived to know Jay just off the Pacific coast it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:03'&amp;gt;is the time of year when the whales migrate down to Mexico to me and to give&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:08'&amp;gt;birth to their babies who were conceived the year before I do that you don't want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:20'&amp;gt;emotion thank you okay go to the top&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:45'&amp;gt;works with those two on and I move away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:58'&amp;gt;now here's a more complicated one these these models use the Minsky and Papert&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:02'&amp;gt;Society of mind architecture applied in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:07'&amp;gt;a language for children that was developed in part here at the Media Lab by Mike Travers one of the graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:14'&amp;gt;students here's a more complicated one the clownfish in the lower left is just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:19'&amp;gt;going about its business feeding one of the things that they do is to find a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:23'&amp;gt;favorite see an enemy and acclimate to it that's what it's doing now they spend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:28'&amp;gt;a little more time in the monks to poison of the enemy and gradually get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:33'&amp;gt;immune to it so that they can use it as a place to hide when some predator comes&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:40'&amp;gt;a lot the shark right now is quite a distance away and it doesn't notice the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:45'&amp;gt;clownfish and the clownfish doesn't notice it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:53'&amp;gt;here's some more acclamation closer into the tentacles this time&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:09'&amp;gt;now this lucky clownfish is been doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:13'&amp;gt;it often enough so it is actually acclimated to the anenih me so when the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:19'&amp;gt;shark sees it and starts pursuing its&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:28'&amp;gt;able to run back to the enemy and the shark can only get so close to the enemy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:32'&amp;gt;report backs off but of course it wants&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:37'&amp;gt;to come back again&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:46'&amp;gt;so computers are media to think with as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:50'&amp;gt;Seymour said so eloquently a long time ago in Nicholas's book 20 years ago he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:56'&amp;gt;said he dedicated it to the first machine who can appreciate the gesture&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:02'&amp;gt;and I think he meant not the gesture like this but the gesture of having a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:06'&amp;gt;book dedicated to it he also said in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:11'&amp;gt;preface of it that it was all beginnings in no end well I think that's the perfect definition of a research lab a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:16'&amp;gt;my answer to the question of what is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:21'&amp;gt;next computer revolution it's the one in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:25'&amp;gt;which happens in the context of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:29'&amp;gt;whole person and in the whole person's world that it's not just something that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:33'&amp;gt;we apply in isolation to solve small problems but it's one that like media&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:37'&amp;gt;surrounds us as we've tried to do with the children thank you very much and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:42'&amp;gt;happy 5th birthday ok&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='4308'&amp;gt;you &amp;lt;/subtitle&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrSteve</name></author>	</entry>

	<entry>
		<id>http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=985</id>
		<title>Alan Kay at MIT Media Lab 5th Anniversary Event (1990)</title>
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				<updated>2017-12-31T05:59:08Z</updated>
		
		<summary type="html">&lt;p&gt;MrSteve: &lt;/p&gt;
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&amp;lt;subtitle id='00:00:00'&amp;gt; never know what Nicholas was going to say actually the turned out that the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:08'&amp;gt;bearnaise on the hot dog didn't sell well if I remember we're no longer on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:13'&amp;gt;that board anniversaries get people to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:22'&amp;gt;think of other anniversaries there lots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:26'&amp;gt;of them happening this year one of them is the 50th anniversary of Fantasia and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:33'&amp;gt;Fantasia I think for many of us in this audience and at MIT and elsewhere was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:40'&amp;gt;something we grew up on as a kind of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:44'&amp;gt;dream of bringing our ideas to life and a lot of us saw the computer is a way of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:50'&amp;gt;more quickly with more depth more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:54'&amp;gt;dimension more meaning to be able to project ideas that we had within within&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:00'&amp;gt;ourselves into this magic new medium and have them come to life just as the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:07'&amp;gt;disney people did with great art but much more laboriously many years ago I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:12'&amp;gt;think a good way to start this this lecture is to think 40 years ago not 50&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:19'&amp;gt;the 40 years ago was the when two very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:26'&amp;gt;diverse very at opposite poles machines&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:31'&amp;gt;were introduced to the to the world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:35'&amp;gt;one of them of course was the UNIVAC one the first commercial digital computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:42'&amp;gt;thing that a digital computer its people's minds it had whirling tape&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:47'&amp;gt;drives the first whirling tape drives and it predicted an election not long&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:53'&amp;gt;after that on television and so it became in the public's mind what a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:59'&amp;gt;computer was all about now in the other&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:05'&amp;gt;machine that was at the farthest pole of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:09'&amp;gt;thinking from the univac one also came about 19&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:13'&amp;gt;50 and I actually spent quite a bit with some assistance this summer trying to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:18'&amp;gt;find some film footage of it because I was sure that some must exist and after&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:24'&amp;gt;much scurrying around in England then looking at old newsreels and so forth we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:29'&amp;gt;finally found what i think is the earliest footage of this machine which I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:33'&amp;gt;think symbolizes the transition from the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:38'&amp;gt;UNIVAC 1 to what's going to happen over the next 10 years and i think i need the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:42'&amp;gt;the slides off because i'm going to show some video thank you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:59'&amp;gt;in a simple Ville on the outskirts of Bristol lives Dr. Grey Walter a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:04'&amp;gt;neurologist who makes robots as a hobby they are small and he doesn't dress them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:09'&amp;gt;up to look like men he calls them tortoises and so cunningly have their&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:13'&amp;gt;insides being designed that they respond to the stimuli of light and touch in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:18'&amp;gt;completely lifelike manner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:38'&amp;gt;this model is named Elsie and she sees out of a photoelectric cell which&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:43'&amp;gt;rotates above her body when light strikes the cell driving and steering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:48'&amp;gt;mechanism sends her hurrying towards it if she brushes against any object in her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:52'&amp;gt;path contacts are operated that turn the steering away and so automatically she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:58'&amp;gt;takes avoiding action&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:34'&amp;gt;Mrs. Walters pet his Elma, Elsie's brother in the darker vest he works in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:39'&amp;gt;exactly the same way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:49'&amp;gt;Dr. Walter says that his electronic toys work exactly as though they have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:53'&amp;gt;simple two cell nervous system and that with more cells they will be able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:58'&amp;gt;do many more tricks already Elsie has one up on Elmer when her batteries begin to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:03'&amp;gt;fail she automatically runs home to her kennel but charging up and in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:07'&amp;gt;consequence can live a much gayer life&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:17'&amp;gt;so I officially present this footage to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:21'&amp;gt;Nicholas Seymour Papert and Marvin Minsky for it means something to each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:27'&amp;gt;one of this this is the original tortoise that inspired the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:33'&amp;gt;and it also inspired a lot of early work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:37'&amp;gt;in artificial intelligence and what's interesting about the way the last 40&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:41'&amp;gt;years have transpired is that digital computers have taken over but in fact&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:46'&amp;gt;where things are going now are much more towards the kinds of control systems&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:53'&amp;gt;kinds of what you might call wet mentalities that device like the great&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:00'&amp;gt;Walter turtle has well the biggest&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:04'&amp;gt;problem with with computers is that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:09'&amp;gt;were larger than than human scale and the mechanisms we have in our mind for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:14'&amp;gt;dealing with things are larger than human scale are those of religions so of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:18'&amp;gt;course we had a priesthood and special&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:22'&amp;gt;time special rituals all of that stuff and a lot of what has happened in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:27'&amp;gt;last 40 years has been to try and find ways to bring the machine into human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:32'&amp;gt;scale without losing any of its promise&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:36'&amp;gt;what I'd like to do is give you a couple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:40'&amp;gt;of ways that I think about this stuff and one of them is thinking in general&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:46'&amp;gt;terms about the way humans have extended themselves over the last several hundred&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:52'&amp;gt;thousand years and of course the first one that we think of is that we extend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:56'&amp;gt;ourselves through tools levers screwdrivers wheels and so forth less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:03'&amp;gt;often we think of language and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:07'&amp;gt;mathematics as tools but they also are ways of creating objects for things that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:15'&amp;gt;we want to deal with and we manipulate them and all of these tools allow us to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:21'&amp;gt;extend various of our senses and for a long time we thought of the computer as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:26'&amp;gt;a kind of a tool and one of the ways that we've grappled with it is to try and make it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:30'&amp;gt;act more like the kinds of tools that were used to now less often thought of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:35'&amp;gt;extension is one that was identified many years ago by mumford who said for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:42'&amp;gt;most of the history of human beings most of the machines that we've built have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:47'&amp;gt;had other humans as moving parts he called these mega machines and societies&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:52'&amp;gt;groups an organization like this the media lab all of these are a consequence&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:57'&amp;gt;of our ability to take on other people's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:02'&amp;gt;goals our interest in taking on people's goals and our interest in getting people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:06'&amp;gt;to take on our goals of course agents&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:10'&amp;gt;can take on a goal and can manipulate tools to carry out our wishes while&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:14'&amp;gt;we're doing things but more importantly an agent can deal with other agents and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:20'&amp;gt;I think of the the M word here for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:24'&amp;gt;agents as being management so to me a tool is something that we look at and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:29'&amp;gt;manipulate and an agent is something that looks at us and we manage the agent&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:35'&amp;gt;and of course the mainframes were neither and so the struggle was started&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:41'&amp;gt;in the 1950s in 1962 try and find a way of bringing this into some sort of human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:46'&amp;gt;scale now I like to show you a couple of early efforts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:04'&amp;gt;here's a picture that could have been taken in somebody's office here at MIT&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:08'&amp;gt;but actually it was taken in 1965 this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:15'&amp;gt;is Douglas Engelbart sitting at his&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:20'&amp;gt;first version of a what you might call not a personal computer but personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:25'&amp;gt;computing he has a mouse he has a black on white 19 inch screen and here's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:32'&amp;gt;kind of media that he dealt back sat&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:44'&amp;gt;exactly branch on me and let me look just that low and I see it oh I can say&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:51'&amp;gt;I'd like to see one line only I can see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:55'&amp;gt;but there's another thing I can do theres a route I said i have here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:04'&amp;gt;so here I'm it i'll need a different pictures of you so here's what i do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:09'&amp;gt;a picture drawing capability here so slight and lamp if i start from work and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:13'&amp;gt;here's the route i seem to have to go to pick up all the materials and that's my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:17'&amp;gt;plan for getting home tonight but if I want to I can say the library what am I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:22'&amp;gt;supposed to pick up there I can just point to that you know oh I see overdue&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:27'&amp;gt;books and all while there was a statement there with that name go back what if I once my supposed to pick up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:32'&amp;gt;the drugstore hmm I see you interesting all right market can do things if I want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:40'&amp;gt;to just say I'd like to interchange projects and can materials bingo and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:46'&amp;gt;they're all numbered right if I care to look interchanging them very quickly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:50'&amp;gt;cans are going to get interchange with products they do it and all gets me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:56'&amp;gt;numbered so that's a very tool based way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:01'&amp;gt;of thinking about things you're indicating things on the screen moving&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:05'&amp;gt;them around Engelbart was one of the of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:09'&amp;gt;a number of people in the 50s and 60s that realize that although you could&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:13'&amp;gt;drop a computer and break it just like you can drop a book into a fire and burn&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:19'&amp;gt;it that the contents of the computer or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:23'&amp;gt;of the book can be a story or a description of things that can't exist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:28'&amp;gt;physically in the world you can have a story in a book about a place that has an inverse cube law doesn't seem to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:33'&amp;gt;exist in in this world the computer can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:37'&amp;gt;add more dimensions than this world has to a way of looking at data and so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:41'&amp;gt;if you have a 15 dimensional space of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:46'&amp;gt;interesting things the computer can give you 16 dimensions and bring all of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:50'&amp;gt;interesting points together at one one place and that led to a number of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:55'&amp;gt;different ways of thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:00'&amp;gt;computer Engelbart's metaphor was the computer as a vehicle he thought of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:06'&amp;gt;big mainframes as being like railroads that were owned by institutions and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:11'&amp;gt;institutions decided when you could use them and decided what you could use them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:15'&amp;gt;for and Engelbart wanted to be Henry Ford he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:19'&amp;gt;wanted everybody to have their own vehicle used to say phrases like we need&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:24'&amp;gt;to deal with thought vectors and concept space I don't think he knew what that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:28'&amp;gt;meant we certainly didn't but it sounded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:32'&amp;gt;great and it gave rise to this notion that in order to bring the computer down&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:38'&amp;gt;into our world we have to have some way of interacting with it in a closer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:44'&amp;gt;fashion and so the the urge was to bring the computer cycles closer to the user&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:50'&amp;gt;and that's what gave rise to machines like this and this is one that I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:54'&amp;gt;designed it's a picture of it on its own display back in the late 60s and it even&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:03'&amp;gt;had a user interface on it although back&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:07'&amp;gt;then there's a wonderful phrase about user interface user interfaces was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:12'&amp;gt;called it's when the flesh hits the steel and that phrase is very much about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:20'&amp;gt;because there's really no notion of there being an intermediary between you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:25'&amp;gt;and the hardness of the machine and this this machine have multiple windows and a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:31'&amp;gt;number of other ideas on it but it was a little bit like trying to make an apple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:36'&amp;gt;pie from random ingredients found in the kitchen you don't have any apples so you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:41'&amp;gt;decide to use bananas you don't have any flour so you grind up Cheerios and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:47'&amp;gt;forth I randomly substituting for all of the ingredients in a typical pie you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:51'&amp;gt;make something but in this case this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:55'&amp;gt;turned out to be a bit of a mess only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:59'&amp;gt;graduate students liked it sort of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:03'&amp;gt;kiss of death for any computer system&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:09'&amp;gt;reason of course as graduate students are going through a rite of passage when they're trying to prove how smart they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:14'&amp;gt;are and how many amazing things that they can remember and so they turn out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:18'&amp;gt;to be pretty much the world's worst user interface design right I was a graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:22'&amp;gt;student when I designed this so I'm speaking with authority now right about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:28'&amp;gt;the same time that this was going on there is a whole different way of looking at interaction and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:35'&amp;gt;ways that I used to illustrate that is some film footage taken at rand&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:40'&amp;gt;corporation on a system that they made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:44'&amp;gt;for Rand economists and other non computer types The Economist's of course&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:51'&amp;gt;are that group of people that if you lay them end to end they still won't be able&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:55'&amp;gt;to reach a conclusion and the Economist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:00'&amp;gt;didn't even like to type they like to write things on legal pads and they said&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:06'&amp;gt;the RAM people can't you do something about that so here's an example of something that was adapted from some&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:13'&amp;gt;early work here at MIT by Marvin Minsky and war entitlement to do a system that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:20'&amp;gt;would interpret gestures as expressed on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:24'&amp;gt;a data tablet so here's what that looks like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:38'&amp;gt;first we erase a flow arrow then move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:42'&amp;gt;the connector out of the way so that we may draw a box in its place the printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:51'&amp;gt;in the box is being new commentary only in this case the box is slightly too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:57'&amp;gt;large so we may change its size where modern day window control came from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:01'&amp;gt;literally then dry flow from the connector to the box attached a decision&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:08'&amp;gt;element to the box and dry flow from it to scan we then erased the flow arrows&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:15'&amp;gt;attached to the process post new area and move the box to a new position this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:25'&amp;gt;allows us to draw a new box well that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:34'&amp;gt;was a tremendous change in the way we felt about using computers I had a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:42'&amp;gt;chance to use that for half an hour in 1968 and felt like I was thinking my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:46'&amp;gt;hands right through the glass of the display and touching the information&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:51'&amp;gt;structures directly inside unlike Engelbart's system which I had called a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:55'&amp;gt;personal computer this to me was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:59'&amp;gt;intimate this is an intimate way of interacting and so for me and for a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:05'&amp;gt;bunch of other people in the 60s 1968&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:09'&amp;gt;was my year for thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:14'&amp;gt;possibility of there being three major ways of interacting with a computer of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:21'&amp;gt;three paradigms three frameworks for thinking about interaction and the thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:27'&amp;gt;that clinched it for me was seeing going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:32'&amp;gt;out and visiting Seymour's one of Seymour's first installations in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:38'&amp;gt;school watching them use the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:42'&amp;gt;the descendant of the great Walter turtle, cause Seymour had this terrific idea that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:47'&amp;gt;wouldn't it be great to let kids actually build the kinds of mechanisms&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:51'&amp;gt;that would animate a turtle around and they would learn a lot about their world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:56'&amp;gt;a lot about thinking about the world from from doing that and I've never&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:00'&amp;gt;recovered from that because once I saw that to me the computer was no longer a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:05'&amp;gt;vehicle in the nation at risk report the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:11'&amp;gt;recommendation is that every child in the US should have one semester of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:16'&amp;gt;computers in their senior year of high school that's their strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:22'&amp;gt;recommendation about computers and that's driver's ed that is treating the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:28'&amp;gt;computer like a vehicle it's not the cars aren't important it's that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:32'&amp;gt;aren't central the central things to us are the media the intermediaries with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:38'&amp;gt;how we work with the world and if you can get rid of that slide that'd be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:42'&amp;gt;great I think everybody has figured that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:48'&amp;gt;out by now thank you the that led to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:57'&amp;gt;thinking of a computer in a completely different way this is a cardboard model&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:01'&amp;gt;I made in 1968 just since become known&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:05'&amp;gt;as the dynabook and we actually loaded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:10'&amp;gt;this cardboard model up with a variety of lead pellets to try and find out how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:15'&amp;gt;heavy it could be before people would always take it with them not find an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:20'&amp;gt;excuse to leave it behind and turns out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:24'&amp;gt;that the weight that we determined has not yet been reached by any computer company so this machine is still a bit&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:31'&amp;gt;in the future but it expresses a different kind of relationship with the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:35'&amp;gt;machine and something that wants to start much earlier in the life of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:41'&amp;gt;human being and so one of the ways of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:47'&amp;gt;thinking of it is if we compare these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:53'&amp;gt;ways of looking at it we can say well where is the computer in the past it was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:58'&amp;gt;in the glasshouse today in personal computing it's on our desk and in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:04'&amp;gt;future it's going to be with us all the time in California will weave it into&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:09'&amp;gt;our t-shirts Nicholas said 10 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:15'&amp;gt;that will know in the future appears when our cufflinks committed communicate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:21'&amp;gt;with our watched by means of satellite&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:26'&amp;gt;it's when such hyperbole is not outrageous that you know a paradigm&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:31'&amp;gt;shift has actually happened and as an interesting analogy here to the history&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:37'&amp;gt;of publishing in 1400 AD there are three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:41'&amp;gt;hundred ninety two books in the Vatican Library one of the largest libraries in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:46'&amp;gt;Europe and in 1452 or thereabouts--&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:51'&amp;gt;Gutenberg printed his first Bible and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:55'&amp;gt;that Bible the 42 line Bible was as big as the hand-written manuscripts that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:02'&amp;gt;have been so laboriously copied by monks during the Middle Ages and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:07'&amp;gt;reason it was that big is that that was what books were if you look at pictures&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:14'&amp;gt;woodcuts or you visit the modern&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:18'&amp;gt;recreation of what a library was like then they didn't shelve the books most&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:23'&amp;gt;libraries back then had so few books that each book had its own reading table&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:28'&amp;gt;and the books were chained to it you look at this table table book with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:34'&amp;gt;chains the thing that comes to mind inescapably is a time-sharing bullpen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:40'&amp;gt;because these are institutionally owned items and Gutenberg didn't know what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:47'&amp;gt;else to do but to make them that size and much more interesting revolution&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:53'&amp;gt;happened a few years later when Aldus now has a company named after him Aldus&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:59'&amp;gt;Manutius who was a Venetian publisher did two remarkable things first he was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:05'&amp;gt;one of the major driving forces behind publishing things other than&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:09'&amp;gt;Bibles and he isn't he and his sons over the next century published 40,000&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:15'&amp;gt;different books most of them from gathering up Greek and Roman writings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:21'&amp;gt;spreading them all over Europe he did one other thing that will forever endear&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:25'&amp;gt;himself to me he decided that book should be this big and he decided they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:31'&amp;gt;should be this big because that was the size that saddle bags were in Venice in the 1490s in other words Aldus realized&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:39'&amp;gt;something very important and that is the books could now be lost and because they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:46'&amp;gt;could now be lost they could now be taken with they now could go out and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:51'&amp;gt;become a mass medium now again we're in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:55'&amp;gt;this interesting stage because we're not in a place where r we're willing to have our computers be lost watches their $10&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:04'&amp;gt;swatch watches or something like that willing to have them be lost maybe a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:09'&amp;gt;pocket calculator it's not a tragedy if it gets lost paper and pencil it's not a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:13'&amp;gt;tragedy but still with our multi-thousand dollar computers sitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:19'&amp;gt;on our desks we're actually still in the Gutenberg era and the interesting thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:24'&amp;gt;about history is that nothing that happened between Gutenberg and Aldus&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:28'&amp;gt;counted none of those behavior patterns&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:32'&amp;gt;had anything to do with what happened in the post Aldus area as we went into the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:36'&amp;gt;16th century so drawing curves as a way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:40'&amp;gt;of predicting the computer doesn't work very well when you're in these interesting transition periods well&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:45'&amp;gt;another way of looking at these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:50'&amp;gt;paradigms is to ask what kinds of information do we use letter and numbers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:55'&amp;gt;with institutional computing fonts and graphics on modern personal computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:01'&amp;gt;and as Nicholas likes the show with his imploding his teething rings for the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:07'&amp;gt;media lab as he likes to call them that it's going to be all media coming together because the computer is a meta&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:12'&amp;gt;media its content is all media all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:16'&amp;gt;intermediaries that one is pretty much of a no-brainer but it's amazing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:20'&amp;gt;how long it has taken for that to even that simple idea to sink in how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:26'&amp;gt;print impact printing big laser printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:30'&amp;gt;personal laser printers with personal computing and no printing as we move on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:37'&amp;gt;into the next ten years because the information is going to be too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:41'&amp;gt;interesting to destroy by printing it out right now is an index of how paltry&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:48'&amp;gt;our use of the computer is that we can actually print it out and feel good about it we actually haven't heard&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:54'&amp;gt;anything because our information for the most part is not in dimensionally&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:59'&amp;gt;intertwined it's not in the form of a dynamic simulation it's not any of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:04'&amp;gt;things that the computer is really about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:08'&amp;gt;field of interaction feels like line editing on institutional computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:15'&amp;gt;layout on computers like the Macintosh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:19'&amp;gt;moving things around but in the new&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:28'&amp;gt;paradigm it's going to feel more like conducting because we're going to move from passive information to active&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:34'&amp;gt;information we're going to move from objects to agents and so it's going to be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:38'&amp;gt;a little bit more like summoning forth lots of assistance at different times&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:43'&amp;gt;and checking out what their goals are and our they're checking out what our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:48'&amp;gt;goals are and and so forth so each one of these is a completely different way of thinking about it and one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:54'&amp;gt;of thinking about the differentiation between the institutional and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:00'&amp;gt;personal here is that even when graphical interfaces were done in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:04'&amp;gt;60s for the most part all interfaces were thought of their main task was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:09'&amp;gt;accessed to function so this notion that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:13'&amp;gt;inside the computer is sort of something like a big nuclear reactor or a power station there's all that function and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:19'&amp;gt;what we need to have is a way of getting to each of these pieces of function will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:23'&amp;gt;map them into control keys and and double control meta y keys and that way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:29'&amp;gt;of thinking about things and the revolution that made the second&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:35'&amp;gt;paradigm the personal computer paradigm is going from that stance to realizing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:40'&amp;gt;that the main job of the user interface is to make the user aware of what the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:44'&amp;gt;possibilities are in other words the user interface now goes from being&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:49'&amp;gt;control of function to a learning environment and of course I should&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:56'&amp;gt;mention that the the main job of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:00'&amp;gt;intimate computer user interface is to do a lot of learning itself so we go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:05'&amp;gt;from no learning or learning of the most back-breaking kind to making it easier&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:12'&amp;gt;for the user to learn and then finally we want the system to learn how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:17'&amp;gt;give commands we have to remember everything and type see and point where we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:23'&amp;gt;are now and in the future is going to be asked and gesture because the computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:28'&amp;gt;is going to be watching us not us just watching it what kind of languages do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:33'&amp;gt;program it in weekly modular data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:37'&amp;gt;structured procedures cobol one of the surest predictions that we can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:42'&amp;gt;about the future is that 10 years from now there will still be a lot of COBOL programmers this personal computing way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:54'&amp;gt;of doing things is pretty much object-oriented after right far fewer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:59'&amp;gt;lines of code and there's a new kind of programming that people are starting to do called agent oriented programming and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:07'&amp;gt;one way of thinking about all of these paradigms is to compare them with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:11'&amp;gt;architecture of taking a civilization like the Greeks whose main way of making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:18'&amp;gt;big buildings was post and lintel pilot block box like that and you get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:24'&amp;gt;buildings about this size and if you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:28'&amp;gt;want to make a building a lot bigger and let in more light this architecture doesn't work you have to change to a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:33'&amp;gt;different kind of architecture like the gothic arch and if you do that you can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:38'&amp;gt;buildings much larger with about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:43'&amp;gt;same amount of material and when they say just about somebody he doesn't have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:49'&amp;gt;enough bricks to make a wall that might not be a slam because you might have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:57'&amp;gt;enough bricks to make an arch he's got enough bricks to make an arch she's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:01'&amp;gt;lot better off than people who only have enough bricks to make walls and of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:06'&amp;gt;course the big change in the last several hundred years is going from structures that just push against each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:11'&amp;gt;other to this notion of the higher&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:15'&amp;gt;strength of materials under tension if you get materials that you can tense as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:20'&amp;gt;well as compressed you can make structures like geodesic domes that will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:25'&amp;gt;fit over all of the cathedrals that have ever been made in the world and these are completely separate ways of thinking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:31'&amp;gt;about things and one of the answers to the question that's the title of my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:35'&amp;gt;lecture is what is the next computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:39'&amp;gt;revolution going to be like well it's going to be technologically it's going to be like what I just told you that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:44'&amp;gt;we're going to intimate machines they'll always be networked there will be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:49'&amp;gt;information utilities the systems will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:53'&amp;gt;learn and so forth now for many people this is big news but in fact if you go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:58'&amp;gt;back in the history of computer science you find people like Marvin Minsky and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:03'&amp;gt;John McCarthy writing papers in the late 50s and early 60s about this this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:09'&amp;gt;happens to be not just the fifth anniversary of the media lab but it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:14'&amp;gt;also the 20th anniversary of Nicholas's book called the architecture machine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:18'&amp;gt;which is all about this third way of looking at things now for my standpoint&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:24'&amp;gt;since I am not particularly enamored of technology this is a very incomplete&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:30'&amp;gt;answer and I would like to try and go to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:34'&amp;gt;a different way of thinking about things that involves people much more strongly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:40'&amp;gt;and to do that we have to have some sense&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:45'&amp;gt;of how people's minds work this is for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:49'&amp;gt;many years and in engineering is where the rubber met the sky because engineers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:56'&amp;gt;tend to like controllable elements and people aren't all that controllable and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:01'&amp;gt;as a behavioral mechanism we are exasperating and so there's been a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:07'&amp;gt;tendency of actually trying to get people to be more like machines rather&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:11'&amp;gt;than the other way around and give you an example of why this is difficult to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:16'&amp;gt;deal with take a look at one of my favorite pictures here and what you see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:24'&amp;gt;here let's pretend we're in school because actually we are in school we're in a university let me give you an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:30'&amp;gt;English sentence about this picture what we've done with this picture is to take&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:35'&amp;gt;a picture of a young girl extracted her eyes and mouth turn them upside down and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:41'&amp;gt;put them back into the picture and then turn the entire picture upside down that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:46'&amp;gt;sound reasonable to everybody okay so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:50'&amp;gt;having said that you should be completely prepared than for what it looks like right side up I'm going to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:58'&amp;gt;turn this back because I've discovered nobody will listen to me when it's on the other way so this is one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:09'&amp;gt;flaws of trying to give lectures in English because a nation is actually not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:16'&amp;gt;convertible except outside of the human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:22'&amp;gt;domain within the human domain we actually have different parts of our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:26'&amp;gt;brain that respond the things in different ways and this is one of the reasons why McDonald's doesn't run print&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:31'&amp;gt;ads saying if you eat a McDonald's hamburger you'll become a better looking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:35'&amp;gt;person because in English it's absurd so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:39'&amp;gt;instead what they do is to run an ad showing pictures of really good-looking people eating McDonald's hamburgers and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:44'&amp;gt;a different part of your mind takes that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:48'&amp;gt;information and makes a different kind of inference the kind of inference that the ad people want you in fact we have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:54'&amp;gt;part of our mind that thinks things are more true if they rhyme so if I were to say to you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:00'&amp;gt;a big mac and fries will slender your thighs sound more convincing the whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:10'&amp;gt;idea here is that as people started to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:15'&amp;gt;suspect about starting about a hundred years ago with Freud Piaget Brunner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:21'&amp;gt;Minsky and Papert that what we don't have inside of our head is the oneness a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:29'&amp;gt;vast beautiful seamless fabric of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:33'&amp;gt;mentality but instead what we have is something much more like a patchwork quilt and in fact the patchwork quilt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:38'&amp;gt;has little mechanisms that pop us from one part of the quilt to another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:43'&amp;gt;whenever we get too close to one of the boundaries and it's you have to do things like this to show that there is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:48'&amp;gt;an actual patchwork quilt there so we have this idea of multiple mentalities&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:55'&amp;gt;and Piaget was one of the first to study&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:00'&amp;gt;the very different ways that children have of dealing with the world as they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:05'&amp;gt;move through stages of development early in a child's life an object is to grab&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:10'&amp;gt;it a hole is to dig it thinking is doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:14'&amp;gt;in many ways later on the child is more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:18'&amp;gt;visually centered child says there's more water in the tall glass when you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:23'&amp;gt;pour from the squat class the tall one because it looks that way and then&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:28'&amp;gt;finally it around 11 or 12 there's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:32'&amp;gt;facts and logic stage where logical operations are carried out and the child&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:38'&amp;gt;can make deductions based on facts like there can't be more water because where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:42'&amp;gt;would it go where would it come from so forth now of course at least this was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:48'&amp;gt;true in 11 and 12 year old Swiss French kids in America there's a lot of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:53'&amp;gt;evidence that American kids never get to this facts and logic stage&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:01'&amp;gt;now Brunner in the 50s and 60s redid&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:07'&amp;gt;some of Piaget's experiments but he added some twists so he took the water pouring&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:11'&amp;gt;experiment and after the kids said there's more water in the tall glass&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:16'&amp;gt;Brunner put a cardboard so the kid couldn't see the tall glass anymore and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:20'&amp;gt;the kid would change his mind back say oh there can't be more and then Brunner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:24'&amp;gt;would take whip Brunner would take the cardboard away and the kid would say oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:29'&amp;gt;but look there's more water Brunner would put the cardboard back and the kid would&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:33'&amp;gt;change his mind again so if you have any six-year-olds you'd like to torment and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:40'&amp;gt;what Brunner was in his way was getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:45'&amp;gt;closer to this idea of multiple mentalities as well that it isn't just a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:53'&amp;gt;metamorphosis like a caterpillar into a butterfly which is pretty much the way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:57'&amp;gt;Piaget thought of it but actually different modules being able to deal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:02'&amp;gt;with it within different ways and a change in dominance to express the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:06'&amp;gt;piaget expression now there are many things that you can do with this suppose&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:11'&amp;gt;you wanted to design a user interface for a computer that was like a tool and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:16'&amp;gt;we have to think about what each of these mentalities actually does so an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:21'&amp;gt;example the body-centered one is the one that knows where we are in space we can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:25'&amp;gt;close our eyes and touch our nose when in touch our hands behind our back if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:30'&amp;gt;you blind us we can still orient ourselves but if we aren't as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:34'&amp;gt;unfortunate enough to suffer a brain lesion that takes part of a limb out of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:39'&amp;gt;our body map then even though it's physically attached to us it's like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:43'&amp;gt;somebody else's so this orienting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:47'&amp;gt;centering groundedness is something that the body mentality brings to us the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:53'&amp;gt;visually sent mentality is wonderfully&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:58'&amp;gt;adept at dealing with various kinds of tricks for instance if we were to put a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:02'&amp;gt;hundred images of animals on a wall you'd be able to find the elephant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:07'&amp;gt;almost four times as fast as you could the word elephant if the images were&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:12'&amp;gt;replaced words now let me try and experiment this I realize that this is a very academic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:17'&amp;gt;body here but let me ask how many people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:21'&amp;gt;here watch television be honest okay how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:26'&amp;gt;many people flip channels all right how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:32'&amp;gt;many people have ever flipped a channel randomly into a movie they haven't seen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:37'&amp;gt;for 18 years how long did it take you to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:41'&amp;gt;recognize that you'd seen that movie before how long yeah somewhere between a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:48'&amp;gt;half a second and a couple of seconds think about what that meant 18 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:53'&amp;gt;you saw a movie you didn't know you're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:57'&amp;gt;going to be tested on it you randomly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:03'&amp;gt;without any preparation pop into the middle of it and all of a sudden in 30&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:10'&amp;gt;frames or so of seeing that movie you suddenly recognize what it is think of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:15'&amp;gt;what that means in the context of your entire life most people can remember&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:19'&amp;gt;what's going to happen next if you stop the movie after they've recognized that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:23'&amp;gt;they know what the next scene is going to be so that is a mentality that begged&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:29'&amp;gt;to be exploited and what it says is that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:33'&amp;gt;we should always be able to present about a hundred things in the visual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:37'&amp;gt;field because the user can be aware of them subliminally and if we present them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:42'&amp;gt;in recognizable scenes the user can store hundreds thousands millions of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:47'&amp;gt;different scenes and remember that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:51'&amp;gt;were there before then finally the symbolically centered mentality is much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:55'&amp;gt;more interested in changing things so if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:59'&amp;gt;its biggest problem is finding the right context because it is not a context&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:04'&amp;gt;chooser so if your visual mentality work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:08'&amp;gt;the way your symbolic one the first thing you opened your eyes and saw in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:12'&amp;gt;the morning would be what you'd be staring at several hours later that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:16'&amp;gt;doesn't work so well so we have a grounding mentality we have a flitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:21'&amp;gt;around mentality that's aware of lots of things and we have one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:25'&amp;gt;likes to make chains and somehow we should be able to put all of those things together here's one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:31'&amp;gt;whoops sorry can you turn that off please that's the end of the slides we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:40'&amp;gt;want to be able to put these things together and if we do we'll find&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:44'&amp;gt;ourselves fitting much more closely to the way human mentalities work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:06'&amp;gt;so this is a 22 month old little girl and she has never lived in a world not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:13'&amp;gt;densely populated by Macintoshes her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:18'&amp;gt;mother is my accountant both her mother and father work at home each of them has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:22'&amp;gt;a mac this is back five years ago in 1985 and when I found out the little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:27'&amp;gt;girl was interested in computers I gave&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:31'&amp;gt;her an apple to which she rejected she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:39'&amp;gt;wanted what her folks had now I have to warn you hear that not to be impressed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:44'&amp;gt;because this is not her first time on the machine she's been using the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:49'&amp;gt;computer for about six months so she's actually a fairly experienced user and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:56'&amp;gt;long time ago we designed this user interface for children but never any of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:03'&amp;gt;this young so it's really interesting to see a child used the machine that was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:08'&amp;gt;actually designed for them and so here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:12'&amp;gt;she's using the visible menus of mac paint and I saw it I thought all right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:18'&amp;gt;this is impressed i've i've never seen a child this young is this machine before but ok I it should work but then what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:25'&amp;gt;happened next really amazed me she wants a fresh sheet of paper so she goes to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:30'&amp;gt;the closed box on the window she saves her old drawing with a pop-up and she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:37'&amp;gt;goes to the pulldown to get a new one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:48'&amp;gt;well that was pretty and that was a home movie made by her father and we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:54'&amp;gt;about another 10 hours of testing this child on various Macintosh applications&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:00'&amp;gt;and we discovered it across applications she was about seventy percent literate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:06'&amp;gt;that is she could take a really complicated application like aldus pagemaker a desktop publishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:10'&amp;gt;application started up make marks and it print the marks out save the marks away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:16'&amp;gt;get the marks back about seventy percent of the things that Macintosh users&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:21'&amp;gt;expect from application to application she in her horizon already by age 22&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:30'&amp;gt;months okay so that answers one question&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:35'&amp;gt;about this notion a computer illiteracy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:39'&amp;gt;one when we're talking about situations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:43'&amp;gt;like literacy and illiteracy they don't really obtain when the object in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:48'&amp;gt;question is a professional that we don't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:52'&amp;gt;have a term called healtharcy and ill-healtharcy because medicine is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:58'&amp;gt;profession there wasn't a term called literacy and illiteracy back in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:02'&amp;gt;Middle Ages when writing was a profession as soon as you spread it out to the public you start getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:07'&amp;gt;interested in these notions of can people access things made for them by&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:11'&amp;gt;others that's like reading but what about the more important thing can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:15'&amp;gt;people make things that are like the things that other people make so here's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:20'&amp;gt;an example of something that we did about 15 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:33'&amp;gt;and this is the logo turtle with a different architecture and it's a little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:41'&amp;gt;application like Mac draw object oriented illustration system designed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:47'&amp;gt;and built by 12 year old girl so this is an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:51'&amp;gt;end-user program not a program that you'd buy in a store for ninety-nine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:55'&amp;gt;dollars from egghead software has lots of features you can change size and move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:00'&amp;gt;things around because of the change in architecture of going from normal data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:08'&amp;gt;structure and procedure programming to object-oriented programming the amount&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:12'&amp;gt;of code she had the right to do this application was only about a page long so this is not a large program and one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:18'&amp;gt;of the things that you have to do when you're working with any kind of novice user is make sure the programs they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:23'&amp;gt;write are not terribly long well so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:27'&amp;gt;was an attempt to get kids and users to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:31'&amp;gt;be both able to access and able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:36'&amp;gt;generate the same kinds of things that we're going to run on their paradigm of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:40'&amp;gt;computing but now we have a new paradigm of computing it's going to involve&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:44'&amp;gt;agents and artificial intelligence so a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:48'&amp;gt;few years ago I got interested in the idea of trying to set up a design a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:56'&amp;gt;system that would allow children to do artificial intelligence kind of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:00'&amp;gt;programming in other words they would be making things now much less like robots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:05'&amp;gt;and much more like the gray Walter turtle things that mimic life in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:12'&amp;gt;number of different ways I like to show you a bit of that project this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:16'&amp;gt;is done in a rather large scale we have an entire school it has now 375 children&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:22'&amp;gt;12 teachers and we've been working there for about five years and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:28'&amp;gt;things that we found is that technology is not something that you can put in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:33'&amp;gt;like raisins in a plum pudding there's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:37'&amp;gt;all this other stuff is the entire life of the child that you have to consider&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:41'&amp;gt;and the framework of the school we're lucky to find a terrific school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:46'&amp;gt;to Los Angeles bussing school so it's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:50'&amp;gt;public school and the children are all shapes sizes colors Creed's ethnic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:56'&amp;gt;backgrounds bust in most of them for more than an hour to get to the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:00'&amp;gt;those of demographers paradise and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:04'&amp;gt;found it very interesting to introduce ideas into the school in a gradual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:09'&amp;gt;fashion I'd like to show you some of those&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:39'&amp;gt;so that the kids are all kinds of kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:44'&amp;gt;and one of the things they've done here is to tear up part of their asphalt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:50'&amp;gt;playground and build a garden this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:54'&amp;gt;garden was actually designed by the children you'll see a little bit you'll get an idea of how children could design&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:59'&amp;gt;something like this in in just a minute&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:05'&amp;gt;and because we're studying animals as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:09'&amp;gt;well as plants they have a pond that has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:13'&amp;gt;all kinds of life forms and the children actually built this garden themselves&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:21'&amp;gt;now I'm not going to explain to you what's going on here see if you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:26'&amp;gt;imagine what it is now I'll tell you in a bit what are they doing with these&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:31'&amp;gt;balloons well what they were doing is designing a city and one of the reasons&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:37'&amp;gt;we do some of the design work with balloons is because urban renewal is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:42'&amp;gt;really easy the idea of to know the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:50'&amp;gt;world one was constructed because is strongly tied into designing a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:56'&amp;gt;programming environment for children because what we wanted to do is not so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:01'&amp;gt;much experience things that other people have set up to be more like experiencing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:07'&amp;gt;a television program or maybe an interactive video disc we want them to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:12'&amp;gt;actually make the simulations themselves because it's in making the simulations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:17'&amp;gt;that the active design is most powerful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:22'&amp;gt;now next few minutes I'm going to show you three large-scale projects that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:29'&amp;gt;we've been doing at the school one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:33'&amp;gt;the things we tried to do here was to both challenge the kids and to go much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:39'&amp;gt;deeper than they ordinarily are asked to go by the state educational board this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:47'&amp;gt;first one is a year-long project in city building and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:52'&amp;gt;the kids that participate in it our third and fourth graders so there are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:56'&amp;gt;seven and eight and nine years old in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:00'&amp;gt;this project starts in September and runs through the entire year and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:04'&amp;gt;will give you an idea of it I think this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:11'&amp;gt;is all almost all no no mrs. hansal tool&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:15'&amp;gt;I know but they still are everything explored of it everybody say I know but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:20'&amp;gt;they're already something you should make something is already Salinas joris&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:26'&amp;gt;the penis is already something every single after everything this is only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:31'&amp;gt;styrofoam nobody lady out of something I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:35'&amp;gt;know every as late as something accident&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:39'&amp;gt;from a balloon doesn't mean we don't have a design knowledge now to make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:44'&amp;gt;buildings exactly like they would have to make it a hundred years we're making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:48'&amp;gt;models ideas for what buildings could be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:52'&amp;gt;like in a hundred years we don't have the materials we're going to happen 100 years I did red stripes right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:37'&amp;gt;okay did you get that color name red red&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:03'&amp;gt;what do you belviq i'm doing a factory&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:35'&amp;gt;wait do it again and stay here and do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:40'&amp;gt;the character park you'll be the building y'all be the building yes why&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:45'&amp;gt;on the prison and he's the building these the buildings okay welcome to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:59'&amp;gt;fantasy mall we have lots of stuff the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:20'&amp;gt;building collapsed he was trying to see the moon and there nothing collapsed my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:27'&amp;gt;apartment building and on the top is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:31'&amp;gt;swimming pool never got this is a cold day in rainier so you can have an indoor&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:36'&amp;gt;central and it's a hot you open it up and you can I here down here tomorrow&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:14'&amp;gt;he'll be our future city is opening as you can see i'll transfer k our monorail&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:20'&amp;gt;has just been strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:24'&amp;gt;and all the buildings are beginning to look like buildings all the buildings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:30'&amp;gt;are being checked and painting now our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:34'&amp;gt;he cannot pick up the site husband useful because of the monorail and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:39'&amp;gt;transportation we now have these things on our site everybody that wants bad air&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:47'&amp;gt;transportation land on your site must cabinet right Iggy foxes out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:52'&amp;gt;Commissioner tova cats design this whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:57'&amp;gt;monorail see what household monorail and monorail station the Commissioner of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:03'&amp;gt;lands who doesn't exhaust you all for helping us with sidewalks these are my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:09'&amp;gt;sidewalks my bold earthquake tested and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:17'&amp;gt;alarming teleporting man he puts ebook&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:22'&amp;gt;paper towel rolls on our site static patella to have it be a teleporting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:27'&amp;gt;station their cities he's getting to look like a real City try getting to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:31'&amp;gt;look like Judy Landers on the monorail calvada getting to Los Angeles cuz of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:36'&amp;gt;the help crowd is starting today less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:40'&amp;gt;crowded than it was when we were making our study models&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:46'&amp;gt;I level or I level 1 inch tall but will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:58'&amp;gt;question building so that's a very okay&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:10'&amp;gt;as see more I'm sure will echo when when you actually go into a school and start&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:15'&amp;gt;working with the kids the first reaction is one of shock because the enormity of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:23'&amp;gt;the experience the amount of energy the amount of body learning that the kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:28'&amp;gt;need to do completely dominates all the things that you wanted to do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:32'&amp;gt;computers and the first thing you realize when you actually go into school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:36'&amp;gt;and do this stuff for real is that you better worry about curriculum far&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:42'&amp;gt;outside the media that you're going to use because there's so many different&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:47'&amp;gt;dimensions and this is a project in which most of the things that are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:51'&amp;gt;available on computers now are of almost no use the kids do a little bit of work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:56'&amp;gt;with Macintoshes in doing this but 99%&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:01'&amp;gt;of it is this huge experience with doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:05'&amp;gt;things with their hands and their bodies and crawling over the thing and so forth&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:09'&amp;gt;so one of the objectives in this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:13'&amp;gt;was to develop I don't want to say the word peach but develop every child as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:18'&amp;gt;designer and it takes about three years&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:22'&amp;gt;to get a curriculum like this self-sustaining so people who put try to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:27'&amp;gt;put curriculum in a school and measure it after the first year are making a big&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:31'&amp;gt;mistake takes about three years to get something like this going and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:35'&amp;gt;self-sustaining now another thing we started about four years ago was to develop every child in the school as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:40'&amp;gt;musician you may see some commonality&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:45'&amp;gt;between those two ideas because music is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:49'&amp;gt;another one of these things that has lots of things interacting with itself&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:53'&amp;gt;part of it is in the interest and what each individual thing is doing and part&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:57'&amp;gt;of the interest is and how they interact we want the kids to be able to think about their world in those terms and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:03'&amp;gt;we did each year we put on a musical&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:08'&amp;gt;this year it was pirates of penzance and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:13'&amp;gt;this was the best one that we've ever ever had i have a few excerpts of it to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:18'&amp;gt;give you an idea the the oldest child in this is 11 the youngest child in it is 6&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:23'&amp;gt;was completely voluntary the pool of children we had to work with for this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:27'&amp;gt;was about 150 children 120 of those 150&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:31'&amp;gt;possible volunteered and appeared in the show they insisted i'm doing the entire&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:37'&amp;gt;Pirates of Penzance line for line we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:41'&amp;gt;started off with one that was broken down they constantly wanted more we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:45'&amp;gt;wanted to go back they insisted in singing in four-part harmony where it was called for this is a perfect example&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:50'&amp;gt;of something that the kids worked like dogs for four months on and put on a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:56'&amp;gt;fantastic show one of the best theatrical presentations I've ever been to hear some of excerpts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:08'&amp;gt;fishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:30'&amp;gt;what I know what is it I met along and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:34'&amp;gt;revelry but I can talk site I'm now the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:38'&amp;gt;run home from a shadowy one such affairs are sorties and surprises I more wary ax&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:45'&amp;gt;and when it opens Leslie what is meant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:49'&amp;gt;by common their progress has been made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:54'&amp;gt;it modern gunnery on the object another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:59'&amp;gt;in a nunnery in short one of smattering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:04'&amp;gt;of elemental strategy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:41'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:16'&amp;gt;Oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:28'&amp;gt;I'm telling a Terry story but it doesn't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:00'&amp;gt;although our darker rear sometimes involves the crime of stealing squealing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:13'&amp;gt;although my stripe we're always sorry to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:18'&amp;gt;me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:34'&amp;gt;haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:53'&amp;gt;you may go Liberty our pirate rules protecting and kind of remembers our van&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:59'&amp;gt;we do unless you are you x is as useful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:07'&amp;gt;things to be an orphan boy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:13'&amp;gt;oh happy days&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:18'&amp;gt;oh happy day&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:32'&amp;gt;oh happy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:37'&amp;gt;me I you haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:42'&amp;gt;bball&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:50'&amp;gt;so Joe Johnson said about thinking on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:54'&amp;gt;its hind legs well but one is amazed to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:58'&amp;gt;see it done at all and the trick in doing these kinds of things with kids is to get beyond that stage the only way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:03'&amp;gt;you can do it is by having something like music being a part of the child's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:08'&amp;gt;life all the way through their experience this is the first year in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:12'&amp;gt;which we all the children in it had been part of this enrichment now that's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:18'&amp;gt;second way of dealing with complexity let me show you the third way and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:22'&amp;gt;is because the computer some good and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:27'&amp;gt;here are we studying animals and we try and get the children to program not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:32'&amp;gt;robots but things that are much more biologically acceptable&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:56'&amp;gt;now you might wonder where are the computers in this classroom well one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:01'&amp;gt;the problems with these computers is that they're bulky so we took every&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:05'&amp;gt;horizontal surfaces in the entire school out and replace them with tables that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:09'&amp;gt;have Macintoshes under them so there are hundreds of Macintoshes in the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:14'&amp;gt;but they're all underneath the surfaces so the teachers don't want to move them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:19'&amp;gt;out of the classroom the teachers don't want to shove them around to the side they're just part of the normal working&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:24'&amp;gt;environment of the school and they're on all the time no computer classrooms no&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:28'&amp;gt;shoved against the wall&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:53'&amp;gt;guys these are some animations we did a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:57'&amp;gt;few years ago and HyperCard just as an idea of what things might look like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:01'&amp;gt;eventually there's no intelligence behind these models hey guys i am going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:08'&amp;gt;for a swim in the scene&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:25'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:33'&amp;gt;if you're asking for every player has agent needs food and the whale come up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:38'&amp;gt;the way I also have some Asian food all right let me tell you why because when&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:45'&amp;gt;the agent looks in his world what we're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:49'&amp;gt;seeing here is a they have seminars where they talk over different problem&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:54'&amp;gt;solving strategies the teacher this particular teacher happens to like to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:58'&amp;gt;solve problems and she likes to discuss them with the kids then the kids have to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:03'&amp;gt;go off and figure it out for themselves it doesn't look at himself it looks at&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:07'&amp;gt;the world beyond him so that's why it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:11'&amp;gt;only looks at those players who have food but it doesn't count himself but if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:18'&amp;gt;he asked for every player in the universe it would include himself and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:25'&amp;gt;this is kind of important for you to think about because when he when they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:30'&amp;gt;have to start giving birth to eat to themselves so they won't die off they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:36'&amp;gt;have to be able to count everything in the universe why Dean Cain&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:45'&amp;gt;50 count how many there are like if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:49'&amp;gt;there was only one left in was himself competative journalist and then he left&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:53'&amp;gt;bar and then he got true protein what's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:58'&amp;gt;my friend it was a whale who lived to know Jay just off the Pacific coast it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:03'&amp;gt;is the time of year when the whales migrate down to Mexico to me and to give&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:08'&amp;gt;birth to their babies who were conceived the year before I do that you don't want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:20'&amp;gt;emotion thank you okay go to the top&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:45'&amp;gt;works with those two on and I move away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:58'&amp;gt;now here's a more complicated one these these models use the Minsky and Papert&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:02'&amp;gt;Society of mind architecture applied in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:07'&amp;gt;a language for children that was developed in part here at the Media Lab by Mike Travers one of the graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:14'&amp;gt;students here's a more complicated one the clownfish in the lower left is just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:19'&amp;gt;going about its business feeding one of the things that they do is to find a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:23'&amp;gt;favorite see an enemy and acclimate to it that's what it's doing now they spend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:28'&amp;gt;a little more time in the monks to poison of the enemy and gradually get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:33'&amp;gt;immune to it so that they can use it as a place to hide when some predator comes&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:40'&amp;gt;a lot the shark right now is quite a distance away and it doesn't notice the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:45'&amp;gt;clownfish and the clownfish doesn't notice it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:53'&amp;gt;here's some more acclamation closer into the tentacles this time&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:09'&amp;gt;now this lucky clownfish is been doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:13'&amp;gt;it often enough so it is actually acclimated to the anenih me so when the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:19'&amp;gt;shark sees it and starts pursuing its&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:28'&amp;gt;able to run back to the enemy and the shark can only get so close to the enemy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:32'&amp;gt;report backs off but of course it wants&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:37'&amp;gt;to come back again&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:46'&amp;gt;so computers are media to think with as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:50'&amp;gt;Seymour said so eloquently a long time ago in Nicholas's book 20 years ago he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:56'&amp;gt;said he dedicated it to the first machine who can appreciate the gesture&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:02'&amp;gt;and I think he meant not the gesture like this but the gesture of having a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:06'&amp;gt;book dedicated to it he also said in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:11'&amp;gt;preface of it that it was all beginnings in no end well I think that's the perfect definition of a research lab a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:16'&amp;gt;my answer to the question of what is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:21'&amp;gt;next computer revolution it's the one in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:25'&amp;gt;which happens in the context of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:29'&amp;gt;whole person and in the whole person's world that it's not just something that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:33'&amp;gt;we apply in isolation to solve small problems but it's one that like media&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:37'&amp;gt;surrounds us as we've tried to do with the children thank you very much and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:42'&amp;gt;happy 5th birthday ok&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='4308'&amp;gt;you &amp;lt;/subtitle&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrSteve</name></author>	</entry>

	<entry>
		<id>http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=984</id>
		<title>Alan Kay at MIT Media Lab 5th Anniversary Event (1990)</title>
		<link rel="alternate" type="text/html" href="http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=984"/>
				<updated>2017-12-31T05:56:43Z</updated>
		
		<summary type="html">&lt;p&gt;MrSteve: &lt;/p&gt;
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&amp;lt;subtitle id='00:00:00'&amp;gt; never know what Nicholas was going to say actually the turned out that the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:08'&amp;gt;bearnaise on the hot dog didn't sell well if I remember we're no longer on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:13'&amp;gt;that board anniversaries get people to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:22'&amp;gt;think of other anniversaries there lots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:26'&amp;gt;of them happening this year one of them is the 50th anniversary of Fantasia and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:33'&amp;gt;Fantasia I think for many of us in this audience and at MIT and elsewhere was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:40'&amp;gt;something we grew up on as a kind of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:44'&amp;gt;dream of bringing our ideas to life and a lot of us saw the computer is a way of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:50'&amp;gt;more quickly with more depth more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:54'&amp;gt;dimension more meaning to be able to project ideas that we had within within&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:00'&amp;gt;ourselves into this magic new medium and have them come to life just as the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:07'&amp;gt;disney people did with great art but much more laboriously many years ago I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:12'&amp;gt;think a good way to start this this lecture is to think 40 years ago not 50&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:19'&amp;gt;the 40 years ago was the when two very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:26'&amp;gt;diverse very at opposite poles machines&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:31'&amp;gt;were introduced to the to the world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:35'&amp;gt;one of them of course was the UNIVAC one the first commercial digital computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:42'&amp;gt;thing that a digital computer its people's minds it had whirling tape&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:47'&amp;gt;drives the first whirling tape drives and it predicted an election not long&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:53'&amp;gt;after that on television and so it became in the public's mind what a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:59'&amp;gt;computer was all about now in the other&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:05'&amp;gt;machine that was at the farthest pole of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:09'&amp;gt;thinking from the univac one also came about 19&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:13'&amp;gt;50 and I actually spent quite a bit with some assistance this summer trying to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:18'&amp;gt;find some film footage of it because I was sure that some must exist and after&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:24'&amp;gt;much scurrying around in England then looking at old newsreels and so forth we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:29'&amp;gt;finally found what i think is the earliest footage of this machine which I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:33'&amp;gt;think symbolizes the transition from the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:38'&amp;gt;UNIVAC 1 to what's going to happen over the next 10 years and i think i need the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:42'&amp;gt;the slides off because i'm going to show some video thank you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:59'&amp;gt;in a simple Ville on the outskirts of Bristol lives Dr. Grey Walter a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:04'&amp;gt;neurologist who makes robots as a hobby they are small and he doesn't dress them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:09'&amp;gt;up to look like men he calls them tortoises and so cunningly have their&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:13'&amp;gt;insides being designed that they respond to the stimuli of light and touch in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:18'&amp;gt;completely lifelike manner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:38'&amp;gt;this model is named Elsie and she sees out of a photoelectric cell which&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:43'&amp;gt;rotates above her body when light strikes the cell driving and steering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:48'&amp;gt;mechanism sends her hurrying towards it if she brushes against any object in her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:52'&amp;gt;path contacts are operated that turn the steering away and so automatically she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:58'&amp;gt;takes avoiding action&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:34'&amp;gt;Mrs. Walters pet his Elma, Elsie's brother in the darker vest he works in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:39'&amp;gt;exactly the same way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:49'&amp;gt;Dr. Walter says that his electronic toys work exactly as though they have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:53'&amp;gt;simple two cell nervous system and that with more cells they will be able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:58'&amp;gt;do many more tricks already Elsie has one up on Elmer when her batteries begin to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:03'&amp;gt;fail she automatically runs home to her kennel but charging up and in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:07'&amp;gt;consequence can live a much gayer life&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:17'&amp;gt;so I officially present this footage to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:21'&amp;gt;Nicholas Seymour Papert and Marvin Minsky for it means something to each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:27'&amp;gt;one of this this is the original tortoise that inspired the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:33'&amp;gt;and it also inspired a lot of early work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:37'&amp;gt;in artificial intelligence and what's interesting about the way the last 40&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:41'&amp;gt;years have transpired is that digital computers have taken over but in fact&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:46'&amp;gt;where things are going now are much more towards the kinds of control systems&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:53'&amp;gt;kinds of what you might call wet mentalities that device like the great&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:00'&amp;gt;Walter turtle has well the biggest&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:04'&amp;gt;problem with with computers is that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:09'&amp;gt;were larger than than human scale and the mechanisms we have in our mind for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:14'&amp;gt;dealing with things are larger than human scale are those of religions so of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:18'&amp;gt;course we had a priesthood and special&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:22'&amp;gt;time special rituals all of that stuff and a lot of what has happened in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:27'&amp;gt;last 40 years has been to try and find ways to bring the machine into human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:32'&amp;gt;scale without losing any of its promise&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:36'&amp;gt;what I'd like to do is give you a couple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:40'&amp;gt;of ways that I think about this stuff and one of them is thinking in general&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:46'&amp;gt;terms about the way humans have extended themselves over the last several hundred&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:52'&amp;gt;thousand years and of course the first one that we think of is that we extend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:56'&amp;gt;ourselves through tools levers screwdrivers wheels and so forth less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:03'&amp;gt;often we think of language and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:07'&amp;gt;mathematics as tools but they also are ways of creating objects for things that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:15'&amp;gt;we want to deal with and we manipulate them and all of these tools allow us to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:21'&amp;gt;extend various of our senses and for a long time we thought of the computer as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:26'&amp;gt;a kind of a tool and one of the ways that we've grappled with it is to try and make it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:30'&amp;gt;act more like the kinds of tools that were used to now less often thought of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:35'&amp;gt;extension is one that was identified many years ago by mumford who said for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:42'&amp;gt;most of the history of human beings most of the machines that we've built have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:47'&amp;gt;had other humans as moving parts he called these mega machines and societies&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:52'&amp;gt;groups an organization like this the media lab all of these are a consequence&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:57'&amp;gt;of our ability to take on other people's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:02'&amp;gt;goals our interest in taking on people's goals and our interest in getting people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:06'&amp;gt;to take on our goals of course agents&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:10'&amp;gt;can take on a goal and can manipulate tools to carry out our wishes while&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:14'&amp;gt;we're doing things but more importantly an agent can deal with other agents and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:20'&amp;gt;I think of the the M word here for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:24'&amp;gt;agents as being management so to me a tool is something that we look at and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:29'&amp;gt;manipulate and an agent is something that looks at us and we manage the agent&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:35'&amp;gt;and of course the mainframes were neither and so the struggle was started&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:41'&amp;gt;in the 1950s in 1962 try and find a way of bringing this into some sort of human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:46'&amp;gt;scale now I like to show you a couple of early efforts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:04'&amp;gt;here's a picture that could have been taken in somebody's office here at MIT&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:08'&amp;gt;but actually it was taken in 1965 this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:15'&amp;gt;is Douglas Engelbart sitting at his&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:20'&amp;gt;first version of a what you might call not a personal computer but personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:25'&amp;gt;computing he has a mouse he has a black on white 19 inch screen and here's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:32'&amp;gt;kind of media that he dealt back sat&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:44'&amp;gt;exactly branch on me and let me look just that low and I see it oh I can say&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:51'&amp;gt;I'd like to see one line only I can see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:55'&amp;gt;but there's another thing I can do theres a route I said i have here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:04'&amp;gt;so here I'm it i'll need a different pictures of you so here's what i do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:09'&amp;gt;a picture drawing capability here so slight and lamp if i start from work and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:13'&amp;gt;here's the route i seem to have to go to pick up all the materials and that's my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:17'&amp;gt;plan for getting home tonight but if I want to I can say the library what am I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:22'&amp;gt;supposed to pick up there I can just point to that you know oh I see overdue&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:27'&amp;gt;books and all while there was a statement there with that name go back what if I once my supposed to pick up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:32'&amp;gt;the drugstore hmm I see you interesting all right market can do things if I want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:40'&amp;gt;to just say I'd like to interchange projects and can materials bingo and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:46'&amp;gt;they're all numbered right if I care to look interchanging them very quickly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:50'&amp;gt;cans are going to get interchange with products they do it and all gets me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:56'&amp;gt;numbered so that's a very tool based way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:01'&amp;gt;of thinking about things you're indicating things on the screen moving&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:05'&amp;gt;them around Engelbart was one of the of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:09'&amp;gt;a number of people in the 50s and 60s that realize that although you could&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:13'&amp;gt;drop a computer and break it just like you can drop a book into a fire and burn&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:19'&amp;gt;it that the contents of the computer or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:23'&amp;gt;of the book can be a story or a description of things that can't exist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:28'&amp;gt;physically in the world you can have a story in a book about a place that has an inverse cube law doesn't seem to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:33'&amp;gt;exist in in this world the computer can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:37'&amp;gt;add more dimensions than this world has to a way of looking at data and so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:41'&amp;gt;if you have a 15 dimensional space of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:46'&amp;gt;interesting things the computer can give you 16 dimensions and bring all of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:50'&amp;gt;interesting points together at one one place and that led to a number of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:55'&amp;gt;different ways of thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:00'&amp;gt;computer Engelbart's metaphor was the computer as a vehicle he thought of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:06'&amp;gt;big mainframes as being like railroads that were owned by institutions and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:11'&amp;gt;institutions decided when you could use them and decided what you could use them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:15'&amp;gt;for and Engelbart wanted to be Henry Ford he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:19'&amp;gt;wanted everybody to have their own vehicle used to say phrases like we need&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:24'&amp;gt;to deal with thought vectors and concept space I don't think he knew what that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:28'&amp;gt;meant we certainly didn't but it sounded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:32'&amp;gt;great and it gave rise to this notion that in order to bring the computer down&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:38'&amp;gt;into our world we have to have some way of interacting with it in a closer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:44'&amp;gt;fashion and so the the urge was to bring the computer cycles closer to the user&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:50'&amp;gt;and that's what gave rise to machines like this and this is one that I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:54'&amp;gt;designed it's a picture of it on its own display back in the late 60s and it even&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:03'&amp;gt;had a user interface on it although back&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:07'&amp;gt;then there's a wonderful phrase about user interface user interfaces was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:12'&amp;gt;called it's when the flesh hits the steel and that phrase is very much about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:20'&amp;gt;because there's really no notion of there being an intermediary between you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:25'&amp;gt;and the hardness of the machine and this this machine have multiple windows and a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:31'&amp;gt;number of other ideas on it but it was a little bit like trying to make an apple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:36'&amp;gt;pie from random ingredients found in the kitchen you don't have any apples so you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:41'&amp;gt;decide to use bananas you don't have any flour so you grind up Cheerios and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:47'&amp;gt;forth I randomly substituting for all of the ingredients in a typical pie you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:51'&amp;gt;make something but in this case this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:55'&amp;gt;turned out to be a bit of a mess only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:59'&amp;gt;graduate students liked it sort of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:03'&amp;gt;kiss of death for any computer system&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:09'&amp;gt;reason of course as graduate students are going through a rite of passage when they're trying to prove how smart they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:14'&amp;gt;are and how many amazing things that they can remember and so they turn out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:18'&amp;gt;to be pretty much the world's worst user interface design right I was a graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:22'&amp;gt;student when I designed this so I'm speaking with authority now right about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:28'&amp;gt;the same time that this was going on there is a whole different way of looking at interaction and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:35'&amp;gt;ways that I used to illustrate that is some film footage taken at rand&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:40'&amp;gt;corporation on a system that they made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:44'&amp;gt;for Rand economists and other non computer types The Economist's of course&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:51'&amp;gt;are that group of people that if you lay them end to end they still won't be able&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:55'&amp;gt;to reach a conclusion and the Economist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:00'&amp;gt;didn't even like to type they like to write things on legal pads and they said&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:06'&amp;gt;the RAM people can't you do something about that so here's an example of something that was adapted from some&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:13'&amp;gt;early work here at MIT by Marvin Minsky and war entitlement to do a system that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:20'&amp;gt;would interpret gestures as expressed on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:24'&amp;gt;a data tablet so here's what that looks like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:38'&amp;gt;first we erase a flow arrow then move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:42'&amp;gt;the connector out of the way so that we may draw a box in its place the printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:51'&amp;gt;in the box is being new commentary only in this case the box is slightly too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:57'&amp;gt;large so we may change its size where modern day window control came from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:01'&amp;gt;literally then dry flow from the connector to the box attached a decision&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:08'&amp;gt;element to the box and dry flow from it to scan we then erased the flow arrows&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:15'&amp;gt;attached to the process post new area and move the box to a new position this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:25'&amp;gt;allows us to draw a new box well that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:34'&amp;gt;was a tremendous change in the way we felt about using computers I had a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:42'&amp;gt;chance to use that for half an hour in 1968 and felt like I was thinking my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:46'&amp;gt;hands right through the glass of the display and touching the information&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:51'&amp;gt;structures directly inside unlike Engelbart's system which I had called a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:55'&amp;gt;personal computer this to me was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:59'&amp;gt;intimate this is an intimate way of interacting and so for me and for a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:05'&amp;gt;bunch of other people in the 60s 1968&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:09'&amp;gt;was my year for thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:14'&amp;gt;possibility of there being three major ways of interacting with a computer of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:21'&amp;gt;three paradigms three frameworks for thinking about interaction and the thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:27'&amp;gt;that clinched it for me was seeing going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:32'&amp;gt;out and visiting Seymour's one of Seymour's first installations in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:38'&amp;gt;school watching them use the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:42'&amp;gt;the descendant of the great Walter turtle, cause Seymour had this terrific idea that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:47'&amp;gt;wouldn't it be great to let kids actually build the kinds of mechanisms&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:51'&amp;gt;that would animate a turtle around and they would learn a lot about their world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:56'&amp;gt;a lot about thinking about the world from from doing that and I've never&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:00'&amp;gt;recovered from that because once I saw that to me the computer was no longer a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:05'&amp;gt;vehicle in the nation at risk report the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:11'&amp;gt;recommendation is that every child in the US should have one semester of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:16'&amp;gt;computers in their senior year of high school that's their strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:22'&amp;gt;recommendation about computers and that's driver's ed that is treating the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:28'&amp;gt;computer like a vehicle it's not the cars aren't important it's that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:32'&amp;gt;aren't central the central things to us are the media the intermediaries with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:38'&amp;gt;how we work with the world and if you can get rid of that slide that'd be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:42'&amp;gt;great I think everybody has figured that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:48'&amp;gt;out by now thank you the that led to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:57'&amp;gt;thinking of a computer in a completely different way this is a cardboard model&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:01'&amp;gt;I made in 1968 just since become known&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:05'&amp;gt;as the dynabook and we actually loaded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:10'&amp;gt;this cardboard model up with a variety of lead pellets to try and find out how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:15'&amp;gt;heavy it could be before people would always take it with them not find an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:20'&amp;gt;excuse to leave it behind and turns out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:24'&amp;gt;that the weight that we determined has not yet been reached by any computer company so this machine is still a bit&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:31'&amp;gt;in the future but it expresses a different kind of relationship with the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:35'&amp;gt;machine and something that wants to start much earlier in the life of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:41'&amp;gt;human being and so one of the ways of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:47'&amp;gt;thinking of it is if we compare these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:53'&amp;gt;ways of looking at it we can say well where is the computer in the past it was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:58'&amp;gt;in the glasshouse today in personal computing it's on our desk and in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:04'&amp;gt;future it's going to be with us all the time in California will weave it into&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:09'&amp;gt;our t-shirts Nicholas said 10 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:15'&amp;gt;that will know in the future appears when our cufflinks committed communicate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:21'&amp;gt;with our watched by means of satellite&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:26'&amp;gt;it's when such hyperbole is not outrageous that you know a paradigm&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:31'&amp;gt;shift has actually happened and as an interesting analogy here to the history&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:37'&amp;gt;of publishing in 1400 AD there are three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:41'&amp;gt;hundred ninety two books in the Vatican Library one of the largest libraries in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:46'&amp;gt;Europe and in 1452 or thereabouts--&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:51'&amp;gt;Gutenberg printed his first Bible and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:55'&amp;gt;that Bible the 42 line Bible was as big as the hand-written manuscripts that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:02'&amp;gt;have been so laboriously copied by monks during the Middle Ages and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:07'&amp;gt;reason it was that big is that that was what books were if you look at pictures&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:14'&amp;gt;woodcuts or you visit the modern&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:18'&amp;gt;recreation of what a library was like then they didn't shelve the books most&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:23'&amp;gt;libraries back then had so few books that each book had its own reading table&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:28'&amp;gt;and the books were chained to it you look at this table table book with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:34'&amp;gt;chains the thing that comes to mind inescapably is a time-sharing bullpen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:40'&amp;gt;because these are institutionally owned items and Gutenberg didn't know what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:47'&amp;gt;else to do but to make them that size and much more interesting revolution&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:53'&amp;gt;happened a few years later when Aldus now has a company named after him Aldus&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:59'&amp;gt;Manutius who was a Venetian publisher did two remarkable things first he was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:05'&amp;gt;one of the major driving forces behind publishing things other than&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:09'&amp;gt;Bibles and he isn't he and his sons over the next century published 40,000&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:15'&amp;gt;different books most of them from gathering up Greek and Roman writings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:21'&amp;gt;spreading them all over Europe he did one other thing that will forever endear&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:25'&amp;gt;himself to me he decided that book should be this big and he decided they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:31'&amp;gt;should be this big because that was the size that saddle bags were in Venice in the 1490s in other words Aldus realized&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:39'&amp;gt;something very important and that is the books could now be lost and because they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:46'&amp;gt;could now be lost they could now be taken with they now could go out and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:51'&amp;gt;become a mass medium now again we're in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:55'&amp;gt;this interesting stage because we're not in a place where r we're willing to have our computers be lost watches their $10&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:04'&amp;gt;swatch watches or something like that willing to have them be lost maybe a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:09'&amp;gt;pocket calculator it's not a tragedy if it gets lost paper and pencil it's not a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:13'&amp;gt;tragedy but still with our multi-thousand dollar computers sitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:19'&amp;gt;on our desks we're actually still in the Gutenberg era and the interesting thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:24'&amp;gt;about history is that nothing that happened between Gutenberg and Aldus&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:28'&amp;gt;counted none of those behavior patterns&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:32'&amp;gt;had anything to do with what happened in the post Aldus area as we went into the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:36'&amp;gt;16th century so drawing curves as a way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:40'&amp;gt;of predicting the computer doesn't work very well when you're in these interesting transition periods well&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:45'&amp;gt;another way of looking at these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:50'&amp;gt;paradigms is to ask what kinds of information do we use letter and numbers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:55'&amp;gt;with institutional computing fonts and graphics on modern personal computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:01'&amp;gt;and as Nicholas likes the show with his imploding his teething rings for the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:07'&amp;gt;media lab as he likes to call them that it's going to be all media coming together because the computer is a meta&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:12'&amp;gt;media its content is all media all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:16'&amp;gt;intermediaries that one is pretty much of a no-brainer but it's amazing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:20'&amp;gt;how long it has taken for that to even that simple idea to sink in how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:26'&amp;gt;print impact printing big laser printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:30'&amp;gt;personal laser printers with personal computing and no printing as we move on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:37'&amp;gt;into the next ten years because the information is going to be too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:41'&amp;gt;interesting to destroy by printing it out right now is an index of how paltry&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:48'&amp;gt;our use of the computer is that we can actually print it out and feel good about it we actually haven't heard&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:54'&amp;gt;anything because our information for the most part is not in dimensionally&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:59'&amp;gt;intertwined it's not in the form of a dynamic simulation it's not any of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:04'&amp;gt;things that the computer is really about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:08'&amp;gt;field of interaction feels like line editing on institutional computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:15'&amp;gt;layout on computers like the Macintosh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:19'&amp;gt;moving things around but in the new&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:28'&amp;gt;paradigm it's going to feel more like conducting because we're going to move from passive information to active&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:34'&amp;gt;information we're going to move from objects to agents and so it's going to be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:38'&amp;gt;a little bit more like summoning forth lots of assistance at different times&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:43'&amp;gt;and checking out what their goals are and our they're checking out what our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:48'&amp;gt;goals are and and so forth so each one of these is a completely different way of thinking about it and one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:54'&amp;gt;of thinking about the differentiation between the institutional and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:00'&amp;gt;personal here is that even when graphical interfaces were done in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:04'&amp;gt;60s for the most part all interfaces were thought of their main task was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:09'&amp;gt;accessed to function so this notion that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:13'&amp;gt;inside the computer is sort of something like a big nuclear reactor or a power station there's all that function and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:19'&amp;gt;what we need to have is a way of getting to each of these pieces of function will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:23'&amp;gt;map them into control keys and and double control meta y keys and that way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:29'&amp;gt;of thinking about things and the revolution that made the second&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:35'&amp;gt;paradigm the personal computer paradigm is going from that stance to realizing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:40'&amp;gt;that the main job of the user interface is to make the user aware of what the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:44'&amp;gt;possibilities are in other words the user interface now goes from being&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:49'&amp;gt;control of function to a learning environment and of course I should&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:56'&amp;gt;mention that the the main job of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:00'&amp;gt;intimate computer user interface is to do a lot of learning itself so we go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:05'&amp;gt;from no learning or learning of the most back-breaking kind to making it easier&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:12'&amp;gt;for the user to learn and then finally we want the system to learn how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:17'&amp;gt;give commands we have to remember everything and type see and point where we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:23'&amp;gt;are now and in the future is going to be asked and gesture because the computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:28'&amp;gt;is going to be watching us not us just watching it what kind of languages do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:33'&amp;gt;program it in weekly modular data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:37'&amp;gt;structured procedures cobol one of the surest predictions that we can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:42'&amp;gt;about the future is that 10 years from now there will still be a lot of COBOL programmers this personal computing way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:54'&amp;gt;of doing things is pretty much object-oriented after right far fewer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:59'&amp;gt;lines of code and there's a new kind of programming that people are starting to do called agent oriented programming and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:07'&amp;gt;one way of thinking about all of these paradigms is to compare them with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:11'&amp;gt;architecture of taking a civilization like the Greeks whose main way of making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:18'&amp;gt;big buildings was post and lintel pilot block box like that and you get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:24'&amp;gt;buildings about this size and if you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:28'&amp;gt;want to make a building a lot bigger and let in more light this architecture doesn't work you have to change to a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:33'&amp;gt;different kind of architecture like the gothic arch and if you do that you can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:38'&amp;gt;buildings much larger with about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:43'&amp;gt;same amount of material and when they say just about somebody he doesn't have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:49'&amp;gt;enough bricks to make a wall that might not be a slam because you might have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:57'&amp;gt;enough bricks to make an arch he's got enough bricks to make an arch she's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:01'&amp;gt;lot better off than people who only have enough bricks to make walls and of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:06'&amp;gt;course the big change in the last several hundred years is going from structures that just push against each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:11'&amp;gt;other to this notion of the higher&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:15'&amp;gt;strength of materials under tension if you get materials that you can tense as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:20'&amp;gt;well as compressed you can make structures like geodesic domes that will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:25'&amp;gt;fit over all of the cathedrals that have ever been made in the world and these are completely separate ways of thinking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:31'&amp;gt;about things and one of the answers to the question that's the title of my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:35'&amp;gt;lecture is what is the next computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:39'&amp;gt;revolution going to be like well it's going to be technologically it's going to be like what I just told you that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:44'&amp;gt;we're going to intimate machines they'll always be networked there will be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:49'&amp;gt;information utilities the systems will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:53'&amp;gt;learn and so forth now for many people this is big news but in fact if you go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:58'&amp;gt;back in the history of computer science you find people like Marvin Minsky and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:03'&amp;gt;John McCarthy writing papers in the late 50s and early 60s about this this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:09'&amp;gt;happens to be not just the fifth anniversary of the media lab but it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:14'&amp;gt;also the 20th anniversary of Nicholas's book called the architecture machine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:18'&amp;gt;which is all about this third way of looking at things now for my standpoint&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:24'&amp;gt;since I am not particularly enamored of technology this is a very incomplete&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:30'&amp;gt;answer and I would like to try and go to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:34'&amp;gt;a different way of thinking about things that involves people much more strongly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:40'&amp;gt;and to do that we have to have some sense&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:45'&amp;gt;of how people's minds work this is for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:49'&amp;gt;many years and in engineering is where the rubber met the sky because engineers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:56'&amp;gt;tend to like controllable elements and people aren't all that controllable and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:01'&amp;gt;as a behavioral mechanism we are exasperating and so there's been a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:07'&amp;gt;tendency of actually trying to get people to be more like machines rather&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:11'&amp;gt;than the other way around and give you an example of why this is difficult to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:16'&amp;gt;deal with take a look at one of my favorite pictures here and what you see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:24'&amp;gt;here let's pretend we're in school because actually we are in school we're in a university let me give you an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:30'&amp;gt;English sentence about this picture what we've done with this picture is to take&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:35'&amp;gt;a picture of a young girl extracted her eyes and mouth turn them upside down and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:41'&amp;gt;put them back into the picture and then turn the entire picture upside down that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:46'&amp;gt;sound reasonable to everybody okay so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:50'&amp;gt;having said that you should be completely prepared than for what it looks like right side up I'm going to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:58'&amp;gt;turn this back because I've discovered nobody will listen to me when it's on the other way so this is one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:09'&amp;gt;flaws of trying to give lectures in English because a nation is actually not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:16'&amp;gt;convertible except outside of the human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:22'&amp;gt;domain within the human domain we actually have different parts of our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:26'&amp;gt;brain that respond the things in different ways and this is one of the reasons why McDonald's doesn't run print&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:31'&amp;gt;ads saying if you eat a McDonald's hamburger you'll become a better looking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:35'&amp;gt;person because in English it's absurd so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:39'&amp;gt;instead what they do is to run an ad showing pictures of really good-looking people eating McDonald's hamburgers and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:44'&amp;gt;a different part of your mind takes that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:48'&amp;gt;information and makes a different kind of inference the kind of inference that the ad people want you in fact we have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:54'&amp;gt;part of our mind that thinks things are more true if they rhyme so if I were to say to you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:00'&amp;gt;a big mac and fries will slender your thighs sound more convincing the whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:10'&amp;gt;idea here is that as people started to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:15'&amp;gt;suspect about starting about a hundred years ago with Freud Piaget Brunner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:21'&amp;gt;Minsky and Papert that what we don't have inside of our head is the oneness a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:29'&amp;gt;vast beautiful seamless fabric of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:33'&amp;gt;mentality but instead what we have is something much more like a patchwork quilt and in fact the patchwork quilt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:38'&amp;gt;has little mechanisms that pop us from one part of the quilt to another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:43'&amp;gt;whenever we get too close to one of the boundaries and it's you have to do things like this to show that there is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:48'&amp;gt;an actual patchwork quilt there so we have this idea of multiple mentalities&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:55'&amp;gt;and Piaget was one of the first to study&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:00'&amp;gt;the very different ways that children have of dealing with the world as they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:05'&amp;gt;move through stages of development early in a child's life an object is to grab&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:10'&amp;gt;it a hole is to dig it thinking is doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:14'&amp;gt;in many ways later on the child is more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:18'&amp;gt;visually centered child says there's more water in the tall glass when you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:23'&amp;gt;pour from the squat class the tall one because it looks that way and then&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:28'&amp;gt;finally it around 11 or 12 there's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:32'&amp;gt;facts and logic stage where logical operations are carried out and the child&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:38'&amp;gt;can make deductions based on facts like there can't be more water because where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:42'&amp;gt;would it go where would it come from so forth now of course at least this was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:48'&amp;gt;true in 11 and 12 year old Swiss French kids in America there's a lot of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:53'&amp;gt;evidence that American kids never get to this facts and logic stage&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:01'&amp;gt;now Brunner in the 50s and 60s redid&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:07'&amp;gt;some of Piaget's experiments but he added some twists so he took the water pouring&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:11'&amp;gt;experiment and after the kids said there's more water in the tall glass&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:16'&amp;gt;Brunner put a cardboard so the kid couldn't see the tall glass anymore and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:20'&amp;gt;the kid would change his mind back say oh there can't be more and then Brunner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:24'&amp;gt;would take whip Brunner would take the cardboard away and the kid would say oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:29'&amp;gt;but look there's more water Brunner would put the cardboard back and the kid would&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:33'&amp;gt;change his mind again so if you have any six-year-olds you'd like to torment and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:40'&amp;gt;what Brunner was in his way was getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:45'&amp;gt;closer to this idea of multiple mentalities as well that it isn't just a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:53'&amp;gt;metamorphosis like a caterpillar into a butterfly which is pretty much the way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:57'&amp;gt;Piaget thought of it but actually different modules being able to deal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:02'&amp;gt;with it within different ways and a change in dominance to express the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:06'&amp;gt;piaget expression now there are many things that you can do with this suppose&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:11'&amp;gt;you wanted to design a user interface for a computer that was like a tool and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:16'&amp;gt;we have to think about what each of these mentalities actually does so an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:21'&amp;gt;example the body-centered one is the one that knows where we are in space we can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:25'&amp;gt;close our eyes and touch our nose when in touch our hands behind our back if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:30'&amp;gt;you blind us we can still orient ourselves but if we aren't as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:34'&amp;gt;unfortunate enough to suffer a brain lesion that takes part of a limb out of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:39'&amp;gt;our body map then even though it's physically attached to us it's like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:43'&amp;gt;somebody else's so this orienting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:47'&amp;gt;centering groundedness is something that the body mentality brings to us the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:53'&amp;gt;visually sent mentality is wonderfully&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:58'&amp;gt;adept at dealing with various kinds of tricks for instance if we were to put a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:02'&amp;gt;hundred images of animals on a wall you'd be able to find the elephant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:07'&amp;gt;almost four times as fast as you could the word elephant if the images were&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:12'&amp;gt;replaced words now let me try and experiment this I realize that this is a very academic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:17'&amp;gt;body here but let me ask how many people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:21'&amp;gt;here watch television be honest okay how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:26'&amp;gt;many people flip channels all right how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:32'&amp;gt;many people have ever flipped a channel randomly into a movie they haven't seen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:37'&amp;gt;for 18 years how long did it take you to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:41'&amp;gt;recognize that you'd seen that movie before how long yeah somewhere between a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:48'&amp;gt;half a second and a couple of seconds think about what that meant 18 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:53'&amp;gt;you saw a movie you didn't know you're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:57'&amp;gt;going to be tested on it you randomly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:03'&amp;gt;without any preparation pop into the middle of it and all of a sudden in 30&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:10'&amp;gt;frames or so of seeing that movie you suddenly recognize what it is think of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:15'&amp;gt;what that means in the context of your entire life most people can remember&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:19'&amp;gt;what's going to happen next if you stop the movie after they've recognized that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:23'&amp;gt;they know what the next scene is going to be so that is a mentality that begged&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:29'&amp;gt;to be exploited and what it says is that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:33'&amp;gt;we should always be able to present about a hundred things in the visual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:37'&amp;gt;field because the user can be aware of them subliminally and if we present them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:42'&amp;gt;in recognizable scenes the user can store hundreds thousands millions of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:47'&amp;gt;different scenes and remember that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:51'&amp;gt;were there before then finally the symbolically centered mentality is much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:55'&amp;gt;more interested in changing things so if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:59'&amp;gt;its biggest problem is finding the right context because it is not a context&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:04'&amp;gt;chooser so if your visual mentality work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:08'&amp;gt;the way your symbolic one the first thing you opened your eyes and saw in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:12'&amp;gt;the morning would be what you'd be staring at several hours later that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:16'&amp;gt;doesn't work so well so we have a grounding mentality we have a flitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:21'&amp;gt;around mentality that's aware of lots of things and we have one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:25'&amp;gt;likes to make chains and somehow we should be able to put all of those things together here's one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:31'&amp;gt;whoops sorry can you turn that off please that's the end of the slides we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:40'&amp;gt;want to be able to put these things together and if we do we'll find&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:44'&amp;gt;ourselves fitting much more closely to the way human mentalities work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:06'&amp;gt;so this is a 22 month old little girl and she has never lived in a world not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:13'&amp;gt;densely populated by Macintoshes her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:18'&amp;gt;mother is my accountant both her mother and father work at home each of them has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:22'&amp;gt;a mac this is back five years ago in 1985 and when I found out the little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:27'&amp;gt;girl was interested in computers I gave&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:31'&amp;gt;her an apple to which she rejected she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:39'&amp;gt;wanted what her folks had now I have to warn you hear that not to be impressed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:44'&amp;gt;because this is not her first time on the machine she's been using the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:49'&amp;gt;computer for about six months so she's actually a fairly experienced user and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:56'&amp;gt;long time ago we designed this user interface for children but never any of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:03'&amp;gt;this young so it's really interesting to see a child used the machine that was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:08'&amp;gt;actually designed for them and so here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:12'&amp;gt;she's using the visible menus of mac paint and I saw it I thought all right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:18'&amp;gt;this is impressed i've i've never seen a child this young is this machine before but ok I it should work but then what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:25'&amp;gt;happened next really amazed me she wants a fresh sheet of paper so she goes to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:30'&amp;gt;the closed box on the window she saves her old drawing with a pop-up and she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:37'&amp;gt;goes to the pulldown to get a new one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:48'&amp;gt;well that was pretty and that was a home movie made by her father and we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:54'&amp;gt;about another 10 hours of testing this child on various Macintosh applications&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:00'&amp;gt;and we discovered it across applications she was about seventy percent literate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:06'&amp;gt;that is she could take a really complicated application like aldus pagemaker a desktop publishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:10'&amp;gt;application started up make marks and it print the marks out save the marks away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:16'&amp;gt;get the marks back about seventy percent of the things that Macintosh users&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:21'&amp;gt;expect from application to application she in her horizon already by age 22&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:30'&amp;gt;months okay so that answers one question&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:35'&amp;gt;about this notion a computer illiteracy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:39'&amp;gt;one when we're talking about situations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:43'&amp;gt;like literacy and illiteracy they don't really obtain when the object in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:48'&amp;gt;question is a professional that we don't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:52'&amp;gt;have a term called healtharcy and ill-healtharcy because medicine is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:58'&amp;gt;profession there wasn't a term called literacy and illiteracy back in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:02'&amp;gt;Middle Ages when writing was a profession as soon as you spread it out to the public you start getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:07'&amp;gt;interested in these notions of can people access things made for them by&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:11'&amp;gt;others that's like reading but what about the more important thing can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:15'&amp;gt;people make things that are like the things that other people make so here's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:20'&amp;gt;an example of something that we did about 15 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:33'&amp;gt;and this is the logo turtle with a different architecture and it's a little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:41'&amp;gt;application like Mac draw object oriented illustration system designed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:47'&amp;gt;and built by 12 year old girl so this is an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:51'&amp;gt;end-user program not a program that you'd buy in a store for ninety-nine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:55'&amp;gt;dollars from egghead software has lots of features you can change size and move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:00'&amp;gt;things around because of the change in architecture of going from normal data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:08'&amp;gt;structure and procedure programming to object-oriented programming the amount&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:12'&amp;gt;of code she had the right to do this application was only about a page long so this is not a large program and one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:18'&amp;gt;of the things that you have to do when you're working with any kind of novice user is make sure the programs they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:23'&amp;gt;write are not terribly long well so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:27'&amp;gt;was an attempt to get kids and users to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:31'&amp;gt;be both able to access and able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:36'&amp;gt;generate the same kinds of things that we're going to run on their paradigm of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:40'&amp;gt;computing but now we have a new paradigm of computing it's going to involve&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:44'&amp;gt;agents and artificial intelligence so a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:48'&amp;gt;few years ago I got interested in the idea of trying to set up a design a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:56'&amp;gt;system that would allow children to do artificial intelligence kind of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:00'&amp;gt;programming in other words they would be making things now much less like robots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:05'&amp;gt;and much more like the gray Walter turtle things that mimic life in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:12'&amp;gt;number of different ways I like to show you a bit of that project this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:16'&amp;gt;is done in a rather large scale we have an entire school it has now 375 children&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:22'&amp;gt;12 teachers and we've been working there for about five years and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:28'&amp;gt;things that we found is that technology is not something that you can put in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:33'&amp;gt;like raisins and upon pudding there's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:37'&amp;gt;all this other stuff is the entire life of the child that you have to consider&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:41'&amp;gt;and the framework of the school we're lucky to find a terrific school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:46'&amp;gt;to Los Angeles bussing school so it's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:50'&amp;gt;public school and the children are all shapes sizes colors Creed's ethnic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:56'&amp;gt;backgrounds bust in most of them for more than an hour to get to the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:00'&amp;gt;those of demographers paradise and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:04'&amp;gt;found it very interesting to introduce ideas into the school in a gradual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:09'&amp;gt;fashion I'd like to show you some of those&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:39'&amp;gt;so that the kids are all kinds of kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:44'&amp;gt;and one of the things they've done here is to tear up part of their asphalt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:50'&amp;gt;playground and build a garden this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:54'&amp;gt;garden was actually designed by the children you'll see a little bit you'll get an idea of how children could design&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:59'&amp;gt;something like this in in just a minute&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:05'&amp;gt;and because we're studying animals as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:09'&amp;gt;well as plants they have a pond that has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:13'&amp;gt;all kinds of life forms and the children actually built this garden themselves&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:21'&amp;gt;now I'm not going to explain to you what's going on here see if you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:26'&amp;gt;imagine what it is now I'll tell you in a bit what are they doing with these&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:31'&amp;gt;balloons well what they were doing is designing a city and one of the reasons&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:37'&amp;gt;we do some of the design work with balloons is because urban renewal is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:42'&amp;gt;really easy the idea of to know the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:50'&amp;gt;world one was constructed because is strongly tied into designing a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:56'&amp;gt;programming environment for children because what we wanted to do is not so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:01'&amp;gt;much experience things that other people have set up to be more like experiencing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:07'&amp;gt;a television program or maybe an interactive video disc we want them to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:12'&amp;gt;actually make the simulations themselves because it's in making the simulations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:17'&amp;gt;that the active design is most powerful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:22'&amp;gt;now next few minutes I'm going to show you three large-scale projects that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:29'&amp;gt;we've been doing at the school one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:33'&amp;gt;the things we tried to do here was to both challenge the kids and to go much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:39'&amp;gt;deeper than they ordinarily are asked to go by the state educational board this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:47'&amp;gt;first one is a year-long project in city building and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:52'&amp;gt;the kids that participate in it our third and fourth graders so there are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:56'&amp;gt;seven and eight and nine years old in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:00'&amp;gt;this project starts in September and runs through the entire year and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:04'&amp;gt;will give you an idea of it I think this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:11'&amp;gt;is all almost all no no mrs. hansal tool&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:15'&amp;gt;I know but they still are everything explored of it everybody say I know but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:20'&amp;gt;they're already something you should make something is already Salinas joris&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:26'&amp;gt;the penis is already something every single after everything this is only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:31'&amp;gt;styrofoam nobody lady out of something I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:35'&amp;gt;know every as late as something accident&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:39'&amp;gt;from a balloon doesn't mean we don't have a design knowledge now to make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:44'&amp;gt;buildings exactly like they would have to make it a hundred years we're making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:48'&amp;gt;models ideas for what buildings could be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:52'&amp;gt;like in a hundred years we don't have the materials we're going to happen 100 years I did red stripes right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:37'&amp;gt;okay did you get that color name red red&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:03'&amp;gt;what do you belviq i'm doing a factory&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:35'&amp;gt;wait do it again and stay here and do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:40'&amp;gt;the character park you'll be the building y'all be the building yes why&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:45'&amp;gt;on the prison and he's the building these the buildings okay welcome to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:59'&amp;gt;fantasy mall we have lots of stuff the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:20'&amp;gt;building collapsed he was trying to see the moon and there nothing collapsed my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:27'&amp;gt;apartment building and on the top is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:31'&amp;gt;swimming pool never got this is a cold day in rainier so you can have an indoor&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:36'&amp;gt;central and it's a hot you open it up and you can I here down here tomorrow&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:14'&amp;gt;he'll be our future city is opening as you can see i'll transfer k our monorail&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:20'&amp;gt;has just been strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:24'&amp;gt;and all the buildings are beginning to look like buildings all the buildings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:30'&amp;gt;are being checked and painting now our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:34'&amp;gt;he cannot pick up the site husband useful because of the monorail and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:39'&amp;gt;transportation we now have these things on our site everybody that wants bad air&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:47'&amp;gt;transportation land on your site must cabinet right Iggy foxes out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:52'&amp;gt;Commissioner tova cats design this whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:57'&amp;gt;monorail see what household monorail and monorail station the Commissioner of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:03'&amp;gt;lands who doesn't exhaust you all for helping us with sidewalks these are my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:09'&amp;gt;sidewalks my bold earthquake tested and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:17'&amp;gt;alarming teleporting man he puts ebook&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:22'&amp;gt;paper towel rolls on our site static patella to have it be a teleporting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:27'&amp;gt;station their cities he's getting to look like a real City try getting to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:31'&amp;gt;look like Judy Landers on the monorail calvada getting to Los Angeles cuz of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:36'&amp;gt;the help crowd is starting today less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:40'&amp;gt;crowded than it was when we were making our study models&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:46'&amp;gt;I level or I level 1 inch tall but will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:58'&amp;gt;question building so that's a very okay&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:10'&amp;gt;as see more I'm sure will echo when when you actually go into a school and start&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:15'&amp;gt;working with the kids the first reaction is one of shock because the enormity of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:23'&amp;gt;the experience the amount of energy the amount of body learning that the kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:28'&amp;gt;need to do completely dominates all the things that you wanted to do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:32'&amp;gt;computers and the first thing you realize when you actually go into school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:36'&amp;gt;and do this stuff for real is that you better worry about curriculum far&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:42'&amp;gt;outside the media that you're going to use because there's so many different&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:47'&amp;gt;dimensions and this is a project in which most of the things that are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:51'&amp;gt;available on computers now are of almost no use the kids do a little bit of work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:56'&amp;gt;with Macintoshes in doing this but 99%&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:01'&amp;gt;of it is this huge experience with doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:05'&amp;gt;things with their hands and their bodies and crawling over the thing and so forth&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:09'&amp;gt;so one of the objectives in this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:13'&amp;gt;was to develop I don't want to say the word peach but develop every child as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:18'&amp;gt;designer and it takes about three years&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:22'&amp;gt;to get a curriculum like this self-sustaining so people who put try to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:27'&amp;gt;put curriculum in a school and measure it after the first year are making a big&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:31'&amp;gt;mistake takes about three years to get something like this going and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:35'&amp;gt;self-sustaining now another thing we started about four years ago was to develop every child in the school as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:40'&amp;gt;musician you may see some commonality&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:45'&amp;gt;between those two ideas because music is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:49'&amp;gt;another one of these things that has lots of things interacting with itself&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:53'&amp;gt;part of it is in the interest and what each individual thing is doing and part&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:57'&amp;gt;of the interest is and how they interact we want the kids to be able to think about their world in those terms and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:03'&amp;gt;we did each year we put on a musical&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:08'&amp;gt;this year it was pirates of penzance and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:13'&amp;gt;this was the best one that we've ever ever had i have a few excerpts of it to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:18'&amp;gt;give you an idea the the oldest child in this is 11 the youngest child in it is 6&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:23'&amp;gt;was completely voluntary the pool of children we had to work with for this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:27'&amp;gt;was about 150 children 120 of those 150&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:31'&amp;gt;possible volunteered and appeared in the show they insisted i'm doing the entire&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:37'&amp;gt;Pirates of Penzance line for line we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:41'&amp;gt;started off with one that was broken down they constantly wanted more we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:45'&amp;gt;wanted to go back they insisted in singing in four-part harmony where it was called for this is a perfect example&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:50'&amp;gt;of something that the kids worked like dogs for four months on and put on a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:56'&amp;gt;fantastic show one of the best theatrical presentations I've ever been to hear some of excerpts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:08'&amp;gt;fishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:30'&amp;gt;what I know what is it I met along and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:34'&amp;gt;revelry but I can talk site I'm now the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:38'&amp;gt;run home from a shadowy one such affairs are sorties and surprises I more wary ax&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:45'&amp;gt;and when it opens Leslie what is meant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:49'&amp;gt;by common their progress has been made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:54'&amp;gt;it modern gunnery on the object another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:59'&amp;gt;in a nunnery in short one of smattering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:04'&amp;gt;of elemental strategy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:41'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:16'&amp;gt;Oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:28'&amp;gt;I'm telling a Terry story but it doesn't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:00'&amp;gt;although our darker rear sometimes involves the crime of stealing squealing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:13'&amp;gt;although my stripe we're always sorry to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:18'&amp;gt;me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:34'&amp;gt;haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:53'&amp;gt;you may go Liberty our pirate rules protecting and kind of remembers our van&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:59'&amp;gt;we do unless you are you x is as useful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:07'&amp;gt;things to be an orphan boy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:13'&amp;gt;oh happy days&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:18'&amp;gt;oh happy day&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:32'&amp;gt;oh happy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:37'&amp;gt;me I you haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:42'&amp;gt;bball&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:50'&amp;gt;so Joe Johnson said about thinking on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:54'&amp;gt;its hind legs well but one is amazed to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:58'&amp;gt;see it done at all and the trick in doing these kinds of things with kids is to get beyond that stage the only way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:03'&amp;gt;you can do it is by having something like music being a part of the child's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:08'&amp;gt;life all the way through their experience this is the first year in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:12'&amp;gt;which we all the children in it had been part of this enrichment now that's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:18'&amp;gt;second way of dealing with complexity let me show you the third way and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:22'&amp;gt;is because the computer some good and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:27'&amp;gt;here are we studying animals and we try and get the children to program not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:32'&amp;gt;robots but things that are much more biologically acceptable&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:56'&amp;gt;now you might wonder where are the computers in this classroom well one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:01'&amp;gt;the problems with these computers is that they're bulky so we took every&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:05'&amp;gt;horizontal surfaces in the entire school out and replace them with tables that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:09'&amp;gt;have Macintoshes under them so there are hundreds of Macintoshes in the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:14'&amp;gt;but they're all underneath the surfaces so the teachers don't want to move them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:19'&amp;gt;out of the classroom the teachers don't want to shove them around to the side they're just part of the normal working&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:24'&amp;gt;environment of the school and they're on all the time no computer classrooms no&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:28'&amp;gt;shoved against the wall&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:53'&amp;gt;guys these are some animations we did a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:57'&amp;gt;few years ago and HyperCard just as an idea of what things might look like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:01'&amp;gt;eventually there's no intelligence behind these models hey guys i am going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:08'&amp;gt;for a swim in the scene&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:25'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:33'&amp;gt;if you're asking for every player has agent needs food and the whale come up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:38'&amp;gt;the way I also have some Asian food all right let me tell you why because when&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:45'&amp;gt;the agent looks in his world what we're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:49'&amp;gt;seeing here is a they have seminars where they talk over different problem&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:54'&amp;gt;solving strategies the teacher this particular teacher happens to like to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:58'&amp;gt;solve problems and she likes to discuss them with the kids then the kids have to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:03'&amp;gt;go off and figure it out for themselves it doesn't look at himself it looks at&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:07'&amp;gt;the world beyond him so that's why it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:11'&amp;gt;only looks at those players who have food but it doesn't count himself but if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:18'&amp;gt;he asked for every player in the universe it would include himself and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:25'&amp;gt;this is kind of important for you to think about because when he when they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:30'&amp;gt;have to start giving birth to eat to themselves so they won't die off they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:36'&amp;gt;have to be able to count everything in the universe why Dean Cain&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:45'&amp;gt;50 count how many there are like if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:49'&amp;gt;there was only one left in was himself competative journalist and then he left&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:53'&amp;gt;bar and then he got true protein what's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:58'&amp;gt;my friend it was a whale who lived to know Jay just off the Pacific coast it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:03'&amp;gt;is the time of year when the whales migrate down to Mexico to me and to give&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:08'&amp;gt;birth to their babies who were conceived the year before I do that you don't want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:20'&amp;gt;emotion thank you okay go to the top&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:45'&amp;gt;works with those two on and I move away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:58'&amp;gt;now here's a more complicated one these these models use the Minsky and Papert&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:02'&amp;gt;Society of mind architecture applied in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:07'&amp;gt;a language for children that was developed in part here at the Media Lab by Mike Travers one of the graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:14'&amp;gt;students here's a more complicated one the clownfish in the lower left is just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:19'&amp;gt;going about its business feeding one of the things that they do is to find a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:23'&amp;gt;favorite see an enemy and acclimate to it that's what it's doing now they spend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:28'&amp;gt;a little more time in the monks to poison of the enemy and gradually get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:33'&amp;gt;immune to it so that they can use it as a place to hide when some predator comes&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:40'&amp;gt;a lot the shark right now is quite a distance away and it doesn't notice the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:45'&amp;gt;clownfish and the clownfish doesn't notice it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:53'&amp;gt;here's some more acclamation closer into the tentacles this time&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:09'&amp;gt;now this lucky clownfish is been doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:13'&amp;gt;it often enough so it is actually acclimated to the anenih me so when the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:19'&amp;gt;shark sees it and starts pursuing its&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:28'&amp;gt;able to run back to the enemy and the shark can only get so close to the enemy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:32'&amp;gt;report backs off but of course it wants&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:37'&amp;gt;to come back again&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:46'&amp;gt;so computers are media to think with as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:50'&amp;gt;Seymour said so eloquently a long time ago in Nicholas's book 20 years ago he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:56'&amp;gt;said he dedicated it to the first machine who can appreciate the gesture&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:02'&amp;gt;and I think he meant not the gesture like this but the gesture of having a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:06'&amp;gt;book dedicated to it he also said in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:11'&amp;gt;preface of it that it was all beginnings in no end well I think that's the perfect definition of a research lab a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:16'&amp;gt;my answer to the question of what is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:21'&amp;gt;next computer revolution it's the one in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:25'&amp;gt;which happens in the context of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:29'&amp;gt;whole person and in the whole person's world that it's not just something that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:33'&amp;gt;we apply in isolation to solve small problems but it's one that like media&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:37'&amp;gt;surrounds us as we've tried to do with the children thank you very much and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:42'&amp;gt;happy 5th birthday ok&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='4308'&amp;gt;you &amp;lt;/subtitle&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrSteve</name></author>	</entry>

	<entry>
		<id>http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=983</id>
		<title>Alan Kay at MIT Media Lab 5th Anniversary Event (1990)</title>
		<link rel="alternate" type="text/html" href="http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=983"/>
				<updated>2017-12-31T05:55:02Z</updated>
		
		<summary type="html">&lt;p&gt;MrSteve: &lt;/p&gt;
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&amp;lt;subtitle id='00:00:00'&amp;gt; never know what Nicholas was going to say actually the turned out that the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:08'&amp;gt;bearnaise on the hot dog didn't sell well if I remember we're no longer on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:13'&amp;gt;that board anniversaries get people to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:22'&amp;gt;think of other anniversaries there lots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:26'&amp;gt;of them happening this year one of them is the 50th anniversary of Fantasia and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:33'&amp;gt;Fantasia I think for many of us in this audience and at MIT and elsewhere was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:40'&amp;gt;something we grew up on as a kind of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:44'&amp;gt;dream of bringing our ideas to life and a lot of us saw the computer is a way of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:50'&amp;gt;more quickly with more depth more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:54'&amp;gt;dimension more meaning to be able to project ideas that we had within within&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:00'&amp;gt;ourselves into this magic new medium and have them come to life just as the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:07'&amp;gt;disney people did with great art but much more laboriously many years ago I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:12'&amp;gt;think a good way to start this this lecture is to think 40 years ago not 50&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:19'&amp;gt;the 40 years ago was the when two very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:26'&amp;gt;diverse very at opposite poles machines&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:31'&amp;gt;were introduced to the to the world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:35'&amp;gt;one of them of course was the UNIVAC one the first commercial digital computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:42'&amp;gt;thing that a digital computer its people's minds it had whirling tape&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:47'&amp;gt;drives the first whirling tape drives and it predicted an election not long&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:53'&amp;gt;after that on television and so it became in the public's mind what a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:59'&amp;gt;computer was all about now in the other&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:05'&amp;gt;machine that was at the farthest pole of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:09'&amp;gt;thinking from the univac one also came about 19&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:13'&amp;gt;50 and I actually spent quite a bit with some assistance this summer trying to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:18'&amp;gt;find some film footage of it because I was sure that some must exist and after&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:24'&amp;gt;much scurrying around in England then looking at old newsreels and so forth we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:29'&amp;gt;finally found what i think is the earliest footage of this machine which I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:33'&amp;gt;think symbolizes the transition from the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:38'&amp;gt;UNIVAC 1 to what's going to happen over the next 10 years and i think i need the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:42'&amp;gt;the slides off because i'm going to show some video thank you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:59'&amp;gt;in a simple Ville on the outskirts of Bristol lives Dr. Grey Walter a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:04'&amp;gt;neurologist who makes robots as a hobby they are small and he doesn't dress them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:09'&amp;gt;up to look like men he calls them tortoises and so cunningly have their&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:13'&amp;gt;insides being designed that they respond to the stimuli of light and touch in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:18'&amp;gt;completely lifelike manner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:38'&amp;gt;this model is named Elsie and she sees out of a photoelectric cell which&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:43'&amp;gt;rotates above her body when light strikes the cell driving and steering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:48'&amp;gt;mechanism sends her hurrying towards it if she brushes against any object in her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:52'&amp;gt;path contacts are operated that turn the steering away and so automatically she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:58'&amp;gt;takes avoiding action&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:34'&amp;gt;Mrs. Walters pet his Elma, Elsie's brother in the darker vest he works in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:39'&amp;gt;exactly the same way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:49'&amp;gt;Dr. Walter says that his electronic toys work exactly as though they have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:53'&amp;gt;simple two cell nervous system and that with more cells they will be able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:58'&amp;gt;do many more tricks already Elsie has one up on Elmer when her batteries begin to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:03'&amp;gt;fail she automatically runs home to her kennel but charging up and in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:07'&amp;gt;consequence can live a much gayer life&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:17'&amp;gt;so I officially present this footage to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:21'&amp;gt;Nicholas Seymour Papert and Marvin Minsky for it means something to each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:27'&amp;gt;one of this this is the original tortoise that inspired the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:33'&amp;gt;and it also inspired a lot of early work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:37'&amp;gt;in artificial intelligence and what's interesting about the way the last 40&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:41'&amp;gt;years have transpired is that digital computers have taken over but in fact&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:46'&amp;gt;where things are going now are much more towards the kinds of control systems&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:53'&amp;gt;kinds of what you might call wet mentalities that device like the great&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:00'&amp;gt;Walter turtle has well the biggest&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:04'&amp;gt;problem with with computers is that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:09'&amp;gt;were larger than than human scale and the mechanisms we have in our mind for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:14'&amp;gt;dealing with things are larger than human scale are those of religions so of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:18'&amp;gt;course we had a priesthood and special&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:22'&amp;gt;time special rituals all of that stuff and a lot of what has happened in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:27'&amp;gt;last 40 years has been to try and find ways to bring the machine into human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:32'&amp;gt;scale without losing any of its promise&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:36'&amp;gt;what I'd like to do is give you a couple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:40'&amp;gt;of ways that I think about this stuff and one of them is thinking in general&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:46'&amp;gt;terms about the way humans have extended themselves over the last several hundred&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:52'&amp;gt;thousand years and of course the first one that we think of is that we extend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:56'&amp;gt;ourselves through tools levers screwdrivers wheels and so forth less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:03'&amp;gt;often we think of language and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:07'&amp;gt;mathematics as tools but they also are ways of creating objects for things that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:15'&amp;gt;we want to deal with and we manipulate them and all of these tools allow us to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:21'&amp;gt;extend various of our senses and for a long time we thought of the computer as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:26'&amp;gt;a kind of a tool and one of the ways that we've grappled with it is to try and make it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:30'&amp;gt;act more like the kinds of tools that were used to now less often thought of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:35'&amp;gt;extension is one that was identified many years ago by mumford who said for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:42'&amp;gt;most of the history of human beings most of the machines that we've built have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:47'&amp;gt;had other humans as moving parts he called these mega machines and societies&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:52'&amp;gt;groups an organization like this the media lab all of these are a consequence&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:57'&amp;gt;of our ability to take on other people's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:02'&amp;gt;goals our interest in taking on people's goals and our interest in getting people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:06'&amp;gt;to take on our goals of course agents&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:10'&amp;gt;can take on a goal and can manipulate tools to carry out our wishes while&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:14'&amp;gt;we're doing things but more importantly an agent can deal with other agents and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:20'&amp;gt;I think of the the M word here for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:24'&amp;gt;agents as being management so to me a tool is something that we look at and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:29'&amp;gt;manipulate and an agent is something that looks at us and we manage the agent&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:35'&amp;gt;and of course the mainframes were neither and so the struggle was started&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:41'&amp;gt;in the 1950s in 1962 try and find a way of bringing this into some sort of human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:46'&amp;gt;scale now I like to show you a couple of early efforts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:04'&amp;gt;here's a picture that could have been taken in somebody's office here at MIT&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:08'&amp;gt;but actually it was taken in 1965 this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:15'&amp;gt;is Douglas Engelbart sitting at his&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:20'&amp;gt;first version of a what you might call not a personal computer but personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:25'&amp;gt;computing he has a mouse he has a black on white 19 inch screen and here's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:32'&amp;gt;kind of media that he dealt back sat&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:44'&amp;gt;exactly branch on me and let me look just that low and I see it oh I can say&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:51'&amp;gt;I'd like to see one line only I can see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:55'&amp;gt;but there's another thing I can do theres a route I said i have here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:04'&amp;gt;so here I'm it i'll need a different pictures of you so here's what i do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:09'&amp;gt;a picture drawing capability here so slight and lamp if i start from work and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:13'&amp;gt;here's the route i seem to have to go to pick up all the materials and that's my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:17'&amp;gt;plan for getting home tonight but if I want to I can say the library what am I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:22'&amp;gt;supposed to pick up there I can just point to that you know oh I see overdue&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:27'&amp;gt;books and all while there was a statement there with that name go back what if I once my supposed to pick up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:32'&amp;gt;the drugstore hmm I see you interesting all right market can do things if I want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:40'&amp;gt;to just say I'd like to interchange projects and can materials bingo and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:46'&amp;gt;they're all numbered right if I care to look interchanging them very quickly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:50'&amp;gt;cans are going to get interchange with products they do it and all gets me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:56'&amp;gt;numbered so that's a very tool based way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:01'&amp;gt;of thinking about things you're indicating things on the screen moving&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:05'&amp;gt;them around Engelbart was one of the of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:09'&amp;gt;a number of people in the 50s and 60s that realize that although you could&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:13'&amp;gt;drop a computer and break it just like you can drop a book into a fire and burn&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:19'&amp;gt;it that the contents of the computer or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:23'&amp;gt;of the book can be a story or a description of things that can't exist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:28'&amp;gt;physically in the world you can have a story in a book about a place that has an inverse cube law doesn't seem to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:33'&amp;gt;exist in in this world the computer can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:37'&amp;gt;add more dimensions than this world has to a way of looking at data and so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:41'&amp;gt;if you have a 15 dimensional space of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:46'&amp;gt;interesting things the computer can give you 16 dimensions and bring all of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:50'&amp;gt;interesting points together at one one place and that led to a number of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:55'&amp;gt;different ways of thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:00'&amp;gt;computer Engelbart's metaphor was the computer as a vehicle he thought of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:06'&amp;gt;big mainframes as being like railroads that were owned by institutions and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:11'&amp;gt;institutions decided when you could use them and decided what you could use them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:15'&amp;gt;for and Engelbart wanted to be Henry Ford he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:19'&amp;gt;wanted everybody to have their own vehicle used to say phrases like we need&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:24'&amp;gt;to deal with thought vectors and concept space I don't think he knew what that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:28'&amp;gt;meant we certainly didn't but it sounded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:32'&amp;gt;great and it gave rise to this notion that in order to bring the computer down&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:38'&amp;gt;into our world we have to have some way of interacting with it in a closer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:44'&amp;gt;fashion and so the the urge was to bring the computer cycles closer to the user&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:50'&amp;gt;and that's what gave rise to machines like this and this is one that I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:54'&amp;gt;designed it's a picture of it on its own display back in the late 60s and it even&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:03'&amp;gt;had a user interface on it although back&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:07'&amp;gt;then there's a wonderful phrase about user interface user interfaces was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:12'&amp;gt;called it's when the flesh hits the steel and that phrase is very much about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:20'&amp;gt;because there's really no notion of there being an intermediary between you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:25'&amp;gt;and the hardness of the machine and this this machine have multiple windows and a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:31'&amp;gt;number of other ideas on it but it was a little bit like trying to make an apple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:36'&amp;gt;pie from random ingredients found in the kitchen you don't have any apples so you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:41'&amp;gt;decide to use bananas you don't have any flour so you grind up Cheerios and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:47'&amp;gt;forth I randomly substituting for all of the ingredients in a typical pie you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:51'&amp;gt;make something but in this case this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:55'&amp;gt;turned out to be a bit of a mess only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:59'&amp;gt;graduate students liked it sort of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:03'&amp;gt;kiss of death for any computer system&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:09'&amp;gt;reason of course as graduate students are going through a rite of passage when they're trying to prove how smart they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:14'&amp;gt;are and how many amazing things that they can remember and so they turn out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:18'&amp;gt;to be pretty much the world's worst user interface design right I was a graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:22'&amp;gt;student when I designed this so I'm speaking with authority now right about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:28'&amp;gt;the same time that this was going on there is a whole different way of looking at interaction and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:35'&amp;gt;ways that I used to illustrate that is some film footage taken at rand&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:40'&amp;gt;corporation on a system that they made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:44'&amp;gt;for Rand economists and other non computer types The Economist's of course&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:51'&amp;gt;are that group of people that if you lay them end to end they still won't be able&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:55'&amp;gt;to reach a conclusion and the Economist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:00'&amp;gt;didn't even like to type they like to write things on legal pads and they said&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:06'&amp;gt;the RAM people can't you do something about that so here's an example of something that was adapted from some&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:13'&amp;gt;early work here at MIT by Marvin Minsky and war entitlement to do a system that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:20'&amp;gt;would interpret gestures as expressed on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:24'&amp;gt;a data tablet so here's what that looks like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:38'&amp;gt;first we erase a flow arrow then move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:42'&amp;gt;the connector out of the way so that we may draw a box in its place the printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:51'&amp;gt;in the box is being new commentary only in this case the box is slightly too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:57'&amp;gt;large so we may change its size where modern day window control came from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:01'&amp;gt;literally then dry flow from the connector to the box attached a decision&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:08'&amp;gt;element to the box and dry flow from it to scan we then erased the flow arrows&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:15'&amp;gt;attached to the process post new area and move the box to a new position this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:25'&amp;gt;allows us to draw a new box well that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:34'&amp;gt;was a tremendous change in the way we felt about using computers I had a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:42'&amp;gt;chance to use that for half an hour in 1968 and felt like I was thinking my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:46'&amp;gt;hands right through the glass of the display and touching the information&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:51'&amp;gt;structures directly inside unlike Engelbart's system which I had called a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:55'&amp;gt;personal computer this to me was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:59'&amp;gt;intimate this is an intimate way of interacting and so for me and for a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:05'&amp;gt;bunch of other people in the 60s 1968&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:09'&amp;gt;was my year for thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:14'&amp;gt;possibility of there being three major ways of interacting with a computer of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:21'&amp;gt;three paradigms three frameworks for thinking about interaction and the thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:27'&amp;gt;that clinched it for me was seeing going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:32'&amp;gt;out and visiting Seymour's one of Seymour's first installations in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:38'&amp;gt;school watching them use the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:42'&amp;gt;the descendant of the great Walter turtle, cause Seymour had this terrific idea that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:47'&amp;gt;wouldn't it be great to let kids actually build the kinds of mechanisms&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:51'&amp;gt;that would animate a turtle around and they would learn a lot about their world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:56'&amp;gt;a lot about thinking about the world from from doing that and I've never&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:00'&amp;gt;recovered from that because once I saw that to me the computer was no longer a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:05'&amp;gt;vehicle in the nation at risk report the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:11'&amp;gt;recommendation is that every child in the US should have one semester of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:16'&amp;gt;computers in their senior year of high school that's their strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:22'&amp;gt;recommendation about computers and that's driver's ed that is treating the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:28'&amp;gt;computer like a vehicle it's not the cars aren't important it's that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:32'&amp;gt;aren't central the central things to us are the media the intermediaries with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:38'&amp;gt;how we work with the world and if you can get rid of that slide that'd be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:42'&amp;gt;great I think everybody has figured that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:48'&amp;gt;out by now thank you the that led to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:57'&amp;gt;thinking of a computer in a completely different way this is a cardboard model&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:01'&amp;gt;I made in 1968 just since become known&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:05'&amp;gt;as the dynabook and we actually loaded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:10'&amp;gt;this cardboard model up with a variety of lead pellets to try and find out how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:15'&amp;gt;heavy it could be before people would always take it with them not find an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:20'&amp;gt;excuse to leave it behind and turns out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:24'&amp;gt;that the weight that we determined has not yet been reached by any computer company so this machine is still a bit&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:31'&amp;gt;in the future but it expresses a different kind of relationship with the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:35'&amp;gt;machine and something that wants to start much earlier in the life of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:41'&amp;gt;human being and so one of the ways of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:47'&amp;gt;thinking of it is if we compare these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:53'&amp;gt;ways of looking at it we can say well where is the computer in the past it was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:58'&amp;gt;in the glasshouse today in personal computing it's on our desk and in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:04'&amp;gt;future it's going to be with us all the time in California will weave it into&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:09'&amp;gt;our t-shirts Nicholas said 10 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:15'&amp;gt;that will know in the future appears when our cufflinks committed communicate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:21'&amp;gt;with our watched by means of satellite&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:26'&amp;gt;it's when such hyperbole is not outrageous that you know a paradigm&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:31'&amp;gt;shift has actually happened and as an interesting analogy here to the history&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:37'&amp;gt;of publishing in 1400 AD there are three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:41'&amp;gt;hundred ninety two books in the Vatican Library one of the largest libraries in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:46'&amp;gt;Europe and in 1452 or thereabouts--&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:51'&amp;gt;Gutenberg printed his first Bible and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:55'&amp;gt;that Bible the 42 line Bible was as big as the hand-written manuscripts that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:02'&amp;gt;have been so laboriously copied by monks during the Middle Ages and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:07'&amp;gt;reason it was that big is that that was what books were if you look at pictures&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:14'&amp;gt;woodcuts or you visit the modern&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:18'&amp;gt;recreation of what a library was like then they didn't shelve the books most&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:23'&amp;gt;libraries back then had so few books that each book had its own reading table&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:28'&amp;gt;and the books were chained to it you look at this table table book with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:34'&amp;gt;chains the thing that comes to mind inescapably is a time-sharing bullpen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:40'&amp;gt;because these are institutionally owned items and Gutenberg didn't know what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:47'&amp;gt;else to do but to make them that size and much more interesting revolution&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:53'&amp;gt;happened a few years later when Aldus now has a company named after him Aldus&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:59'&amp;gt;Manutius who was a Venetian publisher did two remarkable things first he was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:05'&amp;gt;one of the major driving forces behind publishing things other than&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:09'&amp;gt;Bibles and he isn't he and his sons over the next century published 40,000&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:15'&amp;gt;different books most of them from gathering up Greek and Roman writings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:21'&amp;gt;spreading them all over Europe he did one other thing that will forever endear&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:25'&amp;gt;himself to me he decided that book should be this big and he decided they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:31'&amp;gt;should be this big because that was the size that saddle bags were in Venice in the 1490s in other words Aldus realized&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:39'&amp;gt;something very important and that is the books could now be lost and because they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:46'&amp;gt;could now be lost they could now be taken with they now could go out and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:51'&amp;gt;become a mass medium now again we're in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:55'&amp;gt;this interesting stage because we're not in a place where r we're willing to have our computers be lost watches their $10&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:04'&amp;gt;swatch watches or something like that willing to have them be lost maybe a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:09'&amp;gt;pocket calculator it's not a tragedy if it gets lost paper and pencil it's not a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:13'&amp;gt;tragedy but still with our multi-thousand dollar computers sitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:19'&amp;gt;on our desks we're actually still in the Gutenberg era and the interesting thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:24'&amp;gt;about history is that nothing that happened between Gutenberg and Aldus&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:28'&amp;gt;counted none of those behavior patterns&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:32'&amp;gt;had anything to do with what happened in the post Aldus area as we went into the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:36'&amp;gt;16th century so drawing curves as a way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:40'&amp;gt;of predicting the computer doesn't work very well when you're in these interesting transition periods well&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:45'&amp;gt;another way of looking at these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:50'&amp;gt;paradigms is to ask what kinds of information do we use letter and numbers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:55'&amp;gt;with institutional computing fonts and graphics on modern personal computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:01'&amp;gt;and as Nicholas likes the show with his imploding his teething rings for the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:07'&amp;gt;media lab as he likes to call them that it's going to be all media coming together because the computer is a meta&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:12'&amp;gt;media its content is all media all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:16'&amp;gt;intermediaries that one is pretty much of a no-brainer but it's amazing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:20'&amp;gt;how long it has taken for that to even that simple idea to sink in how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:26'&amp;gt;print impact printing big laser printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:30'&amp;gt;personal laser printers with personal computing and no printing as we move on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:37'&amp;gt;into the next ten years because the information is going to be too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:41'&amp;gt;interesting to destroy by printing it out right now is an index of how paltry&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:48'&amp;gt;our use of the computer is that we can actually print it out and feel good about it we actually haven't heard&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:54'&amp;gt;anything because our information for the most part is not in dimensionally&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:59'&amp;gt;intertwined it's not in the form of a dynamic simulation it's not any of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:04'&amp;gt;things that the computer is really about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:08'&amp;gt;field of interaction feels like line editing on institutional computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:15'&amp;gt;layout on computers like the Macintosh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:19'&amp;gt;moving things around but in the new&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:28'&amp;gt;paradigm it's going to feel more like conducting because we're going to move from passive information to active&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:34'&amp;gt;information we're going to move from objects to agents and so it's going to be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:38'&amp;gt;a little bit more like summoning forth lots of assistance at different times&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:43'&amp;gt;and checking out what their goals are and our they're checking out what our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:48'&amp;gt;goals are and and so forth so each one of these is a completely different way of thinking about it and one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:54'&amp;gt;of thinking about the differentiation between the institutional and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:00'&amp;gt;personal here is that even when graphical interfaces were done in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:04'&amp;gt;60s for the most part all interfaces were thought of their main task was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:09'&amp;gt;accessed to function so this notion that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:13'&amp;gt;inside the computer is sort of something like a big nuclear reactor or a power station there's all that function and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:19'&amp;gt;what we need to have is a way of getting to each of these pieces of function will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:23'&amp;gt;map them into control keys and and double control meta y keys and that way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:29'&amp;gt;of thinking about things and the revolution that made the second&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:35'&amp;gt;paradigm the personal computer paradigm is going from that stance to realizing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:40'&amp;gt;that the main job of the user interface is to make the user aware of what the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:44'&amp;gt;possibilities are in other words the user interface now goes from being&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:49'&amp;gt;control of function to a learning environment and of course I should&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:56'&amp;gt;mention that the the main job of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:00'&amp;gt;intimate computer user interface is to do a lot of learning itself so we go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:05'&amp;gt;from no learning or learning of the most back-breaking kind to making it easier&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:12'&amp;gt;for the user to learn and then finally we want the system to learn how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:17'&amp;gt;give commands we have to remember everything and type see and point where we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:23'&amp;gt;are now and in the future is going to be asked and gesture because the computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:28'&amp;gt;is going to be watching us not us just watching it what kind of languages do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:33'&amp;gt;program it in weekly modular data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:37'&amp;gt;structured procedures cobol one of the surest predictions that we can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:42'&amp;gt;about the future is that 10 years from now there will still be a lot of COBOL programmers this personal computing way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:54'&amp;gt;of doing things is pretty much object-oriented after right far fewer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:59'&amp;gt;lines of code and there's a new kind of programming that people are starting to do called agent oriented programming and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:07'&amp;gt;one way of thinking about all of these paradigms is to compare them with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:11'&amp;gt;architecture of taking a civilization like the Greeks whose main way of making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:18'&amp;gt;big buildings was post and lintel pilot block box like that and you get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:24'&amp;gt;buildings about this size and if you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:28'&amp;gt;want to make a building a lot bigger and let in more light this architecture doesn't work you have to change to a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:33'&amp;gt;different kind of architecture like the gothic arch and if you do that you can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:38'&amp;gt;buildings much larger with about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:43'&amp;gt;same amount of material and when they say just about somebody he doesn't have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:49'&amp;gt;enough bricks to make a wall that might not be a slam because you might have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:57'&amp;gt;enough bricks to make an arch he's got enough bricks to make an arch she's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:01'&amp;gt;lot better off than people who only have enough bricks to make walls and of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:06'&amp;gt;course the big change in the last several hundred years is going from structures that just push against each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:11'&amp;gt;other to this notion of the higher&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:15'&amp;gt;strength of materials under tension if you get materials that you can tense as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:20'&amp;gt;well as compressed you can make structures like geodesic domes that will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:25'&amp;gt;fit over all of the cathedrals that have ever been made in the world and these are completely separate ways of thinking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:31'&amp;gt;about things and one of the answers to the question that's the title of my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:35'&amp;gt;lecture is what is the next computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:39'&amp;gt;revolution going to be like well it's going to be technologically it's going to be like what I just told you that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:44'&amp;gt;we're going to intimate machines they'll always be networked there will be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:49'&amp;gt;information utilities the systems will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:53'&amp;gt;learn and so forth now for many people this is big news but in fact if you go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:58'&amp;gt;back in the history of computer science you find people like Marvin Minsky and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:03'&amp;gt;John McCarthy writing papers in the late 50s and early 60s about this this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:09'&amp;gt;happens to be not just the fifth anniversary of the media lab but it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:14'&amp;gt;also the 20th anniversary of Nicholas's book called the architecture machine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:18'&amp;gt;which is all about this third way of looking at things now for my standpoint&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:24'&amp;gt;since I am not particularly enamored of technology this is a very incomplete&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:30'&amp;gt;answer and I would like to try and go to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:34'&amp;gt;a different way of thinking about things that involves people much more strongly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:40'&amp;gt;and to do that we have to have some sense&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:45'&amp;gt;of how people's minds work this is for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:49'&amp;gt;many years and in engineering is where the rubber met the sky because engineers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:56'&amp;gt;tend to like controllable elements and people aren't all that controllable and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:01'&amp;gt;as a behavioral mechanism we are exasperating and so there's been a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:07'&amp;gt;tendency of actually trying to get people to be more like machines rather&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:11'&amp;gt;than the other way around and give you an example of why this is difficult to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:16'&amp;gt;deal with take a look at one of my favorite pictures here and what you see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:24'&amp;gt;here let's pretend we're in school because actually we are in school we're in a university let me give you an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:30'&amp;gt;English sentence about this picture what we've done with this picture is to take&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:35'&amp;gt;a picture of a young girl extracted her eyes and mouth turn them upside down and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:41'&amp;gt;put them back into the picture and then turn the entire picture upside down that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:46'&amp;gt;sound reasonable to everybody okay so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:50'&amp;gt;having said that you should be completely prepared than for what it looks like right side up I'm going to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:58'&amp;gt;turn this back because I've discovered nobody will listen to me when it's on the other way so this is one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:09'&amp;gt;flaws of trying to give lectures in English because a nation is actually not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:16'&amp;gt;convertible except outside of the human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:22'&amp;gt;domain within the human domain we actually have different parts of our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:26'&amp;gt;brain that respond the things in different ways and this is one of the reasons why McDonald's doesn't run print&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:31'&amp;gt;ads saying if you eat a McDonald's hamburger you'll become a better looking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:35'&amp;gt;person because in English it's absurd so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:39'&amp;gt;instead what they do is to run an ad showing pictures of really good-looking people eating McDonald's hamburgers and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:44'&amp;gt;a different part of your mind takes that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:48'&amp;gt;information and makes a different kind of inference the kind of inference that the ad people want you in fact we have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:54'&amp;gt;part of our mind that thinks things are more true if they rhyme so if I were to say to you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:00'&amp;gt;a big mac and fries will slender your thighs sound more convincing the whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:10'&amp;gt;idea here is that as people started to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:15'&amp;gt;suspect about starting about a hundred years ago with Freud Piaget Brunner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:21'&amp;gt;Minsky and Papert that what we don't have inside of our head is the oneness a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:29'&amp;gt;vast beautiful seamless fabric of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:33'&amp;gt;mentality but instead what we have is something much more like a patchwork quilt and in fact the patchwork quilt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:38'&amp;gt;has little mechanisms that pop us from one part of the quilt to another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:43'&amp;gt;whenever we get too close to one of the boundaries and it's you have to do things like this to show that there is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:48'&amp;gt;an actual patchwork quilt there so we have this idea of multiple mentalities&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:55'&amp;gt;and Piaget was one of the first to study&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:00'&amp;gt;the very different ways that children have of dealing with the world as they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:05'&amp;gt;move through stages of development early in a child's life an object is to grab&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:10'&amp;gt;it a hole is to dig it thinking is doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:14'&amp;gt;in many ways later on the child is more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:18'&amp;gt;visually centered child says there's more water in the tall glass when you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:23'&amp;gt;pour from the squat class the tall one because it looks that way and then&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:28'&amp;gt;finally it around 11 or 12 there's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:32'&amp;gt;facts and logic stage where logical operations are carried out and the child&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:38'&amp;gt;can make deductions based on facts like there can't be more water because where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:42'&amp;gt;would it go where would it come from so forth now of course at least this was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:48'&amp;gt;true in 11 and 12 year old Swiss French kids in America there's a lot of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:53'&amp;gt;evidence that American kids never get to this facts and logic stage&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:01'&amp;gt;now Brunner in the 50s and 60s redid&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:07'&amp;gt;some of Piaget's experiments but he added some twists so he took the water pouring&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:11'&amp;gt;experiment and after the kids said there's more water in the tall glass&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:16'&amp;gt;Brunner put a cardboard so the kid couldn't see the tall glass anymore and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:20'&amp;gt;the kid would change his mind back say oh there can't be more and then Brunner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:24'&amp;gt;would take whip Brunner would take the cardboard away and the kid would say oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:29'&amp;gt;but look there's more water Brunner would put the cardboard back and the kid would&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:33'&amp;gt;change his mind again so if you have any six-year-olds you'd like to torment and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:40'&amp;gt;what Brunner was in his way was getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:45'&amp;gt;closer to this idea of multiple mentalities as well that it isn't just a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:53'&amp;gt;metamorphosis like a caterpillar into a butterfly which is pretty much the way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:57'&amp;gt;Piaget thought of it but actually different modules being able to deal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:02'&amp;gt;with it within different ways and a change in dominance to express the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:06'&amp;gt;piaget expression now there are many things that you can do with this suppose&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:11'&amp;gt;you wanted to design a user interface for a computer that was like a tool and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:16'&amp;gt;we have to think about what each of these mentalities actually does so an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:21'&amp;gt;example the body-centered one is the one that knows where we are in space we can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:25'&amp;gt;close our eyes and touch our nose when in touch our hands behind our back if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:30'&amp;gt;you blind us we can still orient ourselves but if we aren't as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:34'&amp;gt;unfortunate enough to suffer a brain lesion that takes part of a limb out of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:39'&amp;gt;our body map then even though it's physically attached to us it's like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:43'&amp;gt;somebody else's so this orienting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:47'&amp;gt;centering groundedness is something that the body mentality brings to us the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:53'&amp;gt;visually sent mentality is wonderfully&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:58'&amp;gt;adept at dealing with various kinds of tricks for instance if we were to put a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:02'&amp;gt;hundred images of animals on a wall you'd be able to find the elephant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:07'&amp;gt;almost four times as fast as you could the word elephant if the images were&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:12'&amp;gt;replaced words now let me try and experiment this I realize that this is a very academic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:17'&amp;gt;body here but let me ask how many people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:21'&amp;gt;here watch television be honest okay how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:26'&amp;gt;many people flip channels all right how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:32'&amp;gt;many people have ever flipped a channel randomly into a movie they haven't seen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:37'&amp;gt;for 18 years how long did it take you to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:41'&amp;gt;recognize that you'd seen that movie before how long yeah somewhere between a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:48'&amp;gt;half a second and a couple of seconds think about what that meant 18 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:53'&amp;gt;you saw a movie you didn't know you're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:57'&amp;gt;going to be tested on it you randomly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:03'&amp;gt;without any preparation pop into the middle of it and all of a sudden in 30&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:10'&amp;gt;frames or so of seeing that movie you suddenly recognize what it is think of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:15'&amp;gt;what that means in the context of your entire life most people can remember&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:19'&amp;gt;what's going to happen next if you stop the movie after they've recognized that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:23'&amp;gt;they know what the next scene is going to be so that is a mentality that begged&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:29'&amp;gt;to be exploited and what it says is that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:33'&amp;gt;we should always be able to present about a hundred things in the visual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:37'&amp;gt;field because the user can be aware of them subliminally and if we present them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:42'&amp;gt;in recognizable scenes the user can store hundreds thousands millions of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:47'&amp;gt;different scenes and remember that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:51'&amp;gt;were there before then finally the symbolically centered mentality is much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:55'&amp;gt;more interested in changing things so if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:59'&amp;gt;its biggest problem is finding the right context because it is not a context&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:04'&amp;gt;chooser so if your visual mentality work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:08'&amp;gt;the way your symbolic one the first thing you opened your eyes and saw in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:12'&amp;gt;the morning would be what you'd be staring at several hours later that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:16'&amp;gt;doesn't work so well so we have a grounding mentality we have a flitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:21'&amp;gt;around mentality that's aware of lots of things and we have one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:25'&amp;gt;likes to make chains and somehow we should be able to put all of those things together here's one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:31'&amp;gt;whoops sorry can you turn that off please that's the end of the slides we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:40'&amp;gt;want to be able to put these things together and if we do we'll find&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:44'&amp;gt;ourselves fitting much more closely to the way human mentalities work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:06'&amp;gt;so this is a 22 month old little girl and she has never lived in a world not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:13'&amp;gt;densely populated by Macintoshes her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:18'&amp;gt;mother is my accountant both her mother and father work at home each of them has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:22'&amp;gt;a mac this is back five years ago in 1985 and when I found out the little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:27'&amp;gt;girl was interested in computers I gave&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:31'&amp;gt;her an apple to which she rejected she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:39'&amp;gt;wanted what her folks had now I have to warn you hear that not to be impressed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:44'&amp;gt;because this is not her first time on the machine she's been using the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:49'&amp;gt;computer for about six months so she's actually a fairly experienced user and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:56'&amp;gt;long time ago we designed this user interface for children but never any of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:03'&amp;gt;this young so it's really interesting to see a child used the machine that was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:08'&amp;gt;actually designed for them and so here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:12'&amp;gt;she's using the visible menus of mac paint and I saw it I thought all right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:18'&amp;gt;this is impressed i've i've never seen a child this young is this machine before but ok I it should work but then what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:25'&amp;gt;happened next really amazed me she wants a fresh sheet of paper so she goes to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:30'&amp;gt;the closed box on the window she saves her old drawing with a pop-up and she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:37'&amp;gt;goes to the pulldown to get a new one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:48'&amp;gt;well that was pretty and that was a home movie made by her father and we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:54'&amp;gt;about another 10 hours of testing this child on various Macintosh applications&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:00'&amp;gt;and we discovered it across applications she was about seventy percent literate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:06'&amp;gt;that is she could take a really complicated application like aldus pagemaker a desktop publishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:10'&amp;gt;application started up make marks and it print the marks out save the marks away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:16'&amp;gt;get the marks back about seventy percent of the things that Macintosh users&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:21'&amp;gt;expect from application to application she in her horizon already by age 22&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:30'&amp;gt;months okay so that answers one question&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:35'&amp;gt;about this notion a computer illiteracy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:39'&amp;gt;one when we're talking about situations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:43'&amp;gt;like literacy and illiteracy they don't really obtain when the object in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:48'&amp;gt;question is a professional that we don't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:52'&amp;gt;have a term called healtharcy and ill-healtharcy because medicine is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:58'&amp;gt;profession there wasn't a term called literacy and illiteracy back in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:02'&amp;gt;Middle Ages when writing was a profession as soon as you spread it out to the public you start getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:07'&amp;gt;interested in these notions of can people access things made for them by&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:11'&amp;gt;others that's like reading but what about the more important thing can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:15'&amp;gt;people make things that are like the things that other people make so here's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:20'&amp;gt;an example of something that we did about 15 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:33'&amp;gt;and this is the logo turtle with a different architecture and it's a little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:41'&amp;gt;application like Mac draw object oriented illustration system designed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:47'&amp;gt;and built by 12 year old so this is an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:51'&amp;gt;end-user program not a program that you'd buy in a store for ninety-nine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:55'&amp;gt;dollars from egghead software has lots of features you can change size and move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:00'&amp;gt;things around because of the change in architecture of going from normal data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:08'&amp;gt;structure and procedure programming to object-oriented programming the amount&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:12'&amp;gt;of code she had the right to do this application was only about a page long so this is not a large program and one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:18'&amp;gt;of the things that you have to do when you're working with any kind of novice user is make sure the programs they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:23'&amp;gt;write are not terribly long well so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:27'&amp;gt;was an attempt to get kids and users to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:31'&amp;gt;be both able to access and able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:36'&amp;gt;generate the same kinds of things that we're going to run on their paradigm of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:40'&amp;gt;computing but now we have a new paradigm of computing it's going to involve&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:44'&amp;gt;agents and artificial intelligence so a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:48'&amp;gt;few years ago I got interested in the idea of trying to set up a design a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:56'&amp;gt;system that would allow children to do artificial intelligence kind of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:00'&amp;gt;programming in other words they would be making things now much less like robots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:05'&amp;gt;and much more like the gray Walter turtle things that mimic life in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:12'&amp;gt;number of different ways I like to show you a bit of that project this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:16'&amp;gt;is done in a rather large scale we have an entire school it has now 375 children&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:22'&amp;gt;12 teachers and we've been working there for about five years and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:28'&amp;gt;things that we found is that technology is not something that you can put in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:33'&amp;gt;like raisins and upon pudding there's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:37'&amp;gt;all this other stuff is the entire life of the child that you have to consider&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:41'&amp;gt;and the framework of the school we're lucky to find a terrific school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:46'&amp;gt;to Los Angeles bussing school so it's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:50'&amp;gt;public school and the children are all shapes sizes colors Creed's ethnic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:56'&amp;gt;backgrounds bust in most of them for more than an hour to get to the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:00'&amp;gt;those of demographers paradise and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:04'&amp;gt;found it very interesting to introduce ideas into the school in a gradual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:09'&amp;gt;fashion I'd like to show you some of those&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:39'&amp;gt;so that the kids are all kinds of kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:44'&amp;gt;and one of the things they've done here is to tear up part of their asphalt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:50'&amp;gt;playground and build a garden this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:54'&amp;gt;garden was actually designed by the children you'll see a little bit you'll get an idea of how children could design&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:59'&amp;gt;something like this in in just a minute&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:05'&amp;gt;and because we're studying animals as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:09'&amp;gt;well as plants they have a pond that has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:13'&amp;gt;all kinds of life forms and the children actually built this garden themselves&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:21'&amp;gt;now I'm not going to explain to you what's going on here see if you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:26'&amp;gt;imagine what it is now I'll tell you in a bit what are they doing with these&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:31'&amp;gt;balloons well what they were doing is designing a city and one of the reasons&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:37'&amp;gt;we do some of the design work with balloons is because urban renewal is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:42'&amp;gt;really easy the idea of to know the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:50'&amp;gt;world one was constructed because is strongly tied into designing a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:56'&amp;gt;programming environment for children because what we wanted to do is not so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:01'&amp;gt;much experience things that other people have set up to be more like experiencing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:07'&amp;gt;a television program or maybe an interactive video disc we want them to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:12'&amp;gt;actually make the simulations themselves because it's in making the simulations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:17'&amp;gt;that the active design is most powerful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:22'&amp;gt;now next few minutes I'm going to show you three large-scale projects that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:29'&amp;gt;we've been doing at the school one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:33'&amp;gt;the things we tried to do here was to both challenge the kids and to go much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:39'&amp;gt;deeper than they ordinarily are asked to go by the state educational board this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:47'&amp;gt;first one is a year-long project in city building and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:52'&amp;gt;the kids that participate in it our third and fourth graders so there are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:56'&amp;gt;seven and eight and nine years old in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:00'&amp;gt;this project starts in September and runs through the entire year and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:04'&amp;gt;will give you an idea of it I think this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:11'&amp;gt;is all almost all no no mrs. hansal tool&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:15'&amp;gt;I know but they still are everything explored of it everybody say I know but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:20'&amp;gt;they're already something you should make something is already Salinas joris&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:26'&amp;gt;the penis is already something every single after everything this is only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:31'&amp;gt;styrofoam nobody lady out of something I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:35'&amp;gt;know every as late as something accident&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:39'&amp;gt;from a balloon doesn't mean we don't have a design knowledge now to make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:44'&amp;gt;buildings exactly like they would have to make it a hundred years we're making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:48'&amp;gt;models ideas for what buildings could be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:52'&amp;gt;like in a hundred years we don't have the materials we're going to happen 100 years I did red stripes right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:37'&amp;gt;okay did you get that color name red red&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:03'&amp;gt;what do you belviq i'm doing a factory&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:35'&amp;gt;wait do it again and stay here and do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:40'&amp;gt;the character park you'll be the building y'all be the building yes why&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:45'&amp;gt;on the prison and he's the building these the buildings okay welcome to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:59'&amp;gt;fantasy mall we have lots of stuff the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:20'&amp;gt;building collapsed he was trying to see the moon and there nothing collapsed my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:27'&amp;gt;apartment building and on the top is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:31'&amp;gt;swimming pool never got this is a cold day in rainier so you can have an indoor&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:36'&amp;gt;central and it's a hot you open it up and you can I here down here tomorrow&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:14'&amp;gt;he'll be our future city is opening as you can see i'll transfer k our monorail&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:20'&amp;gt;has just been strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:24'&amp;gt;and all the buildings are beginning to look like buildings all the buildings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:30'&amp;gt;are being checked and painting now our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:34'&amp;gt;he cannot pick up the site husband useful because of the monorail and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:39'&amp;gt;transportation we now have these things on our site everybody that wants bad air&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:47'&amp;gt;transportation land on your site must cabinet right Iggy foxes out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:52'&amp;gt;Commissioner tova cats design this whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:57'&amp;gt;monorail see what household monorail and monorail station the Commissioner of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:03'&amp;gt;lands who doesn't exhaust you all for helping us with sidewalks these are my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:09'&amp;gt;sidewalks my bold earthquake tested and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:17'&amp;gt;alarming teleporting man he puts ebook&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:22'&amp;gt;paper towel rolls on our site static patella to have it be a teleporting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:27'&amp;gt;station their cities he's getting to look like a real City try getting to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:31'&amp;gt;look like Judy Landers on the monorail calvada getting to Los Angeles cuz of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:36'&amp;gt;the help crowd is starting today less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:40'&amp;gt;crowded than it was when we were making our study models&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:46'&amp;gt;I level or I level 1 inch tall but will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:58'&amp;gt;question building so that's a very okay&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:10'&amp;gt;as see more I'm sure will echo when when you actually go into a school and start&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:15'&amp;gt;working with the kids the first reaction is one of shock because the enormity of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:23'&amp;gt;the experience the amount of energy the amount of body learning that the kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:28'&amp;gt;need to do completely dominates all the things that you wanted to do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:32'&amp;gt;computers and the first thing you realize when you actually go into school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:36'&amp;gt;and do this stuff for real is that you better worry about curriculum far&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:42'&amp;gt;outside the media that you're going to use because there's so many different&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:47'&amp;gt;dimensions and this is a project in which most of the things that are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:51'&amp;gt;available on computers now are of almost no use the kids do a little bit of work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:56'&amp;gt;with Macintoshes in doing this but 99%&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:01'&amp;gt;of it is this huge experience with doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:05'&amp;gt;things with their hands and their bodies and crawling over the thing and so forth&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:09'&amp;gt;so one of the objectives in this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:13'&amp;gt;was to develop I don't want to say the word peach but develop every child as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:18'&amp;gt;designer and it takes about three years&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:22'&amp;gt;to get a curriculum like this self-sustaining so people who put try to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:27'&amp;gt;put curriculum in a school and measure it after the first year are making a big&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:31'&amp;gt;mistake takes about three years to get something like this going and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:35'&amp;gt;self-sustaining now another thing we started about four years ago was to develop every child in the school as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:40'&amp;gt;musician you may see some commonality&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:45'&amp;gt;between those two ideas because music is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:49'&amp;gt;another one of these things that has lots of things interacting with itself&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:53'&amp;gt;part of it is in the interest and what each individual thing is doing and part&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:57'&amp;gt;of the interest is and how they interact we want the kids to be able to think about their world in those terms and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:03'&amp;gt;we did each year we put on a musical&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:08'&amp;gt;this year it was pirates of penzance and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:13'&amp;gt;this was the best one that we've ever ever had i have a few excerpts of it to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:18'&amp;gt;give you an idea the the oldest child in this is 11 the youngest child in it is 6&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:23'&amp;gt;was completely voluntary the pool of children we had to work with for this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:27'&amp;gt;was about 150 children 120 of those 150&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:31'&amp;gt;possible volunteered and appeared in the show they insisted i'm doing the entire&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:37'&amp;gt;Pirates of Penzance line for line we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:41'&amp;gt;started off with one that was broken down they constantly wanted more we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:45'&amp;gt;wanted to go back they insisted in singing in four-part harmony where it was called for this is a perfect example&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:50'&amp;gt;of something that the kids worked like dogs for four months on and put on a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:56'&amp;gt;fantastic show one of the best theatrical presentations I've ever been to hear some of excerpts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:08'&amp;gt;fishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:30'&amp;gt;what I know what is it I met along and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:34'&amp;gt;revelry but I can talk site I'm now the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:38'&amp;gt;run home from a shadowy one such affairs are sorties and surprises I more wary ax&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:45'&amp;gt;and when it opens Leslie what is meant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:49'&amp;gt;by common their progress has been made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:54'&amp;gt;it modern gunnery on the object another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:59'&amp;gt;in a nunnery in short one of smattering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:04'&amp;gt;of elemental strategy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:41'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:16'&amp;gt;Oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:28'&amp;gt;I'm telling a Terry story but it doesn't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:00'&amp;gt;although our darker rear sometimes involves the crime of stealing squealing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:13'&amp;gt;although my stripe we're always sorry to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:18'&amp;gt;me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:34'&amp;gt;haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:53'&amp;gt;you may go Liberty our pirate rules protecting and kind of remembers our van&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:59'&amp;gt;we do unless you are you x is as useful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:07'&amp;gt;things to be an orphan boy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:13'&amp;gt;oh happy days&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:18'&amp;gt;oh happy day&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:32'&amp;gt;oh happy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:37'&amp;gt;me I you haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:42'&amp;gt;bball&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:50'&amp;gt;so Joe Johnson said about thinking on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:54'&amp;gt;its hind legs well but one is amazed to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:58'&amp;gt;see it done at all and the trick in doing these kinds of things with kids is to get beyond that stage the only way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:03'&amp;gt;you can do it is by having something like music being a part of the child's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:08'&amp;gt;life all the way through their experience this is the first year in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:12'&amp;gt;which we all the children in it had been part of this enrichment now that's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:18'&amp;gt;second way of dealing with complexity let me show you the third way and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:22'&amp;gt;is because the computer some good and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:27'&amp;gt;here are we studying animals and we try and get the children to program not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:32'&amp;gt;robots but things that are much more biologically acceptable&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:56'&amp;gt;now you might wonder where are the computers in this classroom well one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:01'&amp;gt;the problems with these computers is that they're bulky so we took every&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:05'&amp;gt;horizontal surfaces in the entire school out and replace them with tables that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:09'&amp;gt;have Macintoshes under them so there are hundreds of Macintoshes in the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:14'&amp;gt;but they're all underneath the surfaces so the teachers don't want to move them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:19'&amp;gt;out of the classroom the teachers don't want to shove them around to the side they're just part of the normal working&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:24'&amp;gt;environment of the school and they're on all the time no computer classrooms no&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:28'&amp;gt;shoved against the wall&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:53'&amp;gt;guys these are some animations we did a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:57'&amp;gt;few years ago and HyperCard just as an idea of what things might look like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:01'&amp;gt;eventually there's no intelligence behind these models hey guys i am going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:08'&amp;gt;for a swim in the scene&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:25'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:33'&amp;gt;if you're asking for every player has agent needs food and the whale come up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:38'&amp;gt;the way I also have some Asian food all right let me tell you why because when&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:45'&amp;gt;the agent looks in his world what we're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:49'&amp;gt;seeing here is a they have seminars where they talk over different problem&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:54'&amp;gt;solving strategies the teacher this particular teacher happens to like to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:58'&amp;gt;solve problems and she likes to discuss them with the kids then the kids have to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:03'&amp;gt;go off and figure it out for themselves it doesn't look at himself it looks at&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:07'&amp;gt;the world beyond him so that's why it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:11'&amp;gt;only looks at those players who have food but it doesn't count himself but if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:18'&amp;gt;he asked for every player in the universe it would include himself and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:25'&amp;gt;this is kind of important for you to think about because when he when they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:30'&amp;gt;have to start giving birth to eat to themselves so they won't die off they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:36'&amp;gt;have to be able to count everything in the universe why Dean Cain&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:45'&amp;gt;50 count how many there are like if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:49'&amp;gt;there was only one left in was himself competative journalist and then he left&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:53'&amp;gt;bar and then he got true protein what's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:58'&amp;gt;my friend it was a whale who lived to know Jay just off the Pacific coast it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:03'&amp;gt;is the time of year when the whales migrate down to Mexico to me and to give&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:08'&amp;gt;birth to their babies who were conceived the year before I do that you don't want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:20'&amp;gt;emotion thank you okay go to the top&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:45'&amp;gt;works with those two on and I move away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:58'&amp;gt;now here's a more complicated one these these models use the Minsky and Papert&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:02'&amp;gt;Society of mind architecture applied in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:07'&amp;gt;a language for children that was developed in part here at the Media Lab by Mike Travers one of the graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:14'&amp;gt;students here's a more complicated one the clownfish in the lower left is just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:19'&amp;gt;going about its business feeding one of the things that they do is to find a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:23'&amp;gt;favorite see an enemy and acclimate to it that's what it's doing now they spend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:28'&amp;gt;a little more time in the monks to poison of the enemy and gradually get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:33'&amp;gt;immune to it so that they can use it as a place to hide when some predator comes&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:40'&amp;gt;a lot the shark right now is quite a distance away and it doesn't notice the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:45'&amp;gt;clownfish and the clownfish doesn't notice it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:53'&amp;gt;here's some more acclamation closer into the tentacles this time&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:09'&amp;gt;now this lucky clownfish is been doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:13'&amp;gt;it often enough so it is actually acclimated to the anenih me so when the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:19'&amp;gt;shark sees it and starts pursuing its&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:28'&amp;gt;able to run back to the enemy and the shark can only get so close to the enemy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:32'&amp;gt;report backs off but of course it wants&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:37'&amp;gt;to come back again&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:46'&amp;gt;so computers are media to think with as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:50'&amp;gt;Seymour said so eloquently a long time ago in Nicholas's book 20 years ago he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:56'&amp;gt;said he dedicated it to the first machine who can appreciate the gesture&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:02'&amp;gt;and I think he meant not the gesture like this but the gesture of having a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:06'&amp;gt;book dedicated to it he also said in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:11'&amp;gt;preface of it that it was all beginnings in no end well I think that's the perfect definition of a research lab a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:16'&amp;gt;my answer to the question of what is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:21'&amp;gt;next computer revolution it's the one in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:25'&amp;gt;which happens in the context of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:29'&amp;gt;whole person and in the whole person's world that it's not just something that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:33'&amp;gt;we apply in isolation to solve small problems but it's one that like media&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:37'&amp;gt;surrounds us as we've tried to do with the children thank you very much and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:42'&amp;gt;happy 5th birthday ok&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='4308'&amp;gt;you &amp;lt;/subtitle&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrSteve</name></author>	</entry>

	<entry>
		<id>http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=982</id>
		<title>Alan Kay at MIT Media Lab 5th Anniversary Event (1990)</title>
		<link rel="alternate" type="text/html" href="http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=982"/>
				<updated>2017-12-31T05:53:38Z</updated>
		
		<summary type="html">&lt;p&gt;MrSteve: &lt;/p&gt;
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&amp;lt;subtitle id='00:00:00'&amp;gt; never know what Nicholas was going to say actually the turned out that the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:08'&amp;gt;bearnaise on the hot dog didn't sell well if I remember we're no longer on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:13'&amp;gt;that board anniversaries get people to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:22'&amp;gt;think of other anniversaries there lots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:26'&amp;gt;of them happening this year one of them is the 50th anniversary of Fantasia and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:33'&amp;gt;Fantasia I think for many of us in this audience and at MIT and elsewhere was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:40'&amp;gt;something we grew up on as a kind of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:44'&amp;gt;dream of bringing our ideas to life and a lot of us saw the computer is a way of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:50'&amp;gt;more quickly with more depth more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:54'&amp;gt;dimension more meaning to be able to project ideas that we had within within&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:00'&amp;gt;ourselves into this magic new medium and have them come to life just as the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:07'&amp;gt;disney people did with great art but much more laboriously many years ago I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:12'&amp;gt;think a good way to start this this lecture is to think 40 years ago not 50&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:19'&amp;gt;the 40 years ago was the when two very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:26'&amp;gt;diverse very at opposite poles machines&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:31'&amp;gt;were introduced to the to the world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:35'&amp;gt;one of them of course was the UNIVAC one the first commercial digital computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:42'&amp;gt;thing that a digital computer its people's minds it had whirling tape&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:47'&amp;gt;drives the first whirling tape drives and it predicted an election not long&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:53'&amp;gt;after that on television and so it became in the public's mind what a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:59'&amp;gt;computer was all about now in the other&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:05'&amp;gt;machine that was at the farthest pole of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:09'&amp;gt;thinking from the univac one also came about 19&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:13'&amp;gt;50 and I actually spent quite a bit with some assistance this summer trying to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:18'&amp;gt;find some film footage of it because I was sure that some must exist and after&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:24'&amp;gt;much scurrying around in England then looking at old newsreels and so forth we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:29'&amp;gt;finally found what i think is the earliest footage of this machine which I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:33'&amp;gt;think symbolizes the transition from the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:38'&amp;gt;UNIVAC 1 to what's going to happen over the next 10 years and i think i need the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:42'&amp;gt;the slides off because i'm going to show some video thank you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:59'&amp;gt;in a simple Ville on the outskirts of Bristol lives Dr. Grey Walter a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:04'&amp;gt;neurologist who makes robots as a hobby they are small and he doesn't dress them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:09'&amp;gt;up to look like men he calls them tortoises and so cunningly have their&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:13'&amp;gt;insides being designed that they respond to the stimuli of light and touch in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:18'&amp;gt;completely lifelike manner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:38'&amp;gt;this model is named Elsie and she sees out of a photoelectric cell which&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:43'&amp;gt;rotates above her body when light strikes the cell driving and steering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:48'&amp;gt;mechanism sends her hurrying towards it if she brushes against any object in her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:52'&amp;gt;path contacts are operated that turn the steering away and so automatically she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:58'&amp;gt;takes avoiding action&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:34'&amp;gt;Mrs. Walters pet his Elma, Elsie's brother in the darker vest he works in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:39'&amp;gt;exactly the same way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:49'&amp;gt;Dr. Walter says that his electronic toys work exactly as though they have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:53'&amp;gt;simple two cell nervous system and that with more cells they will be able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:58'&amp;gt;do many more tricks already Elsie has one up on Elmer when her batteries begin to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:03'&amp;gt;fail she automatically runs home to her kennel but charging up and in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:07'&amp;gt;consequence can live a much gayer life&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:17'&amp;gt;so I officially present this footage to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:21'&amp;gt;Nicholas Seymour Papert and Marvin Minsky for it means something to each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:27'&amp;gt;one of this this is the original tortoise that inspired the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:33'&amp;gt;and it also inspired a lot of early work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:37'&amp;gt;in artificial intelligence and what's interesting about the way the last 40&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:41'&amp;gt;years have transpired is that digital computers have taken over but in fact&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:46'&amp;gt;where things are going now are much more towards the kinds of control systems&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:53'&amp;gt;kinds of what you might call wet mentalities that device like the great&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:00'&amp;gt;Walter turtle has well the biggest&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:04'&amp;gt;problem with with computers is that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:09'&amp;gt;were larger than than human scale and the mechanisms we have in our mind for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:14'&amp;gt;dealing with things are larger than human scale are those of religions so of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:18'&amp;gt;course we had a priesthood and special&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:22'&amp;gt;time special rituals all of that stuff and a lot of what has happened in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:27'&amp;gt;last 40 years has been to try and find ways to bring the machine into human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:32'&amp;gt;scale without losing any of its promise&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:36'&amp;gt;what I'd like to do is give you a couple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:40'&amp;gt;of ways that I think about this stuff and one of them is thinking in general&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:46'&amp;gt;terms about the way humans have extended themselves over the last several hundred&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:52'&amp;gt;thousand years and of course the first one that we think of is that we extend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:56'&amp;gt;ourselves through tools levers screwdrivers wheels and so forth less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:03'&amp;gt;often we think of language and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:07'&amp;gt;mathematics as tools but they also are ways of creating objects for things that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:15'&amp;gt;we want to deal with and we manipulate them and all of these tools allow us to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:21'&amp;gt;extend various of our senses and for a long time we thought of the computer as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:26'&amp;gt;a kind of a tool and one of the ways that we've grappled with it is to try and make it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:30'&amp;gt;act more like the kinds of tools that were used to now less often thought of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:35'&amp;gt;extension is one that was identified many years ago by mumford who said for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:42'&amp;gt;most of the history of human beings most of the machines that we've built have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:47'&amp;gt;had other humans as moving parts he called these mega machines and societies&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:52'&amp;gt;groups an organization like this the media lab all of these are a consequence&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:57'&amp;gt;of our ability to take on other people's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:02'&amp;gt;goals our interest in taking on people's goals and our interest in getting people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:06'&amp;gt;to take on our goals of course agents&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:10'&amp;gt;can take on a goal and can manipulate tools to carry out our wishes while&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:14'&amp;gt;we're doing things but more importantly an agent can deal with other agents and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:20'&amp;gt;I think of the the M word here for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:24'&amp;gt;agents as being management so to me a tool is something that we look at and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:29'&amp;gt;manipulate and an agent is something that looks at us and we manage the agent&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:35'&amp;gt;and of course the mainframes were neither and so the struggle was started&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:41'&amp;gt;in the 1950s in 1962 try and find a way of bringing this into some sort of human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:46'&amp;gt;scale now I like to show you a couple of early efforts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:04'&amp;gt;here's a picture that could have been taken in somebody's office here at MIT&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:08'&amp;gt;but actually it was taken in 1965 this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:15'&amp;gt;is Douglas Engelbart sitting at his&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:20'&amp;gt;first version of a what you might call not a personal computer but personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:25'&amp;gt;computing he has a mouse he has a black on white 19 inch screen and here's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:32'&amp;gt;kind of media that he dealt back sat&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:44'&amp;gt;exactly branch on me and let me look just that low and I see it oh I can say&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:51'&amp;gt;I'd like to see one line only I can see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:55'&amp;gt;but there's another thing I can do theres a route I said i have here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:04'&amp;gt;so here I'm it i'll need a different pictures of you so here's what i do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:09'&amp;gt;a picture drawing capability here so slight and lamp if i start from work and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:13'&amp;gt;here's the route i seem to have to go to pick up all the materials and that's my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:17'&amp;gt;plan for getting home tonight but if I want to I can say the library what am I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:22'&amp;gt;supposed to pick up there I can just point to that you know oh I see overdue&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:27'&amp;gt;books and all while there was a statement there with that name go back what if I once my supposed to pick up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:32'&amp;gt;the drugstore hmm I see you interesting all right market can do things if I want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:40'&amp;gt;to just say I'd like to interchange projects and can materials bingo and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:46'&amp;gt;they're all numbered right if I care to look interchanging them very quickly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:50'&amp;gt;cans are going to get interchange with products they do it and all gets me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:56'&amp;gt;numbered so that's a very tool based way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:01'&amp;gt;of thinking about things you're indicating things on the screen moving&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:05'&amp;gt;them around Engelbart was one of the of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:09'&amp;gt;a number of people in the 50s and 60s that realize that although you could&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:13'&amp;gt;drop a computer and break it just like you can drop a book into a fire and burn&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:19'&amp;gt;it that the contents of the computer or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:23'&amp;gt;of the book can be a story or a description of things that can't exist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:28'&amp;gt;physically in the world you can have a story in a book about a place that has an inverse cube law doesn't seem to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:33'&amp;gt;exist in in this world the computer can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:37'&amp;gt;add more dimensions than this world has to a way of looking at data and so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:41'&amp;gt;if you have a 15 dimensional space of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:46'&amp;gt;interesting things the computer can give you 16 dimensions and bring all of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:50'&amp;gt;interesting points together at one one place and that led to a number of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:55'&amp;gt;different ways of thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:00'&amp;gt;computer Engelbart's metaphor was the computer as a vehicle he thought of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:06'&amp;gt;big mainframes as being like railroads that were owned by institutions and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:11'&amp;gt;institutions decided when you could use them and decided what you could use them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:15'&amp;gt;for and Engelbart wanted to be Henry Ford he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:19'&amp;gt;wanted everybody to have their own vehicle used to say phrases like we need&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:24'&amp;gt;to deal with thought vectors and concept space I don't think he knew what that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:28'&amp;gt;meant we certainly didn't but it sounded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:32'&amp;gt;great and it gave rise to this notion that in order to bring the computer down&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:38'&amp;gt;into our world we have to have some way of interacting with it in a closer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:44'&amp;gt;fashion and so the the urge was to bring the computer cycles closer to the user&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:50'&amp;gt;and that's what gave rise to machines like this and this is one that I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:54'&amp;gt;designed it's a picture of it on its own display back in the late 60s and it even&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:03'&amp;gt;had a user interface on it although back&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:07'&amp;gt;then there's a wonderful phrase about user interface user interfaces was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:12'&amp;gt;called it's when the flesh hits the steel and that phrase is very much about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:20'&amp;gt;because there's really no notion of there being an intermediary between you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:25'&amp;gt;and the hardness of the machine and this this machine have multiple windows and a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:31'&amp;gt;number of other ideas on it but it was a little bit like trying to make an apple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:36'&amp;gt;pie from random ingredients found in the kitchen you don't have any apples so you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:41'&amp;gt;decide to use bananas you don't have any flour so you grind up Cheerios and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:47'&amp;gt;forth I randomly substituting for all of the ingredients in a typical pie you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:51'&amp;gt;make something but in this case this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:55'&amp;gt;turned out to be a bit of a mess only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:59'&amp;gt;graduate students liked it sort of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:03'&amp;gt;kiss of death for any computer system&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:09'&amp;gt;reason of course as graduate students are going through a rite of passage when they're trying to prove how smart they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:14'&amp;gt;are and how many amazing things that they can remember and so they turn out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:18'&amp;gt;to be pretty much the world's worst user interface design right I was a graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:22'&amp;gt;student when I designed this so I'm speaking with authority now right about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:28'&amp;gt;the same time that this was going on there is a whole different way of looking at interaction and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:35'&amp;gt;ways that I used to illustrate that is some film footage taken at rand&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:40'&amp;gt;corporation on a system that they made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:44'&amp;gt;for Rand economists and other non computer types The Economist's of course&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:51'&amp;gt;are that group of people that if you lay them end to end they still won't be able&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:55'&amp;gt;to reach a conclusion and the Economist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:00'&amp;gt;didn't even like to type they like to write things on legal pads and they said&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:06'&amp;gt;the RAM people can't you do something about that so here's an example of something that was adapted from some&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:13'&amp;gt;early work here at MIT by Marvin Minsky and war entitlement to do a system that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:20'&amp;gt;would interpret gestures as expressed on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:24'&amp;gt;a data tablet so here's what that looks like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:38'&amp;gt;first we erase a flow arrow then move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:42'&amp;gt;the connector out of the way so that we may draw a box in its place the printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:51'&amp;gt;in the box is being new commentary only in this case the box is slightly too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:57'&amp;gt;large so we may change its size where modern day window control came from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:01'&amp;gt;literally then dry flow from the connector to the box attached a decision&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:08'&amp;gt;element to the box and dry flow from it to scan we then erased the flow arrows&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:15'&amp;gt;attached to the process post new area and move the box to a new position this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:25'&amp;gt;allows us to draw a new box well that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:34'&amp;gt;was a tremendous change in the way we felt about using computers I had a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:42'&amp;gt;chance to use that for half an hour in 1968 and felt like I was thinking my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:46'&amp;gt;hands right through the glass of the display and touching the information&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:51'&amp;gt;structures directly inside unlike Engelbart's system which I had called a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:55'&amp;gt;personal computer this to me was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:59'&amp;gt;intimate this is an intimate way of interacting and so for me and for a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:05'&amp;gt;bunch of other people in the 60s 1968&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:09'&amp;gt;was my year for thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:14'&amp;gt;possibility of there being three major ways of interacting with a computer of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:21'&amp;gt;three paradigms three frameworks for thinking about interaction and the thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:27'&amp;gt;that clinched it for me was seeing going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:32'&amp;gt;out and visiting Seymour's one of Seymour's first installations in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:38'&amp;gt;school watching them use the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:42'&amp;gt;the descendant of the great Walter turtle, cause Seymour had this terrific idea that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:47'&amp;gt;wouldn't it be great to let kids actually build the kinds of mechanisms&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:51'&amp;gt;that would animate a turtle around and they would learn a lot about their world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:56'&amp;gt;a lot about thinking about the world from from doing that and I've never&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:00'&amp;gt;recovered from that because once I saw that to me the computer was no longer a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:05'&amp;gt;vehicle in the nation at risk report the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:11'&amp;gt;recommendation is that every child in the US should have one semester of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:16'&amp;gt;computers in their senior year of high school that's their strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:22'&amp;gt;recommendation about computers and that's driver's ed that is treating the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:28'&amp;gt;computer like a vehicle it's not the cars aren't important it's that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:32'&amp;gt;aren't central the central things to us are the media the intermediaries with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:38'&amp;gt;how we work with the world and if you can get rid of that slide that'd be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:42'&amp;gt;great I think everybody has figured that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:48'&amp;gt;out by now thank you the that led to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:57'&amp;gt;thinking of a computer in a completely different way this is a cardboard model&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:01'&amp;gt;I made in 1968 just since become known&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:05'&amp;gt;as the dynabook and we actually loaded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:10'&amp;gt;this cardboard model up with a variety of lead pellets to try and find out how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:15'&amp;gt;heavy it could be before people would always take it with them not find an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:20'&amp;gt;excuse to leave it behind and turns out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:24'&amp;gt;that the weight that we determined has not yet been reached by any computer company so this machine is still a bit&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:31'&amp;gt;in the future but it expresses a different kind of relationship with the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:35'&amp;gt;machine and something that wants to start much earlier in the life of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:41'&amp;gt;human being and so one of the ways of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:47'&amp;gt;thinking of it is if we compare these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:53'&amp;gt;ways of looking at it we can say well where is the computer in the past it was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:58'&amp;gt;in the glasshouse today in personal computing it's on our desk and in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:04'&amp;gt;future it's going to be with us all the time in California will weave it into&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:09'&amp;gt;our t-shirts Nicholas said 10 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:15'&amp;gt;that will know in the future appears when our cufflinks committed communicate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:21'&amp;gt;with our watched by means of satellite&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:26'&amp;gt;it's when such hyperbole is not outrageous that you know a paradigm&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:31'&amp;gt;shift has actually happened and as an interesting analogy here to the history&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:37'&amp;gt;of publishing in 1400 AD there are three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:41'&amp;gt;hundred ninety two books in the Vatican Library one of the largest libraries in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:46'&amp;gt;Europe and in 1452 or thereabouts--&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:51'&amp;gt;Gutenberg printed his first Bible and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:55'&amp;gt;that Bible the 42 line Bible was as big as the hand-written manuscripts that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:02'&amp;gt;have been so laboriously copied by monks during the Middle Ages and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:07'&amp;gt;reason it was that big is that that was what books were if you look at pictures&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:14'&amp;gt;woodcuts or you visit the modern&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:18'&amp;gt;recreation of what a library was like then they didn't shelve the books most&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:23'&amp;gt;libraries back then had so few books that each book had its own reading table&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:28'&amp;gt;and the books were chained to it you look at this table table book with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:34'&amp;gt;chains the thing that comes to mind inescapably is a time-sharing bullpen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:40'&amp;gt;because these are institutionally owned items and Gutenberg didn't know what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:47'&amp;gt;else to do but to make them that size and much more interesting revolution&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:53'&amp;gt;happened a few years later when Aldus now has a company named after him Aldus&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:59'&amp;gt;Manutius who was a Venetian publisher did two remarkable things first he was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:05'&amp;gt;one of the major driving forces behind publishing things other than&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:09'&amp;gt;Bibles and he isn't he and his sons over the next century published 40,000&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:15'&amp;gt;different books most of them from gathering up Greek and Roman writings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:21'&amp;gt;spreading them all over Europe he did one other thing that will forever endear&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:25'&amp;gt;himself to me he decided that book should be this big and he decided they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:31'&amp;gt;should be this big because that was the size that saddle bags were in Venice in the 1490s in other words Aldus realized&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:39'&amp;gt;something very important and that is the books could now be lost and because they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:46'&amp;gt;could now be lost they could now be taken with they now could go out and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:51'&amp;gt;become a mass medium now again we're in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:55'&amp;gt;this interesting stage because we're not in a place where r we're willing to have our computers be lost watches their $10&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:04'&amp;gt;swatch watches or something like that willing to have them be lost maybe a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:09'&amp;gt;pocket calculator it's not a tragedy if it gets lost paper and pencil it's not a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:13'&amp;gt;tragedy but still with our multi-thousand dollar computers sitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:19'&amp;gt;on our desks we're actually still in the Gutenberg era and the interesting thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:24'&amp;gt;about history is that nothing that happened between Gutenberg and Aldus&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:28'&amp;gt;counted none of those behavior patterns&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:32'&amp;gt;had anything to do with what happened in the post Aldus area as we went into the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:36'&amp;gt;16th century so drawing curves as a way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:40'&amp;gt;of predicting the computer doesn't work very well when you're in these interesting transition periods well&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:45'&amp;gt;another way of looking at these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:50'&amp;gt;paradigms is to ask what kinds of information do we use letter and numbers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:55'&amp;gt;with institutional computing fonts and graphics on modern personal computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:01'&amp;gt;and as Nicholas likes the show with his imploding his teething rings for the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:07'&amp;gt;media lab as he likes to call them that it's going to be all media coming together because the computer is a meta&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:12'&amp;gt;media its content is all media all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:16'&amp;gt;intermediaries that one is pretty much of a no-brainer but it's amazing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:20'&amp;gt;how long it has taken for that to even that simple idea to sink in how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:26'&amp;gt;print impact printing big laser printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:30'&amp;gt;personal laser printers with personal computing and no printing as we move on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:37'&amp;gt;into the next ten years because the information is going to be too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:41'&amp;gt;interesting to destroy by printing it out right now is an index of how paltry&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:48'&amp;gt;our use of the computer is that we can actually print it out and feel good about it we actually haven't heard&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:54'&amp;gt;anything because our information for the most part is not in dimensionally&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:59'&amp;gt;intertwined it's not in the form of a dynamic simulation it's not any of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:04'&amp;gt;things that the computer is really about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:08'&amp;gt;field of interaction feels like line editing on institutional computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:15'&amp;gt;layout on computers like the Macintosh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:19'&amp;gt;moving things around but in the new&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:28'&amp;gt;paradigm it's going to feel more like conducting because we're going to move from passive information to active&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:34'&amp;gt;information we're going to move from objects to agents and so it's going to be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:38'&amp;gt;a little bit more like summoning forth lots of assistance at different times&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:43'&amp;gt;and checking out what their goals are and our they're checking out what our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:48'&amp;gt;goals are and and so forth so each one of these is a completely different way of thinking about it and one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:54'&amp;gt;of thinking about the differentiation between the institutional and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:00'&amp;gt;personal here is that even when graphical interfaces were done in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:04'&amp;gt;60s for the most part all interfaces were thought of their main task was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:09'&amp;gt;accessed to function so this notion that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:13'&amp;gt;inside the computer is sort of something like a big nuclear reactor or a power station there's all that function and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:19'&amp;gt;what we need to have is a way of getting to each of these pieces of function will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:23'&amp;gt;map them into control keys and and double control meta y keys and that way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:29'&amp;gt;of thinking about things and the revolution that made the second&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:35'&amp;gt;paradigm the personal computer paradigm is going from that stance to realizing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:40'&amp;gt;that the main job of the user interface is to make the user aware of what the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:44'&amp;gt;possibilities are in other words the user interface now goes from being&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:49'&amp;gt;control of function to a learning environment and of course I should&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:56'&amp;gt;mention that the the main job of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:00'&amp;gt;intimate computer user interface is to do a lot of learning itself so we go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:05'&amp;gt;from no learning or learning of the most back-breaking kind to making it easier&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:12'&amp;gt;for the user to learn and then finally we want the system to learn how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:17'&amp;gt;give commands we have to remember everything and type see and point where we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:23'&amp;gt;are now and in the future is going to be asked and gesture because the computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:28'&amp;gt;is going to be watching us not us just watching it what kind of languages do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:33'&amp;gt;program it in weekly modular data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:37'&amp;gt;structured procedures cobol one of the surest predictions that we can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:42'&amp;gt;about the future is that 10 years from now there will still be a lot of COBOL programmers this personal computing way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:54'&amp;gt;of doing things is pretty much object-oriented after right far fewer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:59'&amp;gt;lines of code and there's a new kind of programming that people are starting to do called agent oriented programming and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:07'&amp;gt;one way of thinking about all of these paradigms is to compare them with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:11'&amp;gt;architecture of taking a civilization like the Greeks whose main way of making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:18'&amp;gt;big buildings was post and lintel pilot block box like that and you get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:24'&amp;gt;buildings about this size and if you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:28'&amp;gt;want to make a building a lot bigger and let in more light this architecture doesn't work you have to change to a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:33'&amp;gt;different kind of architecture like the gothic arch and if you do that you can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:38'&amp;gt;buildings much larger with about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:43'&amp;gt;same amount of material and when they say just about somebody he doesn't have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:49'&amp;gt;enough bricks to make a wall that might not be a slam because you might have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:57'&amp;gt;enough bricks to make an arch he's got enough bricks to make an arch she's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:01'&amp;gt;lot better off than people who only have enough bricks to make walls and of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:06'&amp;gt;course the big change in the last several hundred years is going from structures that just push against each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:11'&amp;gt;other to this notion of the higher&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:15'&amp;gt;strength of materials under tension if you get materials that you can tense as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:20'&amp;gt;well as compressed you can make structures like geodesic domes that will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:25'&amp;gt;fit over all of the cathedrals that have ever been made in the world and these are completely separate ways of thinking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:31'&amp;gt;about things and one of the answers to the question that's the title of my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:35'&amp;gt;lecture is what is the next computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:39'&amp;gt;revolution going to be like well it's going to be technologically it's going to be like what I just told you that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:44'&amp;gt;we're going to intimate machines they'll always be networked there will be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:49'&amp;gt;information utilities the systems will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:53'&amp;gt;learn and so forth now for many people this is big news but in fact if you go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:58'&amp;gt;back in the history of computer science you find people like Marvin Minsky and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:03'&amp;gt;John McCarthy writing papers in the late 50s and early 60s about this this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:09'&amp;gt;happens to be not just the fifth anniversary of the media lab but it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:14'&amp;gt;also the 20th anniversary of Nicholas's book called the architecture machine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:18'&amp;gt;which is all about this third way of looking at things now for my standpoint&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:24'&amp;gt;since I am not particularly enamored of technology this is a very incomplete&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:30'&amp;gt;answer and I would like to try and go to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:34'&amp;gt;a different way of thinking about things that involves people much more strongly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:40'&amp;gt;and to do that we have to have some sense&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:45'&amp;gt;of how people's minds work this is for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:49'&amp;gt;many years and in engineering is where the rubber met the sky because engineers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:56'&amp;gt;tend to like controllable elements and people aren't all that controllable and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:01'&amp;gt;as a behavioral mechanism we are exasperating and so there's been a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:07'&amp;gt;tendency of actually trying to get people to be more like machines rather&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:11'&amp;gt;than the other way around and give you an example of why this is difficult to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:16'&amp;gt;deal with take a look at one of my favorite pictures here and what you see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:24'&amp;gt;here let's pretend we're in school because actually we are in school we're in a university let me give you an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:30'&amp;gt;English sentence about this picture what we've done with this picture is to take&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:35'&amp;gt;a picture of a young girl extracted her eyes and mouth turn them upside down and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:41'&amp;gt;put them back into the picture and then turn the entire picture upside down that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:46'&amp;gt;sound reasonable to everybody okay so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:50'&amp;gt;having said that you should be completely prepared than for what it looks like right side up I'm going to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:58'&amp;gt;turn this back because I've discovered nobody will listen to me when it's on the other way so this is one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:09'&amp;gt;flaws of trying to give lectures in English because a nation is actually not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:16'&amp;gt;convertible except outside of the human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:22'&amp;gt;domain within the human domain we actually have different parts of our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:26'&amp;gt;brain that respond the things in different ways and this is one of the reasons why McDonald's doesn't run print&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:31'&amp;gt;ads saying if you eat a McDonald's hamburger you'll become a better looking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:35'&amp;gt;person because in English it's absurd so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:39'&amp;gt;instead what they do is to run an ad showing pictures of really good-looking people eating McDonald's hamburgers and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:44'&amp;gt;a different part of your mind takes that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:48'&amp;gt;information and makes a different kind of inference the kind of inference that the ad people want you in fact we have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:54'&amp;gt;part of our mind that thinks things are more true if they rhyme so if I were to say to you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:00'&amp;gt;a big mac and fries will slender your thighs sound more convincing the whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:10'&amp;gt;idea here is that as people started to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:15'&amp;gt;suspect about starting about a hundred years ago with Freud Piaget Brunner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:21'&amp;gt;Minsky and Papert that what we don't have inside of our head is the oneness a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:29'&amp;gt;vast beautiful seamless fabric of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:33'&amp;gt;mentality but instead what we have is something much more like a patchwork quilt and in fact the patchwork quilt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:38'&amp;gt;has little mechanisms that pop us from one part of the quilt to another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:43'&amp;gt;whenever we get too close to one of the boundaries and it's you have to do things like this to show that there is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:48'&amp;gt;an actual patchwork quilt there so we have this idea of multiple mentalities&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:55'&amp;gt;and Piaget was one of the first to study&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:00'&amp;gt;the very different ways that children have of dealing with the world as they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:05'&amp;gt;move through stages of development early in a child's life an object is to grab&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:10'&amp;gt;it a hole is to dig it thinking is doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:14'&amp;gt;in many ways later on the child is more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:18'&amp;gt;visually centered child says there's more water in the tall glass when you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:23'&amp;gt;pour from the squat class the tall one because it looks that way and then&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:28'&amp;gt;finally it around 11 or 12 there's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:32'&amp;gt;facts and logic stage where logical operations are carried out and the child&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:38'&amp;gt;can make deductions based on facts like there can't be more water because where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:42'&amp;gt;would it go where would it come from so forth now of course at least this was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:48'&amp;gt;true in 11 and 12 year old Swiss French kids in America there's a lot of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:53'&amp;gt;evidence that American kids never get to this facts and logic stage&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:01'&amp;gt;now Brunner in the 50s and 60s redid&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:07'&amp;gt;some of Piaget's experiments but he added some twists so he took the water pouring&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:11'&amp;gt;experiment and after the kids said there's more water in the tall glass&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:16'&amp;gt;Brunner put a cardboard so the kid couldn't see the tall glass anymore and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:20'&amp;gt;the kid would change his mind back say oh there can't be more and then Brunner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:24'&amp;gt;would take whip Brunner would take the cardboard away and the kid would say oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:29'&amp;gt;but look there's more water Brunner would put the cardboard back and the kid would&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:33'&amp;gt;change his mind again so if you have any six-year-olds you'd like to torment and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:40'&amp;gt;what Brunner was in his way was getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:45'&amp;gt;closer to this idea of multiple mentalities as well that it isn't just a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:53'&amp;gt;metamorphosis like a caterpillar into a butterfly which is pretty much the way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:57'&amp;gt;Piaget thought of it but actually different modules being able to deal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:02'&amp;gt;with it within different ways and a change in dominance to express the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:06'&amp;gt;piaget expression now there are many things that you can do with this suppose&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:11'&amp;gt;you wanted to design a user interface for a computer that was like a tool and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:16'&amp;gt;we have to think about what each of these mentalities actually does so an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:21'&amp;gt;example the body-centered one is the one that knows where we are in space we can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:25'&amp;gt;close our eyes and touch our nose when in touch our hands behind our back if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:30'&amp;gt;you blind us we can still orient ourselves but if we aren't as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:34'&amp;gt;unfortunate enough to suffer a brain lesion that takes part of a limb out of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:39'&amp;gt;our body map then even though it's physically attached to us it's like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:43'&amp;gt;somebody else's so this orienting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:47'&amp;gt;centering groundedness is something that the body mentality brings to us the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:53'&amp;gt;visually sent mentality is wonderfully&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:58'&amp;gt;adept at dealing with various kinds of tricks for instance if we were to put a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:02'&amp;gt;hundred images of animals on a wall you'd be able to find the elephant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:07'&amp;gt;almost four times as fast as you could the word elephant if the images were&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:12'&amp;gt;replaced words now let me try and experiment this I realize that this is a very academic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:17'&amp;gt;body here but let me ask how many people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:21'&amp;gt;here watch television be honest okay how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:26'&amp;gt;many people flip channels all right how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:32'&amp;gt;many people have ever flipped a channel randomly into a movie they haven't seen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:37'&amp;gt;for 18 years how long did it take you to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:41'&amp;gt;recognize that you'd seen that movie before how long yeah somewhere between a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:48'&amp;gt;half a second and a couple of seconds think about what that meant 18 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:53'&amp;gt;you saw a movie you didn't know you're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:57'&amp;gt;going to be tested on it you randomly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:03'&amp;gt;without any preparation pop into the middle of it and all of a sudden in 30&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:10'&amp;gt;frames or so of seeing that movie you suddenly recognize what it is think of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:15'&amp;gt;what that means in the context of your entire life most people can remember&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:19'&amp;gt;what's going to happen next if you stop the movie after they've recognized that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:23'&amp;gt;they know what the next scene is going to be so that is a mentality that begged&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:29'&amp;gt;to be exploited and what it says is that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:33'&amp;gt;we should always be able to present about a hundred things in the visual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:37'&amp;gt;field because the user can be aware of them subliminally and if we present them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:42'&amp;gt;in recognizable scenes the user can store hundreds thousands millions of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:47'&amp;gt;different scenes and remember that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:51'&amp;gt;were there before then finally the symbolically centered mentality is much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:55'&amp;gt;more interested in changing things so if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:59'&amp;gt;its biggest problem is finding the right context because it is not a context&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:04'&amp;gt;chooser so if your visual mentality work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:08'&amp;gt;the way your symbolic one the first thing you opened your eyes and saw in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:12'&amp;gt;the morning would be what you'd be staring at several hours later that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:16'&amp;gt;doesn't work so well so we have a grounding mentality we have a flitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:21'&amp;gt;around mentality that's aware of lots of things and we have one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:25'&amp;gt;likes to make chains and somehow we should be able to put all of those things together here's one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:31'&amp;gt;whoops sorry can you turn that off please that's the end of the slides we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:40'&amp;gt;want to be able to put these things together and if we do we'll find&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:44'&amp;gt;ourselves fitting much more closely to the way human mentalities work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:06'&amp;gt;so this is a 22 month old little girl and she has never lived in a world not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:13'&amp;gt;densely populated by Macintoshes her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:18'&amp;gt;mother is my accountant both her mother and father work at home each of them has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:22'&amp;gt;a mac this is back five years ago in 1985 and when I found out the little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:27'&amp;gt;girl was interested in computers I gave&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:31'&amp;gt;her an apple to which she rejected she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:39'&amp;gt;wanted what her folks had now I have to warn you hear that not to be impressed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:44'&amp;gt;because this is not her first time on the machine she's been using the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:49'&amp;gt;computer for about six months so she's actually a fairly experienced user and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:56'&amp;gt;long time ago we designed this user interface for children but never any of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:03'&amp;gt;this young so it's really interesting to see a child used the machine that was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:08'&amp;gt;actually designed for them and so here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:12'&amp;gt;she's using the visible menus of mac paint and I saw it I thought all right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:18'&amp;gt;this is impressed i've i've never seen a child this young is this machine before but ok I it should work but then what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:25'&amp;gt;happened next really amazed me she wants a fresh sheet of paper so she goes to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:30'&amp;gt;the closed box on the window she saves her old drawing with a pop-up and she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:37'&amp;gt;goes to the pulldown to get a new one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:48'&amp;gt;well that was pretty and that was a home movie made by her father and we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:54'&amp;gt;about another 10 hours of testing this child on various Macintosh applications&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:00'&amp;gt;and we discovered it across applications she was about seventy percent literate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:06'&amp;gt;that is she could take a really complicated application like aldus pagemaker a desktop publishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:10'&amp;gt;application started up make marks and it print the marks out save the marks away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:16'&amp;gt;get the marks back about seventy percent of the things that Macintosh users&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:21'&amp;gt;expect from application to application she in her horizon already by age 22&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:30'&amp;gt;months okay so that answers one question&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:35'&amp;gt;about this notion a computer illiteracy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:39'&amp;gt;one when we're talking about situations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:43'&amp;gt;like literacy and illiteracy they don't really obtain when the object in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:48'&amp;gt;question is a professional that we don't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:52'&amp;gt;have a term called health orosi and ill-health orosi because medicine is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:58'&amp;gt;profession there wasn't a term called literacy and illiteracy back in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:02'&amp;gt;Middle Ages when writing was a profession as soon as you spread it out to the public you start getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:07'&amp;gt;interested in these notions of can people access things made for them by&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:11'&amp;gt;others that's like reading but what about the more important thing can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:15'&amp;gt;people make things that are like the things that other people make so here's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:20'&amp;gt;an example of something that we did about 15 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:33'&amp;gt;and this is the logo turtle with a different architecture and it's a little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:41'&amp;gt;application like Mac draw object oriented illustration system designed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:47'&amp;gt;and built by 12 year old so this is an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:51'&amp;gt;end-user program not a program that you'd buy in a store for ninety-nine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:55'&amp;gt;dollars from egghead software has lots of features you can change size and move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:00'&amp;gt;things around because of the change in architecture of going from normal data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:08'&amp;gt;structure and procedure programming to object-oriented programming the amount&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:12'&amp;gt;of code she had the right to do this application was only about a page long so this is not a large program and one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:18'&amp;gt;of the things that you have to do when you're working with any kind of novice user is make sure the programs they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:23'&amp;gt;write are not terribly long well so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:27'&amp;gt;was an attempt to get kids and users to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:31'&amp;gt;be both able to access and able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:36'&amp;gt;generate the same kinds of things that we're going to run on their paradigm of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:40'&amp;gt;computing but now we have a new paradigm of computing it's going to involve&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:44'&amp;gt;agents and artificial intelligence so a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:48'&amp;gt;few years ago I got interested in the idea of trying to set up a design a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:56'&amp;gt;system that would allow children to do artificial intelligence kind of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:00'&amp;gt;programming in other words they would be making things now much less like robots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:05'&amp;gt;and much more like the gray Walter turtle things that mimic life in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:12'&amp;gt;number of different ways I like to show you a bit of that project this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:16'&amp;gt;is done in a rather large scale we have an entire school it has now 375 children&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:22'&amp;gt;12 teachers and we've been working there for about five years and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:28'&amp;gt;things that we found is that technology is not something that you can put in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:33'&amp;gt;like raisins and upon pudding there's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:37'&amp;gt;all this other stuff is the entire life of the child that you have to consider&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:41'&amp;gt;and the framework of the school we're lucky to find a terrific school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:46'&amp;gt;to Los Angeles bussing school so it's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:50'&amp;gt;public school and the children are all shapes sizes colors Creed's ethnic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:56'&amp;gt;backgrounds bust in most of them for more than an hour to get to the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:00'&amp;gt;those of demographers paradise and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:04'&amp;gt;found it very interesting to introduce ideas into the school in a gradual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:09'&amp;gt;fashion I'd like to show you some of those&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:39'&amp;gt;so that the kids are all kinds of kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:44'&amp;gt;and one of the things they've done here is to tear up part of their asphalt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:50'&amp;gt;playground and build a garden this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:54'&amp;gt;garden was actually designed by the children you'll see a little bit you'll get an idea of how children could design&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:59'&amp;gt;something like this in in just a minute&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:05'&amp;gt;and because we're studying animals as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:09'&amp;gt;well as plants they have a pond that has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:13'&amp;gt;all kinds of life forms and the children actually built this garden themselves&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:21'&amp;gt;now I'm not going to explain to you what's going on here see if you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:26'&amp;gt;imagine what it is now I'll tell you in a bit what are they doing with these&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:31'&amp;gt;balloons well what they were doing is designing a city and one of the reasons&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:37'&amp;gt;we do some of the design work with balloons is because urban renewal is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:42'&amp;gt;really easy the idea of to know the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:50'&amp;gt;world one was constructed because is strongly tied into designing a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:56'&amp;gt;programming environment for children because what we wanted to do is not so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:01'&amp;gt;much experience things that other people have set up to be more like experiencing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:07'&amp;gt;a television program or maybe an interactive video disc we want them to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:12'&amp;gt;actually make the simulations themselves because it's in making the simulations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:17'&amp;gt;that the active design is most powerful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:22'&amp;gt;now next few minutes I'm going to show you three large-scale projects that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:29'&amp;gt;we've been doing at the school one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:33'&amp;gt;the things we tried to do here was to both challenge the kids and to go much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:39'&amp;gt;deeper than they ordinarily are asked to go by the state educational board this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:47'&amp;gt;first one is a year-long project in city building and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:52'&amp;gt;the kids that participate in it our third and fourth graders so there are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:56'&amp;gt;seven and eight and nine years old in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:00'&amp;gt;this project starts in September and runs through the entire year and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:04'&amp;gt;will give you an idea of it I think this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:11'&amp;gt;is all almost all no no mrs. hansal tool&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:15'&amp;gt;I know but they still are everything explored of it everybody say I know but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:20'&amp;gt;they're already something you should make something is already Salinas joris&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:26'&amp;gt;the penis is already something every single after everything this is only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:31'&amp;gt;styrofoam nobody lady out of something I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:35'&amp;gt;know every as late as something accident&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:39'&amp;gt;from a balloon doesn't mean we don't have a design knowledge now to make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:44'&amp;gt;buildings exactly like they would have to make it a hundred years we're making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:48'&amp;gt;models ideas for what buildings could be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:52'&amp;gt;like in a hundred years we don't have the materials we're going to happen 100 years I did red stripes right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:37'&amp;gt;okay did you get that color name red red&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:03'&amp;gt;what do you belviq i'm doing a factory&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:35'&amp;gt;wait do it again and stay here and do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:40'&amp;gt;the character park you'll be the building y'all be the building yes why&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:45'&amp;gt;on the prison and he's the building these the buildings okay welcome to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:59'&amp;gt;fantasy mall we have lots of stuff the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:20'&amp;gt;building collapsed he was trying to see the moon and there nothing collapsed my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:27'&amp;gt;apartment building and on the top is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:31'&amp;gt;swimming pool never got this is a cold day in rainier so you can have an indoor&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:36'&amp;gt;central and it's a hot you open it up and you can I here down here tomorrow&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:14'&amp;gt;he'll be our future city is opening as you can see i'll transfer k our monorail&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:20'&amp;gt;has just been strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:24'&amp;gt;and all the buildings are beginning to look like buildings all the buildings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:30'&amp;gt;are being checked and painting now our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:34'&amp;gt;he cannot pick up the site husband useful because of the monorail and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:39'&amp;gt;transportation we now have these things on our site everybody that wants bad air&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:47'&amp;gt;transportation land on your site must cabinet right Iggy foxes out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:52'&amp;gt;Commissioner tova cats design this whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:57'&amp;gt;monorail see what household monorail and monorail station the Commissioner of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:03'&amp;gt;lands who doesn't exhaust you all for helping us with sidewalks these are my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:09'&amp;gt;sidewalks my bold earthquake tested and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:17'&amp;gt;alarming teleporting man he puts ebook&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:22'&amp;gt;paper towel rolls on our site static patella to have it be a teleporting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:27'&amp;gt;station their cities he's getting to look like a real City try getting to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:31'&amp;gt;look like Judy Landers on the monorail calvada getting to Los Angeles cuz of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:36'&amp;gt;the help crowd is starting today less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:40'&amp;gt;crowded than it was when we were making our study models&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:46'&amp;gt;I level or I level 1 inch tall but will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:58'&amp;gt;question building so that's a very okay&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:10'&amp;gt;as see more I'm sure will echo when when you actually go into a school and start&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:15'&amp;gt;working with the kids the first reaction is one of shock because the enormity of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:23'&amp;gt;the experience the amount of energy the amount of body learning that the kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:28'&amp;gt;need to do completely dominates all the things that you wanted to do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:32'&amp;gt;computers and the first thing you realize when you actually go into school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:36'&amp;gt;and do this stuff for real is that you better worry about curriculum far&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:42'&amp;gt;outside the media that you're going to use because there's so many different&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:47'&amp;gt;dimensions and this is a project in which most of the things that are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:51'&amp;gt;available on computers now are of almost no use the kids do a little bit of work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:56'&amp;gt;with Macintoshes in doing this but 99%&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:01'&amp;gt;of it is this huge experience with doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:05'&amp;gt;things with their hands and their bodies and crawling over the thing and so forth&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:09'&amp;gt;so one of the objectives in this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:13'&amp;gt;was to develop I don't want to say the word peach but develop every child as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:18'&amp;gt;designer and it takes about three years&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:22'&amp;gt;to get a curriculum like this self-sustaining so people who put try to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:27'&amp;gt;put curriculum in a school and measure it after the first year are making a big&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:31'&amp;gt;mistake takes about three years to get something like this going and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:35'&amp;gt;self-sustaining now another thing we started about four years ago was to develop every child in the school as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:40'&amp;gt;musician you may see some commonality&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:45'&amp;gt;between those two ideas because music is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:49'&amp;gt;another one of these things that has lots of things interacting with itself&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:53'&amp;gt;part of it is in the interest and what each individual thing is doing and part&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:57'&amp;gt;of the interest is and how they interact we want the kids to be able to think about their world in those terms and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:03'&amp;gt;we did each year we put on a musical&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:08'&amp;gt;this year it was pirates of penzance and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:13'&amp;gt;this was the best one that we've ever ever had i have a few excerpts of it to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:18'&amp;gt;give you an idea the the oldest child in this is 11 the youngest child in it is 6&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:23'&amp;gt;was completely voluntary the pool of children we had to work with for this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:27'&amp;gt;was about 150 children 120 of those 150&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:31'&amp;gt;possible volunteered and appeared in the show they insisted i'm doing the entire&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:37'&amp;gt;Pirates of Penzance line for line we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:41'&amp;gt;started off with one that was broken down they constantly wanted more we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:45'&amp;gt;wanted to go back they insisted in singing in four-part harmony where it was called for this is a perfect example&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:50'&amp;gt;of something that the kids worked like dogs for four months on and put on a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:56'&amp;gt;fantastic show one of the best theatrical presentations I've ever been to hear some of excerpts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:08'&amp;gt;fishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:30'&amp;gt;what I know what is it I met along and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:34'&amp;gt;revelry but I can talk site I'm now the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:38'&amp;gt;run home from a shadowy one such affairs are sorties and surprises I more wary ax&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:45'&amp;gt;and when it opens Leslie what is meant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:49'&amp;gt;by common their progress has been made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:54'&amp;gt;it modern gunnery on the object another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:59'&amp;gt;in a nunnery in short one of smattering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:04'&amp;gt;of elemental strategy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:41'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:16'&amp;gt;Oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:28'&amp;gt;I'm telling a Terry story but it doesn't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:00'&amp;gt;although our darker rear sometimes involves the crime of stealing squealing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:13'&amp;gt;although my stripe we're always sorry to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:18'&amp;gt;me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:34'&amp;gt;haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:53'&amp;gt;you may go Liberty our pirate rules protecting and kind of remembers our van&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:59'&amp;gt;we do unless you are you x is as useful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:07'&amp;gt;things to be an orphan boy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:13'&amp;gt;oh happy days&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:18'&amp;gt;oh happy day&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:32'&amp;gt;oh happy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:37'&amp;gt;me I you haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:42'&amp;gt;bball&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:50'&amp;gt;so Joe Johnson said about thinking on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:54'&amp;gt;its hind legs well but one is amazed to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:58'&amp;gt;see it done at all and the trick in doing these kinds of things with kids is to get beyond that stage the only way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:03'&amp;gt;you can do it is by having something like music being a part of the child's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:08'&amp;gt;life all the way through their experience this is the first year in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:12'&amp;gt;which we all the children in it had been part of this enrichment now that's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:18'&amp;gt;second way of dealing with complexity let me show you the third way and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:22'&amp;gt;is because the computer some good and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:27'&amp;gt;here are we studying animals and we try and get the children to program not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:32'&amp;gt;robots but things that are much more biologically acceptable&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:56'&amp;gt;now you might wonder where are the computers in this classroom well one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:01'&amp;gt;the problems with these computers is that they're bulky so we took every&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:05'&amp;gt;horizontal surfaces in the entire school out and replace them with tables that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:09'&amp;gt;have Macintoshes under them so there are hundreds of Macintoshes in the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:14'&amp;gt;but they're all underneath the surfaces so the teachers don't want to move them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:19'&amp;gt;out of the classroom the teachers don't want to shove them around to the side they're just part of the normal working&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:24'&amp;gt;environment of the school and they're on all the time no computer classrooms no&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:28'&amp;gt;shoved against the wall&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:53'&amp;gt;guys these are some animations we did a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:57'&amp;gt;few years ago and HyperCard just as an idea of what things might look like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:01'&amp;gt;eventually there's no intelligence behind these models hey guys i am going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:08'&amp;gt;for a swim in the scene&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:25'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:33'&amp;gt;if you're asking for every player has agent needs food and the whale come up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:38'&amp;gt;the way I also have some Asian food all right let me tell you why because when&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:45'&amp;gt;the agent looks in his world what we're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:49'&amp;gt;seeing here is a they have seminars where they talk over different problem&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:54'&amp;gt;solving strategies the teacher this particular teacher happens to like to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:58'&amp;gt;solve problems and she likes to discuss them with the kids then the kids have to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:03'&amp;gt;go off and figure it out for themselves it doesn't look at himself it looks at&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:07'&amp;gt;the world beyond him so that's why it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:11'&amp;gt;only looks at those players who have food but it doesn't count himself but if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:18'&amp;gt;he asked for every player in the universe it would include himself and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:25'&amp;gt;this is kind of important for you to think about because when he when they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:30'&amp;gt;have to start giving birth to eat to themselves so they won't die off they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:36'&amp;gt;have to be able to count everything in the universe why Dean Cain&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:45'&amp;gt;50 count how many there are like if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:49'&amp;gt;there was only one left in was himself competative journalist and then he left&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:53'&amp;gt;bar and then he got true protein what's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:58'&amp;gt;my friend it was a whale who lived to know Jay just off the Pacific coast it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:03'&amp;gt;is the time of year when the whales migrate down to Mexico to me and to give&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:08'&amp;gt;birth to their babies who were conceived the year before I do that you don't want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:20'&amp;gt;emotion thank you okay go to the top&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:45'&amp;gt;works with those two on and I move away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:58'&amp;gt;now here's a more complicated one these these models use the Minsky and Papert&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:02'&amp;gt;Society of mind architecture applied in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:07'&amp;gt;a language for children that was developed in part here at the Media Lab by Mike Travers one of the graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:14'&amp;gt;students here's a more complicated one the clownfish in the lower left is just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:19'&amp;gt;going about its business feeding one of the things that they do is to find a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:23'&amp;gt;favorite see an enemy and acclimate to it that's what it's doing now they spend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:28'&amp;gt;a little more time in the monks to poison of the enemy and gradually get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:33'&amp;gt;immune to it so that they can use it as a place to hide when some predator comes&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:40'&amp;gt;a lot the shark right now is quite a distance away and it doesn't notice the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:45'&amp;gt;clownfish and the clownfish doesn't notice it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:53'&amp;gt;here's some more acclamation closer into the tentacles this time&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:09'&amp;gt;now this lucky clownfish is been doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:13'&amp;gt;it often enough so it is actually acclimated to the anenih me so when the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:19'&amp;gt;shark sees it and starts pursuing its&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:28'&amp;gt;able to run back to the enemy and the shark can only get so close to the enemy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:32'&amp;gt;report backs off but of course it wants&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:37'&amp;gt;to come back again&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:46'&amp;gt;so computers are media to think with as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:50'&amp;gt;Seymour said so eloquently a long time ago in Nicholas's book 20 years ago he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:56'&amp;gt;said he dedicated it to the first machine who can appreciate the gesture&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:02'&amp;gt;and I think he meant not the gesture like this but the gesture of having a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:06'&amp;gt;book dedicated to it he also said in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:11'&amp;gt;preface of it that it was all beginnings in no end well I think that's the perfect definition of a research lab a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:16'&amp;gt;my answer to the question of what is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:21'&amp;gt;next computer revolution it's the one in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:25'&amp;gt;which happens in the context of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:29'&amp;gt;whole person and in the whole person's world that it's not just something that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:33'&amp;gt;we apply in isolation to solve small problems but it's one that like media&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:37'&amp;gt;surrounds us as we've tried to do with the children thank you very much and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:42'&amp;gt;happy 5th birthday ok&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='4308'&amp;gt;you &amp;lt;/subtitle&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrSteve</name></author>	</entry>

	<entry>
		<id>http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=981</id>
		<title>Alan Kay at MIT Media Lab 5th Anniversary Event (1990)</title>
		<link rel="alternate" type="text/html" href="http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=981"/>
				<updated>2017-12-31T05:46:14Z</updated>
		
		<summary type="html">&lt;p&gt;MrSteve: &lt;/p&gt;
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&amp;lt;subtitle id='00:00:00'&amp;gt; never know what Nicholas was going to say actually the turned out that the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:08'&amp;gt;bearnaise on the hot dog didn't sell well if I remember we're no longer on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:13'&amp;gt;that board anniversaries get people to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:22'&amp;gt;think of other anniversaries there lots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:26'&amp;gt;of them happening this year one of them is the 50th anniversary of Fantasia and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:33'&amp;gt;Fantasia I think for many of us in this audience and at MIT and elsewhere was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:40'&amp;gt;something we grew up on as a kind of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:44'&amp;gt;dream of bringing our ideas to life and a lot of us saw the computer is a way of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:50'&amp;gt;more quickly with more depth more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:54'&amp;gt;dimension more meaning to be able to project ideas that we had within within&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:00'&amp;gt;ourselves into this magic new medium and have them come to life just as the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:07'&amp;gt;disney people did with great art but much more laboriously many years ago I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:12'&amp;gt;think a good way to start this this lecture is to think 40 years ago not 50&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:19'&amp;gt;the 40 years ago was the when two very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:26'&amp;gt;diverse very at opposite poles machines&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:31'&amp;gt;were introduced to the to the world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:35'&amp;gt;one of them of course was the UNIVAC one the first commercial digital computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:42'&amp;gt;thing that a digital computer its people's minds it had whirling tape&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:47'&amp;gt;drives the first whirling tape drives and it predicted an election not long&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:53'&amp;gt;after that on television and so it became in the public's mind what a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:59'&amp;gt;computer was all about now in the other&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:05'&amp;gt;machine that was at the farthest pole of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:09'&amp;gt;thinking from the univac one also came about 19&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:13'&amp;gt;50 and I actually spent quite a bit with some assistance this summer trying to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:18'&amp;gt;find some film footage of it because I was sure that some must exist and after&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:24'&amp;gt;much scurrying around in England then looking at old newsreels and so forth we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:29'&amp;gt;finally found what i think is the earliest footage of this machine which I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:33'&amp;gt;think symbolizes the transition from the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:38'&amp;gt;UNIVAC 1 to what's going to happen over the next 10 years and i think i need the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:42'&amp;gt;the slides off because i'm going to show some video thank you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:59'&amp;gt;in a simple Ville on the outskirts of Bristol lives Dr. Grey Walter a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:04'&amp;gt;neurologist who makes robots as a hobby they are small and he doesn't dress them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:09'&amp;gt;up to look like men he calls them tortoises and so cunningly have their&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:13'&amp;gt;insides being designed that they respond to the stimuli of light and touch in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:18'&amp;gt;completely lifelike manner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:38'&amp;gt;this model is named Elsie and she sees out of a photoelectric cell which&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:43'&amp;gt;rotates above her body when light strikes the cell driving and steering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:48'&amp;gt;mechanism sends her hurrying towards it if she brushes against any object in her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:52'&amp;gt;path contacts are operated that turn the steering away and so automatically she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:58'&amp;gt;takes avoiding action&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:34'&amp;gt;Mrs. Walters pet his Elma, Elsie's brother in the darker vest he works in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:39'&amp;gt;exactly the same way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:49'&amp;gt;Dr. Walter says that his electronic toys work exactly as though they have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:53'&amp;gt;simple two cell nervous system and that with more cells they will be able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:58'&amp;gt;do many more tricks already Elsie has one up on Elmer when her batteries begin to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:03'&amp;gt;fail she automatically runs home to her kennel but charging up and in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:07'&amp;gt;consequence can live a much gayer life&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:17'&amp;gt;so I officially present this footage to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:21'&amp;gt;Nicholas Seymour Papert and Marvin Minsky for it means something to each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:27'&amp;gt;one of this this is the original tortoise that inspired the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:33'&amp;gt;and it also inspired a lot of early work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:37'&amp;gt;in artificial intelligence and what's interesting about the way the last 40&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:41'&amp;gt;years have transpired is that digital computers have taken over but in fact&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:46'&amp;gt;where things are going now are much more towards the kinds of control systems&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:53'&amp;gt;kinds of what you might call wet mentalities that device like the great&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:00'&amp;gt;Walter turtle has well the biggest&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:04'&amp;gt;problem with with computers is that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:09'&amp;gt;were larger than than human scale and the mechanisms we have in our mind for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:14'&amp;gt;dealing with things are larger than human scale are those of religions so of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:18'&amp;gt;course we had a priesthood and special&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:22'&amp;gt;time special rituals all of that stuff and a lot of what has happened in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:27'&amp;gt;last 40 years has been to try and find ways to bring the machine into human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:32'&amp;gt;scale without losing any of its promise&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:36'&amp;gt;what I'd like to do is give you a couple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:40'&amp;gt;of ways that I think about this stuff and one of them is thinking in general&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:46'&amp;gt;terms about the way humans have extended themselves over the last several hundred&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:52'&amp;gt;thousand years and of course the first one that we think of is that we extend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:56'&amp;gt;ourselves through tools levers screwdrivers wheels and so forth less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:03'&amp;gt;often we think of language and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:07'&amp;gt;mathematics as tools but they also are ways of creating objects for things that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:15'&amp;gt;we want to deal with and we manipulate them and all of these tools allow us to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:21'&amp;gt;extend various of our senses and for a long time we thought of the computer as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:26'&amp;gt;a kind of a tool and one of the ways that we've grappled with it is to try and make it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:30'&amp;gt;act more like the kinds of tools that were used to now less often thought of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:35'&amp;gt;extension is one that was identified many years ago by mumford who said for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:42'&amp;gt;most of the history of human beings most of the machines that we've built have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:47'&amp;gt;had other humans as moving parts he called these mega machines and societies&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:52'&amp;gt;groups an organization like this the media lab all of these are a consequence&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:57'&amp;gt;of our ability to take on other people's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:02'&amp;gt;goals our interest in taking on people's goals and our interest in getting people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:06'&amp;gt;to take on our goals of course agents&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:10'&amp;gt;can take on a goal and can manipulate tools to carry out our wishes while&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:14'&amp;gt;we're doing things but more importantly an agent can deal with other agents and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:20'&amp;gt;I think of the the M word here for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:24'&amp;gt;agents as being management so to me a tool is something that we look at and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:29'&amp;gt;manipulate and an agent is something that looks at us and we manage the agent&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:35'&amp;gt;and of course the mainframes were neither and so the struggle was started&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:41'&amp;gt;in the 1950s in 1962 try and find a way of bringing this into some sort of human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:46'&amp;gt;scale now I like to show you a couple of early efforts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:04'&amp;gt;here's a picture that could have been taken in somebody's office here at MIT&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:08'&amp;gt;but actually it was taken in 1965 this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:15'&amp;gt;is Douglas Engelbart sitting at his&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:20'&amp;gt;first version of a what you might call not a personal computer but personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:25'&amp;gt;computing he has a mouse he has a black on white 19 inch screen and here's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:32'&amp;gt;kind of media that he dealt back sat&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:44'&amp;gt;exactly branch on me and let me look just that low and I see it oh I can say&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:51'&amp;gt;I'd like to see one line only I can see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:55'&amp;gt;but there's another thing I can do theres a route I said i have here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:04'&amp;gt;so here I'm it i'll need a different pictures of you so here's what i do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:09'&amp;gt;a picture drawing capability here so slight and lamp if i start from work and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:13'&amp;gt;here's the route i seem to have to go to pick up all the materials and that's my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:17'&amp;gt;plan for getting home tonight but if I want to I can say the library what am I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:22'&amp;gt;supposed to pick up there I can just point to that you know oh I see overdue&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:27'&amp;gt;books and all while there was a statement there with that name go back what if I once my supposed to pick up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:32'&amp;gt;the drugstore hmm I see you interesting all right market can do things if I want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:40'&amp;gt;to just say I'd like to interchange projects and can materials bingo and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:46'&amp;gt;they're all numbered right if I care to look interchanging them very quickly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:50'&amp;gt;cans are going to get interchange with products they do it and all gets me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:56'&amp;gt;numbered so that's a very tool based way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:01'&amp;gt;of thinking about things you're indicating things on the screen moving&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:05'&amp;gt;them around Engelbart was one of the of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:09'&amp;gt;a number of people in the 50s and 60s that realize that although you could&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:13'&amp;gt;drop a computer and break it just like you can drop a book into a fire and burn&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:19'&amp;gt;it that the contents of the computer or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:23'&amp;gt;of the book can be a story or a description of things that can't exist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:28'&amp;gt;physically in the world you can have a story in a book about a place that has an inverse cube law doesn't seem to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:33'&amp;gt;exist in in this world the computer can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:37'&amp;gt;add more dimensions than this world has to a way of looking at data and so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:41'&amp;gt;if you have a 15 dimensional space of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:46'&amp;gt;interesting things the computer can give you 16 dimensions and bring all of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:50'&amp;gt;interesting points together at one one place and that led to a number of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:55'&amp;gt;different ways of thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:00'&amp;gt;computer Engelbart's metaphor was the computer as a vehicle he thought of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:06'&amp;gt;big mainframes as being like railroads that were owned by institutions and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:11'&amp;gt;institutions decided when you could use them and decided what you could use them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:15'&amp;gt;for and Engelbart wanted to be Henry Ford he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:19'&amp;gt;wanted everybody to have their own vehicle used to say phrases like we need&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:24'&amp;gt;to deal with thought vectors and concept space I don't think he knew what that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:28'&amp;gt;meant we certainly didn't but it sounded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:32'&amp;gt;great and it gave rise to this notion that in order to bring the computer down&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:38'&amp;gt;into our world we have to have some way of interacting with it in a closer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:44'&amp;gt;fashion and so the the urge was to bring the computer cycles closer to the user&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:50'&amp;gt;and that's what gave rise to machines like this and this is one that I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:54'&amp;gt;designed it's a picture of it on its own display back in the late 60s and it even&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:03'&amp;gt;had a user interface on it although back&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:07'&amp;gt;then there's a wonderful phrase about user interface user interfaces was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:12'&amp;gt;called it's when the flesh hits the steel and that phrase is very much about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:20'&amp;gt;because there's really no notion of there being an intermediary between you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:25'&amp;gt;and the hardness of the machine and this this machine have multiple windows and a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:31'&amp;gt;number of other ideas on it but it was a little bit like trying to make an apple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:36'&amp;gt;pie from random ingredients found in the kitchen you don't have any apples so you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:41'&amp;gt;decide to use bananas you don't have any flour so you grind up Cheerios and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:47'&amp;gt;forth I randomly substituting for all of the ingredients in a typical pie you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:51'&amp;gt;make something but in this case this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:55'&amp;gt;turned out to be a bit of a mess only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:59'&amp;gt;graduate students liked it sort of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:03'&amp;gt;kiss of death for any computer system&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:09'&amp;gt;reason of course as graduate students are going through a rite of passage when they're trying to prove how smart they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:14'&amp;gt;are and how many amazing things that they can remember and so they turn out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:18'&amp;gt;to be pretty much the world's worst user interface design right I was a graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:22'&amp;gt;student when I designed this so I'm speaking with authority now right about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:28'&amp;gt;the same time that this was going on there is a whole different way of looking at interaction and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:35'&amp;gt;ways that I used to illustrate that is some film footage taken at rand&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:40'&amp;gt;corporation on a system that they made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:44'&amp;gt;for Rand economists and other non computer types The Economist's of course&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:51'&amp;gt;are that group of people that if you lay them end to end they still won't be able&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:55'&amp;gt;to reach a conclusion and the Economist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:00'&amp;gt;didn't even like to type they like to write things on legal pads and they said&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:06'&amp;gt;the RAM people can't you do something about that so here's an example of something that was adapted from some&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:13'&amp;gt;early work here at MIT by Marvin Minsky and war entitlement to do a system that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:20'&amp;gt;would interpret gestures as expressed on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:24'&amp;gt;a data tablet so here's what that looks like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:38'&amp;gt;first we erase a flow arrow then move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:42'&amp;gt;the connector out of the way so that we may draw a box in its place the printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:51'&amp;gt;in the box is being new commentary only in this case the box is slightly too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:57'&amp;gt;large so we may change its size where modern day window control came from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:01'&amp;gt;literally then dry flow from the connector to the box attached a decision&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:08'&amp;gt;element to the box and dry flow from it to scan we then erased the flow arrows&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:15'&amp;gt;attached to the process post new area and move the box to a new position this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:25'&amp;gt;allows us to draw a new box well that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:34'&amp;gt;was a tremendous change in the way we felt about using computers I had a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:42'&amp;gt;chance to use that for half an hour in 1968 and felt like I was thinking my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:46'&amp;gt;hands right through the glass of the display and touching the information&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:51'&amp;gt;structures directly inside unlike Engelbart's system which I had called a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:55'&amp;gt;personal computer this to me was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:59'&amp;gt;intimate this is an intimate way of interacting and so for me and for a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:05'&amp;gt;bunch of other people in the 60s 1968&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:09'&amp;gt;was my year for thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:14'&amp;gt;possibility of there being three major ways of interacting with a computer of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:21'&amp;gt;three paradigms three frameworks for thinking about interaction and the thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:27'&amp;gt;that clinched it for me was seeing going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:32'&amp;gt;out and visiting Seymour's one of Seymour's first installations in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:38'&amp;gt;school watching them use the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:42'&amp;gt;the descendant of the great Walter turtle, cause Seymour had this terrific idea that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:47'&amp;gt;wouldn't it be great to let kids actually build the kinds of mechanisms&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:51'&amp;gt;that would animate a turtle around and they would learn a lot about their world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:56'&amp;gt;a lot about thinking about the world from from doing that and I've never&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:00'&amp;gt;recovered from that because once I saw that to me the computer was no longer a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:05'&amp;gt;vehicle in the nation at risk report the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:11'&amp;gt;recommendation is that every child in the US should have one semester of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:16'&amp;gt;computers in their senior year of high school that's their strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:22'&amp;gt;recommendation about computers and that's driver's ed that is treating the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:28'&amp;gt;computer like a vehicle it's not the cars aren't important it's that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:32'&amp;gt;aren't central the central things to us are the media the intermediaries with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:38'&amp;gt;how we work with the world and if you can get rid of that slide that'd be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:42'&amp;gt;great I think everybody has figured that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:48'&amp;gt;out by now thank you the that led to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:57'&amp;gt;thinking of a computer in a completely different way this is a cardboard model&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:01'&amp;gt;I made in 1968 just since become known&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:05'&amp;gt;as the dynabook and we actually loaded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:10'&amp;gt;this cardboard model up with a variety of lead pellets to try and find out how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:15'&amp;gt;heavy it could be before people would always take it with them not find an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:20'&amp;gt;excuse to leave it behind and turns out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:24'&amp;gt;that the weight that we determined has not yet been reached by any computer company so this machine is still a bit&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:31'&amp;gt;in the future but it expresses a different kind of relationship with the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:35'&amp;gt;machine and something that wants to start much earlier in the life of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:41'&amp;gt;human being and so one of the ways of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:47'&amp;gt;thinking of it is if we compare these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:53'&amp;gt;ways of looking at it we can say well where is the computer in the past it was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:58'&amp;gt;in the glasshouse today in personal computing it's on our desk and in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:04'&amp;gt;future it's going to be with us all the time in California will weave it into&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:09'&amp;gt;our t-shirts Nicholas said 10 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:15'&amp;gt;that will know in the future appears when our cufflinks committed communicate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:21'&amp;gt;with our watched by means of satellite&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:26'&amp;gt;it's when such hyperbole is not outrageous that you know a paradigm&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:31'&amp;gt;shift has actually happened and as an interesting analogy here to the history&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:37'&amp;gt;of publishing in 1400 AD there are three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:41'&amp;gt;hundred ninety two books in the Vatican Library one of the largest libraries in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:46'&amp;gt;Europe and in 1452 or thereabouts--&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:51'&amp;gt;Gutenberg printed his first Bible and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:55'&amp;gt;that Bible the 42 line Bible was as big as the hand-written manuscripts that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:02'&amp;gt;have been so laboriously copied by monks during the Middle Ages and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:07'&amp;gt;reason it was that big is that that was what books were if you look at pictures&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:14'&amp;gt;woodcuts or you visit the modern&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:18'&amp;gt;recreation of what a library was like then they didn't shelve the books most&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:23'&amp;gt;libraries back then had so few books that each book had its own reading table&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:28'&amp;gt;and the books were chained to it you look at this table table book with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:34'&amp;gt;chains the thing that comes to mind inescapably is a time-sharing bullpen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:40'&amp;gt;because these are institutionally owned items and Gutenberg didn't know what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:47'&amp;gt;else to do but to make them that size and much more interesting revolution&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:53'&amp;gt;happened a few years later when Aldus now has a company named after him Aldus&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:59'&amp;gt;Manutius who was a Venetian publisher did two remarkable things first he was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:05'&amp;gt;one of the major driving forces behind publishing things other than&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:09'&amp;gt;Bibles and he isn't he and his sons over the next century published 40,000&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:15'&amp;gt;different books most of them from gathering up Greek and Roman writings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:21'&amp;gt;spreading them all over Europe he did one other thing that will forever endear&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:25'&amp;gt;himself to me he decided that book should be this big and he decided they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:31'&amp;gt;should be this big because that was the size that saddle bags were in Venice in the 1490s in other words Aldus realized&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:39'&amp;gt;something very important and that is the books could now be lost and because they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:46'&amp;gt;could now be lost they could now be taken with they now could go out and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:51'&amp;gt;become a mass medium now again we're in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:55'&amp;gt;this interesting stage because we're not in a place where r we're willing to have our computers be lost watches their $10&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:04'&amp;gt;swatch watches or something like that willing to have them be lost maybe a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:09'&amp;gt;pocket calculator it's not a tragedy if it gets lost paper and pencil it's not a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:13'&amp;gt;tragedy but still with our multi-thousand dollar computers sitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:19'&amp;gt;on our desks we're actually still in the Gutenberg era and the interesting thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:24'&amp;gt;about history is that nothing that happened between Gutenberg and Aldus&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:28'&amp;gt;counted none of those behavior patterns&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:32'&amp;gt;had anything to do with what happened in the post Aldus area as we went into the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:36'&amp;gt;16th century so drawing curves as a way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:40'&amp;gt;of predicting the computer doesn't work very well when you're in these interesting transition periods well&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:45'&amp;gt;another way of looking at these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:50'&amp;gt;paradigms is to ask what kinds of information do we use letter and numbers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:55'&amp;gt;with institutional computing fonts and graphics on modern personal computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:01'&amp;gt;and as Nicholas likes the show with his imploding his teething rings for the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:07'&amp;gt;media lab as he likes to call them that it's going to be all media coming together because the computer is a meta&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:12'&amp;gt;media its content is all media all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:16'&amp;gt;intermediaries that one is pretty much of a no-brainer but it's amazing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:20'&amp;gt;how long it has taken for that to even that simple idea to sink in how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:26'&amp;gt;print impact printing big laser printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:30'&amp;gt;personal laser printers with personal computing and no printing as we move on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:37'&amp;gt;into the next ten years because the information is going to be too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:41'&amp;gt;interesting to destroy by printing it out right now is an index of how paltry&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:48'&amp;gt;our use of the computer is that we can actually print it out and feel good about it we actually haven't heard&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:54'&amp;gt;anything because our information for the most part is not in dimensionally&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:59'&amp;gt;intertwined it's not in the form of a dynamic simulation it's not any of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:04'&amp;gt;things that the computer is really about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:08'&amp;gt;field of interaction feels like line editing on institutional computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:15'&amp;gt;layout on computers like the Macintosh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:19'&amp;gt;moving things around but in the new&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:28'&amp;gt;paradigm it's going to feel more like conducting because we're going to move from passive information to active&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:34'&amp;gt;information we're going to move from objects to agents and so it's going to be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:38'&amp;gt;a little bit more like summoning forth lots of assistance at different times&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:43'&amp;gt;and checking out what their goals are and our they're checking out what our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:48'&amp;gt;goals are and and so forth so each one of these is a completely different way of thinking about it and one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:54'&amp;gt;of thinking about the differentiation between the institutional and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:00'&amp;gt;personal here is that even when graphical interfaces were done in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:04'&amp;gt;60s for the most part all interfaces were thought of their main task was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:09'&amp;gt;accessed to function so this notion that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:13'&amp;gt;inside the computer is sort of something like a big nuclear reactor or a power station there's all that function and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:19'&amp;gt;what we need to have is a way of getting to each of these pieces of function will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:23'&amp;gt;map them into control keys and and double control meta y keys and that way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:29'&amp;gt;of thinking about things and the revolution that made the second&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:35'&amp;gt;paradigm the personal computer paradigm is going from that stance to realizing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:40'&amp;gt;that the main job of the user interface is to make the user aware of what the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:44'&amp;gt;possibilities are in other words the user interface now goes from being&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:49'&amp;gt;control of function to a learning environment and of course I should&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:56'&amp;gt;mention that the the main job of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:00'&amp;gt;intimate computer user interface is to do a lot of learning itself so we go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:05'&amp;gt;from no learning or learning of the most back-breaking kind to making it easier&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:12'&amp;gt;for the user to learn and then finally we want the system to learn how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:17'&amp;gt;give commands we have to remember everything and type see and point where we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:23'&amp;gt;are now and in the future is going to be asked and gesture because the computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:28'&amp;gt;is going to be watching us not us just watching it what kind of languages do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:33'&amp;gt;program it in weekly modular data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:37'&amp;gt;structured procedures cobol one of the surest predictions that we can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:42'&amp;gt;about the future is that 10 years from now there will still be a lot of COBOL programmers this personal computing way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:54'&amp;gt;of doing things is pretty much object-oriented after right far fewer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:59'&amp;gt;lines of code and there's a new kind of programming that people are starting to do called agent oriented programming and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:07'&amp;gt;one way of thinking about all of these paradigms is to compare them with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:11'&amp;gt;architecture of taking a civilization like the Greeks whose main way of making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:18'&amp;gt;big buildings was post and lintel pilot block box like that and you get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:24'&amp;gt;buildings about this size and if you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:28'&amp;gt;want to make a building a lot bigger and let in more light this architecture doesn't work you have to change to a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:33'&amp;gt;different kind of architecture like the gothic arch and if you do that you can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:38'&amp;gt;buildings much larger with about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:43'&amp;gt;same amount of material and when they say just about somebody he doesn't have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:49'&amp;gt;enough bricks to make a wall that might not be a slam because you might have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:57'&amp;gt;enough bricks to make an arch he's got enough bricks to make an arch she's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:01'&amp;gt;lot better off than people who only have enough bricks to make walls and of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:06'&amp;gt;course the big change in the last several hundred years is going from structures that just push against each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:11'&amp;gt;other to this notion of the higher&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:15'&amp;gt;strength of materials under tension if you get materials that you can tense as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:20'&amp;gt;well as compressed you can make structures like geodesic domes that will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:25'&amp;gt;fit over all of the cathedrals that have ever been made in the world and these are completely separate ways of thinking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:31'&amp;gt;about things and one of the answers to the question that's the title of my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:35'&amp;gt;lecture is what is the next computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:39'&amp;gt;revolution going to be like well it's going to be technologically it's going to be like what I just told you that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:44'&amp;gt;we're going to intimate machines they'll always be networked there will be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:49'&amp;gt;information utilities the systems will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:53'&amp;gt;learn and so forth now for many people this is big news but in fact if you go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:58'&amp;gt;back in the history of computer science you find people like Marvin Minsky and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:03'&amp;gt;John McCarthy writing papers in the late 50s and early 60s about this this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:09'&amp;gt;happens to be not just the fifth anniversary of the media lab but it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:14'&amp;gt;also the 20th anniversary of Nicholas's book called the architecture machine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:18'&amp;gt;which is all about this third way of looking at things now for my standpoint&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:24'&amp;gt;since I am not particularly enamored of technology this is a very incomplete&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:30'&amp;gt;answer and I would like to try and go to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:34'&amp;gt;a different way of thinking about things that involves people much more strongly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:40'&amp;gt;and to do that we have to have some sense&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:45'&amp;gt;of how people's minds work this is for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:49'&amp;gt;many years and in engineering is where the rubber met the sky because engineers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:56'&amp;gt;tend to like controllable elements and people aren't all that controllable and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:01'&amp;gt;as a behavioral mechanism we are exasperating and so there's been a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:07'&amp;gt;tendency of actually trying to get people to be more like machines rather&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:11'&amp;gt;than the other way around and give you an example of why this is difficult to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:16'&amp;gt;deal with take a look at one of my favorite pictures here and what you see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:24'&amp;gt;here let's pretend we're in school because actually we are in school we're in a university let me give you an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:30'&amp;gt;English sentence about this picture what we've done with this picture is to take&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:35'&amp;gt;a picture of a young girl extracted her eyes and mouth turn them upside down and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:41'&amp;gt;put them back into the picture and then turn the entire picture upside down that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:46'&amp;gt;sound reasonable to everybody okay so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:50'&amp;gt;having said that you should be completely prepared than for what it looks like right side up I'm going to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:58'&amp;gt;turn this back because I've discovered nobody will listen to me when it's on the other way so this is one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:09'&amp;gt;flaws of trying to give lectures in English because a nation is actually not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:16'&amp;gt;convertible except outside of the human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:22'&amp;gt;domain within the human domain we actually have different parts of our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:26'&amp;gt;brain that respond the things in different ways and this is one of the reasons why McDonald's doesn't run print&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:31'&amp;gt;ads saying if you eat a McDonald's hamburger you'll become a better looking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:35'&amp;gt;person because in English it's absurd so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:39'&amp;gt;instead what they do is to run an ad showing pictures of really good-looking people eating McDonald's hamburgers and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:44'&amp;gt;a different part of your mind takes that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:48'&amp;gt;information and makes a different kind of inference the kind of inference that the ad people want you in fact we have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:54'&amp;gt;part of our mind that thinks things are more true if they rhyme so if I were to say to you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:00'&amp;gt;a big mac and fries will slender your thighs sound more convincing the whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:10'&amp;gt;idea here is that as people started to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:15'&amp;gt;suspect about starting about a hundred years ago with Freud Piaget Brunner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:21'&amp;gt;Minsky and Papert that what we don't have inside of our head is the oneness a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:29'&amp;gt;vast beautiful seamless fabric of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:33'&amp;gt;mentality but instead what we have is something much more like a patchwork quilt and in fact the patchwork quilt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:38'&amp;gt;has little mechanisms that pop us from one part of the quilt to another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:43'&amp;gt;whenever we get too close to one of the boundaries and it's you have to do things like this to show that there is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:48'&amp;gt;an actual patchwork quilt there so we have this idea of multiple mentalities&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:55'&amp;gt;and Piaget was one of the first to study&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:00'&amp;gt;the very different ways that children have of dealing with the world as they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:05'&amp;gt;move through stages of development early in a child's life an object is to grab&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:10'&amp;gt;it a hole is to dig it thinking is doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:14'&amp;gt;in many ways later on the child is more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:18'&amp;gt;visually centered child says there's more water in the tall glass when you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:23'&amp;gt;pour from the squat class the tall one because it looks that way and then&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:28'&amp;gt;finally it around 11 or 12 there's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:32'&amp;gt;facts and logic stage where logical operations are carried out and the child&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:38'&amp;gt;can make deductions based on facts like there can't be more water because where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:42'&amp;gt;would it go where would it come from so forth now of course at least this was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:48'&amp;gt;true in 11 and 12 year old Swiss French kids in America there's a lot of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:53'&amp;gt;evidence that American kids never get to this facts and logic stage&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:01'&amp;gt;now Brunner in the 50s and 60s redid&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:07'&amp;gt;some of Piaget's experiments but he added some twists so he took the water pouring&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:11'&amp;gt;experiment and after the kids said there's more water in the tall glass&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:16'&amp;gt;Brunner put a cardboard so the kid couldn't see the tall glass anymore and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:20'&amp;gt;the kid would change his mind back say oh there can't be more and then Brunner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:24'&amp;gt;would take whip Brunner would take the cardboard away and the kid would say oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:29'&amp;gt;but look there's more water Brunner would put the cardboard back and the kid would&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:33'&amp;gt;change his mind again so if you have any six-year-olds you'd like to torment and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:40'&amp;gt;what Brunner was in his way was getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:45'&amp;gt;closer to this idea of multiple mentalities as well that it isn't just a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:53'&amp;gt;metamorphosis like a caterpillar into a butterfly which is pretty much the way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:57'&amp;gt;Piaget thought of it but actually different modules being able to deal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:02'&amp;gt;with it within different ways and a change in dominance to express the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:06'&amp;gt;piaget expression now there are many things that you can do with this suppose&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:11'&amp;gt;you wanted to design a user interface for a computer that was like a tool and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:16'&amp;gt;we have to think about what each of these mentalities actually does so an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:21'&amp;gt;example the body-centered one is the one that knows where we are in space we can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:25'&amp;gt;close our eyes and touch our nose when in touch our hands behind our back if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:30'&amp;gt;you blind us we can still orient ourselves but if we aren't as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:34'&amp;gt;unfortunate enough to suffer a brain lesion that takes part of a limb out of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:39'&amp;gt;our body map then even though it's physically attached to us it's like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:43'&amp;gt;somebody else's so this orienting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:47'&amp;gt;centering groundedness is something that the body mentality brings to us the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:53'&amp;gt;visually sent mentality is wonderfully&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:58'&amp;gt;adept at dealing with various kinds of tricks for instance if we were to put a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:02'&amp;gt;hundred images of animals on a wall you'd be able to find the elephant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:07'&amp;gt;almost four times as fast as you could the word elephant if the images were&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:12'&amp;gt;replaced words now let me try and experiment this I realize that this is a very academic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:17'&amp;gt;body here but let me ask how many people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:21'&amp;gt;here watch television be honest okay how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:26'&amp;gt;many people flip channels all right how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:32'&amp;gt;many people have ever flipped a channel randomly into a movie they haven't seen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:37'&amp;gt;for 18 years how long did it take you to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:41'&amp;gt;recognize that you'd seen that movie before how long yeah somewhere between a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:48'&amp;gt;half a second and a couple of seconds think about what that meant 18 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:53'&amp;gt;you saw a movie you didn't know you're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:57'&amp;gt;going to be tested on it you randomly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:03'&amp;gt;without any preparation pop into the middle of it and all of a sudden in 30&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:10'&amp;gt;frames or so of seeing that movie you suddenly recognize what it is think of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:15'&amp;gt;what that means in the context of your entire life most people can remember&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:19'&amp;gt;what's going to happen next if you stop the movie after they've recognized that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:23'&amp;gt;they know what the next scene is going to be so that is a mentality that begged&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:29'&amp;gt;to be exploited and what it says is that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:33'&amp;gt;we should always be able to present about a hundred things in the visual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:37'&amp;gt;field because the user can be aware of them subliminally and if we present them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:42'&amp;gt;in recognizable scenes the user can store hundreds thousands millions of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:47'&amp;gt;different scenes and remember that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:51'&amp;gt;were there before then finally the symbolically centered mentality is much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:55'&amp;gt;more interested in changing things so if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:59'&amp;gt;its biggest problem is finding the right context because it is not a context&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:04'&amp;gt;chooser so if your visual mentality work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:08'&amp;gt;the way your symbolic one the first thing you opened your eyes and saw in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:12'&amp;gt;the morning would be what you'd be staring at several hours later that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:16'&amp;gt;doesn't work so well so we have a grounding mentality we have a flitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:21'&amp;gt;around mentality that's aware of lots of things and we have one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:25'&amp;gt;likes to make chains and somehow we should be able to put all of those things together here's one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:31'&amp;gt;whoops sorry can you turn that off please that's the end of the slides we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:40'&amp;gt;want to be able to put these things together and if we do we'll find&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:44'&amp;gt;ourselves fitting much more closely to the way human mentalities work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:06'&amp;gt;so this is a 22 month old little girl and she has never lived in a world not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:13'&amp;gt;densely populated by Macintoshes her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:18'&amp;gt;mother is my accountant both her mother and father work at home each of them has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:22'&amp;gt;a mac this is back five years ago in 1985 and when I found out the little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:27'&amp;gt;girl was interested in computers I gave&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:31'&amp;gt;her an apple to which she rejected she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:39'&amp;gt;wanted what her folks had now I have to warn you hear that not to be impressed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:44'&amp;gt;because this is not her first time on the machine she's been using the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:49'&amp;gt;computer for about six months so she's actually a fairly experienced user and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:56'&amp;gt;long time ago we designed this user interface for children but never any of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:03'&amp;gt;this young so it's really interesting to see a child used the machine that was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:08'&amp;gt;actually designed for them and so here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:12'&amp;gt;she's using the visible menus of mac paint and I saw it I thought all right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:18'&amp;gt;this is impressed i've i've never seen a child this young is this machine before but ok I it should work but then what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:25'&amp;gt;happened next really amazed me she wants a fresh sheet of paper so she goes to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:30'&amp;gt;the closed box on the window she saves her old drawing with a pop-up and she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:37'&amp;gt;goes to the pulldown to get a new one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:48'&amp;gt;well that was pretty and that was a home movie made by her father and we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:54'&amp;gt;about another 10 hours of testing this child on various Macintosh applications&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:00'&amp;gt;and we discovered it across applications she was about seventy percent literate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:06'&amp;gt;that is she could take a really complicated application like aldus pagemaker a desktop publishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:10'&amp;gt;application started up make marks and it print the marks out save the marks away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:16'&amp;gt;get the marks back about seventy percent of the things that Macintosh users&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:21'&amp;gt;expect from application to application she in her horizon already by age 22&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:30'&amp;gt;months okay so that answers one question&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:35'&amp;gt;about this notion a computer ously see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:39'&amp;gt;one when we're talking about situations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:43'&amp;gt;like literacy and illiteracy they don't really obtain when the object in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:48'&amp;gt;question is a professional that we don't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:52'&amp;gt;have a term called health orosi and ill-health orosi because medicine is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:58'&amp;gt;profession there wasn't a term called literacy and illiteracy back in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:02'&amp;gt;Middle Ages when writing was a profession as soon as you spread it out to the public you start getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:07'&amp;gt;interested in these notions of can people access things made for them by&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:11'&amp;gt;others that's like reading but what about the more important thing can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:15'&amp;gt;people make things that are like the things that other people make so here's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:20'&amp;gt;an example of something that we did about 15 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:33'&amp;gt;and this is the logo turtle with a different architecture and it's a little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:41'&amp;gt;application like Mac draw object oriented illustration system designed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:47'&amp;gt;and built by 12 year old so this is an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:51'&amp;gt;end-user program not a program that you'd buy in a store for ninety-nine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:55'&amp;gt;dollars from egghead software has lots of features you can change size and move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:00'&amp;gt;things around because of the change in architecture of going from normal data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:08'&amp;gt;structure and procedure programming to object-oriented programming the amount&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:12'&amp;gt;of code she had the right to do this application was only about a page long so this is not a large program and one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:18'&amp;gt;of the things that you have to do when you're working with any kind of novice user is make sure the programs they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:23'&amp;gt;write are not terribly long well so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:27'&amp;gt;was an attempt to get kids and users to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:31'&amp;gt;be both able to access and able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:36'&amp;gt;generate the same kinds of things that we're going to run on their paradigm of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:40'&amp;gt;computing but now we have a new paradigm of computing it's going to involve&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:44'&amp;gt;agents and artificial intelligence so a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:48'&amp;gt;few years ago I got interested in the idea of trying to set up a design a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:56'&amp;gt;system that would allow children to do artificial intelligence kind of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:00'&amp;gt;programming in other words they would be making things now much less like robots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:05'&amp;gt;and much more like the gray Walter turtle things that mimic life in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:12'&amp;gt;number of different ways I like to show you a bit of that project this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:16'&amp;gt;is done in a rather large scale we have an entire school it has now 375 children&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:22'&amp;gt;12 teachers and we've been working there for about five years and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:28'&amp;gt;things that we found is that technology is not something that you can put in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:33'&amp;gt;like raisins and upon pudding there's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:37'&amp;gt;all this other stuff is the entire life of the child that you have to consider&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:41'&amp;gt;and the framework of the school we're lucky to find a terrific school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:46'&amp;gt;to Los Angeles bussing school so it's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:50'&amp;gt;public school and the children are all shapes sizes colors Creed's ethnic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:56'&amp;gt;backgrounds bust in most of them for more than an hour to get to the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:00'&amp;gt;those of demographers paradise and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:04'&amp;gt;found it very interesting to introduce ideas into the school in a gradual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:09'&amp;gt;fashion I'd like to show you some of those&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:39'&amp;gt;so that the kids are all kinds of kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:44'&amp;gt;and one of the things they've done here is to tear up part of their asphalt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:50'&amp;gt;playground and build a garden this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:54'&amp;gt;garden was actually designed by the children you'll see a little bit you'll get an idea of how children could design&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:59'&amp;gt;something like this in in just a minute&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:05'&amp;gt;and because we're studying animals as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:09'&amp;gt;well as plants they have a pond that has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:13'&amp;gt;all kinds of life forms and the children actually built this garden themselves&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:21'&amp;gt;now I'm not going to explain to you what's going on here see if you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:26'&amp;gt;imagine what it is now I'll tell you in a bit what are they doing with these&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:31'&amp;gt;balloons well what they were doing is designing a city and one of the reasons&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:37'&amp;gt;we do some of the design work with balloons is because urban renewal is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:42'&amp;gt;really easy the idea of to know the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:50'&amp;gt;world one was constructed because is strongly tied into designing a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:56'&amp;gt;programming environment for children because what we wanted to do is not so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:01'&amp;gt;much experience things that other people have set up to be more like experiencing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:07'&amp;gt;a television program or maybe an interactive video disc we want them to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:12'&amp;gt;actually make the simulations themselves because it's in making the simulations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:17'&amp;gt;that the active design is most powerful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:22'&amp;gt;now next few minutes I'm going to show you three large-scale projects that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:29'&amp;gt;we've been doing at the school one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:33'&amp;gt;the things we tried to do here was to both challenge the kids and to go much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:39'&amp;gt;deeper than they ordinarily are asked to go by the state educational board this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:47'&amp;gt;first one is a year-long project in city building and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:52'&amp;gt;the kids that participate in it our third and fourth graders so there are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:56'&amp;gt;seven and eight and nine years old in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:00'&amp;gt;this project starts in September and runs through the entire year and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:04'&amp;gt;will give you an idea of it I think this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:11'&amp;gt;is all almost all no no mrs. hansal tool&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:15'&amp;gt;I know but they still are everything explored of it everybody say I know but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:20'&amp;gt;they're already something you should make something is already Salinas joris&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:26'&amp;gt;the penis is already something every single after everything this is only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:31'&amp;gt;styrofoam nobody lady out of something I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:35'&amp;gt;know every as late as something accident&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:39'&amp;gt;from a balloon doesn't mean we don't have a design knowledge now to make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:44'&amp;gt;buildings exactly like they would have to make it a hundred years we're making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:48'&amp;gt;models ideas for what buildings could be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:52'&amp;gt;like in a hundred years we don't have the materials we're going to happen 100 years I did red stripes right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:37'&amp;gt;okay did you get that color name red red&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:03'&amp;gt;what do you belviq i'm doing a factory&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:35'&amp;gt;wait do it again and stay here and do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:40'&amp;gt;the character park you'll be the building y'all be the building yes why&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:45'&amp;gt;on the prison and he's the building these the buildings okay welcome to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:59'&amp;gt;fantasy mall we have lots of stuff the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:20'&amp;gt;building collapsed he was trying to see the moon and there nothing collapsed my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:27'&amp;gt;apartment building and on the top is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:31'&amp;gt;swimming pool never got this is a cold day in rainier so you can have an indoor&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:36'&amp;gt;central and it's a hot you open it up and you can I here down here tomorrow&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:14'&amp;gt;he'll be our future city is opening as you can see i'll transfer k our monorail&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:20'&amp;gt;has just been strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:24'&amp;gt;and all the buildings are beginning to look like buildings all the buildings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:30'&amp;gt;are being checked and painting now our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:34'&amp;gt;he cannot pick up the site husband useful because of the monorail and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:39'&amp;gt;transportation we now have these things on our site everybody that wants bad air&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:47'&amp;gt;transportation land on your site must cabinet right Iggy foxes out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:52'&amp;gt;Commissioner tova cats design this whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:57'&amp;gt;monorail see what household monorail and monorail station the Commissioner of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:03'&amp;gt;lands who doesn't exhaust you all for helping us with sidewalks these are my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:09'&amp;gt;sidewalks my bold earthquake tested and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:17'&amp;gt;alarming teleporting man he puts ebook&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:22'&amp;gt;paper towel rolls on our site static patella to have it be a teleporting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:27'&amp;gt;station their cities he's getting to look like a real City try getting to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:31'&amp;gt;look like Judy Landers on the monorail calvada getting to Los Angeles cuz of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:36'&amp;gt;the help crowd is starting today less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:40'&amp;gt;crowded than it was when we were making our study models&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:46'&amp;gt;I level or I level 1 inch tall but will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:58'&amp;gt;question building so that's a very okay&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:10'&amp;gt;as see more I'm sure will echo when when you actually go into a school and start&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:15'&amp;gt;working with the kids the first reaction is one of shock because the enormity of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:23'&amp;gt;the experience the amount of energy the amount of body learning that the kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:28'&amp;gt;need to do completely dominates all the things that you wanted to do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:32'&amp;gt;computers and the first thing you realize when you actually go into school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:36'&amp;gt;and do this stuff for real is that you better worry about curriculum far&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:42'&amp;gt;outside the media that you're going to use because there's so many different&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:47'&amp;gt;dimensions and this is a project in which most of the things that are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:51'&amp;gt;available on computers now are of almost no use the kids do a little bit of work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:56'&amp;gt;with Macintoshes in doing this but 99%&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:01'&amp;gt;of it is this huge experience with doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:05'&amp;gt;things with their hands and their bodies and crawling over the thing and so forth&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:09'&amp;gt;so one of the objectives in this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:13'&amp;gt;was to develop I don't want to say the word peach but develop every child as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:18'&amp;gt;designer and it takes about three years&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:22'&amp;gt;to get a curriculum like this self-sustaining so people who put try to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:27'&amp;gt;put curriculum in a school and measure it after the first year are making a big&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:31'&amp;gt;mistake takes about three years to get something like this going and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:35'&amp;gt;self-sustaining now another thing we started about four years ago was to develop every child in the school as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:40'&amp;gt;musician you may see some commonality&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:45'&amp;gt;between those two ideas because music is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:49'&amp;gt;another one of these things that has lots of things interacting with itself&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:53'&amp;gt;part of it is in the interest and what each individual thing is doing and part&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:57'&amp;gt;of the interest is and how they interact we want the kids to be able to think about their world in those terms and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:03'&amp;gt;we did each year we put on a musical&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:08'&amp;gt;this year it was pirates of penzance and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:13'&amp;gt;this was the best one that we've ever ever had i have a few excerpts of it to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:18'&amp;gt;give you an idea the the oldest child in this is 11 the youngest child in it is 6&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:23'&amp;gt;was completely voluntary the pool of children we had to work with for this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:27'&amp;gt;was about 150 children 120 of those 150&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:31'&amp;gt;possible volunteered and appeared in the show they insisted i'm doing the entire&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:37'&amp;gt;Pirates of Penzance line for line we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:41'&amp;gt;started off with one that was broken down they constantly wanted more we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:45'&amp;gt;wanted to go back they insisted in singing in four-part harmony where it was called for this is a perfect example&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:50'&amp;gt;of something that the kids worked like dogs for four months on and put on a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:56'&amp;gt;fantastic show one of the best theatrical presentations I've ever been to hear some of excerpts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:08'&amp;gt;fishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:30'&amp;gt;what I know what is it I met along and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:34'&amp;gt;revelry but I can talk site I'm now the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:38'&amp;gt;run home from a shadowy one such affairs are sorties and surprises I more wary ax&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:45'&amp;gt;and when it opens Leslie what is meant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:49'&amp;gt;by common their progress has been made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:54'&amp;gt;it modern gunnery on the object another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:59'&amp;gt;in a nunnery in short one of smattering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:04'&amp;gt;of elemental strategy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:41'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:16'&amp;gt;Oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:28'&amp;gt;I'm telling a Terry story but it doesn't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:00'&amp;gt;although our darker rear sometimes involves the crime of stealing squealing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:13'&amp;gt;although my stripe we're always sorry to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:18'&amp;gt;me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:34'&amp;gt;haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:53'&amp;gt;you may go Liberty our pirate rules protecting and kind of remembers our van&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:59'&amp;gt;we do unless you are you x is as useful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:07'&amp;gt;things to be an orphan boy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:13'&amp;gt;oh happy days&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:18'&amp;gt;oh happy day&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:32'&amp;gt;oh happy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:37'&amp;gt;me I you haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:42'&amp;gt;bball&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:50'&amp;gt;so Joe Johnson said about thinking on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:54'&amp;gt;its hind legs well but one is amazed to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:58'&amp;gt;see it done at all and the trick in doing these kinds of things with kids is to get beyond that stage the only way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:03'&amp;gt;you can do it is by having something like music being a part of the child's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:08'&amp;gt;life all the way through their experience this is the first year in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:12'&amp;gt;which we all the children in it had been part of this enrichment now that's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:18'&amp;gt;second way of dealing with complexity let me show you the third way and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:22'&amp;gt;is because the computer some good and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:27'&amp;gt;here are we studying animals and we try and get the children to program not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:32'&amp;gt;robots but things that are much more biologically acceptable&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:56'&amp;gt;now you might wonder where are the computers in this classroom well one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:01'&amp;gt;the problems with these computers is that they're bulky so we took every&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:05'&amp;gt;horizontal surfaces in the entire school out and replace them with tables that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:09'&amp;gt;have Macintoshes under them so there are hundreds of Macintoshes in the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:14'&amp;gt;but they're all underneath the surfaces so the teachers don't want to move them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:19'&amp;gt;out of the classroom the teachers don't want to shove them around to the side they're just part of the normal working&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:24'&amp;gt;environment of the school and they're on all the time no computer classrooms no&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:28'&amp;gt;shoved against the wall&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:53'&amp;gt;guys these are some animations we did a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:57'&amp;gt;few years ago and HyperCard just as an idea of what things might look like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:01'&amp;gt;eventually there's no intelligence behind these models hey guys i am going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:08'&amp;gt;for a swim in the scene&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:25'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:33'&amp;gt;if you're asking for every player has agent needs food and the whale come up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:38'&amp;gt;the way I also have some Asian food all right let me tell you why because when&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:45'&amp;gt;the agent looks in his world what we're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:49'&amp;gt;seeing here is a they have seminars where they talk over different problem&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:54'&amp;gt;solving strategies the teacher this particular teacher happens to like to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:58'&amp;gt;solve problems and she likes to discuss them with the kids then the kids have to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:03'&amp;gt;go off and figure it out for themselves it doesn't look at himself it looks at&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:07'&amp;gt;the world beyond him so that's why it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:11'&amp;gt;only looks at those players who have food but it doesn't count himself but if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:18'&amp;gt;he asked for every player in the universe it would include himself and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:25'&amp;gt;this is kind of important for you to think about because when he when they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:30'&amp;gt;have to start giving birth to eat to themselves so they won't die off they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:36'&amp;gt;have to be able to count everything in the universe why Dean Cain&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:45'&amp;gt;50 count how many there are like if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:49'&amp;gt;there was only one left in was himself competative journalist and then he left&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:53'&amp;gt;bar and then he got true protein what's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:58'&amp;gt;my friend it was a whale who lived to know Jay just off the Pacific coast it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:03'&amp;gt;is the time of year when the whales migrate down to Mexico to me and to give&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:08'&amp;gt;birth to their babies who were conceived the year before I do that you don't want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:20'&amp;gt;emotion thank you okay go to the top&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:45'&amp;gt;works with those two on and I move away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:58'&amp;gt;now here's a more complicated one these these models use the Minsky and Papert&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:02'&amp;gt;Society of mind architecture applied in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:07'&amp;gt;a language for children that was developed in part here at the Media Lab by Mike Travers one of the graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:14'&amp;gt;students here's a more complicated one the clownfish in the lower left is just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:19'&amp;gt;going about its business feeding one of the things that they do is to find a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:23'&amp;gt;favorite see an enemy and acclimate to it that's what it's doing now they spend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:28'&amp;gt;a little more time in the monks to poison of the enemy and gradually get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:33'&amp;gt;immune to it so that they can use it as a place to hide when some predator comes&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:40'&amp;gt;a lot the shark right now is quite a distance away and it doesn't notice the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:45'&amp;gt;clownfish and the clownfish doesn't notice it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:53'&amp;gt;here's some more acclamation closer into the tentacles this time&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:09'&amp;gt;now this lucky clownfish is been doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:13'&amp;gt;it often enough so it is actually acclimated to the anenih me so when the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:19'&amp;gt;shark sees it and starts pursuing its&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:28'&amp;gt;able to run back to the enemy and the shark can only get so close to the enemy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:32'&amp;gt;report backs off but of course it wants&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:37'&amp;gt;to come back again&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:46'&amp;gt;so computers are media to think with as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:50'&amp;gt;Seymour said so eloquently a long time ago in Nicholas's book 20 years ago he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:56'&amp;gt;said he dedicated it to the first machine who can appreciate the gesture&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:02'&amp;gt;and I think he meant not the gesture like this but the gesture of having a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:06'&amp;gt;book dedicated to it he also said in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:11'&amp;gt;preface of it that it was all beginnings in no end well I think that's the perfect definition of a research lab a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:16'&amp;gt;my answer to the question of what is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:21'&amp;gt;next computer revolution it's the one in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:25'&amp;gt;which happens in the context of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:29'&amp;gt;whole person and in the whole person's world that it's not just something that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:33'&amp;gt;we apply in isolation to solve small problems but it's one that like media&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:37'&amp;gt;surrounds us as we've tried to do with the children thank you very much and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:42'&amp;gt;happy 5th birthday ok&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='4308'&amp;gt;you &amp;lt;/subtitle&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrSteve</name></author>	</entry>

	<entry>
		<id>http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=980</id>
		<title>Alan Kay at MIT Media Lab 5th Anniversary Event (1990)</title>
		<link rel="alternate" type="text/html" href="http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=980"/>
				<updated>2017-12-31T05:45:03Z</updated>
		
		<summary type="html">&lt;p&gt;MrSteve: &lt;/p&gt;
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&amp;lt;subtitle id='00:00:00'&amp;gt; never know what Nicholas was going to say actually the turned out that the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:08'&amp;gt;bearnaise on the hot dog didn't sell well if I remember we're no longer on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:13'&amp;gt;that board anniversaries get people to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:22'&amp;gt;think of other anniversaries there lots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:26'&amp;gt;of them happening this year one of them is the 50th anniversary of Fantasia and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:33'&amp;gt;Fantasia I think for many of us in this audience and at MIT and elsewhere was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:40'&amp;gt;something we grew up on as a kind of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:44'&amp;gt;dream of bringing our ideas to life and a lot of us saw the computer is a way of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:50'&amp;gt;more quickly with more depth more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:54'&amp;gt;dimension more meaning to be able to project ideas that we had within within&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:00'&amp;gt;ourselves into this magic new medium and have them come to life just as the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:07'&amp;gt;disney people did with great art but much more laboriously many years ago I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:12'&amp;gt;think a good way to start this this lecture is to think 40 years ago not 50&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:19'&amp;gt;the 40 years ago was the when two very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:26'&amp;gt;diverse very at opposite poles machines&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:31'&amp;gt;were introduced to the to the world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:35'&amp;gt;one of them of course was the UNIVAC one the first commercial digital computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:42'&amp;gt;thing that a digital computer its people's minds it had whirling tape&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:47'&amp;gt;drives the first whirling tape drives and it predicted an election not long&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:53'&amp;gt;after that on television and so it became in the public's mind what a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:59'&amp;gt;computer was all about now in the other&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:05'&amp;gt;machine that was at the farthest pole of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:09'&amp;gt;thinking from the univac one also came about 19&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:13'&amp;gt;50 and I actually spent quite a bit with some assistance this summer trying to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:18'&amp;gt;find some film footage of it because I was sure that some must exist and after&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:24'&amp;gt;much scurrying around in England then looking at old newsreels and so forth we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:29'&amp;gt;finally found what i think is the earliest footage of this machine which I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:33'&amp;gt;think symbolizes the transition from the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:38'&amp;gt;UNIVAC 1 to what's going to happen over the next 10 years and i think i need the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:42'&amp;gt;the slides off because i'm going to show some video thank you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:59'&amp;gt;in a simple Ville on the outskirts of Bristol lives Dr. Grey Walter a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:04'&amp;gt;neurologist who makes robots as a hobby they are small and he doesn't dress them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:09'&amp;gt;up to look like men he calls them tortoises and so cunningly have their&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:13'&amp;gt;insides being designed that they respond to the stimuli of light and touch in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:18'&amp;gt;completely lifelike manner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:38'&amp;gt;this model is named Elsie and she sees out of a photoelectric cell which&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:43'&amp;gt;rotates above her body when light strikes the cell driving and steering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:48'&amp;gt;mechanism sends her hurrying towards it if she brushes against any object in her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:52'&amp;gt;path contacts are operated that turn the steering away and so automatically she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:58'&amp;gt;takes avoiding action&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:34'&amp;gt;Mrs. Walters pet his Elma, Elsie's brother in the darker vest he works in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:39'&amp;gt;exactly the same way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:49'&amp;gt;Dr. Walter says that his electronic toys work exactly as though they have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:53'&amp;gt;simple two cell nervous system and that with more cells they will be able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:58'&amp;gt;do many more tricks already Elsie has one up on Elmer when her batteries begin to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:03'&amp;gt;fail she automatically runs home to her kennel but charging up and in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:07'&amp;gt;consequence can live a much gayer life&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:17'&amp;gt;so I officially present this footage to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:21'&amp;gt;Nicholas Seymour Papert and Marvin Minsky for it means something to each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:27'&amp;gt;one of this this is the original tortoise that inspired the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:33'&amp;gt;and it also inspired a lot of early work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:37'&amp;gt;in artificial intelligence and what's interesting about the way the last 40&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:41'&amp;gt;years have transpired is that digital computers have taken over but in fact&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:46'&amp;gt;where things are going now are much more towards the kinds of control systems&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:53'&amp;gt;kinds of what you might call wet mentalities that device like the great&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:00'&amp;gt;Walter turtle has well the biggest&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:04'&amp;gt;problem with with computers is that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:09'&amp;gt;were larger than than human scale and the mechanisms we have in our mind for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:14'&amp;gt;dealing with things are larger than human scale are those of religions so of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:18'&amp;gt;course we had a priesthood and special&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:22'&amp;gt;time special rituals all of that stuff and a lot of what has happened in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:27'&amp;gt;last 40 years has been to try and find ways to bring the machine into human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:32'&amp;gt;scale without losing any of its promise&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:36'&amp;gt;what I'd like to do is give you a couple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:40'&amp;gt;of ways that I think about this stuff and one of them is thinking in general&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:46'&amp;gt;terms about the way humans have extended themselves over the last several hundred&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:52'&amp;gt;thousand years and of course the first one that we think of is that we extend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:56'&amp;gt;ourselves through tools levers screwdrivers wheels and so forth less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:03'&amp;gt;often we think of language and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:07'&amp;gt;mathematics as tools but they also are ways of creating objects for things that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:15'&amp;gt;we want to deal with and we manipulate them and all of these tools allow us to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:21'&amp;gt;extend various of our senses and for a long time we thought of the computer as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:26'&amp;gt;a kind of a tool and one of the ways that we've grappled with it is to try and make it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:30'&amp;gt;act more like the kinds of tools that were used to now less often thought of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:35'&amp;gt;extension is one that was identified many years ago by mumford who said for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:42'&amp;gt;most of the history of human beings most of the machines that we've built have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:47'&amp;gt;had other humans as moving parts he called these mega machines and societies&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:52'&amp;gt;groups an organization like this the media lab all of these are a consequence&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:57'&amp;gt;of our ability to take on other people's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:02'&amp;gt;goals our interest in taking on people's goals and our interest in getting people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:06'&amp;gt;to take on our goals of course agents&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:10'&amp;gt;can take on a goal and can manipulate tools to carry out our wishes while&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:14'&amp;gt;we're doing things but more importantly an agent can deal with other agents and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:20'&amp;gt;I think of the the M word here for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:24'&amp;gt;agents as being management so to me a tool is something that we look at and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:29'&amp;gt;manipulate and an agent is something that looks at us and we manage the agent&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:35'&amp;gt;and of course the mainframes were neither and so the struggle was started&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:41'&amp;gt;in the 1950s in 1962 try and find a way of bringing this into some sort of human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:46'&amp;gt;scale now I like to show you a couple of early efforts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:04'&amp;gt;here's a picture that could have been taken in somebody's office here at MIT&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:08'&amp;gt;but actually it was taken in 1965 this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:15'&amp;gt;is Douglas Engelbart sitting at his&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:20'&amp;gt;first version of a what you might call not a personal computer but personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:25'&amp;gt;computing he has a mouse he has a black on white 19 inch screen and here's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:32'&amp;gt;kind of media that he dealt back sat&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:44'&amp;gt;exactly branch on me and let me look just that low and I see it oh I can say&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:51'&amp;gt;I'd like to see one line only I can see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:55'&amp;gt;but there's another thing I can do theres a route I said i have here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:04'&amp;gt;so here I'm it i'll need a different pictures of you so here's what i do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:09'&amp;gt;a picture drawing capability here so slight and lamp if i start from work and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:13'&amp;gt;here's the route i seem to have to go to pick up all the materials and that's my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:17'&amp;gt;plan for getting home tonight but if I want to I can say the library what am I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:22'&amp;gt;supposed to pick up there I can just point to that you know oh I see overdue&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:27'&amp;gt;books and all while there was a statement there with that name go back what if I once my supposed to pick up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:32'&amp;gt;the drugstore hmm I see you interesting all right market can do things if I want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:40'&amp;gt;to just say I'd like to interchange projects and can materials bingo and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:46'&amp;gt;they're all numbered right if I care to look interchanging them very quickly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:50'&amp;gt;cans are going to get interchange with products they do it and all gets me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:56'&amp;gt;numbered so that's a very tool based way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:01'&amp;gt;of thinking about things you're indicating things on the screen moving&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:05'&amp;gt;them around Engelbart was one of the of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:09'&amp;gt;a number of people in the 50s and 60s that realize that although you could&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:13'&amp;gt;drop a computer and break it just like you can drop a book into a fire and burn&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:19'&amp;gt;it that the contents of the computer or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:23'&amp;gt;of the book can be a story or a description of things that can't exist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:28'&amp;gt;physically in the world you can have a story in a book about a place that has an inverse cube law doesn't seem to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:33'&amp;gt;exist in in this world the computer can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:37'&amp;gt;add more dimensions than this world has to a way of looking at data and so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:41'&amp;gt;if you have a 15 dimensional space of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:46'&amp;gt;interesting things the computer can give you 16 dimensions and bring all of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:50'&amp;gt;interesting points together at one one place and that led to a number of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:55'&amp;gt;different ways of thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:00'&amp;gt;computer Engelbart's metaphor was the computer as a vehicle he thought of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:06'&amp;gt;big mainframes as being like railroads that were owned by institutions and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:11'&amp;gt;institutions decided when you could use them and decided what you could use them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:15'&amp;gt;for and Engelbart wanted to be Henry Ford he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:19'&amp;gt;wanted everybody to have their own vehicle used to say phrases like we need&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:24'&amp;gt;to deal with thought vectors and concept space I don't think he knew what that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:28'&amp;gt;meant we certainly didn't but it sounded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:32'&amp;gt;great and it gave rise to this notion that in order to bring the computer down&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:38'&amp;gt;into our world we have to have some way of interacting with it in a closer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:44'&amp;gt;fashion and so the the urge was to bring the computer cycles closer to the user&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:50'&amp;gt;and that's what gave rise to machines like this and this is one that I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:54'&amp;gt;designed it's a picture of it on its own display back in the late 60s and it even&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:03'&amp;gt;had a user interface on it although back&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:07'&amp;gt;then there's a wonderful phrase about user interface user interfaces was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:12'&amp;gt;called it's when the flesh hits the steel and that phrase is very much about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:20'&amp;gt;because there's really no notion of there being an intermediary between you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:25'&amp;gt;and the hardness of the machine and this this machine have multiple windows and a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:31'&amp;gt;number of other ideas on it but it was a little bit like trying to make an apple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:36'&amp;gt;pie from random ingredients found in the kitchen you don't have any apples so you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:41'&amp;gt;decide to use bananas you don't have any flour so you grind up Cheerios and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:47'&amp;gt;forth I randomly substituting for all of the ingredients in a typical pie you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:51'&amp;gt;make something but in this case this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:55'&amp;gt;turned out to be a bit of a mess only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:59'&amp;gt;graduate students liked it sort of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:03'&amp;gt;kiss of death for any computer system&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:09'&amp;gt;reason of course as graduate students are going through a rite of passage when they're trying to prove how smart they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:14'&amp;gt;are and how many amazing things that they can remember and so they turn out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:18'&amp;gt;to be pretty much the world's worst user interface design right I was a graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:22'&amp;gt;student when I designed this so I'm speaking with authority now right about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:28'&amp;gt;the same time that this was going on there is a whole different way of looking at interaction and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:35'&amp;gt;ways that I used to illustrate that is some film footage taken at rand&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:40'&amp;gt;corporation on a system that they made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:44'&amp;gt;for Rand economists and other non computer types The Economist's of course&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:51'&amp;gt;are that group of people that if you lay them end to end they still won't be able&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:55'&amp;gt;to reach a conclusion and the Economist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:00'&amp;gt;didn't even like to type they like to write things on legal pads and they said&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:06'&amp;gt;the RAM people can't you do something about that so here's an example of something that was adapted from some&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:13'&amp;gt;early work here at MIT by Marvin Minsky and war entitlement to do a system that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:20'&amp;gt;would interpret gestures as expressed on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:24'&amp;gt;a data tablet so here's what that looks like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:38'&amp;gt;first we erase a flow arrow then move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:42'&amp;gt;the connector out of the way so that we may draw a box in its place the printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:51'&amp;gt;in the box is being new commentary only in this case the box is slightly too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:57'&amp;gt;large so we may change its size where modern day window control came from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:01'&amp;gt;literally then dry flow from the connector to the box attached a decision&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:08'&amp;gt;element to the box and dry flow from it to scan we then erased the flow arrows&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:15'&amp;gt;attached to the process post new area and move the box to a new position this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:25'&amp;gt;allows us to draw a new box well that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:34'&amp;gt;was a tremendous change in the way we felt about using computers I had a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:42'&amp;gt;chance to use that for half an hour in 1968 and felt like I was thinking my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:46'&amp;gt;hands right through the glass of the display and touching the information&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:51'&amp;gt;structures directly inside unlike Engelbart's system which I had called a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:55'&amp;gt;personal computer this to me was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:59'&amp;gt;intimate this is an intimate way of interacting and so for me and for a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:05'&amp;gt;bunch of other people in the 60s 1968&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:09'&amp;gt;was my year for thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:14'&amp;gt;possibility of there being three major ways of interacting with a computer of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:21'&amp;gt;three paradigms three frameworks for thinking about interaction and the thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:27'&amp;gt;that clinched it for me was seeing going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:32'&amp;gt;out and visiting Seymour's one of Seymour's first installations in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:38'&amp;gt;school watching them use the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:42'&amp;gt;the descendant of the great Walter turtle, cause Seymour had this terrific idea that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:47'&amp;gt;wouldn't it be great to let kids actually build the kinds of mechanisms&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:51'&amp;gt;that would animate a turtle around and they would learn a lot about their world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:56'&amp;gt;a lot about thinking about the world from from doing that and I've never&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:00'&amp;gt;recovered from that because once I saw that to me the computer was no longer a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:05'&amp;gt;vehicle in the nation at risk report the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:11'&amp;gt;recommendation is that every child in the US should have one semester of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:16'&amp;gt;computers in their senior year of high school that's their strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:22'&amp;gt;recommendation about computers and that's driver's ed that is treating the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:28'&amp;gt;computer like a vehicle it's not the cars aren't important it's that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:32'&amp;gt;aren't central the central things to us are the media the intermediaries with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:38'&amp;gt;how we work with the world and if you can get rid of that slide that'd be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:42'&amp;gt;great I think everybody has figured that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:48'&amp;gt;out by now thank you the that led to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:57'&amp;gt;thinking of a computer in a completely different way this is a cardboard model&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:01'&amp;gt;I made in 1968 just since become known&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:05'&amp;gt;as the dynabook and we actually loaded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:10'&amp;gt;this cardboard model up with a variety of lead pellets to try and find out how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:15'&amp;gt;heavy it could be before people would always take it with them not find an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:20'&amp;gt;excuse to leave it behind and turns out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:24'&amp;gt;that the weight that we determined has not yet been reached by any computer company so this machine is still a bit&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:31'&amp;gt;in the future but it expresses a different kind of relationship with the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:35'&amp;gt;machine and something that wants to start much earlier in the life of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:41'&amp;gt;human being and so one of the ways of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:47'&amp;gt;thinking of it is if we compare these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:53'&amp;gt;ways of looking at it we can say well where is the computer in the past it was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:58'&amp;gt;in the glasshouse today in personal computing it's on our desk and in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:04'&amp;gt;future it's going to be with us all the time in California will weave it into&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:09'&amp;gt;our t-shirts Nicholas said 10 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:15'&amp;gt;that will know in the future appears when our cufflinks committed communicate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:21'&amp;gt;with our watched by means of satellite&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:26'&amp;gt;it's when such hyperbole is not outrageous that you know a paradigm&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:31'&amp;gt;shift has actually happened and as an interesting analogy here to the history&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:37'&amp;gt;of publishing in 1400 AD there are three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:41'&amp;gt;hundred ninety two books in the Vatican Library one of the largest libraries in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:46'&amp;gt;Europe and in 1452 or thereabouts--&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:51'&amp;gt;Gutenberg printed his first Bible and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:55'&amp;gt;that Bible the 42 line Bible was as big as the hand-written manuscripts that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:02'&amp;gt;have been so laboriously copied by monks during the Middle Ages and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:07'&amp;gt;reason it was that big is that that was what books were if you look at pictures&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:14'&amp;gt;woodcuts or you visit the modern&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:18'&amp;gt;recreation of what a library was like then they didn't shelve the books most&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:23'&amp;gt;libraries back then had so few books that each book had its own reading table&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:28'&amp;gt;and the books were chained to it you look at this table table book with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:34'&amp;gt;chains the thing that comes to mind inescapably is a time-sharing bullpen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:40'&amp;gt;because these are institutionally owned items and Gutenberg didn't know what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:47'&amp;gt;else to do but to make them that size and much more interesting revolution&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:53'&amp;gt;happened a few years later when Aldus now has a company named after him Aldus&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:59'&amp;gt;Manutius who was a Venetian publisher did two remarkable things first he was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:05'&amp;gt;one of the major driving forces behind publishing things other than&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:09'&amp;gt;Bibles and he isn't he and his sons over the next century published 40,000&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:15'&amp;gt;different books most of them from gathering up Greek and Roman writings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:21'&amp;gt;spreading them all over Europe he did one other thing that will forever endear&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:25'&amp;gt;himself to me he decided that book should be this big and he decided they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:31'&amp;gt;should be this big because that was the size that saddle bags were in Venice in the 1490s in other words Aldus realized&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:39'&amp;gt;something very important and that is the books could now be lost and because they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:46'&amp;gt;could now be lost they could now be taken with they now could go out and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:51'&amp;gt;become a mass medium now again we're in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:55'&amp;gt;this interesting stage because we're not in a place where r we're willing to have our computers be lost watches their $10&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:04'&amp;gt;swatch watches or something like that willing to have them be lost maybe a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:09'&amp;gt;pocket calculator it's not a tragedy if it gets lost paper and pencil it's not a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:13'&amp;gt;tragedy but still with our multi-thousand dollar computers sitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:19'&amp;gt;on our desks we're actually still in the Gutenberg era and the interesting thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:24'&amp;gt;about history is that nothing that happened between Gutenberg and Aldus&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:28'&amp;gt;counted none of those behavior patterns&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:32'&amp;gt;had anything to do with what happened in the post Aldus area as we went into the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:36'&amp;gt;16th century so drawing curves as a way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:40'&amp;gt;of predicting the computer doesn't work very well when you're in these interesting transition periods well&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:45'&amp;gt;another way of looking at these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:50'&amp;gt;paradigms is to ask what kinds of information do we use letter and numbers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:55'&amp;gt;with institutional computing fonts and graphics on modern personal computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:01'&amp;gt;and as Nicholas likes the show with his imploding his teething rings for the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:07'&amp;gt;media lab as he likes to call them that it's going to be all media coming together because the computer is a meta&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:12'&amp;gt;media its content is all media all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:16'&amp;gt;intermediaries that one is pretty much of a no-brainer but it's amazing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:20'&amp;gt;how long it has taken for that to even that simple idea to sink in how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:26'&amp;gt;print impact printing big laser printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:30'&amp;gt;personal laser printers with personal computing and no printing as we move on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:37'&amp;gt;into the next ten years because the information is going to be too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:41'&amp;gt;interesting to destroy by printing it out right now is an index of how paltry&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:48'&amp;gt;our use of the computer is that we can actually print it out and feel good about it we actually haven't heard&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:54'&amp;gt;anything because our information for the most part is not in dimensionally&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:59'&amp;gt;intertwined it's not in the form of a dynamic simulation it's not any of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:04'&amp;gt;things that the computer is really about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:08'&amp;gt;field of interaction feels like line editing on institutional computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:15'&amp;gt;layout on computers like the Macintosh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:19'&amp;gt;moving things around but in the new&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:28'&amp;gt;paradigm it's going to feel more like conducting because we're going to move from passive information to active&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:34'&amp;gt;information we're going to move from objects to agents and so it's going to be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:38'&amp;gt;a little bit more like summoning forth lots of assistance at different times&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:43'&amp;gt;and checking out what their goals are and our they're checking out what our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:48'&amp;gt;goals are and and so forth so each one of these is a completely different way of thinking about it and one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:54'&amp;gt;of thinking about the differentiation between the institutional and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:00'&amp;gt;personal here is that even when graphical interfaces were done in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:04'&amp;gt;60s for the most part all interfaces were thought of their main task was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:09'&amp;gt;accessed to function so this notion that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:13'&amp;gt;inside the computer is sort of something like a big nuclear reactor or a power station there's all that function and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:19'&amp;gt;what we need to have is a way of getting to each of these pieces of function will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:23'&amp;gt;map them into control keys and and double control meta y keys and that way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:29'&amp;gt;of thinking about things and the revolution that made the second&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:35'&amp;gt;paradigm the personal computer paradigm is going from that stance to realizing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:40'&amp;gt;that the main job of the user interface is to make the user aware of what the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:44'&amp;gt;possibilities are in other words the user interface now goes from being&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:49'&amp;gt;control of function to a learning environment and of course I should&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:56'&amp;gt;mention that the the main job of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:00'&amp;gt;intimate computer user interface is to do a lot of learning itself so we go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:05'&amp;gt;from no learning or learning of the most back-breaking kind to making it easier&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:12'&amp;gt;for the user to learn and then finally we want the system to learn how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:17'&amp;gt;give commands we have to remember everything and type see and point where we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:23'&amp;gt;are now and in the future is going to be asked and gesture because the computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:28'&amp;gt;is going to be watching us not us just watching it what kind of languages do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:33'&amp;gt;program it in weekly modular data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:37'&amp;gt;structured procedures cobol one of the surest predictions that we can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:42'&amp;gt;about the future is that 10 years from now there will still be a lot of COBOL programmers this personal computing way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:54'&amp;gt;of doing things is pretty much object-oriented after right far fewer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:59'&amp;gt;lines of code and there's a new kind of programming that people are starting to do called agent oriented programming and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:07'&amp;gt;one way of thinking about all of these paradigms is to compare them with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:11'&amp;gt;architecture of taking a civilization like the Greeks whose main way of making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:18'&amp;gt;big buildings was post and lintel pilot block box like that and you get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:24'&amp;gt;buildings about this size and if you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:28'&amp;gt;want to make a building a lot bigger and let in more light this architecture doesn't work you have to change to a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:33'&amp;gt;different kind of architecture like the gothic arch and if you do that you can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:38'&amp;gt;buildings much larger with about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:43'&amp;gt;same amount of material and when they say just about somebody he doesn't have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:49'&amp;gt;enough bricks to make a wall that might not be a slam because you might have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:57'&amp;gt;enough bricks to make an arch he's got enough bricks to make an arch she's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:01'&amp;gt;lot better off than people who only have enough bricks to make walls and of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:06'&amp;gt;course the big change in the last several hundred years is going from structures that just push against each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:11'&amp;gt;other to this notion of the higher&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:15'&amp;gt;strength of materials under tension if you get materials that you can tense as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:20'&amp;gt;well as compressed you can make structures like geodesic domes that will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:25'&amp;gt;fit over all of the cathedrals that have ever been made in the world and these are completely separate ways of thinking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:31'&amp;gt;about things and one of the answers to the question that's the title of my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:35'&amp;gt;lecture is what is the next computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:39'&amp;gt;revolution going to be like well it's going to be technologically it's going to be like what I just told you that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:44'&amp;gt;we're going to intimate machines they'll always be networked there will be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:49'&amp;gt;information utilities the systems will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:53'&amp;gt;learn and so forth now for many people this is big news but in fact if you go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:58'&amp;gt;back in the history of computer science you find people like Marvin Minsky and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:03'&amp;gt;John McCarthy writing papers in the late 50s and early 60s about this this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:09'&amp;gt;happens to be not just the fifth anniversary of the media lab but it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:14'&amp;gt;also the 20th anniversary of Nicholas's book called the architecture machine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:18'&amp;gt;which is all about this third way of looking at things now for my standpoint&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:24'&amp;gt;since I am not particularly enamored of technology this is a very incomplete&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:30'&amp;gt;answer and I would like to try and go to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:34'&amp;gt;a different way of thinking about things that involves people much more strongly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:40'&amp;gt;and to do that we have to have some sense&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:45'&amp;gt;of how people's minds work this is for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:49'&amp;gt;many years and in engineering is where the rubber met the sky because engineers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:56'&amp;gt;tend to like controllable elements and people aren't all that controllable and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:01'&amp;gt;as a behavioral mechanism we are exasperating and so there's been a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:07'&amp;gt;tendency of actually trying to get people to be more like machines rather&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:11'&amp;gt;than the other way around and give you an example of why this is difficult to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:16'&amp;gt;deal with take a look at one of my favorite pictures here and what you see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:24'&amp;gt;here let's pretend we're in school because actually we are in school we're in a university let me give you an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:30'&amp;gt;English sentence about this picture what we've done with this picture is to take&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:35'&amp;gt;a picture of a young girl extracted her eyes and mouth turn them upside down and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:41'&amp;gt;put them back into the picture and then turn the entire picture upside down that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:46'&amp;gt;sound reasonable to everybody okay so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:50'&amp;gt;having said that you should be completely prepared than for what it looks like right side up I'm going to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:58'&amp;gt;turn this back because I've discovered nobody will listen to me when it's on the other way so this is one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:09'&amp;gt;flaws of trying to give lectures in English because a nation is actually not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:16'&amp;gt;convertible except outside of the human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:22'&amp;gt;domain within the human domain we actually have different parts of our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:26'&amp;gt;brain that respond the things in different ways and this is one of the reasons why McDonald's doesn't run print&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:31'&amp;gt;ads saying if you eat a McDonald's hamburger you'll become a better looking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:35'&amp;gt;person because in English it's absurd so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:39'&amp;gt;instead what they do is to run an ad showing pictures of really good-looking people eating McDonald's hamburgers and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:44'&amp;gt;a different part of your mind takes that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:48'&amp;gt;information and makes a different kind of inference the kind of inference that the ad people want you in fact we have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:54'&amp;gt;part of our mind that thinks things are more true if they rhyme so if I were to say to you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:00'&amp;gt;a big mac and fries will slender your thighs sound more convincing the whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:10'&amp;gt;idea here is that as people started to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:15'&amp;gt;suspect about starting about a hundred years ago with Freud Piaget Brunner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:21'&amp;gt;Minsky and Papert that what we don't have inside of our head is the oneness a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:29'&amp;gt;vast beautiful seamless fabric of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:33'&amp;gt;mentality but instead what we have is something much more like a patchwork quilt and in fact the patchwork quilt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:38'&amp;gt;has little mechanisms that pop us from one part of the quilt to another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:43'&amp;gt;whenever we get too close to one of the boundaries and it's you have to do things like this to show that there is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:48'&amp;gt;an actual patchwork quilt there so we have this idea of multiple mentalities&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:55'&amp;gt;and Piaget was one of the first to study&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:00'&amp;gt;the very different ways that children have of dealing with the world as they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:05'&amp;gt;move through stages of development early in a child's life an object is to grab&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:10'&amp;gt;it a hole is to dig it thinking is doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:14'&amp;gt;in many ways later on the child is more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:18'&amp;gt;visually centered child says there's more water in the tall glass when you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:23'&amp;gt;pour from the squat class the tall one because it looks that way and then&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:28'&amp;gt;finally it around 11 or 12 there's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:32'&amp;gt;facts and logic stage where logical operations are carried out and the child&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:38'&amp;gt;can make deductions based on facts like there can't be more water because where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:42'&amp;gt;would it go where would it come from so forth now of course at least this was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:48'&amp;gt;true in 11 and 12 year old Swiss French kids in America there's a lot of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:53'&amp;gt;evidence that American kids never get to this facts and logic stage&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:01'&amp;gt;now Brunner in the 50s and 60s redid&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:07'&amp;gt;some of Piaget's experiments but he added some twists so he took the water pouring&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:11'&amp;gt;experiment and after the kids said there's more water in the tall glass&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:16'&amp;gt;Brunner put a cardboard so the kid couldn't see the tall glass anymore and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:20'&amp;gt;the kid would change his mind back say oh there can't be more and then Brunner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:24'&amp;gt;would take whip Brunner would take the cardboard away and the kid would say oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:29'&amp;gt;but look there's more water Brunner would put the cardboard back and the kid would&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:33'&amp;gt;change his mind again so if you have any six-year-olds you'd like to torment and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:40'&amp;gt;what runner was in his way was getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:45'&amp;gt;closer to this idea of multiple mentalities as well that it isn't just a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:53'&amp;gt;metamorphosis like a caterpillar into a butterfly which is pretty much the way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:57'&amp;gt;Piaget thought of it but actually different modules being able to deal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:02'&amp;gt;with it within different ways and a change in dominance to express the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:06'&amp;gt;piaget expression now there are many things that you can do with this suppose&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:11'&amp;gt;you wanted to design a user interface for a computer that was like a tool and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:16'&amp;gt;we have to think about what each of these mentalities actually does so an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:21'&amp;gt;example the body-centered one is the one that knows where we are in space we can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:25'&amp;gt;close our eyes and touch our nose when in touch our hands behind our back if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:30'&amp;gt;you blind us we can still orient ourselves but if we aren't as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:34'&amp;gt;unfortunate enough to suffer a brain lesion that takes part of a limb out of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:39'&amp;gt;our body map then even though it's physically attached to us it's like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:43'&amp;gt;somebody else's so this orienting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:47'&amp;gt;centering groundedness is something that the body mentality brings to us the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:53'&amp;gt;visually sent mentality is wonderfully&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:58'&amp;gt;adept at dealing with various kinds of tricks for instance if we were to put a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:02'&amp;gt;hundred images of animals on a wall you'd be able to find the elephant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:07'&amp;gt;almost four times as fast as you could the word elephant if the images were&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:12'&amp;gt;replaced words now let me try and experiment this I realize that this is a very academic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:17'&amp;gt;body here but let me ask how many people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:21'&amp;gt;here watch television be honest okay how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:26'&amp;gt;many people flip channels all right how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:32'&amp;gt;many people have ever flipped a channel randomly into a movie they haven't seen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:37'&amp;gt;for 18 years how long did it take you to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:41'&amp;gt;recognize that you'd seen that movie before how long yeah somewhere between a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:48'&amp;gt;half a second and a couple of seconds think about what that meant 18 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:53'&amp;gt;you saw a movie you didn't know you're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:57'&amp;gt;going to be tested on it you randomly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:03'&amp;gt;without any preparation pop into the middle of it and all of a sudden in 30&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:10'&amp;gt;frames or so of seeing that movie you suddenly recognize what it is think of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:15'&amp;gt;what that means in the context of your entire life most people can remember&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:19'&amp;gt;what's going to happen next if you stop the movie after they've recognized that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:23'&amp;gt;they know what the next scene is going to be so that is a mentality that begged&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:29'&amp;gt;to be exploited and what it says is that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:33'&amp;gt;we should always be able to present about a hundred things in the visual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:37'&amp;gt;field because the user can be aware of them subliminally and if we present them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:42'&amp;gt;in recognizable scenes the user can store hundreds thousands millions of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:47'&amp;gt;different scenes and remember that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:51'&amp;gt;were there before then finally the symbolically centered mentality is much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:55'&amp;gt;more interested in changing things so if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:59'&amp;gt;its biggest problem is finding the right context because it is not a context&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:04'&amp;gt;chooser so if your visual mentality work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:08'&amp;gt;the way your symbolic one the first thing you opened your eyes and saw in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:12'&amp;gt;the morning would be what you'd be staring at several hours later that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:16'&amp;gt;doesn't work so well so we have a grounding mentality we have a flitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:21'&amp;gt;around mentality that's aware of lots of things and we have one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:25'&amp;gt;likes to make chains and somehow we should be able to put all of those things together here's one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:31'&amp;gt;whoops sorry can you turn that off please that's the end of the slides we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:40'&amp;gt;want to be able to put these things together and if we do we'll find&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:44'&amp;gt;ourselves fitting much more closely to the way human mentalities work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:06'&amp;gt;so this is a 22 month old little girl and she has never lived in a world not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:13'&amp;gt;densely populated by Macintoshes her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:18'&amp;gt;mother is my accountant both her mother and father work at home each of them has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:22'&amp;gt;a mac this is back five years ago in 1985 and when I found out the little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:27'&amp;gt;girl was interested in computers I gave&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:31'&amp;gt;her an apple to which she rejected she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:39'&amp;gt;wanted what her folks had now I have to warn you hear that not to be impressed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:44'&amp;gt;because this is not her first time on the machine she's been using the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:49'&amp;gt;computer for about six months so she's actually a fairly experienced user and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:56'&amp;gt;long time ago we designed this user interface for children but never any of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:03'&amp;gt;this young so it's really interesting to see a child used the machine that was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:08'&amp;gt;actually designed for them and so here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:12'&amp;gt;she's using the visible menus of mac paint and I saw it I thought all right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:18'&amp;gt;this is impressed i've i've never seen a child this young is this machine before but ok I it should work but then what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:25'&amp;gt;happened next really amazed me she wants a fresh sheet of paper so she goes to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:30'&amp;gt;the closed box on the window she saves her old drawing with a pop-up and she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:37'&amp;gt;goes to the pulldown to get a new one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:48'&amp;gt;well that was pretty and that was a home movie made by her father and we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:54'&amp;gt;about another 10 hours of testing this child on various Macintosh applications&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:00'&amp;gt;and we discovered it across applications she was about seventy percent literate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:06'&amp;gt;that is she could take a really complicated application like aldus pagemaker a desktop publishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:10'&amp;gt;application started up make marks and it print the marks out save the marks away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:16'&amp;gt;get the marks back about seventy percent of the things that Macintosh users&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:21'&amp;gt;expect from application to application she in her horizon already by age 22&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:30'&amp;gt;months okay so that answers one question&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:35'&amp;gt;about this notion a computer ously see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:39'&amp;gt;one when we're talking about situations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:43'&amp;gt;like literacy and illiteracy they don't really obtain when the object in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:48'&amp;gt;question is a professional that we don't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:52'&amp;gt;have a term called health orosi and ill-health orosi because medicine is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:58'&amp;gt;profession there wasn't a term called literacy and illiteracy back in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:02'&amp;gt;Middle Ages when writing was a profession as soon as you spread it out to the public you start getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:07'&amp;gt;interested in these notions of can people access things made for them by&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:11'&amp;gt;others that's like reading but what about the more important thing can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:15'&amp;gt;people make things that are like the things that other people make so here's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:20'&amp;gt;an example of something that we did about 15 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:33'&amp;gt;and this is the logo turtle with a different architecture and it's a little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:41'&amp;gt;application like Mac draw object oriented illustration system designed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:47'&amp;gt;and built by 12 year old so this is an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:51'&amp;gt;end-user program not a program that you'd buy in a store for ninety-nine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:55'&amp;gt;dollars from egghead software has lots of features you can change size and move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:00'&amp;gt;things around because of the change in architecture of going from normal data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:08'&amp;gt;structure and procedure programming to object-oriented programming the amount&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:12'&amp;gt;of code she had the right to do this application was only about a page long so this is not a large program and one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:18'&amp;gt;of the things that you have to do when you're working with any kind of novice user is make sure the programs they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:23'&amp;gt;write are not terribly long well so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:27'&amp;gt;was an attempt to get kids and users to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:31'&amp;gt;be both able to access and able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:36'&amp;gt;generate the same kinds of things that we're going to run on their paradigm of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:40'&amp;gt;computing but now we have a new paradigm of computing it's going to involve&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:44'&amp;gt;agents and artificial intelligence so a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:48'&amp;gt;few years ago I got interested in the idea of trying to set up a design a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:56'&amp;gt;system that would allow children to do artificial intelligence kind of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:00'&amp;gt;programming in other words they would be making things now much less like robots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:05'&amp;gt;and much more like the gray Walter turtle things that mimic life in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:12'&amp;gt;number of different ways I like to show you a bit of that project this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:16'&amp;gt;is done in a rather large scale we have an entire school it has now 375 children&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:22'&amp;gt;12 teachers and we've been working there for about five years and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:28'&amp;gt;things that we found is that technology is not something that you can put in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:33'&amp;gt;like raisins and upon pudding there's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:37'&amp;gt;all this other stuff is the entire life of the child that you have to consider&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:41'&amp;gt;and the framework of the school we're lucky to find a terrific school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:46'&amp;gt;to Los Angeles bussing school so it's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:50'&amp;gt;public school and the children are all shapes sizes colors Creed's ethnic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:56'&amp;gt;backgrounds bust in most of them for more than an hour to get to the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:00'&amp;gt;those of demographers paradise and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:04'&amp;gt;found it very interesting to introduce ideas into the school in a gradual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:09'&amp;gt;fashion I'd like to show you some of those&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:39'&amp;gt;so that the kids are all kinds of kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:44'&amp;gt;and one of the things they've done here is to tear up part of their asphalt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:50'&amp;gt;playground and build a garden this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:54'&amp;gt;garden was actually designed by the children you'll see a little bit you'll get an idea of how children could design&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:59'&amp;gt;something like this in in just a minute&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:05'&amp;gt;and because we're studying animals as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:09'&amp;gt;well as plants they have a pond that has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:13'&amp;gt;all kinds of life forms and the children actually built this garden themselves&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:21'&amp;gt;now I'm not going to explain to you what's going on here see if you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:26'&amp;gt;imagine what it is now I'll tell you in a bit what are they doing with these&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:31'&amp;gt;balloons well what they were doing is designing a city and one of the reasons&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:37'&amp;gt;we do some of the design work with balloons is because urban renewal is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:42'&amp;gt;really easy the idea of to know the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:50'&amp;gt;world one was constructed because is strongly tied into designing a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:56'&amp;gt;programming environment for children because what we wanted to do is not so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:01'&amp;gt;much experience things that other people have set up to be more like experiencing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:07'&amp;gt;a television program or maybe an interactive video disc we want them to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:12'&amp;gt;actually make the simulations themselves because it's in making the simulations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:17'&amp;gt;that the active design is most powerful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:22'&amp;gt;now next few minutes I'm going to show you three large-scale projects that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:29'&amp;gt;we've been doing at the school one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:33'&amp;gt;the things we tried to do here was to both challenge the kids and to go much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:39'&amp;gt;deeper than they ordinarily are asked to go by the state educational board this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:47'&amp;gt;first one is a year-long project in city building and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:52'&amp;gt;the kids that participate in it our third and fourth graders so there are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:56'&amp;gt;seven and eight and nine years old in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:00'&amp;gt;this project starts in September and runs through the entire year and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:04'&amp;gt;will give you an idea of it I think this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:11'&amp;gt;is all almost all no no mrs. hansal tool&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:15'&amp;gt;I know but they still are everything explored of it everybody say I know but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:20'&amp;gt;they're already something you should make something is already Salinas joris&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:26'&amp;gt;the penis is already something every single after everything this is only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:31'&amp;gt;styrofoam nobody lady out of something I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:35'&amp;gt;know every as late as something accident&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:39'&amp;gt;from a balloon doesn't mean we don't have a design knowledge now to make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:44'&amp;gt;buildings exactly like they would have to make it a hundred years we're making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:48'&amp;gt;models ideas for what buildings could be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:52'&amp;gt;like in a hundred years we don't have the materials we're going to happen 100 years I did red stripes right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:37'&amp;gt;okay did you get that color name red red&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:03'&amp;gt;what do you belviq i'm doing a factory&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:35'&amp;gt;wait do it again and stay here and do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:40'&amp;gt;the character park you'll be the building y'all be the building yes why&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:45'&amp;gt;on the prison and he's the building these the buildings okay welcome to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:59'&amp;gt;fantasy mall we have lots of stuff the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:20'&amp;gt;building collapsed he was trying to see the moon and there nothing collapsed my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:27'&amp;gt;apartment building and on the top is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:31'&amp;gt;swimming pool never got this is a cold day in rainier so you can have an indoor&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:36'&amp;gt;central and it's a hot you open it up and you can I here down here tomorrow&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:14'&amp;gt;he'll be our future city is opening as you can see i'll transfer k our monorail&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:20'&amp;gt;has just been strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:24'&amp;gt;and all the buildings are beginning to look like buildings all the buildings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:30'&amp;gt;are being checked and painting now our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:34'&amp;gt;he cannot pick up the site husband useful because of the monorail and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:39'&amp;gt;transportation we now have these things on our site everybody that wants bad air&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:47'&amp;gt;transportation land on your site must cabinet right Iggy foxes out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:52'&amp;gt;Commissioner tova cats design this whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:57'&amp;gt;monorail see what household monorail and monorail station the Commissioner of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:03'&amp;gt;lands who doesn't exhaust you all for helping us with sidewalks these are my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:09'&amp;gt;sidewalks my bold earthquake tested and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:17'&amp;gt;alarming teleporting man he puts ebook&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:22'&amp;gt;paper towel rolls on our site static patella to have it be a teleporting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:27'&amp;gt;station their cities he's getting to look like a real City try getting to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:31'&amp;gt;look like Judy Landers on the monorail calvada getting to Los Angeles cuz of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:36'&amp;gt;the help crowd is starting today less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:40'&amp;gt;crowded than it was when we were making our study models&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:46'&amp;gt;I level or I level 1 inch tall but will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:58'&amp;gt;question building so that's a very okay&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:10'&amp;gt;as see more I'm sure will echo when when you actually go into a school and start&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:15'&amp;gt;working with the kids the first reaction is one of shock because the enormity of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:23'&amp;gt;the experience the amount of energy the amount of body learning that the kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:28'&amp;gt;need to do completely dominates all the things that you wanted to do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:32'&amp;gt;computers and the first thing you realize when you actually go into school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:36'&amp;gt;and do this stuff for real is that you better worry about curriculum far&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:42'&amp;gt;outside the media that you're going to use because there's so many different&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:47'&amp;gt;dimensions and this is a project in which most of the things that are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:51'&amp;gt;available on computers now are of almost no use the kids do a little bit of work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:56'&amp;gt;with Macintoshes in doing this but 99%&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:01'&amp;gt;of it is this huge experience with doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:05'&amp;gt;things with their hands and their bodies and crawling over the thing and so forth&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:09'&amp;gt;so one of the objectives in this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:13'&amp;gt;was to develop I don't want to say the word peach but develop every child as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:18'&amp;gt;designer and it takes about three years&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:22'&amp;gt;to get a curriculum like this self-sustaining so people who put try to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:27'&amp;gt;put curriculum in a school and measure it after the first year are making a big&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:31'&amp;gt;mistake takes about three years to get something like this going and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:35'&amp;gt;self-sustaining now another thing we started about four years ago was to develop every child in the school as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:40'&amp;gt;musician you may see some commonality&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:45'&amp;gt;between those two ideas because music is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:49'&amp;gt;another one of these things that has lots of things interacting with itself&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:53'&amp;gt;part of it is in the interest and what each individual thing is doing and part&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:57'&amp;gt;of the interest is and how they interact we want the kids to be able to think about their world in those terms and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:03'&amp;gt;we did each year we put on a musical&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:08'&amp;gt;this year it was pirates of penzance and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:13'&amp;gt;this was the best one that we've ever ever had i have a few excerpts of it to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:18'&amp;gt;give you an idea the the oldest child in this is 11 the youngest child in it is 6&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:23'&amp;gt;was completely voluntary the pool of children we had to work with for this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:27'&amp;gt;was about 150 children 120 of those 150&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:31'&amp;gt;possible volunteered and appeared in the show they insisted i'm doing the entire&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:37'&amp;gt;Pirates of Penzance line for line we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:41'&amp;gt;started off with one that was broken down they constantly wanted more we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:45'&amp;gt;wanted to go back they insisted in singing in four-part harmony where it was called for this is a perfect example&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:50'&amp;gt;of something that the kids worked like dogs for four months on and put on a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:56'&amp;gt;fantastic show one of the best theatrical presentations I've ever been to hear some of excerpts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:08'&amp;gt;fishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:30'&amp;gt;what I know what is it I met along and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:34'&amp;gt;revelry but I can talk site I'm now the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:38'&amp;gt;run home from a shadowy one such affairs are sorties and surprises I more wary ax&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:45'&amp;gt;and when it opens Leslie what is meant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:49'&amp;gt;by common their progress has been made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:54'&amp;gt;it modern gunnery on the object another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:59'&amp;gt;in a nunnery in short one of smattering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:04'&amp;gt;of elemental strategy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:41'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:16'&amp;gt;Oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:28'&amp;gt;I'm telling a Terry story but it doesn't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:00'&amp;gt;although our darker rear sometimes involves the crime of stealing squealing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:13'&amp;gt;although my stripe we're always sorry to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:18'&amp;gt;me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:34'&amp;gt;haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:53'&amp;gt;you may go Liberty our pirate rules protecting and kind of remembers our van&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:59'&amp;gt;we do unless you are you x is as useful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:07'&amp;gt;things to be an orphan boy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:13'&amp;gt;oh happy days&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:18'&amp;gt;oh happy day&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:32'&amp;gt;oh happy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:37'&amp;gt;me I you haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:42'&amp;gt;bball&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:50'&amp;gt;so Joe Johnson said about thinking on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:54'&amp;gt;its hind legs well but one is amazed to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:58'&amp;gt;see it done at all and the trick in doing these kinds of things with kids is to get beyond that stage the only way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:03'&amp;gt;you can do it is by having something like music being a part of the child's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:08'&amp;gt;life all the way through their experience this is the first year in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:12'&amp;gt;which we all the children in it had been part of this enrichment now that's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:18'&amp;gt;second way of dealing with complexity let me show you the third way and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:22'&amp;gt;is because the computer some good and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:27'&amp;gt;here are we studying animals and we try and get the children to program not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:32'&amp;gt;robots but things that are much more biologically acceptable&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:56'&amp;gt;now you might wonder where are the computers in this classroom well one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:01'&amp;gt;the problems with these computers is that they're bulky so we took every&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:05'&amp;gt;horizontal surfaces in the entire school out and replace them with tables that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:09'&amp;gt;have Macintoshes under them so there are hundreds of Macintoshes in the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:14'&amp;gt;but they're all underneath the surfaces so the teachers don't want to move them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:19'&amp;gt;out of the classroom the teachers don't want to shove them around to the side they're just part of the normal working&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:24'&amp;gt;environment of the school and they're on all the time no computer classrooms no&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:28'&amp;gt;shoved against the wall&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:53'&amp;gt;guys these are some animations we did a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:57'&amp;gt;few years ago and HyperCard just as an idea of what things might look like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:01'&amp;gt;eventually there's no intelligence behind these models hey guys i am going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:08'&amp;gt;for a swim in the scene&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:25'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:33'&amp;gt;if you're asking for every player has agent needs food and the whale come up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:38'&amp;gt;the way I also have some Asian food all right let me tell you why because when&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:45'&amp;gt;the agent looks in his world what we're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:49'&amp;gt;seeing here is a they have seminars where they talk over different problem&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:54'&amp;gt;solving strategies the teacher this particular teacher happens to like to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:58'&amp;gt;solve problems and she likes to discuss them with the kids then the kids have to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:03'&amp;gt;go off and figure it out for themselves it doesn't look at himself it looks at&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:07'&amp;gt;the world beyond him so that's why it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:11'&amp;gt;only looks at those players who have food but it doesn't count himself but if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:18'&amp;gt;he asked for every player in the universe it would include himself and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:25'&amp;gt;this is kind of important for you to think about because when he when they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:30'&amp;gt;have to start giving birth to eat to themselves so they won't die off they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:36'&amp;gt;have to be able to count everything in the universe why Dean Cain&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:45'&amp;gt;50 count how many there are like if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:49'&amp;gt;there was only one left in was himself competative journalist and then he left&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:53'&amp;gt;bar and then he got true protein what's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:58'&amp;gt;my friend it was a whale who lived to know Jay just off the Pacific coast it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:03'&amp;gt;is the time of year when the whales migrate down to Mexico to me and to give&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:08'&amp;gt;birth to their babies who were conceived the year before I do that you don't want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:20'&amp;gt;emotion thank you okay go to the top&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:45'&amp;gt;works with those two on and I move away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:58'&amp;gt;now here's a more complicated one these these models use the Minsky and Papert&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:02'&amp;gt;Society of mind architecture applied in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:07'&amp;gt;a language for children that was developed in part here at the Media Lab by Mike Travers one of the graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:14'&amp;gt;students here's a more complicated one the clownfish in the lower left is just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:19'&amp;gt;going about its business feeding one of the things that they do is to find a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:23'&amp;gt;favorite see an enemy and acclimate to it that's what it's doing now they spend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:28'&amp;gt;a little more time in the monks to poison of the enemy and gradually get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:33'&amp;gt;immune to it so that they can use it as a place to hide when some predator comes&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:40'&amp;gt;a lot the shark right now is quite a distance away and it doesn't notice the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:45'&amp;gt;clownfish and the clownfish doesn't notice it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:53'&amp;gt;here's some more acclamation closer into the tentacles this time&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:09'&amp;gt;now this lucky clownfish is been doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:13'&amp;gt;it often enough so it is actually acclimated to the anenih me so when the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:19'&amp;gt;shark sees it and starts pursuing its&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:28'&amp;gt;able to run back to the enemy and the shark can only get so close to the enemy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:32'&amp;gt;report backs off but of course it wants&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:37'&amp;gt;to come back again&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:46'&amp;gt;so computers are media to think with as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:50'&amp;gt;Seymour said so eloquently a long time ago in Nicholas's book 20 years ago he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:56'&amp;gt;said he dedicated it to the first machine who can appreciate the gesture&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:02'&amp;gt;and I think he meant not the gesture like this but the gesture of having a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:06'&amp;gt;book dedicated to it he also said in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:11'&amp;gt;preface of it that it was all beginnings in no end well I think that's the perfect definition of a research lab a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:16'&amp;gt;my answer to the question of what is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:21'&amp;gt;next computer revolution it's the one in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:25'&amp;gt;which happens in the context of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:29'&amp;gt;whole person and in the whole person's world that it's not just something that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:33'&amp;gt;we apply in isolation to solve small problems but it's one that like media&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:37'&amp;gt;surrounds us as we've tried to do with the children thank you very much and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:42'&amp;gt;happy 5th birthday ok&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='4308'&amp;gt;you &amp;lt;/subtitle&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrSteve</name></author>	</entry>

	<entry>
		<id>http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=979</id>
		<title>Alan Kay at MIT Media Lab 5th Anniversary Event (1990)</title>
		<link rel="alternate" type="text/html" href="http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=979"/>
				<updated>2017-12-31T05:43:44Z</updated>
		
		<summary type="html">&lt;p&gt;MrSteve: &lt;/p&gt;
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&amp;lt;subtitle id='00:00:00'&amp;gt; never know what Nicholas was going to say actually the turned out that the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:08'&amp;gt;bearnaise on the hot dog didn't sell well if I remember we're no longer on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:13'&amp;gt;that board anniversaries get people to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:22'&amp;gt;think of other anniversaries there lots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:26'&amp;gt;of them happening this year one of them is the 50th anniversary of Fantasia and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:33'&amp;gt;Fantasia I think for many of us in this audience and at MIT and elsewhere was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:40'&amp;gt;something we grew up on as a kind of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:44'&amp;gt;dream of bringing our ideas to life and a lot of us saw the computer is a way of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:50'&amp;gt;more quickly with more depth more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:54'&amp;gt;dimension more meaning to be able to project ideas that we had within within&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:00'&amp;gt;ourselves into this magic new medium and have them come to life just as the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:07'&amp;gt;disney people did with great art but much more laboriously many years ago I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:12'&amp;gt;think a good way to start this this lecture is to think 40 years ago not 50&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:19'&amp;gt;the 40 years ago was the when two very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:26'&amp;gt;diverse very at opposite poles machines&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:31'&amp;gt;were introduced to the to the world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:35'&amp;gt;one of them of course was the UNIVAC one the first commercial digital computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:42'&amp;gt;thing that a digital computer its people's minds it had whirling tape&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:47'&amp;gt;drives the first whirling tape drives and it predicted an election not long&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:53'&amp;gt;after that on television and so it became in the public's mind what a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:59'&amp;gt;computer was all about now in the other&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:05'&amp;gt;machine that was at the farthest pole of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:09'&amp;gt;thinking from the univac one also came about 19&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:13'&amp;gt;50 and I actually spent quite a bit with some assistance this summer trying to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:18'&amp;gt;find some film footage of it because I was sure that some must exist and after&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:24'&amp;gt;much scurrying around in England then looking at old newsreels and so forth we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:29'&amp;gt;finally found what i think is the earliest footage of this machine which I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:33'&amp;gt;think symbolizes the transition from the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:38'&amp;gt;UNIVAC 1 to what's going to happen over the next 10 years and i think i need the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:42'&amp;gt;the slides off because i'm going to show some video thank you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:59'&amp;gt;in a simple Ville on the outskirts of Bristol lives Dr. Grey Walter a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:04'&amp;gt;neurologist who makes robots as a hobby they are small and he doesn't dress them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:09'&amp;gt;up to look like men he calls them tortoises and so cunningly have their&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:13'&amp;gt;insides being designed that they respond to the stimuli of light and touch in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:18'&amp;gt;completely lifelike manner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:38'&amp;gt;this model is named Elsie and she sees out of a photoelectric cell which&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:43'&amp;gt;rotates above her body when light strikes the cell driving and steering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:48'&amp;gt;mechanism sends her hurrying towards it if she brushes against any object in her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:52'&amp;gt;path contacts are operated that turn the steering away and so automatically she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:58'&amp;gt;takes avoiding action&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:34'&amp;gt;Mrs. Walters pet his Elma, Elsie's brother in the darker vest he works in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:39'&amp;gt;exactly the same way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:49'&amp;gt;Dr. Walter says that his electronic toys work exactly as though they have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:53'&amp;gt;simple two cell nervous system and that with more cells they will be able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:58'&amp;gt;do many more tricks already Elsie has one up on Elmer when her batteries begin to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:03'&amp;gt;fail she automatically runs home to her kennel but charging up and in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:07'&amp;gt;consequence can live a much gayer life&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:17'&amp;gt;so I officially present this footage to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:21'&amp;gt;Nicholas Seymour Papert and Marvin Minsky for it means something to each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:27'&amp;gt;one of this this is the original tortoise that inspired the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:33'&amp;gt;and it also inspired a lot of early work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:37'&amp;gt;in artificial intelligence and what's interesting about the way the last 40&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:41'&amp;gt;years have transpired is that digital computers have taken over but in fact&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:46'&amp;gt;where things are going now are much more towards the kinds of control systems&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:53'&amp;gt;kinds of what you might call wet mentalities that device like the great&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:00'&amp;gt;Walter turtle has well the biggest&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:04'&amp;gt;problem with with computers is that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:09'&amp;gt;were larger than than human scale and the mechanisms we have in our mind for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:14'&amp;gt;dealing with things are larger than human scale are those of religions so of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:18'&amp;gt;course we had a priesthood and special&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:22'&amp;gt;time special rituals all of that stuff and a lot of what has happened in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:27'&amp;gt;last 40 years has been to try and find ways to bring the machine into human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:32'&amp;gt;scale without losing any of its promise&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:36'&amp;gt;what I'd like to do is give you a couple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:40'&amp;gt;of ways that I think about this stuff and one of them is thinking in general&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:46'&amp;gt;terms about the way humans have extended themselves over the last several hundred&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:52'&amp;gt;thousand years and of course the first one that we think of is that we extend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:56'&amp;gt;ourselves through tools levers screwdrivers wheels and so forth less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:03'&amp;gt;often we think of language and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:07'&amp;gt;mathematics as tools but they also are ways of creating objects for things that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:15'&amp;gt;we want to deal with and we manipulate them and all of these tools allow us to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:21'&amp;gt;extend various of our senses and for a long time we thought of the computer as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:26'&amp;gt;a kind of a tool and one of the ways that we've grappled with it is to try and make it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:30'&amp;gt;act more like the kinds of tools that were used to now less often thought of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:35'&amp;gt;extension is one that was identified many years ago by mumford who said for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:42'&amp;gt;most of the history of human beings most of the machines that we've built have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:47'&amp;gt;had other humans as moving parts he called these mega machines and societies&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:52'&amp;gt;groups an organization like this the media lab all of these are a consequence&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:57'&amp;gt;of our ability to take on other people's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:02'&amp;gt;goals our interest in taking on people's goals and our interest in getting people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:06'&amp;gt;to take on our goals of course agents&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:10'&amp;gt;can take on a goal and can manipulate tools to carry out our wishes while&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:14'&amp;gt;we're doing things but more importantly an agent can deal with other agents and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:20'&amp;gt;I think of the the M word here for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:24'&amp;gt;agents as being management so to me a tool is something that we look at and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:29'&amp;gt;manipulate and an agent is something that looks at us and we manage the agent&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:35'&amp;gt;and of course the mainframes were neither and so the struggle was started&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:41'&amp;gt;in the 1950s in 1962 try and find a way of bringing this into some sort of human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:46'&amp;gt;scale now I like to show you a couple of early efforts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:04'&amp;gt;here's a picture that could have been taken in somebody's office here at MIT&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:08'&amp;gt;but actually it was taken in 1965 this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:15'&amp;gt;is Douglas Engelbart sitting at his&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:20'&amp;gt;first version of a what you might call not a personal computer but personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:25'&amp;gt;computing he has a mouse he has a black on white 19 inch screen and here's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:32'&amp;gt;kind of media that he dealt back sat&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:44'&amp;gt;exactly branch on me and let me look just that low and I see it oh I can say&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:51'&amp;gt;I'd like to see one line only I can see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:55'&amp;gt;but there's another thing I can do theres a route I said i have here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:04'&amp;gt;so here I'm it i'll need a different pictures of you so here's what i do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:09'&amp;gt;a picture drawing capability here so slight and lamp if i start from work and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:13'&amp;gt;here's the route i seem to have to go to pick up all the materials and that's my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:17'&amp;gt;plan for getting home tonight but if I want to I can say the library what am I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:22'&amp;gt;supposed to pick up there I can just point to that you know oh I see overdue&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:27'&amp;gt;books and all while there was a statement there with that name go back what if I once my supposed to pick up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:32'&amp;gt;the drugstore hmm I see you interesting all right market can do things if I want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:40'&amp;gt;to just say I'd like to interchange projects and can materials bingo and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:46'&amp;gt;they're all numbered right if I care to look interchanging them very quickly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:50'&amp;gt;cans are going to get interchange with products they do it and all gets me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:56'&amp;gt;numbered so that's a very tool based way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:01'&amp;gt;of thinking about things you're indicating things on the screen moving&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:05'&amp;gt;them around Engelbart was one of the of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:09'&amp;gt;a number of people in the 50s and 60s that realize that although you could&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:13'&amp;gt;drop a computer and break it just like you can drop a book into a fire and burn&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:19'&amp;gt;it that the contents of the computer or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:23'&amp;gt;of the book can be a story or a description of things that can't exist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:28'&amp;gt;physically in the world you can have a story in a book about a place that has an inverse cube law doesn't seem to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:33'&amp;gt;exist in in this world the computer can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:37'&amp;gt;add more dimensions than this world has to a way of looking at data and so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:41'&amp;gt;if you have a 15 dimensional space of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:46'&amp;gt;interesting things the computer can give you 16 dimensions and bring all of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:50'&amp;gt;interesting points together at one one place and that led to a number of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:55'&amp;gt;different ways of thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:00'&amp;gt;computer Engelbart's metaphor was the computer as a vehicle he thought of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:06'&amp;gt;big mainframes as being like railroads that were owned by institutions and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:11'&amp;gt;institutions decided when you could use them and decided what you could use them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:15'&amp;gt;for and Engelbart wanted to be Henry Ford he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:19'&amp;gt;wanted everybody to have their own vehicle used to say phrases like we need&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:24'&amp;gt;to deal with thought vectors and concept space I don't think he knew what that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:28'&amp;gt;meant we certainly didn't but it sounded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:32'&amp;gt;great and it gave rise to this notion that in order to bring the computer down&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:38'&amp;gt;into our world we have to have some way of interacting with it in a closer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:44'&amp;gt;fashion and so the the urge was to bring the computer cycles closer to the user&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:50'&amp;gt;and that's what gave rise to machines like this and this is one that I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:54'&amp;gt;designed it's a picture of it on its own display back in the late 60s and it even&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:03'&amp;gt;had a user interface on it although back&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:07'&amp;gt;then there's a wonderful phrase about user interface user interfaces was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:12'&amp;gt;called it's when the flesh hits the steel and that phrase is very much about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:20'&amp;gt;because there's really no notion of there being an intermediary between you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:25'&amp;gt;and the hardness of the machine and this this machine have multiple windows and a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:31'&amp;gt;number of other ideas on it but it was a little bit like trying to make an apple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:36'&amp;gt;pie from random ingredients found in the kitchen you don't have any apples so you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:41'&amp;gt;decide to use bananas you don't have any flour so you grind up Cheerios and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:47'&amp;gt;forth I randomly substituting for all of the ingredients in a typical pie you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:51'&amp;gt;make something but in this case this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:55'&amp;gt;turned out to be a bit of a mess only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:59'&amp;gt;graduate students liked it sort of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:03'&amp;gt;kiss of death for any computer system&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:09'&amp;gt;reason of course as graduate students are going through a rite of passage when they're trying to prove how smart they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:14'&amp;gt;are and how many amazing things that they can remember and so they turn out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:18'&amp;gt;to be pretty much the world's worst user interface design right I was a graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:22'&amp;gt;student when I designed this so I'm speaking with authority now right about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:28'&amp;gt;the same time that this was going on there is a whole different way of looking at interaction and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:35'&amp;gt;ways that I used to illustrate that is some film footage taken at rand&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:40'&amp;gt;corporation on a system that they made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:44'&amp;gt;for Rand economists and other non computer types The Economist's of course&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:51'&amp;gt;are that group of people that if you lay them end to end they still won't be able&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:55'&amp;gt;to reach a conclusion and the Economist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:00'&amp;gt;didn't even like to type they like to write things on legal pads and they said&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:06'&amp;gt;the RAM people can't you do something about that so here's an example of something that was adapted from some&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:13'&amp;gt;early work here at MIT by Marvin Minsky and war entitlement to do a system that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:20'&amp;gt;would interpret gestures as expressed on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:24'&amp;gt;a data tablet so here's what that looks like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:38'&amp;gt;first we erase a flow arrow then move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:42'&amp;gt;the connector out of the way so that we may draw a box in its place the printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:51'&amp;gt;in the box is being new commentary only in this case the box is slightly too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:57'&amp;gt;large so we may change its size where modern day window control came from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:01'&amp;gt;literally then dry flow from the connector to the box attached a decision&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:08'&amp;gt;element to the box and dry flow from it to scan we then erased the flow arrows&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:15'&amp;gt;attached to the process post new area and move the box to a new position this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:25'&amp;gt;allows us to draw a new box well that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:34'&amp;gt;was a tremendous change in the way we felt about using computers I had a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:42'&amp;gt;chance to use that for half an hour in 1968 and felt like I was thinking my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:46'&amp;gt;hands right through the glass of the display and touching the information&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:51'&amp;gt;structures directly inside unlike Engelbart's system which I had called a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:55'&amp;gt;personal computer this to me was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:59'&amp;gt;intimate this is an intimate way of interacting and so for me and for a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:05'&amp;gt;bunch of other people in the 60s 1968&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:09'&amp;gt;was my year for thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:14'&amp;gt;possibility of there being three major ways of interacting with a computer of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:21'&amp;gt;three paradigms three frameworks for thinking about interaction and the thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:27'&amp;gt;that clinched it for me was seeing going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:32'&amp;gt;out and visiting Seymour's one of Seymour's first installations in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:38'&amp;gt;school watching them use the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:42'&amp;gt;the descendant of the great Walter turtle, cause Seymour had this terrific idea that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:47'&amp;gt;wouldn't it be great to let kids actually build the kinds of mechanisms&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:51'&amp;gt;that would animate a turtle around and they would learn a lot about their world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:56'&amp;gt;a lot about thinking about the world from from doing that and I've never&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:00'&amp;gt;recovered from that because once I saw that to me the computer was no longer a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:05'&amp;gt;vehicle in the nation at risk report the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:11'&amp;gt;recommendation is that every child in the US should have one semester of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:16'&amp;gt;computers in their senior year of high school that's their strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:22'&amp;gt;recommendation about computers and that's driver's ed that is treating the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:28'&amp;gt;computer like a vehicle it's not the cars aren't important it's that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:32'&amp;gt;aren't central the central things to us are the media the intermediaries with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:38'&amp;gt;how we work with the world and if you can get rid of that slide that'd be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:42'&amp;gt;great I think everybody has figured that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:48'&amp;gt;out by now thank you the that led to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:57'&amp;gt;thinking of a computer in a completely different way this is a cardboard model&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:01'&amp;gt;I made in 1968 just since become known&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:05'&amp;gt;as the dynabook and we actually loaded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:10'&amp;gt;this cardboard model up with a variety of lead pellets to try and find out how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:15'&amp;gt;heavy it could be before people would always take it with them not find an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:20'&amp;gt;excuse to leave it behind and turns out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:24'&amp;gt;that the weight that we determined has not yet been reached by any computer company so this machine is still a bit&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:31'&amp;gt;in the future but it expresses a different kind of relationship with the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:35'&amp;gt;machine and something that wants to start much earlier in the life of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:41'&amp;gt;human being and so one of the ways of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:47'&amp;gt;thinking of it is if we compare these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:53'&amp;gt;ways of looking at it we can say well where is the computer in the past it was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:58'&amp;gt;in the glasshouse today in personal computing it's on our desk and in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:04'&amp;gt;future it's going to be with us all the time in California will weave it into&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:09'&amp;gt;our t-shirts Nicholas said 10 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:15'&amp;gt;that will know in the future appears when our cufflinks committed communicate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:21'&amp;gt;with our watched by means of satellite&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:26'&amp;gt;it's when such hyperbole is not outrageous that you know a paradigm&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:31'&amp;gt;shift has actually happened and as an interesting analogy here to the history&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:37'&amp;gt;of publishing in 1400 AD there are three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:41'&amp;gt;hundred ninety two books in the Vatican Library one of the largest libraries in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:46'&amp;gt;Europe and in 1452 or thereabouts--&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:51'&amp;gt;Gutenberg printed his first Bible and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:55'&amp;gt;that Bible the 42 line Bible was as big as the hand-written manuscripts that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:02'&amp;gt;have been so laboriously copied by monks during the Middle Ages and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:07'&amp;gt;reason it was that big is that that was what books were if you look at pictures&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:14'&amp;gt;woodcuts or you visit the modern&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:18'&amp;gt;recreation of what a library was like then they didn't shelve the books most&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:23'&amp;gt;libraries back then had so few books that each book had its own reading table&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:28'&amp;gt;and the books were chained to it you look at this table table book with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:34'&amp;gt;chains the thing that comes to mind inescapably is a time-sharing bullpen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:40'&amp;gt;because these are institutionally owned items and Gutenberg didn't know what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:47'&amp;gt;else to do but to make them that size and much more interesting revolution&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:53'&amp;gt;happened a few years later when Aldus now has a company named after him Aldus&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:59'&amp;gt;Manutius who was a Venetian publisher did two remarkable things first he was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:05'&amp;gt;one of the major driving forces behind publishing things other than&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:09'&amp;gt;Bibles and he isn't he and his sons over the next century published 40,000&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:15'&amp;gt;different books most of them from gathering up Greek and Roman writings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:21'&amp;gt;spreading them all over Europe he did one other thing that will forever endear&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:25'&amp;gt;himself to me he decided that book should be this big and he decided they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:31'&amp;gt;should be this big because that was the size that saddle bags were in Venice in the 1490s in other words Aldus realized&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:39'&amp;gt;something very important and that is the books could now be lost and because they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:46'&amp;gt;could now be lost they could now be taken with they now could go out and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:51'&amp;gt;become a mass medium now again we're in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:55'&amp;gt;this interesting stage because we're not in a place where r we're willing to have our computers be lost watches their $10&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:04'&amp;gt;swatch watches or something like that willing to have them be lost maybe a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:09'&amp;gt;pocket calculator it's not a tragedy if it gets lost paper and pencil it's not a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:13'&amp;gt;tragedy but still with our multi-thousand dollar computers sitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:19'&amp;gt;on our desks we're actually still in the Gutenberg era and the interesting thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:24'&amp;gt;about history is that nothing that happened between Gutenberg and Aldus&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:28'&amp;gt;counted none of those behavior patterns&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:32'&amp;gt;had anything to do with what happened in the post Aldus area as we went into the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:36'&amp;gt;16th century so drawing curves as a way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:40'&amp;gt;of predicting the computer doesn't work very well when you're in these interesting transition periods well&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:45'&amp;gt;another way of looking at these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:50'&amp;gt;paradigms is to ask what kinds of information do we use letter and numbers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:55'&amp;gt;with institutional computing fonts and graphics on modern personal computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:01'&amp;gt;and as Nicholas likes the show with his imploding his teething rings for the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:07'&amp;gt;media lab as he likes to call them that it's going to be all media coming together because the computer is a meta&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:12'&amp;gt;media its content is all media all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:16'&amp;gt;intermediaries that one is pretty much of a no-brainer but it's amazing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:20'&amp;gt;how long it has taken for that to even that simple idea to sink in how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:26'&amp;gt;print impact printing big laser printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:30'&amp;gt;personal laser printers with personal computing and no printing as we move on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:37'&amp;gt;into the next ten years because the information is going to be too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:41'&amp;gt;interesting to destroy by printing it out right now is an index of how paltry&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:48'&amp;gt;our use of the computer is that we can actually print it out and feel good about it we actually haven't heard&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:54'&amp;gt;anything because our information for the most part is not in dimensionally&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:59'&amp;gt;intertwined it's not in the form of a dynamic simulation it's not any of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:04'&amp;gt;things that the computer is really about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:08'&amp;gt;field of interaction feels like line editing on institutional computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:15'&amp;gt;layout on computers like the Macintosh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:19'&amp;gt;moving things around but in the new&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:28'&amp;gt;paradigm it's going to feel more like conducting because we're going to move from passive information to active&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:34'&amp;gt;information we're going to move from objects to agents and so it's going to be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:38'&amp;gt;a little bit more like summoning forth lots of assistance at different times&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:43'&amp;gt;and checking out what their goals are and our they're checking out what our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:48'&amp;gt;goals are and and so forth so each one of these is a completely different way of thinking about it and one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:54'&amp;gt;of thinking about the differentiation between the institutional and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:00'&amp;gt;personal here is that even when graphical interfaces were done in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:04'&amp;gt;60s for the most part all interfaces were thought of their main task was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:09'&amp;gt;accessed to function so this notion that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:13'&amp;gt;inside the computer is sort of something like a big nuclear reactor or a power station there's all that function and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:19'&amp;gt;what we need to have is a way of getting to each of these pieces of function will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:23'&amp;gt;map them into control keys and and double control meta y keys and that way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:29'&amp;gt;of thinking about things and the revolution that made the second&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:35'&amp;gt;paradigm the personal computer paradigm is going from that stance to realizing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:40'&amp;gt;that the main job of the user interface is to make the user aware of what the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:44'&amp;gt;possibilities are in other words the user interface now goes from being&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:49'&amp;gt;control of function to a learning environment and of course I should&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:56'&amp;gt;mention that the the main job of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:00'&amp;gt;intimate computer user interface is to do a lot of learning itself so we go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:05'&amp;gt;from no learning or learning of the most back-breaking kind to making it easier&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:12'&amp;gt;for the user to learn and then finally we want the system to learn how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:17'&amp;gt;give commands we have to remember everything and type see and point where we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:23'&amp;gt;are now and in the future is going to be asked and gesture because the computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:28'&amp;gt;is going to be watching us not us just watching it what kind of languages do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:33'&amp;gt;program it in weekly modular data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:37'&amp;gt;structured procedures cobol one of the surest predictions that we can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:42'&amp;gt;about the future is that 10 years from now there will still be a lot of COBOL programmers this personal computing way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:54'&amp;gt;of doing things is pretty much object-oriented after right far fewer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:59'&amp;gt;lines of code and there's a new kind of programming that people are starting to do called agent oriented programming and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:07'&amp;gt;one way of thinking about all of these paradigms is to compare them with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:11'&amp;gt;architecture of taking a civilization like the Greeks whose main way of making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:18'&amp;gt;big buildings was post and lintel pilot block box like that and you get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:24'&amp;gt;buildings about this size and if you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:28'&amp;gt;want to make a building a lot bigger and let in more light this architecture doesn't work you have to change to a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:33'&amp;gt;different kind of architecture like the gothic arch and if you do that you can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:38'&amp;gt;buildings much larger with about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:43'&amp;gt;same amount of material and when they say just about somebody he doesn't have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:49'&amp;gt;enough bricks to make a wall that might not be a slam because you might have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:57'&amp;gt;enough bricks to make an arch he's got enough bricks to make an arch she's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:01'&amp;gt;lot better off than people who only have enough bricks to make walls and of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:06'&amp;gt;course the big change in the last several hundred years is going from structures that just push against each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:11'&amp;gt;other to this notion of the higher&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:15'&amp;gt;strength of materials under tension if you get materials that you can tense as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:20'&amp;gt;well as compressed you can make structures like geodesic domes that will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:25'&amp;gt;fit over all of the cathedrals that have ever been made in the world and these are completely separate ways of thinking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:31'&amp;gt;about things and one of the answers to the question that's the title of my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:35'&amp;gt;lecture is what is the next computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:39'&amp;gt;revolution going to be like well it's going to be technologically it's going to be like what I just told you that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:44'&amp;gt;we're going to intimate machines they'll always be networked there will be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:49'&amp;gt;information utilities the systems will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:53'&amp;gt;learn and so forth now for many people this is big news but in fact if you go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:58'&amp;gt;back in the history of computer science you find people like Marvin Minsky and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:03'&amp;gt;John McCarthy writing papers in the late 50s and early 60s about this this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:09'&amp;gt;happens to be not just the fifth anniversary of the media lab but it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:14'&amp;gt;also the 20th anniversary of Nicholas's book called the architecture machine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:18'&amp;gt;which is all about this third way of looking at things now for my standpoint&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:24'&amp;gt;since I am not particularly enamored of technology this is a very incomplete&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:30'&amp;gt;answer and I would like to try and go to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:34'&amp;gt;a different way of thinking about things that involves people much more strongly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:40'&amp;gt;and to do that we have to have some sense&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:45'&amp;gt;of how people's minds work this is for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:49'&amp;gt;many years and in engineering is where the rubber met the sky because engineers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:56'&amp;gt;tend to like controllable elements and people aren't all that controllable and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:01'&amp;gt;as a behavioral mechanism we are exasperating and so there's been a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:07'&amp;gt;tendency of actually trying to get people to be more like machines rather&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:11'&amp;gt;than the other way around and give you an example of why this is difficult to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:16'&amp;gt;deal with take a look at one of my favorite pictures here and what you see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:24'&amp;gt;here let's pretend we're in school because actually we are in school we're in a university let me give you an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:30'&amp;gt;English sentence about this picture what we've done with this picture is to take&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:35'&amp;gt;a picture of a young girl extracted her eyes and mouth turn them upside down and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:41'&amp;gt;put them back into the picture and then turn the entire picture upside down that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:46'&amp;gt;sound reasonable to everybody okay so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:50'&amp;gt;having said that you should be completely prepared than for what it looks like right side up I'm going to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:58'&amp;gt;turn this back because I've discovered nobody will listen to me when it's on the other way so this is one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:09'&amp;gt;flaws of trying to give lectures in English because a nation is actually not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:16'&amp;gt;convertible except outside of the human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:22'&amp;gt;domain within the human domain we actually have different parts of our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:26'&amp;gt;brain that respond the things in different ways and this is one of the reasons why McDonald's doesn't run print&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:31'&amp;gt;ads saying if you eat a McDonald's hamburger you'll become a better looking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:35'&amp;gt;person because in English it's absurd so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:39'&amp;gt;instead what they do is to run an ad showing pictures of really good-looking people eating McDonald's hamburgers and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:44'&amp;gt;a different part of your mind takes that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:48'&amp;gt;information and makes a different kind of inference the kind of inference that the ad people want you in fact we have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:54'&amp;gt;part of our mind that thinks things are more true if they rhyme so if I were to say to you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:00'&amp;gt;a big mac and fries will slender your thighs sound more convincing the whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:10'&amp;gt;idea here is that as people started to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:15'&amp;gt;suspect about starting about a hundred years ago with Freud Piaget Brunner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:21'&amp;gt;Minsky and Papert that what we don't have inside of our head is the oneness a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:29'&amp;gt;vast beautiful seamless fabric of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:33'&amp;gt;mentality but instead what we have is something much more like a patchwork quilt and in fact the patchwork quilt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:38'&amp;gt;has little mechanisms that pop us from one part of the quilt to another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:43'&amp;gt;whenever we get too close to one of the boundaries and it's you have to do things like this to show that there is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:48'&amp;gt;an actual patchwork quilt there so we have this idea of multiple mentalities&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:55'&amp;gt;and Piaget was one of the first to study&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:00'&amp;gt;the very different ways that children have of dealing with the world as they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:05'&amp;gt;move through stages of development early in a child's life an object is to grab&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:10'&amp;gt;it a hole is to dig it thinking is doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:14'&amp;gt;in many ways later on the child is more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:18'&amp;gt;visually centered child says there's more water in the tall glass when you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:23'&amp;gt;pour from the squat class the tall one because it looks that way and then&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:28'&amp;gt;finally it around 11 or 12 there's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:32'&amp;gt;facts and logic stage where logical operations are carried out and the child&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:38'&amp;gt;can make deductions based on facts like there can't be more water because where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:42'&amp;gt;would it go where would it come from so forth now of course at least this was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:48'&amp;gt;true in 11 and 12 year old Swiss French kids in America there's a lot of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:53'&amp;gt;evidence that American kids never get to this facts and logic stage&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:01'&amp;gt;now Brunner in the 50s and 60s redid&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:07'&amp;gt;some of Piaget's experiments but he added some twists so he took the water pouring&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:11'&amp;gt;experiment and after the kids said there's more water in the tall glass&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:16'&amp;gt;runner put a cardboard so the kid couldn't see the tall glass anymore and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:20'&amp;gt;the kid would change his mind back say oh there can't be more and then Brenda&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:24'&amp;gt;would take whip Brenda would take the cardboard away and the kid would say oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:29'&amp;gt;but look there's more water Brenda would put the cardboard back and the kid would&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:33'&amp;gt;change his mind again so if you have any six-year-olds you'd like to torment and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:40'&amp;gt;what runner was in his way was getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:45'&amp;gt;closer to this idea of multiple mentalities as well that it isn't just a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:53'&amp;gt;metamorphosis like a caterpillar into a butterfly which is pretty much the way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:57'&amp;gt;Piaget thought of it but actually different modules being able to deal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:02'&amp;gt;with it within different ways and a change in dominance to express the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:06'&amp;gt;piaget expression now there are many things that you can do with this suppose&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:11'&amp;gt;you wanted to design a user interface for a computer that was like a tool and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:16'&amp;gt;we have to think about what each of these mentalities actually does so an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:21'&amp;gt;example the body-centered one is the one that knows where we are in space we can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:25'&amp;gt;close our eyes and touch our nose when in touch our hands behind our back if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:30'&amp;gt;you blind us we can still orient ourselves but if we aren't as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:34'&amp;gt;unfortunate enough to suffer a brain lesion that takes part of a limb out of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:39'&amp;gt;our body map then even though it's physically attached to us it's like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:43'&amp;gt;somebody else's so this orienting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:47'&amp;gt;centering groundedness is something that the body mentality brings to us the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:53'&amp;gt;visually sent mentality is wonderfully&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:58'&amp;gt;adept at dealing with various kinds of tricks for instance if we were to put a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:02'&amp;gt;hundred images of animals on a wall you'd be able to find the elephant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:07'&amp;gt;almost four times as fast as you could the word elephant if the images were&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:12'&amp;gt;replaced words now let me try and experiment this I realize that this is a very academic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:17'&amp;gt;body here but let me ask how many people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:21'&amp;gt;here watch television be honest okay how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:26'&amp;gt;many people flip channels all right how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:32'&amp;gt;many people have ever flipped a channel randomly into a movie they haven't seen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:37'&amp;gt;for 18 years how long did it take you to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:41'&amp;gt;recognize that you'd seen that movie before how long yeah somewhere between a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:48'&amp;gt;half a second and a couple of seconds think about what that meant 18 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:53'&amp;gt;you saw a movie you didn't know you're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:57'&amp;gt;going to be tested on it you randomly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:03'&amp;gt;without any preparation pop into the middle of it and all of a sudden in 30&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:10'&amp;gt;frames or so of seeing that movie you suddenly recognize what it is think of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:15'&amp;gt;what that means in the context of your entire life most people can remember&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:19'&amp;gt;what's going to happen next if you stop the movie after they've recognized that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:23'&amp;gt;they know what the next scene is going to be so that is a mentality that begged&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:29'&amp;gt;to be exploited and what it says is that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:33'&amp;gt;we should always be able to present about a hundred things in the visual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:37'&amp;gt;field because the user can be aware of them subliminally and if we present them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:42'&amp;gt;in recognizable scenes the user can store hundreds thousands millions of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:47'&amp;gt;different scenes and remember that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:51'&amp;gt;were there before then finally the symbolically centered mentality is much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:55'&amp;gt;more interested in changing things so if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:59'&amp;gt;its biggest problem is finding the right context because it is not a context&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:04'&amp;gt;chooser so if your visual mentality work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:08'&amp;gt;the way your symbolic one the first thing you opened your eyes and saw in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:12'&amp;gt;the morning would be what you'd be staring at several hours later that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:16'&amp;gt;doesn't work so well so we have a grounding mentality we have a flitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:21'&amp;gt;around mentality that's aware of lots of things and we have one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:25'&amp;gt;likes to make chains and somehow we should be able to put all of those things together here's one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:31'&amp;gt;whoops sorry can you turn that off please that's the end of the slides we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:40'&amp;gt;want to be able to put these things together and if we do we'll find&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:44'&amp;gt;ourselves fitting much more closely to the way human mentalities work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:06'&amp;gt;so this is a 22 month old little girl and she has never lived in a world not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:13'&amp;gt;densely populated by Macintoshes her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:18'&amp;gt;mother is my accountant both her mother and father work at home each of them has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:22'&amp;gt;a mac this is back five years ago in 1985 and when I found out the little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:27'&amp;gt;girl was interested in computers I gave&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:31'&amp;gt;her an apple to which she rejected she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:39'&amp;gt;wanted what her folks had now I have to warn you hear that not to be impressed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:44'&amp;gt;because this is not her first time on the machine she's been using the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:49'&amp;gt;computer for about six months so she's actually a fairly experienced user and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:56'&amp;gt;long time ago we designed this user interface for children but never any of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:03'&amp;gt;this young so it's really interesting to see a child used the machine that was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:08'&amp;gt;actually designed for them and so here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:12'&amp;gt;she's using the visible menus of mac paint and I saw it I thought all right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:18'&amp;gt;this is impressed i've i've never seen a child this young is this machine before but ok I it should work but then what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:25'&amp;gt;happened next really amazed me she wants a fresh sheet of paper so she goes to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:30'&amp;gt;the closed box on the window she saves her old drawing with a pop-up and she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:37'&amp;gt;goes to the pulldown to get a new one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:48'&amp;gt;well that was pretty and that was a home movie made by her father and we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:54'&amp;gt;about another 10 hours of testing this child on various Macintosh applications&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:00'&amp;gt;and we discovered it across applications she was about seventy percent literate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:06'&amp;gt;that is she could take a really complicated application like aldus pagemaker a desktop publishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:10'&amp;gt;application started up make marks and it print the marks out save the marks away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:16'&amp;gt;get the marks back about seventy percent of the things that Macintosh users&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:21'&amp;gt;expect from application to application she in her horizon already by age 22&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:30'&amp;gt;months okay so that answers one question&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:35'&amp;gt;about this notion a computer ously see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:39'&amp;gt;one when we're talking about situations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:43'&amp;gt;like literacy and illiteracy they don't really obtain when the object in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:48'&amp;gt;question is a professional that we don't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:52'&amp;gt;have a term called health orosi and ill-health orosi because medicine is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:58'&amp;gt;profession there wasn't a term called literacy and illiteracy back in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:02'&amp;gt;Middle Ages when writing was a profession as soon as you spread it out to the public you start getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:07'&amp;gt;interested in these notions of can people access things made for them by&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:11'&amp;gt;others that's like reading but what about the more important thing can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:15'&amp;gt;people make things that are like the things that other people make so here's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:20'&amp;gt;an example of something that we did about 15 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:33'&amp;gt;and this is the logo turtle with a different architecture and it's a little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:41'&amp;gt;application like Mac draw object oriented illustration system designed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:47'&amp;gt;and built by 12 year old so this is an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:51'&amp;gt;end-user program not a program that you'd buy in a store for ninety-nine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:55'&amp;gt;dollars from egghead software has lots of features you can change size and move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:00'&amp;gt;things around because of the change in architecture of going from normal data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:08'&amp;gt;structure and procedure programming to object-oriented programming the amount&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:12'&amp;gt;of code she had the right to do this application was only about a page long so this is not a large program and one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:18'&amp;gt;of the things that you have to do when you're working with any kind of novice user is make sure the programs they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:23'&amp;gt;write are not terribly long well so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:27'&amp;gt;was an attempt to get kids and users to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:31'&amp;gt;be both able to access and able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:36'&amp;gt;generate the same kinds of things that we're going to run on their paradigm of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:40'&amp;gt;computing but now we have a new paradigm of computing it's going to involve&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:44'&amp;gt;agents and artificial intelligence so a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:48'&amp;gt;few years ago I got interested in the idea of trying to set up a design a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:56'&amp;gt;system that would allow children to do artificial intelligence kind of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:00'&amp;gt;programming in other words they would be making things now much less like robots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:05'&amp;gt;and much more like the gray Walter turtle things that mimic life in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:12'&amp;gt;number of different ways I like to show you a bit of that project this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:16'&amp;gt;is done in a rather large scale we have an entire school it has now 375 children&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:22'&amp;gt;12 teachers and we've been working there for about five years and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:28'&amp;gt;things that we found is that technology is not something that you can put in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:33'&amp;gt;like raisins and upon pudding there's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:37'&amp;gt;all this other stuff is the entire life of the child that you have to consider&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:41'&amp;gt;and the framework of the school we're lucky to find a terrific school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:46'&amp;gt;to Los Angeles bussing school so it's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:50'&amp;gt;public school and the children are all shapes sizes colors Creed's ethnic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:56'&amp;gt;backgrounds bust in most of them for more than an hour to get to the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:00'&amp;gt;those of demographers paradise and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:04'&amp;gt;found it very interesting to introduce ideas into the school in a gradual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:09'&amp;gt;fashion I'd like to show you some of those&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:39'&amp;gt;so that the kids are all kinds of kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:44'&amp;gt;and one of the things they've done here is to tear up part of their asphalt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:50'&amp;gt;playground and build a garden this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:54'&amp;gt;garden was actually designed by the children you'll see a little bit you'll get an idea of how children could design&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:59'&amp;gt;something like this in in just a minute&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:05'&amp;gt;and because we're studying animals as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:09'&amp;gt;well as plants they have a pond that has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:13'&amp;gt;all kinds of life forms and the children actually built this garden themselves&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:21'&amp;gt;now I'm not going to explain to you what's going on here see if you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:26'&amp;gt;imagine what it is now I'll tell you in a bit what are they doing with these&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:31'&amp;gt;balloons well what they were doing is designing a city and one of the reasons&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:37'&amp;gt;we do some of the design work with balloons is because urban renewal is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:42'&amp;gt;really easy the idea of to know the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:50'&amp;gt;world one was constructed because is strongly tied into designing a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:56'&amp;gt;programming environment for children because what we wanted to do is not so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:01'&amp;gt;much experience things that other people have set up to be more like experiencing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:07'&amp;gt;a television program or maybe an interactive video disc we want them to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:12'&amp;gt;actually make the simulations themselves because it's in making the simulations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:17'&amp;gt;that the active design is most powerful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:22'&amp;gt;now next few minutes I'm going to show you three large-scale projects that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:29'&amp;gt;we've been doing at the school one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:33'&amp;gt;the things we tried to do here was to both challenge the kids and to go much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:39'&amp;gt;deeper than they ordinarily are asked to go by the state educational board this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:47'&amp;gt;first one is a year-long project in city building and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:52'&amp;gt;the kids that participate in it our third and fourth graders so there are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:56'&amp;gt;seven and eight and nine years old in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:00'&amp;gt;this project starts in September and runs through the entire year and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:04'&amp;gt;will give you an idea of it I think this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:11'&amp;gt;is all almost all no no mrs. hansal tool&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:15'&amp;gt;I know but they still are everything explored of it everybody say I know but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:20'&amp;gt;they're already something you should make something is already Salinas joris&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:26'&amp;gt;the penis is already something every single after everything this is only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:31'&amp;gt;styrofoam nobody lady out of something I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:35'&amp;gt;know every as late as something accident&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:39'&amp;gt;from a balloon doesn't mean we don't have a design knowledge now to make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:44'&amp;gt;buildings exactly like they would have to make it a hundred years we're making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:48'&amp;gt;models ideas for what buildings could be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:52'&amp;gt;like in a hundred years we don't have the materials we're going to happen 100 years I did red stripes right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:37'&amp;gt;okay did you get that color name red red&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:03'&amp;gt;what do you belviq i'm doing a factory&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:35'&amp;gt;wait do it again and stay here and do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:40'&amp;gt;the character park you'll be the building y'all be the building yes why&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:45'&amp;gt;on the prison and he's the building these the buildings okay welcome to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:59'&amp;gt;fantasy mall we have lots of stuff the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:20'&amp;gt;building collapsed he was trying to see the moon and there nothing collapsed my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:27'&amp;gt;apartment building and on the top is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:31'&amp;gt;swimming pool never got this is a cold day in rainier so you can have an indoor&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:36'&amp;gt;central and it's a hot you open it up and you can I here down here tomorrow&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:14'&amp;gt;he'll be our future city is opening as you can see i'll transfer k our monorail&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:20'&amp;gt;has just been strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:24'&amp;gt;and all the buildings are beginning to look like buildings all the buildings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:30'&amp;gt;are being checked and painting now our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:34'&amp;gt;he cannot pick up the site husband useful because of the monorail and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:39'&amp;gt;transportation we now have these things on our site everybody that wants bad air&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:47'&amp;gt;transportation land on your site must cabinet right Iggy foxes out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:52'&amp;gt;Commissioner tova cats design this whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:57'&amp;gt;monorail see what household monorail and monorail station the Commissioner of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:03'&amp;gt;lands who doesn't exhaust you all for helping us with sidewalks these are my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:09'&amp;gt;sidewalks my bold earthquake tested and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:17'&amp;gt;alarming teleporting man he puts ebook&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:22'&amp;gt;paper towel rolls on our site static patella to have it be a teleporting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:27'&amp;gt;station their cities he's getting to look like a real City try getting to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:31'&amp;gt;look like Judy Landers on the monorail calvada getting to Los Angeles cuz of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:36'&amp;gt;the help crowd is starting today less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:40'&amp;gt;crowded than it was when we were making our study models&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:46'&amp;gt;I level or I level 1 inch tall but will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:58'&amp;gt;question building so that's a very okay&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:10'&amp;gt;as see more I'm sure will echo when when you actually go into a school and start&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:15'&amp;gt;working with the kids the first reaction is one of shock because the enormity of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:23'&amp;gt;the experience the amount of energy the amount of body learning that the kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:28'&amp;gt;need to do completely dominates all the things that you wanted to do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:32'&amp;gt;computers and the first thing you realize when you actually go into school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:36'&amp;gt;and do this stuff for real is that you better worry about curriculum far&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:42'&amp;gt;outside the media that you're going to use because there's so many different&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:47'&amp;gt;dimensions and this is a project in which most of the things that are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:51'&amp;gt;available on computers now are of almost no use the kids do a little bit of work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:56'&amp;gt;with Macintoshes in doing this but 99%&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:01'&amp;gt;of it is this huge experience with doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:05'&amp;gt;things with their hands and their bodies and crawling over the thing and so forth&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:09'&amp;gt;so one of the objectives in this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:13'&amp;gt;was to develop I don't want to say the word peach but develop every child as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:18'&amp;gt;designer and it takes about three years&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:22'&amp;gt;to get a curriculum like this self-sustaining so people who put try to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:27'&amp;gt;put curriculum in a school and measure it after the first year are making a big&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:31'&amp;gt;mistake takes about three years to get something like this going and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:35'&amp;gt;self-sustaining now another thing we started about four years ago was to develop every child in the school as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:40'&amp;gt;musician you may see some commonality&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:45'&amp;gt;between those two ideas because music is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:49'&amp;gt;another one of these things that has lots of things interacting with itself&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:53'&amp;gt;part of it is in the interest and what each individual thing is doing and part&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:57'&amp;gt;of the interest is and how they interact we want the kids to be able to think about their world in those terms and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:03'&amp;gt;we did each year we put on a musical&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:08'&amp;gt;this year it was pirates of penzance and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:13'&amp;gt;this was the best one that we've ever ever had i have a few excerpts of it to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:18'&amp;gt;give you an idea the the oldest child in this is 11 the youngest child in it is 6&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:23'&amp;gt;was completely voluntary the pool of children we had to work with for this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:27'&amp;gt;was about 150 children 120 of those 150&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:31'&amp;gt;possible volunteered and appeared in the show they insisted i'm doing the entire&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:37'&amp;gt;Pirates of Penzance line for line we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:41'&amp;gt;started off with one that was broken down they constantly wanted more we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:45'&amp;gt;wanted to go back they insisted in singing in four-part harmony where it was called for this is a perfect example&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:50'&amp;gt;of something that the kids worked like dogs for four months on and put on a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:56'&amp;gt;fantastic show one of the best theatrical presentations I've ever been to hear some of excerpts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:08'&amp;gt;fishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:30'&amp;gt;what I know what is it I met along and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:34'&amp;gt;revelry but I can talk site I'm now the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:38'&amp;gt;run home from a shadowy one such affairs are sorties and surprises I more wary ax&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:45'&amp;gt;and when it opens Leslie what is meant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:49'&amp;gt;by common their progress has been made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:54'&amp;gt;it modern gunnery on the object another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:59'&amp;gt;in a nunnery in short one of smattering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:04'&amp;gt;of elemental strategy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:41'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:16'&amp;gt;Oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:28'&amp;gt;I'm telling a Terry story but it doesn't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:00'&amp;gt;although our darker rear sometimes involves the crime of stealing squealing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:13'&amp;gt;although my stripe we're always sorry to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:18'&amp;gt;me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:34'&amp;gt;haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:53'&amp;gt;you may go Liberty our pirate rules protecting and kind of remembers our van&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:59'&amp;gt;we do unless you are you x is as useful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:07'&amp;gt;things to be an orphan boy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:13'&amp;gt;oh happy days&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:18'&amp;gt;oh happy day&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:32'&amp;gt;oh happy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:37'&amp;gt;me I you haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:42'&amp;gt;bball&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:50'&amp;gt;so Joe Johnson said about thinking on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:54'&amp;gt;its hind legs well but one is amazed to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:58'&amp;gt;see it done at all and the trick in doing these kinds of things with kids is to get beyond that stage the only way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:03'&amp;gt;you can do it is by having something like music being a part of the child's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:08'&amp;gt;life all the way through their experience this is the first year in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:12'&amp;gt;which we all the children in it had been part of this enrichment now that's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:18'&amp;gt;second way of dealing with complexity let me show you the third way and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:22'&amp;gt;is because the computer some good and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:27'&amp;gt;here are we studying animals and we try and get the children to program not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:32'&amp;gt;robots but things that are much more biologically acceptable&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:56'&amp;gt;now you might wonder where are the computers in this classroom well one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:01'&amp;gt;the problems with these computers is that they're bulky so we took every&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:05'&amp;gt;horizontal surfaces in the entire school out and replace them with tables that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:09'&amp;gt;have Macintoshes under them so there are hundreds of Macintoshes in the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:14'&amp;gt;but they're all underneath the surfaces so the teachers don't want to move them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:19'&amp;gt;out of the classroom the teachers don't want to shove them around to the side they're just part of the normal working&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:24'&amp;gt;environment of the school and they're on all the time no computer classrooms no&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:28'&amp;gt;shoved against the wall&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:53'&amp;gt;guys these are some animations we did a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:57'&amp;gt;few years ago and HyperCard just as an idea of what things might look like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:01'&amp;gt;eventually there's no intelligence behind these models hey guys i am going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:08'&amp;gt;for a swim in the scene&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:25'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:33'&amp;gt;if you're asking for every player has agent needs food and the whale come up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:38'&amp;gt;the way I also have some Asian food all right let me tell you why because when&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:45'&amp;gt;the agent looks in his world what we're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:49'&amp;gt;seeing here is a they have seminars where they talk over different problem&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:54'&amp;gt;solving strategies the teacher this particular teacher happens to like to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:58'&amp;gt;solve problems and she likes to discuss them with the kids then the kids have to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:03'&amp;gt;go off and figure it out for themselves it doesn't look at himself it looks at&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:07'&amp;gt;the world beyond him so that's why it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:11'&amp;gt;only looks at those players who have food but it doesn't count himself but if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:18'&amp;gt;he asked for every player in the universe it would include himself and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:25'&amp;gt;this is kind of important for you to think about because when he when they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:30'&amp;gt;have to start giving birth to eat to themselves so they won't die off they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:36'&amp;gt;have to be able to count everything in the universe why Dean Cain&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:45'&amp;gt;50 count how many there are like if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:49'&amp;gt;there was only one left in was himself competative journalist and then he left&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:53'&amp;gt;bar and then he got true protein what's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:58'&amp;gt;my friend it was a whale who lived to know Jay just off the Pacific coast it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:03'&amp;gt;is the time of year when the whales migrate down to Mexico to me and to give&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:08'&amp;gt;birth to their babies who were conceived the year before I do that you don't want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:20'&amp;gt;emotion thank you okay go to the top&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:45'&amp;gt;works with those two on and I move away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:58'&amp;gt;now here's a more complicated one these these models use the Minsky and Papert&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:02'&amp;gt;Society of mind architecture applied in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:07'&amp;gt;a language for children that was developed in part here at the Media Lab by Mike Travers one of the graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:14'&amp;gt;students here's a more complicated one the clownfish in the lower left is just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:19'&amp;gt;going about its business feeding one of the things that they do is to find a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:23'&amp;gt;favorite see an enemy and acclimate to it that's what it's doing now they spend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:28'&amp;gt;a little more time in the monks to poison of the enemy and gradually get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:33'&amp;gt;immune to it so that they can use it as a place to hide when some predator comes&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:40'&amp;gt;a lot the shark right now is quite a distance away and it doesn't notice the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:45'&amp;gt;clownfish and the clownfish doesn't notice it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:53'&amp;gt;here's some more acclamation closer into the tentacles this time&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:09'&amp;gt;now this lucky clownfish is been doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:13'&amp;gt;it often enough so it is actually acclimated to the anenih me so when the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:19'&amp;gt;shark sees it and starts pursuing its&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:28'&amp;gt;able to run back to the enemy and the shark can only get so close to the enemy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:32'&amp;gt;report backs off but of course it wants&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:37'&amp;gt;to come back again&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:46'&amp;gt;so computers are media to think with as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:50'&amp;gt;Seymour said so eloquently a long time ago in Nicholas's book 20 years ago he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:56'&amp;gt;said he dedicated it to the first machine who can appreciate the gesture&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:02'&amp;gt;and I think he meant not the gesture like this but the gesture of having a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:06'&amp;gt;book dedicated to it he also said in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:11'&amp;gt;preface of it that it was all beginnings in no end well I think that's the perfect definition of a research lab a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:16'&amp;gt;my answer to the question of what is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:21'&amp;gt;next computer revolution it's the one in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:25'&amp;gt;which happens in the context of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:29'&amp;gt;whole person and in the whole person's world that it's not just something that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:33'&amp;gt;we apply in isolation to solve small problems but it's one that like media&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:37'&amp;gt;surrounds us as we've tried to do with the children thank you very much and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:42'&amp;gt;happy 5th birthday ok&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='4308'&amp;gt;you &amp;lt;/subtitle&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrSteve</name></author>	</entry>

	<entry>
		<id>http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=978</id>
		<title>Alan Kay at MIT Media Lab 5th Anniversary Event (1990)</title>
		<link rel="alternate" type="text/html" href="http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=978"/>
				<updated>2017-12-31T05:40:54Z</updated>
		
		<summary type="html">&lt;p&gt;MrSteve: &lt;/p&gt;
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&amp;lt;subtitle id='00:00:00'&amp;gt; never know what Nicholas was going to say actually the turned out that the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:08'&amp;gt;bearnaise on the hot dog didn't sell well if I remember we're no longer on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:13'&amp;gt;that board anniversaries get people to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:22'&amp;gt;think of other anniversaries there lots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:26'&amp;gt;of them happening this year one of them is the 50th anniversary of Fantasia and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:33'&amp;gt;Fantasia I think for many of us in this audience and at MIT and elsewhere was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:40'&amp;gt;something we grew up on as a kind of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:44'&amp;gt;dream of bringing our ideas to life and a lot of us saw the computer is a way of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:50'&amp;gt;more quickly with more depth more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:54'&amp;gt;dimension more meaning to be able to project ideas that we had within within&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:00'&amp;gt;ourselves into this magic new medium and have them come to life just as the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:07'&amp;gt;disney people did with great art but much more laboriously many years ago I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:12'&amp;gt;think a good way to start this this lecture is to think 40 years ago not 50&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:19'&amp;gt;the 40 years ago was the when two very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:26'&amp;gt;diverse very at opposite poles machines&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:31'&amp;gt;were introduced to the to the world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:35'&amp;gt;one of them of course was the UNIVAC one the first commercial digital computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:42'&amp;gt;thing that a digital computer its people's minds it had whirling tape&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:47'&amp;gt;drives the first whirling tape drives and it predicted an election not long&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:53'&amp;gt;after that on television and so it became in the public's mind what a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:59'&amp;gt;computer was all about now in the other&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:05'&amp;gt;machine that was at the farthest pole of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:09'&amp;gt;thinking from the univac one also came about 19&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:13'&amp;gt;50 and I actually spent quite a bit with some assistance this summer trying to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:18'&amp;gt;find some film footage of it because I was sure that some must exist and after&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:24'&amp;gt;much scurrying around in England then looking at old newsreels and so forth we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:29'&amp;gt;finally found what i think is the earliest footage of this machine which I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:33'&amp;gt;think symbolizes the transition from the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:38'&amp;gt;UNIVAC 1 to what's going to happen over the next 10 years and i think i need the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:42'&amp;gt;the slides off because i'm going to show some video thank you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:59'&amp;gt;in a simple Ville on the outskirts of Bristol lives Dr. Grey Walter a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:04'&amp;gt;neurologist who makes robots as a hobby they are small and he doesn't dress them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:09'&amp;gt;up to look like men he calls them tortoises and so cunningly have their&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:13'&amp;gt;insides being designed that they respond to the stimuli of light and touch in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:18'&amp;gt;completely lifelike manner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:38'&amp;gt;this model is named Elsie and she sees out of a photoelectric cell which&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:43'&amp;gt;rotates above her body when light strikes the cell driving and steering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:48'&amp;gt;mechanism sends her hurrying towards it if she brushes against any object in her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:52'&amp;gt;path contacts are operated that turn the steering away and so automatically she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:58'&amp;gt;takes avoiding action&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:34'&amp;gt;Mrs. Walters pet his Elma, Elsie's brother in the darker vest he works in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:39'&amp;gt;exactly the same way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:49'&amp;gt;Dr. Walter says that his electronic toys work exactly as though they have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:53'&amp;gt;simple two cell nervous system and that with more cells they will be able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:58'&amp;gt;do many more tricks already Elsie has one up on Elmer when her batteries begin to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:03'&amp;gt;fail she automatically runs home to her kennel but charging up and in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:07'&amp;gt;consequence can live a much gayer life&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:17'&amp;gt;so I officially present this footage to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:21'&amp;gt;Nicholas Seymour Papert and Marvin Minsky for it means something to each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:27'&amp;gt;one of this this is the original tortoise that inspired the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:33'&amp;gt;and it also inspired a lot of early work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:37'&amp;gt;in artificial intelligence and what's interesting about the way the last 40&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:41'&amp;gt;years have transpired is that digital computers have taken over but in fact&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:46'&amp;gt;where things are going now are much more towards the kinds of control systems&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:53'&amp;gt;kinds of what you might call wet mentalities that device like the great&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:00'&amp;gt;Walter turtle has well the biggest&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:04'&amp;gt;problem with with computers is that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:09'&amp;gt;were larger than than human scale and the mechanisms we have in our mind for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:14'&amp;gt;dealing with things are larger than human scale are those of religions so of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:18'&amp;gt;course we had a priesthood and special&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:22'&amp;gt;time special rituals all of that stuff and a lot of what has happened in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:27'&amp;gt;last 40 years has been to try and find ways to bring the machine into human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:32'&amp;gt;scale without losing any of its promise&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:36'&amp;gt;what I'd like to do is give you a couple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:40'&amp;gt;of ways that I think about this stuff and one of them is thinking in general&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:46'&amp;gt;terms about the way humans have extended themselves over the last several hundred&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:52'&amp;gt;thousand years and of course the first one that we think of is that we extend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:56'&amp;gt;ourselves through tools levers screwdrivers wheels and so forth less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:03'&amp;gt;often we think of language and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:07'&amp;gt;mathematics as tools but they also are ways of creating objects for things that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:15'&amp;gt;we want to deal with and we manipulate them and all of these tools allow us to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:21'&amp;gt;extend various of our senses and for a long time we thought of the computer as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:26'&amp;gt;a kind of a tool and one of the ways that we've grappled with it is to try and make it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:30'&amp;gt;act more like the kinds of tools that were used to now less often thought of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:35'&amp;gt;extension is one that was identified many years ago by mumford who said for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:42'&amp;gt;most of the history of human beings most of the machines that we've built have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:47'&amp;gt;had other humans as moving parts he called these mega machines and societies&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:52'&amp;gt;groups an organization like this the media lab all of these are a consequence&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:57'&amp;gt;of our ability to take on other people's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:02'&amp;gt;goals our interest in taking on people's goals and our interest in getting people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:06'&amp;gt;to take on our goals of course agents&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:10'&amp;gt;can take on a goal and can manipulate tools to carry out our wishes while&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:14'&amp;gt;we're doing things but more importantly an agent can deal with other agents and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:20'&amp;gt;I think of the the M word here for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:24'&amp;gt;agents as being management so to me a tool is something that we look at and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:29'&amp;gt;manipulate and an agent is something that looks at us and we manage the agent&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:35'&amp;gt;and of course the mainframes were neither and so the struggle was started&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:41'&amp;gt;in the 1950s in 1962 try and find a way of bringing this into some sort of human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:46'&amp;gt;scale now I like to show you a couple of early efforts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:04'&amp;gt;here's a picture that could have been taken in somebody's office here at MIT&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:08'&amp;gt;but actually it was taken in 1965 this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:15'&amp;gt;is Douglas Engelbart sitting at his&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:20'&amp;gt;first version of a what you might call not a personal computer but personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:25'&amp;gt;computing he has a mouse he has a black on white 19 inch screen and here's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:32'&amp;gt;kind of media that he dealt back sat&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:44'&amp;gt;exactly branch on me and let me look just that low and I see it oh I can say&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:51'&amp;gt;I'd like to see one line only I can see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:55'&amp;gt;but there's another thing I can do theres a route I said i have here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:04'&amp;gt;so here I'm it i'll need a different pictures of you so here's what i do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:09'&amp;gt;a picture drawing capability here so slight and lamp if i start from work and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:13'&amp;gt;here's the route i seem to have to go to pick up all the materials and that's my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:17'&amp;gt;plan for getting home tonight but if I want to I can say the library what am I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:22'&amp;gt;supposed to pick up there I can just point to that you know oh I see overdue&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:27'&amp;gt;books and all while there was a statement there with that name go back what if I once my supposed to pick up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:32'&amp;gt;the drugstore hmm I see you interesting all right market can do things if I want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:40'&amp;gt;to just say I'd like to interchange projects and can materials bingo and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:46'&amp;gt;they're all numbered right if I care to look interchanging them very quickly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:50'&amp;gt;cans are going to get interchange with products they do it and all gets me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:56'&amp;gt;numbered so that's a very tool based way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:01'&amp;gt;of thinking about things you're indicating things on the screen moving&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:05'&amp;gt;them around Engelbart was one of the of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:09'&amp;gt;a number of people in the 50s and 60s that realize that although you could&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:13'&amp;gt;drop a computer and break it just like you can drop a book into a fire and burn&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:19'&amp;gt;it that the contents of the computer or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:23'&amp;gt;of the book can be a story or a description of things that can't exist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:28'&amp;gt;physically in the world you can have a story in a book about a place that has an inverse cube law doesn't seem to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:33'&amp;gt;exist in in this world the computer can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:37'&amp;gt;add more dimensions than this world has to a way of looking at data and so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:41'&amp;gt;if you have a 15 dimensional space of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:46'&amp;gt;interesting things the computer can give you 16 dimensions and bring all of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:50'&amp;gt;interesting points together at one one place and that led to a number of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:55'&amp;gt;different ways of thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:00'&amp;gt;computer Engelbart's metaphor was the computer as a vehicle he thought of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:06'&amp;gt;big mainframes as being like railroads that were owned by institutions and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:11'&amp;gt;institutions decided when you could use them and decided what you could use them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:15'&amp;gt;for and Engelbart wanted to be Henry Ford he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:19'&amp;gt;wanted everybody to have their own vehicle used to say phrases like we need&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:24'&amp;gt;to deal with thought vectors and concept space I don't think he knew what that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:28'&amp;gt;meant we certainly didn't but it sounded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:32'&amp;gt;great and it gave rise to this notion that in order to bring the computer down&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:38'&amp;gt;into our world we have to have some way of interacting with it in a closer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:44'&amp;gt;fashion and so the the urge was to bring the computer cycles closer to the user&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:50'&amp;gt;and that's what gave rise to machines like this and this is one that I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:54'&amp;gt;designed it's a picture of it on its own display back in the late 60s and it even&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:03'&amp;gt;had a user interface on it although back&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:07'&amp;gt;then there's a wonderful phrase about user interface user interfaces was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:12'&amp;gt;called it's when the flesh hits the steel and that phrase is very much about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:20'&amp;gt;because there's really no notion of there being an intermediary between you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:25'&amp;gt;and the hardness of the machine and this this machine have multiple windows and a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:31'&amp;gt;number of other ideas on it but it was a little bit like trying to make an apple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:36'&amp;gt;pie from random ingredients found in the kitchen you don't have any apples so you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:41'&amp;gt;decide to use bananas you don't have any flour so you grind up Cheerios and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:47'&amp;gt;forth I randomly substituting for all of the ingredients in a typical pie you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:51'&amp;gt;make something but in this case this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:55'&amp;gt;turned out to be a bit of a mess only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:59'&amp;gt;graduate students liked it sort of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:03'&amp;gt;kiss of death for any computer system&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:09'&amp;gt;reason of course as graduate students are going through a rite of passage when they're trying to prove how smart they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:14'&amp;gt;are and how many amazing things that they can remember and so they turn out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:18'&amp;gt;to be pretty much the world's worst user interface design right I was a graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:22'&amp;gt;student when I designed this so I'm speaking with authority now right about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:28'&amp;gt;the same time that this was going on there is a whole different way of looking at interaction and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:35'&amp;gt;ways that I used to illustrate that is some film footage taken at rand&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:40'&amp;gt;corporation on a system that they made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:44'&amp;gt;for Rand economists and other non computer types The Economist's of course&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:51'&amp;gt;are that group of people that if you lay them end to end they still won't be able&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:55'&amp;gt;to reach a conclusion and the Economist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:00'&amp;gt;didn't even like to type they like to write things on legal pads and they said&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:06'&amp;gt;the RAM people can't you do something about that so here's an example of something that was adapted from some&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:13'&amp;gt;early work here at MIT by Marvin Minsky and war entitlement to do a system that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:20'&amp;gt;would interpret gestures as expressed on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:24'&amp;gt;a data tablet so here's what that looks like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:38'&amp;gt;first we erase a flow arrow then move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:42'&amp;gt;the connector out of the way so that we may draw a box in its place the printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:51'&amp;gt;in the box is being new commentary only in this case the box is slightly too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:57'&amp;gt;large so we may change its size where modern day window control came from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:01'&amp;gt;literally then dry flow from the connector to the box attached a decision&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:08'&amp;gt;element to the box and dry flow from it to scan we then erased the flow arrows&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:15'&amp;gt;attached to the process post new area and move the box to a new position this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:25'&amp;gt;allows us to draw a new box well that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:34'&amp;gt;was a tremendous change in the way we felt about using computers I had a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:42'&amp;gt;chance to use that for half an hour in 1968 and felt like I was thinking my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:46'&amp;gt;hands right through the glass of the display and touching the information&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:51'&amp;gt;structures directly inside unlike Engelbart's system which I had called a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:55'&amp;gt;personal computer this to me was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:59'&amp;gt;intimate this is an intimate way of interacting and so for me and for a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:05'&amp;gt;bunch of other people in the 60s 1968&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:09'&amp;gt;was my year for thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:14'&amp;gt;possibility of there being three major ways of interacting with a computer of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:21'&amp;gt;three paradigms three frameworks for thinking about interaction and the thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:27'&amp;gt;that clinched it for me was seeing going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:32'&amp;gt;out and visiting Seymour's one of Seymour's first installations in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:38'&amp;gt;school watching them use the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:42'&amp;gt;the descendant of the great Walter turtle, cause Seymour had this terrific idea that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:47'&amp;gt;wouldn't it be great to let kids actually build the kinds of mechanisms&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:51'&amp;gt;that would animate a turtle around and they would learn a lot about their world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:56'&amp;gt;a lot about thinking about the world from from doing that and I've never&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:00'&amp;gt;recovered from that because once I saw that to me the computer was no longer a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:05'&amp;gt;vehicle in the nation at risk report the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:11'&amp;gt;recommendation is that every child in the US should have one semester of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:16'&amp;gt;computers in their senior year of high school that's their strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:22'&amp;gt;recommendation about computers and that's driver's ed that is treating the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:28'&amp;gt;computer like a vehicle it's not the cars aren't important it's that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:32'&amp;gt;aren't central the central things to us are the media the intermediaries with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:38'&amp;gt;how we work with the world and if you can get rid of that slide that'd be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:42'&amp;gt;great I think everybody has figured that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:48'&amp;gt;out by now thank you the that led to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:57'&amp;gt;thinking of a computer in a completely different way this is a cardboard model&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:01'&amp;gt;I made in 1968 just since become known&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:05'&amp;gt;as the dynabook and we actually loaded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:10'&amp;gt;this cardboard model up with a variety of lead pellets to try and find out how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:15'&amp;gt;heavy it could be before people would always take it with them not find an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:20'&amp;gt;excuse to leave it behind and turns out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:24'&amp;gt;that the weight that we determined has not yet been reached by any computer company so this machine is still a bit&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:31'&amp;gt;in the future but it expresses a different kind of relationship with the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:35'&amp;gt;machine and something that wants to start much earlier in the life of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:41'&amp;gt;human being and so one of the ways of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:47'&amp;gt;thinking of it is if we compare these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:53'&amp;gt;ways of looking at it we can say well where is the computer in the past it was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:58'&amp;gt;in the glasshouse today in personal computing it's on our desk and in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:04'&amp;gt;future it's going to be with us all the time in California will weave it into&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:09'&amp;gt;our t-shirts Nicholas said 10 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:15'&amp;gt;that will know in the future appears when our cufflinks committed communicate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:21'&amp;gt;with our watched by means of satellite&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:26'&amp;gt;it's when such hyperbole is not outrageous that you know a paradigm&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:31'&amp;gt;shift has actually happened and as an interesting analogy here to the history&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:37'&amp;gt;of publishing in 1400 AD there are three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:41'&amp;gt;hundred ninety two books in the Vatican Library one of the largest libraries in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:46'&amp;gt;Europe and in 1452 or thereabouts--&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:51'&amp;gt;Gutenberg printed his first Bible and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:55'&amp;gt;that Bible the 42 line Bible was as big as the hand-written manuscripts that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:02'&amp;gt;have been so laboriously copied by monks during the Middle Ages and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:07'&amp;gt;reason it was that big is that that was what books were if you look at pictures&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:14'&amp;gt;woodcuts or you visit the modern&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:18'&amp;gt;recreation of what a library was like then they didn't shelve the books most&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:23'&amp;gt;libraries back then had so few books that each book had its own reading table&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:28'&amp;gt;and the books were chained to it you look at this table table book with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:34'&amp;gt;chains the thing that comes to mind inescapably is a time-sharing bullpen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:40'&amp;gt;because these are institutionally owned items and Gutenberg didn't know what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:47'&amp;gt;else to do but to make them that size and much more interesting revolution&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:53'&amp;gt;happened a few years later when Aldus now has a company named after him Aldus&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:59'&amp;gt;Manutius who was a Venetian publisher did two remarkable things first he was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:05'&amp;gt;one of the major driving forces behind publishing things other than&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:09'&amp;gt;Bibles and he isn't he and his sons over the next century published 40,000&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:15'&amp;gt;different books most of them from gathering up Greek and Roman writings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:21'&amp;gt;spreading them all over Europe he did one other thing that will forever endear&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:25'&amp;gt;himself to me he decided that book should be this big and he decided they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:31'&amp;gt;should be this big because that was the size that saddle bags were in Venice in the 1490s in other words Aldus realized&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:39'&amp;gt;something very important and that is the books could now be lost and because they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:46'&amp;gt;could now be lost they could now be taken with they now could go out and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:51'&amp;gt;become a mass medium now again we're in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:55'&amp;gt;this interesting stage because we're not in a place where r we're willing to have our computers be lost watches their $10&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:04'&amp;gt;swatch watches or something like that willing to have them be lost maybe a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:09'&amp;gt;pocket calculator it's not a tragedy if it gets lost paper and pencil it's not a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:13'&amp;gt;tragedy but still with our multi-thousand dollar computers sitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:19'&amp;gt;on our desks we're actually still in the Gutenberg era and the interesting thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:24'&amp;gt;about history is that nothing that happened between Gutenberg and Aldus&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:28'&amp;gt;counted none of those behavior patterns&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:32'&amp;gt;had anything to do with what happened in the post Aldus area as we went into the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:36'&amp;gt;16th century so drawing curves as a way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:40'&amp;gt;of predicting the computer doesn't work very well when you're in these interesting transition periods well&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:45'&amp;gt;another way of looking at these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:50'&amp;gt;paradigms is to ask what kinds of information do we use letter and numbers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:55'&amp;gt;with institutional computing fonts and graphics on modern personal computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:01'&amp;gt;and as Nicholas likes the show with his imploding his teething rings for the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:07'&amp;gt;media lab as he likes to call them that it's going to be all media coming together because the computer is a meta&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:12'&amp;gt;media its content is all media all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:16'&amp;gt;intermediaries that one is pretty much of a no-brainer but it's amazing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:20'&amp;gt;how long it has taken for that to even that simple idea to sink in how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:26'&amp;gt;print impact printing big laser printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:30'&amp;gt;personal laser printers with personal computing and no printing as we move on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:37'&amp;gt;into the next ten years because the information is going to be too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:41'&amp;gt;interesting to destroy by printing it out right now is an index of how paltry&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:48'&amp;gt;our use of the computer is that we can actually print it out and feel good about it we actually haven't heard&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:54'&amp;gt;anything because our information for the most part is not in dimensionally&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:59'&amp;gt;intertwined it's not in the form of a dynamic simulation it's not any of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:04'&amp;gt;things that the computer is really about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:08'&amp;gt;field of interaction feels like line editing on institutional computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:15'&amp;gt;layout on computers like the Macintosh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:19'&amp;gt;moving things around but in the new&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:28'&amp;gt;paradigm it's going to feel more like conducting because we're going to move from passive information to active&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:34'&amp;gt;information we're going to move from objects to agents and so it's going to be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:38'&amp;gt;a little bit more like summoning forth lots of assistance at different times&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:43'&amp;gt;and checking out what their goals are and our they're checking out what our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:48'&amp;gt;goals are and and so forth so each one of these is a completely different way of thinking about it and one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:54'&amp;gt;of thinking about the differentiation between the institutional and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:00'&amp;gt;personal here is that even when graphical interfaces were done in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:04'&amp;gt;60s for the most part all interfaces were thought of their main task was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:09'&amp;gt;accessed to function so this notion that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:13'&amp;gt;inside the computer is sort of something like a big nuclear reactor or a power station there's all that function and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:19'&amp;gt;what we need to have is a way of getting to each of these pieces of function will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:23'&amp;gt;map them into control keys and and double control meta y keys and that way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:29'&amp;gt;of thinking about things and the revolution that made the second&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:35'&amp;gt;paradigm the personal computer paradigm is going from that stance to realizing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:40'&amp;gt;that the main job of the user interface is to make the user aware of what the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:44'&amp;gt;possibilities are in other words the user interface now goes from being&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:49'&amp;gt;control of function to a learning environment and of course I should&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:56'&amp;gt;mention that the the main job of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:00'&amp;gt;intimate computer user interface is to do a lot of learning itself so we go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:05'&amp;gt;from no learning or learning of the most back-breaking kind to making it easier&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:12'&amp;gt;for the user to learn and then finally we want the system to learn how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:17'&amp;gt;give commands we have to remember everything and type see and point where we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:23'&amp;gt;are now and in the future is going to be asked and gesture because the computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:28'&amp;gt;is going to be watching us not us just watching it what kind of languages do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:33'&amp;gt;program it in weekly modular data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:37'&amp;gt;structured procedures cobol one of the surest predictions that we can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:42'&amp;gt;about the future is that 10 years from now there will still be a lot of COBOL programmers this personal computing way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:54'&amp;gt;of doing things is pretty much object-oriented after right far fewer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:59'&amp;gt;lines of code and there's a new kind of programming that people are starting to do called agent oriented programming and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:07'&amp;gt;one way of thinking about all of these paradigms is to compare them with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:11'&amp;gt;architecture of taking a civilization like the Greeks whose main way of making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:18'&amp;gt;big buildings was post and lintel pilot block box like that and you get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:24'&amp;gt;buildings about this size and if you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:28'&amp;gt;want to make a building a lot bigger and let in more light this architecture doesn't work you have to change to a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:33'&amp;gt;different kind of architecture like the gothic arch and if you do that you can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:38'&amp;gt;buildings much larger with about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:43'&amp;gt;same amount of material and when they say just about somebody he doesn't have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:49'&amp;gt;enough bricks to make a wall that might not be a slam because you might have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:57'&amp;gt;enough bricks to make an arch he's got enough bricks to make an arch she's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:01'&amp;gt;lot better off than people who only have enough bricks to make walls and of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:06'&amp;gt;course the big change in the last several hundred years is going from structures that just push against each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:11'&amp;gt;other to this notion of the higher&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:15'&amp;gt;strength of materials under tension if you get materials that you can tense as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:20'&amp;gt;well as compressed you can make structures like geodesic domes that will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:25'&amp;gt;fit over all of the cathedrals that have ever been made in the world and these are completely separate ways of thinking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:31'&amp;gt;about things and one of the answers to the question that's the title of my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:35'&amp;gt;lecture is what is the next computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:39'&amp;gt;revolution going to be like well it's going to be technologically it's going to be like what I just told you that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:44'&amp;gt;we're going to intimate machines they'll always be networked there will be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:49'&amp;gt;information utilities the systems will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:53'&amp;gt;learn and so forth now for many people this is big news but in fact if you go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:58'&amp;gt;back in the history of computer science you find people like Marvin Minsky and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:03'&amp;gt;John McCarthy writing papers in the late 50s and early 60s about this this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:09'&amp;gt;happens to be not just the fifth anniversary of the media lab but it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:14'&amp;gt;also the 20th anniversary of Nicholas's book called the architecture machine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:18'&amp;gt;which is all about this third way of looking at things now for my standpoint&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:24'&amp;gt;since I am not particularly enamored of technology this is a very incomplete&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:30'&amp;gt;answer and I would like to try and go to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:34'&amp;gt;a different way of thinking about things that involves people much more strongly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:40'&amp;gt;and to do that we have to have some sense&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:45'&amp;gt;of how people's minds work this is for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:49'&amp;gt;many years and in engineering is where the rubber met the sky because engineers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:56'&amp;gt;tend to like controllable elements and people aren't all that controllable and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:01'&amp;gt;as a behavioral mechanism we are exasperating and so there's been a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:07'&amp;gt;tendency of actually trying to get people to be more like machines rather&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:11'&amp;gt;than the other way around and give you an example of why this is difficult to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:16'&amp;gt;deal with take a look at one of my favorite pictures here and what you see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:24'&amp;gt;here let's pretend we're in school because actually we are in school we're in a university let me give you an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:30'&amp;gt;English sentence about this picture what we've done with this picture is to take&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:35'&amp;gt;a picture of a young girl extracted her eyes and mouth turn them upside down and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:41'&amp;gt;put them back into the picture and then turn the entire picture upside down that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:46'&amp;gt;sound reasonable to everybody okay so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:50'&amp;gt;having said that you should be completely prepared than for what it looks like right side up I'm going to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:58'&amp;gt;turn this back because I've discovered nobody will listen to me when it's on the other way so this is one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:09'&amp;gt;flaws of trying to give lectures in English because a nation is actually not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:16'&amp;gt;convertible except outside of the human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:22'&amp;gt;domain within the human domain we actually have different parts of our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:26'&amp;gt;brain that respond the things in different ways and this is one of the reasons why McDonald's doesn't run print&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:31'&amp;gt;ads saying if you eat a McDonald's hamburger you'll become a better looking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:35'&amp;gt;person because in English it's absurd so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:39'&amp;gt;instead what they do is to run an ad showing pictures of really good-looking people eating McDonald's hamburgers and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:44'&amp;gt;a different part of your mind takes that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:48'&amp;gt;information and makes a different kind of inference the kind of inference that the ad people want you in fact we have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:54'&amp;gt;part of our mind that thinks things are more true if they rhyme so if I were to say to you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:00'&amp;gt;a big mac and fries will slender your thighs sound more convincing the whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:10'&amp;gt;idea here is that as people started to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:15'&amp;gt;suspect about starting about a hundred years ago with Freud Piaget Brunner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:21'&amp;gt;Minsky and Papert that what we don't have inside of our head is the oneness a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:29'&amp;gt;vast beautiful seamless fabric of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:33'&amp;gt;mentality but instead what we have is something much more like a patchwork quilt and in fact the patchwork quilt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:38'&amp;gt;has little mechanisms that pop us from one part of the quilt to another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:43'&amp;gt;whenever we get too close to one of the boundaries and it's you have to do things like this to show that there is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:48'&amp;gt;an actual patchwork quilt there so we have this idea of multiple mentalities&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:55'&amp;gt;and Piaget was one of the first to study&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:00'&amp;gt;the very different ways that children have of dealing with the world as they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:05'&amp;gt;move through stages of development early in a child's life an object is to grab&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:10'&amp;gt;it a hole is to dig it thinking is doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:14'&amp;gt;in many ways later on the child is more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:18'&amp;gt;visually centered child says there's more water in the tall glass when you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:23'&amp;gt;pour from the squat class the tall one because it looks that way and then&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:28'&amp;gt;finally it around 11 or 12 there's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:32'&amp;gt;facts and logic stage where logical operations are carried out and the child&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:38'&amp;gt;can make deductions based on facts like there can't be more water because where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:42'&amp;gt;would it go where would it come from so forth now of course at least this was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:48'&amp;gt;true in 11 and 12 year old Swiss French kids in America there's a lot of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:53'&amp;gt;evidence that American kids never get to this facts and logic stage&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:01'&amp;gt;now brunner in the 50s and 60s we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:07'&amp;gt;some of pjs experiments but he added some twists so he took the water pouring&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:11'&amp;gt;experiment and after the kids said there's more water in the tall glass&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:16'&amp;gt;runner put a cardboard so the kid couldn't see the tall glass anymore and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:20'&amp;gt;the kid would change his mind back say oh there can't be more and then Brenda&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:24'&amp;gt;would take whip Brenda would take the cardboard away and the kid would say oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:29'&amp;gt;but look there's more water Brenda would put the cardboard back and the kid would&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:33'&amp;gt;change his mind again so if you have any six-year-olds you'd like to torment and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:40'&amp;gt;what runner was in his way was getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:45'&amp;gt;closer to this idea of multiple mentalities as well that it isn't just a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:53'&amp;gt;metamorphosis like a caterpillar into a butterfly which is pretty much the way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:57'&amp;gt;Piaget thought of it but actually different modules being able to deal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:02'&amp;gt;with it within different ways and a change in dominance to express the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:06'&amp;gt;piaget expression now there are many things that you can do with this suppose&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:11'&amp;gt;you wanted to design a user interface for a computer that was like a tool and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:16'&amp;gt;we have to think about what each of these mentalities actually does so an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:21'&amp;gt;example the body-centered one is the one that knows where we are in space we can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:25'&amp;gt;close our eyes and touch our nose when in touch our hands behind our back if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:30'&amp;gt;you blind us we can still orient ourselves but if we aren't as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:34'&amp;gt;unfortunate enough to suffer a brain lesion that takes part of a limb out of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:39'&amp;gt;our body map then even though it's physically attached to us it's like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:43'&amp;gt;somebody else's so this orienting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:47'&amp;gt;centering groundedness is something that the body mentality brings to us the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:53'&amp;gt;visually sent mentality is wonderfully&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:58'&amp;gt;adept at dealing with various kinds of tricks for instance if we were to put a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:02'&amp;gt;hundred images of animals on a wall you'd be able to find the elephant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:07'&amp;gt;almost four times as fast as you could the word elephant if the images were&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:12'&amp;gt;replaced words now let me try and experiment this I realize that this is a very academic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:17'&amp;gt;body here but let me ask how many people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:21'&amp;gt;here watch television be honest okay how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:26'&amp;gt;many people flip channels all right how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:32'&amp;gt;many people have ever flipped a channel randomly into a movie they haven't seen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:37'&amp;gt;for 18 years how long did it take you to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:41'&amp;gt;recognize that you'd seen that movie before how long yeah somewhere between a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:48'&amp;gt;half a second and a couple of seconds think about what that meant 18 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:53'&amp;gt;you saw a movie you didn't know you're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:57'&amp;gt;going to be tested on it you randomly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:03'&amp;gt;without any preparation pop into the middle of it and all of a sudden in 30&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:10'&amp;gt;frames or so of seeing that movie you suddenly recognize what it is think of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:15'&amp;gt;what that means in the context of your entire life most people can remember&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:19'&amp;gt;what's going to happen next if you stop the movie after they've recognized that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:23'&amp;gt;they know what the next scene is going to be so that is a mentality that begged&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:29'&amp;gt;to be exploited and what it says is that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:33'&amp;gt;we should always be able to present about a hundred things in the visual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:37'&amp;gt;field because the user can be aware of them subliminally and if we present them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:42'&amp;gt;in recognizable scenes the user can store hundreds thousands millions of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:47'&amp;gt;different scenes and remember that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:51'&amp;gt;were there before then finally the symbolically centered mentality is much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:55'&amp;gt;more interested in changing things so if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:59'&amp;gt;its biggest problem is finding the right context because it is not a context&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:04'&amp;gt;chooser so if your visual mentality work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:08'&amp;gt;the way your symbolic one the first thing you opened your eyes and saw in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:12'&amp;gt;the morning would be what you'd be staring at several hours later that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:16'&amp;gt;doesn't work so well so we have a grounding mentality we have a flitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:21'&amp;gt;around mentality that's aware of lots of things and we have one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:25'&amp;gt;likes to make chains and somehow we should be able to put all of those things together here's one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:31'&amp;gt;whoops sorry can you turn that off please that's the end of the slides we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:40'&amp;gt;want to be able to put these things together and if we do we'll find&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:44'&amp;gt;ourselves fitting much more closely to the way human mentalities work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:06'&amp;gt;so this is a 22 month old little girl and she has never lived in a world not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:13'&amp;gt;densely populated by Macintoshes her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:18'&amp;gt;mother is my accountant both her mother and father work at home each of them has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:22'&amp;gt;a mac this is back five years ago in 1985 and when I found out the little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:27'&amp;gt;girl was interested in computers I gave&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:31'&amp;gt;her an apple to which she rejected she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:39'&amp;gt;wanted what her folks had now I have to warn you hear that not to be impressed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:44'&amp;gt;because this is not her first time on the machine she's been using the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:49'&amp;gt;computer for about six months so she's actually a fairly experienced user and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:56'&amp;gt;long time ago we designed this user interface for children but never any of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:03'&amp;gt;this young so it's really interesting to see a child used the machine that was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:08'&amp;gt;actually designed for them and so here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:12'&amp;gt;she's using the visible menus of mac paint and I saw it I thought all right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:18'&amp;gt;this is impressed i've i've never seen a child this young is this machine before but ok I it should work but then what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:25'&amp;gt;happened next really amazed me she wants a fresh sheet of paper so she goes to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:30'&amp;gt;the closed box on the window she saves her old drawing with a pop-up and she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:37'&amp;gt;goes to the pulldown to get a new one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:48'&amp;gt;well that was pretty and that was a home movie made by her father and we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:54'&amp;gt;about another 10 hours of testing this child on various Macintosh applications&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:00'&amp;gt;and we discovered it across applications she was about seventy percent literate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:06'&amp;gt;that is she could take a really complicated application like aldus pagemaker a desktop publishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:10'&amp;gt;application started up make marks and it print the marks out save the marks away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:16'&amp;gt;get the marks back about seventy percent of the things that Macintosh users&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:21'&amp;gt;expect from application to application she in her horizon already by age 22&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:30'&amp;gt;months okay so that answers one question&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:35'&amp;gt;about this notion a computer ously see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:39'&amp;gt;one when we're talking about situations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:43'&amp;gt;like literacy and illiteracy they don't really obtain when the object in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:48'&amp;gt;question is a professional that we don't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:52'&amp;gt;have a term called health orosi and ill-health orosi because medicine is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:58'&amp;gt;profession there wasn't a term called literacy and illiteracy back in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:02'&amp;gt;Middle Ages when writing was a profession as soon as you spread it out to the public you start getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:07'&amp;gt;interested in these notions of can people access things made for them by&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:11'&amp;gt;others that's like reading but what about the more important thing can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:15'&amp;gt;people make things that are like the things that other people make so here's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:20'&amp;gt;an example of something that we did about 15 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:33'&amp;gt;and this is the logo turtle with a different architecture and it's a little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:41'&amp;gt;application like Mac draw object oriented illustration system designed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:47'&amp;gt;and built by 12 year old so this is an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:51'&amp;gt;end-user program not a program that you'd buy in a store for ninety-nine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:55'&amp;gt;dollars from egghead software has lots of features you can change size and move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:00'&amp;gt;things around because of the change in architecture of going from normal data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:08'&amp;gt;structure and procedure programming to object-oriented programming the amount&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:12'&amp;gt;of code she had the right to do this application was only about a page long so this is not a large program and one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:18'&amp;gt;of the things that you have to do when you're working with any kind of novice user is make sure the programs they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:23'&amp;gt;write are not terribly long well so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:27'&amp;gt;was an attempt to get kids and users to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:31'&amp;gt;be both able to access and able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:36'&amp;gt;generate the same kinds of things that we're going to run on their paradigm of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:40'&amp;gt;computing but now we have a new paradigm of computing it's going to involve&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:44'&amp;gt;agents and artificial intelligence so a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:48'&amp;gt;few years ago I got interested in the idea of trying to set up a design a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:56'&amp;gt;system that would allow children to do artificial intelligence kind of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:00'&amp;gt;programming in other words they would be making things now much less like robots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:05'&amp;gt;and much more like the gray Walter turtle things that mimic life in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:12'&amp;gt;number of different ways I like to show you a bit of that project this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:16'&amp;gt;is done in a rather large scale we have an entire school it has now 375 children&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:22'&amp;gt;12 teachers and we've been working there for about five years and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:28'&amp;gt;things that we found is that technology is not something that you can put in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:33'&amp;gt;like raisins and upon pudding there's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:37'&amp;gt;all this other stuff is the entire life of the child that you have to consider&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:41'&amp;gt;and the framework of the school we're lucky to find a terrific school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:46'&amp;gt;to Los Angeles bussing school so it's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:50'&amp;gt;public school and the children are all shapes sizes colors Creed's ethnic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:56'&amp;gt;backgrounds bust in most of them for more than an hour to get to the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:00'&amp;gt;those of demographers paradise and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:04'&amp;gt;found it very interesting to introduce ideas into the school in a gradual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:09'&amp;gt;fashion I'd like to show you some of those&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:39'&amp;gt;so that the kids are all kinds of kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:44'&amp;gt;and one of the things they've done here is to tear up part of their asphalt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:50'&amp;gt;playground and build a garden this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:54'&amp;gt;garden was actually designed by the children you'll see a little bit you'll get an idea of how children could design&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:59'&amp;gt;something like this in in just a minute&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:05'&amp;gt;and because we're studying animals as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:09'&amp;gt;well as plants they have a pond that has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:13'&amp;gt;all kinds of life forms and the children actually built this garden themselves&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:21'&amp;gt;now I'm not going to explain to you what's going on here see if you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:26'&amp;gt;imagine what it is now I'll tell you in a bit what are they doing with these&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:31'&amp;gt;balloons well what they were doing is designing a city and one of the reasons&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:37'&amp;gt;we do some of the design work with balloons is because urban renewal is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:42'&amp;gt;really easy the idea of to know the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:50'&amp;gt;world one was constructed because is strongly tied into designing a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:56'&amp;gt;programming environment for children because what we wanted to do is not so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:01'&amp;gt;much experience things that other people have set up to be more like experiencing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:07'&amp;gt;a television program or maybe an interactive video disc we want them to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:12'&amp;gt;actually make the simulations themselves because it's in making the simulations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:17'&amp;gt;that the active design is most powerful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:22'&amp;gt;now next few minutes I'm going to show you three large-scale projects that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:29'&amp;gt;we've been doing at the school one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:33'&amp;gt;the things we tried to do here was to both challenge the kids and to go much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:39'&amp;gt;deeper than they ordinarily are asked to go by the state educational board this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:47'&amp;gt;first one is a year-long project in city building and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:52'&amp;gt;the kids that participate in it our third and fourth graders so there are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:56'&amp;gt;seven and eight and nine years old in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:00'&amp;gt;this project starts in September and runs through the entire year and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:04'&amp;gt;will give you an idea of it I think this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:11'&amp;gt;is all almost all no no mrs. hansal tool&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:15'&amp;gt;I know but they still are everything explored of it everybody say I know but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:20'&amp;gt;they're already something you should make something is already Salinas joris&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:26'&amp;gt;the penis is already something every single after everything this is only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:31'&amp;gt;styrofoam nobody lady out of something I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:35'&amp;gt;know every as late as something accident&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:39'&amp;gt;from a balloon doesn't mean we don't have a design knowledge now to make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:44'&amp;gt;buildings exactly like they would have to make it a hundred years we're making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:48'&amp;gt;models ideas for what buildings could be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:52'&amp;gt;like in a hundred years we don't have the materials we're going to happen 100 years I did red stripes right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:37'&amp;gt;okay did you get that color name red red&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:03'&amp;gt;what do you belviq i'm doing a factory&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:35'&amp;gt;wait do it again and stay here and do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:40'&amp;gt;the character park you'll be the building y'all be the building yes why&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:45'&amp;gt;on the prison and he's the building these the buildings okay welcome to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:59'&amp;gt;fantasy mall we have lots of stuff the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:20'&amp;gt;building collapsed he was trying to see the moon and there nothing collapsed my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:27'&amp;gt;apartment building and on the top is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:31'&amp;gt;swimming pool never got this is a cold day in rainier so you can have an indoor&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:36'&amp;gt;central and it's a hot you open it up and you can I here down here tomorrow&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:14'&amp;gt;he'll be our future city is opening as you can see i'll transfer k our monorail&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:20'&amp;gt;has just been strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:24'&amp;gt;and all the buildings are beginning to look like buildings all the buildings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:30'&amp;gt;are being checked and painting now our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:34'&amp;gt;he cannot pick up the site husband useful because of the monorail and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:39'&amp;gt;transportation we now have these things on our site everybody that wants bad air&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:47'&amp;gt;transportation land on your site must cabinet right Iggy foxes out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:52'&amp;gt;Commissioner tova cats design this whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:57'&amp;gt;monorail see what household monorail and monorail station the Commissioner of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:03'&amp;gt;lands who doesn't exhaust you all for helping us with sidewalks these are my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:09'&amp;gt;sidewalks my bold earthquake tested and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:17'&amp;gt;alarming teleporting man he puts ebook&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:22'&amp;gt;paper towel rolls on our site static patella to have it be a teleporting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:27'&amp;gt;station their cities he's getting to look like a real City try getting to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:31'&amp;gt;look like Judy Landers on the monorail calvada getting to Los Angeles cuz of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:36'&amp;gt;the help crowd is starting today less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:40'&amp;gt;crowded than it was when we were making our study models&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:46'&amp;gt;I level or I level 1 inch tall but will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:58'&amp;gt;question building so that's a very okay&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:10'&amp;gt;as see more I'm sure will echo when when you actually go into a school and start&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:15'&amp;gt;working with the kids the first reaction is one of shock because the enormity of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:23'&amp;gt;the experience the amount of energy the amount of body learning that the kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:28'&amp;gt;need to do completely dominates all the things that you wanted to do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:32'&amp;gt;computers and the first thing you realize when you actually go into school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:36'&amp;gt;and do this stuff for real is that you better worry about curriculum far&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:42'&amp;gt;outside the media that you're going to use because there's so many different&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:47'&amp;gt;dimensions and this is a project in which most of the things that are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:51'&amp;gt;available on computers now are of almost no use the kids do a little bit of work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:56'&amp;gt;with Macintoshes in doing this but 99%&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:01'&amp;gt;of it is this huge experience with doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:05'&amp;gt;things with their hands and their bodies and crawling over the thing and so forth&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:09'&amp;gt;so one of the objectives in this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:13'&amp;gt;was to develop I don't want to say the word peach but develop every child as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:18'&amp;gt;designer and it takes about three years&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:22'&amp;gt;to get a curriculum like this self-sustaining so people who put try to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:27'&amp;gt;put curriculum in a school and measure it after the first year are making a big&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:31'&amp;gt;mistake takes about three years to get something like this going and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:35'&amp;gt;self-sustaining now another thing we started about four years ago was to develop every child in the school as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:40'&amp;gt;musician you may see some commonality&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:45'&amp;gt;between those two ideas because music is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:49'&amp;gt;another one of these things that has lots of things interacting with itself&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:53'&amp;gt;part of it is in the interest and what each individual thing is doing and part&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:57'&amp;gt;of the interest is and how they interact we want the kids to be able to think about their world in those terms and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:03'&amp;gt;we did each year we put on a musical&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:08'&amp;gt;this year it was pirates of penzance and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:13'&amp;gt;this was the best one that we've ever ever had i have a few excerpts of it to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:18'&amp;gt;give you an idea the the oldest child in this is 11 the youngest child in it is 6&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:23'&amp;gt;was completely voluntary the pool of children we had to work with for this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:27'&amp;gt;was about 150 children 120 of those 150&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:31'&amp;gt;possible volunteered and appeared in the show they insisted i'm doing the entire&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:37'&amp;gt;Pirates of Penzance line for line we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:41'&amp;gt;started off with one that was broken down they constantly wanted more we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:45'&amp;gt;wanted to go back they insisted in singing in four-part harmony where it was called for this is a perfect example&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:50'&amp;gt;of something that the kids worked like dogs for four months on and put on a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:56'&amp;gt;fantastic show one of the best theatrical presentations I've ever been to hear some of excerpts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:08'&amp;gt;fishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:30'&amp;gt;what I know what is it I met along and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:34'&amp;gt;revelry but I can talk site I'm now the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:38'&amp;gt;run home from a shadowy one such affairs are sorties and surprises I more wary ax&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:45'&amp;gt;and when it opens Leslie what is meant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:49'&amp;gt;by common their progress has been made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:54'&amp;gt;it modern gunnery on the object another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:59'&amp;gt;in a nunnery in short one of smattering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:04'&amp;gt;of elemental strategy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:41'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:16'&amp;gt;Oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:28'&amp;gt;I'm telling a Terry story but it doesn't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:00'&amp;gt;although our darker rear sometimes involves the crime of stealing squealing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:13'&amp;gt;although my stripe we're always sorry to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:18'&amp;gt;me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:34'&amp;gt;haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:53'&amp;gt;you may go Liberty our pirate rules protecting and kind of remembers our van&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:59'&amp;gt;we do unless you are you x is as useful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:07'&amp;gt;things to be an orphan boy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:13'&amp;gt;oh happy days&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:18'&amp;gt;oh happy day&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:32'&amp;gt;oh happy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:37'&amp;gt;me I you haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:42'&amp;gt;bball&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:50'&amp;gt;so Joe Johnson said about thinking on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:54'&amp;gt;its hind legs well but one is amazed to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:58'&amp;gt;see it done at all and the trick in doing these kinds of things with kids is to get beyond that stage the only way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:03'&amp;gt;you can do it is by having something like music being a part of the child's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:08'&amp;gt;life all the way through their experience this is the first year in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:12'&amp;gt;which we all the children in it had been part of this enrichment now that's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:18'&amp;gt;second way of dealing with complexity let me show you the third way and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:22'&amp;gt;is because the computer some good and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:27'&amp;gt;here are we studying animals and we try and get the children to program not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:32'&amp;gt;robots but things that are much more biologically acceptable&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:56'&amp;gt;now you might wonder where are the computers in this classroom well one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:01'&amp;gt;the problems with these computers is that they're bulky so we took every&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:05'&amp;gt;horizontal surfaces in the entire school out and replace them with tables that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:09'&amp;gt;have Macintoshes under them so there are hundreds of Macintoshes in the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:14'&amp;gt;but they're all underneath the surfaces so the teachers don't want to move them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:19'&amp;gt;out of the classroom the teachers don't want to shove them around to the side they're just part of the normal working&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:24'&amp;gt;environment of the school and they're on all the time no computer classrooms no&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:28'&amp;gt;shoved against the wall&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:53'&amp;gt;guys these are some animations we did a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:57'&amp;gt;few years ago and HyperCard just as an idea of what things might look like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:01'&amp;gt;eventually there's no intelligence behind these models hey guys i am going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:08'&amp;gt;for a swim in the scene&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:25'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:33'&amp;gt;if you're asking for every player has agent needs food and the whale come up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:38'&amp;gt;the way I also have some Asian food all right let me tell you why because when&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:45'&amp;gt;the agent looks in his world what we're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:49'&amp;gt;seeing here is a they have seminars where they talk over different problem&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:54'&amp;gt;solving strategies the teacher this particular teacher happens to like to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:58'&amp;gt;solve problems and she likes to discuss them with the kids then the kids have to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:03'&amp;gt;go off and figure it out for themselves it doesn't look at himself it looks at&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:07'&amp;gt;the world beyond him so that's why it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:11'&amp;gt;only looks at those players who have food but it doesn't count himself but if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:18'&amp;gt;he asked for every player in the universe it would include himself and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:25'&amp;gt;this is kind of important for you to think about because when he when they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:30'&amp;gt;have to start giving birth to eat to themselves so they won't die off they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:36'&amp;gt;have to be able to count everything in the universe why Dean Cain&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:45'&amp;gt;50 count how many there are like if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:49'&amp;gt;there was only one left in was himself competative journalist and then he left&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:53'&amp;gt;bar and then he got true protein what's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:58'&amp;gt;my friend it was a whale who lived to know Jay just off the Pacific coast it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:03'&amp;gt;is the time of year when the whales migrate down to Mexico to me and to give&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:08'&amp;gt;birth to their babies who were conceived the year before I do that you don't want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:20'&amp;gt;emotion thank you okay go to the top&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:45'&amp;gt;works with those two on and I move away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:58'&amp;gt;now here's a more complicated one these these models use the Minsky and Papert&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:02'&amp;gt;Society of mind architecture applied in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:07'&amp;gt;a language for children that was developed in part here at the Media Lab by Mike Travers one of the graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:14'&amp;gt;students here's a more complicated one the clownfish in the lower left is just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:19'&amp;gt;going about its business feeding one of the things that they do is to find a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:23'&amp;gt;favorite see an enemy and acclimate to it that's what it's doing now they spend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:28'&amp;gt;a little more time in the monks to poison of the enemy and gradually get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:33'&amp;gt;immune to it so that they can use it as a place to hide when some predator comes&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:40'&amp;gt;a lot the shark right now is quite a distance away and it doesn't notice the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:45'&amp;gt;clownfish and the clownfish doesn't notice it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:53'&amp;gt;here's some more acclamation closer into the tentacles this time&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:09'&amp;gt;now this lucky clownfish is been doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:13'&amp;gt;it often enough so it is actually acclimated to the anenih me so when the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:19'&amp;gt;shark sees it and starts pursuing its&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:28'&amp;gt;able to run back to the enemy and the shark can only get so close to the enemy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:32'&amp;gt;report backs off but of course it wants&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:37'&amp;gt;to come back again&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:46'&amp;gt;so computers are media to think with as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:50'&amp;gt;Seymour said so eloquently a long time ago in Nicholas's book 20 years ago he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:56'&amp;gt;said he dedicated it to the first machine who can appreciate the gesture&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:02'&amp;gt;and I think he meant not the gesture like this but the gesture of having a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:06'&amp;gt;book dedicated to it he also said in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:11'&amp;gt;preface of it that it was all beginnings in no end well I think that's the perfect definition of a research lab a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:16'&amp;gt;my answer to the question of what is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:21'&amp;gt;next computer revolution it's the one in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:25'&amp;gt;which happens in the context of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:29'&amp;gt;whole person and in the whole person's world that it's not just something that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:33'&amp;gt;we apply in isolation to solve small problems but it's one that like media&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:37'&amp;gt;surrounds us as we've tried to do with the children thank you very much and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:42'&amp;gt;happy 5th birthday ok&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='4308'&amp;gt;you &amp;lt;/subtitle&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrSteve</name></author>	</entry>

	<entry>
		<id>http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=977</id>
		<title>Alan Kay at MIT Media Lab 5th Anniversary Event (1990)</title>
		<link rel="alternate" type="text/html" href="http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=977"/>
				<updated>2017-12-31T05:34:23Z</updated>
		
		<summary type="html">&lt;p&gt;MrSteve: Interesting mistake &amp;quot;C in point&amp;quot;, GP is great, but I miss the direct manipulation of objects I felt in EToys. Also can't figure out how to recreate that in GP, rant off  :)&lt;/p&gt;
&lt;hr /&gt;
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&lt;br /&gt;
&amp;lt;subtitle id='00:00:00'&amp;gt; never know what Nicholas was going to say actually the turned out that the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:08'&amp;gt;bearnaise on the hot dog didn't sell well if I remember we're no longer on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:13'&amp;gt;that board anniversaries get people to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:22'&amp;gt;think of other anniversaries there lots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:26'&amp;gt;of them happening this year one of them is the 50th anniversary of Fantasia and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:33'&amp;gt;Fantasia I think for many of us in this audience and at MIT and elsewhere was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:40'&amp;gt;something we grew up on as a kind of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:44'&amp;gt;dream of bringing our ideas to life and a lot of us saw the computer is a way of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:50'&amp;gt;more quickly with more depth more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:54'&amp;gt;dimension more meaning to be able to project ideas that we had within within&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:00'&amp;gt;ourselves into this magic new medium and have them come to life just as the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:07'&amp;gt;disney people did with great art but much more laboriously many years ago I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:12'&amp;gt;think a good way to start this this lecture is to think 40 years ago not 50&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:19'&amp;gt;the 40 years ago was the when two very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:26'&amp;gt;diverse very at opposite poles machines&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:31'&amp;gt;were introduced to the to the world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:35'&amp;gt;one of them of course was the UNIVAC one the first commercial digital computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:42'&amp;gt;thing that a digital computer its people's minds it had whirling tape&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:47'&amp;gt;drives the first whirling tape drives and it predicted an election not long&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:53'&amp;gt;after that on television and so it became in the public's mind what a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:59'&amp;gt;computer was all about now in the other&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:05'&amp;gt;machine that was at the farthest pole of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:09'&amp;gt;thinking from the univac one also came about 19&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:13'&amp;gt;50 and I actually spent quite a bit with some assistance this summer trying to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:18'&amp;gt;find some film footage of it because I was sure that some must exist and after&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:24'&amp;gt;much scurrying around in England then looking at old newsreels and so forth we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:29'&amp;gt;finally found what i think is the earliest footage of this machine which I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:33'&amp;gt;think symbolizes the transition from the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:38'&amp;gt;UNIVAC 1 to what's going to happen over the next 10 years and i think i need the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:42'&amp;gt;the slides off because i'm going to show some video thank you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:59'&amp;gt;in a simple Ville on the outskirts of Bristol lives Dr. Grey Walter a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:04'&amp;gt;neurologist who makes robots as a hobby they are small and he doesn't dress them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:09'&amp;gt;up to look like men he calls them tortoises and so cunningly have their&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:13'&amp;gt;insides being designed that they respond to the stimuli of light and touch in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:18'&amp;gt;completely lifelike manner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:38'&amp;gt;this model is named Elsie and she sees out of a photoelectric cell which&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:43'&amp;gt;rotates above her body when light strikes the cell driving and steering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:48'&amp;gt;mechanism sends her hurrying towards it if she brushes against any object in her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:52'&amp;gt;path contacts are operated that turn the steering away and so automatically she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:58'&amp;gt;takes avoiding action&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:34'&amp;gt;Mrs. Walters pet his Elma, Elsie's brother in the darker vest he works in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:39'&amp;gt;exactly the same way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:49'&amp;gt;Dr. Walter says that his electronic toys work exactly as though they have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:53'&amp;gt;simple two cell nervous system and that with more cells they will be able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:58'&amp;gt;do many more tricks already Elsie has one up on Elmer when her batteries begin to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:03'&amp;gt;fail she automatically runs home to her kennel but charging up and in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:07'&amp;gt;consequence can live a much gayer life&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:17'&amp;gt;so I officially present this footage to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:21'&amp;gt;Nicholas Seymour Papert and Marvin Minsky for it means something to each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:27'&amp;gt;one of this this is the original tortoise that inspired the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:33'&amp;gt;and it also inspired a lot of early work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:37'&amp;gt;in artificial intelligence and what's interesting about the way the last 40&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:41'&amp;gt;years have transpired is that digital computers have taken over but in fact&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:46'&amp;gt;where things are going now are much more towards the kinds of control systems&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:53'&amp;gt;kinds of what you might call wet mentalities that device like the great&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:00'&amp;gt;Walter turtle has well the biggest&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:04'&amp;gt;problem with with computers is that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:09'&amp;gt;were larger than than human scale and the mechanisms we have in our mind for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:14'&amp;gt;dealing with things are larger than human scale are those of religions so of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:18'&amp;gt;course we had a priesthood and special&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:22'&amp;gt;time special rituals all of that stuff and a lot of what has happened in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:27'&amp;gt;last 40 years has been to try and find ways to bring the machine into human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:32'&amp;gt;scale without losing any of its promise&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:36'&amp;gt;what I'd like to do is give you a couple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:40'&amp;gt;of ways that I think about this stuff and one of them is thinking in general&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:46'&amp;gt;terms about the way humans have extended themselves over the last several hundred&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:52'&amp;gt;thousand years and of course the first one that we think of is that we extend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:56'&amp;gt;ourselves through tools levers screwdrivers wheels and so forth less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:03'&amp;gt;often we think of language and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:07'&amp;gt;mathematics as tools but they also are ways of creating objects for things that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:15'&amp;gt;we want to deal with and we manipulate them and all of these tools allow us to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:21'&amp;gt;extend various of our senses and for a long time we thought of the computer as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:26'&amp;gt;a kind of a tool and one of the ways that we've grappled with it is to try and make it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:30'&amp;gt;act more like the kinds of tools that were used to now less often thought of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:35'&amp;gt;extension is one that was identified many years ago by mumford who said for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:42'&amp;gt;most of the history of human beings most of the machines that we've built have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:47'&amp;gt;had other humans as moving parts he called these mega machines and societies&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:52'&amp;gt;groups an organization like this the media lab all of these are a consequence&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:57'&amp;gt;of our ability to take on other people's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:02'&amp;gt;goals our interest in taking on people's goals and our interest in getting people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:06'&amp;gt;to take on our goals of course agents&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:10'&amp;gt;can take on a goal and can manipulate tools to carry out our wishes while&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:14'&amp;gt;we're doing things but more importantly an agent can deal with other agents and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:20'&amp;gt;I think of the the M word here for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:24'&amp;gt;agents as being management so to me a tool is something that we look at and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:29'&amp;gt;manipulate and an agent is something that looks at us and we manage the agent&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:35'&amp;gt;and of course the mainframes were neither and so the struggle was started&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:41'&amp;gt;in the 1950s in 1962 try and find a way of bringing this into some sort of human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:46'&amp;gt;scale now I like to show you a couple of early efforts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:04'&amp;gt;here's a picture that could have been taken in somebody's office here at MIT&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:08'&amp;gt;but actually it was taken in 1965 this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:15'&amp;gt;is Douglas Engelbart sitting at his&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:20'&amp;gt;first version of a what you might call not a personal computer but personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:25'&amp;gt;computing he has a mouse he has a black on white 19 inch screen and here's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:32'&amp;gt;kind of media that he dealt back sat&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:44'&amp;gt;exactly branch on me and let me look just that low and I see it oh I can say&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:51'&amp;gt;I'd like to see one line only I can see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:55'&amp;gt;but there's another thing I can do theres a route I said i have here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:04'&amp;gt;so here I'm it i'll need a different pictures of you so here's what i do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:09'&amp;gt;a picture drawing capability here so slight and lamp if i start from work and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:13'&amp;gt;here's the route i seem to have to go to pick up all the materials and that's my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:17'&amp;gt;plan for getting home tonight but if I want to I can say the library what am I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:22'&amp;gt;supposed to pick up there I can just point to that you know oh I see overdue&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:27'&amp;gt;books and all while there was a statement there with that name go back what if I once my supposed to pick up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:32'&amp;gt;the drugstore hmm I see you interesting all right market can do things if I want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:40'&amp;gt;to just say I'd like to interchange projects and can materials bingo and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:46'&amp;gt;they're all numbered right if I care to look interchanging them very quickly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:50'&amp;gt;cans are going to get interchange with products they do it and all gets me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:56'&amp;gt;numbered so that's a very tool based way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:01'&amp;gt;of thinking about things you're indicating things on the screen moving&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:05'&amp;gt;them around Engelbart was one of the of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:09'&amp;gt;a number of people in the 50s and 60s that realize that although you could&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:13'&amp;gt;drop a computer and break it just like you can drop a book into a fire and burn&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:19'&amp;gt;it that the contents of the computer or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:23'&amp;gt;of the book can be a story or a description of things that can't exist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:28'&amp;gt;physically in the world you can have a story in a book about a place that has an inverse cube law doesn't seem to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:33'&amp;gt;exist in in this world the computer can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:37'&amp;gt;add more dimensions than this world has to a way of looking at data and so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:41'&amp;gt;if you have a 15 dimensional space of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:46'&amp;gt;interesting things the computer can give you 16 dimensions and bring all of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:50'&amp;gt;interesting points together at one one place and that led to a number of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:55'&amp;gt;different ways of thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:00'&amp;gt;computer Engelbart's metaphor was the computer as a vehicle he thought of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:06'&amp;gt;big mainframes as being like railroads that were owned by institutions and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:11'&amp;gt;institutions decided when you could use them and decided what you could use them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:15'&amp;gt;for and Engelbart wanted to be Henry Ford he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:19'&amp;gt;wanted everybody to have their own vehicle used to say phrases like we need&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:24'&amp;gt;to deal with thought vectors and concept space I don't think he knew what that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:28'&amp;gt;meant we certainly didn't but it sounded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:32'&amp;gt;great and it gave rise to this notion that in order to bring the computer down&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:38'&amp;gt;into our world we have to have some way of interacting with it in a closer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:44'&amp;gt;fashion and so the the urge was to bring the computer cycles closer to the user&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:50'&amp;gt;and that's what gave rise to machines like this and this is one that I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:54'&amp;gt;designed it's a picture of it on its own display back in the late 60s and it even&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:03'&amp;gt;had a user interface on it although back&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:07'&amp;gt;then there's a wonderful phrase about user interface user interfaces was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:12'&amp;gt;called it's when the flesh hits the steel and that phrase is very much about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:20'&amp;gt;because there's really no notion of there being an intermediary between you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:25'&amp;gt;and the hardness of the machine and this this machine have multiple windows and a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:31'&amp;gt;number of other ideas on it but it was a little bit like trying to make an apple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:36'&amp;gt;pie from random ingredients found in the kitchen you don't have any apples so you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:41'&amp;gt;decide to use bananas you don't have any flour so you grind up Cheerios and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:47'&amp;gt;forth I randomly substituting for all of the ingredients in a typical pie you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:51'&amp;gt;make something but in this case this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:55'&amp;gt;turned out to be a bit of a mess only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:59'&amp;gt;graduate students liked it sort of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:03'&amp;gt;kiss of death for any computer system&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:09'&amp;gt;reason of course as graduate students are going through a rite of passage when they're trying to prove how smart they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:14'&amp;gt;are and how many amazing things that they can remember and so they turn out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:18'&amp;gt;to be pretty much the world's worst user interface design right I was a graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:22'&amp;gt;student when I designed this so I'm speaking with authority now right about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:28'&amp;gt;the same time that this was going on there is a whole different way of looking at interaction and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:35'&amp;gt;ways that I used to illustrate that is some film footage taken at rand&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:40'&amp;gt;corporation on a system that they made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:44'&amp;gt;for Rand economists and other non computer types The Economist's of course&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:51'&amp;gt;are that group of people that if you lay them end to end they still won't be able&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:55'&amp;gt;to reach a conclusion and the Economist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:00'&amp;gt;didn't even like to type they like to write things on legal pads and they said&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:06'&amp;gt;the RAM people can't you do something about that so here's an example of something that was adapted from some&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:13'&amp;gt;early work here at MIT by Marvin Minsky and war entitlement to do a system that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:20'&amp;gt;would interpret gestures as expressed on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:24'&amp;gt;a data tablet so here's what that looks like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:38'&amp;gt;first we erase a flow arrow then move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:42'&amp;gt;the connector out of the way so that we may draw a box in its place the printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:51'&amp;gt;in the box is being new commentary only in this case the box is slightly too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:57'&amp;gt;large so we may change its size where modern day window control came from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:01'&amp;gt;literally then dry flow from the connector to the box attached a decision&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:08'&amp;gt;element to the box and dry flow from it to scan we then erased the flow arrows&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:15'&amp;gt;attached to the process post new area and move the box to a new position this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:25'&amp;gt;allows us to draw a new box well that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:34'&amp;gt;was a tremendous change in the way we felt about using computers I had a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:42'&amp;gt;chance to use that for half an hour in 1968 and felt like I was thinking my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:46'&amp;gt;hands right through the glass of the display and touching the information&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:51'&amp;gt;structures directly inside unlike Engelbart's system which I had called a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:55'&amp;gt;personal computer this to me was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:59'&amp;gt;intimate this is an intimate way of interacting and so for me and for a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:05'&amp;gt;bunch of other people in the 60s 1968&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:09'&amp;gt;was my year for thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:14'&amp;gt;possibility of there being three major ways of interacting with a computer of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:21'&amp;gt;three paradigms three frameworks for thinking about interaction and the thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:27'&amp;gt;that clinched it for me was seeing going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:32'&amp;gt;out and visiting Seymour's one of Seymour's first installations in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:38'&amp;gt;school watching them use the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:42'&amp;gt;the descendant of the great Walter turtle, cause Seymour had this terrific idea that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:47'&amp;gt;wouldn't it be great to let kids actually build the kinds of mechanisms&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:51'&amp;gt;that would animate a turtle around and they would learn a lot about their world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:56'&amp;gt;a lot about thinking about the world from from doing that and I've never&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:00'&amp;gt;recovered from that because once I saw that to me the computer was no longer a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:05'&amp;gt;vehicle in the nation at risk report the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:11'&amp;gt;recommendation is that every child in the US should have one semester of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:16'&amp;gt;computers in their senior year of high school that's their strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:22'&amp;gt;recommendation about computers and that's driver's ed that is treating the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:28'&amp;gt;computer like a vehicle it's not the cars aren't important it's that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:32'&amp;gt;aren't central the central things to us are the media the intermediaries with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:38'&amp;gt;how we work with the world and if you can get rid of that slide that'd be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:42'&amp;gt;great I think everybody has figured that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:48'&amp;gt;out by now thank you the that led to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:57'&amp;gt;thinking of a computer in a completely different way this is a cardboard model&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:01'&amp;gt;I made in 1968 just since become known&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:05'&amp;gt;as the dynabook and we actually loaded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:10'&amp;gt;this cardboard model up with a variety of lead pellets to try and find out how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:15'&amp;gt;heavy it could be before people would always take it with them not find an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:20'&amp;gt;excuse to leave it behind and turns out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:24'&amp;gt;that the weight that we determined has not yet been reached by any computer company so this machine is still a bit&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:31'&amp;gt;in the future but it expresses a different kind of relationship with the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:35'&amp;gt;machine and something that wants to start much earlier in the life of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:41'&amp;gt;human being and so one of the ways of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:47'&amp;gt;thinking of it is if we compare these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:53'&amp;gt;ways of looking at it we can say well where is the computer in the past it was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:58'&amp;gt;in the glasshouse today in personal computing it's on our desk and in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:04'&amp;gt;future it's going to be with us all the time in California will weave it into&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:09'&amp;gt;our t-shirts Nicholas said 10 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:15'&amp;gt;that will know in the future appears when our cufflinks committed communicate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:21'&amp;gt;with our watched by means of satellite&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:26'&amp;gt;it's when such hyperbole is not outrageous that you know a paradigm&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:31'&amp;gt;shift has actually happened and as an interesting analogy here to the history&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:37'&amp;gt;of publishing in 1400 AD there are three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:41'&amp;gt;hundred ninety two books in the Vatican Library one of the largest libraries in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:46'&amp;gt;Europe and in 1452 or thereabouts--&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:51'&amp;gt;Gutenberg printed his first Bible and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:55'&amp;gt;that Bible the 42 line Bible was as big as the hand-written manuscripts that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:02'&amp;gt;have been so laboriously copied by monks during the Middle Ages and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:07'&amp;gt;reason it was that big is that that was what books were if you look at pictures&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:14'&amp;gt;woodcuts or you visit the modern&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:18'&amp;gt;recreation of what a library was like then they didn't shelve the books most&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:23'&amp;gt;libraries back then had so few books that each book had its own reading table&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:28'&amp;gt;and the books were chained to it you look at this table table book with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:34'&amp;gt;chains the thing that comes to mind inescapably is a time-sharing bullpen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:40'&amp;gt;because these are institutionally owned items and Gutenberg didn't know what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:47'&amp;gt;else to do but to make them that size and much more interesting revolution&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:53'&amp;gt;happened a few years later when Aldus now has a company named after him Aldus&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:59'&amp;gt;Manutius who was a Venetian publisher did two remarkable things first he was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:05'&amp;gt;one of the major driving forces behind publishing things other than&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:09'&amp;gt;Bibles and he isn't he and his sons over the next century published 40,000&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:15'&amp;gt;different books most of them from gathering up Greek and Roman writings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:21'&amp;gt;spreading them all over Europe he did one other thing that will forever endear&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:25'&amp;gt;himself to me he decided that book should be this big and he decided they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:31'&amp;gt;should be this big because that was the size that saddle bags were in Venice in the 1490s in other words Aldus realized&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:39'&amp;gt;something very important and that is the books could now be lost and because they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:46'&amp;gt;could now be lost they could now be taken with they now could go out and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:51'&amp;gt;become a mass medium now again we're in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:55'&amp;gt;this interesting stage because we're not in a place where r we're willing to have our computers be lost watches their $10&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:04'&amp;gt;swatch watches or something like that willing to have them be lost maybe a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:09'&amp;gt;pocket calculator it's not a tragedy if it gets lost paper and pencil it's not a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:13'&amp;gt;tragedy but still with our multi-thousand dollar computers sitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:19'&amp;gt;on our desks we're actually still in the Gutenberg era and the interesting thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:24'&amp;gt;about history is that nothing that happened between Gutenberg and Aldus&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:28'&amp;gt;counted none of those behavior patterns&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:32'&amp;gt;had anything to do with what happened in the post Aldus area as we went into the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:36'&amp;gt;16th century so drawing curves as a way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:40'&amp;gt;of predicting the computer doesn't work very well when you're in these interesting transition periods well&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:45'&amp;gt;another way of looking at these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:50'&amp;gt;paradigms is to ask what kinds of information do we use letter and numbers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:55'&amp;gt;with institutional computing fonts and graphics on modern personal computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:01'&amp;gt;and as Nicholas likes the show with his imploding his teething rings for the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:07'&amp;gt;media lab as he likes to call them that it's going to be all media coming together because the computer is a meta&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:12'&amp;gt;media its content is all media all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:16'&amp;gt;intermediaries that one is pretty much of a no-brainer but it's amazing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:20'&amp;gt;how long it has taken for that to even that simple idea to sink in how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:26'&amp;gt;print impact printing big laser printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:30'&amp;gt;personal laser printers with personal computing and no printing as we move on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:37'&amp;gt;into the next ten years because the information is going to be too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:41'&amp;gt;interesting to destroy by printing it out right now is an index of how paltry&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:48'&amp;gt;our use of the computer is that we can actually print it out and feel good about it we actually haven't heard&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:54'&amp;gt;anything because our information for the most part is not in dimensionally&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:59'&amp;gt;intertwined it's not in the form of a dynamic simulation it's not any of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:04'&amp;gt;things that the computer is really about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:08'&amp;gt;field of interaction feels like line editing on institutional computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:15'&amp;gt;layout on computers like the Macintosh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:19'&amp;gt;moving things around but in the new&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:28'&amp;gt;paradigm it's going to feel more like conducting because we're going to move from passive information to active&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:34'&amp;gt;information we're going to move from objects to agents and so it's going to be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:38'&amp;gt;a little bit more like summoning forth lots of assistance at different times&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:43'&amp;gt;and checking out what their goals are and our they're checking out what our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:48'&amp;gt;goals are and and so forth so each one of these is a completely different way of thinking about it and one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:54'&amp;gt;of thinking about the differentiation between the institutional and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:00'&amp;gt;personal here is that even when graphical interfaces were done in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:04'&amp;gt;60s for the most part all interfaces were thought of their main task was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:09'&amp;gt;accessed to function so this notion that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:13'&amp;gt;inside the computer is sort of something like a big nuclear reactor or a power station there's all that function and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:19'&amp;gt;what we need to have is a way of getting to each of these pieces of function will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:23'&amp;gt;map them into control keys and and double control meta y keys and that way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:29'&amp;gt;of thinking about things and the revolution that made the second&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:35'&amp;gt;paradigm the personal computer paradigm is going from that stance to realizing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:40'&amp;gt;that the main job of the user interface is to make the user aware of what the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:44'&amp;gt;possibilities are in other words the user interface now goes from being&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:49'&amp;gt;control of function to a learning environment and of course I should&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:56'&amp;gt;mention that the the main job of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:00'&amp;gt;intimate computer user interface is to do a lot of learning itself so we go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:05'&amp;gt;from no learning or learning of the most back-breaking kind to making it easier&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:12'&amp;gt;for the user to learn and then finally we want the system to learn how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:17'&amp;gt;give commands we have to remember everything and type see and point where we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:23'&amp;gt;are now and in the future is going to be asked and gesture because the computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:28'&amp;gt;is going to be watching us not us just watching it what kind of languages do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:33'&amp;gt;program it in weekly modular data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:37'&amp;gt;structured procedures cobol one of the surest predictions that we can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:42'&amp;gt;about the future is that 10 years from now there will still be a lot of COBOL programmers this personal computing way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:54'&amp;gt;of doing things is pretty much object-oriented after right far fewer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:59'&amp;gt;lines of code and there's a new kind of programming that people are starting to do called agent oriented programming and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:07'&amp;gt;one way of thinking about all of these paradigms is to compare them with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:11'&amp;gt;architecture of taking a civilization like the Greeks whose main way of making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:18'&amp;gt;big buildings was post and lintel pilot block box like that and you get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:24'&amp;gt;buildings about this size and if you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:28'&amp;gt;want to make a building a lot bigger and let in more light this architecture doesn't work you have to change to a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:33'&amp;gt;different kind of architecture like the gothic arch and if you do that you can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:38'&amp;gt;buildings much larger with about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:43'&amp;gt;same amount of material and when they say just about somebody he doesn't have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:49'&amp;gt;enough bricks to make a wall that might not be a slam because you might have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:57'&amp;gt;enough bricks to make an arch he's got enough bricks to make an arch she's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:01'&amp;gt;lot better off than people who only have enough bricks to make walls and of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:06'&amp;gt;course the big change in the last several hundred years is going from structures that just push against each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:11'&amp;gt;other to this notion of the higher&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:15'&amp;gt;strength of materials under tension if you get materials that you can tense as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:20'&amp;gt;well as compressed you can make structures like geodesic domes that will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:25'&amp;gt;fit over all of the cathedrals that have ever been made in the world and these are completely separate ways of thinking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:31'&amp;gt;about things and one of the answers to the question that's the title of my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:35'&amp;gt;lecture is what is the next computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:39'&amp;gt;revolution going to be like well it's going to be technologically it's going to be like what I just told you that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:44'&amp;gt;we're going to intimate machines they'll always be networked there will be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:49'&amp;gt;information utilities the systems will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:53'&amp;gt;learn and so forth now for many people this is big news but in fact if you go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:58'&amp;gt;back in the history of computer science you find people like Marvin Minsky and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:03'&amp;gt;John McCarthy writing papers in the late 50s and early 60s about this this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:09'&amp;gt;happens to be not just the fifth anniversary of the media lab but it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:14'&amp;gt;also the 20th anniversary of Nicholas's book called the architecture machine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:18'&amp;gt;which is all about this third way of looking at things now for my standpoint&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:24'&amp;gt;since I am not particularly enamored of technology this is a very incomplete&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:30'&amp;gt;answer and I would like to try and go to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:34'&amp;gt;a different way of thinking about things that involves people much more strongly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:40'&amp;gt;and to do that we have to have some sense&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:45'&amp;gt;of how people's minds work this is for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:49'&amp;gt;many years and in engineering is where the rubber met the sky because engineers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:56'&amp;gt;tend to like controllable elements and people aren't all that controllable and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:01'&amp;gt;as a behavioral mechanism we are exasperating and so there's been a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:07'&amp;gt;tendency of actually trying to get people to be more like machines rather&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:11'&amp;gt;than the other way around and give you an example of why this is difficult to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:16'&amp;gt;deal with take a look at one of my favorite pictures here and what you see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:24'&amp;gt;here let's pretend we're in school because actually we are in school we're in a university let me give you an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:30'&amp;gt;English sentence about this picture what we've done with this picture is to take&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:35'&amp;gt;a picture of a young girl extracted her eyes and mouth turn them upside down and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:41'&amp;gt;put them back into the picture and then turn the entire picture upside down that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:46'&amp;gt;sound reasonable to everybody okay so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:50'&amp;gt;having said that you should be completely prepared than for what it looks like right side up I'm going to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:58'&amp;gt;turn this back because I've discovered nobody will listen to me when it's on the other way so this is one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:09'&amp;gt;flaws of trying to give lectures in English because a nation is actually not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:16'&amp;gt;convertible except outside of the human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:22'&amp;gt;domain within the human domain we actually have different parts of our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:26'&amp;gt;brain that respond the things in different ways and this is one of the reasons why McDonald's doesn't run print&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:31'&amp;gt;ads saying if you eat a McDonald's hamburger you'll become a better looking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:35'&amp;gt;person because in English it's absurd so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:39'&amp;gt;instead what they do is to run an ad showing pictures of really good-looking people eating McDonald's hamburgers and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:44'&amp;gt;a different part of your mind takes that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:48'&amp;gt;information and makes a different kind of inference the kind of inference that the ad people want you in fact we have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:54'&amp;gt;part of our mind that thinks things are more true if they rhyme so if I were to say to you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:00'&amp;gt;a big mac and fries will slender your thighs down more convincing the whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:10'&amp;gt;idea here is that as people started to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:15'&amp;gt;suspect about starting about a hundred years ago with Freud Piaget Brunner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:21'&amp;gt;Minsky and Papert that what we don't have inside of our head is the oneness a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:29'&amp;gt;vast beautiful seamless fabric of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:33'&amp;gt;mentality but instead what we have is something much more like a patchwork quilt and in fact the patchwork quilt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:38'&amp;gt;has little mechanisms that pop us from one part of the quilt to another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:43'&amp;gt;whenever we get too close to one of the boundaries and it's you have to do things like this to show that there is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:48'&amp;gt;an actual patchwork quilt there so we have this idea of multiple mentalities&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:55'&amp;gt;and Piaget was one of the first to study&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:00'&amp;gt;the very different ways that children have of dealing with the world as they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:05'&amp;gt;move through stages of development early in a child's life an object is to grab&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:10'&amp;gt;it a hole is to dig it thinking is doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:14'&amp;gt;in many ways later on the child is more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:18'&amp;gt;visually centered child says there's more water in the tall glass when you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:23'&amp;gt;pour from the squat class the tall one because it looks that way and then&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:28'&amp;gt;finally it around 11 or 12 there's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:32'&amp;gt;facts and logic stage where logical operations are carried out and the child&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:38'&amp;gt;can make deductions based on facts like there can't be more water because where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:42'&amp;gt;would it go where would it come from so forth now of course at least this was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:48'&amp;gt;true in 11 and 12 year old Swiss French kids in America there's a lot of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:53'&amp;gt;evidence that American kids never get to this facts and logic stage&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:01'&amp;gt;now brunner in the 50s and 60s we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:07'&amp;gt;some of pjs experiments but he added some twists so he took the water pouring&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:11'&amp;gt;experiment and after the kids said there's more water in the tall glass&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:16'&amp;gt;runner put a cardboard so the kid couldn't see the tall glass anymore and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:20'&amp;gt;the kid would change his mind back say oh there can't be more and then Brenda&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:24'&amp;gt;would take whip Brenda would take the cardboard away and the kid would say oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:29'&amp;gt;but look there's more water Brenda would put the cardboard back and the kid would&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:33'&amp;gt;change his mind again so if you have any six-year-olds you'd like to torment and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:40'&amp;gt;what runner was in his way was getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:45'&amp;gt;closer to this idea of multiple mentalities as well that it isn't just a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:53'&amp;gt;metamorphosis like a caterpillar into a butterfly which is pretty much the way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:57'&amp;gt;Piaget thought of it but actually different modules being able to deal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:02'&amp;gt;with it within different ways and a change in dominance to express the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:06'&amp;gt;piaget expression now there are many things that you can do with this suppose&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:11'&amp;gt;you wanted to design a user interface for a computer that was like a tool and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:16'&amp;gt;we have to think about what each of these mentalities actually does so an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:21'&amp;gt;example the body-centered one is the one that knows where we are in space we can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:25'&amp;gt;close our eyes and touch our nose when in touch our hands behind our back if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:30'&amp;gt;you blind us we can still orient ourselves but if we aren't as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:34'&amp;gt;unfortunate enough to suffer a brain lesion that takes part of a limb out of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:39'&amp;gt;our body map then even though it's physically attached to us it's like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:43'&amp;gt;somebody else's so this orienting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:47'&amp;gt;centering groundedness is something that the body mentality brings to us the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:53'&amp;gt;visually sent mentality is wonderfully&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:58'&amp;gt;adept at dealing with various kinds of tricks for instance if we were to put a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:02'&amp;gt;hundred images of animals on a wall you'd be able to find the elephant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:07'&amp;gt;almost four times as fast as you could the word elephant if the images were&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:12'&amp;gt;replaced words now let me try and experiment this I realize that this is a very academic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:17'&amp;gt;body here but let me ask how many people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:21'&amp;gt;here watch television be honest okay how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:26'&amp;gt;many people flip channels all right how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:32'&amp;gt;many people have ever flipped a channel randomly into a movie they haven't seen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:37'&amp;gt;for 18 years how long did it take you to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:41'&amp;gt;recognize that you'd seen that movie before how long yeah somewhere between a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:48'&amp;gt;half a second and a couple of seconds think about what that meant 18 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:53'&amp;gt;you saw a movie you didn't know you're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:57'&amp;gt;going to be tested on it you randomly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:03'&amp;gt;without any preparation pop into the middle of it and all of a sudden in 30&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:10'&amp;gt;frames or so of seeing that movie you suddenly recognize what it is think of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:15'&amp;gt;what that means in the context of your entire life most people can remember&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:19'&amp;gt;what's going to happen next if you stop the movie after they've recognized that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:23'&amp;gt;they know what the next scene is going to be so that is a mentality that begged&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:29'&amp;gt;to be exploited and what it says is that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:33'&amp;gt;we should always be able to present about a hundred things in the visual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:37'&amp;gt;field because the user can be aware of them subliminally and if we present them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:42'&amp;gt;in recognizable scenes the user can store hundreds thousands millions of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:47'&amp;gt;different scenes and remember that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:51'&amp;gt;were there before then finally the symbolically centered mentality is much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:55'&amp;gt;more interested in changing things so if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:59'&amp;gt;its biggest problem is finding the right context because it is not a context&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:04'&amp;gt;chooser so if your visual mentality work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:08'&amp;gt;the way your symbolic one the first thing you opened your eyes and saw in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:12'&amp;gt;the morning would be what you'd be staring at several hours later that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:16'&amp;gt;doesn't work so well so we have a grounding mentality we have a flitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:21'&amp;gt;around mentality that's aware of lots of things and we have one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:25'&amp;gt;likes to make chains and somehow we should be able to put all of those things together here's one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:31'&amp;gt;whoops sorry can you turn that off please that's the end of the slides we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:40'&amp;gt;want to be able to put these things together and if we do we'll find&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:44'&amp;gt;ourselves fitting much more closely to the way human mentalities work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:06'&amp;gt;so this is a 22 month old little girl and she has never lived in a world not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:13'&amp;gt;densely populated by Macintoshes her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:18'&amp;gt;mother is my accountant both her mother and father work at home each of them has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:22'&amp;gt;a mac this is back five years ago in 1985 and when I found out the little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:27'&amp;gt;girl was interested in computers I gave&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:31'&amp;gt;her an apple to which she rejected she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:39'&amp;gt;wanted what her folks had now I have to warn you hear that not to be impressed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:44'&amp;gt;because this is not her first time on the machine she's been using the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:49'&amp;gt;computer for about six months so she's actually a fairly experienced user and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:56'&amp;gt;long time ago we designed this user interface for children but never any of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:03'&amp;gt;this young so it's really interesting to see a child used the machine that was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:08'&amp;gt;actually designed for them and so here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:12'&amp;gt;she's using the visible menus of mac paint and I saw it I thought all right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:18'&amp;gt;this is impressed i've i've never seen a child this young is this machine before but ok I it should work but then what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:25'&amp;gt;happened next really amazed me she wants a fresh sheet of paper so she goes to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:30'&amp;gt;the closed box on the window she saves her old drawing with a pop-up and she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:37'&amp;gt;goes to the pulldown to get a new one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:48'&amp;gt;well that was pretty and that was a home movie made by her father and we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:54'&amp;gt;about another 10 hours of testing this child on various Macintosh applications&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:00'&amp;gt;and we discovered it across applications she was about seventy percent literate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:06'&amp;gt;that is she could take a really complicated application like aldus pagemaker a desktop publishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:10'&amp;gt;application started up make marks and it print the marks out save the marks away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:16'&amp;gt;get the marks back about seventy percent of the things that Macintosh users&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:21'&amp;gt;expect from application to application she in her horizon already by age 22&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:30'&amp;gt;months okay so that answers one question&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:35'&amp;gt;about this notion a computer ously see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:39'&amp;gt;one when we're talking about situations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:43'&amp;gt;like literacy and illiteracy they don't really obtain when the object in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:48'&amp;gt;question is a professional that we don't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:52'&amp;gt;have a term called health orosi and ill-health orosi because medicine is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:58'&amp;gt;profession there wasn't a term called literacy and illiteracy back in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:02'&amp;gt;Middle Ages when writing was a profession as soon as you spread it out to the public you start getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:07'&amp;gt;interested in these notions of can people access things made for them by&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:11'&amp;gt;others that's like reading but what about the more important thing can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:15'&amp;gt;people make things that are like the things that other people make so here's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:20'&amp;gt;an example of something that we did about 15 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:33'&amp;gt;and this is the logo turtle with a different architecture and it's a little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:41'&amp;gt;application like Mac draw object oriented illustration system designed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:47'&amp;gt;and built by 12 year old so this is an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:51'&amp;gt;end-user program not a program that you'd buy in a store for ninety-nine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:55'&amp;gt;dollars from egghead software has lots of features you can change size and move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:00'&amp;gt;things around because of the change in architecture of going from normal data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:08'&amp;gt;structure and procedure programming to object-oriented programming the amount&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:12'&amp;gt;of code she had the right to do this application was only about a page long so this is not a large program and one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:18'&amp;gt;of the things that you have to do when you're working with any kind of novice user is make sure the programs they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:23'&amp;gt;write are not terribly long well so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:27'&amp;gt;was an attempt to get kids and users to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:31'&amp;gt;be both able to access and able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:36'&amp;gt;generate the same kinds of things that we're going to run on their paradigm of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:40'&amp;gt;computing but now we have a new paradigm of computing it's going to involve&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:44'&amp;gt;agents and artificial intelligence so a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:48'&amp;gt;few years ago I got interested in the idea of trying to set up a design a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:56'&amp;gt;system that would allow children to do artificial intelligence kind of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:00'&amp;gt;programming in other words they would be making things now much less like robots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:05'&amp;gt;and much more like the gray Walter turtle things that mimic life in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:12'&amp;gt;number of different ways I like to show you a bit of that project this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:16'&amp;gt;is done in a rather large scale we have an entire school it has now 375 children&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:22'&amp;gt;12 teachers and we've been working there for about five years and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:28'&amp;gt;things that we found is that technology is not something that you can put in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:33'&amp;gt;like raisins and upon pudding there's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:37'&amp;gt;all this other stuff is the entire life of the child that you have to consider&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:41'&amp;gt;and the framework of the school we're lucky to find a terrific school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:46'&amp;gt;to Los Angeles bussing school so it's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:50'&amp;gt;public school and the children are all shapes sizes colors Creed's ethnic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:56'&amp;gt;backgrounds bust in most of them for more than an hour to get to the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:00'&amp;gt;those of demographers paradise and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:04'&amp;gt;found it very interesting to introduce ideas into the school in a gradual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:09'&amp;gt;fashion I'd like to show you some of those&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:39'&amp;gt;so that the kids are all kinds of kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:44'&amp;gt;and one of the things they've done here is to tear up part of their asphalt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:50'&amp;gt;playground and build a garden this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:54'&amp;gt;garden was actually designed by the children you'll see a little bit you'll get an idea of how children could design&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:59'&amp;gt;something like this in in just a minute&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:05'&amp;gt;and because we're studying animals as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:09'&amp;gt;well as plants they have a pond that has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:13'&amp;gt;all kinds of life forms and the children actually built this garden themselves&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:21'&amp;gt;now I'm not going to explain to you what's going on here see if you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:26'&amp;gt;imagine what it is now I'll tell you in a bit what are they doing with these&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:31'&amp;gt;balloons well what they were doing is designing a city and one of the reasons&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:37'&amp;gt;we do some of the design work with balloons is because urban renewal is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:42'&amp;gt;really easy the idea of to know the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:50'&amp;gt;world one was constructed because is strongly tied into designing a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:56'&amp;gt;programming environment for children because what we wanted to do is not so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:01'&amp;gt;much experience things that other people have set up to be more like experiencing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:07'&amp;gt;a television program or maybe an interactive video disc we want them to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:12'&amp;gt;actually make the simulations themselves because it's in making the simulations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:17'&amp;gt;that the active design is most powerful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:22'&amp;gt;now next few minutes I'm going to show you three large-scale projects that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:29'&amp;gt;we've been doing at the school one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:33'&amp;gt;the things we tried to do here was to both challenge the kids and to go much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:39'&amp;gt;deeper than they ordinarily are asked to go by the state educational board this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:47'&amp;gt;first one is a year-long project in city building and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:52'&amp;gt;the kids that participate in it our third and fourth graders so there are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:56'&amp;gt;seven and eight and nine years old in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:00'&amp;gt;this project starts in September and runs through the entire year and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:04'&amp;gt;will give you an idea of it I think this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:11'&amp;gt;is all almost all no no mrs. hansal tool&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:15'&amp;gt;I know but they still are everything explored of it everybody say I know but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:20'&amp;gt;they're already something you should make something is already Salinas joris&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:26'&amp;gt;the penis is already something every single after everything this is only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:31'&amp;gt;styrofoam nobody lady out of something I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:35'&amp;gt;know every as late as something accident&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:39'&amp;gt;from a balloon doesn't mean we don't have a design knowledge now to make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:44'&amp;gt;buildings exactly like they would have to make it a hundred years we're making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:48'&amp;gt;models ideas for what buildings could be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:52'&amp;gt;like in a hundred years we don't have the materials we're going to happen 100 years I did red stripes right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:37'&amp;gt;okay did you get that color name red red&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:03'&amp;gt;what do you belviq i'm doing a factory&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:35'&amp;gt;wait do it again and stay here and do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:40'&amp;gt;the character park you'll be the building y'all be the building yes why&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:45'&amp;gt;on the prison and he's the building these the buildings okay welcome to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:59'&amp;gt;fantasy mall we have lots of stuff the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:20'&amp;gt;building collapsed he was trying to see the moon and there nothing collapsed my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:27'&amp;gt;apartment building and on the top is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:31'&amp;gt;swimming pool never got this is a cold day in rainier so you can have an indoor&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:36'&amp;gt;central and it's a hot you open it up and you can I here down here tomorrow&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:14'&amp;gt;he'll be our future city is opening as you can see i'll transfer k our monorail&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:20'&amp;gt;has just been strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:24'&amp;gt;and all the buildings are beginning to look like buildings all the buildings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:30'&amp;gt;are being checked and painting now our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:34'&amp;gt;he cannot pick up the site husband useful because of the monorail and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:39'&amp;gt;transportation we now have these things on our site everybody that wants bad air&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:47'&amp;gt;transportation land on your site must cabinet right Iggy foxes out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:52'&amp;gt;Commissioner tova cats design this whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:57'&amp;gt;monorail see what household monorail and monorail station the Commissioner of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:03'&amp;gt;lands who doesn't exhaust you all for helping us with sidewalks these are my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:09'&amp;gt;sidewalks my bold earthquake tested and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:17'&amp;gt;alarming teleporting man he puts ebook&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:22'&amp;gt;paper towel rolls on our site static patella to have it be a teleporting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:27'&amp;gt;station their cities he's getting to look like a real City try getting to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:31'&amp;gt;look like Judy Landers on the monorail calvada getting to Los Angeles cuz of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:36'&amp;gt;the help crowd is starting today less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:40'&amp;gt;crowded than it was when we were making our study models&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:46'&amp;gt;I level or I level 1 inch tall but will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:58'&amp;gt;question building so that's a very okay&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:10'&amp;gt;as see more I'm sure will echo when when you actually go into a school and start&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:15'&amp;gt;working with the kids the first reaction is one of shock because the enormity of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:23'&amp;gt;the experience the amount of energy the amount of body learning that the kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:28'&amp;gt;need to do completely dominates all the things that you wanted to do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:32'&amp;gt;computers and the first thing you realize when you actually go into school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:36'&amp;gt;and do this stuff for real is that you better worry about curriculum far&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:42'&amp;gt;outside the media that you're going to use because there's so many different&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:47'&amp;gt;dimensions and this is a project in which most of the things that are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:51'&amp;gt;available on computers now are of almost no use the kids do a little bit of work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:56'&amp;gt;with Macintoshes in doing this but 99%&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:01'&amp;gt;of it is this huge experience with doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:05'&amp;gt;things with their hands and their bodies and crawling over the thing and so forth&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:09'&amp;gt;so one of the objectives in this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:13'&amp;gt;was to develop I don't want to say the word peach but develop every child as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:18'&amp;gt;designer and it takes about three years&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:22'&amp;gt;to get a curriculum like this self-sustaining so people who put try to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:27'&amp;gt;put curriculum in a school and measure it after the first year are making a big&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:31'&amp;gt;mistake takes about three years to get something like this going and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:35'&amp;gt;self-sustaining now another thing we started about four years ago was to develop every child in the school as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:40'&amp;gt;musician you may see some commonality&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:45'&amp;gt;between those two ideas because music is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:49'&amp;gt;another one of these things that has lots of things interacting with itself&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:53'&amp;gt;part of it is in the interest and what each individual thing is doing and part&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:57'&amp;gt;of the interest is and how they interact we want the kids to be able to think about their world in those terms and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:03'&amp;gt;we did each year we put on a musical&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:08'&amp;gt;this year it was pirates of penzance and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:13'&amp;gt;this was the best one that we've ever ever had i have a few excerpts of it to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:18'&amp;gt;give you an idea the the oldest child in this is 11 the youngest child in it is 6&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:23'&amp;gt;was completely voluntary the pool of children we had to work with for this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:27'&amp;gt;was about 150 children 120 of those 150&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:31'&amp;gt;possible volunteered and appeared in the show they insisted i'm doing the entire&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:37'&amp;gt;Pirates of Penzance line for line we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:41'&amp;gt;started off with one that was broken down they constantly wanted more we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:45'&amp;gt;wanted to go back they insisted in singing in four-part harmony where it was called for this is a perfect example&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:50'&amp;gt;of something that the kids worked like dogs for four months on and put on a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:56'&amp;gt;fantastic show one of the best theatrical presentations I've ever been to hear some of excerpts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:08'&amp;gt;fishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:30'&amp;gt;what I know what is it I met along and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:34'&amp;gt;revelry but I can talk site I'm now the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:38'&amp;gt;run home from a shadowy one such affairs are sorties and surprises I more wary ax&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:45'&amp;gt;and when it opens Leslie what is meant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:49'&amp;gt;by common their progress has been made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:54'&amp;gt;it modern gunnery on the object another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:59'&amp;gt;in a nunnery in short one of smattering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:04'&amp;gt;of elemental strategy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:41'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:16'&amp;gt;Oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:28'&amp;gt;I'm telling a Terry story but it doesn't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:00'&amp;gt;although our darker rear sometimes involves the crime of stealing squealing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:13'&amp;gt;although my stripe we're always sorry to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:18'&amp;gt;me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:34'&amp;gt;haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:53'&amp;gt;you may go Liberty our pirate rules protecting and kind of remembers our van&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:59'&amp;gt;we do unless you are you x is as useful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:07'&amp;gt;things to be an orphan boy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:13'&amp;gt;oh happy days&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:18'&amp;gt;oh happy day&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:32'&amp;gt;oh happy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:37'&amp;gt;me I you haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:42'&amp;gt;bball&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:50'&amp;gt;so Joe Johnson said about thinking on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:54'&amp;gt;its hind legs well but one is amazed to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:58'&amp;gt;see it done at all and the trick in doing these kinds of things with kids is to get beyond that stage the only way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:03'&amp;gt;you can do it is by having something like music being a part of the child's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:08'&amp;gt;life all the way through their experience this is the first year in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:12'&amp;gt;which we all the children in it had been part of this enrichment now that's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:18'&amp;gt;second way of dealing with complexity let me show you the third way and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:22'&amp;gt;is because the computer some good and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:27'&amp;gt;here are we studying animals and we try and get the children to program not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:32'&amp;gt;robots but things that are much more biologically acceptable&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:56'&amp;gt;now you might wonder where are the computers in this classroom well one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:01'&amp;gt;the problems with these computers is that they're bulky so we took every&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:05'&amp;gt;horizontal surfaces in the entire school out and replace them with tables that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:09'&amp;gt;have Macintoshes under them so there are hundreds of Macintoshes in the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:14'&amp;gt;but they're all underneath the surfaces so the teachers don't want to move them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:19'&amp;gt;out of the classroom the teachers don't want to shove them around to the side they're just part of the normal working&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:24'&amp;gt;environment of the school and they're on all the time no computer classrooms no&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:28'&amp;gt;shoved against the wall&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:53'&amp;gt;guys these are some animations we did a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:57'&amp;gt;few years ago and HyperCard just as an idea of what things might look like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:01'&amp;gt;eventually there's no intelligence behind these models hey guys i am going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:08'&amp;gt;for a swim in the scene&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:25'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:33'&amp;gt;if you're asking for every player has agent needs food and the whale come up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:38'&amp;gt;the way I also have some Asian food all right let me tell you why because when&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:45'&amp;gt;the agent looks in his world what we're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:49'&amp;gt;seeing here is a they have seminars where they talk over different problem&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:54'&amp;gt;solving strategies the teacher this particular teacher happens to like to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:58'&amp;gt;solve problems and she likes to discuss them with the kids then the kids have to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:03'&amp;gt;go off and figure it out for themselves it doesn't look at himself it looks at&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:07'&amp;gt;the world beyond him so that's why it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:11'&amp;gt;only looks at those players who have food but it doesn't count himself but if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:18'&amp;gt;he asked for every player in the universe it would include himself and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:25'&amp;gt;this is kind of important for you to think about because when he when they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:30'&amp;gt;have to start giving birth to eat to themselves so they won't die off they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:36'&amp;gt;have to be able to count everything in the universe why Dean Cain&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:45'&amp;gt;50 count how many there are like if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:49'&amp;gt;there was only one left in was himself competative journalist and then he left&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:53'&amp;gt;bar and then he got true protein what's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:58'&amp;gt;my friend it was a whale who lived to know Jay just off the Pacific coast it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:03'&amp;gt;is the time of year when the whales migrate down to Mexico to me and to give&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:08'&amp;gt;birth to their babies who were conceived the year before I do that you don't want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:20'&amp;gt;emotion thank you okay go to the top&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:45'&amp;gt;works with those two on and I move away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:58'&amp;gt;now here's a more complicated one these these models use the Minsky and Papert&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:02'&amp;gt;Society of mind architecture applied in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:07'&amp;gt;a language for children that was developed in part here at the Media Lab by Mike Travers one of the graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:14'&amp;gt;students here's a more complicated one the clownfish in the lower left is just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:19'&amp;gt;going about its business feeding one of the things that they do is to find a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:23'&amp;gt;favorite see an enemy and acclimate to it that's what it's doing now they spend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:28'&amp;gt;a little more time in the monks to poison of the enemy and gradually get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:33'&amp;gt;immune to it so that they can use it as a place to hide when some predator comes&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:40'&amp;gt;a lot the shark right now is quite a distance away and it doesn't notice the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:45'&amp;gt;clownfish and the clownfish doesn't notice it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:53'&amp;gt;here's some more acclamation closer into the tentacles this time&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:09'&amp;gt;now this lucky clownfish is been doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:13'&amp;gt;it often enough so it is actually acclimated to the anenih me so when the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:19'&amp;gt;shark sees it and starts pursuing its&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:28'&amp;gt;able to run back to the enemy and the shark can only get so close to the enemy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:32'&amp;gt;report backs off but of course it wants&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:37'&amp;gt;to come back again&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:46'&amp;gt;so computers are media to think with as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:50'&amp;gt;Seymour said so eloquently a long time ago in Nicholas's book 20 years ago he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:56'&amp;gt;said he dedicated it to the first machine who can appreciate the gesture&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:02'&amp;gt;and I think he meant not the gesture like this but the gesture of having a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:06'&amp;gt;book dedicated to it he also said in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:11'&amp;gt;preface of it that it was all beginnings in no end well I think that's the perfect definition of a research lab a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:16'&amp;gt;my answer to the question of what is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:21'&amp;gt;next computer revolution it's the one in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:25'&amp;gt;which happens in the context of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:29'&amp;gt;whole person and in the whole person's world that it's not just something that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:33'&amp;gt;we apply in isolation to solve small problems but it's one that like media&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:37'&amp;gt;surrounds us as we've tried to do with the children thank you very much and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:42'&amp;gt;happy 5th birthday ok&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='4308'&amp;gt;you &amp;lt;/subtitle&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrSteve</name></author>	</entry>

	<entry>
		<id>http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=976</id>
		<title>Alan Kay at MIT Media Lab 5th Anniversary Event (1990)</title>
		<link rel="alternate" type="text/html" href="http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=976"/>
				<updated>2017-12-31T05:30:42Z</updated>
		
		<summary type="html">&lt;p&gt;MrSteve: &lt;/p&gt;
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&amp;lt;subtitle id='00:00:00'&amp;gt; never know what Nicholas was going to say actually the turned out that the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:08'&amp;gt;bearnaise on the hot dog didn't sell well if I remember we're no longer on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:13'&amp;gt;that board anniversaries get people to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:22'&amp;gt;think of other anniversaries there lots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:26'&amp;gt;of them happening this year one of them is the 50th anniversary of Fantasia and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:33'&amp;gt;Fantasia I think for many of us in this audience and at MIT and elsewhere was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:40'&amp;gt;something we grew up on as a kind of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:44'&amp;gt;dream of bringing our ideas to life and a lot of us saw the computer is a way of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:50'&amp;gt;more quickly with more depth more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:54'&amp;gt;dimension more meaning to be able to project ideas that we had within within&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:00'&amp;gt;ourselves into this magic new medium and have them come to life just as the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:07'&amp;gt;disney people did with great art but much more laboriously many years ago I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:12'&amp;gt;think a good way to start this this lecture is to think 40 years ago not 50&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:19'&amp;gt;the 40 years ago was the when two very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:26'&amp;gt;diverse very at opposite poles machines&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:31'&amp;gt;were introduced to the to the world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:35'&amp;gt;one of them of course was the UNIVAC one the first commercial digital computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:42'&amp;gt;thing that a digital computer its people's minds it had whirling tape&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:47'&amp;gt;drives the first whirling tape drives and it predicted an election not long&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:53'&amp;gt;after that on television and so it became in the public's mind what a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:59'&amp;gt;computer was all about now in the other&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:05'&amp;gt;machine that was at the farthest pole of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:09'&amp;gt;thinking from the univac one also came about 19&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:13'&amp;gt;50 and I actually spent quite a bit with some assistance this summer trying to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:18'&amp;gt;find some film footage of it because I was sure that some must exist and after&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:24'&amp;gt;much scurrying around in England then looking at old newsreels and so forth we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:29'&amp;gt;finally found what i think is the earliest footage of this machine which I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:33'&amp;gt;think symbolizes the transition from the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:38'&amp;gt;UNIVAC 1 to what's going to happen over the next 10 years and i think i need the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:42'&amp;gt;the slides off because i'm going to show some video thank you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:59'&amp;gt;in a simple Ville on the outskirts of Bristol lives Dr. Grey Walter a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:04'&amp;gt;neurologist who makes robots as a hobby they are small and he doesn't dress them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:09'&amp;gt;up to look like men he calls them tortoises and so cunningly have their&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:13'&amp;gt;insides being designed that they respond to the stimuli of light and touch in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:18'&amp;gt;completely lifelike manner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:38'&amp;gt;this model is named Elsie and she sees out of a photoelectric cell which&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:43'&amp;gt;rotates above her body when light strikes the cell driving and steering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:48'&amp;gt;mechanism sends her hurrying towards it if she brushes against any object in her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:52'&amp;gt;path contacts are operated that turn the steering away and so automatically she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:58'&amp;gt;takes avoiding action&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:34'&amp;gt;Mrs. Walters pet his Elma, Elsie's brother in the darker vest he works in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:39'&amp;gt;exactly the same way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:49'&amp;gt;Dr. Walter says that his electronic toys work exactly as though they have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:53'&amp;gt;simple two cell nervous system and that with more cells they will be able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:58'&amp;gt;do many more tricks already Elsie has one up on Elmer when her batteries begin to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:03'&amp;gt;fail she automatically runs home to her kennel but charging up and in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:07'&amp;gt;consequence can live a much gayer life&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:17'&amp;gt;so I officially present this footage to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:21'&amp;gt;Nicholas Seymour Papert and Marvin Minsky for it means something to each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:27'&amp;gt;one of this this is the original tortoise that inspired the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:33'&amp;gt;and it also inspired a lot of early work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:37'&amp;gt;in artificial intelligence and what's interesting about the way the last 40&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:41'&amp;gt;years have transpired is that digital computers have taken over but in fact&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:46'&amp;gt;where things are going now are much more towards the kinds of control systems&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:53'&amp;gt;kinds of what you might call wet mentalities that device like the great&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:00'&amp;gt;Walter turtle has well the biggest&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:04'&amp;gt;problem with with computers is that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:09'&amp;gt;were larger than than human scale and the mechanisms we have in our mind for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:14'&amp;gt;dealing with things are larger than human scale are those of religions so of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:18'&amp;gt;course we had a priesthood and special&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:22'&amp;gt;time special rituals all of that stuff and a lot of what has happened in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:27'&amp;gt;last 40 years has been to try and find ways to bring the machine into human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:32'&amp;gt;scale without losing any of its promise&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:36'&amp;gt;what I'd like to do is give you a couple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:40'&amp;gt;of ways that I think about this stuff and one of them is thinking in general&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:46'&amp;gt;terms about the way humans have extended themselves over the last several hundred&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:52'&amp;gt;thousand years and of course the first one that we think of is that we extend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:56'&amp;gt;ourselves through tools levers screwdrivers wheels and so forth less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:03'&amp;gt;often we think of language and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:07'&amp;gt;mathematics as tools but they also are ways of creating objects for things that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:15'&amp;gt;we want to deal with and we manipulate them and all of these tools allow us to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:21'&amp;gt;extend various of our senses and for a long time we thought of the computer as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:26'&amp;gt;a kind of a tool and one of the ways that we've grappled with it is to try and make it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:30'&amp;gt;act more like the kinds of tools that were used to now less often thought of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:35'&amp;gt;extension is one that was identified many years ago by mumford who said for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:42'&amp;gt;most of the history of human beings most of the machines that we've built have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:47'&amp;gt;had other humans as moving parts he called these mega machines and societies&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:52'&amp;gt;groups an organization like this the media lab all of these are a consequence&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:57'&amp;gt;of our ability to take on other people's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:02'&amp;gt;goals our interest in taking on people's goals and our interest in getting people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:06'&amp;gt;to take on our goals of course agents&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:10'&amp;gt;can take on a goal and can manipulate tools to carry out our wishes while&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:14'&amp;gt;we're doing things but more importantly an agent can deal with other agents and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:20'&amp;gt;I think of the the M word here for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:24'&amp;gt;agents as being management so to me a tool is something that we look at and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:29'&amp;gt;manipulate and an agent is something that looks at us and we manage the agent&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:35'&amp;gt;and of course the mainframes were neither and so the struggle was started&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:41'&amp;gt;in the 1950s in 1962 try and find a way of bringing this into some sort of human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:46'&amp;gt;scale now I like to show you a couple of early efforts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:04'&amp;gt;here's a picture that could have been taken in somebody's office here at MIT&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:08'&amp;gt;but actually it was taken in 1965 this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:15'&amp;gt;is Douglas Engelbart sitting at his&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:20'&amp;gt;first version of a what you might call not a personal computer but personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:25'&amp;gt;computing he has a mouse he has a black on white 19 inch screen and here's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:32'&amp;gt;kind of media that he dealt back sat&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:44'&amp;gt;exactly branch on me and let me look just that low and I see it oh I can say&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:51'&amp;gt;I'd like to see one line only I can see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:55'&amp;gt;but there's another thing I can do theres a route I said i have here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:04'&amp;gt;so here I'm it i'll need a different pictures of you so here's what i do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:09'&amp;gt;a picture drawing capability here so slight and lamp if i start from work and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:13'&amp;gt;here's the route i seem to have to go to pick up all the materials and that's my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:17'&amp;gt;plan for getting home tonight but if I want to I can say the library what am I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:22'&amp;gt;supposed to pick up there I can just point to that you know oh I see overdue&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:27'&amp;gt;books and all while there was a statement there with that name go back what if I once my supposed to pick up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:32'&amp;gt;the drugstore hmm I see you interesting all right market can do things if I want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:40'&amp;gt;to just say I'd like to interchange projects and can materials bingo and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:46'&amp;gt;they're all numbered right if I care to look interchanging them very quickly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:50'&amp;gt;cans are going to get interchange with products they do it and all gets me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:56'&amp;gt;numbered so that's a very tool based way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:01'&amp;gt;of thinking about things you're indicating things on the screen moving&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:05'&amp;gt;them around Engelbart was one of the of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:09'&amp;gt;a number of people in the 50s and 60s that realize that although you could&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:13'&amp;gt;drop a computer and break it just like you can drop a book into a fire and burn&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:19'&amp;gt;it that the contents of the computer or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:23'&amp;gt;of the book can be a story or a description of things that can't exist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:28'&amp;gt;physically in the world you can have a story in a book about a place that has an inverse cube law doesn't seem to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:33'&amp;gt;exist in in this world the computer can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:37'&amp;gt;add more dimensions than this world has to a way of looking at data and so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:41'&amp;gt;if you have a 15 dimensional space of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:46'&amp;gt;interesting things the computer can give you 16 dimensions and bring all of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:50'&amp;gt;interesting points together at one one place and that led to a number of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:55'&amp;gt;different ways of thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:00'&amp;gt;computer Engelbart's metaphor was the computer as a vehicle he thought of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:06'&amp;gt;big mainframes as being like railroads that were owned by institutions and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:11'&amp;gt;institutions decided when you could use them and decided what you could use them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:15'&amp;gt;for and Engelbart wanted to be Henry Ford he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:19'&amp;gt;wanted everybody to have their own vehicle used to say phrases like we need&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:24'&amp;gt;to deal with thought vectors and concept space I don't think he knew what that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:28'&amp;gt;meant we certainly didn't but it sounded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:32'&amp;gt;great and it gave rise to this notion that in order to bring the computer down&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:38'&amp;gt;into our world we have to have some way of interacting with it in a closer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:44'&amp;gt;fashion and so the the urge was to bring the computer cycles closer to the user&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:50'&amp;gt;and that's what gave rise to machines like this and this is one that I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:54'&amp;gt;designed it's a picture of it on its own display back in the late 60s and it even&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:03'&amp;gt;had a user interface on it although back&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:07'&amp;gt;then there's a wonderful phrase about user interface user interfaces was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:12'&amp;gt;called it's when the flesh hits the steel and that phrase is very much about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:20'&amp;gt;because there's really no notion of there being an intermediary between you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:25'&amp;gt;and the hardness of the machine and this this machine have multiple windows and a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:31'&amp;gt;number of other ideas on it but it was a little bit like trying to make an apple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:36'&amp;gt;pie from random ingredients found in the kitchen you don't have any apples so you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:41'&amp;gt;decide to use bananas you don't have any flour so you grind up Cheerios and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:47'&amp;gt;forth I randomly substituting for all of the ingredients in a typical pie you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:51'&amp;gt;make something but in this case this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:55'&amp;gt;turned out to be a bit of a mess only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:59'&amp;gt;graduate students liked it sort of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:03'&amp;gt;kiss of death for any computer system&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:09'&amp;gt;reason of course as graduate students are going through a rite of passage when they're trying to prove how smart they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:14'&amp;gt;are and how many amazing things that they can remember and so they turn out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:18'&amp;gt;to be pretty much the world's worst user interface design right I was a graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:22'&amp;gt;student when I designed this so I'm speaking with authority now right about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:28'&amp;gt;the same time that this was going on there is a whole different way of looking at interaction and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:35'&amp;gt;ways that I used to illustrate that is some film footage taken at rand&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:40'&amp;gt;corporation on a system that they made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:44'&amp;gt;for Rand economists and other non computer types The Economist's of course&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:51'&amp;gt;are that group of people that if you lay them end to end they still won't be able&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:55'&amp;gt;to reach a conclusion and the Economist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:00'&amp;gt;didn't even like to type they like to write things on legal pads and they said&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:06'&amp;gt;the RAM people can't you do something about that so here's an example of something that was adapted from some&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:13'&amp;gt;early work here at MIT by Marvin Minsky and war entitlement to do a system that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:20'&amp;gt;would interpret gestures as expressed on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:24'&amp;gt;a data tablet so here's what that looks like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:38'&amp;gt;first we erase a flow arrow then move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:42'&amp;gt;the connector out of the way so that we may draw a box in its place the printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:51'&amp;gt;in the box is being new commentary only in this case the box is slightly too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:57'&amp;gt;large so we may change its size where modern day window control came from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:01'&amp;gt;literally then dry flow from the connector to the box attached a decision&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:08'&amp;gt;element to the box and dry flow from it to scan we then erased the flow arrows&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:15'&amp;gt;attached to the process post new area and move the box to a new position this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:25'&amp;gt;allows us to draw a new box well that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:34'&amp;gt;was a tremendous change in the way we felt about using computers I had a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:42'&amp;gt;chance to use that for half an hour in 1968 and felt like I was thinking my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:46'&amp;gt;hands right through the glass of the display and touching the information&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:51'&amp;gt;structures directly inside unlike Engelbart's system which I had called a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:55'&amp;gt;personal computer this to me was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:59'&amp;gt;intimate this is an intimate way of interacting and so for me and for a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:05'&amp;gt;bunch of other people in the 60s 1968&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:09'&amp;gt;was my year for thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:14'&amp;gt;possibility of there being three major ways of interacting with a computer of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:21'&amp;gt;three paradigms three frameworks for thinking about interaction and the thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:27'&amp;gt;that clinched it for me was seeing going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:32'&amp;gt;out and visiting Seymour's one of Seymour's first installations in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:38'&amp;gt;school watching them use the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:42'&amp;gt;the descendant of the great Walter turtle, cause Seymour had this terrific idea that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:47'&amp;gt;wouldn't it be great to let kids actually build the kinds of mechanisms&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:51'&amp;gt;that would animate a turtle around and they would learn a lot about their world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:56'&amp;gt;a lot about thinking about the world from from doing that and I've never&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:00'&amp;gt;recovered from that because once I saw that to me the computer was no longer a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:05'&amp;gt;vehicle in the nation at risk report the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:11'&amp;gt;recommendation is that every child in the US should have one semester of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:16'&amp;gt;computers in their senior year of high school that's their strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:22'&amp;gt;recommendation about computers and that's driver's ed that is treating the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:28'&amp;gt;computer like a vehicle it's not the cars aren't important it's that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:32'&amp;gt;aren't central the central things to us are the media the intermediaries with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:38'&amp;gt;how we work with the world and if you can get rid of that slide that'd be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:42'&amp;gt;great I think everybody has figured that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:48'&amp;gt;out by now thank you the that led to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:57'&amp;gt;thinking of a computer in a completely different way this is a cardboard model&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:01'&amp;gt;I made in 1968 just since become known&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:05'&amp;gt;as the dynabook and we actually loaded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:10'&amp;gt;this cardboard model up with a variety of lead pellets to try and find out how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:15'&amp;gt;heavy it could be before people would always take it with them not find an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:20'&amp;gt;excuse to leave it behind and turns out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:24'&amp;gt;that the weight that we determined has not yet been reached by any computer company so this machine is still a bit&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:31'&amp;gt;in the future but it expresses a different kind of relationship with the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:35'&amp;gt;machine and something that wants to start much earlier in the life of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:41'&amp;gt;human being and so one of the ways of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:47'&amp;gt;thinking of it is if we compare these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:53'&amp;gt;ways of looking at it we can say well where is the computer in the past it was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:58'&amp;gt;in the glasshouse today in personal computing it's on our desk and in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:04'&amp;gt;future it's going to be with us all the time in California will weave it into&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:09'&amp;gt;our t-shirts Nicholas said 10 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:15'&amp;gt;that will know in the future appears when our cufflinks committed communicate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:21'&amp;gt;with our watched by means of satellite&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:26'&amp;gt;it's when such hyperbole is not outrageous that you know a paradigm&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:31'&amp;gt;shift has actually happened and as an interesting analogy here to the history&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:37'&amp;gt;of publishing in 1400 AD there are three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:41'&amp;gt;hundred ninety two books in the Vatican Library one of the largest libraries in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:46'&amp;gt;Europe and in 1452 or thereabouts--&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:51'&amp;gt;Gutenberg printed his first Bible and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:55'&amp;gt;that Bible the 42 line Bible was as big as the hand-written manuscripts that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:02'&amp;gt;have been so laboriously copied by monks during the Middle Ages and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:07'&amp;gt;reason it was that big is that that was what books were if you look at pictures&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:14'&amp;gt;woodcuts or you visit the modern&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:18'&amp;gt;recreation of what a library was like then they didn't shelve the books most&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:23'&amp;gt;libraries back then had so few books that each book had its own reading table&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:28'&amp;gt;and the books were chained to it you look at this table table book with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:34'&amp;gt;chains the thing that comes to mind inescapably is a time-sharing bullpen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:40'&amp;gt;because these are institutionally owned items and Gutenberg didn't know what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:47'&amp;gt;else to do but to make them that size and much more interesting revolution&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:53'&amp;gt;happened a few years later when Aldus now has a company named after him Aldus&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:59'&amp;gt;Manutius who was a Venetian publisher did two remarkable things first he was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:05'&amp;gt;one of the major driving forces behind publishing things other than&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:09'&amp;gt;Bibles and he isn't he and his sons over the next century published 40,000&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:15'&amp;gt;different books most of them from gathering up Greek and Roman writings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:21'&amp;gt;spreading them all over Europe he did one other thing that will forever endear&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:25'&amp;gt;himself to me he decided that book should be this big and he decided they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:31'&amp;gt;should be this big because that was the size that saddle bags were in Venice in the 1490s in other words Aldus realized&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:39'&amp;gt;something very important and that is the books could now be lost and because they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:46'&amp;gt;could now be lost they could now be taken with they now could go out and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:51'&amp;gt;become a mass medium now again we're in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:55'&amp;gt;this interesting stage because we're not in a place where r we're willing to have our computers be lost watches their $10&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:04'&amp;gt;swatch watches or something like that willing to have them be lost maybe a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:09'&amp;gt;pocket calculator it's not a tragedy if it gets lost paper and pencil it's not a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:13'&amp;gt;tragedy but still with our multi-thousand dollar computers sitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:19'&amp;gt;on our desks we're actually still in the Gutenberg era and the interesting thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:24'&amp;gt;about history is that nothing that happened between Gutenberg and Aldus&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:28'&amp;gt;counted none of those behavior patterns&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:32'&amp;gt;had anything to do with what happened in the post Aldus area as we went into the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:36'&amp;gt;16th century so drawing curves as a way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:40'&amp;gt;of predicting the computer doesn't work very well when you're in these interesting transition periods well&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:45'&amp;gt;another way of looking at these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:50'&amp;gt;paradigms is to ask what kinds of information do we use letter and numbers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:55'&amp;gt;with institutional computing fonts and graphics on modern personal computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:01'&amp;gt;and as Nicholas likes the show with his imploding his teething rings for the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:07'&amp;gt;media lab as he likes to call them that it's going to be all media coming together because the computer is a meta&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:12'&amp;gt;media its content is all media all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:16'&amp;gt;intermediaries that one is pretty much of a no-brainer but it's amazing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:20'&amp;gt;how long it has taken for that to even that simple idea to sink in how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:26'&amp;gt;print impact printing big laser printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:30'&amp;gt;personal laser printers with personal computing and no printing as we move on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:37'&amp;gt;into the next ten years because the information is going to be too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:41'&amp;gt;interesting to destroy by printing it out right now is an index of how paltry&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:48'&amp;gt;our use of the computer is that we can actually print it out and feel good about it we actually haven't heard&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:54'&amp;gt;anything because our information for the most part is not in dimensionally&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:59'&amp;gt;intertwined it's not in the form of a dynamic simulation it's not any of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:04'&amp;gt;things that the computer is really about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:08'&amp;gt;field of interaction feels like line editing on institutional computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:15'&amp;gt;layout on computers like the Macintosh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:19'&amp;gt;moving things around but in the new&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:28'&amp;gt;paradigm it's going to feel more like conducting because we're going to move from passive information to active&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:34'&amp;gt;information we're going to move from objects to agents and so it's going to be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:38'&amp;gt;a little bit more like summoning forth lots of assistance at different times&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:43'&amp;gt;and checking out what their goals are and our they're checking out what our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:48'&amp;gt;goals are and and so forth so each one of these is a completely different way of thinking about it and one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:54'&amp;gt;of thinking about the differentiation between the institutional and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:00'&amp;gt;personal here is that even when graphical interfaces were done in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:04'&amp;gt;60s for the most part all interfaces were thought of their main task was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:09'&amp;gt;accessed to function so this notion that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:13'&amp;gt;inside the computer is sort of something like a big nuclear reactor or a power station there's all that function and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:19'&amp;gt;what we need to have is a way of getting to each of these pieces of function will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:23'&amp;gt;map them into control keys and and double control meta y keys and that way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:29'&amp;gt;of thinking about things and the revolution that made the second&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:35'&amp;gt;paradigm the personal computer paradigm is going from that stance to realizing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:40'&amp;gt;that the main job of the user interface is to make the user aware of what the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:44'&amp;gt;possibilities are in other words the user interface now goes from being&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:49'&amp;gt;control of function to a learning environment and of course I should&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:56'&amp;gt;mention that the the main job of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:00'&amp;gt;intimate computer user interface is to do a lot of learning itself so we go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:05'&amp;gt;from no learning or learning of the most back-breaking kind to making it easier&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:12'&amp;gt;for the user to learn and then finally we want the system to learn how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:17'&amp;gt;give commands we have to remember everything and type C in point where we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:23'&amp;gt;are now and in the future is going to be asked and gesture because the computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:28'&amp;gt;is going to be watching us not us just watching it what kind of languages do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:33'&amp;gt;program it in weekly modular data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:37'&amp;gt;structured procedures cobol one of the surest predictions that we can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:42'&amp;gt;about the future is that 10 years from now there will still be a lot of COBOL programmers this personal computing way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:54'&amp;gt;of doing things is pretty much object-oriented after right far fewer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:59'&amp;gt;lines of code and there's a new kind of programming that people are starting to do called agent oriented programming and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:07'&amp;gt;one way of thinking about all of these paradigms is to compare them with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:11'&amp;gt;architecture of taking a civilization like the Greeks whose main way of making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:18'&amp;gt;big buildings was post and lintel pilot block box like that and you get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:24'&amp;gt;buildings about this size and if you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:28'&amp;gt;want to make a building a lot bigger and let in more light this architecture doesn't work you have to change to a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:33'&amp;gt;different kind of architecture like the gothic arch and if you do that you can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:38'&amp;gt;buildings much larger with about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:43'&amp;gt;same amount of material and when they say just about somebody he doesn't have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:49'&amp;gt;enough bricks to make a wall that might not be a slam because you might have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:57'&amp;gt;enough bricks to make an arch he's got enough bricks to make an arch she's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:01'&amp;gt;lot better off than people who only have enough bricks to make walls and of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:06'&amp;gt;course the big change in the last several hundred years is going from structures that just push against each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:11'&amp;gt;other to this notion of the higher&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:15'&amp;gt;strength of materials under tension if you get materials that you can tense as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:20'&amp;gt;well as compressed you can make structures like geodesic domes that will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:25'&amp;gt;fit over all of the cathedrals that have ever been made in the world and these are completely separate ways of thinking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:31'&amp;gt;about things and one of the answers to the question that's the title of my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:35'&amp;gt;lecture is what is the next computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:39'&amp;gt;revolution going to be like well it's going to be technologically it's going to be like what I just told you that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:44'&amp;gt;we're going to intimate machines they'll always be networked there will be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:49'&amp;gt;information utilities the systems will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:53'&amp;gt;learn and so forth now for many people this is big news but in fact if you go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:58'&amp;gt;back in the history of computer science you find people like Marvin Minsky and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:03'&amp;gt;John McCarthy writing papers in the late 50s and early 60s about this this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:09'&amp;gt;happens to be not just the fifth anniversary of the media lab but it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:14'&amp;gt;also the 20th anniversary of Nicholas's book called the architecture machine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:18'&amp;gt;which is all about this third way of looking at things now for my standpoint&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:24'&amp;gt;since I am not particularly enamored of technology this is a very incomplete&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:30'&amp;gt;answer and I would like to try and go to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:34'&amp;gt;a different way of thinking about things that involves people much more strongly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:40'&amp;gt;and to do that we have to have some sense&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:45'&amp;gt;of how people's minds work this is for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:49'&amp;gt;many years and in engineering is where the rubber met the sky because engineers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:56'&amp;gt;tend to like controllable elements and people aren't all that controllable and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:01'&amp;gt;as a behavioral mechanism we are exasperating and so there's been a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:07'&amp;gt;tendency of actually trying to get people to be more like machines rather&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:11'&amp;gt;than the other way around and give you an example of why this is difficult to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:16'&amp;gt;deal with take a look at one of my favorite pictures here and what you see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:24'&amp;gt;here let's pretend we're in school because actually we are in school we're in a university let me give you an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:30'&amp;gt;English sentence about this picture what we've done with this picture is to take&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:35'&amp;gt;a picture of a young girl extracted her eyes and mouth turn them upside down and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:41'&amp;gt;put them back into the picture and then turn the entire picture upside down that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:46'&amp;gt;sound reasonable to everybody okay so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:50'&amp;gt;having said that you should be completely prepared than for what it looks like right side up I'm going to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:58'&amp;gt;turn this back because I've discovered nobody will listen to me when it's on the other way so this is one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:09'&amp;gt;flaws of trying to give lectures in English because a nation is actually not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:16'&amp;gt;convertible except outside of the human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:22'&amp;gt;domain within the human domain we actually have different parts of our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:26'&amp;gt;brain that respond the things in different ways and this is one of the reasons why McDonald's doesn't run print&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:31'&amp;gt;ads saying if you eat a McDonald's hamburger you'll become a better looking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:35'&amp;gt;person because in English it's absurd so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:39'&amp;gt;instead what they do is to run an ad showing pictures of really good-looking people eating McDonald's hamburgers and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:44'&amp;gt;a different part of your mind takes that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:48'&amp;gt;information and makes a different kind of inference the kind of inference that the ad people want you in fact we have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:54'&amp;gt;part of our mind that thinks things are more true if they rhyme so if I were to say to you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:00'&amp;gt;a big mac and fries will slender your thighs down more convincing the whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:10'&amp;gt;idea here is that as people started to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:15'&amp;gt;suspect about starting about a hundred years ago with Freud Piaget Brunner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:21'&amp;gt;Minsky and Papert that what we don't have inside of our head is the oneness a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:29'&amp;gt;vast beautiful seamless fabric of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:33'&amp;gt;mentality but instead what we have is something much more like a patchwork quilt and in fact the patchwork quilt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:38'&amp;gt;has little mechanisms that pop us from one part of the quilt to another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:43'&amp;gt;whenever we get too close to one of the boundaries and it's you have to do things like this to show that there is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:48'&amp;gt;an actual patchwork quilt there so we have this idea of multiple mentalities&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:55'&amp;gt;and Piaget was one of the first to study&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:00'&amp;gt;the very different ways that children have of dealing with the world as they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:05'&amp;gt;move through stages of development early in a child's life an object is to grab&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:10'&amp;gt;it a hole is to dig it thinking is doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:14'&amp;gt;in many ways later on the child is more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:18'&amp;gt;visually centered child says there's more water in the tall glass when you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:23'&amp;gt;pour from the squat class the tall one because it looks that way and then&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:28'&amp;gt;finally it around 11 or 12 there's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:32'&amp;gt;facts and logic stage where logical operations are carried out and the child&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:38'&amp;gt;can make deductions based on facts like there can't be more water because where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:42'&amp;gt;would it go where would it come from so forth now of course at least this was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:48'&amp;gt;true in 11 and 12 year old Swiss French kids in America there's a lot of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:53'&amp;gt;evidence that American kids never get to this facts and logic stage&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:01'&amp;gt;now brunner in the 50s and 60s we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:07'&amp;gt;some of pjs experiments but he added some twists so he took the water pouring&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:11'&amp;gt;experiment and after the kids said there's more water in the tall glass&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:16'&amp;gt;runner put a cardboard so the kid couldn't see the tall glass anymore and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:20'&amp;gt;the kid would change his mind back say oh there can't be more and then Brenda&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:24'&amp;gt;would take whip Brenda would take the cardboard away and the kid would say oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:29'&amp;gt;but look there's more water Brenda would put the cardboard back and the kid would&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:33'&amp;gt;change his mind again so if you have any six-year-olds you'd like to torment and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:40'&amp;gt;what runner was in his way was getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:45'&amp;gt;closer to this idea of multiple mentalities as well that it isn't just a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:53'&amp;gt;metamorphosis like a caterpillar into a butterfly which is pretty much the way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:57'&amp;gt;Piaget thought of it but actually different modules being able to deal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:02'&amp;gt;with it within different ways and a change in dominance to express the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:06'&amp;gt;piaget expression now there are many things that you can do with this suppose&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:11'&amp;gt;you wanted to design a user interface for a computer that was like a tool and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:16'&amp;gt;we have to think about what each of these mentalities actually does so an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:21'&amp;gt;example the body-centered one is the one that knows where we are in space we can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:25'&amp;gt;close our eyes and touch our nose when in touch our hands behind our back if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:30'&amp;gt;you blind us we can still orient ourselves but if we aren't as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:34'&amp;gt;unfortunate enough to suffer a brain lesion that takes part of a limb out of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:39'&amp;gt;our body map then even though it's physically attached to us it's like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:43'&amp;gt;somebody else's so this orienting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:47'&amp;gt;centering groundedness is something that the body mentality brings to us the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:53'&amp;gt;visually sent mentality is wonderfully&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:58'&amp;gt;adept at dealing with various kinds of tricks for instance if we were to put a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:02'&amp;gt;hundred images of animals on a wall you'd be able to find the elephant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:07'&amp;gt;almost four times as fast as you could the word elephant if the images were&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:12'&amp;gt;replaced words now let me try and experiment this I realize that this is a very academic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:17'&amp;gt;body here but let me ask how many people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:21'&amp;gt;here watch television be honest okay how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:26'&amp;gt;many people flip channels all right how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:32'&amp;gt;many people have ever flipped a channel randomly into a movie they haven't seen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:37'&amp;gt;for 18 years how long did it take you to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:41'&amp;gt;recognize that you'd seen that movie before how long yeah somewhere between a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:48'&amp;gt;half a second and a couple of seconds think about what that meant 18 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:53'&amp;gt;you saw a movie you didn't know you're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:57'&amp;gt;going to be tested on it you randomly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:03'&amp;gt;without any preparation pop into the middle of it and all of a sudden in 30&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:10'&amp;gt;frames or so of seeing that movie you suddenly recognize what it is think of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:15'&amp;gt;what that means in the context of your entire life most people can remember&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:19'&amp;gt;what's going to happen next if you stop the movie after they've recognized that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:23'&amp;gt;they know what the next scene is going to be so that is a mentality that begged&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:29'&amp;gt;to be exploited and what it says is that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:33'&amp;gt;we should always be able to present about a hundred things in the visual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:37'&amp;gt;field because the user can be aware of them subliminally and if we present them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:42'&amp;gt;in recognizable scenes the user can store hundreds thousands millions of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:47'&amp;gt;different scenes and remember that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:51'&amp;gt;were there before then finally the symbolically centered mentality is much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:55'&amp;gt;more interested in changing things so if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:59'&amp;gt;its biggest problem is finding the right context because it is not a context&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:04'&amp;gt;chooser so if your visual mentality work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:08'&amp;gt;the way your symbolic one the first thing you opened your eyes and saw in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:12'&amp;gt;the morning would be what you'd be staring at several hours later that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:16'&amp;gt;doesn't work so well so we have a grounding mentality we have a flitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:21'&amp;gt;around mentality that's aware of lots of things and we have one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:25'&amp;gt;likes to make chains and somehow we should be able to put all of those things together here's one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:31'&amp;gt;whoops sorry can you turn that off please that's the end of the slides we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:40'&amp;gt;want to be able to put these things together and if we do we'll find&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:44'&amp;gt;ourselves fitting much more closely to the way human mentalities work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:06'&amp;gt;so this is a 22 month old little girl and she has never lived in a world not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:13'&amp;gt;densely populated by Macintoshes her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:18'&amp;gt;mother is my accountant both her mother and father work at home each of them has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:22'&amp;gt;a mac this is back five years ago in 1985 and when I found out the little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:27'&amp;gt;girl was interested in computers I gave&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:31'&amp;gt;her an apple to which she rejected she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:39'&amp;gt;wanted what her folks had now I have to warn you hear that not to be impressed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:44'&amp;gt;because this is not her first time on the machine she's been using the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:49'&amp;gt;computer for about six months so she's actually a fairly experienced user and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:56'&amp;gt;long time ago we designed this user interface for children but never any of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:03'&amp;gt;this young so it's really interesting to see a child used the machine that was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:08'&amp;gt;actually designed for them and so here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:12'&amp;gt;she's using the visible menus of mac paint and I saw it I thought all right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:18'&amp;gt;this is impressed i've i've never seen a child this young is this machine before but ok I it should work but then what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:25'&amp;gt;happened next really amazed me she wants a fresh sheet of paper so she goes to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:30'&amp;gt;the closed box on the window she saves her old drawing with a pop-up and she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:37'&amp;gt;goes to the pulldown to get a new one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:48'&amp;gt;well that was pretty and that was a home movie made by her father and we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:54'&amp;gt;about another 10 hours of testing this child on various Macintosh applications&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:00'&amp;gt;and we discovered it across applications she was about seventy percent literate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:06'&amp;gt;that is she could take a really complicated application like aldus pagemaker a desktop publishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:10'&amp;gt;application started up make marks and it print the marks out save the marks away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:16'&amp;gt;get the marks back about seventy percent of the things that Macintosh users&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:21'&amp;gt;expect from application to application she in her horizon already by age 22&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:30'&amp;gt;months okay so that answers one question&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:35'&amp;gt;about this notion a computer ously see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:39'&amp;gt;one when we're talking about situations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:43'&amp;gt;like literacy and illiteracy they don't really obtain when the object in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:48'&amp;gt;question is a professional that we don't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:52'&amp;gt;have a term called health orosi and ill-health orosi because medicine is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:58'&amp;gt;profession there wasn't a term called literacy and illiteracy back in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:02'&amp;gt;Middle Ages when writing was a profession as soon as you spread it out to the public you start getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:07'&amp;gt;interested in these notions of can people access things made for them by&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:11'&amp;gt;others that's like reading but what about the more important thing can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:15'&amp;gt;people make things that are like the things that other people make so here's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:20'&amp;gt;an example of something that we did about 15 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:33'&amp;gt;and this is the logo turtle with a different architecture and it's a little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:41'&amp;gt;application like Mac draw object oriented illustration system designed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:47'&amp;gt;and built by 12 year old so this is an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:51'&amp;gt;end-user program not a program that you'd buy in a store for ninety-nine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:55'&amp;gt;dollars from egghead software has lots of features you can change size and move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:00'&amp;gt;things around because of the change in architecture of going from normal data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:08'&amp;gt;structure and procedure programming to object-oriented programming the amount&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:12'&amp;gt;of code she had the right to do this application was only about a page long so this is not a large program and one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:18'&amp;gt;of the things that you have to do when you're working with any kind of novice user is make sure the programs they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:23'&amp;gt;write are not terribly long well so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:27'&amp;gt;was an attempt to get kids and users to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:31'&amp;gt;be both able to access and able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:36'&amp;gt;generate the same kinds of things that we're going to run on their paradigm of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:40'&amp;gt;computing but now we have a new paradigm of computing it's going to involve&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:44'&amp;gt;agents and artificial intelligence so a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:48'&amp;gt;few years ago I got interested in the idea of trying to set up a design a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:56'&amp;gt;system that would allow children to do artificial intelligence kind of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:00'&amp;gt;programming in other words they would be making things now much less like robots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:05'&amp;gt;and much more like the gray Walter turtle things that mimic life in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:12'&amp;gt;number of different ways I like to show you a bit of that project this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:16'&amp;gt;is done in a rather large scale we have an entire school it has now 375 children&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:22'&amp;gt;12 teachers and we've been working there for about five years and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:28'&amp;gt;things that we found is that technology is not something that you can put in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:33'&amp;gt;like raisins and upon pudding there's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:37'&amp;gt;all this other stuff is the entire life of the child that you have to consider&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:41'&amp;gt;and the framework of the school we're lucky to find a terrific school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:46'&amp;gt;to Los Angeles bussing school so it's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:50'&amp;gt;public school and the children are all shapes sizes colors Creed's ethnic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:56'&amp;gt;backgrounds bust in most of them for more than an hour to get to the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:00'&amp;gt;those of demographers paradise and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:04'&amp;gt;found it very interesting to introduce ideas into the school in a gradual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:09'&amp;gt;fashion I'd like to show you some of those&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:39'&amp;gt;so that the kids are all kinds of kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:44'&amp;gt;and one of the things they've done here is to tear up part of their asphalt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:50'&amp;gt;playground and build a garden this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:54'&amp;gt;garden was actually designed by the children you'll see a little bit you'll get an idea of how children could design&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:59'&amp;gt;something like this in in just a minute&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:05'&amp;gt;and because we're studying animals as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:09'&amp;gt;well as plants they have a pond that has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:13'&amp;gt;all kinds of life forms and the children actually built this garden themselves&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:21'&amp;gt;now I'm not going to explain to you what's going on here see if you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:26'&amp;gt;imagine what it is now I'll tell you in a bit what are they doing with these&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:31'&amp;gt;balloons well what they were doing is designing a city and one of the reasons&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:37'&amp;gt;we do some of the design work with balloons is because urban renewal is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:42'&amp;gt;really easy the idea of to know the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:50'&amp;gt;world one was constructed because is strongly tied into designing a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:56'&amp;gt;programming environment for children because what we wanted to do is not so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:01'&amp;gt;much experience things that other people have set up to be more like experiencing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:07'&amp;gt;a television program or maybe an interactive video disc we want them to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:12'&amp;gt;actually make the simulations themselves because it's in making the simulations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:17'&amp;gt;that the active design is most powerful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:22'&amp;gt;now next few minutes I'm going to show you three large-scale projects that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:29'&amp;gt;we've been doing at the school one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:33'&amp;gt;the things we tried to do here was to both challenge the kids and to go much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:39'&amp;gt;deeper than they ordinarily are asked to go by the state educational board this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:47'&amp;gt;first one is a year-long project in city building and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:52'&amp;gt;the kids that participate in it our third and fourth graders so there are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:56'&amp;gt;seven and eight and nine years old in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:00'&amp;gt;this project starts in September and runs through the entire year and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:04'&amp;gt;will give you an idea of it I think this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:11'&amp;gt;is all almost all no no mrs. hansal tool&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:15'&amp;gt;I know but they still are everything explored of it everybody say I know but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:20'&amp;gt;they're already something you should make something is already Salinas joris&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:26'&amp;gt;the penis is already something every single after everything this is only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:31'&amp;gt;styrofoam nobody lady out of something I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:35'&amp;gt;know every as late as something accident&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:39'&amp;gt;from a balloon doesn't mean we don't have a design knowledge now to make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:44'&amp;gt;buildings exactly like they would have to make it a hundred years we're making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:48'&amp;gt;models ideas for what buildings could be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:52'&amp;gt;like in a hundred years we don't have the materials we're going to happen 100 years I did red stripes right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:37'&amp;gt;okay did you get that color name red red&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:03'&amp;gt;what do you belviq i'm doing a factory&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:35'&amp;gt;wait do it again and stay here and do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:40'&amp;gt;the character park you'll be the building y'all be the building yes why&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:45'&amp;gt;on the prison and he's the building these the buildings okay welcome to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:59'&amp;gt;fantasy mall we have lots of stuff the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:20'&amp;gt;building collapsed he was trying to see the moon and there nothing collapsed my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:27'&amp;gt;apartment building and on the top is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:31'&amp;gt;swimming pool never got this is a cold day in rainier so you can have an indoor&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:36'&amp;gt;central and it's a hot you open it up and you can I here down here tomorrow&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:14'&amp;gt;he'll be our future city is opening as you can see i'll transfer k our monorail&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:20'&amp;gt;has just been strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:24'&amp;gt;and all the buildings are beginning to look like buildings all the buildings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:30'&amp;gt;are being checked and painting now our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:34'&amp;gt;he cannot pick up the site husband useful because of the monorail and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:39'&amp;gt;transportation we now have these things on our site everybody that wants bad air&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:47'&amp;gt;transportation land on your site must cabinet right Iggy foxes out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:52'&amp;gt;Commissioner tova cats design this whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:57'&amp;gt;monorail see what household monorail and monorail station the Commissioner of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:03'&amp;gt;lands who doesn't exhaust you all for helping us with sidewalks these are my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:09'&amp;gt;sidewalks my bold earthquake tested and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:17'&amp;gt;alarming teleporting man he puts ebook&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:22'&amp;gt;paper towel rolls on our site static patella to have it be a teleporting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:27'&amp;gt;station their cities he's getting to look like a real City try getting to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:31'&amp;gt;look like Judy Landers on the monorail calvada getting to Los Angeles cuz of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:36'&amp;gt;the help crowd is starting today less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:40'&amp;gt;crowded than it was when we were making our study models&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:46'&amp;gt;I level or I level 1 inch tall but will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:58'&amp;gt;question building so that's a very okay&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:10'&amp;gt;as see more I'm sure will echo when when you actually go into a school and start&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:15'&amp;gt;working with the kids the first reaction is one of shock because the enormity of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:23'&amp;gt;the experience the amount of energy the amount of body learning that the kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:28'&amp;gt;need to do completely dominates all the things that you wanted to do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:32'&amp;gt;computers and the first thing you realize when you actually go into school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:36'&amp;gt;and do this stuff for real is that you better worry about curriculum far&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:42'&amp;gt;outside the media that you're going to use because there's so many different&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:47'&amp;gt;dimensions and this is a project in which most of the things that are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:51'&amp;gt;available on computers now are of almost no use the kids do a little bit of work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:56'&amp;gt;with Macintoshes in doing this but 99%&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:01'&amp;gt;of it is this huge experience with doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:05'&amp;gt;things with their hands and their bodies and crawling over the thing and so forth&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:09'&amp;gt;so one of the objectives in this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:13'&amp;gt;was to develop I don't want to say the word peach but develop every child as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:18'&amp;gt;designer and it takes about three years&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:22'&amp;gt;to get a curriculum like this self-sustaining so people who put try to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:27'&amp;gt;put curriculum in a school and measure it after the first year are making a big&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:31'&amp;gt;mistake takes about three years to get something like this going and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:35'&amp;gt;self-sustaining now another thing we started about four years ago was to develop every child in the school as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:40'&amp;gt;musician you may see some commonality&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:45'&amp;gt;between those two ideas because music is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:49'&amp;gt;another one of these things that has lots of things interacting with itself&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:53'&amp;gt;part of it is in the interest and what each individual thing is doing and part&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:57'&amp;gt;of the interest is and how they interact we want the kids to be able to think about their world in those terms and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:03'&amp;gt;we did each year we put on a musical&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:08'&amp;gt;this year it was pirates of penzance and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:13'&amp;gt;this was the best one that we've ever ever had i have a few excerpts of it to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:18'&amp;gt;give you an idea the the oldest child in this is 11 the youngest child in it is 6&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:23'&amp;gt;was completely voluntary the pool of children we had to work with for this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:27'&amp;gt;was about 150 children 120 of those 150&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:31'&amp;gt;possible volunteered and appeared in the show they insisted i'm doing the entire&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:37'&amp;gt;Pirates of Penzance line for line we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:41'&amp;gt;started off with one that was broken down they constantly wanted more we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:45'&amp;gt;wanted to go back they insisted in singing in four-part harmony where it was called for this is a perfect example&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:50'&amp;gt;of something that the kids worked like dogs for four months on and put on a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:56'&amp;gt;fantastic show one of the best theatrical presentations I've ever been to hear some of excerpts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:08'&amp;gt;fishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:30'&amp;gt;what I know what is it I met along and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:34'&amp;gt;revelry but I can talk site I'm now the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:38'&amp;gt;run home from a shadowy one such affairs are sorties and surprises I more wary ax&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:45'&amp;gt;and when it opens Leslie what is meant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:49'&amp;gt;by common their progress has been made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:54'&amp;gt;it modern gunnery on the object another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:59'&amp;gt;in a nunnery in short one of smattering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:04'&amp;gt;of elemental strategy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:41'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:16'&amp;gt;Oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:28'&amp;gt;I'm telling a Terry story but it doesn't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:00'&amp;gt;although our darker rear sometimes involves the crime of stealing squealing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:13'&amp;gt;although my stripe we're always sorry to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:18'&amp;gt;me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:34'&amp;gt;haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:53'&amp;gt;you may go Liberty our pirate rules protecting and kind of remembers our van&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:59'&amp;gt;we do unless you are you x is as useful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:07'&amp;gt;things to be an orphan boy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:13'&amp;gt;oh happy days&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:18'&amp;gt;oh happy day&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:32'&amp;gt;oh happy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:37'&amp;gt;me I you haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:42'&amp;gt;bball&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:50'&amp;gt;so Joe Johnson said about thinking on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:54'&amp;gt;its hind legs well but one is amazed to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:58'&amp;gt;see it done at all and the trick in doing these kinds of things with kids is to get beyond that stage the only way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:03'&amp;gt;you can do it is by having something like music being a part of the child's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:08'&amp;gt;life all the way through their experience this is the first year in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:12'&amp;gt;which we all the children in it had been part of this enrichment now that's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:18'&amp;gt;second way of dealing with complexity let me show you the third way and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:22'&amp;gt;is because the computer some good and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:27'&amp;gt;here are we studying animals and we try and get the children to program not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:32'&amp;gt;robots but things that are much more biologically acceptable&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:56'&amp;gt;now you might wonder where are the computers in this classroom well one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:01'&amp;gt;the problems with these computers is that they're bulky so we took every&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:05'&amp;gt;horizontal surfaces in the entire school out and replace them with tables that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:09'&amp;gt;have Macintoshes under them so there are hundreds of Macintoshes in the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:14'&amp;gt;but they're all underneath the surfaces so the teachers don't want to move them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:19'&amp;gt;out of the classroom the teachers don't want to shove them around to the side they're just part of the normal working&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:24'&amp;gt;environment of the school and they're on all the time no computer classrooms no&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:28'&amp;gt;shoved against the wall&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:53'&amp;gt;guys these are some animations we did a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:57'&amp;gt;few years ago and HyperCard just as an idea of what things might look like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:01'&amp;gt;eventually there's no intelligence behind these models hey guys i am going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:08'&amp;gt;for a swim in the scene&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:25'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:33'&amp;gt;if you're asking for every player has agent needs food and the whale come up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:38'&amp;gt;the way I also have some Asian food all right let me tell you why because when&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:45'&amp;gt;the agent looks in his world what we're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:49'&amp;gt;seeing here is a they have seminars where they talk over different problem&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:54'&amp;gt;solving strategies the teacher this particular teacher happens to like to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:58'&amp;gt;solve problems and she likes to discuss them with the kids then the kids have to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:03'&amp;gt;go off and figure it out for themselves it doesn't look at himself it looks at&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:07'&amp;gt;the world beyond him so that's why it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:11'&amp;gt;only looks at those players who have food but it doesn't count himself but if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:18'&amp;gt;he asked for every player in the universe it would include himself and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:25'&amp;gt;this is kind of important for you to think about because when he when they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:30'&amp;gt;have to start giving birth to eat to themselves so they won't die off they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:36'&amp;gt;have to be able to count everything in the universe why Dean Cain&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:45'&amp;gt;50 count how many there are like if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:49'&amp;gt;there was only one left in was himself competative journalist and then he left&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:53'&amp;gt;bar and then he got true protein what's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:58'&amp;gt;my friend it was a whale who lived to know Jay just off the Pacific coast it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:03'&amp;gt;is the time of year when the whales migrate down to Mexico to me and to give&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:08'&amp;gt;birth to their babies who were conceived the year before I do that you don't want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:20'&amp;gt;emotion thank you okay go to the top&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:45'&amp;gt;works with those two on and I move away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:58'&amp;gt;now here's a more complicated one these these models use the Minsky and Papert&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:02'&amp;gt;Society of mind architecture applied in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:07'&amp;gt;a language for children that was developed in part here at the Media Lab by Mike Travers one of the graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:14'&amp;gt;students here's a more complicated one the clownfish in the lower left is just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:19'&amp;gt;going about its business feeding one of the things that they do is to find a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:23'&amp;gt;favorite see an enemy and acclimate to it that's what it's doing now they spend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:28'&amp;gt;a little more time in the monks to poison of the enemy and gradually get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:33'&amp;gt;immune to it so that they can use it as a place to hide when some predator comes&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:40'&amp;gt;a lot the shark right now is quite a distance away and it doesn't notice the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:45'&amp;gt;clownfish and the clownfish doesn't notice it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:53'&amp;gt;here's some more acclamation closer into the tentacles this time&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:09'&amp;gt;now this lucky clownfish is been doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:13'&amp;gt;it often enough so it is actually acclimated to the anenih me so when the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:19'&amp;gt;shark sees it and starts pursuing its&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:28'&amp;gt;able to run back to the enemy and the shark can only get so close to the enemy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:32'&amp;gt;report backs off but of course it wants&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:37'&amp;gt;to come back again&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:46'&amp;gt;so computers are media to think with as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:50'&amp;gt;Seymour said so eloquently a long time ago in Nicholas's book 20 years ago he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:56'&amp;gt;said he dedicated it to the first machine who can appreciate the gesture&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:02'&amp;gt;and I think he meant not the gesture like this but the gesture of having a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:06'&amp;gt;book dedicated to it he also said in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:11'&amp;gt;preface of it that it was all beginnings in no end well I think that's the perfect definition of a research lab a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:16'&amp;gt;my answer to the question of what is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:21'&amp;gt;next computer revolution it's the one in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:25'&amp;gt;which happens in the context of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:29'&amp;gt;whole person and in the whole person's world that it's not just something that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:33'&amp;gt;we apply in isolation to solve small problems but it's one that like media&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:37'&amp;gt;surrounds us as we've tried to do with the children thank you very much and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:42'&amp;gt;happy 5th birthday ok&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='4308'&amp;gt;you &amp;lt;/subtitle&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrSteve</name></author>	</entry>

	<entry>
		<id>http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=975</id>
		<title>Alan Kay at MIT Media Lab 5th Anniversary Event (1990)</title>
		<link rel="alternate" type="text/html" href="http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=975"/>
				<updated>2017-12-31T05:27:47Z</updated>
		
		<summary type="html">&lt;p&gt;MrSteve: &lt;/p&gt;
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&amp;lt;subtitle id='00:00:00'&amp;gt; never know what Nicholas was going to say actually the turned out that the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:08'&amp;gt;bearnaise on the hot dog didn't sell well if I remember we're no longer on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:13'&amp;gt;that board anniversaries get people to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:22'&amp;gt;think of other anniversaries there lots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:26'&amp;gt;of them happening this year one of them is the 50th anniversary of Fantasia and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:33'&amp;gt;Fantasia I think for many of us in this audience and at MIT and elsewhere was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:40'&amp;gt;something we grew up on as a kind of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:44'&amp;gt;dream of bringing our ideas to life and a lot of us saw the computer is a way of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:50'&amp;gt;more quickly with more depth more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:54'&amp;gt;dimension more meaning to be able to project ideas that we had within within&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:00'&amp;gt;ourselves into this magic new medium and have them come to life just as the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:07'&amp;gt;disney people did with great art but much more laboriously many years ago I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:12'&amp;gt;think a good way to start this this lecture is to think 40 years ago not 50&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:19'&amp;gt;the 40 years ago was the when two very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:26'&amp;gt;diverse very at opposite poles machines&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:31'&amp;gt;were introduced to the to the world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:35'&amp;gt;one of them of course was the UNIVAC one the first commercial digital computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:42'&amp;gt;thing that a digital computer its people's minds it had whirling tape&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:47'&amp;gt;drives the first whirling tape drives and it predicted an election not long&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:53'&amp;gt;after that on television and so it became in the public's mind what a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:59'&amp;gt;computer was all about now in the other&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:05'&amp;gt;machine that was at the farthest pole of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:09'&amp;gt;thinking from the univac one also came about 19&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:13'&amp;gt;50 and I actually spent quite a bit with some assistance this summer trying to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:18'&amp;gt;find some film footage of it because I was sure that some must exist and after&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:24'&amp;gt;much scurrying around in England then looking at old newsreels and so forth we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:29'&amp;gt;finally found what i think is the earliest footage of this machine which I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:33'&amp;gt;think symbolizes the transition from the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:38'&amp;gt;UNIVAC 1 to what's going to happen over the next 10 years and i think i need the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:42'&amp;gt;the slides off because i'm going to show some video thank you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:59'&amp;gt;in a simple Ville on the outskirts of Bristol lives Dr. Grey Walter a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:04'&amp;gt;neurologist who makes robots as a hobby they are small and he doesn't dress them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:09'&amp;gt;up to look like men he calls them tortoises and so cunningly have their&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:13'&amp;gt;insides being designed that they respond to the stimuli of light and touch in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:18'&amp;gt;completely lifelike manner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:38'&amp;gt;this model is named Elsie and she sees out of a photoelectric cell which&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:43'&amp;gt;rotates above her body when light strikes the cell driving and steering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:48'&amp;gt;mechanism sends her hurrying towards it if she brushes against any object in her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:52'&amp;gt;path contacts are operated that turn the steering away and so automatically she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:58'&amp;gt;takes avoiding action&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:34'&amp;gt;Mrs. Walters pet his Elma, Elsie's brother in the darker vest he works in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:39'&amp;gt;exactly the same way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:49'&amp;gt;Dr. Walter says that his electronic toys work exactly as though they have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:53'&amp;gt;simple two cell nervous system and that with more cells they will be able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:58'&amp;gt;do many more tricks already Elsie has one up on Elmer when her batteries begin to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:03'&amp;gt;fail she automatically runs home to her kennel but charging up and in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:07'&amp;gt;consequence can live a much gayer life&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:17'&amp;gt;so I officially present this footage to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:21'&amp;gt;Nicholas Seymour Papert and Marvin Minsky for it means something to each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:27'&amp;gt;one of this this is the original tortoise that inspired the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:33'&amp;gt;and it also inspired a lot of early work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:37'&amp;gt;in artificial intelligence and what's interesting about the way the last 40&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:41'&amp;gt;years have transpired is that digital computers have taken over but in fact&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:46'&amp;gt;where things are going now are much more towards the kinds of control systems&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:53'&amp;gt;kinds of what you might call wet mentalities that device like the great&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:00'&amp;gt;Walter turtle has well the biggest&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:04'&amp;gt;problem with with computers is that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:09'&amp;gt;were larger than than human scale and the mechanisms we have in our mind for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:14'&amp;gt;dealing with things are larger than human scale are those of religions so of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:18'&amp;gt;course we had a priesthood and special&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:22'&amp;gt;time special rituals all of that stuff and a lot of what has happened in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:27'&amp;gt;last 40 years has been to try and find ways to bring the machine into human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:32'&amp;gt;scale without losing any of its promise&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:36'&amp;gt;what I'd like to do is give you a couple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:40'&amp;gt;of ways that I think about this stuff and one of them is thinking in general&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:46'&amp;gt;terms about the way humans have extended themselves over the last several hundred&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:52'&amp;gt;thousand years and of course the first one that we think of is that we extend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:56'&amp;gt;ourselves through tools levers screwdrivers wheels and so forth less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:03'&amp;gt;often we think of language and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:07'&amp;gt;mathematics as tools but they also are ways of creating objects for things that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:15'&amp;gt;we want to deal with and we manipulate them and all of these tools allow us to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:21'&amp;gt;extend various of our senses and for a long time we thought of the computer as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:26'&amp;gt;a kind of a tool and one of the ways that we've grappled with it is to try and make it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:30'&amp;gt;act more like the kinds of tools that were used to now less often thought of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:35'&amp;gt;extension is one that was identified many years ago by mumford who said for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:42'&amp;gt;most of the history of human beings most of the machines that we've built have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:47'&amp;gt;had other humans as moving parts he called these mega machines and societies&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:52'&amp;gt;groups an organization like this the media lab all of these are a consequence&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:57'&amp;gt;of our ability to take on other people's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:02'&amp;gt;goals our interest in taking on people's goals and our interest in getting people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:06'&amp;gt;to take on our goals of course agents&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:10'&amp;gt;can take on a goal and can manipulate tools to carry out our wishes while&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:14'&amp;gt;we're doing things but more importantly an agent can deal with other agents and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:20'&amp;gt;I think of the the M word here for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:24'&amp;gt;agents as being management so to me a tool is something that we look at and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:29'&amp;gt;manipulate and an agent is something that looks at us and we manage the agent&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:35'&amp;gt;and of course the mainframes were neither and so the struggle was started&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:41'&amp;gt;in the 1950s in 1962 try and find a way of bringing this into some sort of human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:46'&amp;gt;scale now I like to show you a couple of early efforts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:04'&amp;gt;here's a picture that could have been taken in somebody's office here at MIT&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:08'&amp;gt;but actually it was taken in 1965 this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:15'&amp;gt;is Douglas Engelbart sitting at his&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:20'&amp;gt;first version of a what you might call not a personal computer but personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:25'&amp;gt;computing he has a mouse he has a black on white 19 inch screen and here's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:32'&amp;gt;kind of media that he dealt back sat&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:44'&amp;gt;exactly branch on me and let me look just that low and I see it oh I can say&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:51'&amp;gt;I'd like to see one line only I can see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:55'&amp;gt;but there's another thing I can do theres a route I said i have here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:04'&amp;gt;so here I'm it i'll need a different pictures of you so here's what i do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:09'&amp;gt;a picture drawing capability here so slight and lamp if i start from work and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:13'&amp;gt;here's the route i seem to have to go to pick up all the materials and that's my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:17'&amp;gt;plan for getting home tonight but if I want to I can say the library what am I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:22'&amp;gt;supposed to pick up there I can just point to that you know oh I see overdue&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:27'&amp;gt;books and all while there was a statement there with that name go back what if I once my supposed to pick up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:32'&amp;gt;the drugstore hmm I see you interesting all right market can do things if I want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:40'&amp;gt;to just say I'd like to interchange projects and can materials bingo and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:46'&amp;gt;they're all numbered right if I care to look interchanging them very quickly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:50'&amp;gt;cans are going to get interchange with products they do it and all gets me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:56'&amp;gt;numbered so that's a very tool based way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:01'&amp;gt;of thinking about things you're indicating things on the screen moving&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:05'&amp;gt;them around Engelbart was one of the of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:09'&amp;gt;a number of people in the 50s and 60s that realize that although you could&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:13'&amp;gt;drop a computer and break it just like you can drop a book into a fire and burn&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:19'&amp;gt;it that the contents of the computer or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:23'&amp;gt;of the book can be a story or a description of things that can't exist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:28'&amp;gt;physically in the world you can have a story in a book about a place that has an inverse cube law doesn't seem to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:33'&amp;gt;exist in in this world the computer can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:37'&amp;gt;add more dimensions than this world has to a way of looking at data and so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:41'&amp;gt;if you have a 15 dimensional space of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:46'&amp;gt;interesting things the computer can give you 16 dimensions and bring all of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:50'&amp;gt;interesting points together at one one place and that led to a number of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:55'&amp;gt;different ways of thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:00'&amp;gt;computer Engelbart's metaphor was the computer as a vehicle he thought of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:06'&amp;gt;big mainframes as being like railroads that were owned by institutions and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:11'&amp;gt;institutions decided when you could use them and decided what you could use them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:15'&amp;gt;for and Engelbart wanted to be Henry Ford he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:19'&amp;gt;wanted everybody to have their own vehicle used to say phrases like we need&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:24'&amp;gt;to deal with thought vectors and concept space I don't think he knew what that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:28'&amp;gt;meant we certainly didn't but it sounded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:32'&amp;gt;great and it gave rise to this notion that in order to bring the computer down&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:38'&amp;gt;into our world we have to have some way of interacting with it in a closer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:44'&amp;gt;fashion and so the the urge was to bring the computer cycles closer to the user&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:50'&amp;gt;and that's what gave rise to machines like this and this is one that I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:54'&amp;gt;designed it's a picture of it on its own display back in the late 60s and it even&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:03'&amp;gt;had a user interface on it although back&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:07'&amp;gt;then there's a wonderful phrase about user interface user interfaces was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:12'&amp;gt;called it's when the flesh hits the steel and that phrase is very much about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:20'&amp;gt;because there's really no notion of there being an intermediary between you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:25'&amp;gt;and the hardness of the machine and this this machine have multiple windows and a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:31'&amp;gt;number of other ideas on it but it was a little bit like trying to make an apple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:36'&amp;gt;pie from random ingredients found in the kitchen you don't have any apples so you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:41'&amp;gt;decide to use bananas you don't have any flour so you grind up Cheerios and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:47'&amp;gt;forth I randomly substituting for all of the ingredients in a typical pie you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:51'&amp;gt;make something but in this case this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:55'&amp;gt;turned out to be a bit of a mess only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:59'&amp;gt;graduate students liked it sort of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:03'&amp;gt;kiss of death for any computer system&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:09'&amp;gt;reason of course as graduate students are going through a rite of passage when they're trying to prove how smart they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:14'&amp;gt;are and how many amazing things that they can remember and so they turn out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:18'&amp;gt;to be pretty much the world's worst user interface design right I was a graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:22'&amp;gt;student when I designed this so I'm speaking with authority now right about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:28'&amp;gt;the same time that this was going on there is a whole different way of looking at interaction and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:35'&amp;gt;ways that I used to illustrate that is some film footage taken at rand&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:40'&amp;gt;corporation on a system that they made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:44'&amp;gt;for Rand economists and other non computer types The Economist's of course&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:51'&amp;gt;are that group of people that if you lay them end to end they still won't be able&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:55'&amp;gt;to reach a conclusion and the Economist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:00'&amp;gt;didn't even like to type they like to write things on legal pads and they said&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:06'&amp;gt;the RAM people can't you do something about that so here's an example of something that was adapted from some&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:13'&amp;gt;early work here at MIT by Marvin Minsky and war entitlement to do a system that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:20'&amp;gt;would interpret gestures as expressed on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:24'&amp;gt;a data tablet so here's what that looks like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:38'&amp;gt;first we erase a flow arrow then move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:42'&amp;gt;the connector out of the way so that we may draw a box in its place the printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:51'&amp;gt;in the box is being new commentary only in this case the box is slightly too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:57'&amp;gt;large so we may change its size where modern day window control came from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:01'&amp;gt;literally then dry flow from the connector to the box attached a decision&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:08'&amp;gt;element to the box and dry flow from it to scan we then erased the flow arrows&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:15'&amp;gt;attached to the process post new area and move the box to a new position this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:25'&amp;gt;allows us to draw a new box well that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:34'&amp;gt;was a tremendous change in the way we felt about using computers I had a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:42'&amp;gt;chance to use that for half an hour in 1968 and felt like I was thinking my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:46'&amp;gt;hands right through the glass of the display and touching the information&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:51'&amp;gt;structures directly inside unlike Engelbart's system which I had called a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:55'&amp;gt;personal computer this to me was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:59'&amp;gt;intimate this is an intimate way of interacting and so for me and for a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:05'&amp;gt;bunch of other people in the 60s 1968&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:09'&amp;gt;was my year for thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:14'&amp;gt;possibility of there being three major ways of interacting with a computer of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:21'&amp;gt;three paradigms three frameworks for thinking about interaction and the thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:27'&amp;gt;that clinched it for me was seeing going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:32'&amp;gt;out and visiting Seymour's one of Seymour's first installations in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:38'&amp;gt;school watching them use the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:42'&amp;gt;the descendant of the great Walter turtle, cause Seymour had this terrific idea that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:47'&amp;gt;wouldn't it be great to let kids actually build the kinds of mechanisms&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:51'&amp;gt;that would animate a turtle around and they would learn a lot about their world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:56'&amp;gt;a lot about thinking about the world from from doing that and I've never&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:00'&amp;gt;recovered from that because once I saw that to me the computer was no longer a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:05'&amp;gt;vehicle in the nation at risk report the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:11'&amp;gt;recommendation is that every child in the US should have one semester of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:16'&amp;gt;computers in their senior year of high school that's their strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:22'&amp;gt;recommendation about computers and that's driver's ed that is treating the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:28'&amp;gt;computer like a vehicle it's not the cars aren't important it's that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:32'&amp;gt;aren't central the central things to us are the media the intermediaries with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:38'&amp;gt;how we work with the world and if you can get rid of that slide that'd be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:42'&amp;gt;great I think everybody has figured that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:48'&amp;gt;out by now thank you the that led to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:57'&amp;gt;thinking of a computer in a completely different way this is a cardboard model&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:01'&amp;gt;I made in 1968 just since become known&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:05'&amp;gt;as the dynabook and we actually loaded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:10'&amp;gt;this cardboard model up with a variety of lead pellets to try and find out how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:15'&amp;gt;heavy it could be before people would always take it with them not find an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:20'&amp;gt;excuse to leave it behind and turns out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:24'&amp;gt;that the weight that we determined has not yet been reached by any computer company so this machine is still a bit&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:31'&amp;gt;in the future but it expresses a different kind of relationship with the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:35'&amp;gt;machine and something that wants to start much earlier in the life of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:41'&amp;gt;human being and so one of the ways of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:47'&amp;gt;thinking of it is if we compare these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:53'&amp;gt;ways of looking at it we can say well where is the computer in the past it was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:58'&amp;gt;in the glasshouse today in personal computing it's on our desk and in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:04'&amp;gt;future it's going to be with us all the time in California will weave it into&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:09'&amp;gt;our t-shirts Nicholas said 10 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:15'&amp;gt;that will know in the future appears when our cufflinks committed communicate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:21'&amp;gt;with our watched by means of satellite&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:26'&amp;gt;it's when such hyperbole is not outrageous that you know a paradigm&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:31'&amp;gt;shift has actually happened and as an interesting analogy here to the history&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:37'&amp;gt;of publishing in 1400 AD there are three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:41'&amp;gt;hundred ninety two books in the Vatican Library one of the largest libraries in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:46'&amp;gt;Europe and in 1452 or thereabouts--&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:51'&amp;gt;Gutenberg printed his first Bible and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:55'&amp;gt;that Bible the 42 line Bible was as big as the hand-written manuscripts that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:02'&amp;gt;have been so laboriously copied by monks during the Middle Ages and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:07'&amp;gt;reason it was that big is that that was what books were if you look at pictures&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:14'&amp;gt;woodcuts or you visit the modern&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:18'&amp;gt;recreation of what a library was like then they didn't shelve the books most&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:23'&amp;gt;libraries back then had so few books that each book had its own reading table&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:28'&amp;gt;and the books were chained to it you look at this table table book with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:34'&amp;gt;chains the thing that comes to mind inescapably is a time-sharing bullpen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:40'&amp;gt;because these are institutionally owned items and Gutenberg didn't know what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:47'&amp;gt;else to do but to make them that size and much more interesting revolution&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:53'&amp;gt;happened a few years later when Aldus now has a company named after him Aldus&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:59'&amp;gt;Manutius who was a Venetian publisher did two remarkable things first he was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:05'&amp;gt;one of the major driving forces behind publishing things other than&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:09'&amp;gt;Bibles and he isn't he and his sons over the next century published 40,000&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:15'&amp;gt;different books most of them from gathering up Greek and Roman writings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:21'&amp;gt;spreading them all over Europe he did one other thing that will forever endear&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:25'&amp;gt;himself to me he decided that book should be this big and he decided they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:31'&amp;gt;should be this big because that was the size that saddle bags were in Venice in the 1490s in other words Aldus realized&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:39'&amp;gt;something very important and that is the books could now be lost and because they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:46'&amp;gt;could now be lost they could now be taken with they now could go out and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:51'&amp;gt;become a mass medium now again we're in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:55'&amp;gt;this interesting stage because we're not in a place where r we're willing to have our computers be lost watches their $10&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:04'&amp;gt;swatch watches or something like that willing to have them be lost maybe a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:09'&amp;gt;pocket calculator it's not a tragedy if it gets lost paper and pencil it's not a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:13'&amp;gt;tragedy but still with our multi-thousand dollar computers sitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:19'&amp;gt;on our desks we're actually still in the Gutenberg era and the interesting thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:24'&amp;gt;about history is that nothing that happened between Gutenberg and Aldus&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:28'&amp;gt;counted none of those behavior patterns&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:32'&amp;gt;had anything to do with what happened in the post Aldus area as we went into the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:36'&amp;gt;16th century so drawing curves as a way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:40'&amp;gt;of predicting the computer doesn't work very well when you're in these interesting transition periods well&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:45'&amp;gt;another way of looking at these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:50'&amp;gt;paradigms is to ask what kinds of information do we use letter and numbers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:55'&amp;gt;with institutional computing fonts and graphics on modern personal computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:01'&amp;gt;and as Nicholas likes the show with his imploding his teething rings for the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:07'&amp;gt;media lab as he likes to call them that it's going to be all media coming together because the computer is a meta&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:12'&amp;gt;media its content is all media all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:16'&amp;gt;intermediaries that one is pretty much of a no-brainer but it's amazing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:20'&amp;gt;how long it has taken for that to even that simple idea to sink in how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:26'&amp;gt;print impact printing big laser printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:30'&amp;gt;personal laser printers with personal computing and no printing as we move on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:37'&amp;gt;into the next ten years because the information is going to be too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:41'&amp;gt;interesting to destroy by printing it out right now is an index of how paltry&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:48'&amp;gt;our use of the computer is that we can actually print it out and feel good about it we actually haven't heard&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:54'&amp;gt;anything because our information for the most part is not in dimensionally&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:59'&amp;gt;intertwined it's not in the form of a dynamic simulation it's not any of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:04'&amp;gt;things that the computer is really about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:08'&amp;gt;field of interaction feels like line editing on institutional computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:15'&amp;gt;layout on computers like the Macintosh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:19'&amp;gt;moving things around but in the new&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:28'&amp;gt;paradigm it's going to feel more like conducting because we're going to move from passive information to active&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:34'&amp;gt;information we're going to move from objects to ages and so it's going to be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:38'&amp;gt;a little bit more like summoning forth lots of assistance at different times&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:43'&amp;gt;and checking out what their goals are and our they're checking out what our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:48'&amp;gt;goals are and and so forth so each one of these is a completely different way of thinking about it and one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:54'&amp;gt;of thinking about the differentiation between the institutional and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:00'&amp;gt;personal here is that even when graphical interfaces were done in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:04'&amp;gt;60s for the most part all interfaces were thought of their main task was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:09'&amp;gt;accessed to function so this notion that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:13'&amp;gt;inside the computer is sort of something like a big nuclear reactor or a power station there's all that function and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:19'&amp;gt;what we need to have is a way of getting to each of these pieces of function will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:23'&amp;gt;map them into control keys and and double control meta y keys and that way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:29'&amp;gt;of thinking about things and the revolution that made the second&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:35'&amp;gt;paradigm the personal computer paradigm is going from that stance to realizing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:40'&amp;gt;that the main job of the user interface is to make the user aware of what the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:44'&amp;gt;possibilities are in other words the user interface now goes from being&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:49'&amp;gt;control of function to a learning environment and of course I should&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:56'&amp;gt;mention that the the main job of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:00'&amp;gt;intimate computer user interface is to do a lot of learning itself so we go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:05'&amp;gt;from no learning or learning of the most back-breaking kind to making it easier&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:12'&amp;gt;for the user to learn and then finally we want the system to learn how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:17'&amp;gt;give commands we have to remember everything and type C in point where we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:23'&amp;gt;are now and in the future is going to be asked and gesture because the computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:28'&amp;gt;is going to be watching us not us just watching it what kind of languages do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:33'&amp;gt;program it in weekly modular data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:37'&amp;gt;structured procedures cobol one of the surest predictions that we can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:42'&amp;gt;about the future is that 10 years from now there will still be a lot of COBOL programmers this personal computing way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:54'&amp;gt;of doing things is pretty much object-oriented after right far fewer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:59'&amp;gt;lines of code and there's a new kind of programming that people are starting to do called agent oriented programming and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:07'&amp;gt;one way of thinking about all of these paradigms is to compare them with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:11'&amp;gt;architecture of taking a civilization like the Greeks whose main way of making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:18'&amp;gt;big buildings was post and lintel pilot block box like that and you get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:24'&amp;gt;buildings about this size and if you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:28'&amp;gt;want to make a building a lot bigger and let in more light this architecture doesn't work you have to change to a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:33'&amp;gt;different kind of architecture like the gothic arch and if you do that you can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:38'&amp;gt;buildings much larger with about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:43'&amp;gt;same amount of material and when they say just about somebody he doesn't have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:49'&amp;gt;enough bricks to make a wall that might not be a slam because you might have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:57'&amp;gt;enough bricks to make an arch he's got enough bricks to make an arch she's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:01'&amp;gt;lot better off than people who only have enough bricks to make walls and of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:06'&amp;gt;course the big change in the last several hundred years is going from structures that just push against each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:11'&amp;gt;other to this notion of the higher&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:15'&amp;gt;strength of materials under tension if you get materials that you can tense as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:20'&amp;gt;well as compressed you can make structures like geodesic domes that will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:25'&amp;gt;fit over all of the cathedrals that have ever been made in the world and these are completely separate ways of thinking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:31'&amp;gt;about things and one of the answers to the question that's the title of my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:35'&amp;gt;lecture is what is the next computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:39'&amp;gt;revolution going to be like well it's going to be technologically it's going to be like what I just told you that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:44'&amp;gt;we're going to intimate machines they'll always be networked there will be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:49'&amp;gt;information utilities the systems will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:53'&amp;gt;learn and so forth now for many people this is big news but in fact if you go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:58'&amp;gt;back in the history of computer science you find people like Marvin Minsky and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:03'&amp;gt;John McCarthy writing papers in the late 50s and early 60s about this this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:09'&amp;gt;happens to be not just the fifth anniversary of the media lab but it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:14'&amp;gt;also the 20th anniversary of Nicholas's book called the architecture machine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:18'&amp;gt;which is all about this third way of looking at things now for my standpoint&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:24'&amp;gt;since I am not particularly enamored of technology this is a very incomplete&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:30'&amp;gt;answer and I would like to try and go to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:34'&amp;gt;a different way of thinking about things that involves people much more strongly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:40'&amp;gt;and to do that we have to have some sense&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:45'&amp;gt;of how people's minds work this is for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:49'&amp;gt;many years and in engineering is where the rubber met the sky because engineers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:56'&amp;gt;tend to like controllable elements and people aren't all that controllable and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:01'&amp;gt;as a behavioral mechanism we are exasperating and so there's been a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:07'&amp;gt;tendency of actually trying to get people to be more like machines rather&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:11'&amp;gt;than the other way around and give you an example of why this is difficult to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:16'&amp;gt;deal with take a look at one of my favorite pictures here and what you see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:24'&amp;gt;here let's pretend we're in school because actually we are in school we're in a university let me give you an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:30'&amp;gt;English sentence about this picture what we've done with this picture is to take&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:35'&amp;gt;a picture of a young girl extracted her eyes and mouth turn them upside down and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:41'&amp;gt;put them back into the picture and then turn the entire picture upside down that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:46'&amp;gt;sound reasonable to everybody okay so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:50'&amp;gt;having said that you should be completely prepared than for what it looks like right side up I'm going to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:58'&amp;gt;turn this back because I've discovered nobody will listen to me when it's on the other way so this is one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:09'&amp;gt;flaws of trying to give lectures in English because a nation is actually not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:16'&amp;gt;convertible except outside of the human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:22'&amp;gt;domain within the human domain we actually have different parts of our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:26'&amp;gt;brain that respond the things in different ways and this is one of the reasons why McDonald's doesn't run print&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:31'&amp;gt;ads saying if you eat a McDonald's hamburger you'll become a better looking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:35'&amp;gt;person because in English it's absurd so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:39'&amp;gt;instead what they do is to run an ad showing pictures of really good-looking people eating McDonald's hamburgers and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:44'&amp;gt;a different part of your mind takes that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:48'&amp;gt;information and makes a different kind of inference the kind of inference that the ad people want you in fact we have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:54'&amp;gt;part of our mind that thinks things are more true if they rhyme so if I were to say to you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:00'&amp;gt;a big mac and fries will slender your thighs down more convincing the whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:10'&amp;gt;idea here is that as people started to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:15'&amp;gt;suspect about starting about a hundred years ago with Freud Piaget Brunner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:21'&amp;gt;Minsky and Papert that what we don't have inside of our head is the oneness a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:29'&amp;gt;vast beautiful seamless fabric of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:33'&amp;gt;mentality but instead what we have is something much more like a patchwork quilt and in fact the patchwork quilt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:38'&amp;gt;has little mechanisms that pop us from one part of the quilt to another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:43'&amp;gt;whenever we get too close to one of the boundaries and it's you have to do things like this to show that there is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:48'&amp;gt;an actual patchwork quilt there so we have this idea of multiple mentalities&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:55'&amp;gt;and Piaget was one of the first to study&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:00'&amp;gt;the very different ways that children have of dealing with the world as they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:05'&amp;gt;move through stages of development early in a child's life an object is to grab&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:10'&amp;gt;it a hole is to dig it thinking is doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:14'&amp;gt;in many ways later on the child is more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:18'&amp;gt;visually centered child says there's more water in the tall glass when you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:23'&amp;gt;pour from the squat class the tall one because it looks that way and then&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:28'&amp;gt;finally it around 11 or 12 there's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:32'&amp;gt;facts and logic stage where logical operations are carried out and the child&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:38'&amp;gt;can make deductions based on facts like there can't be more water because where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:42'&amp;gt;would it go where would it come from so forth now of course at least this was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:48'&amp;gt;true in 11 and 12 year old Swiss French kids in America there's a lot of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:53'&amp;gt;evidence that American kids never get to this facts and logic stage&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:01'&amp;gt;now brunner in the 50s and 60s we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:07'&amp;gt;some of pjs experiments but he added some twists so he took the water pouring&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:11'&amp;gt;experiment and after the kids said there's more water in the tall glass&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:16'&amp;gt;runner put a cardboard so the kid couldn't see the tall glass anymore and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:20'&amp;gt;the kid would change his mind back say oh there can't be more and then Brenda&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:24'&amp;gt;would take whip Brenda would take the cardboard away and the kid would say oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:29'&amp;gt;but look there's more water Brenda would put the cardboard back and the kid would&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:33'&amp;gt;change his mind again so if you have any six-year-olds you'd like to torment and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:40'&amp;gt;what runner was in his way was getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:45'&amp;gt;closer to this idea of multiple mentalities as well that it isn't just a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:53'&amp;gt;metamorphosis like a caterpillar into a butterfly which is pretty much the way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:57'&amp;gt;Piaget thought of it but actually different modules being able to deal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:02'&amp;gt;with it within different ways and a change in dominance to express the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:06'&amp;gt;piaget expression now there are many things that you can do with this suppose&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:11'&amp;gt;you wanted to design a user interface for a computer that was like a tool and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:16'&amp;gt;we have to think about what each of these mentalities actually does so an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:21'&amp;gt;example the body-centered one is the one that knows where we are in space we can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:25'&amp;gt;close our eyes and touch our nose when in touch our hands behind our back if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:30'&amp;gt;you blind us we can still orient ourselves but if we aren't as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:34'&amp;gt;unfortunate enough to suffer a brain lesion that takes part of a limb out of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:39'&amp;gt;our body map then even though it's physically attached to us it's like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:43'&amp;gt;somebody else's so this orienting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:47'&amp;gt;centering groundedness is something that the body mentality brings to us the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:53'&amp;gt;visually sent mentality is wonderfully&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:58'&amp;gt;adept at dealing with various kinds of tricks for instance if we were to put a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:02'&amp;gt;hundred images of animals on a wall you'd be able to find the elephant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:07'&amp;gt;almost four times as fast as you could the word elephant if the images were&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:12'&amp;gt;replaced words now let me try and experiment this I realize that this is a very academic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:17'&amp;gt;body here but let me ask how many people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:21'&amp;gt;here watch television be honest okay how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:26'&amp;gt;many people flip channels all right how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:32'&amp;gt;many people have ever flipped a channel randomly into a movie they haven't seen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:37'&amp;gt;for 18 years how long did it take you to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:41'&amp;gt;recognize that you'd seen that movie before how long yeah somewhere between a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:48'&amp;gt;half a second and a couple of seconds think about what that meant 18 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:53'&amp;gt;you saw a movie you didn't know you're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:57'&amp;gt;going to be tested on it you randomly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:03'&amp;gt;without any preparation pop into the middle of it and all of a sudden in 30&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:10'&amp;gt;frames or so of seeing that movie you suddenly recognize what it is think of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:15'&amp;gt;what that means in the context of your entire life most people can remember&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:19'&amp;gt;what's going to happen next if you stop the movie after they've recognized that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:23'&amp;gt;they know what the next scene is going to be so that is a mentality that begged&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:29'&amp;gt;to be exploited and what it says is that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:33'&amp;gt;we should always be able to present about a hundred things in the visual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:37'&amp;gt;field because the user can be aware of them subliminally and if we present them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:42'&amp;gt;in recognizable scenes the user can store hundreds thousands millions of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:47'&amp;gt;different scenes and remember that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:51'&amp;gt;were there before then finally the symbolically centered mentality is much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:55'&amp;gt;more interested in changing things so if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:59'&amp;gt;its biggest problem is finding the right context because it is not a context&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:04'&amp;gt;chooser so if your visual mentality work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:08'&amp;gt;the way your symbolic one the first thing you opened your eyes and saw in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:12'&amp;gt;the morning would be what you'd be staring at several hours later that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:16'&amp;gt;doesn't work so well so we have a grounding mentality we have a flitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:21'&amp;gt;around mentality that's aware of lots of things and we have one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:25'&amp;gt;likes to make chains and somehow we should be able to put all of those things together here's one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:31'&amp;gt;whoops sorry can you turn that off please that's the end of the slides we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:40'&amp;gt;want to be able to put these things together and if we do we'll find&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:44'&amp;gt;ourselves fitting much more closely to the way human mentalities work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:06'&amp;gt;so this is a 22 month old little girl and she has never lived in a world not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:13'&amp;gt;densely populated by Macintoshes her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:18'&amp;gt;mother is my accountant both her mother and father work at home each of them has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:22'&amp;gt;a mac this is back five years ago in 1985 and when I found out the little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:27'&amp;gt;girl was interested in computers I gave&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:31'&amp;gt;her an apple to which she rejected she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:39'&amp;gt;wanted what her folks had now I have to warn you hear that not to be impressed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:44'&amp;gt;because this is not her first time on the machine she's been using the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:49'&amp;gt;computer for about six months so she's actually a fairly experienced user and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:56'&amp;gt;long time ago we designed this user interface for children but never any of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:03'&amp;gt;this young so it's really interesting to see a child used the machine that was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:08'&amp;gt;actually designed for them and so here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:12'&amp;gt;she's using the visible menus of mac paint and I saw it I thought all right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:18'&amp;gt;this is impressed i've i've never seen a child this young is this machine before but ok I it should work but then what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:25'&amp;gt;happened next really amazed me she wants a fresh sheet of paper so she goes to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:30'&amp;gt;the closed box on the window she saves her old drawing with a pop-up and she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:37'&amp;gt;goes to the pulldown to get a new one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:48'&amp;gt;well that was pretty and that was a home movie made by her father and we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:54'&amp;gt;about another 10 hours of testing this child on various Macintosh applications&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:00'&amp;gt;and we discovered it across applications she was about seventy percent literate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:06'&amp;gt;that is she could take a really complicated application like aldus pagemaker a desktop publishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:10'&amp;gt;application started up make marks and it print the marks out save the marks away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:16'&amp;gt;get the marks back about seventy percent of the things that Macintosh users&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:21'&amp;gt;expect from application to application she in her horizon already by age 22&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:30'&amp;gt;months okay so that answers one question&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:35'&amp;gt;about this notion a computer ously see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:39'&amp;gt;one when we're talking about situations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:43'&amp;gt;like literacy and illiteracy they don't really obtain when the object in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:48'&amp;gt;question is a professional that we don't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:52'&amp;gt;have a term called health orosi and ill-health orosi because medicine is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:58'&amp;gt;profession there wasn't a term called literacy and illiteracy back in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:02'&amp;gt;Middle Ages when writing was a profession as soon as you spread it out to the public you start getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:07'&amp;gt;interested in these notions of can people access things made for them by&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:11'&amp;gt;others that's like reading but what about the more important thing can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:15'&amp;gt;people make things that are like the things that other people make so here's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:20'&amp;gt;an example of something that we did about 15 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:33'&amp;gt;and this is the logo turtle with a different architecture and it's a little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:41'&amp;gt;application like Mac draw object oriented illustration system designed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:47'&amp;gt;and built by 12 year old so this is an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:51'&amp;gt;end-user program not a program that you'd buy in a store for ninety-nine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:55'&amp;gt;dollars from egghead software has lots of features you can change size and move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:00'&amp;gt;things around because of the change in architecture of going from normal data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:08'&amp;gt;structure and procedure programming to object-oriented programming the amount&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:12'&amp;gt;of code she had the right to do this application was only about a page long so this is not a large program and one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:18'&amp;gt;of the things that you have to do when you're working with any kind of novice user is make sure the programs they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:23'&amp;gt;write are not terribly long well so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:27'&amp;gt;was an attempt to get kids and users to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:31'&amp;gt;be both able to access and able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:36'&amp;gt;generate the same kinds of things that we're going to run on their paradigm of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:40'&amp;gt;computing but now we have a new paradigm of computing it's going to involve&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:44'&amp;gt;agents and artificial intelligence so a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:48'&amp;gt;few years ago I got interested in the idea of trying to set up a design a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:56'&amp;gt;system that would allow children to do artificial intelligence kind of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:00'&amp;gt;programming in other words they would be making things now much less like robots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:05'&amp;gt;and much more like the gray Walter turtle things that mimic life in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:12'&amp;gt;number of different ways I like to show you a bit of that project this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:16'&amp;gt;is done in a rather large scale we have an entire school it has now 375 children&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:22'&amp;gt;12 teachers and we've been working there for about five years and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:28'&amp;gt;things that we found is that technology is not something that you can put in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:33'&amp;gt;like raisins and upon pudding there's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:37'&amp;gt;all this other stuff is the entire life of the child that you have to consider&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:41'&amp;gt;and the framework of the school we're lucky to find a terrific school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:46'&amp;gt;to Los Angeles bussing school so it's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:50'&amp;gt;public school and the children are all shapes sizes colors Creed's ethnic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:56'&amp;gt;backgrounds bust in most of them for more than an hour to get to the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:00'&amp;gt;those of demographers paradise and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:04'&amp;gt;found it very interesting to introduce ideas into the school in a gradual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:09'&amp;gt;fashion I'd like to show you some of those&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:39'&amp;gt;so that the kids are all kinds of kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:44'&amp;gt;and one of the things they've done here is to tear up part of their asphalt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:50'&amp;gt;playground and build a garden this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:54'&amp;gt;garden was actually designed by the children you'll see a little bit you'll get an idea of how children could design&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:59'&amp;gt;something like this in in just a minute&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:05'&amp;gt;and because we're studying animals as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:09'&amp;gt;well as plants they have a pond that has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:13'&amp;gt;all kinds of life forms and the children actually built this garden themselves&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:21'&amp;gt;now I'm not going to explain to you what's going on here see if you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:26'&amp;gt;imagine what it is now I'll tell you in a bit what are they doing with these&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:31'&amp;gt;balloons well what they were doing is designing a city and one of the reasons&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:37'&amp;gt;we do some of the design work with balloons is because urban renewal is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:42'&amp;gt;really easy the idea of to know the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:50'&amp;gt;world one was constructed because is strongly tied into designing a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:56'&amp;gt;programming environment for children because what we wanted to do is not so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:01'&amp;gt;much experience things that other people have set up to be more like experiencing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:07'&amp;gt;a television program or maybe an interactive video disc we want them to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:12'&amp;gt;actually make the simulations themselves because it's in making the simulations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:17'&amp;gt;that the active design is most powerful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:22'&amp;gt;now next few minutes I'm going to show you three large-scale projects that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:29'&amp;gt;we've been doing at the school one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:33'&amp;gt;the things we tried to do here was to both challenge the kids and to go much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:39'&amp;gt;deeper than they ordinarily are asked to go by the state educational board this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:47'&amp;gt;first one is a year-long project in city building and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:52'&amp;gt;the kids that participate in it our third and fourth graders so there are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:56'&amp;gt;seven and eight and nine years old in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:00'&amp;gt;this project starts in September and runs through the entire year and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:04'&amp;gt;will give you an idea of it I think this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:11'&amp;gt;is all almost all no no mrs. hansal tool&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:15'&amp;gt;I know but they still are everything explored of it everybody say I know but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:20'&amp;gt;they're already something you should make something is already Salinas joris&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:26'&amp;gt;the penis is already something every single after everything this is only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:31'&amp;gt;styrofoam nobody lady out of something I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:35'&amp;gt;know every as late as something accident&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:39'&amp;gt;from a balloon doesn't mean we don't have a design knowledge now to make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:44'&amp;gt;buildings exactly like they would have to make it a hundred years we're making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:48'&amp;gt;models ideas for what buildings could be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:52'&amp;gt;like in a hundred years we don't have the materials we're going to happen 100 years I did red stripes right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:37'&amp;gt;okay did you get that color name red red&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:03'&amp;gt;what do you belviq i'm doing a factory&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:35'&amp;gt;wait do it again and stay here and do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:40'&amp;gt;the character park you'll be the building y'all be the building yes why&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:45'&amp;gt;on the prison and he's the building these the buildings okay welcome to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:59'&amp;gt;fantasy mall we have lots of stuff the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:20'&amp;gt;building collapsed he was trying to see the moon and there nothing collapsed my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:27'&amp;gt;apartment building and on the top is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:31'&amp;gt;swimming pool never got this is a cold day in rainier so you can have an indoor&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:36'&amp;gt;central and it's a hot you open it up and you can I here down here tomorrow&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:14'&amp;gt;he'll be our future city is opening as you can see i'll transfer k our monorail&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:20'&amp;gt;has just been strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:24'&amp;gt;and all the buildings are beginning to look like buildings all the buildings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:30'&amp;gt;are being checked and painting now our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:34'&amp;gt;he cannot pick up the site husband useful because of the monorail and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:39'&amp;gt;transportation we now have these things on our site everybody that wants bad air&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:47'&amp;gt;transportation land on your site must cabinet right Iggy foxes out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:52'&amp;gt;Commissioner tova cats design this whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:57'&amp;gt;monorail see what household monorail and monorail station the Commissioner of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:03'&amp;gt;lands who doesn't exhaust you all for helping us with sidewalks these are my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:09'&amp;gt;sidewalks my bold earthquake tested and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:17'&amp;gt;alarming teleporting man he puts ebook&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:22'&amp;gt;paper towel rolls on our site static patella to have it be a teleporting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:27'&amp;gt;station their cities he's getting to look like a real City try getting to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:31'&amp;gt;look like Judy Landers on the monorail calvada getting to Los Angeles cuz of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:36'&amp;gt;the help crowd is starting today less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:40'&amp;gt;crowded than it was when we were making our study models&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:46'&amp;gt;I level or I level 1 inch tall but will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:58'&amp;gt;question building so that's a very okay&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:10'&amp;gt;as see more I'm sure will echo when when you actually go into a school and start&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:15'&amp;gt;working with the kids the first reaction is one of shock because the enormity of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:23'&amp;gt;the experience the amount of energy the amount of body learning that the kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:28'&amp;gt;need to do completely dominates all the things that you wanted to do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:32'&amp;gt;computers and the first thing you realize when you actually go into school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:36'&amp;gt;and do this stuff for real is that you better worry about curriculum far&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:42'&amp;gt;outside the media that you're going to use because there's so many different&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:47'&amp;gt;dimensions and this is a project in which most of the things that are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:51'&amp;gt;available on computers now are of almost no use the kids do a little bit of work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:56'&amp;gt;with Macintoshes in doing this but 99%&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:01'&amp;gt;of it is this huge experience with doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:05'&amp;gt;things with their hands and their bodies and crawling over the thing and so forth&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:09'&amp;gt;so one of the objectives in this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:13'&amp;gt;was to develop I don't want to say the word peach but develop every child as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:18'&amp;gt;designer and it takes about three years&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:22'&amp;gt;to get a curriculum like this self-sustaining so people who put try to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:27'&amp;gt;put curriculum in a school and measure it after the first year are making a big&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:31'&amp;gt;mistake takes about three years to get something like this going and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:35'&amp;gt;self-sustaining now another thing we started about four years ago was to develop every child in the school as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:40'&amp;gt;musician you may see some commonality&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:45'&amp;gt;between those two ideas because music is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:49'&amp;gt;another one of these things that has lots of things interacting with itself&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:53'&amp;gt;part of it is in the interest and what each individual thing is doing and part&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:57'&amp;gt;of the interest is and how they interact we want the kids to be able to think about their world in those terms and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:03'&amp;gt;we did each year we put on a musical&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:08'&amp;gt;this year it was pirates of penzance and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:13'&amp;gt;this was the best one that we've ever ever had i have a few excerpts of it to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:18'&amp;gt;give you an idea the the oldest child in this is 11 the youngest child in it is 6&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:23'&amp;gt;was completely voluntary the pool of children we had to work with for this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:27'&amp;gt;was about 150 children 120 of those 150&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:31'&amp;gt;possible volunteered and appeared in the show they insisted i'm doing the entire&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:37'&amp;gt;Pirates of Penzance line for line we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:41'&amp;gt;started off with one that was broken down they constantly wanted more we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:45'&amp;gt;wanted to go back they insisted in singing in four-part harmony where it was called for this is a perfect example&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:50'&amp;gt;of something that the kids worked like dogs for four months on and put on a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:56'&amp;gt;fantastic show one of the best theatrical presentations I've ever been to hear some of excerpts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:08'&amp;gt;fishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:30'&amp;gt;what I know what is it I met along and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:34'&amp;gt;revelry but I can talk site I'm now the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:38'&amp;gt;run home from a shadowy one such affairs are sorties and surprises I more wary ax&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:45'&amp;gt;and when it opens Leslie what is meant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:49'&amp;gt;by common their progress has been made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:54'&amp;gt;it modern gunnery on the object another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:59'&amp;gt;in a nunnery in short one of smattering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:04'&amp;gt;of elemental strategy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:41'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:16'&amp;gt;Oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:28'&amp;gt;I'm telling a Terry story but it doesn't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:00'&amp;gt;although our darker rear sometimes involves the crime of stealing squealing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:13'&amp;gt;although my stripe we're always sorry to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:18'&amp;gt;me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:34'&amp;gt;haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:53'&amp;gt;you may go Liberty our pirate rules protecting and kind of remembers our van&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:59'&amp;gt;we do unless you are you x is as useful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:07'&amp;gt;things to be an orphan boy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:13'&amp;gt;oh happy days&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:18'&amp;gt;oh happy day&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:32'&amp;gt;oh happy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:37'&amp;gt;me I you haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:42'&amp;gt;bball&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:50'&amp;gt;so Joe Johnson said about thinking on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:54'&amp;gt;its hind legs well but one is amazed to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:58'&amp;gt;see it done at all and the trick in doing these kinds of things with kids is to get beyond that stage the only way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:03'&amp;gt;you can do it is by having something like music being a part of the child's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:08'&amp;gt;life all the way through their experience this is the first year in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:12'&amp;gt;which we all the children in it had been part of this enrichment now that's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:18'&amp;gt;second way of dealing with complexity let me show you the third way and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:22'&amp;gt;is because the computer some good and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:27'&amp;gt;here are we studying animals and we try and get the children to program not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:32'&amp;gt;robots but things that are much more biologically acceptable&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:56'&amp;gt;now you might wonder where are the computers in this classroom well one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:01'&amp;gt;the problems with these computers is that they're bulky so we took every&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:05'&amp;gt;horizontal surfaces in the entire school out and replace them with tables that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:09'&amp;gt;have Macintoshes under them so there are hundreds of Macintoshes in the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:14'&amp;gt;but they're all underneath the surfaces so the teachers don't want to move them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:19'&amp;gt;out of the classroom the teachers don't want to shove them around to the side they're just part of the normal working&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:24'&amp;gt;environment of the school and they're on all the time no computer classrooms no&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:28'&amp;gt;shoved against the wall&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:53'&amp;gt;guys these are some animations we did a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:57'&amp;gt;few years ago and HyperCard just as an idea of what things might look like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:01'&amp;gt;eventually there's no intelligence behind these models hey guys i am going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:08'&amp;gt;for a swim in the scene&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:25'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:33'&amp;gt;if you're asking for every player has agent needs food and the whale come up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:38'&amp;gt;the way I also have some Asian food all right let me tell you why because when&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:45'&amp;gt;the agent looks in his world what we're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:49'&amp;gt;seeing here is a they have seminars where they talk over different problem&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:54'&amp;gt;solving strategies the teacher this particular teacher happens to like to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:58'&amp;gt;solve problems and she likes to discuss them with the kids then the kids have to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:03'&amp;gt;go off and figure it out for themselves it doesn't look at himself it looks at&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:07'&amp;gt;the world beyond him so that's why it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:11'&amp;gt;only looks at those players who have food but it doesn't count himself but if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:18'&amp;gt;he asked for every player in the universe it would include himself and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:25'&amp;gt;this is kind of important for you to think about because when he when they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:30'&amp;gt;have to start giving birth to eat to themselves so they won't die off they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:36'&amp;gt;have to be able to count everything in the universe why Dean Cain&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:45'&amp;gt;50 count how many there are like if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:49'&amp;gt;there was only one left in was himself competative journalist and then he left&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:53'&amp;gt;bar and then he got true protein what's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:58'&amp;gt;my friend it was a whale who lived to know Jay just off the Pacific coast it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:03'&amp;gt;is the time of year when the whales migrate down to Mexico to me and to give&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:08'&amp;gt;birth to their babies who were conceived the year before I do that you don't want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:20'&amp;gt;emotion thank you okay go to the top&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:45'&amp;gt;works with those two on and I move away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:58'&amp;gt;now here's a more complicated one these these models use the Minsky and Papert&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:02'&amp;gt;Society of mind architecture applied in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:07'&amp;gt;a language for children that was developed in part here at the Media Lab by Mike Travers one of the graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:14'&amp;gt;students here's a more complicated one the clownfish in the lower left is just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:19'&amp;gt;going about its business feeding one of the things that they do is to find a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:23'&amp;gt;favorite see an enemy and acclimate to it that's what it's doing now they spend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:28'&amp;gt;a little more time in the monks to poison of the enemy and gradually get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:33'&amp;gt;immune to it so that they can use it as a place to hide when some predator comes&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:40'&amp;gt;a lot the shark right now is quite a distance away and it doesn't notice the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:45'&amp;gt;clownfish and the clownfish doesn't notice it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:53'&amp;gt;here's some more acclamation closer into the tentacles this time&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:09'&amp;gt;now this lucky clownfish is been doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:13'&amp;gt;it often enough so it is actually acclimated to the anenih me so when the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:19'&amp;gt;shark sees it and starts pursuing its&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:28'&amp;gt;able to run back to the enemy and the shark can only get so close to the enemy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:32'&amp;gt;report backs off but of course it wants&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:37'&amp;gt;to come back again&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:46'&amp;gt;so computers are media to think with as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:50'&amp;gt;Seymour said so eloquently a long time ago in Nicholas's book 20 years ago he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:56'&amp;gt;said he dedicated it to the first machine who can appreciate the gesture&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:02'&amp;gt;and I think he meant not the gesture like this but the gesture of having a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:06'&amp;gt;book dedicated to it he also said in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:11'&amp;gt;preface of it that it was all beginnings in no end well I think that's the perfect definition of a research lab a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:16'&amp;gt;my answer to the question of what is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:21'&amp;gt;next computer revolution it's the one in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:25'&amp;gt;which happens in the context of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:29'&amp;gt;whole person and in the whole person's world that it's not just something that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:33'&amp;gt;we apply in isolation to solve small problems but it's one that like media&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:37'&amp;gt;surrounds us as we've tried to do with the children thank you very much and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:42'&amp;gt;happy 5th birthday ok&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='4308'&amp;gt;you &amp;lt;/subtitle&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrSteve</name></author>	</entry>

	<entry>
		<id>http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=974</id>
		<title>Alan Kay at MIT Media Lab 5th Anniversary Event (1990)</title>
		<link rel="alternate" type="text/html" href="http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=974"/>
				<updated>2017-12-31T05:26:01Z</updated>
		
		<summary type="html">&lt;p&gt;MrSteve: &lt;/p&gt;
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&amp;lt;subtitle id='00:00:00'&amp;gt; never know what Nicholas was going to say actually the turned out that the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:08'&amp;gt;bearnaise on the hot dog didn't sell well if I remember we're no longer on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:13'&amp;gt;that board anniversaries get people to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:22'&amp;gt;think of other anniversaries there lots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:26'&amp;gt;of them happening this year one of them is the 50th anniversary of Fantasia and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:33'&amp;gt;Fantasia I think for many of us in this audience and at MIT and elsewhere was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:40'&amp;gt;something we grew up on as a kind of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:44'&amp;gt;dream of bringing our ideas to life and a lot of us saw the computer is a way of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:50'&amp;gt;more quickly with more depth more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:54'&amp;gt;dimension more meaning to be able to project ideas that we had within within&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:00'&amp;gt;ourselves into this magic new medium and have them come to life just as the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:07'&amp;gt;disney people did with great art but much more laboriously many years ago I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:12'&amp;gt;think a good way to start this this lecture is to think 40 years ago not 50&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:19'&amp;gt;the 40 years ago was the when two very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:26'&amp;gt;diverse very at opposite poles machines&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:31'&amp;gt;were introduced to the to the world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:35'&amp;gt;one of them of course was the UNIVAC one the first commercial digital computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:42'&amp;gt;thing that a digital computer its people's minds it had whirling tape&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:47'&amp;gt;drives the first whirling tape drives and it predicted an election not long&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:53'&amp;gt;after that on television and so it became in the public's mind what a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:59'&amp;gt;computer was all about now in the other&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:05'&amp;gt;machine that was at the farthest pole of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:09'&amp;gt;thinking from the univac one also came about 19&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:13'&amp;gt;50 and I actually spent quite a bit with some assistance this summer trying to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:18'&amp;gt;find some film footage of it because I was sure that some must exist and after&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:24'&amp;gt;much scurrying around in England then looking at old newsreels and so forth we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:29'&amp;gt;finally found what i think is the earliest footage of this machine which I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:33'&amp;gt;think symbolizes the transition from the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:38'&amp;gt;UNIVAC 1 to what's going to happen over the next 10 years and i think i need the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:42'&amp;gt;the slides off because i'm going to show some video thank you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:59'&amp;gt;in a simple Ville on the outskirts of Bristol lives Dr. Grey Walter a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:04'&amp;gt;neurologist who makes robots as a hobby they are small and he doesn't dress them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:09'&amp;gt;up to look like men he calls them tortoises and so cunningly have their&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:13'&amp;gt;insides being designed that they respond to the stimuli of light and touch in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:18'&amp;gt;completely lifelike manner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:38'&amp;gt;this model is named Elsie and she sees out of a photoelectric cell which&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:43'&amp;gt;rotates above her body when light strikes the cell driving and steering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:48'&amp;gt;mechanism sends her hurrying towards it if she brushes against any object in her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:52'&amp;gt;path contacts are operated that turn the steering away and so automatically she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:58'&amp;gt;takes avoiding action&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:34'&amp;gt;Mrs. Walters pet his Elma, Elsie's brother in the darker vest he works in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:39'&amp;gt;exactly the same way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:49'&amp;gt;Dr. Walter says that his electronic toys work exactly as though they have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:53'&amp;gt;simple two cell nervous system and that with more cells they will be able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:58'&amp;gt;do many more tricks already Elsie has one up on Elmer when her batteries begin to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:03'&amp;gt;fail she automatically runs home to her kennel but charging up and in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:07'&amp;gt;consequence can live a much gayer life&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:17'&amp;gt;so I officially present this footage to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:21'&amp;gt;Nicholas Seymour Papert and Marvin Minsky for it means something to each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:27'&amp;gt;one of this this is the original tortoise that inspired the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:33'&amp;gt;and it also inspired a lot of early work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:37'&amp;gt;in artificial intelligence and what's interesting about the way the last 40&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:41'&amp;gt;years have transpired is that digital computers have taken over but in fact&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:46'&amp;gt;where things are going now are much more towards the kinds of control systems&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:53'&amp;gt;kinds of what you might call wet mentalities that device like the great&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:00'&amp;gt;Walter turtle has well the biggest&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:04'&amp;gt;problem with with computers is that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:09'&amp;gt;were larger than than human scale and the mechanisms we have in our mind for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:14'&amp;gt;dealing with things are larger than human scale are those of religions so of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:18'&amp;gt;course we had a priesthood and special&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:22'&amp;gt;time special rituals all of that stuff and a lot of what has happened in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:27'&amp;gt;last 40 years has been to try and find ways to bring the machine into human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:32'&amp;gt;scale without losing any of its promise&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:36'&amp;gt;what I'd like to do is give you a couple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:40'&amp;gt;of ways that I think about this stuff and one of them is thinking in general&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:46'&amp;gt;terms about the way humans have extended themselves over the last several hundred&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:52'&amp;gt;thousand years and of course the first one that we think of is that we extend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:56'&amp;gt;ourselves through tools levers screwdrivers wheels and so forth less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:03'&amp;gt;often we think of language and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:07'&amp;gt;mathematics as tools but they also are ways of creating objects for things that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:15'&amp;gt;we want to deal with and we manipulate them and all of these tools allow us to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:21'&amp;gt;extend various of our senses and for a long time we thought of the computer as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:26'&amp;gt;a kind of a tool and one of the ways that we've grappled with it is to try and make it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:30'&amp;gt;act more like the kinds of tools that were used to now less often thought of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:35'&amp;gt;extension is one that was identified many years ago by mumford who said for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:42'&amp;gt;most of the history of human beings most of the machines that we've built have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:47'&amp;gt;had other humans as moving parts he called these mega machines and societies&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:52'&amp;gt;groups an organization like this the media lab all of these are a consequence&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:57'&amp;gt;of our ability to take on other people's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:02'&amp;gt;goals our interest in taking on people's goals and our interest in getting people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:06'&amp;gt;to take on our goals of course agents&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:10'&amp;gt;can take on a goal and can manipulate tools to carry out our wishes while&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:14'&amp;gt;we're doing things but more importantly an agent can deal with other agents and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:20'&amp;gt;I think of the the M word here for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:24'&amp;gt;agents as being management so to me a tool is something that we look at and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:29'&amp;gt;manipulate and an agent is something that looks at us and we manage the agent&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:35'&amp;gt;and of course the mainframes were neither and so the struggle was started&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:41'&amp;gt;in the 1950s in 1962 try and find a way of bringing this into some sort of human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:46'&amp;gt;scale now I like to show you a couple of early efforts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:04'&amp;gt;here's a picture that could have been taken in somebody's office here at MIT&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:08'&amp;gt;but actually it was taken in 1965 this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:15'&amp;gt;is Douglas Engelbart sitting at his&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:20'&amp;gt;first version of a what you might call not a personal computer but personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:25'&amp;gt;computing he has a mouse he has a black on white 19 inch screen and here's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:32'&amp;gt;kind of media that he dealt back sat&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:44'&amp;gt;exactly branch on me and let me look just that low and I see it oh I can say&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:51'&amp;gt;I'd like to see one line only I can see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:55'&amp;gt;but there's another thing I can do theres a route I said i have here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:04'&amp;gt;so here I'm it i'll need a different pictures of you so here's what i do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:09'&amp;gt;a picture drawing capability here so slight and lamp if i start from work and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:13'&amp;gt;here's the route i seem to have to go to pick up all the materials and that's my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:17'&amp;gt;plan for getting home tonight but if I want to I can say the library what am I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:22'&amp;gt;supposed to pick up there I can just point to that you know oh I see overdue&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:27'&amp;gt;books and all while there was a statement there with that name go back what if I once my supposed to pick up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:32'&amp;gt;the drugstore hmm I see you interesting all right market can do things if I want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:40'&amp;gt;to just say I'd like to interchange projects and can materials bingo and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:46'&amp;gt;they're all numbered right if I care to look interchanging them very quickly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:50'&amp;gt;cans are going to get interchange with products they do it and all gets me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:56'&amp;gt;numbered so that's a very tool based way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:01'&amp;gt;of thinking about things you're indicating things on the screen moving&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:05'&amp;gt;them around Engelbart was one of the of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:09'&amp;gt;a number of people in the 50s and 60s that realize that although you could&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:13'&amp;gt;drop a computer and break it just like you can drop a book into a fire and burn&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:19'&amp;gt;it that the contents of the computer or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:23'&amp;gt;of the book can be a story or a description of things that can't exist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:28'&amp;gt;physically in the world you can have a story in a book about a place that has an inverse cube law doesn't seem to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:33'&amp;gt;exist in in this world the computer can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:37'&amp;gt;add more dimensions than this world has to a way of looking at data and so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:41'&amp;gt;if you have a 15 dimensional space of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:46'&amp;gt;interesting things the computer can give you 16 dimensions and bring all of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:50'&amp;gt;interesting points together at one one place and that led to a number of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:55'&amp;gt;different ways of thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:00'&amp;gt;computer Engelbart's metaphor was the computer as a vehicle he thought of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:06'&amp;gt;big mainframes as being like railroads that were owned by institutions and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:11'&amp;gt;institutions decided when you could use them and decided what you could use them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:15'&amp;gt;for and Engelbart wanted to be Henry Ford he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:19'&amp;gt;wanted everybody to have their own vehicle used to say phrases like we need&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:24'&amp;gt;to deal with thought vectors and concept space I don't think he knew what that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:28'&amp;gt;meant we certainly didn't but it sounded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:32'&amp;gt;great and it gave rise to this notion that in order to bring the computer down&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:38'&amp;gt;into our world we have to have some way of interacting with it in a closer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:44'&amp;gt;fashion and so the the urge was to bring the computer cycles closer to the user&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:50'&amp;gt;and that's what gave rise to machines like this and this is one that I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:54'&amp;gt;designed it's a picture of it on its own display back in the late 60s and it even&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:03'&amp;gt;had a user interface on it although back&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:07'&amp;gt;then there's a wonderful phrase about user interface user interfaces was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:12'&amp;gt;called it's when the flesh hits the steel and that phrase is very much about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:20'&amp;gt;because there's really no notion of there being an intermediary between you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:25'&amp;gt;and the hardness of the machine and this this machine have multiple windows and a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:31'&amp;gt;number of other ideas on it but it was a little bit like trying to make an apple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:36'&amp;gt;pie from random ingredients found in the kitchen you don't have any apples so you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:41'&amp;gt;decide to use bananas you don't have any flour so you grind up Cheerios and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:47'&amp;gt;forth I randomly substituting for all of the ingredients in a typical pie you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:51'&amp;gt;make something but in this case this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:55'&amp;gt;turned out to be a bit of a mess only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:59'&amp;gt;graduate students liked it sort of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:03'&amp;gt;kiss of death for any computer system&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:09'&amp;gt;reason of course as graduate students are going through a rite of passage when they're trying to prove how smart they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:14'&amp;gt;are and how many amazing things that they can remember and so they turn out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:18'&amp;gt;to be pretty much the world's worst user interface design right I was a graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:22'&amp;gt;student when I designed this so I'm speaking with authority now right about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:28'&amp;gt;the same time that this was going on there is a whole different way of looking at interaction and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:35'&amp;gt;ways that I used to illustrate that is some film footage taken at rand&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:40'&amp;gt;corporation on a system that they made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:44'&amp;gt;for Rand economists and other non computer types The Economist's of course&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:51'&amp;gt;are that group of people that if you lay them end to end they still won't be able&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:55'&amp;gt;to reach a conclusion and the Economist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:00'&amp;gt;didn't even like to type they like to write things on legal pads and they said&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:06'&amp;gt;the RAM people can't you do something about that so here's an example of something that was adapted from some&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:13'&amp;gt;early work here at MIT by Marvin Minsky and war entitlement to do a system that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:20'&amp;gt;would interpret gestures as expressed on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:24'&amp;gt;a data tablet so here's what that looks like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:38'&amp;gt;first we erase a flow arrow then move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:42'&amp;gt;the connector out of the way so that we may draw a box in its place the printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:51'&amp;gt;in the box is being new commentary only in this case the box is slightly too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:57'&amp;gt;large so we may change its size where modern day window control came from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:01'&amp;gt;literally then dry flow from the connector to the box attached a decision&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:08'&amp;gt;element to the box and dry flow from it to scan we then erased the flow arrows&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:15'&amp;gt;attached to the process post new area and move the box to a new position this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:25'&amp;gt;allows us to draw a new box well that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:34'&amp;gt;was a tremendous change in the way we felt about using computers I had a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:42'&amp;gt;chance to use that for half an hour in 1968 and felt like I was thinking my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:46'&amp;gt;hands right through the glass of the display and touching the information&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:51'&amp;gt;structures directly inside unlike Engelbart's system which I had called a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:55'&amp;gt;personal computer this to me was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:59'&amp;gt;intimate this is an intimate way of interacting and so for me and for a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:05'&amp;gt;bunch of other people in the 60s 1968&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:09'&amp;gt;was my year for thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:14'&amp;gt;possibility of there being three major ways of interacting with a computer of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:21'&amp;gt;three paradigms three frameworks for thinking about interaction and the thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:27'&amp;gt;that clinched it for me was seeing going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:32'&amp;gt;out and visiting Seymour's one of Seymour's first installations in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:38'&amp;gt;school watching them use the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:42'&amp;gt;the descendant of the great Walter turtle, cause Seymour had this terrific idea that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:47'&amp;gt;wouldn't it be great to let kids actually build the kinds of mechanisms&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:51'&amp;gt;that would animate a turtle around and they would learn a lot about their world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:56'&amp;gt;a lot about thinking about the world from from doing that and I've never&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:00'&amp;gt;recovered from that because once I saw that to me the computer was no longer a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:05'&amp;gt;vehicle in the nation at risk report the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:11'&amp;gt;recommendation is that every child in the US should have one semester of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:16'&amp;gt;computers in their senior year of high school that's their strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:22'&amp;gt;recommendation about computers and that's driver's ed that is treating the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:28'&amp;gt;computer like a vehicle it's not the cars aren't important it's that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:32'&amp;gt;aren't central the central things to us are the media the intermediaries with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:38'&amp;gt;how we work with the world and if you can get rid of that slide that'd be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:42'&amp;gt;great I think everybody has figured that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:48'&amp;gt;out by now thank you the that led to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:57'&amp;gt;thinking of a computer in a completely different way this is a cardboard model&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:01'&amp;gt;I made in 1968 just since become known&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:05'&amp;gt;as the dynabook and we actually loaded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:10'&amp;gt;this cardboard model up with a variety of lead pellets to try and find out how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:15'&amp;gt;heavy it could be before people would always take it with them not find an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:20'&amp;gt;excuse to leave it behind and turns out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:24'&amp;gt;that the weight that we determined has not yet been reached by any computer company so this machine is still a bit&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:31'&amp;gt;in the future but it expresses a different kind of relationship with the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:35'&amp;gt;machine and something that wants to start much earlier in the life of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:41'&amp;gt;human being and so one of the ways of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:47'&amp;gt;thinking of it is if we compare these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:53'&amp;gt;ways of looking at it we can say well where is the computer in the past it was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:58'&amp;gt;in the glasshouse today in personal computing it's on our desk and in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:04'&amp;gt;future it's going to be with us all the time in California will weave it into&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:09'&amp;gt;our t-shirts Nicholas said 10 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:15'&amp;gt;that will know in the future appears when our cufflinks committed communicate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:21'&amp;gt;with our watched by means of satellite&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:26'&amp;gt;it's when such hyperbole is not outrageous that you know a paradigm&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:31'&amp;gt;shift has actually happened and as an interesting analogy here to the history&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:37'&amp;gt;of publishing in 1400 AD there are three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:41'&amp;gt;hundred ninety two books in the Vatican Library one of the largest libraries in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:46'&amp;gt;Europe and in 1452 or thereabouts--&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:51'&amp;gt;Gutenberg printed his first Bible and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:55'&amp;gt;that Bible the 42 line Bible was as big as the hand-written manuscripts that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:02'&amp;gt;have been so laboriously copied by monks during the Middle Ages and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:07'&amp;gt;reason it was that big is that that was what books were if you look at pictures&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:14'&amp;gt;woodcuts or you visit the modern&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:18'&amp;gt;recreation of what a library was like then they didn't shelve the books most&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:23'&amp;gt;libraries back then had so few books that each book had its own reading table&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:28'&amp;gt;and the books were chained to it you look at this table table book with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:34'&amp;gt;chains the thing that comes to mind inescapably is a time-sharing bullpen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:40'&amp;gt;because these are institutionally owned items and Gutenberg didn't know what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:47'&amp;gt;else to do but to make them that size and much more interesting revolution&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:53'&amp;gt;happened a few years later when Aldus now has a company named after him Aldus&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:59'&amp;gt;Manutius who was a Venetian publisher did two remarkable things first he was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:05'&amp;gt;one of the major driving forces behind publishing things other than&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:09'&amp;gt;Bibles and he isn't he and his sons over the next century published 40,000&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:15'&amp;gt;different books most of them from gathering up Greek and Roman writings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:21'&amp;gt;spreading them all over Europe he did one other thing that will forever endear&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:25'&amp;gt;himself to me he decided that book should be this big and he decided they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:31'&amp;gt;should be this big because that was the size that saddle bags were in Venice in the 1490s in other words Aldus realized&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:39'&amp;gt;something very important and that is the books could now be lost and because they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:46'&amp;gt;could now be lost they could now be taken with they now could go out and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:51'&amp;gt;become a mass medium now again we're in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:55'&amp;gt;this interesting stage because we're not in a place where r we're willing to have our computers be lost watches their $10&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:04'&amp;gt;swatch watches or something like that willing to have them be lost maybe a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:09'&amp;gt;pocket calculator it's not a tragedy if it gets lost paper and pencil it's not a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:13'&amp;gt;tragedy but still with our multi-thousand dollar computers sitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:19'&amp;gt;on our desks we're actually still in the Gutenberg era and the interesting thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:24'&amp;gt;about history is that nothing that happened between Gutenberg and Aldus&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:28'&amp;gt;counted none of those behavior patterns&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:32'&amp;gt;had anything to do with what happened in the post Aldus area as we went into the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:36'&amp;gt;16th century so drawing curves as a way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:40'&amp;gt;of predicting the puter doesn't work very well when you're in these interesting transition periods well&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:45'&amp;gt;another way of looking at these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:50'&amp;gt;paradigms is to ask what kinds of information do we use letter and numbers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:55'&amp;gt;with institutional computing fonts and graphics on modern personal computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:01'&amp;gt;and as Nicholas likes the show with his imploding his teething rings for the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:07'&amp;gt;media lab as he likes to call them that it's going to be all media coming together because the computer is a meta&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:12'&amp;gt;media its content is all media all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:16'&amp;gt;intermediaries that one is pretty much of a no-brainer but it's amazing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:20'&amp;gt;how long it has taken for that to even that simple idea to sink in how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:26'&amp;gt;print impact printing big laser printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:30'&amp;gt;personal laser printers with personal computing and no printing as we move on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:37'&amp;gt;into the next ten years because the information is going to be too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:41'&amp;gt;interesting to destroy by printing it out right now is an index of how paltry&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:48'&amp;gt;our use of the computer is that we can actually print it out and feel good about it we actually haven't heard&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:54'&amp;gt;anything because our information for the most part is not in dimensionally&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:59'&amp;gt;intertwined it's not in the form of a dynamic simulation it's not any of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:04'&amp;gt;things that the computer is really about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:08'&amp;gt;field of interaction feels like line editing on institutional computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:15'&amp;gt;layout on computers like the Macintosh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:19'&amp;gt;moving things around but in the new&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:28'&amp;gt;paradigm it's going to feel more like conducting because we're going to move from passive information to active&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:34'&amp;gt;information we're going to move from objects to ages and so it's going to be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:38'&amp;gt;a little bit more like summoning forth lots of assistance at different times&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:43'&amp;gt;and checking out what their goals are and our they're checking out what our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:48'&amp;gt;goals are and and so forth so each one of these is a completely different way of thinking about it and one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:54'&amp;gt;of thinking about the differentiation between the institutional and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:00'&amp;gt;personal here is that even when graphical interfaces were done in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:04'&amp;gt;60s for the most part all interfaces were thought of their main task was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:09'&amp;gt;accessed to function so this notion that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:13'&amp;gt;inside the computer is sort of something like a big nuclear reactor or a power station there's all that function and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:19'&amp;gt;what we need to have is a way of getting to each of these pieces of function will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:23'&amp;gt;map them into control keys and and double control meta y keys and that way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:29'&amp;gt;of thinking about things and the revolution that made the second&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:35'&amp;gt;paradigm the personal computer paradigm is going from that stance to realizing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:40'&amp;gt;that the main job of the user interface is to make the user aware of what the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:44'&amp;gt;possibilities are in other words the user interface now goes from being&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:49'&amp;gt;control of function to a learning environment and of course I should&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:56'&amp;gt;mention that the the main job of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:00'&amp;gt;intimate computer user interface is to do a lot of learning itself so we go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:05'&amp;gt;from no learning or learning of the most back-breaking kind to making it easier&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:12'&amp;gt;for the user to learn and then finally we want the system to learn how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:17'&amp;gt;give commands we have to remember everything and type C in point where we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:23'&amp;gt;are now and in the future is going to be asked and gesture because the computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:28'&amp;gt;is going to be watching us not us just watching it what kind of languages do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:33'&amp;gt;program it in weekly modular data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:37'&amp;gt;structured procedures cobol one of the surest predictions that we can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:42'&amp;gt;about the future is that 10 years from now there will still be a lot of COBOL programmers this personal computing way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:54'&amp;gt;of doing things is pretty much object-oriented after right far fewer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:59'&amp;gt;lines of code and there's a new kind of programming that people are starting to do called agent oriented programming and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:07'&amp;gt;one way of thinking about all of these paradigms is to compare them with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:11'&amp;gt;architecture of taking a civilization like the Greeks whose main way of making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:18'&amp;gt;big buildings was post and lintel pilot block box like that and you get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:24'&amp;gt;buildings about this size and if you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:28'&amp;gt;want to make a building a lot bigger and let in more light this architecture doesn't work you have to change to a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:33'&amp;gt;different kind of architecture like the gothic arch and if you do that you can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:38'&amp;gt;buildings much larger with about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:43'&amp;gt;same amount of material and when they say just about somebody he doesn't have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:49'&amp;gt;enough bricks to make a wall that might not be a slam because you might have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:57'&amp;gt;enough bricks to make an arch he's got enough bricks to make an arch she's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:01'&amp;gt;lot better off than people who only have enough bricks to make walls and of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:06'&amp;gt;course the big change in the last several hundred years is going from structures that just push against each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:11'&amp;gt;other to this notion of the higher&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:15'&amp;gt;strength of materials under tension if you get materials that you can tense as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:20'&amp;gt;well as compressed you can make structures like geodesic domes that will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:25'&amp;gt;fit over all of the cathedrals that have ever been made in the world and these are completely separate ways of thinking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:31'&amp;gt;about things and one of the answers to the question that's the title of my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:35'&amp;gt;lecture is what is the next computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:39'&amp;gt;revolution going to be like well it's going to be technologically it's going to be like what I just told you that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:44'&amp;gt;we're going to intimate machines they'll always be networked there will be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:49'&amp;gt;information utilities the systems will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:53'&amp;gt;learn and so forth now for many people this is big news but in fact if you go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:58'&amp;gt;back in the history of computer science you find people like Marvin Minsky and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:03'&amp;gt;John McCarthy writing papers in the late 50s and early 60s about this this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:09'&amp;gt;happens to be not just the fifth anniversary of the media lab but it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:14'&amp;gt;also the 20th anniversary of Nicholas's book called the architecture machine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:18'&amp;gt;which is all about this third way of looking at things now for my standpoint&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:24'&amp;gt;since I am not particularly enamored of technology this is a very incomplete&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:30'&amp;gt;answer and I would like to try and go to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:34'&amp;gt;a different way of thinking about things that involves people much more strongly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:40'&amp;gt;and to do that we have to have some sense&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:45'&amp;gt;of how people's minds work this is for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:49'&amp;gt;many years and in engineering is where the rubber met the sky because engineers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:56'&amp;gt;tend to like controllable elements and people aren't all that controllable and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:01'&amp;gt;as a behavioral mechanism we are exasperating and so there's been a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:07'&amp;gt;tendency of actually trying to get people to be more like machines rather&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:11'&amp;gt;than the other way around and give you an example of why this is difficult to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:16'&amp;gt;deal with take a look at one of my favorite pictures here and what you see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:24'&amp;gt;here let's pretend we're in school because actually we are in school we're in a university let me give you an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:30'&amp;gt;English sentence about this picture what we've done with this picture is to take&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:35'&amp;gt;a picture of a young girl extracted her eyes and mouth turn them upside down and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:41'&amp;gt;put them back into the picture and then turn the entire picture upside down that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:46'&amp;gt;sound reasonable to everybody okay so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:50'&amp;gt;having said that you should be completely prepared than for what it looks like right side up I'm going to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:58'&amp;gt;turn this back because I've discovered nobody will listen to me when it's on the other way so this is one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:09'&amp;gt;flaws of trying to give lectures in English because a nation is actually not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:16'&amp;gt;convertible except outside of the human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:22'&amp;gt;domain within the human domain we actually have different parts of our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:26'&amp;gt;brain that respond the things in different ways and this is one of the reasons why McDonald's doesn't run print&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:31'&amp;gt;ads saying if you eat a McDonald's hamburger you'll become a better looking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:35'&amp;gt;person because in English it's absurd so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:39'&amp;gt;instead what they do is to run an ad showing pictures of really good-looking people eating McDonald's hamburgers and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:44'&amp;gt;a different part of your mind takes that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:48'&amp;gt;information and makes a different kind of inference the kind of inference that the ad people want you in fact we have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:54'&amp;gt;part of our mind that thinks things are more true if they rhyme so if I were to say to you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:00'&amp;gt;a big mac and fries will slender your thighs down more convincing the whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:10'&amp;gt;idea here is that as people started to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:15'&amp;gt;suspect about starting about a hundred years ago with Freud Piaget Brunner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:21'&amp;gt;Minsky and Papert that what we don't have inside of our head is the oneness a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:29'&amp;gt;vast beautiful seamless fabric of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:33'&amp;gt;mentality but instead what we have is something much more like a patchwork quilt and in fact the patchwork quilt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:38'&amp;gt;has little mechanisms that pop us from one part of the quilt to another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:43'&amp;gt;whenever we get too close to one of the boundaries and it's you have to do things like this to show that there is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:48'&amp;gt;an actual patchwork quilt there so we have this idea of multiple mentalities&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:55'&amp;gt;and Piaget was one of the first to study&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:00'&amp;gt;the very different ways that children have of dealing with the world as they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:05'&amp;gt;move through stages of development early in a child's life an object is to grab&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:10'&amp;gt;it a hole is to dig it thinking is doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:14'&amp;gt;in many ways later on the child is more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:18'&amp;gt;visually centered child says there's more water in the tall glass when you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:23'&amp;gt;pour from the squat class the tall one because it looks that way and then&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:28'&amp;gt;finally it around 11 or 12 there's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:32'&amp;gt;facts and logic stage where logical operations are carried out and the child&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:38'&amp;gt;can make deductions based on facts like there can't be more water because where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:42'&amp;gt;would it go where would it come from so forth now of course at least this was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:48'&amp;gt;true in 11 and 12 year old Swiss French kids in America there's a lot of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:53'&amp;gt;evidence that American kids never get to this facts and logic stage&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:01'&amp;gt;now brunner in the 50s and 60s we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:07'&amp;gt;some of pjs experiments but he added some twists so he took the water pouring&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:11'&amp;gt;experiment and after the kids said there's more water in the tall glass&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:16'&amp;gt;runner put a cardboard so the kid couldn't see the tall glass anymore and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:20'&amp;gt;the kid would change his mind back say oh there can't be more and then Brenda&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:24'&amp;gt;would take whip Brenda would take the cardboard away and the kid would say oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:29'&amp;gt;but look there's more water Brenda would put the cardboard back and the kid would&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:33'&amp;gt;change his mind again so if you have any six-year-olds you'd like to torment and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:40'&amp;gt;what runner was in his way was getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:45'&amp;gt;closer to this idea of multiple mentalities as well that it isn't just a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:53'&amp;gt;metamorphosis like a caterpillar into a butterfly which is pretty much the way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:57'&amp;gt;Piaget thought of it but actually different modules being able to deal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:02'&amp;gt;with it within different ways and a change in dominance to express the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:06'&amp;gt;piaget expression now there are many things that you can do with this suppose&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:11'&amp;gt;you wanted to design a user interface for a computer that was like a tool and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:16'&amp;gt;we have to think about what each of these mentalities actually does so an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:21'&amp;gt;example the body-centered one is the one that knows where we are in space we can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:25'&amp;gt;close our eyes and touch our nose when in touch our hands behind our back if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:30'&amp;gt;you blind us we can still orient ourselves but if we aren't as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:34'&amp;gt;unfortunate enough to suffer a brain lesion that takes part of a limb out of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:39'&amp;gt;our body map then even though it's physically attached to us it's like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:43'&amp;gt;somebody else's so this orienting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:47'&amp;gt;centering groundedness is something that the body mentality brings to us the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:53'&amp;gt;visually sent mentality is wonderfully&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:58'&amp;gt;adept at dealing with various kinds of tricks for instance if we were to put a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:02'&amp;gt;hundred images of animals on a wall you'd be able to find the elephant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:07'&amp;gt;almost four times as fast as you could the word elephant if the images were&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:12'&amp;gt;replaced words now let me try and experiment this I realize that this is a very academic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:17'&amp;gt;body here but let me ask how many people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:21'&amp;gt;here watch television be honest okay how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:26'&amp;gt;many people flip channels all right how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:32'&amp;gt;many people have ever flipped a channel randomly into a movie they haven't seen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:37'&amp;gt;for 18 years how long did it take you to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:41'&amp;gt;recognize that you'd seen that movie before how long yeah somewhere between a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:48'&amp;gt;half a second and a couple of seconds think about what that meant 18 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:53'&amp;gt;you saw a movie you didn't know you're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:57'&amp;gt;going to be tested on it you randomly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:03'&amp;gt;without any preparation pop into the middle of it and all of a sudden in 30&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:10'&amp;gt;frames or so of seeing that movie you suddenly recognize what it is think of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:15'&amp;gt;what that means in the context of your entire life most people can remember&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:19'&amp;gt;what's going to happen next if you stop the movie after they've recognized that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:23'&amp;gt;they know what the next scene is going to be so that is a mentality that begged&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:29'&amp;gt;to be exploited and what it says is that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:33'&amp;gt;we should always be able to present about a hundred things in the visual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:37'&amp;gt;field because the user can be aware of them subliminally and if we present them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:42'&amp;gt;in recognizable scenes the user can store hundreds thousands millions of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:47'&amp;gt;different scenes and remember that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:51'&amp;gt;were there before then finally the symbolically centered mentality is much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:55'&amp;gt;more interested in changing things so if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:59'&amp;gt;its biggest problem is finding the right context because it is not a context&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:04'&amp;gt;chooser so if your visual mentality work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:08'&amp;gt;the way your symbolic one the first thing you opened your eyes and saw in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:12'&amp;gt;the morning would be what you'd be staring at several hours later that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:16'&amp;gt;doesn't work so well so we have a grounding mentality we have a flitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:21'&amp;gt;around mentality that's aware of lots of things and we have one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:25'&amp;gt;likes to make chains and somehow we should be able to put all of those things together here's one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:31'&amp;gt;whoops sorry can you turn that off please that's the end of the slides we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:40'&amp;gt;want to be able to put these things together and if we do we'll find&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:44'&amp;gt;ourselves fitting much more closely to the way human mentalities work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:06'&amp;gt;so this is a 22 month old little girl and she has never lived in a world not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:13'&amp;gt;densely populated by Macintoshes her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:18'&amp;gt;mother is my accountant both her mother and father work at home each of them has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:22'&amp;gt;a mac this is back five years ago in 1985 and when I found out the little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:27'&amp;gt;girl was interested in computers I gave&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:31'&amp;gt;her an apple to which she rejected she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:39'&amp;gt;wanted what her folks had now I have to warn you hear that not to be impressed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:44'&amp;gt;because this is not her first time on the machine she's been using the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:49'&amp;gt;computer for about six months so she's actually a fairly experienced user and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:56'&amp;gt;long time ago we designed this user interface for children but never any of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:03'&amp;gt;this young so it's really interesting to see a child used the machine that was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:08'&amp;gt;actually designed for them and so here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:12'&amp;gt;she's using the visible menus of mac paint and I saw it I thought all right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:18'&amp;gt;this is impressed i've i've never seen a child this young is this machine before but ok I it should work but then what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:25'&amp;gt;happened next really amazed me she wants a fresh sheet of paper so she goes to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:30'&amp;gt;the closed box on the window she saves her old drawing with a pop-up and she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:37'&amp;gt;goes to the pulldown to get a new one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:48'&amp;gt;well that was pretty and that was a home movie made by her father and we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:54'&amp;gt;about another 10 hours of testing this child on various Macintosh applications&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:00'&amp;gt;and we discovered it across applications she was about seventy percent literate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:06'&amp;gt;that is she could take a really complicated application like aldus pagemaker a desktop publishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:10'&amp;gt;application started up make marks and it print the marks out save the marks away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:16'&amp;gt;get the marks back about seventy percent of the things that Macintosh users&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:21'&amp;gt;expect from application to application she in her horizon already by age 22&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:30'&amp;gt;months okay so that answers one question&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:35'&amp;gt;about this notion a computer ously see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:39'&amp;gt;one when we're talking about situations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:43'&amp;gt;like literacy and illiteracy they don't really obtain when the object in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:48'&amp;gt;question is a professional that we don't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:52'&amp;gt;have a term called health orosi and ill-health orosi because medicine is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:58'&amp;gt;profession there wasn't a term called literacy and illiteracy back in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:02'&amp;gt;Middle Ages when writing was a profession as soon as you spread it out to the public you start getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:07'&amp;gt;interested in these notions of can people access things made for them by&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:11'&amp;gt;others that's like reading but what about the more important thing can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:15'&amp;gt;people make things that are like the things that other people make so here's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:20'&amp;gt;an example of something that we did about 15 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:33'&amp;gt;and this is the logo turtle with a different architecture and it's a little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:41'&amp;gt;application like Mac draw object oriented illustration system designed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:47'&amp;gt;and built by 12 year old so this is an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:51'&amp;gt;end-user program not a program that you'd buy in a store for ninety-nine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:55'&amp;gt;dollars from egghead software has lots of features you can change size and move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:00'&amp;gt;things around because of the change in architecture of going from normal data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:08'&amp;gt;structure and procedure programming to object-oriented programming the amount&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:12'&amp;gt;of code she had the right to do this application was only about a page long so this is not a large program and one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:18'&amp;gt;of the things that you have to do when you're working with any kind of novice user is make sure the programs they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:23'&amp;gt;write are not terribly long well so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:27'&amp;gt;was an attempt to get kids and users to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:31'&amp;gt;be both able to access and able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:36'&amp;gt;generate the same kinds of things that we're going to run on their paradigm of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:40'&amp;gt;computing but now we have a new paradigm of computing it's going to involve&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:44'&amp;gt;agents and artificial intelligence so a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:48'&amp;gt;few years ago I got interested in the idea of trying to set up a design a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:56'&amp;gt;system that would allow children to do artificial intelligence kind of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:00'&amp;gt;programming in other words they would be making things now much less like robots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:05'&amp;gt;and much more like the gray Walter turtle things that mimic life in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:12'&amp;gt;number of different ways I like to show you a bit of that project this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:16'&amp;gt;is done in a rather large scale we have an entire school it has now 375 children&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:22'&amp;gt;12 teachers and we've been working there for about five years and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:28'&amp;gt;things that we found is that technology is not something that you can put in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:33'&amp;gt;like raisins and upon pudding there's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:37'&amp;gt;all this other stuff is the entire life of the child that you have to consider&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:41'&amp;gt;and the framework of the school we're lucky to find a terrific school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:46'&amp;gt;to Los Angeles bussing school so it's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:50'&amp;gt;public school and the children are all shapes sizes colors Creed's ethnic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:56'&amp;gt;backgrounds bust in most of them for more than an hour to get to the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:00'&amp;gt;those of demographers paradise and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:04'&amp;gt;found it very interesting to introduce ideas into the school in a gradual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:09'&amp;gt;fashion I'd like to show you some of those&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:39'&amp;gt;so that the kids are all kinds of kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:44'&amp;gt;and one of the things they've done here is to tear up part of their asphalt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:50'&amp;gt;playground and build a garden this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:54'&amp;gt;garden was actually designed by the children you'll see a little bit you'll get an idea of how children could design&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:59'&amp;gt;something like this in in just a minute&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:05'&amp;gt;and because we're studying animals as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:09'&amp;gt;well as plants they have a pond that has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:13'&amp;gt;all kinds of life forms and the children actually built this garden themselves&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:21'&amp;gt;now I'm not going to explain to you what's going on here see if you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:26'&amp;gt;imagine what it is now I'll tell you in a bit what are they doing with these&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:31'&amp;gt;balloons well what they were doing is designing a city and one of the reasons&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:37'&amp;gt;we do some of the design work with balloons is because urban renewal is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:42'&amp;gt;really easy the idea of to know the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:50'&amp;gt;world one was constructed because is strongly tied into designing a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:56'&amp;gt;programming environment for children because what we wanted to do is not so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:01'&amp;gt;much experience things that other people have set up to be more like experiencing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:07'&amp;gt;a television program or maybe an interactive video disc we want them to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:12'&amp;gt;actually make the simulations themselves because it's in making the simulations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:17'&amp;gt;that the active design is most powerful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:22'&amp;gt;now next few minutes I'm going to show you three large-scale projects that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:29'&amp;gt;we've been doing at the school one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:33'&amp;gt;the things we tried to do here was to both challenge the kids and to go much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:39'&amp;gt;deeper than they ordinarily are asked to go by the state educational board this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:47'&amp;gt;first one is a year-long project in city building and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:52'&amp;gt;the kids that participate in it our third and fourth graders so there are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:56'&amp;gt;seven and eight and nine years old in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:00'&amp;gt;this project starts in September and runs through the entire year and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:04'&amp;gt;will give you an idea of it I think this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:11'&amp;gt;is all almost all no no mrs. hansal tool&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:15'&amp;gt;I know but they still are everything explored of it everybody say I know but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:20'&amp;gt;they're already something you should make something is already Salinas joris&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:26'&amp;gt;the penis is already something every single after everything this is only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:31'&amp;gt;styrofoam nobody lady out of something I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:35'&amp;gt;know every as late as something accident&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:39'&amp;gt;from a balloon doesn't mean we don't have a design knowledge now to make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:44'&amp;gt;buildings exactly like they would have to make it a hundred years we're making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:48'&amp;gt;models ideas for what buildings could be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:52'&amp;gt;like in a hundred years we don't have the materials we're going to happen 100 years I did red stripes right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:37'&amp;gt;okay did you get that color name red red&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:03'&amp;gt;what do you belviq i'm doing a factory&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:35'&amp;gt;wait do it again and stay here and do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:40'&amp;gt;the character park you'll be the building y'all be the building yes why&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:45'&amp;gt;on the prison and he's the building these the buildings okay welcome to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:59'&amp;gt;fantasy mall we have lots of stuff the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:20'&amp;gt;building collapsed he was trying to see the moon and there nothing collapsed my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:27'&amp;gt;apartment building and on the top is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:31'&amp;gt;swimming pool never got this is a cold day in rainier so you can have an indoor&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:36'&amp;gt;central and it's a hot you open it up and you can I here down here tomorrow&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:14'&amp;gt;he'll be our future city is opening as you can see i'll transfer k our monorail&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:20'&amp;gt;has just been strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:24'&amp;gt;and all the buildings are beginning to look like buildings all the buildings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:30'&amp;gt;are being checked and painting now our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:34'&amp;gt;he cannot pick up the site husband useful because of the monorail and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:39'&amp;gt;transportation we now have these things on our site everybody that wants bad air&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:47'&amp;gt;transportation land on your site must cabinet right Iggy foxes out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:52'&amp;gt;Commissioner tova cats design this whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:57'&amp;gt;monorail see what household monorail and monorail station the Commissioner of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:03'&amp;gt;lands who doesn't exhaust you all for helping us with sidewalks these are my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:09'&amp;gt;sidewalks my bold earthquake tested and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:17'&amp;gt;alarming teleporting man he puts ebook&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:22'&amp;gt;paper towel rolls on our site static patella to have it be a teleporting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:27'&amp;gt;station their cities he's getting to look like a real City try getting to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:31'&amp;gt;look like Judy Landers on the monorail calvada getting to Los Angeles cuz of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:36'&amp;gt;the help crowd is starting today less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:40'&amp;gt;crowded than it was when we were making our study models&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:46'&amp;gt;I level or I level 1 inch tall but will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:58'&amp;gt;question building so that's a very okay&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:10'&amp;gt;as see more I'm sure will echo when when you actually go into a school and start&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:15'&amp;gt;working with the kids the first reaction is one of shock because the enormity of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:23'&amp;gt;the experience the amount of energy the amount of body learning that the kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:28'&amp;gt;need to do completely dominates all the things that you wanted to do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:32'&amp;gt;computers and the first thing you realize when you actually go into school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:36'&amp;gt;and do this stuff for real is that you better worry about curriculum far&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:42'&amp;gt;outside the media that you're going to use because there's so many different&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:47'&amp;gt;dimensions and this is a project in which most of the things that are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:51'&amp;gt;available on computers now are of almost no use the kids do a little bit of work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:56'&amp;gt;with Macintoshes in doing this but 99%&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:01'&amp;gt;of it is this huge experience with doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:05'&amp;gt;things with their hands and their bodies and crawling over the thing and so forth&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:09'&amp;gt;so one of the objectives in this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:13'&amp;gt;was to develop I don't want to say the word peach but develop every child as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:18'&amp;gt;designer and it takes about three years&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:22'&amp;gt;to get a curriculum like this self-sustaining so people who put try to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:27'&amp;gt;put curriculum in a school and measure it after the first year are making a big&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:31'&amp;gt;mistake takes about three years to get something like this going and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:35'&amp;gt;self-sustaining now another thing we started about four years ago was to develop every child in the school as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:40'&amp;gt;musician you may see some commonality&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:45'&amp;gt;between those two ideas because music is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:49'&amp;gt;another one of these things that has lots of things interacting with itself&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:53'&amp;gt;part of it is in the interest and what each individual thing is doing and part&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:57'&amp;gt;of the interest is and how they interact we want the kids to be able to think about their world in those terms and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:03'&amp;gt;we did each year we put on a musical&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:08'&amp;gt;this year it was pirates of penzance and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:13'&amp;gt;this was the best one that we've ever ever had i have a few excerpts of it to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:18'&amp;gt;give you an idea the the oldest child in this is 11 the youngest child in it is 6&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:23'&amp;gt;was completely voluntary the pool of children we had to work with for this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:27'&amp;gt;was about 150 children 120 of those 150&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:31'&amp;gt;possible volunteered and appeared in the show they insisted i'm doing the entire&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:37'&amp;gt;Pirates of Penzance line for line we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:41'&amp;gt;started off with one that was broken down they constantly wanted more we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:45'&amp;gt;wanted to go back they insisted in singing in four-part harmony where it was called for this is a perfect example&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:50'&amp;gt;of something that the kids worked like dogs for four months on and put on a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:56'&amp;gt;fantastic show one of the best theatrical presentations I've ever been to hear some of excerpts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:08'&amp;gt;fishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:30'&amp;gt;what I know what is it I met along and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:34'&amp;gt;revelry but I can talk site I'm now the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:38'&amp;gt;run home from a shadowy one such affairs are sorties and surprises I more wary ax&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:45'&amp;gt;and when it opens Leslie what is meant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:49'&amp;gt;by common their progress has been made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:54'&amp;gt;it modern gunnery on the object another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:59'&amp;gt;in a nunnery in short one of smattering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:04'&amp;gt;of elemental strategy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:41'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:16'&amp;gt;Oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:28'&amp;gt;I'm telling a Terry story but it doesn't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:00'&amp;gt;although our darker rear sometimes involves the crime of stealing squealing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:13'&amp;gt;although my stripe we're always sorry to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:18'&amp;gt;me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:34'&amp;gt;haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:53'&amp;gt;you may go Liberty our pirate rules protecting and kind of remembers our van&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:59'&amp;gt;we do unless you are you x is as useful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:07'&amp;gt;things to be an orphan boy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:13'&amp;gt;oh happy days&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:18'&amp;gt;oh happy day&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:32'&amp;gt;oh happy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:37'&amp;gt;me I you haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:42'&amp;gt;bball&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:50'&amp;gt;so Joe Johnson said about thinking on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:54'&amp;gt;its hind legs well but one is amazed to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:58'&amp;gt;see it done at all and the trick in doing these kinds of things with kids is to get beyond that stage the only way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:03'&amp;gt;you can do it is by having something like music being a part of the child's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:08'&amp;gt;life all the way through their experience this is the first year in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:12'&amp;gt;which we all the children in it had been part of this enrichment now that's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:18'&amp;gt;second way of dealing with complexity let me show you the third way and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:22'&amp;gt;is because the computer some good and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:27'&amp;gt;here are we studying animals and we try and get the children to program not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:32'&amp;gt;robots but things that are much more biologically acceptable&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:56'&amp;gt;now you might wonder where are the computers in this classroom well one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:01'&amp;gt;the problems with these computers is that they're bulky so we took every&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:05'&amp;gt;horizontal surfaces in the entire school out and replace them with tables that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:09'&amp;gt;have Macintoshes under them so there are hundreds of Macintoshes in the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:14'&amp;gt;but they're all underneath the surfaces so the teachers don't want to move them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:19'&amp;gt;out of the classroom the teachers don't want to shove them around to the side they're just part of the normal working&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:24'&amp;gt;environment of the school and they're on all the time no computer classrooms no&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:28'&amp;gt;shoved against the wall&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:53'&amp;gt;guys these are some animations we did a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:57'&amp;gt;few years ago and HyperCard just as an idea of what things might look like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:01'&amp;gt;eventually there's no intelligence behind these models hey guys i am going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:08'&amp;gt;for a swim in the scene&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:25'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:33'&amp;gt;if you're asking for every player has agent needs food and the whale come up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:38'&amp;gt;the way I also have some Asian food all right let me tell you why because when&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:45'&amp;gt;the agent looks in his world what we're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:49'&amp;gt;seeing here is a they have seminars where they talk over different problem&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:54'&amp;gt;solving strategies the teacher this particular teacher happens to like to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:58'&amp;gt;solve problems and she likes to discuss them with the kids then the kids have to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:03'&amp;gt;go off and figure it out for themselves it doesn't look at himself it looks at&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:07'&amp;gt;the world beyond him so that's why it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:11'&amp;gt;only looks at those players who have food but it doesn't count himself but if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:18'&amp;gt;he asked for every player in the universe it would include himself and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:25'&amp;gt;this is kind of important for you to think about because when he when they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:30'&amp;gt;have to start giving birth to eat to themselves so they won't die off they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:36'&amp;gt;have to be able to count everything in the universe why Dean Cain&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:45'&amp;gt;50 count how many there are like if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:49'&amp;gt;there was only one left in was himself competative journalist and then he left&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:53'&amp;gt;bar and then he got true protein what's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:58'&amp;gt;my friend it was a whale who lived to know Jay just off the Pacific coast it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:03'&amp;gt;is the time of year when the whales migrate down to Mexico to me and to give&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:08'&amp;gt;birth to their babies who were conceived the year before I do that you don't want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:20'&amp;gt;emotion thank you okay go to the top&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:45'&amp;gt;works with those two on and I move away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:58'&amp;gt;now here's a more complicated one these these models use the Minsky and Papert&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:02'&amp;gt;Society of mind architecture applied in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:07'&amp;gt;a language for children that was developed in part here at the Media Lab by Mike Travers one of the graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:14'&amp;gt;students here's a more complicated one the clownfish in the lower left is just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:19'&amp;gt;going about its business feeding one of the things that they do is to find a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:23'&amp;gt;favorite see an enemy and acclimate to it that's what it's doing now they spend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:28'&amp;gt;a little more time in the monks to poison of the enemy and gradually get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:33'&amp;gt;immune to it so that they can use it as a place to hide when some predator comes&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:40'&amp;gt;a lot the shark right now is quite a distance away and it doesn't notice the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:45'&amp;gt;clownfish and the clownfish doesn't notice it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:53'&amp;gt;here's some more acclamation closer into the tentacles this time&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:09'&amp;gt;now this lucky clownfish is been doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:13'&amp;gt;it often enough so it is actually acclimated to the anenih me so when the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:19'&amp;gt;shark sees it and starts pursuing its&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:28'&amp;gt;able to run back to the enemy and the shark can only get so close to the enemy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:32'&amp;gt;report backs off but of course it wants&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:37'&amp;gt;to come back again&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:46'&amp;gt;so computers are media to think with as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:50'&amp;gt;Seymour said so eloquently a long time ago in Nicholas's book 20 years ago he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:56'&amp;gt;said he dedicated it to the first machine who can appreciate the gesture&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:02'&amp;gt;and I think he meant not the gesture like this but the gesture of having a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:06'&amp;gt;book dedicated to it he also said in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:11'&amp;gt;preface of it that it was all beginnings in no end well I think that's the perfect definition of a research lab a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:16'&amp;gt;my answer to the question of what is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:21'&amp;gt;next computer revolution it's the one in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:25'&amp;gt;which happens in the context of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:29'&amp;gt;whole person and in the whole person's world that it's not just something that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:33'&amp;gt;we apply in isolation to solve small problems but it's one that like media&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:37'&amp;gt;surrounds us as we've tried to do with the children thank you very much and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:42'&amp;gt;happy 5th birthday ok&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='4308'&amp;gt;you &amp;lt;/subtitle&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrSteve</name></author>	</entry>

	<entry>
		<id>http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=973</id>
		<title>Alan Kay at MIT Media Lab 5th Anniversary Event (1990)</title>
		<link rel="alternate" type="text/html" href="http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=973"/>
				<updated>2017-12-31T05:24:05Z</updated>
		
		<summary type="html">&lt;p&gt;MrSteve: Corrected spelling for Aldus Manutius&lt;/p&gt;
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&amp;lt;subtitle id='00:00:00'&amp;gt; never know what Nicholas was going to say actually the turned out that the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:08'&amp;gt;bearnaise on the hot dog didn't sell well if I remember we're no longer on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:13'&amp;gt;that board anniversaries get people to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:22'&amp;gt;think of other anniversaries there lots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:26'&amp;gt;of them happening this year one of them is the 50th anniversary of Fantasia and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:33'&amp;gt;Fantasia I think for many of us in this audience and at MIT and elsewhere was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:40'&amp;gt;something we grew up on as a kind of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:44'&amp;gt;dream of bringing our ideas to life and a lot of us saw the computer is a way of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:50'&amp;gt;more quickly with more depth more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:54'&amp;gt;dimension more meaning to be able to project ideas that we had within within&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:00'&amp;gt;ourselves into this magic new medium and have them come to life just as the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:07'&amp;gt;disney people did with great art but much more laboriously many years ago I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:12'&amp;gt;think a good way to start this this lecture is to think 40 years ago not 50&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:19'&amp;gt;the 40 years ago was the when two very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:26'&amp;gt;diverse very at opposite poles machines&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:31'&amp;gt;were introduced to the to the world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:35'&amp;gt;one of them of course was the UNIVAC one the first commercial digital computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:42'&amp;gt;thing that a digital computer its people's minds it had whirling tape&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:47'&amp;gt;drives the first whirling tape drives and it predicted an election not long&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:53'&amp;gt;after that on television and so it became in the public's mind what a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:59'&amp;gt;computer was all about now in the other&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:05'&amp;gt;machine that was at the farthest pole of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:09'&amp;gt;thinking from the univac one also came about 19&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:13'&amp;gt;50 and I actually spent quite a bit with some assistance this summer trying to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:18'&amp;gt;find some film footage of it because I was sure that some must exist and after&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:24'&amp;gt;much scurrying around in England then looking at old newsreels and so forth we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:29'&amp;gt;finally found what i think is the earliest footage of this machine which I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:33'&amp;gt;think symbolizes the transition from the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:38'&amp;gt;UNIVAC 1 to what's going to happen over the next 10 years and i think i need the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:42'&amp;gt;the slides off because i'm going to show some video thank you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:59'&amp;gt;in a simple Ville on the outskirts of Bristol lives Dr. Grey Walter a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:04'&amp;gt;neurologist who makes robots as a hobby they are small and he doesn't dress them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:09'&amp;gt;up to look like men he calls them tortoises and so cunningly have their&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:13'&amp;gt;insides being designed that they respond to the stimuli of light and touch in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:18'&amp;gt;completely lifelike manner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:38'&amp;gt;this model is named Elsie and she sees out of a photoelectric cell which&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:43'&amp;gt;rotates above her body when light strikes the cell driving and steering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:48'&amp;gt;mechanism sends her hurrying towards it if she brushes against any object in her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:52'&amp;gt;path contacts are operated that turn the steering away and so automatically she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:58'&amp;gt;takes avoiding action&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:34'&amp;gt;Mrs. Walters pet his Elma, Elsie's brother in the darker vest he works in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:39'&amp;gt;exactly the same way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:49'&amp;gt;Dr. Walter says that his electronic toys work exactly as though they have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:53'&amp;gt;simple two cell nervous system and that with more cells they will be able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:58'&amp;gt;do many more tricks already Elsie has one up on Elmer when her batteries begin to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:03'&amp;gt;fail she automatically runs home to her kennel but charging up and in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:07'&amp;gt;consequence can live a much gayer life&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:17'&amp;gt;so I officially present this footage to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:21'&amp;gt;Nicholas Seymour Papert and Marvin Minsky for it means something to each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:27'&amp;gt;one of this this is the original tortoise that inspired the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:33'&amp;gt;and it also inspired a lot of early work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:37'&amp;gt;in artificial intelligence and what's interesting about the way the last 40&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:41'&amp;gt;years have transpired is that digital computers have taken over but in fact&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:46'&amp;gt;where things are going now are much more towards the kinds of control systems&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:53'&amp;gt;kinds of what you might call wet mentalities that device like the great&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:00'&amp;gt;Walter turtle has well the biggest&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:04'&amp;gt;problem with with computers is that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:09'&amp;gt;were larger than than human scale and the mechanisms we have in our mind for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:14'&amp;gt;dealing with things are larger than human scale are those of religions so of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:18'&amp;gt;course we had a priesthood and special&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:22'&amp;gt;time special rituals all of that stuff and a lot of what has happened in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:27'&amp;gt;last 40 years has been to try and find ways to bring the machine into human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:32'&amp;gt;scale without losing any of its promise&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:36'&amp;gt;what I'd like to do is give you a couple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:40'&amp;gt;of ways that I think about this stuff and one of them is thinking in general&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:46'&amp;gt;terms about the way humans have extended themselves over the last several hundred&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:52'&amp;gt;thousand years and of course the first one that we think of is that we extend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:56'&amp;gt;ourselves through tools levers screwdrivers wheels and so forth less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:03'&amp;gt;often we think of language and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:07'&amp;gt;mathematics as tools but they also are ways of creating objects for things that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:15'&amp;gt;we want to deal with and we manipulate them and all of these tools allow us to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:21'&amp;gt;extend various of our senses and for a long time we thought of the computer as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:26'&amp;gt;a kind of a tool and one of the ways that we've grappled with it is to try and make it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:30'&amp;gt;act more like the kinds of tools that were used to now less often thought of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:35'&amp;gt;extension is one that was identified many years ago by mumford who said for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:42'&amp;gt;most of the history of human beings most of the machines that we've built have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:47'&amp;gt;had other humans as moving parts he called these mega machines and societies&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:52'&amp;gt;groups an organization like this the media lab all of these are a consequence&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:57'&amp;gt;of our ability to take on other people's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:02'&amp;gt;goals our interest in taking on people's goals and our interest in getting people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:06'&amp;gt;to take on our goals of course agents&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:10'&amp;gt;can take on a goal and can manipulate tools to carry out our wishes while&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:14'&amp;gt;we're doing things but more importantly an agent can deal with other agents and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:20'&amp;gt;I think of the the M word here for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:24'&amp;gt;agents as being management so to me a tool is something that we look at and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:29'&amp;gt;manipulate and an agent is something that looks at us and we manage the agent&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:35'&amp;gt;and of course the mainframes were neither and so the struggle was started&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:41'&amp;gt;in the 1950s in 1962 try and find a way of bringing this into some sort of human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:46'&amp;gt;scale now I like to show you a couple of early efforts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:04'&amp;gt;here's a picture that could have been taken in somebody's office here at MIT&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:08'&amp;gt;but actually it was taken in 1965 this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:15'&amp;gt;is Douglas Engelbart sitting at his&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:20'&amp;gt;first version of a what you might call not a personal computer but personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:25'&amp;gt;computing he has a mouse he has a black on white 19 inch screen and here's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:32'&amp;gt;kind of media that he dealt back sat&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:44'&amp;gt;exactly branch on me and let me look just that low and I see it oh I can say&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:51'&amp;gt;I'd like to see one line only I can see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:55'&amp;gt;but there's another thing I can do theres a route I said i have here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:04'&amp;gt;so here I'm it i'll need a different pictures of you so here's what i do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:09'&amp;gt;a picture drawing capability here so slight and lamp if i start from work and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:13'&amp;gt;here's the route i seem to have to go to pick up all the materials and that's my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:17'&amp;gt;plan for getting home tonight but if I want to I can say the library what am I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:22'&amp;gt;supposed to pick up there I can just point to that you know oh I see overdue&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:27'&amp;gt;books and all while there was a statement there with that name go back what if I once my supposed to pick up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:32'&amp;gt;the drugstore hmm I see you interesting all right market can do things if I want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:40'&amp;gt;to just say I'd like to interchange projects and can materials bingo and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:46'&amp;gt;they're all numbered right if I care to look interchanging them very quickly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:50'&amp;gt;cans are going to get interchange with products they do it and all gets me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:56'&amp;gt;numbered so that's a very tool based way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:01'&amp;gt;of thinking about things you're indicating things on the screen moving&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:05'&amp;gt;them around Engelbart was one of the of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:09'&amp;gt;a number of people in the 50s and 60s that realize that although you could&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:13'&amp;gt;drop a computer and break it just like you can drop a book into a fire and burn&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:19'&amp;gt;it that the contents of the computer or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:23'&amp;gt;of the book can be a story or a description of things that can't exist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:28'&amp;gt;physically in the world you can have a story in a book about a place that has an inverse cube law doesn't seem to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:33'&amp;gt;exist in in this world the computer can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:37'&amp;gt;add more dimensions than this world has to a way of looking at data and so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:41'&amp;gt;if you have a 15 dimensional space of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:46'&amp;gt;interesting things the computer can give you 16 dimensions and bring all of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:50'&amp;gt;interesting points together at one one place and that led to a number of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:55'&amp;gt;different ways of thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:00'&amp;gt;computer Engelbart's metaphor was the computer as a vehicle he thought of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:06'&amp;gt;big mainframes as being like railroads that were owned by institutions and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:11'&amp;gt;institutions decided when you could use them and decided what you could use them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:15'&amp;gt;for and Engelbart wanted to be Henry Ford he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:19'&amp;gt;wanted everybody to have their own vehicle used to say phrases like we need&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:24'&amp;gt;to deal with thought vectors and concept space I don't think he knew what that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:28'&amp;gt;meant we certainly didn't but it sounded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:32'&amp;gt;great and it gave rise to this notion that in order to bring the computer down&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:38'&amp;gt;into our world we have to have some way of interacting with it in a closer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:44'&amp;gt;fashion and so the the urge was to bring the computer cycles closer to the user&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:50'&amp;gt;and that's what gave rise to machines like this and this is one that I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:54'&amp;gt;designed it's a picture of it on its own display back in the late 60s and it even&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:03'&amp;gt;had a user interface on it although back&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:07'&amp;gt;then there's a wonderful phrase about user interface user interfaces was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:12'&amp;gt;called it's when the flesh hits the steel and that phrase is very much about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:20'&amp;gt;because there's really no notion of there being an intermediary between you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:25'&amp;gt;and the hardness of the machine and this this machine have multiple windows and a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:31'&amp;gt;number of other ideas on it but it was a little bit like trying to make an apple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:36'&amp;gt;pie from random ingredients found in the kitchen you don't have any apples so you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:41'&amp;gt;decide to use bananas you don't have any flour so you grind up Cheerios and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:47'&amp;gt;forth I randomly substituting for all of the ingredients in a typical pie you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:51'&amp;gt;make something but in this case this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:55'&amp;gt;turned out to be a bit of a mess only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:59'&amp;gt;graduate students liked it sort of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:03'&amp;gt;kiss of death for any computer system&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:09'&amp;gt;reason of course as graduate students are going through a rite of passage when they're trying to prove how smart they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:14'&amp;gt;are and how many amazing things that they can remember and so they turn out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:18'&amp;gt;to be pretty much the world's worst user interface design right I was a graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:22'&amp;gt;student when I designed this so I'm speaking with authority now right about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:28'&amp;gt;the same time that this was going on there is a whole different way of looking at interaction and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:35'&amp;gt;ways that I used to illustrate that is some film footage taken at rand&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:40'&amp;gt;corporation on a system that they made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:44'&amp;gt;for Rand economists and other non computer types The Economist's of course&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:51'&amp;gt;are that group of people that if you lay them end to end they still won't be able&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:55'&amp;gt;to reach a conclusion and the Economist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:00'&amp;gt;didn't even like to type they like to write things on legal pads and they said&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:06'&amp;gt;the RAM people can't you do something about that so here's an example of something that was adapted from some&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:13'&amp;gt;early work here at MIT by Marvin Minsky and war entitlement to do a system that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:20'&amp;gt;would interpret gestures as expressed on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:24'&amp;gt;a data tablet so here's what that looks like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:38'&amp;gt;first we erase a flow arrow then move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:42'&amp;gt;the connector out of the way so that we may draw a box in its place the printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:51'&amp;gt;in the box is being new commentary only in this case the box is slightly too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:57'&amp;gt;large so we may change its size where modern day window control came from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:01'&amp;gt;literally then dry flow from the connector to the box attached a decision&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:08'&amp;gt;element to the box and dry flow from it to scan we then erased the flow arrows&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:15'&amp;gt;attached to the process post new area and move the box to a new position this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:25'&amp;gt;allows us to draw a new box well that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:34'&amp;gt;was a tremendous change in the way we felt about using computers I had a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:42'&amp;gt;chance to use that for half an hour in 1968 and felt like I was thinking my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:46'&amp;gt;hands right through the glass of the display and touching the information&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:51'&amp;gt;structures directly inside unlike Engelbart's system which I had called a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:55'&amp;gt;personal computer this to me was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:59'&amp;gt;intimate this is an intimate way of interacting and so for me and for a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:05'&amp;gt;bunch of other people in the 60s 1968&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:09'&amp;gt;was my year for thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:14'&amp;gt;possibility of there being three major ways of interacting with a computer of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:21'&amp;gt;three paradigms three frameworks for thinking about interaction and the thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:27'&amp;gt;that clinched it for me was seeing going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:32'&amp;gt;out and visiting Seymour's one of Seymour's first installations in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:38'&amp;gt;school watching them use the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:42'&amp;gt;the descendant of the great Walter turtle, cause Seymour had this terrific idea that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:47'&amp;gt;wouldn't it be great to let kids actually build the kinds of mechanisms&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:51'&amp;gt;that would animate a turtle around and they would learn a lot about their world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:56'&amp;gt;a lot about thinking about the world from from doing that and I've never&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:00'&amp;gt;recovered from that because once I saw that to me the computer was no longer a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:05'&amp;gt;vehicle in the nation at risk report the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:11'&amp;gt;recommendation is that every child in the US should have one semester of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:16'&amp;gt;computers in their senior year of high school that's their strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:22'&amp;gt;recommendation about computers and that's driver's ed that is treating the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:28'&amp;gt;computer like a vehicle it's not the cars aren't important it's that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:32'&amp;gt;aren't central the central things to us are the media the intermediaries with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:38'&amp;gt;how we work with the world and if you can get rid of that slide that'd be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:42'&amp;gt;great I think everybody has figured that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:48'&amp;gt;out by now thank you the that led to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:57'&amp;gt;thinking of a computer in a completely different way this is a cardboard model&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:01'&amp;gt;I made in 1968 just since become known&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:05'&amp;gt;as the dynabook and we actually loaded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:10'&amp;gt;this cardboard model up with a variety of lead pellets to try and find out how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:15'&amp;gt;heavy it could be before people would always take it with them not find an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:20'&amp;gt;excuse to leave it behind and turns out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:24'&amp;gt;that the weight that we determined has not yet been reached by any computer company so this machine is still a bit&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:31'&amp;gt;in the future but it expresses a different kind of relationship with the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:35'&amp;gt;machine and something that wants to start much earlier in the life of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:41'&amp;gt;human being and so one of the ways of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:47'&amp;gt;thinking of it is if we compare these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:53'&amp;gt;ways of looking at it we can say well where is the computer in the past it was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:58'&amp;gt;in the glasshouse today in personal computing it's on our desk and in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:04'&amp;gt;future it's going to be with us all the time in California will weave it into&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:09'&amp;gt;our t-shirts Nicholas said 10 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:15'&amp;gt;that will know in the future appears when our cufflinks committed communicate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:21'&amp;gt;with our watched by means of satellite&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:26'&amp;gt;it's when such hyperbole is not outrageous that you know a paradigm&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:31'&amp;gt;shift has actually happened and as an interesting analogy here to the history&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:37'&amp;gt;of publishing in 1400 AD there are three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:41'&amp;gt;hundred ninety two books in the Vatican Library one of the largest libraries in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:46'&amp;gt;Europe and in 1452 or thereabouts--&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:51'&amp;gt;Gutenberg printed his first Bible and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:55'&amp;gt;that Bible the 42 line Bible was as big as the hand-written manuscripts that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:02'&amp;gt;have been so laboriously copied by monks during the Middle Ages and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:07'&amp;gt;reason it was that big is that that was what books were if you look at pictures&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:14'&amp;gt;woodcuts or you visit the modern&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:18'&amp;gt;recreation of what a library was like then they didn't shelve the books most&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:23'&amp;gt;libraries back then had so few books that each book had its own reading table&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:28'&amp;gt;and the books were chained to it you look at this table table book with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:34'&amp;gt;chains the thing that comes to mind inescapably is a time-sharing bullpen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:40'&amp;gt;because these are institutionally owned items and Gutenberg didn't know what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:47'&amp;gt;else to do but to make them that size and much more interesting revolution&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:53'&amp;gt;happened a few years later when Aldus now has a company named after him Aldus&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:59'&amp;gt;Manutius who was a Venetian publisher did two remarkable things first he was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:05'&amp;gt;one of the major driving force behind publishing things other than&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:09'&amp;gt;Bibles and he isn't he and his sons over the next century published 40,000&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:15'&amp;gt;different books most of them from gathering up Greek and Roman writings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:21'&amp;gt;spreading them all over Europe he did one other thing that will forever endear&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:25'&amp;gt;himself to me he decided that book should be this big and he decided they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:31'&amp;gt;should be this big because that was the size that saddle bags were in Venice in the 1490s in other words eldest realized&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:39'&amp;gt;something very important and that is the books could now be lost and because they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:46'&amp;gt;could now be lost they could now be taken with they now could go out and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:51'&amp;gt;become a mass medium now again we're in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:55'&amp;gt;this interesting stage because we're not in a place where r we're willing to have our computers be lost watches their $10&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:04'&amp;gt;swatch watches or something like that willing to have them be lost maybe a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:09'&amp;gt;pocket calculator it's not a tragedy if it gets lost paper and pencil it's not a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:13'&amp;gt;tragedy but still with our multi-thousand dollar computers sitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:19'&amp;gt;on our desks we're actually still in the Gutenberg era and the interesting thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:24'&amp;gt;about history is that nothing that happened between Gutenberg and Aldus&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:28'&amp;gt;counted none of those behavior patterns&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:32'&amp;gt;had anything to do with what happened in the post Aldus area as we went into the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:36'&amp;gt;16th century so drawing curves as a way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:40'&amp;gt;of predicting the puter doesn't work very well when you're in these interesting transition periods well&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:45'&amp;gt;another way of looking at these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:50'&amp;gt;paradigms is to ask what kinds of information do we use letter and numbers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:55'&amp;gt;with institutional computing fonts and graphics on modern personal computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:01'&amp;gt;and as Nicholas likes the show with his imploding his teething rings for the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:07'&amp;gt;media lab as he likes to call them that it's going to be all media coming together because the computer is a meta&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:12'&amp;gt;media its content is all media all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:16'&amp;gt;intermediaries that one is pretty much of a no-brainer but it's amazing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:20'&amp;gt;how long it has taken for that to even that simple idea to sink in how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:26'&amp;gt;print impact printing big laser printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:30'&amp;gt;personal laser printers with personal computing and no printing as we move on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:37'&amp;gt;into the next ten years because the information is going to be too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:41'&amp;gt;interesting to destroy by printing it out right now is an index of how paltry&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:48'&amp;gt;our use of the computer is that we can actually print it out and feel good about it we actually haven't heard&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:54'&amp;gt;anything because our information for the most part is not in dimensionally&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:59'&amp;gt;intertwined it's not in the form of a dynamic simulation it's not any of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:04'&amp;gt;things that the computer is really about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:08'&amp;gt;field of interaction feels like line editing on institutional computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:15'&amp;gt;layout on computers like the Macintosh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:19'&amp;gt;moving things around but in the new&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:28'&amp;gt;paradigm it's going to feel more like conducting because we're going to move from passive information to active&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:34'&amp;gt;information we're going to move from objects to ages and so it's going to be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:38'&amp;gt;a little bit more like summoning forth lots of assistance at different times&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:43'&amp;gt;and checking out what their goals are and our they're checking out what our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:48'&amp;gt;goals are and and so forth so each one of these is a completely different way of thinking about it and one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:54'&amp;gt;of thinking about the differentiation between the institutional and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:00'&amp;gt;personal here is that even when graphical interfaces were done in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:04'&amp;gt;60s for the most part all interfaces were thought of their main task was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:09'&amp;gt;accessed to function so this notion that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:13'&amp;gt;inside the computer is sort of something like a big nuclear reactor or a power station there's all that function and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:19'&amp;gt;what we need to have is a way of getting to each of these pieces of function will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:23'&amp;gt;map them into control keys and and double control meta y keys and that way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:29'&amp;gt;of thinking about things and the revolution that made the second&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:35'&amp;gt;paradigm the personal computer paradigm is going from that stance to realizing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:40'&amp;gt;that the main job of the user interface is to make the user aware of what the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:44'&amp;gt;possibilities are in other words the user interface now goes from being&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:49'&amp;gt;control of function to a learning environment and of course I should&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:56'&amp;gt;mention that the the main job of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:00'&amp;gt;intimate computer user interface is to do a lot of learning itself so we go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:05'&amp;gt;from no learning or learning of the most back-breaking kind to making it easier&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:12'&amp;gt;for the user to learn and then finally we want the system to learn how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:17'&amp;gt;give commands we have to remember everything and type C in point where we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:23'&amp;gt;are now and in the future is going to be asked and gesture because the computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:28'&amp;gt;is going to be watching us not us just watching it what kind of languages do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:33'&amp;gt;program it in weekly modular data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:37'&amp;gt;structured procedures cobol one of the surest predictions that we can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:42'&amp;gt;about the future is that 10 years from now there will still be a lot of COBOL programmers this personal computing way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:54'&amp;gt;of doing things is pretty much object-oriented after right far fewer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:59'&amp;gt;lines of code and there's a new kind of programming that people are starting to do called agent oriented programming and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:07'&amp;gt;one way of thinking about all of these paradigms is to compare them with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:11'&amp;gt;architecture of taking a civilization like the Greeks whose main way of making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:18'&amp;gt;big buildings was post and lintel pilot block box like that and you get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:24'&amp;gt;buildings about this size and if you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:28'&amp;gt;want to make a building a lot bigger and let in more light this architecture doesn't work you have to change to a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:33'&amp;gt;different kind of architecture like the gothic arch and if you do that you can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:38'&amp;gt;buildings much larger with about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:43'&amp;gt;same amount of material and when they say just about somebody he doesn't have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:49'&amp;gt;enough bricks to make a wall that might not be a slam because you might have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:57'&amp;gt;enough bricks to make an arch he's got enough bricks to make an arch she's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:01'&amp;gt;lot better off than people who only have enough bricks to make walls and of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:06'&amp;gt;course the big change in the last several hundred years is going from structures that just push against each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:11'&amp;gt;other to this notion of the higher&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:15'&amp;gt;strength of materials under tension if you get materials that you can tense as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:20'&amp;gt;well as compressed you can make structures like geodesic domes that will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:25'&amp;gt;fit over all of the cathedrals that have ever been made in the world and these are completely separate ways of thinking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:31'&amp;gt;about things and one of the answers to the question that's the title of my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:35'&amp;gt;lecture is what is the next computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:39'&amp;gt;revolution going to be like well it's going to be technologically it's going to be like what I just told you that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:44'&amp;gt;we're going to intimate machines they'll always be networked there will be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:49'&amp;gt;information utilities the systems will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:53'&amp;gt;learn and so forth now for many people this is big news but in fact if you go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:58'&amp;gt;back in the history of computer science you find people like Marvin Minsky and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:03'&amp;gt;John McCarthy writing papers in the late 50s and early 60s about this this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:09'&amp;gt;happens to be not just the fifth anniversary of the media lab but it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:14'&amp;gt;also the 20th anniversary of Nicholas's book called the architecture machine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:18'&amp;gt;which is all about this third way of looking at things now for my standpoint&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:24'&amp;gt;since I am not particularly enamored of technology this is a very incomplete&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:30'&amp;gt;answer and I would like to try and go to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:34'&amp;gt;a different way of thinking about things that involves people much more strongly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:40'&amp;gt;and to do that we have to have some sense&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:45'&amp;gt;of how people's minds work this is for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:49'&amp;gt;many years and in engineering is where the rubber met the sky because engineers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:56'&amp;gt;tend to like controllable elements and people aren't all that controllable and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:01'&amp;gt;as a behavioral mechanism we are exasperating and so there's been a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:07'&amp;gt;tendency of actually trying to get people to be more like machines rather&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:11'&amp;gt;than the other way around and give you an example of why this is difficult to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:16'&amp;gt;deal with take a look at one of my favorite pictures here and what you see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:24'&amp;gt;here let's pretend we're in school because actually we are in school we're in a university let me give you an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:30'&amp;gt;English sentence about this picture what we've done with this picture is to take&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:35'&amp;gt;a picture of a young girl extracted her eyes and mouth turn them upside down and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:41'&amp;gt;put them back into the picture and then turn the entire picture upside down that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:46'&amp;gt;sound reasonable to everybody okay so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:50'&amp;gt;having said that you should be completely prepared than for what it looks like right side up I'm going to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:58'&amp;gt;turn this back because I've discovered nobody will listen to me when it's on the other way so this is one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:09'&amp;gt;flaws of trying to give lectures in English because a nation is actually not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:16'&amp;gt;convertible except outside of the human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:22'&amp;gt;domain within the human domain we actually have different parts of our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:26'&amp;gt;brain that respond the things in different ways and this is one of the reasons why McDonald's doesn't run print&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:31'&amp;gt;ads saying if you eat a McDonald's hamburger you'll become a better looking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:35'&amp;gt;person because in English it's absurd so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:39'&amp;gt;instead what they do is to run an ad showing pictures of really good-looking people eating McDonald's hamburgers and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:44'&amp;gt;a different part of your mind takes that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:48'&amp;gt;information and makes a different kind of inference the kind of inference that the ad people want you in fact we have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:54'&amp;gt;part of our mind that thinks things are more true if they rhyme so if I were to say to you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:00'&amp;gt;a big mac and fries will slender your thighs down more convincing the whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:10'&amp;gt;idea here is that as people started to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:15'&amp;gt;suspect about starting about a hundred years ago with Freud Piaget Brunner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:21'&amp;gt;Minsky and Papert that what we don't have inside of our head is the oneness a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:29'&amp;gt;vast beautiful seamless fabric of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:33'&amp;gt;mentality but instead what we have is something much more like a patchwork quilt and in fact the patchwork quilt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:38'&amp;gt;has little mechanisms that pop us from one part of the quilt to another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:43'&amp;gt;whenever we get too close to one of the boundaries and it's you have to do things like this to show that there is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:48'&amp;gt;an actual patchwork quilt there so we have this idea of multiple mentalities&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:55'&amp;gt;and Piaget was one of the first to study&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:00'&amp;gt;the very different ways that children have of dealing with the world as they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:05'&amp;gt;move through stages of development early in a child's life an object is to grab&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:10'&amp;gt;it a hole is to dig it thinking is doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:14'&amp;gt;in many ways later on the child is more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:18'&amp;gt;visually centered child says there's more water in the tall glass when you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:23'&amp;gt;pour from the squat class the tall one because it looks that way and then&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:28'&amp;gt;finally it around 11 or 12 there's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:32'&amp;gt;facts and logic stage where logical operations are carried out and the child&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:38'&amp;gt;can make deductions based on facts like there can't be more water because where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:42'&amp;gt;would it go where would it come from so forth now of course at least this was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:48'&amp;gt;true in 11 and 12 year old Swiss French kids in America there's a lot of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:53'&amp;gt;evidence that American kids never get to this facts and logic stage&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:01'&amp;gt;now brunner in the 50s and 60s we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:07'&amp;gt;some of pjs experiments but he added some twists so he took the water pouring&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:11'&amp;gt;experiment and after the kids said there's more water in the tall glass&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:16'&amp;gt;runner put a cardboard so the kid couldn't see the tall glass anymore and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:20'&amp;gt;the kid would change his mind back say oh there can't be more and then Brenda&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:24'&amp;gt;would take whip Brenda would take the cardboard away and the kid would say oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:29'&amp;gt;but look there's more water Brenda would put the cardboard back and the kid would&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:33'&amp;gt;change his mind again so if you have any six-year-olds you'd like to torment and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:40'&amp;gt;what runner was in his way was getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:45'&amp;gt;closer to this idea of multiple mentalities as well that it isn't just a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:53'&amp;gt;metamorphosis like a caterpillar into a butterfly which is pretty much the way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:57'&amp;gt;Piaget thought of it but actually different modules being able to deal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:02'&amp;gt;with it within different ways and a change in dominance to express the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:06'&amp;gt;piaget expression now there are many things that you can do with this suppose&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:11'&amp;gt;you wanted to design a user interface for a computer that was like a tool and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:16'&amp;gt;we have to think about what each of these mentalities actually does so an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:21'&amp;gt;example the body-centered one is the one that knows where we are in space we can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:25'&amp;gt;close our eyes and touch our nose when in touch our hands behind our back if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:30'&amp;gt;you blind us we can still orient ourselves but if we aren't as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:34'&amp;gt;unfortunate enough to suffer a brain lesion that takes part of a limb out of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:39'&amp;gt;our body map then even though it's physically attached to us it's like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:43'&amp;gt;somebody else's so this orienting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:47'&amp;gt;centering groundedness is something that the body mentality brings to us the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:53'&amp;gt;visually sent mentality is wonderfully&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:58'&amp;gt;adept at dealing with various kinds of tricks for instance if we were to put a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:02'&amp;gt;hundred images of animals on a wall you'd be able to find the elephant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:07'&amp;gt;almost four times as fast as you could the word elephant if the images were&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:12'&amp;gt;replaced words now let me try and experiment this I realize that this is a very academic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:17'&amp;gt;body here but let me ask how many people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:21'&amp;gt;here watch television be honest okay how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:26'&amp;gt;many people flip channels all right how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:32'&amp;gt;many people have ever flipped a channel randomly into a movie they haven't seen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:37'&amp;gt;for 18 years how long did it take you to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:41'&amp;gt;recognize that you'd seen that movie before how long yeah somewhere between a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:48'&amp;gt;half a second and a couple of seconds think about what that meant 18 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:53'&amp;gt;you saw a movie you didn't know you're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:57'&amp;gt;going to be tested on it you randomly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:03'&amp;gt;without any preparation pop into the middle of it and all of a sudden in 30&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:10'&amp;gt;frames or so of seeing that movie you suddenly recognize what it is think of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:15'&amp;gt;what that means in the context of your entire life most people can remember&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:19'&amp;gt;what's going to happen next if you stop the movie after they've recognized that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:23'&amp;gt;they know what the next scene is going to be so that is a mentality that begged&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:29'&amp;gt;to be exploited and what it says is that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:33'&amp;gt;we should always be able to present about a hundred things in the visual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:37'&amp;gt;field because the user can be aware of them subliminally and if we present them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:42'&amp;gt;in recognizable scenes the user can store hundreds thousands millions of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:47'&amp;gt;different scenes and remember that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:51'&amp;gt;were there before then finally the symbolically centered mentality is much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:55'&amp;gt;more interested in changing things so if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:59'&amp;gt;its biggest problem is finding the right context because it is not a context&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:04'&amp;gt;chooser so if your visual mentality work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:08'&amp;gt;the way your symbolic one the first thing you opened your eyes and saw in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:12'&amp;gt;the morning would be what you'd be staring at several hours later that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:16'&amp;gt;doesn't work so well so we have a grounding mentality we have a flitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:21'&amp;gt;around mentality that's aware of lots of things and we have one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:25'&amp;gt;likes to make chains and somehow we should be able to put all of those things together here's one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:31'&amp;gt;whoops sorry can you turn that off please that's the end of the slides we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:40'&amp;gt;want to be able to put these things together and if we do we'll find&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:44'&amp;gt;ourselves fitting much more closely to the way human mentalities work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:06'&amp;gt;so this is a 22 month old little girl and she has never lived in a world not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:13'&amp;gt;densely populated by Macintoshes her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:18'&amp;gt;mother is my accountant both her mother and father work at home each of them has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:22'&amp;gt;a mac this is back five years ago in 1985 and when I found out the little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:27'&amp;gt;girl was interested in computers I gave&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:31'&amp;gt;her an apple to which she rejected she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:39'&amp;gt;wanted what her folks had now I have to warn you hear that not to be impressed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:44'&amp;gt;because this is not her first time on the machine she's been using the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:49'&amp;gt;computer for about six months so she's actually a fairly experienced user and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:56'&amp;gt;long time ago we designed this user interface for children but never any of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:03'&amp;gt;this young so it's really interesting to see a child used the machine that was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:08'&amp;gt;actually designed for them and so here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:12'&amp;gt;she's using the visible menus of mac paint and I saw it I thought all right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:18'&amp;gt;this is impressed i've i've never seen a child this young is this machine before but ok I it should work but then what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:25'&amp;gt;happened next really amazed me she wants a fresh sheet of paper so she goes to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:30'&amp;gt;the closed box on the window she saves her old drawing with a pop-up and she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:37'&amp;gt;goes to the pulldown to get a new one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:48'&amp;gt;well that was pretty and that was a home movie made by her father and we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:54'&amp;gt;about another 10 hours of testing this child on various Macintosh applications&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:00'&amp;gt;and we discovered it across applications she was about seventy percent literate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:06'&amp;gt;that is she could take a really complicated application like aldus pagemaker a desktop publishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:10'&amp;gt;application started up make marks and it print the marks out save the marks away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:16'&amp;gt;get the marks back about seventy percent of the things that Macintosh users&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:21'&amp;gt;expect from application to application she in her horizon already by age 22&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:30'&amp;gt;months okay so that answers one question&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:35'&amp;gt;about this notion a computer ously see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:39'&amp;gt;one when we're talking about situations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:43'&amp;gt;like literacy and illiteracy they don't really obtain when the object in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:48'&amp;gt;question is a professional that we don't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:52'&amp;gt;have a term called health orosi and ill-health orosi because medicine is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:58'&amp;gt;profession there wasn't a term called literacy and illiteracy back in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:02'&amp;gt;Middle Ages when writing was a profession as soon as you spread it out to the public you start getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:07'&amp;gt;interested in these notions of can people access things made for them by&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:11'&amp;gt;others that's like reading but what about the more important thing can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:15'&amp;gt;people make things that are like the things that other people make so here's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:20'&amp;gt;an example of something that we did about 15 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:33'&amp;gt;and this is the logo turtle with a different architecture and it's a little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:41'&amp;gt;application like Mac draw object oriented illustration system designed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:47'&amp;gt;and built by 12 year old so this is an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:51'&amp;gt;end-user program not a program that you'd buy in a store for ninety-nine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:55'&amp;gt;dollars from egghead software has lots of features you can change size and move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:00'&amp;gt;things around because of the change in architecture of going from normal data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:08'&amp;gt;structure and procedure programming to object-oriented programming the amount&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:12'&amp;gt;of code she had the right to do this application was only about a page long so this is not a large program and one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:18'&amp;gt;of the things that you have to do when you're working with any kind of novice user is make sure the programs they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:23'&amp;gt;write are not terribly long well so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:27'&amp;gt;was an attempt to get kids and users to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:31'&amp;gt;be both able to access and able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:36'&amp;gt;generate the same kinds of things that we're going to run on their paradigm of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:40'&amp;gt;computing but now we have a new paradigm of computing it's going to involve&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:44'&amp;gt;agents and artificial intelligence so a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:48'&amp;gt;few years ago I got interested in the idea of trying to set up a design a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:56'&amp;gt;system that would allow children to do artificial intelligence kind of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:00'&amp;gt;programming in other words they would be making things now much less like robots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:05'&amp;gt;and much more like the gray Walter turtle things that mimic life in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:12'&amp;gt;number of different ways I like to show you a bit of that project this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:16'&amp;gt;is done in a rather large scale we have an entire school it has now 375 children&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:22'&amp;gt;12 teachers and we've been working there for about five years and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:28'&amp;gt;things that we found is that technology is not something that you can put in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:33'&amp;gt;like raisins and upon pudding there's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:37'&amp;gt;all this other stuff is the entire life of the child that you have to consider&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:41'&amp;gt;and the framework of the school we're lucky to find a terrific school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:46'&amp;gt;to Los Angeles bussing school so it's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:50'&amp;gt;public school and the children are all shapes sizes colors Creed's ethnic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:56'&amp;gt;backgrounds bust in most of them for more than an hour to get to the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:00'&amp;gt;those of demographers paradise and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:04'&amp;gt;found it very interesting to introduce ideas into the school in a gradual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:09'&amp;gt;fashion I'd like to show you some of those&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:39'&amp;gt;so that the kids are all kinds of kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:44'&amp;gt;and one of the things they've done here is to tear up part of their asphalt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:50'&amp;gt;playground and build a garden this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:54'&amp;gt;garden was actually designed by the children you'll see a little bit you'll get an idea of how children could design&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:59'&amp;gt;something like this in in just a minute&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:05'&amp;gt;and because we're studying animals as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:09'&amp;gt;well as plants they have a pond that has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:13'&amp;gt;all kinds of life forms and the children actually built this garden themselves&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:21'&amp;gt;now I'm not going to explain to you what's going on here see if you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:26'&amp;gt;imagine what it is now I'll tell you in a bit what are they doing with these&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:31'&amp;gt;balloons well what they were doing is designing a city and one of the reasons&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:37'&amp;gt;we do some of the design work with balloons is because urban renewal is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:42'&amp;gt;really easy the idea of to know the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:50'&amp;gt;world one was constructed because is strongly tied into designing a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:56'&amp;gt;programming environment for children because what we wanted to do is not so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:01'&amp;gt;much experience things that other people have set up to be more like experiencing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:07'&amp;gt;a television program or maybe an interactive video disc we want them to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:12'&amp;gt;actually make the simulations themselves because it's in making the simulations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:17'&amp;gt;that the active design is most powerful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:22'&amp;gt;now next few minutes I'm going to show you three large-scale projects that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:29'&amp;gt;we've been doing at the school one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:33'&amp;gt;the things we tried to do here was to both challenge the kids and to go much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:39'&amp;gt;deeper than they ordinarily are asked to go by the state educational board this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:47'&amp;gt;first one is a year-long project in city building and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:52'&amp;gt;the kids that participate in it our third and fourth graders so there are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:56'&amp;gt;seven and eight and nine years old in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:00'&amp;gt;this project starts in September and runs through the entire year and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:04'&amp;gt;will give you an idea of it I think this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:11'&amp;gt;is all almost all no no mrs. hansal tool&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:15'&amp;gt;I know but they still are everything explored of it everybody say I know but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:20'&amp;gt;they're already something you should make something is already Salinas joris&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:26'&amp;gt;the penis is already something every single after everything this is only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:31'&amp;gt;styrofoam nobody lady out of something I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:35'&amp;gt;know every as late as something accident&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:39'&amp;gt;from a balloon doesn't mean we don't have a design knowledge now to make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:44'&amp;gt;buildings exactly like they would have to make it a hundred years we're making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:48'&amp;gt;models ideas for what buildings could be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:52'&amp;gt;like in a hundred years we don't have the materials we're going to happen 100 years I did red stripes right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:37'&amp;gt;okay did you get that color name red red&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:03'&amp;gt;what do you belviq i'm doing a factory&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:35'&amp;gt;wait do it again and stay here and do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:40'&amp;gt;the character park you'll be the building y'all be the building yes why&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:45'&amp;gt;on the prison and he's the building these the buildings okay welcome to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:59'&amp;gt;fantasy mall we have lots of stuff the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:20'&amp;gt;building collapsed he was trying to see the moon and there nothing collapsed my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:27'&amp;gt;apartment building and on the top is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:31'&amp;gt;swimming pool never got this is a cold day in rainier so you can have an indoor&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:36'&amp;gt;central and it's a hot you open it up and you can I here down here tomorrow&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:14'&amp;gt;he'll be our future city is opening as you can see i'll transfer k our monorail&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:20'&amp;gt;has just been strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:24'&amp;gt;and all the buildings are beginning to look like buildings all the buildings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:30'&amp;gt;are being checked and painting now our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:34'&amp;gt;he cannot pick up the site husband useful because of the monorail and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:39'&amp;gt;transportation we now have these things on our site everybody that wants bad air&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:47'&amp;gt;transportation land on your site must cabinet right Iggy foxes out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:52'&amp;gt;Commissioner tova cats design this whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:57'&amp;gt;monorail see what household monorail and monorail station the Commissioner of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:03'&amp;gt;lands who doesn't exhaust you all for helping us with sidewalks these are my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:09'&amp;gt;sidewalks my bold earthquake tested and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:17'&amp;gt;alarming teleporting man he puts ebook&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:22'&amp;gt;paper towel rolls on our site static patella to have it be a teleporting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:27'&amp;gt;station their cities he's getting to look like a real City try getting to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:31'&amp;gt;look like Judy Landers on the monorail calvada getting to Los Angeles cuz of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:36'&amp;gt;the help crowd is starting today less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:40'&amp;gt;crowded than it was when we were making our study models&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:46'&amp;gt;I level or I level 1 inch tall but will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:58'&amp;gt;question building so that's a very okay&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:10'&amp;gt;as see more I'm sure will echo when when you actually go into a school and start&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:15'&amp;gt;working with the kids the first reaction is one of shock because the enormity of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:23'&amp;gt;the experience the amount of energy the amount of body learning that the kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:28'&amp;gt;need to do completely dominates all the things that you wanted to do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:32'&amp;gt;computers and the first thing you realize when you actually go into school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:36'&amp;gt;and do this stuff for real is that you better worry about curriculum far&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:42'&amp;gt;outside the media that you're going to use because there's so many different&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:47'&amp;gt;dimensions and this is a project in which most of the things that are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:51'&amp;gt;available on computers now are of almost no use the kids do a little bit of work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:56'&amp;gt;with Macintoshes in doing this but 99%&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:01'&amp;gt;of it is this huge experience with doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:05'&amp;gt;things with their hands and their bodies and crawling over the thing and so forth&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:09'&amp;gt;so one of the objectives in this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:13'&amp;gt;was to develop I don't want to say the word peach but develop every child as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:18'&amp;gt;designer and it takes about three years&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:22'&amp;gt;to get a curriculum like this self-sustaining so people who put try to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:27'&amp;gt;put curriculum in a school and measure it after the first year are making a big&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:31'&amp;gt;mistake takes about three years to get something like this going and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:35'&amp;gt;self-sustaining now another thing we started about four years ago was to develop every child in the school as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:40'&amp;gt;musician you may see some commonality&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:45'&amp;gt;between those two ideas because music is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:49'&amp;gt;another one of these things that has lots of things interacting with itself&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:53'&amp;gt;part of it is in the interest and what each individual thing is doing and part&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:57'&amp;gt;of the interest is and how they interact we want the kids to be able to think about their world in those terms and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:03'&amp;gt;we did each year we put on a musical&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:08'&amp;gt;this year it was pirates of penzance and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:13'&amp;gt;this was the best one that we've ever ever had i have a few excerpts of it to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:18'&amp;gt;give you an idea the the oldest child in this is 11 the youngest child in it is 6&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:23'&amp;gt;was completely voluntary the pool of children we had to work with for this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:27'&amp;gt;was about 150 children 120 of those 150&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:31'&amp;gt;possible volunteered and appeared in the show they insisted i'm doing the entire&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:37'&amp;gt;Pirates of Penzance line for line we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:41'&amp;gt;started off with one that was broken down they constantly wanted more we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:45'&amp;gt;wanted to go back they insisted in singing in four-part harmony where it was called for this is a perfect example&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:50'&amp;gt;of something that the kids worked like dogs for four months on and put on a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:56'&amp;gt;fantastic show one of the best theatrical presentations I've ever been to hear some of excerpts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:08'&amp;gt;fishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:30'&amp;gt;what I know what is it I met along and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:34'&amp;gt;revelry but I can talk site I'm now the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:38'&amp;gt;run home from a shadowy one such affairs are sorties and surprises I more wary ax&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:45'&amp;gt;and when it opens Leslie what is meant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:49'&amp;gt;by common their progress has been made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:54'&amp;gt;it modern gunnery on the object another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:59'&amp;gt;in a nunnery in short one of smattering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:04'&amp;gt;of elemental strategy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:41'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:16'&amp;gt;Oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:28'&amp;gt;I'm telling a Terry story but it doesn't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:00'&amp;gt;although our darker rear sometimes involves the crime of stealing squealing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:13'&amp;gt;although my stripe we're always sorry to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:18'&amp;gt;me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:34'&amp;gt;haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:53'&amp;gt;you may go Liberty our pirate rules protecting and kind of remembers our van&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:59'&amp;gt;we do unless you are you x is as useful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:07'&amp;gt;things to be an orphan boy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:13'&amp;gt;oh happy days&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:18'&amp;gt;oh happy day&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:32'&amp;gt;oh happy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:37'&amp;gt;me I you haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:42'&amp;gt;bball&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:50'&amp;gt;so Joe Johnson said about thinking on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:54'&amp;gt;its hind legs well but one is amazed to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:58'&amp;gt;see it done at all and the trick in doing these kinds of things with kids is to get beyond that stage the only way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:03'&amp;gt;you can do it is by having something like music being a part of the child's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:08'&amp;gt;life all the way through their experience this is the first year in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:12'&amp;gt;which we all the children in it had been part of this enrichment now that's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:18'&amp;gt;second way of dealing with complexity let me show you the third way and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:22'&amp;gt;is because the computer some good and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:27'&amp;gt;here are we studying animals and we try and get the children to program not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:32'&amp;gt;robots but things that are much more biologically acceptable&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:56'&amp;gt;now you might wonder where are the computers in this classroom well one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:01'&amp;gt;the problems with these computers is that they're bulky so we took every&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:05'&amp;gt;horizontal surfaces in the entire school out and replace them with tables that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:09'&amp;gt;have Macintoshes under them so there are hundreds of Macintoshes in the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:14'&amp;gt;but they're all underneath the surfaces so the teachers don't want to move them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:19'&amp;gt;out of the classroom the teachers don't want to shove them around to the side they're just part of the normal working&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:24'&amp;gt;environment of the school and they're on all the time no computer classrooms no&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:28'&amp;gt;shoved against the wall&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:53'&amp;gt;guys these are some animations we did a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:57'&amp;gt;few years ago and HyperCard just as an idea of what things might look like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:01'&amp;gt;eventually there's no intelligence behind these models hey guys i am going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:08'&amp;gt;for a swim in the scene&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:25'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:33'&amp;gt;if you're asking for every player has agent needs food and the whale come up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:38'&amp;gt;the way I also have some Asian food all right let me tell you why because when&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:45'&amp;gt;the agent looks in his world what we're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:49'&amp;gt;seeing here is a they have seminars where they talk over different problem&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:54'&amp;gt;solving strategies the teacher this particular teacher happens to like to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:58'&amp;gt;solve problems and she likes to discuss them with the kids then the kids have to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:03'&amp;gt;go off and figure it out for themselves it doesn't look at himself it looks at&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:07'&amp;gt;the world beyond him so that's why it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:11'&amp;gt;only looks at those players who have food but it doesn't count himself but if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:18'&amp;gt;he asked for every player in the universe it would include himself and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:25'&amp;gt;this is kind of important for you to think about because when he when they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:30'&amp;gt;have to start giving birth to eat to themselves so they won't die off they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:36'&amp;gt;have to be able to count everything in the universe why Dean Cain&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:45'&amp;gt;50 count how many there are like if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:49'&amp;gt;there was only one left in was himself competative journalist and then he left&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:53'&amp;gt;bar and then he got true protein what's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:58'&amp;gt;my friend it was a whale who lived to know Jay just off the Pacific coast it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:03'&amp;gt;is the time of year when the whales migrate down to Mexico to me and to give&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:08'&amp;gt;birth to their babies who were conceived the year before I do that you don't want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:20'&amp;gt;emotion thank you okay go to the top&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:45'&amp;gt;works with those two on and I move away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:58'&amp;gt;now here's a more complicated one these these models use the Minsky and Papert&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:02'&amp;gt;Society of mind architecture applied in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:07'&amp;gt;a language for children that was developed in part here at the Media Lab by Mike Travers one of the graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:14'&amp;gt;students here's a more complicated one the clownfish in the lower left is just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:19'&amp;gt;going about its business feeding one of the things that they do is to find a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:23'&amp;gt;favorite see an enemy and acclimate to it that's what it's doing now they spend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:28'&amp;gt;a little more time in the monks to poison of the enemy and gradually get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:33'&amp;gt;immune to it so that they can use it as a place to hide when some predator comes&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:40'&amp;gt;a lot the shark right now is quite a distance away and it doesn't notice the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:45'&amp;gt;clownfish and the clownfish doesn't notice it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:53'&amp;gt;here's some more acclamation closer into the tentacles this time&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:09'&amp;gt;now this lucky clownfish is been doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:13'&amp;gt;it often enough so it is actually acclimated to the anenih me so when the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:19'&amp;gt;shark sees it and starts pursuing its&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:28'&amp;gt;able to run back to the enemy and the shark can only get so close to the enemy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:32'&amp;gt;report backs off but of course it wants&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:37'&amp;gt;to come back again&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:46'&amp;gt;so computers are media to think with as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:50'&amp;gt;Seymour said so eloquently a long time ago in Nicholas's book 20 years ago he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:56'&amp;gt;said he dedicated it to the first machine who can appreciate the gesture&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:02'&amp;gt;and I think he meant not the gesture like this but the gesture of having a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:06'&amp;gt;book dedicated to it he also said in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:11'&amp;gt;preface of it that it was all beginnings in no end well I think that's the perfect definition of a research lab a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:16'&amp;gt;my answer to the question of what is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:21'&amp;gt;next computer revolution it's the one in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:25'&amp;gt;which happens in the context of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:29'&amp;gt;whole person and in the whole person's world that it's not just something that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:33'&amp;gt;we apply in isolation to solve small problems but it's one that like media&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:37'&amp;gt;surrounds us as we've tried to do with the children thank you very much and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:42'&amp;gt;happy 5th birthday ok&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='4308'&amp;gt;you &amp;lt;/subtitle&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrSteve</name></author>	</entry>

	<entry>
		<id>http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=972</id>
		<title>Alan Kay at MIT Media Lab 5th Anniversary Event (1990)</title>
		<link rel="alternate" type="text/html" href="http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=972"/>
				<updated>2017-12-31T05:20:19Z</updated>
		
		<summary type="html">&lt;p&gt;MrSteve: &lt;/p&gt;
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&amp;lt;subtitle id='00:00:00'&amp;gt; never know what Nicholas was going to say actually the turned out that the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:08'&amp;gt;bearnaise on the hot dog didn't sell well if I remember we're no longer on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:13'&amp;gt;that board anniversaries get people to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:22'&amp;gt;think of other anniversaries there lots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:26'&amp;gt;of them happening this year one of them is the 50th anniversary of Fantasia and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:33'&amp;gt;Fantasia I think for many of us in this audience and at MIT and elsewhere was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:40'&amp;gt;something we grew up on as a kind of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:44'&amp;gt;dream of bringing our ideas to life and a lot of us saw the computer is a way of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:50'&amp;gt;more quickly with more depth more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:54'&amp;gt;dimension more meaning to be able to project ideas that we had within within&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:00'&amp;gt;ourselves into this magic new medium and have them come to life just as the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:07'&amp;gt;disney people did with great art but much more laboriously many years ago I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:12'&amp;gt;think a good way to start this this lecture is to think 40 years ago not 50&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:19'&amp;gt;the 40 years ago was the when two very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:26'&amp;gt;diverse very at opposite poles machines&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:31'&amp;gt;were introduced to the to the world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:35'&amp;gt;one of them of course was the UNIVAC one the first commercial digital computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:42'&amp;gt;thing that a digital computer its people's minds it had whirling tape&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:47'&amp;gt;drives the first whirling tape drives and it predicted an election not long&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:53'&amp;gt;after that on television and so it became in the public's mind what a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:59'&amp;gt;computer was all about now in the other&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:05'&amp;gt;machine that was at the farthest pole of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:09'&amp;gt;thinking from the univac one also came about 19&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:13'&amp;gt;50 and I actually spent quite a bit with some assistance this summer trying to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:18'&amp;gt;find some film footage of it because I was sure that some must exist and after&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:24'&amp;gt;much scurrying around in England then looking at old newsreels and so forth we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:29'&amp;gt;finally found what i think is the earliest footage of this machine which I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:33'&amp;gt;think symbolizes the transition from the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:38'&amp;gt;UNIVAC 1 to what's going to happen over the next 10 years and i think i need the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:42'&amp;gt;the slides off because i'm going to show some video thank you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:59'&amp;gt;in a simple Ville on the outskirts of Bristol lives Dr. Grey Walter a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:04'&amp;gt;neurologist who makes robots as a hobby they are small and he doesn't dress them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:09'&amp;gt;up to look like men he calls them tortoises and so cunningly have their&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:13'&amp;gt;insides being designed that they respond to the stimuli of light and touch in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:18'&amp;gt;completely lifelike manner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:38'&amp;gt;this model is named Elsie and she sees out of a photoelectric cell which&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:43'&amp;gt;rotates above her body when light strikes the cell driving and steering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:48'&amp;gt;mechanism sends her hurrying towards it if she brushes against any object in her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:52'&amp;gt;path contacts are operated that turn the steering away and so automatically she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:58'&amp;gt;takes avoiding action&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:34'&amp;gt;Mrs. Walters pet his Elma, Elsie's brother in the darker vest he works in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:39'&amp;gt;exactly the same way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:49'&amp;gt;Dr. Walter says that his electronic toys work exactly as though they have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:53'&amp;gt;simple two cell nervous system and that with more cells they will be able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:58'&amp;gt;do many more tricks already Elsie has one up on Elmer when her batteries begin to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:03'&amp;gt;fail she automatically runs home to her kennel but charging up and in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:07'&amp;gt;consequence can live a much gayer life&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:17'&amp;gt;so I officially present this footage to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:21'&amp;gt;Nicholas Seymour Papert and Marvin Minsky for it means something to each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:27'&amp;gt;one of this this is the original tortoise that inspired the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:33'&amp;gt;and it also inspired a lot of early work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:37'&amp;gt;in artificial intelligence and what's interesting about the way the last 40&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:41'&amp;gt;years have transpired is that digital computers have taken over but in fact&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:46'&amp;gt;where things are going now are much more towards the kinds of control systems&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:53'&amp;gt;kinds of what you might call wet mentalities that device like the great&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:00'&amp;gt;Walter turtle has well the biggest&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:04'&amp;gt;problem with with computers is that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:09'&amp;gt;were larger than than human scale and the mechanisms we have in our mind for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:14'&amp;gt;dealing with things are larger than human scale are those of religions so of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:18'&amp;gt;course we had a priesthood and special&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:22'&amp;gt;time special rituals all of that stuff and a lot of what has happened in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:27'&amp;gt;last 40 years has been to try and find ways to bring the machine into human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:32'&amp;gt;scale without losing any of its promise&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:36'&amp;gt;what I'd like to do is give you a couple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:40'&amp;gt;of ways that I think about this stuff and one of them is thinking in general&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:46'&amp;gt;terms about the way humans have extended themselves over the last several hundred&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:52'&amp;gt;thousand years and of course the first one that we think of is that we extend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:56'&amp;gt;ourselves through tools levers screwdrivers wheels and so forth less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:03'&amp;gt;often we think of language and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:07'&amp;gt;mathematics as tools but they also are ways of creating objects for things that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:15'&amp;gt;we want to deal with and we manipulate them and all of these tools allow us to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:21'&amp;gt;extend various of our senses and for a long time we thought of the computer as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:26'&amp;gt;a kind of a tool and one of the ways that we've grappled with it is to try and make it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:30'&amp;gt;act more like the kinds of tools that were used to now less often thought of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:35'&amp;gt;extension is one that was identified many years ago by mumford who said for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:42'&amp;gt;most of the history of human beings most of the machines that we've built have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:47'&amp;gt;had other humans as moving parts he called these mega machines and societies&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:52'&amp;gt;groups an organization like this the media lab all of these are a consequence&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:57'&amp;gt;of our ability to take on other people's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:02'&amp;gt;goals our interest in taking on people's goals and our interest in getting people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:06'&amp;gt;to take on our goals of course agents&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:10'&amp;gt;can take on a goal and can manipulate tools to carry out our wishes while&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:14'&amp;gt;we're doing things but more importantly an agent can deal with other agents and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:20'&amp;gt;I think of the the M word here for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:24'&amp;gt;agents as being management so to me a tool is something that we look at and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:29'&amp;gt;manipulate and an agent is something that looks at us and we manage the agent&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:35'&amp;gt;and of course the mainframes were neither and so the struggle was started&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:41'&amp;gt;in the 1950s in 1962 try and find a way of bringing this into some sort of human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:46'&amp;gt;scale now I like to show you a couple of early efforts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:04'&amp;gt;here's a picture that could have been taken in somebody's office here at MIT&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:08'&amp;gt;but actually it was taken in 1965 this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:15'&amp;gt;is Douglas Engelbart sitting at his&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:20'&amp;gt;first version of a what you might call not a personal computer but personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:25'&amp;gt;computing he has a mouse he has a black on white 19 inch screen and here's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:32'&amp;gt;kind of media that he dealt back sat&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:44'&amp;gt;exactly branch on me and let me look just that low and I see it oh I can say&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:51'&amp;gt;I'd like to see one line only I can see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:55'&amp;gt;but there's another thing I can do theres a route I said i have here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:04'&amp;gt;so here I'm it i'll need a different pictures of you so here's what i do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:09'&amp;gt;a picture drawing capability here so slight and lamp if i start from work and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:13'&amp;gt;here's the route i seem to have to go to pick up all the materials and that's my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:17'&amp;gt;plan for getting home tonight but if I want to I can say the library what am I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:22'&amp;gt;supposed to pick up there I can just point to that you know oh I see overdue&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:27'&amp;gt;books and all while there was a statement there with that name go back what if I once my supposed to pick up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:32'&amp;gt;the drugstore hmm I see you interesting all right market can do things if I want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:40'&amp;gt;to just say I'd like to interchange projects and can materials bingo and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:46'&amp;gt;they're all numbered right if I care to look interchanging them very quickly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:50'&amp;gt;cans are going to get interchange with products they do it and all gets me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:56'&amp;gt;numbered so that's a very tool based way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:01'&amp;gt;of thinking about things you're indicating things on the screen moving&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:05'&amp;gt;them around Engelbart was one of the of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:09'&amp;gt;a number of people in the 50s and 60s that realize that although you could&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:13'&amp;gt;drop a computer and break it just like you can drop a book into a fire and burn&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:19'&amp;gt;it that the contents of the computer or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:23'&amp;gt;of the book can be a story or a description of things that can't exist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:28'&amp;gt;physically in the world you can have a story in a book about a place that has an inverse cube law doesn't seem to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:33'&amp;gt;exist in in this world the computer can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:37'&amp;gt;add more dimensions than this world has to a way of looking at data and so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:41'&amp;gt;if you have a 15 dimensional space of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:46'&amp;gt;interesting things the computer can give you 16 dimensions and bring all of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:50'&amp;gt;interesting points together at one one place and that led to a number of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:55'&amp;gt;different ways of thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:00'&amp;gt;computer Engelbart's metaphor was the computer as a vehicle he thought of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:06'&amp;gt;big mainframes as being like railroads that were owned by institutions and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:11'&amp;gt;institutions decided when you could use them and decided what you could use them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:15'&amp;gt;for and Engelbart wanted to be Henry Ford he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:19'&amp;gt;wanted everybody to have their own vehicle used to say phrases like we need&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:24'&amp;gt;to deal with thought vectors and concept space I don't think he knew what that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:28'&amp;gt;meant we certainly didn't but it sounded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:32'&amp;gt;great and it gave rise to this notion that in order to bring the computer down&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:38'&amp;gt;into our world we have to have some way of interacting with it in a closer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:44'&amp;gt;fashion and so the the urge was to bring the computer cycles closer to the user&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:50'&amp;gt;and that's what gave rise to machines like this and this is one that I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:54'&amp;gt;designed it's a picture of it on its own display back in the late 60s and it even&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:03'&amp;gt;had a user interface on it although back&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:07'&amp;gt;then there's a wonderful phrase about user interface user interfaces was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:12'&amp;gt;called it's when the flesh hits the steel and that phrase is very much about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:20'&amp;gt;because there's really no notion of there being an intermediary between you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:25'&amp;gt;and the hardness of the machine and this this machine have multiple windows and a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:31'&amp;gt;number of other ideas on it but it was a little bit like trying to make an apple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:36'&amp;gt;pie from random ingredients found in the kitchen you don't have any apples so you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:41'&amp;gt;decide to use bananas you don't have any flour so you grind up Cheerios and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:47'&amp;gt;forth I randomly substituting for all of the ingredients in a typical pie you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:51'&amp;gt;make something but in this case this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:55'&amp;gt;turned out to be a bit of a mess only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:59'&amp;gt;graduate students liked it sort of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:03'&amp;gt;kiss of death for any computer system&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:09'&amp;gt;reason of course as graduate students are going through a rite of passage when they're trying to prove how smart they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:14'&amp;gt;are and how many amazing things that they can remember and so they turn out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:18'&amp;gt;to be pretty much the world's worst user interface design right I was a graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:22'&amp;gt;student when I designed this so I'm speaking with authority now right about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:28'&amp;gt;the same time that this was going on there is a whole different way of looking at interaction and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:35'&amp;gt;ways that I used to illustrate that is some film footage taken at rand&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:40'&amp;gt;corporation on a system that they made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:44'&amp;gt;for Rand economists and other non computer types The Economist's of course&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:51'&amp;gt;are that group of people that if you lay them end to end they still won't be able&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:55'&amp;gt;to reach a conclusion and the Economist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:00'&amp;gt;didn't even like to type they like to write things on legal pads and they said&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:06'&amp;gt;the RAM people can't you do something about that so here's an example of something that was adapted from some&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:13'&amp;gt;early work here at MIT by Marvin Minsky and war entitlement to do a system that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:20'&amp;gt;would interpret gestures as expressed on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:24'&amp;gt;a data tablet so here's what that looks like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:38'&amp;gt;first we erase a flow arrow then move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:42'&amp;gt;the connector out of the way so that we may draw a box in its place the printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:51'&amp;gt;in the box is being new commentary only in this case the box is slightly too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:57'&amp;gt;large so we may change its size where modern day window control came from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:01'&amp;gt;literally then dry flow from the connector to the box attached a decision&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:08'&amp;gt;element to the box and dry flow from it to scan we then erased the flow arrows&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:15'&amp;gt;attached to the process post new area and move the box to a new position this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:25'&amp;gt;allows us to draw a new box well that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:34'&amp;gt;was a tremendous change in the way we felt about using computers I had a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:42'&amp;gt;chance to use that for half an hour in 1968 and felt like I was thinking my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:46'&amp;gt;hands right through the glass of the display and touching the information&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:51'&amp;gt;structures directly inside unlike Engelbart's system which I had called a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:55'&amp;gt;personal computer this to me was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:59'&amp;gt;intimate this is an intimate way of interacting and so for me and for a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:05'&amp;gt;bunch of other people in the 60s 1968&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:09'&amp;gt;was my year for thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:14'&amp;gt;possibility of there being three major ways of interacting with a computer of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:21'&amp;gt;three paradigms three frameworks for thinking about interaction and the thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:27'&amp;gt;that clinched it for me was seeing going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:32'&amp;gt;out and visiting Seymour's one of Seymour's first installations in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:38'&amp;gt;school watching them use the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:42'&amp;gt;the descendant of the great Walter turtle, cause Seymour had this terrific idea that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:47'&amp;gt;wouldn't it be great to let kids actually build the kinds of mechanisms&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:51'&amp;gt;that would animate a turtle around and they would learn a lot about their world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:56'&amp;gt;a lot about thinking about the world from from doing that and I've never&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:00'&amp;gt;recovered from that because once I saw that to me the computer was no longer a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:05'&amp;gt;vehicle in the nation at risk report the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:11'&amp;gt;recommendation is that every child in the US should have one semester of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:16'&amp;gt;computers in their senior year of high school that's their strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:22'&amp;gt;recommendation about computers and that's driver's ed that is treating the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:28'&amp;gt;computer like a vehicle it's not the cars aren't important it's that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:32'&amp;gt;aren't central the central things to us are the media the intermediaries with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:38'&amp;gt;how we work with the world and if you can get rid of that slide that'd be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:42'&amp;gt;great I think everybody has figured that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:48'&amp;gt;out by now thank you the that led to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:57'&amp;gt;thinking of a computer in a completely different way this is a cardboard model&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:01'&amp;gt;I made in 1968 just since become known&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:05'&amp;gt;as the dynabook and we actually loaded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:10'&amp;gt;this cardboard model up with a variety of lead pellets to try and find out how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:15'&amp;gt;heavy it could be before people would always take it with them not find an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:20'&amp;gt;excuse to leave it behind and turns out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:24'&amp;gt;that the weight that we determined has not yet been reached by any computer company so this machine is still a bit&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:31'&amp;gt;in the future but it expresses a different kind of relationship with the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:35'&amp;gt;machine and something that wants to start much earlier in the life of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:41'&amp;gt;human being and so one of the ways of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:47'&amp;gt;thinking of it is if we compare these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:53'&amp;gt;ways of looking at it we can say well where is the computer in the past it was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:58'&amp;gt;in the glasshouse today in personal computing it's on our desk and in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:04'&amp;gt;future it's going to be with us all the time in California will weave it into&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:09'&amp;gt;our t-shirts Nicholas said 10 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:15'&amp;gt;that will know in the future appears when our cufflinks committed communicate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:21'&amp;gt;with our watched by means of satellite&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:26'&amp;gt;it's when such hyperbole is not outrageous that you know a paradigm&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:31'&amp;gt;shift has actually happened and as an interesting analogy here to the history&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:37'&amp;gt;of publishing in 1400 AD there are three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:41'&amp;gt;hundred ninety two books in the Vatican Library one of the largest libraries in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:46'&amp;gt;Europe and in 1452 or thereabouts--&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:51'&amp;gt;Gutenberg printed his first Bible and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:55'&amp;gt;that Bible the 42 line Bible was as big as the hand-written manuscripts that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:02'&amp;gt;have been so laboriously copied by monks during the Middle Ages and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:07'&amp;gt;reason it was that big is that that was what books were if you look at pictures&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:14'&amp;gt;woodcuts or you visit the modern&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:18'&amp;gt;recreation of what a library was like then they didn't shelve the books most&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:23'&amp;gt;libraries back then had so few books that each book had its own reading table&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:28'&amp;gt;and the books were chained to it you look at this table table book with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:34'&amp;gt;chains the thing that comes to mind inescapably is a time-sharing bullpen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:40'&amp;gt;because these are institutionally owned items and Gutenberg didn't know what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:47'&amp;gt;else to do but to make them that size and much more interesting revolution&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:53'&amp;gt;happened a few years later when Aldous now has a company named after him Aldous&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:59'&amp;gt;minus dias who was a Venetian publisher did two remarkable things first he was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:05'&amp;gt;one of the major driving force behind publishing things other than&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:09'&amp;gt;Bibles and he isn't he and his sons over the next century published 40,000&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:15'&amp;gt;different books most of them from gathering up Greek and Roman writings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:21'&amp;gt;spreading them all over Europe he did one other thing that will forever endear&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:25'&amp;gt;himself to me he decided that book should be this big and he decided they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:31'&amp;gt;should be this big because that was the size that saddle bags were in Venice in the 1490s in other words eldest realized&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:39'&amp;gt;something very important and that is the books could now be lost and because they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:46'&amp;gt;could now be lost they could now be taken with they now could go out and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:51'&amp;gt;become a mass medium now again we're in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:55'&amp;gt;this interesting stage because we're not in a place where r we're willing to have our computers be lost watches their $10&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:04'&amp;gt;swatch watches or something like that willing to have them be lost maybe a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:09'&amp;gt;pocket calculator it's not a tragedy if it gets lost paper and pencil it's not a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:13'&amp;gt;tragedy but still with our multi-thousand dollar computers sitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:19'&amp;gt;on our desks we're actually still in the Gutenberg era and the interesting thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:24'&amp;gt;about history is that nothing that happened between Gutenberg and Aldous&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:28'&amp;gt;counted none of those behavior patterns&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:32'&amp;gt;had anything to do with what happened in the post aldous area as we went into the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:36'&amp;gt;16th century so drawing curves as a way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:40'&amp;gt;of predicting the puter doesn't work very well when you're in these interesting transition periods well&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:45'&amp;gt;another way of looking at these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:50'&amp;gt;paradigms is to ask what kinds of information do we use letter and numbers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:55'&amp;gt;with institutional computing fonts and graphics on modern personal computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:01'&amp;gt;and as Nicholas likes the show with his imploding his teething rings for the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:07'&amp;gt;media lab as he likes to call them that it's going to be all media coming together because the computer is a meta&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:12'&amp;gt;media its content is all media all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:16'&amp;gt;intermediaries that one is pretty much of a no-brainer but it's amazing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:20'&amp;gt;how long it has taken for that to even that simple idea to sink in how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:26'&amp;gt;print impact printing big laser printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:30'&amp;gt;personal laser printers with personal computing and no printing as we move on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:37'&amp;gt;into the next ten years because the information is going to be too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:41'&amp;gt;interesting to destroy by printing it out right now is an index of how paltry&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:48'&amp;gt;our use of the computer is that we can actually print it out and feel good about it we actually haven't heard&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:54'&amp;gt;anything because our information for the most part is not in dimensionally&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:59'&amp;gt;intertwined it's not in the form of a dynamic simulation it's not any of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:04'&amp;gt;things that the computer is really about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:08'&amp;gt;field of interaction feels like line editing on institutional computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:15'&amp;gt;layout on computers like the Macintosh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:19'&amp;gt;moving things around but in the new&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:28'&amp;gt;paradigm it's going to feel more like conducting because we're going to move from passive information to active&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:34'&amp;gt;information we're going to move from objects to ages and so it's going to be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:38'&amp;gt;a little bit more like summoning forth lots of assistance at different times&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:43'&amp;gt;and checking out what their goals are and our they're checking out what our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:48'&amp;gt;goals are and and so forth so each one of these is a completely different way of thinking about it and one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:54'&amp;gt;of thinking about the differentiation between the institutional and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:00'&amp;gt;personal here is that even when graphical interfaces were done in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:04'&amp;gt;60s for the most part all interfaces were thought of their main task was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:09'&amp;gt;accessed to function so this notion that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:13'&amp;gt;inside the computer is sort of something like a big nuclear reactor or a power station there's all that function and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:19'&amp;gt;what we need to have is a way of getting to each of these pieces of function will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:23'&amp;gt;map them into control keys and and double control meta y keys and that way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:29'&amp;gt;of thinking about things and the revolution that made the second&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:35'&amp;gt;paradigm the personal computer paradigm is going from that stance to realizing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:40'&amp;gt;that the main job of the user interface is to make the user aware of what the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:44'&amp;gt;possibilities are in other words the user interface now goes from being&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:49'&amp;gt;control of function to a learning environment and of course I should&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:56'&amp;gt;mention that the the main job of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:00'&amp;gt;intimate computer user interface is to do a lot of learning itself so we go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:05'&amp;gt;from no learning or learning of the most back-breaking kind to making it easier&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:12'&amp;gt;for the user to learn and then finally we want the system to learn how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:17'&amp;gt;give commands we have to remember everything and type C in point where we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:23'&amp;gt;are now and in the future is going to be asked and gesture because the computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:28'&amp;gt;is going to be watching us not us just watching it what kind of languages do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:33'&amp;gt;program it in weekly modular data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:37'&amp;gt;structured procedures cobol one of the surest predictions that we can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:42'&amp;gt;about the future is that 10 years from now there will still be a lot of COBOL programmers this personal computing way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:54'&amp;gt;of doing things is pretty much object-oriented after right far fewer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:59'&amp;gt;lines of code and there's a new kind of programming that people are starting to do called agent oriented programming and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:07'&amp;gt;one way of thinking about all of these paradigms is to compare them with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:11'&amp;gt;architecture of taking a civilization like the Greeks whose main way of making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:18'&amp;gt;big buildings was post and lintel pilot block box like that and you get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:24'&amp;gt;buildings about this size and if you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:28'&amp;gt;want to make a building a lot bigger and let in more light this architecture doesn't work you have to change to a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:33'&amp;gt;different kind of architecture like the gothic arch and if you do that you can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:38'&amp;gt;buildings much larger with about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:43'&amp;gt;same amount of material and when they say just about somebody he doesn't have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:49'&amp;gt;enough bricks to make a wall that might not be a slam because you might have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:57'&amp;gt;enough bricks to make an arch he's got enough bricks to make an arch she's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:01'&amp;gt;lot better off than people who only have enough bricks to make walls and of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:06'&amp;gt;course the big change in the last several hundred years is going from structures that just push against each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:11'&amp;gt;other to this notion of the higher&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:15'&amp;gt;strength of materials under tension if you get materials that you can tense as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:20'&amp;gt;well as compressed you can make structures like geodesic domes that will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:25'&amp;gt;fit over all of the cathedrals that have ever been made in the world and these are completely separate ways of thinking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:31'&amp;gt;about things and one of the answers to the question that's the title of my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:35'&amp;gt;lecture is what is the next computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:39'&amp;gt;revolution going to be like well it's going to be technologically it's going to be like what I just told you that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:44'&amp;gt;we're going to intimate machines they'll always be networked there will be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:49'&amp;gt;information utilities the systems will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:53'&amp;gt;learn and so forth now for many people this is big news but in fact if you go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:58'&amp;gt;back in the history of computer science you find people like Marvin Minsky and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:03'&amp;gt;John McCarthy writing papers in the late 50s and early 60s about this this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:09'&amp;gt;happens to be not just the fifth anniversary of the media lab but it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:14'&amp;gt;also the 20th anniversary of Nicholas's book called the architecture machine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:18'&amp;gt;which is all about this third way of looking at things now for my standpoint&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:24'&amp;gt;since I am not particularly enamored of technology this is a very incomplete&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:30'&amp;gt;answer and I would like to try and go to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:34'&amp;gt;a different way of thinking about things that involves people much more strongly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:40'&amp;gt;and to do that we have to have some sense&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:45'&amp;gt;of how people's minds work this is for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:49'&amp;gt;many years and in engineering is where the rubber met the sky because engineers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:56'&amp;gt;tend to like controllable elements and people aren't all that controllable and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:01'&amp;gt;as a behavioral mechanism we are exasperating and so there's been a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:07'&amp;gt;tendency of actually trying to get people to be more like machines rather&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:11'&amp;gt;than the other way around and give you an example of why this is difficult to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:16'&amp;gt;deal with take a look at one of my favorite pictures here and what you see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:24'&amp;gt;here let's pretend we're in school because actually we are in school we're in a university let me give you an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:30'&amp;gt;English sentence about this picture what we've done with this picture is to take&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:35'&amp;gt;a picture of a young girl extracted her eyes and mouth turn them upside down and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:41'&amp;gt;put them back into the picture and then turn the entire picture upside down that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:46'&amp;gt;sound reasonable to everybody okay so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:50'&amp;gt;having said that you should be completely prepared than for what it looks like right side up I'm going to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:58'&amp;gt;turn this back because I've discovered nobody will listen to me when it's on the other way so this is one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:09'&amp;gt;flaws of trying to give lectures in English because a nation is actually not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:16'&amp;gt;convertible except outside of the human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:22'&amp;gt;domain within the human domain we actually have different parts of our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:26'&amp;gt;brain that respond the things in different ways and this is one of the reasons why McDonald's doesn't run print&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:31'&amp;gt;ads saying if you eat a McDonald's hamburger you'll become a better looking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:35'&amp;gt;person because in English it's absurd so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:39'&amp;gt;instead what they do is to run an ad showing pictures of really good-looking people eating McDonald's hamburgers and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:44'&amp;gt;a different part of your mind takes that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:48'&amp;gt;information and makes a different kind of inference the kind of inference that the ad people want you in fact we have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:54'&amp;gt;part of our mind that thinks things are more true if they rhyme so if I were to say to you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:00'&amp;gt;a big mac and fries will slender your thighs down more convincing the whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:10'&amp;gt;idea here is that as people started to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:15'&amp;gt;suspect about starting about a hundred years ago with Freud Piaget Brunner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:21'&amp;gt;Minsky and Papert that what we don't have inside of our head is the oneness a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:29'&amp;gt;vast beautiful seamless fabric of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:33'&amp;gt;mentality but instead what we have is something much more like a patchwork quilt and in fact the patchwork quilt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:38'&amp;gt;has little mechanisms that pop us from one part of the quilt to another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:43'&amp;gt;whenever we get too close to one of the boundaries and it's you have to do things like this to show that there is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:48'&amp;gt;an actual patchwork quilt there so we have this idea of multiple mentalities&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:55'&amp;gt;and Piaget was one of the first to study&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:00'&amp;gt;the very different ways that children have of dealing with the world as they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:05'&amp;gt;move through stages of development early in a child's life an object is to grab&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:10'&amp;gt;it a hole is to dig it thinking is doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:14'&amp;gt;in many ways later on the child is more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:18'&amp;gt;visually centered child says there's more water in the tall glass when you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:23'&amp;gt;pour from the squat class the tall one because it looks that way and then&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:28'&amp;gt;finally it around 11 or 12 there's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:32'&amp;gt;facts and logic stage where logical operations are carried out and the child&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:38'&amp;gt;can make deductions based on facts like there can't be more water because where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:42'&amp;gt;would it go where would it come from so forth now of course at least this was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:48'&amp;gt;true in 11 and 12 year old Swiss French kids in America there's a lot of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:53'&amp;gt;evidence that American kids never get to this facts and logic stage&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:01'&amp;gt;now brunner in the 50s and 60s we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:07'&amp;gt;some of pjs experiments but he added some twists so he took the water pouring&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:11'&amp;gt;experiment and after the kids said there's more water in the tall glass&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:16'&amp;gt;runner put a cardboard so the kid couldn't see the tall glass anymore and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:20'&amp;gt;the kid would change his mind back say oh there can't be more and then Brenda&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:24'&amp;gt;would take whip Brenda would take the cardboard away and the kid would say oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:29'&amp;gt;but look there's more water Brenda would put the cardboard back and the kid would&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:33'&amp;gt;change his mind again so if you have any six-year-olds you'd like to torment and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:40'&amp;gt;what runner was in his way was getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:45'&amp;gt;closer to this idea of multiple mentalities as well that it isn't just a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:53'&amp;gt;metamorphosis like a caterpillar into a butterfly which is pretty much the way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:57'&amp;gt;Piaget thought of it but actually different modules being able to deal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:02'&amp;gt;with it within different ways and a change in dominance to express the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:06'&amp;gt;piaget expression now there are many things that you can do with this suppose&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:11'&amp;gt;you wanted to design a user interface for a computer that was like a tool and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:16'&amp;gt;we have to think about what each of these mentalities actually does so an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:21'&amp;gt;example the body-centered one is the one that knows where we are in space we can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:25'&amp;gt;close our eyes and touch our nose when in touch our hands behind our back if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:30'&amp;gt;you blind us we can still orient ourselves but if we aren't as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:34'&amp;gt;unfortunate enough to suffer a brain lesion that takes part of a limb out of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:39'&amp;gt;our body map then even though it's physically attached to us it's like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:43'&amp;gt;somebody else's so this orienting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:47'&amp;gt;centering groundedness is something that the body mentality brings to us the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:53'&amp;gt;visually sent mentality is wonderfully&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:58'&amp;gt;adept at dealing with various kinds of tricks for instance if we were to put a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:02'&amp;gt;hundred images of animals on a wall you'd be able to find the elephant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:07'&amp;gt;almost four times as fast as you could the word elephant if the images were&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:12'&amp;gt;replaced words now let me try and experiment this I realize that this is a very academic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:17'&amp;gt;body here but let me ask how many people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:21'&amp;gt;here watch television be honest okay how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:26'&amp;gt;many people flip channels all right how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:32'&amp;gt;many people have ever flipped a channel randomly into a movie they haven't seen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:37'&amp;gt;for 18 years how long did it take you to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:41'&amp;gt;recognize that you'd seen that movie before how long yeah somewhere between a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:48'&amp;gt;half a second and a couple of seconds think about what that meant 18 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:53'&amp;gt;you saw a movie you didn't know you're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:57'&amp;gt;going to be tested on it you randomly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:03'&amp;gt;without any preparation pop into the middle of it and all of a sudden in 30&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:10'&amp;gt;frames or so of seeing that movie you suddenly recognize what it is think of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:15'&amp;gt;what that means in the context of your entire life most people can remember&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:19'&amp;gt;what's going to happen next if you stop the movie after they've recognized that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:23'&amp;gt;they know what the next scene is going to be so that is a mentality that begged&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:29'&amp;gt;to be exploited and what it says is that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:33'&amp;gt;we should always be able to present about a hundred things in the visual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:37'&amp;gt;field because the user can be aware of them subliminally and if we present them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:42'&amp;gt;in recognizable scenes the user can store hundreds thousands millions of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:47'&amp;gt;different scenes and remember that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:51'&amp;gt;were there before then finally the symbolically centered mentality is much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:55'&amp;gt;more interested in changing things so if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:59'&amp;gt;its biggest problem is finding the right context because it is not a context&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:04'&amp;gt;chooser so if your visual mentality work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:08'&amp;gt;the way your symbolic one the first thing you opened your eyes and saw in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:12'&amp;gt;the morning would be what you'd be staring at several hours later that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:16'&amp;gt;doesn't work so well so we have a grounding mentality we have a flitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:21'&amp;gt;around mentality that's aware of lots of things and we have one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:25'&amp;gt;likes to make chains and somehow we should be able to put all of those things together here's one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:31'&amp;gt;whoops sorry can you turn that off please that's the end of the slides we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:40'&amp;gt;want to be able to put these things together and if we do we'll find&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:44'&amp;gt;ourselves fitting much more closely to the way human mentalities work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:06'&amp;gt;so this is a 22 month old little girl and she has never lived in a world not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:13'&amp;gt;densely populated by Macintoshes her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:18'&amp;gt;mother is my accountant both her mother and father work at home each of them has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:22'&amp;gt;a mac this is back five years ago in 1985 and when I found out the little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:27'&amp;gt;girl was interested in computers I gave&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:31'&amp;gt;her an apple to which she rejected she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:39'&amp;gt;wanted what her folks had now I have to warn you hear that not to be impressed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:44'&amp;gt;because this is not her first time on the machine she's been using the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:49'&amp;gt;computer for about six months so she's actually a fairly experienced user and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:56'&amp;gt;long time ago we designed this user interface for children but never any of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:03'&amp;gt;this young so it's really interesting to see a child used the machine that was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:08'&amp;gt;actually designed for them and so here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:12'&amp;gt;she's using the visible menus of mac paint and I saw it I thought all right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:18'&amp;gt;this is impressed i've i've never seen a child this young is this machine before but ok I it should work but then what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:25'&amp;gt;happened next really amazed me she wants a fresh sheet of paper so she goes to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:30'&amp;gt;the closed box on the window she saves her old drawing with a pop-up and she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:37'&amp;gt;goes to the pulldown to get a new one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:48'&amp;gt;well that was pretty and that was a home movie made by her father and we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:54'&amp;gt;about another 10 hours of testing this child on various Macintosh applications&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:00'&amp;gt;and we discovered it across applications she was about seventy percent literate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:06'&amp;gt;that is she could take a really complicated application like aldus pagemaker a desktop publishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:10'&amp;gt;application started up make marks and it print the marks out save the marks away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:16'&amp;gt;get the marks back about seventy percent of the things that Macintosh users&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:21'&amp;gt;expect from application to application she in her horizon already by age 22&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:30'&amp;gt;months okay so that answers one question&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:35'&amp;gt;about this notion a computer ously see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:39'&amp;gt;one when we're talking about situations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:43'&amp;gt;like literacy and illiteracy they don't really obtain when the object in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:48'&amp;gt;question is a professional that we don't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:52'&amp;gt;have a term called health orosi and ill-health orosi because medicine is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:58'&amp;gt;profession there wasn't a term called literacy and illiteracy back in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:02'&amp;gt;Middle Ages when writing was a profession as soon as you spread it out to the public you start getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:07'&amp;gt;interested in these notions of can people access things made for them by&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:11'&amp;gt;others that's like reading but what about the more important thing can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:15'&amp;gt;people make things that are like the things that other people make so here's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:20'&amp;gt;an example of something that we did about 15 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:33'&amp;gt;and this is the logo turtle with a different architecture and it's a little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:41'&amp;gt;application like Mac draw object oriented illustration system designed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:47'&amp;gt;and built by 12 year old so this is an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:51'&amp;gt;end-user program not a program that you'd buy in a store for ninety-nine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:55'&amp;gt;dollars from egghead software has lots of features you can change size and move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:00'&amp;gt;things around because of the change in architecture of going from normal data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:08'&amp;gt;structure and procedure programming to object-oriented programming the amount&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:12'&amp;gt;of code she had the right to do this application was only about a page long so this is not a large program and one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:18'&amp;gt;of the things that you have to do when you're working with any kind of novice user is make sure the programs they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:23'&amp;gt;write are not terribly long well so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:27'&amp;gt;was an attempt to get kids and users to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:31'&amp;gt;be both able to access and able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:36'&amp;gt;generate the same kinds of things that we're going to run on their paradigm of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:40'&amp;gt;computing but now we have a new paradigm of computing it's going to involve&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:44'&amp;gt;agents and artificial intelligence so a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:48'&amp;gt;few years ago I got interested in the idea of trying to set up a design a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:56'&amp;gt;system that would allow children to do artificial intelligence kind of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:00'&amp;gt;programming in other words they would be making things now much less like robots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:05'&amp;gt;and much more like the gray Walter turtle things that mimic life in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:12'&amp;gt;number of different ways I like to show you a bit of that project this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:16'&amp;gt;is done in a rather large scale we have an entire school it has now 375 children&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:22'&amp;gt;12 teachers and we've been working there for about five years and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:28'&amp;gt;things that we found is that technology is not something that you can put in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:33'&amp;gt;like raisins and upon pudding there's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:37'&amp;gt;all this other stuff is the entire life of the child that you have to consider&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:41'&amp;gt;and the framework of the school we're lucky to find a terrific school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:46'&amp;gt;to Los Angeles bussing school so it's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:50'&amp;gt;public school and the children are all shapes sizes colors Creed's ethnic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:56'&amp;gt;backgrounds bust in most of them for more than an hour to get to the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:00'&amp;gt;those of demographers paradise and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:04'&amp;gt;found it very interesting to introduce ideas into the school in a gradual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:09'&amp;gt;fashion I'd like to show you some of those&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:39'&amp;gt;so that the kids are all kinds of kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:44'&amp;gt;and one of the things they've done here is to tear up part of their asphalt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:50'&amp;gt;playground and build a garden this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:54'&amp;gt;garden was actually designed by the children you'll see a little bit you'll get an idea of how children could design&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:59'&amp;gt;something like this in in just a minute&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:05'&amp;gt;and because we're studying animals as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:09'&amp;gt;well as plants they have a pond that has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:13'&amp;gt;all kinds of life forms and the children actually built this garden themselves&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:21'&amp;gt;now I'm not going to explain to you what's going on here see if you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:26'&amp;gt;imagine what it is now I'll tell you in a bit what are they doing with these&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:31'&amp;gt;balloons well what they were doing is designing a city and one of the reasons&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:37'&amp;gt;we do some of the design work with balloons is because urban renewal is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:42'&amp;gt;really easy the idea of to know the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:50'&amp;gt;world one was constructed because is strongly tied into designing a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:56'&amp;gt;programming environment for children because what we wanted to do is not so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:01'&amp;gt;much experience things that other people have set up to be more like experiencing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:07'&amp;gt;a television program or maybe an interactive video disc we want them to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:12'&amp;gt;actually make the simulations themselves because it's in making the simulations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:17'&amp;gt;that the active design is most powerful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:22'&amp;gt;now next few minutes I'm going to show you three large-scale projects that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:29'&amp;gt;we've been doing at the school one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:33'&amp;gt;the things we tried to do here was to both challenge the kids and to go much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:39'&amp;gt;deeper than they ordinarily are asked to go by the state educational board this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:47'&amp;gt;first one is a year-long project in city building and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:52'&amp;gt;the kids that participate in it our third and fourth graders so there are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:56'&amp;gt;seven and eight and nine years old in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:00'&amp;gt;this project starts in September and runs through the entire year and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:04'&amp;gt;will give you an idea of it I think this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:11'&amp;gt;is all almost all no no mrs. hansal tool&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:15'&amp;gt;I know but they still are everything explored of it everybody say I know but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:20'&amp;gt;they're already something you should make something is already Salinas joris&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:26'&amp;gt;the penis is already something every single after everything this is only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:31'&amp;gt;styrofoam nobody lady out of something I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:35'&amp;gt;know every as late as something accident&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:39'&amp;gt;from a balloon doesn't mean we don't have a design knowledge now to make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:44'&amp;gt;buildings exactly like they would have to make it a hundred years we're making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:48'&amp;gt;models ideas for what buildings could be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:52'&amp;gt;like in a hundred years we don't have the materials we're going to happen 100 years I did red stripes right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:37'&amp;gt;okay did you get that color name red red&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:03'&amp;gt;what do you belviq i'm doing a factory&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:35'&amp;gt;wait do it again and stay here and do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:40'&amp;gt;the character park you'll be the building y'all be the building yes why&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:45'&amp;gt;on the prison and he's the building these the buildings okay welcome to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:59'&amp;gt;fantasy mall we have lots of stuff the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:20'&amp;gt;building collapsed he was trying to see the moon and there nothing collapsed my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:27'&amp;gt;apartment building and on the top is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:31'&amp;gt;swimming pool never got this is a cold day in rainier so you can have an indoor&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:36'&amp;gt;central and it's a hot you open it up and you can I here down here tomorrow&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:14'&amp;gt;he'll be our future city is opening as you can see i'll transfer k our monorail&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:20'&amp;gt;has just been strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:24'&amp;gt;and all the buildings are beginning to look like buildings all the buildings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:30'&amp;gt;are being checked and painting now our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:34'&amp;gt;he cannot pick up the site husband useful because of the monorail and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:39'&amp;gt;transportation we now have these things on our site everybody that wants bad air&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:47'&amp;gt;transportation land on your site must cabinet right Iggy foxes out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:52'&amp;gt;Commissioner tova cats design this whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:57'&amp;gt;monorail see what household monorail and monorail station the Commissioner of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:03'&amp;gt;lands who doesn't exhaust you all for helping us with sidewalks these are my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:09'&amp;gt;sidewalks my bold earthquake tested and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:17'&amp;gt;alarming teleporting man he puts ebook&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:22'&amp;gt;paper towel rolls on our site static patella to have it be a teleporting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:27'&amp;gt;station their cities he's getting to look like a real City try getting to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:31'&amp;gt;look like Judy Landers on the monorail calvada getting to Los Angeles cuz of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:36'&amp;gt;the help crowd is starting today less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:40'&amp;gt;crowded than it was when we were making our study models&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:46'&amp;gt;I level or I level 1 inch tall but will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:58'&amp;gt;question building so that's a very okay&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:10'&amp;gt;as see more I'm sure will echo when when you actually go into a school and start&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:15'&amp;gt;working with the kids the first reaction is one of shock because the enormity of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:23'&amp;gt;the experience the amount of energy the amount of body learning that the kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:28'&amp;gt;need to do completely dominates all the things that you wanted to do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:32'&amp;gt;computers and the first thing you realize when you actually go into school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:36'&amp;gt;and do this stuff for real is that you better worry about curriculum far&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:42'&amp;gt;outside the media that you're going to use because there's so many different&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:47'&amp;gt;dimensions and this is a project in which most of the things that are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:51'&amp;gt;available on computers now are of almost no use the kids do a little bit of work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:56'&amp;gt;with Macintoshes in doing this but 99%&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:01'&amp;gt;of it is this huge experience with doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:05'&amp;gt;things with their hands and their bodies and crawling over the thing and so forth&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:09'&amp;gt;so one of the objectives in this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:13'&amp;gt;was to develop I don't want to say the word peach but develop every child as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:18'&amp;gt;designer and it takes about three years&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:22'&amp;gt;to get a curriculum like this self-sustaining so people who put try to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:27'&amp;gt;put curriculum in a school and measure it after the first year are making a big&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:31'&amp;gt;mistake takes about three years to get something like this going and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:35'&amp;gt;self-sustaining now another thing we started about four years ago was to develop every child in the school as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:40'&amp;gt;musician you may see some commonality&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:45'&amp;gt;between those two ideas because music is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:49'&amp;gt;another one of these things that has lots of things interacting with itself&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:53'&amp;gt;part of it is in the interest and what each individual thing is doing and part&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:57'&amp;gt;of the interest is and how they interact we want the kids to be able to think about their world in those terms and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:03'&amp;gt;we did each year we put on a musical&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:08'&amp;gt;this year it was pirates of penzance and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:13'&amp;gt;this was the best one that we've ever ever had i have a few excerpts of it to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:18'&amp;gt;give you an idea the the oldest child in this is 11 the youngest child in it is 6&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:23'&amp;gt;was completely voluntary the pool of children we had to work with for this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:27'&amp;gt;was about 150 children 120 of those 150&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:31'&amp;gt;possible volunteered and appeared in the show they insisted i'm doing the entire&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:37'&amp;gt;Pirates of Penzance line for line we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:41'&amp;gt;started off with one that was broken down they constantly wanted more we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:45'&amp;gt;wanted to go back they insisted in singing in four-part harmony where it was called for this is a perfect example&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:50'&amp;gt;of something that the kids worked like dogs for four months on and put on a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:56'&amp;gt;fantastic show one of the best theatrical presentations I've ever been to hear some of excerpts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:08'&amp;gt;fishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:30'&amp;gt;what I know what is it I met along and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:34'&amp;gt;revelry but I can talk site I'm now the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:38'&amp;gt;run home from a shadowy one such affairs are sorties and surprises I more wary ax&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:45'&amp;gt;and when it opens Leslie what is meant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:49'&amp;gt;by common their progress has been made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:54'&amp;gt;it modern gunnery on the object another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:59'&amp;gt;in a nunnery in short one of smattering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:04'&amp;gt;of elemental strategy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:41'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:16'&amp;gt;Oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:28'&amp;gt;I'm telling a Terry story but it doesn't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:00'&amp;gt;although our darker rear sometimes involves the crime of stealing squealing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:13'&amp;gt;although my stripe we're always sorry to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:18'&amp;gt;me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:34'&amp;gt;haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:53'&amp;gt;you may go Liberty our pirate rules protecting and kind of remembers our van&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:59'&amp;gt;we do unless you are you x is as useful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:07'&amp;gt;things to be an orphan boy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:13'&amp;gt;oh happy days&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:18'&amp;gt;oh happy day&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:32'&amp;gt;oh happy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:37'&amp;gt;me I you haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:42'&amp;gt;bball&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:50'&amp;gt;so Joe Johnson said about thinking on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:54'&amp;gt;its hind legs well but one is amazed to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:58'&amp;gt;see it done at all and the trick in doing these kinds of things with kids is to get beyond that stage the only way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:03'&amp;gt;you can do it is by having something like music being a part of the child's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:08'&amp;gt;life all the way through their experience this is the first year in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:12'&amp;gt;which we all the children in it had been part of this enrichment now that's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:18'&amp;gt;second way of dealing with complexity let me show you the third way and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:22'&amp;gt;is because the computer some good and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:27'&amp;gt;here are we studying animals and we try and get the children to program not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:32'&amp;gt;robots but things that are much more biologically acceptable&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:56'&amp;gt;now you might wonder where are the computers in this classroom well one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:01'&amp;gt;the problems with these computers is that they're bulky so we took every&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:05'&amp;gt;horizontal surfaces in the entire school out and replace them with tables that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:09'&amp;gt;have Macintoshes under them so there are hundreds of Macintoshes in the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:14'&amp;gt;but they're all underneath the surfaces so the teachers don't want to move them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:19'&amp;gt;out of the classroom the teachers don't want to shove them around to the side they're just part of the normal working&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:24'&amp;gt;environment of the school and they're on all the time no computer classrooms no&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:28'&amp;gt;shoved against the wall&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:53'&amp;gt;guys these are some animations we did a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:57'&amp;gt;few years ago and HyperCard just as an idea of what things might look like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:01'&amp;gt;eventually there's no intelligence behind these models hey guys i am going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:08'&amp;gt;for a swim in the scene&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:25'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:33'&amp;gt;if you're asking for every player has agent needs food and the whale come up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:38'&amp;gt;the way I also have some Asian food all right let me tell you why because when&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:45'&amp;gt;the agent looks in his world what we're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:49'&amp;gt;seeing here is a they have seminars where they talk over different problem&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:54'&amp;gt;solving strategies the teacher this particular teacher happens to like to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:58'&amp;gt;solve problems and she likes to discuss them with the kids then the kids have to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:03'&amp;gt;go off and figure it out for themselves it doesn't look at himself it looks at&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:07'&amp;gt;the world beyond him so that's why it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:11'&amp;gt;only looks at those players who have food but it doesn't count himself but if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:18'&amp;gt;he asked for every player in the universe it would include himself and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:25'&amp;gt;this is kind of important for you to think about because when he when they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:30'&amp;gt;have to start giving birth to eat to themselves so they won't die off they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:36'&amp;gt;have to be able to count everything in the universe why Dean Cain&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:45'&amp;gt;50 count how many there are like if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:49'&amp;gt;there was only one left in was himself competative journalist and then he left&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:53'&amp;gt;bar and then he got true protein what's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:58'&amp;gt;my friend it was a whale who lived to know Jay just off the Pacific coast it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:03'&amp;gt;is the time of year when the whales migrate down to Mexico to me and to give&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:08'&amp;gt;birth to their babies who were conceived the year before I do that you don't want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:20'&amp;gt;emotion thank you okay go to the top&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:45'&amp;gt;works with those two on and I move away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:58'&amp;gt;now here's a more complicated one these these models use the Minsky and Papert&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:02'&amp;gt;Society of mind architecture applied in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:07'&amp;gt;a language for children that was developed in part here at the Media Lab by Mike Travers one of the graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:14'&amp;gt;students here's a more complicated one the clownfish in the lower left is just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:19'&amp;gt;going about its business feeding one of the things that they do is to find a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:23'&amp;gt;favorite see an enemy and acclimate to it that's what it's doing now they spend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:28'&amp;gt;a little more time in the monks to poison of the enemy and gradually get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:33'&amp;gt;immune to it so that they can use it as a place to hide when some predator comes&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:40'&amp;gt;a lot the shark right now is quite a distance away and it doesn't notice the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:45'&amp;gt;clownfish and the clownfish doesn't notice it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:53'&amp;gt;here's some more acclamation closer into the tentacles this time&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:09'&amp;gt;now this lucky clownfish is been doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:13'&amp;gt;it often enough so it is actually acclimated to the anenih me so when the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:19'&amp;gt;shark sees it and starts pursuing its&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:28'&amp;gt;able to run back to the enemy and the shark can only get so close to the enemy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:32'&amp;gt;report backs off but of course it wants&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:37'&amp;gt;to come back again&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:46'&amp;gt;so computers are media to think with as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:50'&amp;gt;Seymour said so eloquently a long time ago in Nicholas's book 20 years ago he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:56'&amp;gt;said he dedicated it to the first machine who can appreciate the gesture&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:02'&amp;gt;and I think he meant not the gesture like this but the gesture of having a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:06'&amp;gt;book dedicated to it he also said in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:11'&amp;gt;preface of it that it was all beginnings in no end well I think that's the perfect definition of a research lab a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:16'&amp;gt;my answer to the question of what is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:21'&amp;gt;next computer revolution it's the one in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:25'&amp;gt;which happens in the context of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:29'&amp;gt;whole person and in the whole person's world that it's not just something that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:33'&amp;gt;we apply in isolation to solve small problems but it's one that like media&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:37'&amp;gt;surrounds us as we've tried to do with the children thank you very much and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:42'&amp;gt;happy 5th birthday ok&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='4308'&amp;gt;you &amp;lt;/subtitle&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrSteve</name></author>	</entry>

	<entry>
		<id>http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=971</id>
		<title>Alan Kay at MIT Media Lab 5th Anniversary Event (1990)</title>
		<link rel="alternate" type="text/html" href="http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=971"/>
				<updated>2017-12-31T05:18:52Z</updated>
		
		<summary type="html">&lt;p&gt;MrSteve: &lt;/p&gt;
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&amp;lt;subtitle id='00:00:00'&amp;gt; never know what Nicholas was going to say actually the turned out that the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:08'&amp;gt;bearnaise on the hot dog didn't sell well if I remember we're no longer on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:13'&amp;gt;that board anniversaries get people to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:22'&amp;gt;think of other anniversaries there lots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:26'&amp;gt;of them happening this year one of them is the 50th anniversary of Fantasia and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:33'&amp;gt;Fantasia I think for many of us in this audience and at MIT and elsewhere was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:40'&amp;gt;something we grew up on as a kind of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:44'&amp;gt;dream of bringing our ideas to life and a lot of us saw the computer is a way of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:50'&amp;gt;more quickly with more depth more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:54'&amp;gt;dimension more meaning to be able to project ideas that we had within within&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:00'&amp;gt;ourselves into this magic new medium and have them come to life just as the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:07'&amp;gt;disney people did with great art but much more laboriously many years ago I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:12'&amp;gt;think a good way to start this this lecture is to think 40 years ago not 50&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:19'&amp;gt;the 40 years ago was the when two very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:26'&amp;gt;diverse very at opposite poles machines&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:31'&amp;gt;were introduced to the to the world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:35'&amp;gt;one of them of course was the UNIVAC one the first commercial digital computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:42'&amp;gt;thing that a digital computer its people's minds it had whirling tape&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:47'&amp;gt;drives the first whirling tape drives and it predicted an election not long&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:53'&amp;gt;after that on television and so it became in the public's mind what a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:59'&amp;gt;computer was all about now in the other&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:05'&amp;gt;machine that was at the farthest pole of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:09'&amp;gt;thinking from the univac one also came about 19&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:13'&amp;gt;50 and I actually spent quite a bit with some assistance this summer trying to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:18'&amp;gt;find some film footage of it because I was sure that some must exist and after&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:24'&amp;gt;much scurrying around in England then looking at old newsreels and so forth we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:29'&amp;gt;finally found what i think is the earliest footage of this machine which I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:33'&amp;gt;think symbolizes the transition from the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:38'&amp;gt;UNIVAC 1 to what's going to happen over the next 10 years and i think i need the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:42'&amp;gt;the slides off because i'm going to show some video thank you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:59'&amp;gt;in a simple Ville on the outskirts of Bristol lives Dr. Grey Walter a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:04'&amp;gt;neurologist who makes robots as a hobby they are small and he doesn't dress them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:09'&amp;gt;up to look like men he calls them tortoises and so cunningly have their&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:13'&amp;gt;insides being designed that they respond to the stimuli of light and touch in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:18'&amp;gt;completely lifelike manner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:38'&amp;gt;this model is named Elsie and she sees out of a photoelectric cell which&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:43'&amp;gt;rotates above her body when light strikes the cell driving and steering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:48'&amp;gt;mechanism sends her hurrying towards it if she brushes against any object in her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:52'&amp;gt;path contacts are operated that turn the steering away and so automatically she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:58'&amp;gt;takes avoiding action&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:34'&amp;gt;Mrs. Walters pet his Elma, Elsie's brother in the darker vest he works in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:39'&amp;gt;exactly the same way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:49'&amp;gt;Dr. Walter says that his electronic toys work exactly as though they have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:53'&amp;gt;simple two cell nervous system and that with more cells they will be able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:58'&amp;gt;do many more tricks already Elsie has one up on Elmer when her batteries begin to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:03'&amp;gt;fail she automatically runs home to her kennel but charging up and in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:07'&amp;gt;consequence can live a much gayer life&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:17'&amp;gt;so I officially present this footage to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:21'&amp;gt;Nicholas Seymour Papert and Marvin Minsky for it means something to each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:27'&amp;gt;one of this this is the original tortoise that inspired the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:33'&amp;gt;and it also inspired a lot of early work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:37'&amp;gt;in artificial intelligence and what's interesting about the way the last 40&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:41'&amp;gt;years have transpired is that digital computers have taken over but in fact&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:46'&amp;gt;where things are going now are much more towards the kinds of control systems&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:53'&amp;gt;kinds of what you might call wet mentalities that device like the great&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:00'&amp;gt;Walter turtle has well the biggest&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:04'&amp;gt;problem with with computers is that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:09'&amp;gt;were larger than than human scale and the mechanisms we have in our mind for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:14'&amp;gt;dealing with things are larger than human scale are those of religions so of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:18'&amp;gt;course we had a priesthood and special&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:22'&amp;gt;time special rituals all of that stuff and a lot of what has happened in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:27'&amp;gt;last 40 years has been to try and find ways to bring the machine into human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:32'&amp;gt;scale without losing any of its promise&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:36'&amp;gt;what I'd like to do is give you a couple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:40'&amp;gt;of ways that I think about this stuff and one of them is thinking in general&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:46'&amp;gt;terms about the way humans have extended themselves over the last several hundred&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:52'&amp;gt;thousand years and of course the first one that we think of is that we extend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:56'&amp;gt;ourselves through tools levers screwdrivers wheels and so forth less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:03'&amp;gt;often we think of language and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:07'&amp;gt;mathematics as tools but they also are ways of creating objects for things that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:15'&amp;gt;we want to deal with and we manipulate them and all of these tools allow us to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:21'&amp;gt;extend various of our senses and for a long time we thought of the computer as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:26'&amp;gt;a kind of a tool and one of the ways that we've grappled with it is to try and make it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:30'&amp;gt;act more like the kinds of tools that were used to now less often thought of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:35'&amp;gt;extension is one that was identified many years ago by mumford who said for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:42'&amp;gt;most of the history of human beings most of the machines that we've built have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:47'&amp;gt;had other humans as moving parts he called these mega machines and societies&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:52'&amp;gt;groups an organization like this the media lab all of these are a consequence&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:57'&amp;gt;of our ability to take on other people's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:02'&amp;gt;goals our interest in taking on people's goals and our interest in getting people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:06'&amp;gt;to take on our goals of course agents&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:10'&amp;gt;can take on a goal and can manipulate tools to carry out our wishes while&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:14'&amp;gt;we're doing things but more importantly an agent can deal with other agents and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:20'&amp;gt;I think of the the M word here for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:24'&amp;gt;agents as being management so to me a tool is something that we look at and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:29'&amp;gt;manipulate and an agent is something that looks at us and we manage the agent&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:35'&amp;gt;and of course the mainframes were neither and so the struggle was started&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:41'&amp;gt;in the 1950s in 1962 try and find a way of bringing this into some sort of human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:46'&amp;gt;scale now I like to show you a couple of early efforts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:04'&amp;gt;here's a picture that could have been taken in somebody's office here at MIT&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:08'&amp;gt;but actually it was taken in 1965 this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:15'&amp;gt;is Douglas Engelbart sitting at his&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:20'&amp;gt;first version of a what you might call not a personal computer but personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:25'&amp;gt;computing he has a mouse he has a black on white 19 inch screen and here's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:32'&amp;gt;kind of media that he dealt back sat&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:44'&amp;gt;exactly branch on me and let me look just that low and I see it oh I can say&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:51'&amp;gt;I'd like to see one line only I can see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:55'&amp;gt;but there's another thing I can do theres a route I said i have here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:04'&amp;gt;so here I'm it i'll need a different pictures of you so here's what i do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:09'&amp;gt;a picture drawing capability here so slight and lamp if i start from work and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:13'&amp;gt;here's the route i seem to have to go to pick up all the materials and that's my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:17'&amp;gt;plan for getting home tonight but if I want to I can say the library what am I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:22'&amp;gt;supposed to pick up there I can just point to that you know oh I see overdue&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:27'&amp;gt;books and all while there was a statement there with that name go back what if I once my supposed to pick up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:32'&amp;gt;the drugstore hmm I see you interesting all right market can do things if I want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:40'&amp;gt;to just say I'd like to interchange projects and can materials bingo and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:46'&amp;gt;they're all numbered right if I care to look interchanging them very quickly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:50'&amp;gt;cans are going to get interchange with products they do it and all gets me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:56'&amp;gt;numbered so that's a very tool based way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:01'&amp;gt;of thinking about things you're indicating things on the screen moving&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:05'&amp;gt;them around Engelbart was one of the of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:09'&amp;gt;a number of people in the 50s and 60s that realize that although you could&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:13'&amp;gt;drop a computer and break it just like you can drop a book into a fire and burn&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:19'&amp;gt;it that the contents of the computer or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:23'&amp;gt;of the book can be a story or a description of things that can't exist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:28'&amp;gt;physically in the world you can have a story in a book about a place that has an inverse cube law doesn't seem to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:33'&amp;gt;exist in in this world the computer can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:37'&amp;gt;add more dimensions than this world has to a way of looking at data and so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:41'&amp;gt;if you have a 15 dimensional space of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:46'&amp;gt;interesting things the computer can give you 16 dimensions and bring all of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:50'&amp;gt;interesting points together at one one place and that led to a number of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:55'&amp;gt;different ways of thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:00'&amp;gt;computer Engelbart's metaphor was the computer as a vehicle he thought of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:06'&amp;gt;big mainframes as being like railroads that were owned by institutions and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:11'&amp;gt;institutions decided when you could use them and decided what you could use them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:15'&amp;gt;for and Engelbart wanted to be Henry Ford he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:19'&amp;gt;wanted everybody to have their own vehicle used to say phrases like we need&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:24'&amp;gt;to deal with thought vectors and concept space I don't think he knew what that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:28'&amp;gt;meant we certainly didn't but it sounded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:32'&amp;gt;great and it gave rise to this notion that in order to bring the computer down&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:38'&amp;gt;into our world we have to have some way of interacting with it in a closer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:44'&amp;gt;fashion and so the the urge was to bring the computer cycles closer to the user&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:50'&amp;gt;and that's what gave rise to machines like this and this is one that I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:54'&amp;gt;designed it's a picture of it on its own display back in the late 60s and it even&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:03'&amp;gt;had a user interface on it although back&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:07'&amp;gt;then there's a wonderful phrase about user interface user interfaces was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:12'&amp;gt;called it's when the flesh hits the steel and that phrase is very much about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:20'&amp;gt;because there's really no notion of there being an intermediary between you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:25'&amp;gt;and the hardness of the machine and this this machine have multiple windows and a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:31'&amp;gt;number of other ideas on it but it was a little bit like trying to make an apple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:36'&amp;gt;pie from random ingredients found in the kitchen you don't have any apples so you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:41'&amp;gt;decide to use bananas you don't have any flour so you grind up Cheerios and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:47'&amp;gt;forth I randomly substituting for all of the ingredients in a typical pie you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:51'&amp;gt;make something but in this case this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:55'&amp;gt;turned out to be a bit of a mess only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:59'&amp;gt;graduate students liked it sort of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:03'&amp;gt;kiss of death for any computer system&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:09'&amp;gt;reason of course as graduate students are going through a rite of passage when they're trying to prove how smart they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:14'&amp;gt;are and how many amazing things that they can remember and so they turn out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:18'&amp;gt;to be pretty much the world's worst user interface design right I was a graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:22'&amp;gt;student when I designed this so I'm speaking with authority now right about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:28'&amp;gt;the same time that this was going on there is a whole different way of looking at interaction and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:35'&amp;gt;ways that I used to illustrate that is some film footage taken at rand&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:40'&amp;gt;corporation on a system that they made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:44'&amp;gt;for Rand economists and other non computer types The Economist's of course&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:51'&amp;gt;are that group of people that if you lay them end to end they still won't be able&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:55'&amp;gt;to reach a conclusion and the Economist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:00'&amp;gt;didn't even like to type they like to write things on legal pads and they said&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:06'&amp;gt;the RAM people can't you do something about that so here's an example of something that was adapted from some&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:13'&amp;gt;early work here at MIT by Marvin Minsky and war entitlement to do a system that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:20'&amp;gt;would interpret gestures as expressed on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:24'&amp;gt;a data tablet so here's what that looks like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:38'&amp;gt;first we erase a flow arrow then move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:42'&amp;gt;the connector out of the way so that we may draw a box in its place the printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:51'&amp;gt;in the box is being new commentary only in this case the box is slightly too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:57'&amp;gt;large so we may change its size where modern day window control came from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:01'&amp;gt;literally then dry flow from the connector to the box attached a decision&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:08'&amp;gt;element to the box and dry flow from it to scan we then erased the flow arrows&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:15'&amp;gt;attached to the process post new area and move the box to a new position this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:25'&amp;gt;allows us to draw a new box well that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:34'&amp;gt;was a tremendous change in the way we felt about using computers I had a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:42'&amp;gt;chance to use that for half an hour in 1968 and felt like I was thinking my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:46'&amp;gt;hands right through the glass of the display and touching the information&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:51'&amp;gt;structures directly inside unlike Engelbart's system which I had called a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:55'&amp;gt;personal computer this to me was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:59'&amp;gt;intimate this is an intimate way of interacting and so for me and for a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:05'&amp;gt;bunch of other people in the 60s 1968&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:09'&amp;gt;was my year for thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:14'&amp;gt;possibility of there being three major ways of interacting with a computer of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:21'&amp;gt;three paradigms three frameworks for thinking about interaction and the thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:27'&amp;gt;that clinched it for me was seeing going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:32'&amp;gt;out and visiting Seymour's one of Seymour's first installations in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:38'&amp;gt;school watching them use the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:42'&amp;gt;the descendant of the great Walter turtle, cause Seymour had this terrific idea that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:47'&amp;gt;wouldn't it be great to let kids actually build the kinds of mechanisms&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:51'&amp;gt;that would animate a turtle around and they would learn a lot about their world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:56'&amp;gt;a lot about thinking about the world from from doing that and I've never&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:00'&amp;gt;recovered from that because once I saw that to me the computer was no longer a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:05'&amp;gt;vehicle in the nation at risk report the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:11'&amp;gt;recommendation is that every child in the US should have one semester of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:16'&amp;gt;computers in their senior year of high school that's their strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:22'&amp;gt;recommendation about computers and that's driver's ed that is treating the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:28'&amp;gt;computer like a vehicle it's not the cars aren't important it's that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:32'&amp;gt;aren't central the central things to us are the media the intermediaries with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:38'&amp;gt;how we work with the world and if you can get rid of that slide that'd be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:42'&amp;gt;great I think everybody has figured that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:48'&amp;gt;out by now thank you the that led to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:57'&amp;gt;thinking of a computer in a completely different way this is a cardboard model&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:01'&amp;gt;I made in 1968 just since become known&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:05'&amp;gt;as the dynabook and we actually loaded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:10'&amp;gt;this cardboard model up with a variety of lead pellets to try and find out how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:15'&amp;gt;heavy it could be before people would always take it with them not find an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:20'&amp;gt;excuse to leave it behind and turns out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:24'&amp;gt;that the weight that we determined has not yet been reached by any computer company so this machine is still a bit&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:31'&amp;gt;in the future but it expresses a different kind of relationship with the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:35'&amp;gt;machine and something that wants to start much earlier in the life of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:41'&amp;gt;human being and so one of the ways of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:47'&amp;gt;thinking of it is if we compare these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:53'&amp;gt;ways of looking at it we can say well where is the computer in the past it was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:58'&amp;gt;in the glasshouse today in personal computing it's on our desk and in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:04'&amp;gt;future it's going to be with us all the time in California will weave it into&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:09'&amp;gt;our t-shirts Nicholas said 10 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:15'&amp;gt;that will know in the future appears when our cufflinks committed communicate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:21'&amp;gt;with our watched by means of satellite&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:26'&amp;gt;it's when such hyperbole is not outrageous that you know a paradigm&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:31'&amp;gt;shift has actually happened and as an interesting analogy here to the history&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:37'&amp;gt;of publishing in 1400 AD there are three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:41'&amp;gt;hundred ninety two books in the Vatican Library one of the largest libraries in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:46'&amp;gt;Europe and in 1452 or thereabouts--&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:51'&amp;gt;Gutenberg printed his first Bible and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:55'&amp;gt;that Bible the 42 line Bible was as big as the hand-written manuscripts that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:02'&amp;gt;have been so laboriously copied by monks during the Middle Ages and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:07'&amp;gt;reason it was that big is that that was what books were if you look at pictures&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:14'&amp;gt;woodcuts or you visit the modern&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:18'&amp;gt;recreation of what a library was like then they didn't shelve the books most&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:23'&amp;gt;libraries back then had so few books that each book had its own reading table&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:28'&amp;gt;and the books were chained to it you look at this table table book with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:34'&amp;gt;chains the thing that comes to mind inescapably is a time-sharing bullpen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:40'&amp;gt;because these are institutionally owned items and Gutenberg didn't know what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:47'&amp;gt;else to do but to make them that size and much more interesting revolution&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:53'&amp;gt;happened a few years later when Aldous now has a company named after him Elvis&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:59'&amp;gt;minus dias who was a Venetian publisher did two remarkable things first he was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:05'&amp;gt;one of the major driving force behind publishing things other than&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:09'&amp;gt;Bibles and he isn't he and his sons over the next century published 40,000&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:15'&amp;gt;different books most of them from gathering up Greek and Roman writings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:21'&amp;gt;spreading them all over Europe he did one other thing that will forever endear&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:25'&amp;gt;himself to me he decided that book should be this big and he decided they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:31'&amp;gt;should be this big because that was the size that saddle bags were in Venice in the 1490s in other words eldest realized&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:39'&amp;gt;something very important and that is the books could now be lost and because they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:46'&amp;gt;could now be lost they could now be taken with they now could go out and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:51'&amp;gt;become a mass medium now again we're in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:55'&amp;gt;this interesting stage because we're not in a place where r we're willing to have our computers be lost watches their $10&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:04'&amp;gt;swatch watches or something like that willing to have them be lost maybe a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:09'&amp;gt;pocket calculator it's not a tragedy if it gets lost paper and pencil it's not a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:13'&amp;gt;tragedy but still with our multi-thousand dollar computers sitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:19'&amp;gt;on our desks we're actually still in the Gutenberg era and the interesting thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:24'&amp;gt;about history is that nothing that happened between Gutenberg and Aldous&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:28'&amp;gt;counted none of those behavior patterns&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:32'&amp;gt;had anything to do with what happened in the post aldous area as we went into the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:36'&amp;gt;16th century so drawing curves as a way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:40'&amp;gt;of predicting the puter doesn't work very well when you're in these interesting transition periods well&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:45'&amp;gt;another way of looking at these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:50'&amp;gt;paradigms is to ask what kinds of information do we use letter and numbers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:55'&amp;gt;with institutional computing fonts and graphics on modern personal computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:01'&amp;gt;and as Nicholas likes the show with his imploding his teething rings for the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:07'&amp;gt;media lab as he likes to call them that it's going to be all media coming together because the computer is a meta&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:12'&amp;gt;media its content is all media all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:16'&amp;gt;intermediaries that one is pretty much of a no-brainer but it's amazing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:20'&amp;gt;how long it has taken for that to even that simple idea to sink in how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:26'&amp;gt;print impact printing big laser printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:30'&amp;gt;personal laser printers with personal computing and no printing as we move on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:37'&amp;gt;into the next ten years because the information is going to be too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:41'&amp;gt;interesting to destroy by printing it out right now is an index of how paltry&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:48'&amp;gt;our use of the computer is that we can actually print it out and feel good about it we actually haven't heard&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:54'&amp;gt;anything because our information for the most part is not in dimensionally&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:59'&amp;gt;intertwined it's not in the form of a dynamic simulation it's not any of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:04'&amp;gt;things that the computer is really about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:08'&amp;gt;field of interaction feels like line editing on institutional computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:15'&amp;gt;layout on computers like the Macintosh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:19'&amp;gt;moving things around but in the new&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:28'&amp;gt;paradigm it's going to feel more like conducting because we're going to move from passive information to active&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:34'&amp;gt;information we're going to move from objects to ages and so it's going to be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:38'&amp;gt;a little bit more like summoning forth lots of assistance at different times&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:43'&amp;gt;and checking out what their goals are and our they're checking out what our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:48'&amp;gt;goals are and and so forth so each one of these is a completely different way of thinking about it and one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:54'&amp;gt;of thinking about the differentiation between the institutional and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:00'&amp;gt;personal here is that even when graphical interfaces were done in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:04'&amp;gt;60s for the most part all interfaces were thought of their main task was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:09'&amp;gt;accessed to function so this notion that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:13'&amp;gt;inside the computer is sort of something like a big nuclear reactor or a power station there's all that function and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:19'&amp;gt;what we need to have is a way of getting to each of these pieces of function will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:23'&amp;gt;map them into control keys and and double control meta y keys and that way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:29'&amp;gt;of thinking about things and the revolution that made the second&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:35'&amp;gt;paradigm the personal computer paradigm is going from that stance to realizing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:40'&amp;gt;that the main job of the user interface is to make the user aware of what the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:44'&amp;gt;possibilities are in other words the user interface now goes from being&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:49'&amp;gt;control of function to a learning environment and of course I should&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:56'&amp;gt;mention that the the main job of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:00'&amp;gt;intimate computer user interface is to do a lot of learning itself so we go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:05'&amp;gt;from no learning or learning of the most back-breaking kind to making it easier&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:12'&amp;gt;for the user to learn and then finally we want the system to learn how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:17'&amp;gt;give commands we have to remember everything and type C in point where we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:23'&amp;gt;are now and in the future is going to be asked and gesture because the computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:28'&amp;gt;is going to be watching us not us just watching it what kind of languages do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:33'&amp;gt;program it in weekly modular data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:37'&amp;gt;structured procedures cobol one of the surest predictions that we can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:42'&amp;gt;about the future is that 10 years from now there will still be a lot of COBOL programmers this personal computing way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:54'&amp;gt;of doing things is pretty much object-oriented after right far fewer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:59'&amp;gt;lines of code and there's a new kind of programming that people are starting to do called agent oriented programming and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:07'&amp;gt;one way of thinking about all of these paradigms is to compare them with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:11'&amp;gt;architecture of taking a civilization like the Greeks whose main way of making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:18'&amp;gt;big buildings was post and lintel pilot block box like that and you get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:24'&amp;gt;buildings about this size and if you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:28'&amp;gt;want to make a building a lot bigger and let in more light this architecture doesn't work you have to change to a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:33'&amp;gt;different kind of architecture like the gothic arch and if you do that you can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:38'&amp;gt;buildings much larger with about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:43'&amp;gt;same amount of material and when they say just about somebody he doesn't have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:49'&amp;gt;enough bricks to make a wall that might not be a slam because you might have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:57'&amp;gt;enough bricks to make an arch he's got enough bricks to make an arch she's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:01'&amp;gt;lot better off than people who only have enough bricks to make walls and of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:06'&amp;gt;course the big change in the last several hundred years is going from structures that just push against each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:11'&amp;gt;other to this notion of the higher&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:15'&amp;gt;strength of materials under tension if you get materials that you can tense as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:20'&amp;gt;well as compressed you can make structures like geodesic domes that will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:25'&amp;gt;fit over all of the cathedrals that have ever been made in the world and these are completely separate ways of thinking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:31'&amp;gt;about things and one of the answers to the question that's the title of my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:35'&amp;gt;lecture is what is the next computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:39'&amp;gt;revolution going to be like well it's going to be technologically it's going to be like what I just told you that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:44'&amp;gt;we're going to intimate machines they'll always be networked there will be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:49'&amp;gt;information utilities the systems will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:53'&amp;gt;learn and so forth now for many people this is big news but in fact if you go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:58'&amp;gt;back in the history of computer science you find people like Marvin Minsky and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:03'&amp;gt;John McCarthy writing papers in the late 50s and early 60s about this this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:09'&amp;gt;happens to be not just the fifth anniversary of the media lab but it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:14'&amp;gt;also the 20th anniversary of Nicholas's book called the architecture machine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:18'&amp;gt;which is all about this third way of looking at things now for my standpoint&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:24'&amp;gt;since I am not particularly enamored of technology this is a very incomplete&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:30'&amp;gt;answer and I would like to try and go to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:34'&amp;gt;a different way of thinking about things that involves people much more strongly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:40'&amp;gt;and to do that we have to have some sense&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:45'&amp;gt;of how people's minds work this is for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:49'&amp;gt;many years and in engineering is where the rubber met the sky because engineers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:56'&amp;gt;tend to like controllable elements and people aren't all that controllable and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:01'&amp;gt;as a behavioral mechanism we are exasperating and so there's been a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:07'&amp;gt;tendency of actually trying to get people to be more like machines rather&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:11'&amp;gt;than the other way around and give you an example of why this is difficult to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:16'&amp;gt;deal with take a look at one of my favorite pictures here and what you see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:24'&amp;gt;here let's pretend we're in school because actually we are in school we're in a university let me give you an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:30'&amp;gt;English sentence about this picture what we've done with this picture is to take&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:35'&amp;gt;a picture of a young girl extracted her eyes and mouth turn them upside down and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:41'&amp;gt;put them back into the picture and then turn the entire picture upside down that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:46'&amp;gt;sound reasonable to everybody okay so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:50'&amp;gt;having said that you should be completely prepared than for what it looks like right side up I'm going to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:58'&amp;gt;turn this back because I've discovered nobody will listen to me when it's on the other way so this is one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:09'&amp;gt;flaws of trying to give lectures in English because a nation is actually not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:16'&amp;gt;convertible except outside of the human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:22'&amp;gt;domain within the human domain we actually have different parts of our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:26'&amp;gt;brain that respond the things in different ways and this is one of the reasons why McDonald's doesn't run print&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:31'&amp;gt;ads saying if you eat a McDonald's hamburger you'll become a better looking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:35'&amp;gt;person because in English it's absurd so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:39'&amp;gt;instead what they do is to run an ad showing pictures of really good-looking people eating McDonald's hamburgers and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:44'&amp;gt;a different part of your mind takes that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:48'&amp;gt;information and makes a different kind of inference the kind of inference that the ad people want you in fact we have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:54'&amp;gt;part of our mind that thinks things are more true if they rhyme so if I were to say to you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:00'&amp;gt;a big mac and fries will slender your thighs down more convincing the whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:10'&amp;gt;idea here is that as people started to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:15'&amp;gt;suspect about starting about a hundred years ago with Freud Piaget Brunner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:21'&amp;gt;Minsky and Papert that what we don't have inside of our head is the oneness a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:29'&amp;gt;vast beautiful seamless fabric of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:33'&amp;gt;mentality but instead what we have is something much more like a patchwork quilt and in fact the patchwork quilt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:38'&amp;gt;has little mechanisms that pop us from one part of the quilt to another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:43'&amp;gt;whenever we get too close to one of the boundaries and it's you have to do things like this to show that there is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:48'&amp;gt;an actual patchwork quilt there so we have this idea of multiple mentalities&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:55'&amp;gt;and Piaget was one of the first to study&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:00'&amp;gt;the very different ways that children have of dealing with the world as they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:05'&amp;gt;move through stages of development early in a child's life an object is to grab&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:10'&amp;gt;it a hole is to dig it thinking is doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:14'&amp;gt;in many ways later on the child is more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:18'&amp;gt;visually centered child says there's more water in the tall glass when you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:23'&amp;gt;pour from the squat class the tall one because it looks that way and then&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:28'&amp;gt;finally it around 11 or 12 there's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:32'&amp;gt;facts and logic stage where logical operations are carried out and the child&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:38'&amp;gt;can make deductions based on facts like there can't be more water because where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:42'&amp;gt;would it go where would it come from so forth now of course at least this was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:48'&amp;gt;true in 11 and 12 year old Swiss French kids in America there's a lot of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:53'&amp;gt;evidence that American kids never get to this facts and logic stage&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:01'&amp;gt;now brunner in the 50s and 60s we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:07'&amp;gt;some of pjs experiments but he added some twists so he took the water pouring&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:11'&amp;gt;experiment and after the kids said there's more water in the tall glass&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:16'&amp;gt;runner put a cardboard so the kid couldn't see the tall glass anymore and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:20'&amp;gt;the kid would change his mind back say oh there can't be more and then Brenda&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:24'&amp;gt;would take whip Brenda would take the cardboard away and the kid would say oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:29'&amp;gt;but look there's more water Brenda would put the cardboard back and the kid would&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:33'&amp;gt;change his mind again so if you have any six-year-olds you'd like to torment and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:40'&amp;gt;what runner was in his way was getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:45'&amp;gt;closer to this idea of multiple mentalities as well that it isn't just a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:53'&amp;gt;metamorphosis like a caterpillar into a butterfly which is pretty much the way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:57'&amp;gt;Piaget thought of it but actually different modules being able to deal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:02'&amp;gt;with it within different ways and a change in dominance to express the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:06'&amp;gt;piaget expression now there are many things that you can do with this suppose&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:11'&amp;gt;you wanted to design a user interface for a computer that was like a tool and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:16'&amp;gt;we have to think about what each of these mentalities actually does so an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:21'&amp;gt;example the body-centered one is the one that knows where we are in space we can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:25'&amp;gt;close our eyes and touch our nose when in touch our hands behind our back if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:30'&amp;gt;you blind us we can still orient ourselves but if we aren't as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:34'&amp;gt;unfortunate enough to suffer a brain lesion that takes part of a limb out of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:39'&amp;gt;our body map then even though it's physically attached to us it's like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:43'&amp;gt;somebody else's so this orienting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:47'&amp;gt;centering groundedness is something that the body mentality brings to us the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:53'&amp;gt;visually sent mentality is wonderfully&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:58'&amp;gt;adept at dealing with various kinds of tricks for instance if we were to put a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:02'&amp;gt;hundred images of animals on a wall you'd be able to find the elephant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:07'&amp;gt;almost four times as fast as you could the word elephant if the images were&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:12'&amp;gt;replaced words now let me try and experiment this I realize that this is a very academic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:17'&amp;gt;body here but let me ask how many people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:21'&amp;gt;here watch television be honest okay how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:26'&amp;gt;many people flip channels all right how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:32'&amp;gt;many people have ever flipped a channel randomly into a movie they haven't seen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:37'&amp;gt;for 18 years how long did it take you to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:41'&amp;gt;recognize that you'd seen that movie before how long yeah somewhere between a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:48'&amp;gt;half a second and a couple of seconds think about what that meant 18 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:53'&amp;gt;you saw a movie you didn't know you're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:57'&amp;gt;going to be tested on it you randomly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:03'&amp;gt;without any preparation pop into the middle of it and all of a sudden in 30&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:10'&amp;gt;frames or so of seeing that movie you suddenly recognize what it is think of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:15'&amp;gt;what that means in the context of your entire life most people can remember&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:19'&amp;gt;what's going to happen next if you stop the movie after they've recognized that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:23'&amp;gt;they know what the next scene is going to be so that is a mentality that begged&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:29'&amp;gt;to be exploited and what it says is that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:33'&amp;gt;we should always be able to present about a hundred things in the visual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:37'&amp;gt;field because the user can be aware of them subliminally and if we present them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:42'&amp;gt;in recognizable scenes the user can store hundreds thousands millions of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:47'&amp;gt;different scenes and remember that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:51'&amp;gt;were there before then finally the symbolically centered mentality is much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:55'&amp;gt;more interested in changing things so if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:59'&amp;gt;its biggest problem is finding the right context because it is not a context&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:04'&amp;gt;chooser so if your visual mentality work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:08'&amp;gt;the way your symbolic one the first thing you opened your eyes and saw in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:12'&amp;gt;the morning would be what you'd be staring at several hours later that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:16'&amp;gt;doesn't work so well so we have a grounding mentality we have a flitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:21'&amp;gt;around mentality that's aware of lots of things and we have one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:25'&amp;gt;likes to make chains and somehow we should be able to put all of those things together here's one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:31'&amp;gt;whoops sorry can you turn that off please that's the end of the slides we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:40'&amp;gt;want to be able to put these things together and if we do we'll find&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:44'&amp;gt;ourselves fitting much more closely to the way human mentalities work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:06'&amp;gt;so this is a 22 month old little girl and she has never lived in a world not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:13'&amp;gt;densely populated by Macintoshes her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:18'&amp;gt;mother is my accountant both her mother and father work at home each of them has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:22'&amp;gt;a mac this is back five years ago in 1985 and when I found out the little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:27'&amp;gt;girl was interested in computers I gave&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:31'&amp;gt;her an apple to which she rejected she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:39'&amp;gt;wanted what her folks had now I have to warn you hear that not to be impressed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:44'&amp;gt;because this is not her first time on the machine she's been using the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:49'&amp;gt;computer for about six months so she's actually a fairly experienced user and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:56'&amp;gt;long time ago we designed this user interface for children but never any of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:03'&amp;gt;this young so it's really interesting to see a child used the machine that was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:08'&amp;gt;actually designed for them and so here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:12'&amp;gt;she's using the visible menus of mac paint and I saw it I thought all right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:18'&amp;gt;this is impressed i've i've never seen a child this young is this machine before but ok I it should work but then what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:25'&amp;gt;happened next really amazed me she wants a fresh sheet of paper so she goes to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:30'&amp;gt;the closed box on the window she saves her old drawing with a pop-up and she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:37'&amp;gt;goes to the pulldown to get a new one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:48'&amp;gt;well that was pretty and that was a home movie made by her father and we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:54'&amp;gt;about another 10 hours of testing this child on various Macintosh applications&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:00'&amp;gt;and we discovered it across applications she was about seventy percent literate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:06'&amp;gt;that is she could take a really complicated application like aldus pagemaker a desktop publishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:10'&amp;gt;application started up make marks and it print the marks out save the marks away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:16'&amp;gt;get the marks back about seventy percent of the things that Macintosh users&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:21'&amp;gt;expect from application to application she in her horizon already by age 22&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:30'&amp;gt;months okay so that answers one question&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:35'&amp;gt;about this notion a computer ously see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:39'&amp;gt;one when we're talking about situations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:43'&amp;gt;like literacy and illiteracy they don't really obtain when the object in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:48'&amp;gt;question is a professional that we don't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:52'&amp;gt;have a term called health orosi and ill-health orosi because medicine is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:58'&amp;gt;profession there wasn't a term called literacy and illiteracy back in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:02'&amp;gt;Middle Ages when writing was a profession as soon as you spread it out to the public you start getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:07'&amp;gt;interested in these notions of can people access things made for them by&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:11'&amp;gt;others that's like reading but what about the more important thing can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:15'&amp;gt;people make things that are like the things that other people make so here's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:20'&amp;gt;an example of something that we did about 15 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:33'&amp;gt;and this is the logo turtle with a different architecture and it's a little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:41'&amp;gt;application like Mac draw object oriented illustration system designed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:47'&amp;gt;and built by 12 year old so this is an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:51'&amp;gt;end-user program not a program that you'd buy in a store for ninety-nine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:55'&amp;gt;dollars from egghead software has lots of features you can change size and move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:00'&amp;gt;things around because of the change in architecture of going from normal data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:08'&amp;gt;structure and procedure programming to object-oriented programming the amount&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:12'&amp;gt;of code she had the right to do this application was only about a page long so this is not a large program and one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:18'&amp;gt;of the things that you have to do when you're working with any kind of novice user is make sure the programs they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:23'&amp;gt;write are not terribly long well so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:27'&amp;gt;was an attempt to get kids and users to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:31'&amp;gt;be both able to access and able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:36'&amp;gt;generate the same kinds of things that we're going to run on their paradigm of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:40'&amp;gt;computing but now we have a new paradigm of computing it's going to involve&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:44'&amp;gt;agents and artificial intelligence so a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:48'&amp;gt;few years ago I got interested in the idea of trying to set up a design a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:56'&amp;gt;system that would allow children to do artificial intelligence kind of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:00'&amp;gt;programming in other words they would be making things now much less like robots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:05'&amp;gt;and much more like the gray Walter turtle things that mimic life in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:12'&amp;gt;number of different ways I like to show you a bit of that project this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:16'&amp;gt;is done in a rather large scale we have an entire school it has now 375 children&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:22'&amp;gt;12 teachers and we've been working there for about five years and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:28'&amp;gt;things that we found is that technology is not something that you can put in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:33'&amp;gt;like raisins and upon pudding there's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:37'&amp;gt;all this other stuff is the entire life of the child that you have to consider&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:41'&amp;gt;and the framework of the school we're lucky to find a terrific school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:46'&amp;gt;to Los Angeles bussing school so it's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:50'&amp;gt;public school and the children are all shapes sizes colors Creed's ethnic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:56'&amp;gt;backgrounds bust in most of them for more than an hour to get to the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:00'&amp;gt;those of demographers paradise and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:04'&amp;gt;found it very interesting to introduce ideas into the school in a gradual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:09'&amp;gt;fashion I'd like to show you some of those&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:39'&amp;gt;so that the kids are all kinds of kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:44'&amp;gt;and one of the things they've done here is to tear up part of their asphalt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:50'&amp;gt;playground and build a garden this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:54'&amp;gt;garden was actually designed by the children you'll see a little bit you'll get an idea of how children could design&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:59'&amp;gt;something like this in in just a minute&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:05'&amp;gt;and because we're studying animals as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:09'&amp;gt;well as plants they have a pond that has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:13'&amp;gt;all kinds of life forms and the children actually built this garden themselves&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:21'&amp;gt;now I'm not going to explain to you what's going on here see if you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:26'&amp;gt;imagine what it is now I'll tell you in a bit what are they doing with these&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:31'&amp;gt;balloons well what they were doing is designing a city and one of the reasons&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:37'&amp;gt;we do some of the design work with balloons is because urban renewal is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:42'&amp;gt;really easy the idea of to know the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:50'&amp;gt;world one was constructed because is strongly tied into designing a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:56'&amp;gt;programming environment for children because what we wanted to do is not so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:01'&amp;gt;much experience things that other people have set up to be more like experiencing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:07'&amp;gt;a television program or maybe an interactive video disc we want them to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:12'&amp;gt;actually make the simulations themselves because it's in making the simulations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:17'&amp;gt;that the active design is most powerful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:22'&amp;gt;now next few minutes I'm going to show you three large-scale projects that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:29'&amp;gt;we've been doing at the school one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:33'&amp;gt;the things we tried to do here was to both challenge the kids and to go much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:39'&amp;gt;deeper than they ordinarily are asked to go by the state educational board this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:47'&amp;gt;first one is a year-long project in city building and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:52'&amp;gt;the kids that participate in it our third and fourth graders so there are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:56'&amp;gt;seven and eight and nine years old in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:00'&amp;gt;this project starts in September and runs through the entire year and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:04'&amp;gt;will give you an idea of it I think this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:11'&amp;gt;is all almost all no no mrs. hansal tool&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:15'&amp;gt;I know but they still are everything explored of it everybody say I know but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:20'&amp;gt;they're already something you should make something is already Salinas joris&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:26'&amp;gt;the penis is already something every single after everything this is only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:31'&amp;gt;styrofoam nobody lady out of something I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:35'&amp;gt;know every as late as something accident&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:39'&amp;gt;from a balloon doesn't mean we don't have a design knowledge now to make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:44'&amp;gt;buildings exactly like they would have to make it a hundred years we're making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:48'&amp;gt;models ideas for what buildings could be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:52'&amp;gt;like in a hundred years we don't have the materials we're going to happen 100 years I did red stripes right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:37'&amp;gt;okay did you get that color name red red&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:03'&amp;gt;what do you belviq i'm doing a factory&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:35'&amp;gt;wait do it again and stay here and do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:40'&amp;gt;the character park you'll be the building y'all be the building yes why&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:45'&amp;gt;on the prison and he's the building these the buildings okay welcome to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:59'&amp;gt;fantasy mall we have lots of stuff the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:20'&amp;gt;building collapsed he was trying to see the moon and there nothing collapsed my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:27'&amp;gt;apartment building and on the top is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:31'&amp;gt;swimming pool never got this is a cold day in rainier so you can have an indoor&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:36'&amp;gt;central and it's a hot you open it up and you can I here down here tomorrow&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:14'&amp;gt;he'll be our future city is opening as you can see i'll transfer k our monorail&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:20'&amp;gt;has just been strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:24'&amp;gt;and all the buildings are beginning to look like buildings all the buildings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:30'&amp;gt;are being checked and painting now our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:34'&amp;gt;he cannot pick up the site husband useful because of the monorail and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:39'&amp;gt;transportation we now have these things on our site everybody that wants bad air&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:47'&amp;gt;transportation land on your site must cabinet right Iggy foxes out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:52'&amp;gt;Commissioner tova cats design this whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:57'&amp;gt;monorail see what household monorail and monorail station the Commissioner of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:03'&amp;gt;lands who doesn't exhaust you all for helping us with sidewalks these are my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:09'&amp;gt;sidewalks my bold earthquake tested and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:17'&amp;gt;alarming teleporting man he puts ebook&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:22'&amp;gt;paper towel rolls on our site static patella to have it be a teleporting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:27'&amp;gt;station their cities he's getting to look like a real City try getting to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:31'&amp;gt;look like Judy Landers on the monorail calvada getting to Los Angeles cuz of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:36'&amp;gt;the help crowd is starting today less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:40'&amp;gt;crowded than it was when we were making our study models&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:46'&amp;gt;I level or I level 1 inch tall but will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:58'&amp;gt;question building so that's a very okay&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:10'&amp;gt;as see more I'm sure will echo when when you actually go into a school and start&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:15'&amp;gt;working with the kids the first reaction is one of shock because the enormity of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:23'&amp;gt;the experience the amount of energy the amount of body learning that the kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:28'&amp;gt;need to do completely dominates all the things that you wanted to do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:32'&amp;gt;computers and the first thing you realize when you actually go into school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:36'&amp;gt;and do this stuff for real is that you better worry about curriculum far&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:42'&amp;gt;outside the media that you're going to use because there's so many different&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:47'&amp;gt;dimensions and this is a project in which most of the things that are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:51'&amp;gt;available on computers now are of almost no use the kids do a little bit of work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:56'&amp;gt;with Macintoshes in doing this but 99%&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:01'&amp;gt;of it is this huge experience with doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:05'&amp;gt;things with their hands and their bodies and crawling over the thing and so forth&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:09'&amp;gt;so one of the objectives in this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:13'&amp;gt;was to develop I don't want to say the word peach but develop every child as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:18'&amp;gt;designer and it takes about three years&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:22'&amp;gt;to get a curriculum like this self-sustaining so people who put try to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:27'&amp;gt;put curriculum in a school and measure it after the first year are making a big&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:31'&amp;gt;mistake takes about three years to get something like this going and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:35'&amp;gt;self-sustaining now another thing we started about four years ago was to develop every child in the school as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:40'&amp;gt;musician you may see some commonality&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:45'&amp;gt;between those two ideas because music is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:49'&amp;gt;another one of these things that has lots of things interacting with itself&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:53'&amp;gt;part of it is in the interest and what each individual thing is doing and part&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:57'&amp;gt;of the interest is and how they interact we want the kids to be able to think about their world in those terms and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:03'&amp;gt;we did each year we put on a musical&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:08'&amp;gt;this year it was pirates of penzance and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:13'&amp;gt;this was the best one that we've ever ever had i have a few excerpts of it to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:18'&amp;gt;give you an idea the the oldest child in this is 11 the youngest child in it is 6&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:23'&amp;gt;was completely voluntary the pool of children we had to work with for this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:27'&amp;gt;was about 150 children 120 of those 150&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:31'&amp;gt;possible volunteered and appeared in the show they insisted i'm doing the entire&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:37'&amp;gt;Pirates of Penzance line for line we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:41'&amp;gt;started off with one that was broken down they constantly wanted more we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:45'&amp;gt;wanted to go back they insisted in singing in four-part harmony where it was called for this is a perfect example&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:50'&amp;gt;of something that the kids worked like dogs for four months on and put on a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:56'&amp;gt;fantastic show one of the best theatrical presentations I've ever been to hear some of excerpts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:08'&amp;gt;fishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:30'&amp;gt;what I know what is it I met along and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:34'&amp;gt;revelry but I can talk site I'm now the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:38'&amp;gt;run home from a shadowy one such affairs are sorties and surprises I more wary ax&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:45'&amp;gt;and when it opens Leslie what is meant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:49'&amp;gt;by common their progress has been made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:54'&amp;gt;it modern gunnery on the object another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:59'&amp;gt;in a nunnery in short one of smattering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:04'&amp;gt;of elemental strategy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:41'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:16'&amp;gt;Oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:28'&amp;gt;I'm telling a Terry story but it doesn't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:00'&amp;gt;although our darker rear sometimes involves the crime of stealing squealing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:13'&amp;gt;although my stripe we're always sorry to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:18'&amp;gt;me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:34'&amp;gt;haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:53'&amp;gt;you may go Liberty our pirate rules protecting and kind of remembers our van&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:59'&amp;gt;we do unless you are you x is as useful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:07'&amp;gt;things to be an orphan boy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:13'&amp;gt;oh happy days&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:18'&amp;gt;oh happy day&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:32'&amp;gt;oh happy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:37'&amp;gt;me I you haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:42'&amp;gt;bball&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:50'&amp;gt;so Joe Johnson said about thinking on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:54'&amp;gt;its hind legs well but one is amazed to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:58'&amp;gt;see it done at all and the trick in doing these kinds of things with kids is to get beyond that stage the only way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:03'&amp;gt;you can do it is by having something like music being a part of the child's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:08'&amp;gt;life all the way through their experience this is the first year in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:12'&amp;gt;which we all the children in it had been part of this enrichment now that's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:18'&amp;gt;second way of dealing with complexity let me show you the third way and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:22'&amp;gt;is because the computer some good and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:27'&amp;gt;here are we studying animals and we try and get the children to program not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:32'&amp;gt;robots but things that are much more biologically acceptable&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:56'&amp;gt;now you might wonder where are the computers in this classroom well one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:01'&amp;gt;the problems with these computers is that they're bulky so we took every&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:05'&amp;gt;horizontal surfaces in the entire school out and replace them with tables that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:09'&amp;gt;have Macintoshes under them so there are hundreds of Macintoshes in the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:14'&amp;gt;but they're all underneath the surfaces so the teachers don't want to move them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:19'&amp;gt;out of the classroom the teachers don't want to shove them around to the side they're just part of the normal working&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:24'&amp;gt;environment of the school and they're on all the time no computer classrooms no&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:28'&amp;gt;shoved against the wall&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:53'&amp;gt;guys these are some animations we did a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:57'&amp;gt;few years ago and HyperCard just as an idea of what things might look like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:01'&amp;gt;eventually there's no intelligence behind these models hey guys i am going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:08'&amp;gt;for a swim in the scene&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:25'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:33'&amp;gt;if you're asking for every player has agent needs food and the whale come up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:38'&amp;gt;the way I also have some Asian food all right let me tell you why because when&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:45'&amp;gt;the agent looks in his world what we're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:49'&amp;gt;seeing here is a they have seminars where they talk over different problem&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:54'&amp;gt;solving strategies the teacher this particular teacher happens to like to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:58'&amp;gt;solve problems and she likes to discuss them with the kids then the kids have to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:03'&amp;gt;go off and figure it out for themselves it doesn't look at himself it looks at&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:07'&amp;gt;the world beyond him so that's why it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:11'&amp;gt;only looks at those players who have food but it doesn't count himself but if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:18'&amp;gt;he asked for every player in the universe it would include himself and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:25'&amp;gt;this is kind of important for you to think about because when he when they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:30'&amp;gt;have to start giving birth to eat to themselves so they won't die off they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:36'&amp;gt;have to be able to count everything in the universe why Dean Cain&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:45'&amp;gt;50 count how many there are like if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:49'&amp;gt;there was only one left in was himself competative journalist and then he left&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:53'&amp;gt;bar and then he got true protein what's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:58'&amp;gt;my friend it was a whale who lived to know Jay just off the Pacific coast it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:03'&amp;gt;is the time of year when the whales migrate down to Mexico to me and to give&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:08'&amp;gt;birth to their babies who were conceived the year before I do that you don't want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:20'&amp;gt;emotion thank you okay go to the top&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:45'&amp;gt;works with those two on and I move away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:58'&amp;gt;now here's a more complicated one these these models use the Minsky and Papert&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:02'&amp;gt;Society of mind architecture applied in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:07'&amp;gt;a language for children that was developed in part here at the Media Lab by Mike Travers one of the graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:14'&amp;gt;students here's a more complicated one the clownfish in the lower left is just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:19'&amp;gt;going about its business feeding one of the things that they do is to find a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:23'&amp;gt;favorite see an enemy and acclimate to it that's what it's doing now they spend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:28'&amp;gt;a little more time in the monks to poison of the enemy and gradually get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:33'&amp;gt;immune to it so that they can use it as a place to hide when some predator comes&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:40'&amp;gt;a lot the shark right now is quite a distance away and it doesn't notice the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:45'&amp;gt;clownfish and the clownfish doesn't notice it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:53'&amp;gt;here's some more acclamation closer into the tentacles this time&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:09'&amp;gt;now this lucky clownfish is been doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:13'&amp;gt;it often enough so it is actually acclimated to the anenih me so when the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:19'&amp;gt;shark sees it and starts pursuing its&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:28'&amp;gt;able to run back to the enemy and the shark can only get so close to the enemy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:32'&amp;gt;report backs off but of course it wants&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:37'&amp;gt;to come back again&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:46'&amp;gt;so computers are media to think with as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:50'&amp;gt;Seymour said so eloquently a long time ago in Nicholas's book 20 years ago he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:56'&amp;gt;said he dedicated it to the first machine who can appreciate the gesture&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:02'&amp;gt;and I think he meant not the gesture like this but the gesture of having a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:06'&amp;gt;book dedicated to it he also said in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:11'&amp;gt;preface of it that it was all beginnings in no end well I think that's the perfect definition of a research lab a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:16'&amp;gt;my answer to the question of what is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:21'&amp;gt;next computer revolution it's the one in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:25'&amp;gt;which happens in the context of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:29'&amp;gt;whole person and in the whole person's world that it's not just something that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:33'&amp;gt;we apply in isolation to solve small problems but it's one that like media&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:37'&amp;gt;surrounds us as we've tried to do with the children thank you very much and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:42'&amp;gt;happy 5th birthday ok&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='4308'&amp;gt;you &amp;lt;/subtitle&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrSteve</name></author>	</entry>

	<entry>
		<id>http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=970</id>
		<title>Alan Kay at MIT Media Lab 5th Anniversary Event (1990)</title>
		<link rel="alternate" type="text/html" href="http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=970"/>
				<updated>2017-12-31T05:18:02Z</updated>
		
		<summary type="html">&lt;p&gt;MrSteve: Twice &amp;quot;laboriesly&amp;quot; to &amp;quot;laborious Lee&amp;quot;, hmm perhaps Curious Lee wrote with transcriber :)&lt;/p&gt;
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&amp;lt;subtitle id='00:00:00'&amp;gt; never know what Nicholas was going to say actually the turned out that the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:08'&amp;gt;bearnaise on the hot dog didn't sell well if I remember we're no longer on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:13'&amp;gt;that board anniversaries get people to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:22'&amp;gt;think of other anniversaries there lots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:26'&amp;gt;of them happening this year one of them is the 50th anniversary of Fantasia and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:33'&amp;gt;Fantasia I think for many of us in this audience and at MIT and elsewhere was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:40'&amp;gt;something we grew up on as a kind of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:44'&amp;gt;dream of bringing our ideas to life and a lot of us saw the computer is a way of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:50'&amp;gt;more quickly with more depth more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:54'&amp;gt;dimension more meaning to be able to project ideas that we had within within&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:00'&amp;gt;ourselves into this magic new medium and have them come to life just as the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:07'&amp;gt;disney people did with great art but much more laboriously many years ago I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:12'&amp;gt;think a good way to start this this lecture is to think 40 years ago not 50&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:19'&amp;gt;the 40 years ago was the when two very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:26'&amp;gt;diverse very at opposite poles machines&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:31'&amp;gt;were introduced to the to the world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:35'&amp;gt;one of them of course was the UNIVAC one the first commercial digital computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:42'&amp;gt;thing that a digital computer its people's minds it had whirling tape&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:47'&amp;gt;drives the first whirling tape drives and it predicted an election not long&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:53'&amp;gt;after that on television and so it became in the public's mind what a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:59'&amp;gt;computer was all about now in the other&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:05'&amp;gt;machine that was at the farthest pole of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:09'&amp;gt;thinking from the univac one also came about 19&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:13'&amp;gt;50 and I actually spent quite a bit with some assistance this summer trying to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:18'&amp;gt;find some film footage of it because I was sure that some must exist and after&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:24'&amp;gt;much scurrying around in England then looking at old newsreels and so forth we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:29'&amp;gt;finally found what i think is the earliest footage of this machine which I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:33'&amp;gt;think symbolizes the transition from the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:38'&amp;gt;UNIVAC 1 to what's going to happen over the next 10 years and i think i need the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:42'&amp;gt;the slides off because i'm going to show some video thank you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:59'&amp;gt;in a simple Ville on the outskirts of Bristol lives Dr. Grey Walter a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:04'&amp;gt;neurologist who makes robots as a hobby they are small and he doesn't dress them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:09'&amp;gt;up to look like men he calls them tortoises and so cunningly have their&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:13'&amp;gt;insides being designed that they respond to the stimuli of light and touch in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:18'&amp;gt;completely lifelike manner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:38'&amp;gt;this model is named Elsie and she sees out of a photoelectric cell which&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:43'&amp;gt;rotates above her body when light strikes the cell driving and steering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:48'&amp;gt;mechanism sends her hurrying towards it if she brushes against any object in her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:52'&amp;gt;path contacts are operated that turn the steering away and so automatically she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:58'&amp;gt;takes avoiding action&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:34'&amp;gt;Mrs. Walters pet his Elma, Elsie's brother in the darker vest he works in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:39'&amp;gt;exactly the same way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:49'&amp;gt;Dr. Walter says that his electronic toys work exactly as though they have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:53'&amp;gt;simple two cell nervous system and that with more cells they will be able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:58'&amp;gt;do many more tricks already Elsie has one up on Elmer when her batteries begin to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:03'&amp;gt;fail she automatically runs home to her kennel but charging up and in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:07'&amp;gt;consequence can live a much gayer life&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:17'&amp;gt;so I officially present this footage to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:21'&amp;gt;Nicholas Seymour Papert and Marvin Minsky for it means something to each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:27'&amp;gt;one of this this is the original tortoise that inspired the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:33'&amp;gt;and it also inspired a lot of early work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:37'&amp;gt;in artificial intelligence and what's interesting about the way the last 40&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:41'&amp;gt;years have transpired is that digital computers have taken over but in fact&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:46'&amp;gt;where things are going now are much more towards the kinds of control systems&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:53'&amp;gt;kinds of what you might call wet mentalities that device like the great&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:00'&amp;gt;Walter turtle has well the biggest&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:04'&amp;gt;problem with with computers is that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:09'&amp;gt;were larger than than human scale and the mechanisms we have in our mind for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:14'&amp;gt;dealing with things are larger than human scale are those of religions so of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:18'&amp;gt;course we had a priesthood and special&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:22'&amp;gt;time special rituals all of that stuff and a lot of what has happened in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:27'&amp;gt;last 40 years has been to try and find ways to bring the machine into human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:32'&amp;gt;scale without losing any of its promise&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:36'&amp;gt;what I'd like to do is give you a couple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:40'&amp;gt;of ways that I think about this stuff and one of them is thinking in general&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:46'&amp;gt;terms about the way humans have extended themselves over the last several hundred&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:52'&amp;gt;thousand years and of course the first one that we think of is that we extend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:56'&amp;gt;ourselves through tools levers screwdrivers wheels and so forth less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:03'&amp;gt;often we think of language and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:07'&amp;gt;mathematics as tools but they also are ways of creating objects for things that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:15'&amp;gt;we want to deal with and we manipulate them and all of these tools allow us to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:21'&amp;gt;extend various of our senses and for a long time we thought of the computer as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:26'&amp;gt;a kind of a tool and one of the ways that we've grappled with it is to try and make it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:30'&amp;gt;act more like the kinds of tools that were used to now less often thought of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:35'&amp;gt;extension is one that was identified many years ago by mumford who said for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:42'&amp;gt;most of the history of human beings most of the machines that we've built have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:47'&amp;gt;had other humans as moving parts he called these mega machines and societies&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:52'&amp;gt;groups an organization like this the media lab all of these are a consequence&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:57'&amp;gt;of our ability to take on other people's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:02'&amp;gt;goals our interest in taking on people's goals and our interest in getting people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:06'&amp;gt;to take on our goals of course agents&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:10'&amp;gt;can take on a goal and can manipulate tools to carry out our wishes while&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:14'&amp;gt;we're doing things but more importantly an agent can deal with other agents and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:20'&amp;gt;I think of the the M word here for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:24'&amp;gt;agents as being management so to me a tool is something that we look at and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:29'&amp;gt;manipulate and an agent is something that looks at us and we manage the agent&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:35'&amp;gt;and of course the mainframes were neither and so the struggle was started&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:41'&amp;gt;in the 1950s in 1962 try and find a way of bringing this into some sort of human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:46'&amp;gt;scale now I like to show you a couple of early efforts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:04'&amp;gt;here's a picture that could have been taken in somebody's office here at MIT&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:08'&amp;gt;but actually it was taken in 1965 this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:15'&amp;gt;is Douglas Engelbart sitting at his&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:20'&amp;gt;first version of a what you might call not a personal computer but personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:25'&amp;gt;computing he has a mouse he has a black on white 19 inch screen and here's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:32'&amp;gt;kind of media that he dealt back sat&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:44'&amp;gt;exactly branch on me and let me look just that low and I see it oh I can say&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:51'&amp;gt;I'd like to see one line only I can see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:55'&amp;gt;but there's another thing I can do theres a route I said i have here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:04'&amp;gt;so here I'm it i'll need a different pictures of you so here's what i do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:09'&amp;gt;a picture drawing capability here so slight and lamp if i start from work and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:13'&amp;gt;here's the route i seem to have to go to pick up all the materials and that's my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:17'&amp;gt;plan for getting home tonight but if I want to I can say the library what am I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:22'&amp;gt;supposed to pick up there I can just point to that you know oh I see overdue&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:27'&amp;gt;books and all while there was a statement there with that name go back what if I once my supposed to pick up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:32'&amp;gt;the drugstore hmm I see you interesting all right market can do things if I want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:40'&amp;gt;to just say I'd like to interchange projects and can materials bingo and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:46'&amp;gt;they're all numbered right if I care to look interchanging them very quickly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:50'&amp;gt;cans are going to get interchange with products they do it and all gets me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:56'&amp;gt;numbered so that's a very tool based way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:01'&amp;gt;of thinking about things you're indicating things on the screen moving&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:05'&amp;gt;them around Engelbart was one of the of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:09'&amp;gt;a number of people in the 50s and 60s that realize that although you could&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:13'&amp;gt;drop a computer and break it just like you can drop a book into a fire and burn&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:19'&amp;gt;it that the contents of the computer or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:23'&amp;gt;of the book can be a story or a description of things that can't exist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:28'&amp;gt;physically in the world you can have a story in a book about a place that has an inverse cube law doesn't seem to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:33'&amp;gt;exist in in this world the computer can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:37'&amp;gt;add more dimensions than this world has to a way of looking at data and so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:41'&amp;gt;if you have a 15 dimensional space of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:46'&amp;gt;interesting things the computer can give you 16 dimensions and bring all of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:50'&amp;gt;interesting points together at one one place and that led to a number of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:55'&amp;gt;different ways of thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:00'&amp;gt;computer Engelbart's metaphor was the computer as a vehicle he thought of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:06'&amp;gt;big mainframes as being like railroads that were owned by institutions and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:11'&amp;gt;institutions decided when you could use them and decided what you could use them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:15'&amp;gt;for and Engelbart wanted to be Henry Ford he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:19'&amp;gt;wanted everybody to have their own vehicle used to say phrases like we need&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:24'&amp;gt;to deal with thought vectors and concept space I don't think he knew what that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:28'&amp;gt;meant we certainly didn't but it sounded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:32'&amp;gt;great and it gave rise to this notion that in order to bring the computer down&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:38'&amp;gt;into our world we have to have some way of interacting with it in a closer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:44'&amp;gt;fashion and so the the urge was to bring the computer cycles closer to the user&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:50'&amp;gt;and that's what gave rise to machines like this and this is one that I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:54'&amp;gt;designed it's a picture of it on its own display back in the late 60s and it even&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:03'&amp;gt;had a user interface on it although back&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:07'&amp;gt;then there's a wonderful phrase about user interface user interfaces was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:12'&amp;gt;called it's when the flesh hits the steel and that phrase is very much about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:20'&amp;gt;because there's really no notion of there being an intermediary between you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:25'&amp;gt;and the hardness of the machine and this this machine have multiple windows and a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:31'&amp;gt;number of other ideas on it but it was a little bit like trying to make an apple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:36'&amp;gt;pie from random ingredients found in the kitchen you don't have any apples so you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:41'&amp;gt;decide to use bananas you don't have any flour so you grind up Cheerios and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:47'&amp;gt;forth I randomly substituting for all of the ingredients in a typical pie you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:51'&amp;gt;make something but in this case this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:55'&amp;gt;turned out to be a bit of a mess only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:59'&amp;gt;graduate students liked it sort of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:03'&amp;gt;kiss of death for any computer system&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:09'&amp;gt;reason of course as graduate students are going through a rite of passage when they're trying to prove how smart they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:14'&amp;gt;are and how many amazing things that they can remember and so they turn out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:18'&amp;gt;to be pretty much the world's worst user interface design right I was a graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:22'&amp;gt;student when I designed this so I'm speaking with authority now right about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:28'&amp;gt;the same time that this was going on there is a whole different way of looking at interaction and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:35'&amp;gt;ways that I used to illustrate that is some film footage taken at rand&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:40'&amp;gt;corporation on a system that they made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:44'&amp;gt;for Rand economists and other non computer types The Economist's of course&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:51'&amp;gt;are that group of people that if you lay them end to end they still won't be able&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:55'&amp;gt;to reach a conclusion and the Economist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:00'&amp;gt;didn't even like to type they like to write things on legal pads and they said&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:06'&amp;gt;the RAM people can't you do something about that so here's an example of something that was adapted from some&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:13'&amp;gt;early work here at MIT by Marvin Minsky and war entitlement to do a system that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:20'&amp;gt;would interpret gestures as expressed on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:24'&amp;gt;a data tablet so here's what that looks like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:38'&amp;gt;first we erase a flow arrow then move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:42'&amp;gt;the connector out of the way so that we may draw a box in its place the printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:51'&amp;gt;in the box is being new commentary only in this case the box is slightly too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:57'&amp;gt;large so we may change its size where modern day window control came from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:01'&amp;gt;literally then dry flow from the connector to the box attached a decision&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:08'&amp;gt;element to the box and dry flow from it to scan we then erased the flow arrows&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:15'&amp;gt;attached to the process post new area and move the box to a new position this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:25'&amp;gt;allows us to draw a new box well that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:34'&amp;gt;was a tremendous change in the way we felt about using computers I had a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:42'&amp;gt;chance to use that for half an hour in 1968 and felt like I was thinking my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:46'&amp;gt;hands right through the glass of the display and touching the information&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:51'&amp;gt;structures directly inside unlike Engelbart's system which I had called a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:55'&amp;gt;personal computer this to me was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:59'&amp;gt;intimate this is an intimate way of interacting and so for me and for a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:05'&amp;gt;bunch of other people in the 60s 1968&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:09'&amp;gt;was my year for thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:14'&amp;gt;possibility of there being three major ways of interacting with a computer of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:21'&amp;gt;three paradigms three frameworks for thinking about interaction and the thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:27'&amp;gt;that clinched it for me was seeing going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:32'&amp;gt;out and visiting Seymour's one of Seymour's first installations in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:38'&amp;gt;school watching them use the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:42'&amp;gt;the descendant of the great Walter turtle, cause Seymour had this terrific idea that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:47'&amp;gt;wouldn't it be great to let kids actually build the kinds of mechanisms&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:51'&amp;gt;that would animate a turtle around and they would learn a lot about their world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:56'&amp;gt;a lot about thinking about the world from from doing that and I've never&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:00'&amp;gt;recovered from that because once I saw that to me the computer was no longer a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:05'&amp;gt;vehicle in the nation at risk report the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:11'&amp;gt;recommendation is that every child in the US should have one semester of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:16'&amp;gt;computers in their senior year of high school that's their strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:22'&amp;gt;recommendation about computers and that's driver's ed that is treating the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:28'&amp;gt;computer like a vehicle it's not the cars aren't important it's that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:32'&amp;gt;aren't central the central things to us are the media the intermediaries with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:38'&amp;gt;how we work with the world and if you can get rid of that slide that'd be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:42'&amp;gt;great I think everybody has figured that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:48'&amp;gt;out by now thank you the that led to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:57'&amp;gt;thinking of a computer in a completely different way this is a cardboard model&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:01'&amp;gt;I made in 1968 just since become known&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:05'&amp;gt;as the dynabook and we actually loaded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:10'&amp;gt;this cardboard model up with a variety of lead pellets to try and find out how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:15'&amp;gt;heavy it could be before people would always take it with them not find an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:20'&amp;gt;excuse to leave it behind and turns out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:24'&amp;gt;that the weight that we determined has not yet been reached by any computer company so this machine is still a bit&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:31'&amp;gt;in the future but it expresses a different kind of relationship with the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:35'&amp;gt;machine and something that wants to start much earlier in the life of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:41'&amp;gt;human being and so one of the ways of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:47'&amp;gt;thinking of it is if we compare these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:53'&amp;gt;ways of looking at it we can say well where is the computer in the past it was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:58'&amp;gt;in the glasshouse today in personal computing it's on our desk and in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:04'&amp;gt;future it's going to be with us all the time in California will weave it into&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:09'&amp;gt;our t-shirts Nicholas said 10 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:15'&amp;gt;that will know in the future appears when our cufflinks committed communicate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:21'&amp;gt;with our watched by means of satellite&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:26'&amp;gt;it's when such hyperbole is not outrageous that you know a paradigm&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:31'&amp;gt;shift has actually happened and as an interesting analogy here to the history&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:37'&amp;gt;of publishing in 1400 AD there are three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:41'&amp;gt;hundred ninety two books in the Vatican Library one of the largest libraries in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:46'&amp;gt;Europe and in 1452 or thereabouts--&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:51'&amp;gt;Gutenberg printed his first Bible and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:55'&amp;gt;that Bible the 42 line Bible was as big as the hand-written manuscripts that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:02'&amp;gt;have been so laboriously copied by monks during the Middle Ages and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:07'&amp;gt;reason it was that big is that that was what books worth if you look at pictures&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:14'&amp;gt;woodcuts or you visit the modern&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:18'&amp;gt;recreation of what a library was like then they didn't shelve the books most&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:23'&amp;gt;libraries back then had so few books that each book had its own reading table&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:28'&amp;gt;and the books were chained to it you look at this table table book with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:34'&amp;gt;chains the thing that comes to mind inescapably is a time-sharing bullpen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:40'&amp;gt;because these are institutionally owned items and Gutenberg didn't know what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:47'&amp;gt;else to do but to make them that size and much more interesting revolution&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:53'&amp;gt;happened a few years later when Aldous now has a company named after him Elvis&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:59'&amp;gt;minus dias who was a Venetian publisher did two remarkable things first he was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:05'&amp;gt;one of the major driving force behind publishing things other than&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:09'&amp;gt;Bibles and he isn't he and his sons over the next century published 40,000&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:15'&amp;gt;different books most of them from gathering up Greek and Roman writings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:21'&amp;gt;spreading them all over Europe he did one other thing that will forever endear&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:25'&amp;gt;himself to me he decided that book should be this big and he decided they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:31'&amp;gt;should be this big because that was the size that saddle bags were in Venice in the 1490s in other words eldest realized&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:39'&amp;gt;something very important and that is the books could now be lost and because they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:46'&amp;gt;could now be lost they could now be taken with they now could go out and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:51'&amp;gt;become a mass medium now again we're in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:55'&amp;gt;this interesting stage because we're not in a place where r we're willing to have our computers be lost watches their $10&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:04'&amp;gt;swatch watches or something like that willing to have them be lost maybe a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:09'&amp;gt;pocket calculator it's not a tragedy if it gets lost paper and pencil it's not a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:13'&amp;gt;tragedy but still with our multi-thousand dollar computers sitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:19'&amp;gt;on our desks we're actually still in the Gutenberg era and the interesting thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:24'&amp;gt;about history is that nothing that happened between Gutenberg and Aldous&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:28'&amp;gt;counted none of those behavior patterns&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:32'&amp;gt;had anything to do with what happened in the post aldous area as we went into the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:36'&amp;gt;16th century so drawing curves as a way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:40'&amp;gt;of predicting the puter doesn't work very well when you're in these interesting transition periods well&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:45'&amp;gt;another way of looking at these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:50'&amp;gt;paradigms is to ask what kinds of information do we use letter and numbers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:55'&amp;gt;with institutional computing fonts and graphics on modern personal computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:01'&amp;gt;and as Nicholas likes the show with his imploding his teething rings for the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:07'&amp;gt;media lab as he likes to call them that it's going to be all media coming together because the computer is a meta&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:12'&amp;gt;media its content is all media all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:16'&amp;gt;intermediaries that one is pretty much of a no-brainer but it's amazing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:20'&amp;gt;how long it has taken for that to even that simple idea to sink in how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:26'&amp;gt;print impact printing big laser printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:30'&amp;gt;personal laser printers with personal computing and no printing as we move on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:37'&amp;gt;into the next ten years because the information is going to be too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:41'&amp;gt;interesting to destroy by printing it out right now is an index of how paltry&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:48'&amp;gt;our use of the computer is that we can actually print it out and feel good about it we actually haven't heard&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:54'&amp;gt;anything because our information for the most part is not in dimensionally&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:59'&amp;gt;intertwined it's not in the form of a dynamic simulation it's not any of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:04'&amp;gt;things that the computer is really about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:08'&amp;gt;field of interaction feels like line editing on institutional computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:15'&amp;gt;layout on computers like the Macintosh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:19'&amp;gt;moving things around but in the new&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:28'&amp;gt;paradigm it's going to feel more like conducting because we're going to move from passive information to active&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:34'&amp;gt;information we're going to move from objects to ages and so it's going to be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:38'&amp;gt;a little bit more like summoning forth lots of assistance at different times&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:43'&amp;gt;and checking out what their goals are and our they're checking out what our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:48'&amp;gt;goals are and and so forth so each one of these is a completely different way of thinking about it and one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:54'&amp;gt;of thinking about the differentiation between the institutional and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:00'&amp;gt;personal here is that even when graphical interfaces were done in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:04'&amp;gt;60s for the most part all interfaces were thought of their main task was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:09'&amp;gt;accessed to function so this notion that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:13'&amp;gt;inside the computer is sort of something like a big nuclear reactor or a power station there's all that function and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:19'&amp;gt;what we need to have is a way of getting to each of these pieces of function will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:23'&amp;gt;map them into control keys and and double control meta y keys and that way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:29'&amp;gt;of thinking about things and the revolution that made the second&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:35'&amp;gt;paradigm the personal computer paradigm is going from that stance to realizing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:40'&amp;gt;that the main job of the user interface is to make the user aware of what the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:44'&amp;gt;possibilities are in other words the user interface now goes from being&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:49'&amp;gt;control of function to a learning environment and of course I should&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:56'&amp;gt;mention that the the main job of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:00'&amp;gt;intimate computer user interface is to do a lot of learning itself so we go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:05'&amp;gt;from no learning or learning of the most back-breaking kind to making it easier&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:12'&amp;gt;for the user to learn and then finally we want the system to learn how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:17'&amp;gt;give commands we have to remember everything and type C in point where we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:23'&amp;gt;are now and in the future is going to be asked and gesture because the computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:28'&amp;gt;is going to be watching us not us just watching it what kind of languages do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:33'&amp;gt;program it in weekly modular data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:37'&amp;gt;structured procedures cobol one of the surest predictions that we can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:42'&amp;gt;about the future is that 10 years from now there will still be a lot of COBOL programmers this personal computing way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:54'&amp;gt;of doing things is pretty much object-oriented after right far fewer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:59'&amp;gt;lines of code and there's a new kind of programming that people are starting to do called agent oriented programming and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:07'&amp;gt;one way of thinking about all of these paradigms is to compare them with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:11'&amp;gt;architecture of taking a civilization like the Greeks whose main way of making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:18'&amp;gt;big buildings was post and lintel pilot block box like that and you get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:24'&amp;gt;buildings about this size and if you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:28'&amp;gt;want to make a building a lot bigger and let in more light this architecture doesn't work you have to change to a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:33'&amp;gt;different kind of architecture like the gothic arch and if you do that you can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:38'&amp;gt;buildings much larger with about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:43'&amp;gt;same amount of material and when they say just about somebody he doesn't have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:49'&amp;gt;enough bricks to make a wall that might not be a slam because you might have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:57'&amp;gt;enough bricks to make an arch he's got enough bricks to make an arch she's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:01'&amp;gt;lot better off than people who only have enough bricks to make walls and of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:06'&amp;gt;course the big change in the last several hundred years is going from structures that just push against each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:11'&amp;gt;other to this notion of the higher&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:15'&amp;gt;strength of materials under tension if you get materials that you can tense as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:20'&amp;gt;well as compressed you can make structures like geodesic domes that will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:25'&amp;gt;fit over all of the cathedrals that have ever been made in the world and these are completely separate ways of thinking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:31'&amp;gt;about things and one of the answers to the question that's the title of my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:35'&amp;gt;lecture is what is the next computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:39'&amp;gt;revolution going to be like well it's going to be technologically it's going to be like what I just told you that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:44'&amp;gt;we're going to intimate machines they'll always be networked there will be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:49'&amp;gt;information utilities the systems will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:53'&amp;gt;learn and so forth now for many people this is big news but in fact if you go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:58'&amp;gt;back in the history of computer science you find people like Marvin Minsky and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:03'&amp;gt;John McCarthy writing papers in the late 50s and early 60s about this this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:09'&amp;gt;happens to be not just the fifth anniversary of the media lab but it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:14'&amp;gt;also the 20th anniversary of Nicholas's book called the architecture machine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:18'&amp;gt;which is all about this third way of looking at things now for my standpoint&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:24'&amp;gt;since I am not particularly enamored of technology this is a very incomplete&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:30'&amp;gt;answer and I would like to try and go to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:34'&amp;gt;a different way of thinking about things that involves people much more strongly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:40'&amp;gt;and to do that we have to have some sense&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:45'&amp;gt;of how people's minds work this is for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:49'&amp;gt;many years and in engineering is where the rubber met the sky because engineers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:56'&amp;gt;tend to like controllable elements and people aren't all that controllable and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:01'&amp;gt;as a behavioral mechanism we are exasperating and so there's been a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:07'&amp;gt;tendency of actually trying to get people to be more like machines rather&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:11'&amp;gt;than the other way around and give you an example of why this is difficult to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:16'&amp;gt;deal with take a look at one of my favorite pictures here and what you see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:24'&amp;gt;here let's pretend we're in school because actually we are in school we're in a university let me give you an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:30'&amp;gt;English sentence about this picture what we've done with this picture is to take&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:35'&amp;gt;a picture of a young girl extracted her eyes and mouth turn them upside down and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:41'&amp;gt;put them back into the picture and then turn the entire picture upside down that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:46'&amp;gt;sound reasonable to everybody okay so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:50'&amp;gt;having said that you should be completely prepared than for what it looks like right side up I'm going to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:58'&amp;gt;turn this back because I've discovered nobody will listen to me when it's on the other way so this is one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:09'&amp;gt;flaws of trying to give lectures in English because a nation is actually not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:16'&amp;gt;convertible except outside of the human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:22'&amp;gt;domain within the human domain we actually have different parts of our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:26'&amp;gt;brain that respond the things in different ways and this is one of the reasons why McDonald's doesn't run print&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:31'&amp;gt;ads saying if you eat a McDonald's hamburger you'll become a better looking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:35'&amp;gt;person because in English it's absurd so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:39'&amp;gt;instead what they do is to run an ad showing pictures of really good-looking people eating McDonald's hamburgers and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:44'&amp;gt;a different part of your mind takes that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:48'&amp;gt;information and makes a different kind of inference the kind of inference that the ad people want you in fact we have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:54'&amp;gt;part of our mind that thinks things are more true if they rhyme so if I were to say to you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:00'&amp;gt;a big mac and fries will slender your thighs down more convincing the whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:10'&amp;gt;idea here is that as people started to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:15'&amp;gt;suspect about starting about a hundred years ago with Freud Piaget Brunner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:21'&amp;gt;Minsky and Papert that what we don't have inside of our head is the oneness a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:29'&amp;gt;vast beautiful seamless fabric of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:33'&amp;gt;mentality but instead what we have is something much more like a patchwork quilt and in fact the patchwork quilt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:38'&amp;gt;has little mechanisms that pop us from one part of the quilt to another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:43'&amp;gt;whenever we get too close to one of the boundaries and it's you have to do things like this to show that there is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:48'&amp;gt;an actual patchwork quilt there so we have this idea of multiple mentalities&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:55'&amp;gt;and Piaget was one of the first to study&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:00'&amp;gt;the very different ways that children have of dealing with the world as they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:05'&amp;gt;move through stages of development early in a child's life an object is to grab&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:10'&amp;gt;it a hole is to dig it thinking is doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:14'&amp;gt;in many ways later on the child is more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:18'&amp;gt;visually centered child says there's more water in the tall glass when you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:23'&amp;gt;pour from the squat class the tall one because it looks that way and then&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:28'&amp;gt;finally it around 11 or 12 there's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:32'&amp;gt;facts and logic stage where logical operations are carried out and the child&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:38'&amp;gt;can make deductions based on facts like there can't be more water because where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:42'&amp;gt;would it go where would it come from so forth now of course at least this was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:48'&amp;gt;true in 11 and 12 year old Swiss French kids in America there's a lot of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:53'&amp;gt;evidence that American kids never get to this facts and logic stage&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:01'&amp;gt;now brunner in the 50s and 60s we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:07'&amp;gt;some of pjs experiments but he added some twists so he took the water pouring&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:11'&amp;gt;experiment and after the kids said there's more water in the tall glass&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:16'&amp;gt;runner put a cardboard so the kid couldn't see the tall glass anymore and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:20'&amp;gt;the kid would change his mind back say oh there can't be more and then Brenda&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:24'&amp;gt;would take whip Brenda would take the cardboard away and the kid would say oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:29'&amp;gt;but look there's more water Brenda would put the cardboard back and the kid would&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:33'&amp;gt;change his mind again so if you have any six-year-olds you'd like to torment and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:40'&amp;gt;what runner was in his way was getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:45'&amp;gt;closer to this idea of multiple mentalities as well that it isn't just a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:53'&amp;gt;metamorphosis like a caterpillar into a butterfly which is pretty much the way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:57'&amp;gt;Piaget thought of it but actually different modules being able to deal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:02'&amp;gt;with it within different ways and a change in dominance to express the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:06'&amp;gt;piaget expression now there are many things that you can do with this suppose&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:11'&amp;gt;you wanted to design a user interface for a computer that was like a tool and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:16'&amp;gt;we have to think about what each of these mentalities actually does so an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:21'&amp;gt;example the body-centered one is the one that knows where we are in space we can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:25'&amp;gt;close our eyes and touch our nose when in touch our hands behind our back if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:30'&amp;gt;you blind us we can still orient ourselves but if we aren't as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:34'&amp;gt;unfortunate enough to suffer a brain lesion that takes part of a limb out of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:39'&amp;gt;our body map then even though it's physically attached to us it's like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:43'&amp;gt;somebody else's so this orienting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:47'&amp;gt;centering groundedness is something that the body mentality brings to us the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:53'&amp;gt;visually sent mentality is wonderfully&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:58'&amp;gt;adept at dealing with various kinds of tricks for instance if we were to put a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:02'&amp;gt;hundred images of animals on a wall you'd be able to find the elephant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:07'&amp;gt;almost four times as fast as you could the word elephant if the images were&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:12'&amp;gt;replaced words now let me try and experiment this I realize that this is a very academic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:17'&amp;gt;body here but let me ask how many people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:21'&amp;gt;here watch television be honest okay how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:26'&amp;gt;many people flip channels all right how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:32'&amp;gt;many people have ever flipped a channel randomly into a movie they haven't seen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:37'&amp;gt;for 18 years how long did it take you to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:41'&amp;gt;recognize that you'd seen that movie before how long yeah somewhere between a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:48'&amp;gt;half a second and a couple of seconds think about what that meant 18 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:53'&amp;gt;you saw a movie you didn't know you're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:57'&amp;gt;going to be tested on it you randomly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:03'&amp;gt;without any preparation pop into the middle of it and all of a sudden in 30&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:10'&amp;gt;frames or so of seeing that movie you suddenly recognize what it is think of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:15'&amp;gt;what that means in the context of your entire life most people can remember&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:19'&amp;gt;what's going to happen next if you stop the movie after they've recognized that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:23'&amp;gt;they know what the next scene is going to be so that is a mentality that begged&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:29'&amp;gt;to be exploited and what it says is that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:33'&amp;gt;we should always be able to present about a hundred things in the visual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:37'&amp;gt;field because the user can be aware of them subliminally and if we present them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:42'&amp;gt;in recognizable scenes the user can store hundreds thousands millions of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:47'&amp;gt;different scenes and remember that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:51'&amp;gt;were there before then finally the symbolically centered mentality is much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:55'&amp;gt;more interested in changing things so if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:59'&amp;gt;its biggest problem is finding the right context because it is not a context&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:04'&amp;gt;chooser so if your visual mentality work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:08'&amp;gt;the way your symbolic one the first thing you opened your eyes and saw in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:12'&amp;gt;the morning would be what you'd be staring at several hours later that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:16'&amp;gt;doesn't work so well so we have a grounding mentality we have a flitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:21'&amp;gt;around mentality that's aware of lots of things and we have one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:25'&amp;gt;likes to make chains and somehow we should be able to put all of those things together here's one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:31'&amp;gt;whoops sorry can you turn that off please that's the end of the slides we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:40'&amp;gt;want to be able to put these things together and if we do we'll find&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:44'&amp;gt;ourselves fitting much more closely to the way human mentalities work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:06'&amp;gt;so this is a 22 month old little girl and she has never lived in a world not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:13'&amp;gt;densely populated by Macintoshes her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:18'&amp;gt;mother is my accountant both her mother and father work at home each of them has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:22'&amp;gt;a mac this is back five years ago in 1985 and when I found out the little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:27'&amp;gt;girl was interested in computers I gave&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:31'&amp;gt;her an apple to which she rejected she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:39'&amp;gt;wanted what her folks had now I have to warn you hear that not to be impressed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:44'&amp;gt;because this is not her first time on the machine she's been using the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:49'&amp;gt;computer for about six months so she's actually a fairly experienced user and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:56'&amp;gt;long time ago we designed this user interface for children but never any of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:03'&amp;gt;this young so it's really interesting to see a child used the machine that was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:08'&amp;gt;actually designed for them and so here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:12'&amp;gt;she's using the visible menus of mac paint and I saw it I thought all right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:18'&amp;gt;this is impressed i've i've never seen a child this young is this machine before but ok I it should work but then what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:25'&amp;gt;happened next really amazed me she wants a fresh sheet of paper so she goes to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:30'&amp;gt;the closed box on the window she saves her old drawing with a pop-up and she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:37'&amp;gt;goes to the pulldown to get a new one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:48'&amp;gt;well that was pretty and that was a home movie made by her father and we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:54'&amp;gt;about another 10 hours of testing this child on various Macintosh applications&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:00'&amp;gt;and we discovered it across applications she was about seventy percent literate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:06'&amp;gt;that is she could take a really complicated application like aldus pagemaker a desktop publishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:10'&amp;gt;application started up make marks and it print the marks out save the marks away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:16'&amp;gt;get the marks back about seventy percent of the things that Macintosh users&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:21'&amp;gt;expect from application to application she in her horizon already by age 22&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:30'&amp;gt;months okay so that answers one question&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:35'&amp;gt;about this notion a computer ously see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:39'&amp;gt;one when we're talking about situations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:43'&amp;gt;like literacy and illiteracy they don't really obtain when the object in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:48'&amp;gt;question is a professional that we don't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:52'&amp;gt;have a term called health orosi and ill-health orosi because medicine is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:58'&amp;gt;profession there wasn't a term called literacy and illiteracy back in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:02'&amp;gt;Middle Ages when writing was a profession as soon as you spread it out to the public you start getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:07'&amp;gt;interested in these notions of can people access things made for them by&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:11'&amp;gt;others that's like reading but what about the more important thing can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:15'&amp;gt;people make things that are like the things that other people make so here's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:20'&amp;gt;an example of something that we did about 15 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:33'&amp;gt;and this is the logo turtle with a different architecture and it's a little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:41'&amp;gt;application like Mac draw object oriented illustration system designed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:47'&amp;gt;and built by 12 year old so this is an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:51'&amp;gt;end-user program not a program that you'd buy in a store for ninety-nine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:55'&amp;gt;dollars from egghead software has lots of features you can change size and move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:00'&amp;gt;things around because of the change in architecture of going from normal data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:08'&amp;gt;structure and procedure programming to object-oriented programming the amount&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:12'&amp;gt;of code she had the right to do this application was only about a page long so this is not a large program and one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:18'&amp;gt;of the things that you have to do when you're working with any kind of novice user is make sure the programs they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:23'&amp;gt;write are not terribly long well so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:27'&amp;gt;was an attempt to get kids and users to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:31'&amp;gt;be both able to access and able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:36'&amp;gt;generate the same kinds of things that we're going to run on their paradigm of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:40'&amp;gt;computing but now we have a new paradigm of computing it's going to involve&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:44'&amp;gt;agents and artificial intelligence so a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:48'&amp;gt;few years ago I got interested in the idea of trying to set up a design a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:56'&amp;gt;system that would allow children to do artificial intelligence kind of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:00'&amp;gt;programming in other words they would be making things now much less like robots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:05'&amp;gt;and much more like the gray Walter turtle things that mimic life in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:12'&amp;gt;number of different ways I like to show you a bit of that project this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:16'&amp;gt;is done in a rather large scale we have an entire school it has now 375 children&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:22'&amp;gt;12 teachers and we've been working there for about five years and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:28'&amp;gt;things that we found is that technology is not something that you can put in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:33'&amp;gt;like raisins and upon pudding there's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:37'&amp;gt;all this other stuff is the entire life of the child that you have to consider&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:41'&amp;gt;and the framework of the school we're lucky to find a terrific school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:46'&amp;gt;to Los Angeles bussing school so it's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:50'&amp;gt;public school and the children are all shapes sizes colors Creed's ethnic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:56'&amp;gt;backgrounds bust in most of them for more than an hour to get to the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:00'&amp;gt;those of demographers paradise and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:04'&amp;gt;found it very interesting to introduce ideas into the school in a gradual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:09'&amp;gt;fashion I'd like to show you some of those&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:39'&amp;gt;so that the kids are all kinds of kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:44'&amp;gt;and one of the things they've done here is to tear up part of their asphalt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:50'&amp;gt;playground and build a garden this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:54'&amp;gt;garden was actually designed by the children you'll see a little bit you'll get an idea of how children could design&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:59'&amp;gt;something like this in in just a minute&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:05'&amp;gt;and because we're studying animals as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:09'&amp;gt;well as plants they have a pond that has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:13'&amp;gt;all kinds of life forms and the children actually built this garden themselves&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:21'&amp;gt;now I'm not going to explain to you what's going on here see if you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:26'&amp;gt;imagine what it is now I'll tell you in a bit what are they doing with these&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:31'&amp;gt;balloons well what they were doing is designing a city and one of the reasons&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:37'&amp;gt;we do some of the design work with balloons is because urban renewal is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:42'&amp;gt;really easy the idea of to know the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:50'&amp;gt;world one was constructed because is strongly tied into designing a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:56'&amp;gt;programming environment for children because what we wanted to do is not so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:01'&amp;gt;much experience things that other people have set up to be more like experiencing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:07'&amp;gt;a television program or maybe an interactive video disc we want them to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:12'&amp;gt;actually make the simulations themselves because it's in making the simulations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:17'&amp;gt;that the active design is most powerful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:22'&amp;gt;now next few minutes I'm going to show you three large-scale projects that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:29'&amp;gt;we've been doing at the school one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:33'&amp;gt;the things we tried to do here was to both challenge the kids and to go much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:39'&amp;gt;deeper than they ordinarily are asked to go by the state educational board this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:47'&amp;gt;first one is a year-long project in city building and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:52'&amp;gt;the kids that participate in it our third and fourth graders so there are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:56'&amp;gt;seven and eight and nine years old in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:00'&amp;gt;this project starts in September and runs through the entire year and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:04'&amp;gt;will give you an idea of it I think this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:11'&amp;gt;is all almost all no no mrs. hansal tool&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:15'&amp;gt;I know but they still are everything explored of it everybody say I know but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:20'&amp;gt;they're already something you should make something is already Salinas joris&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:26'&amp;gt;the penis is already something every single after everything this is only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:31'&amp;gt;styrofoam nobody lady out of something I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:35'&amp;gt;know every as late as something accident&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:39'&amp;gt;from a balloon doesn't mean we don't have a design knowledge now to make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:44'&amp;gt;buildings exactly like they would have to make it a hundred years we're making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:48'&amp;gt;models ideas for what buildings could be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:52'&amp;gt;like in a hundred years we don't have the materials we're going to happen 100 years I did red stripes right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:37'&amp;gt;okay did you get that color name red red&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:03'&amp;gt;what do you belviq i'm doing a factory&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:35'&amp;gt;wait do it again and stay here and do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:40'&amp;gt;the character park you'll be the building y'all be the building yes why&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:45'&amp;gt;on the prison and he's the building these the buildings okay welcome to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:59'&amp;gt;fantasy mall we have lots of stuff the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:20'&amp;gt;building collapsed he was trying to see the moon and there nothing collapsed my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:27'&amp;gt;apartment building and on the top is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:31'&amp;gt;swimming pool never got this is a cold day in rainier so you can have an indoor&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:36'&amp;gt;central and it's a hot you open it up and you can I here down here tomorrow&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:14'&amp;gt;he'll be our future city is opening as you can see i'll transfer k our monorail&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:20'&amp;gt;has just been strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:24'&amp;gt;and all the buildings are beginning to look like buildings all the buildings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:30'&amp;gt;are being checked and painting now our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:34'&amp;gt;he cannot pick up the site husband useful because of the monorail and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:39'&amp;gt;transportation we now have these things on our site everybody that wants bad air&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:47'&amp;gt;transportation land on your site must cabinet right Iggy foxes out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:52'&amp;gt;Commissioner tova cats design this whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:57'&amp;gt;monorail see what household monorail and monorail station the Commissioner of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:03'&amp;gt;lands who doesn't exhaust you all for helping us with sidewalks these are my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:09'&amp;gt;sidewalks my bold earthquake tested and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:17'&amp;gt;alarming teleporting man he puts ebook&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:22'&amp;gt;paper towel rolls on our site static patella to have it be a teleporting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:27'&amp;gt;station their cities he's getting to look like a real City try getting to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:31'&amp;gt;look like Judy Landers on the monorail calvada getting to Los Angeles cuz of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:36'&amp;gt;the help crowd is starting today less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:40'&amp;gt;crowded than it was when we were making our study models&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:46'&amp;gt;I level or I level 1 inch tall but will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:58'&amp;gt;question building so that's a very okay&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:10'&amp;gt;as see more I'm sure will echo when when you actually go into a school and start&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:15'&amp;gt;working with the kids the first reaction is one of shock because the enormity of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:23'&amp;gt;the experience the amount of energy the amount of body learning that the kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:28'&amp;gt;need to do completely dominates all the things that you wanted to do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:32'&amp;gt;computers and the first thing you realize when you actually go into school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:36'&amp;gt;and do this stuff for real is that you better worry about curriculum far&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:42'&amp;gt;outside the media that you're going to use because there's so many different&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:47'&amp;gt;dimensions and this is a project in which most of the things that are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:51'&amp;gt;available on computers now are of almost no use the kids do a little bit of work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:56'&amp;gt;with Macintoshes in doing this but 99%&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:01'&amp;gt;of it is this huge experience with doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:05'&amp;gt;things with their hands and their bodies and crawling over the thing and so forth&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:09'&amp;gt;so one of the objectives in this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:13'&amp;gt;was to develop I don't want to say the word peach but develop every child as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:18'&amp;gt;designer and it takes about three years&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:22'&amp;gt;to get a curriculum like this self-sustaining so people who put try to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:27'&amp;gt;put curriculum in a school and measure it after the first year are making a big&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:31'&amp;gt;mistake takes about three years to get something like this going and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:35'&amp;gt;self-sustaining now another thing we started about four years ago was to develop every child in the school as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:40'&amp;gt;musician you may see some commonality&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:45'&amp;gt;between those two ideas because music is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:49'&amp;gt;another one of these things that has lots of things interacting with itself&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:53'&amp;gt;part of it is in the interest and what each individual thing is doing and part&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:57'&amp;gt;of the interest is and how they interact we want the kids to be able to think about their world in those terms and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:03'&amp;gt;we did each year we put on a musical&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:08'&amp;gt;this year it was pirates of penzance and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:13'&amp;gt;this was the best one that we've ever ever had i have a few excerpts of it to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:18'&amp;gt;give you an idea the the oldest child in this is 11 the youngest child in it is 6&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:23'&amp;gt;was completely voluntary the pool of children we had to work with for this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:27'&amp;gt;was about 150 children 120 of those 150&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:31'&amp;gt;possible volunteered and appeared in the show they insisted i'm doing the entire&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:37'&amp;gt;Pirates of Penzance line for line we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:41'&amp;gt;started off with one that was broken down they constantly wanted more we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:45'&amp;gt;wanted to go back they insisted in singing in four-part harmony where it was called for this is a perfect example&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:50'&amp;gt;of something that the kids worked like dogs for four months on and put on a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:56'&amp;gt;fantastic show one of the best theatrical presentations I've ever been to hear some of excerpts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:08'&amp;gt;fishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:30'&amp;gt;what I know what is it I met along and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:34'&amp;gt;revelry but I can talk site I'm now the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:38'&amp;gt;run home from a shadowy one such affairs are sorties and surprises I more wary ax&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:45'&amp;gt;and when it opens Leslie what is meant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:49'&amp;gt;by common their progress has been made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:54'&amp;gt;it modern gunnery on the object another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:59'&amp;gt;in a nunnery in short one of smattering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:04'&amp;gt;of elemental strategy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:41'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:16'&amp;gt;Oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:28'&amp;gt;I'm telling a Terry story but it doesn't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:00'&amp;gt;although our darker rear sometimes involves the crime of stealing squealing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:13'&amp;gt;although my stripe we're always sorry to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:18'&amp;gt;me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:34'&amp;gt;haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:53'&amp;gt;you may go Liberty our pirate rules protecting and kind of remembers our van&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:59'&amp;gt;we do unless you are you x is as useful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:07'&amp;gt;things to be an orphan boy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:13'&amp;gt;oh happy days&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:18'&amp;gt;oh happy day&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:32'&amp;gt;oh happy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:37'&amp;gt;me I you haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:42'&amp;gt;bball&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:50'&amp;gt;so Joe Johnson said about thinking on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:54'&amp;gt;its hind legs well but one is amazed to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:58'&amp;gt;see it done at all and the trick in doing these kinds of things with kids is to get beyond that stage the only way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:03'&amp;gt;you can do it is by having something like music being a part of the child's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:08'&amp;gt;life all the way through their experience this is the first year in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:12'&amp;gt;which we all the children in it had been part of this enrichment now that's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:18'&amp;gt;second way of dealing with complexity let me show you the third way and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:22'&amp;gt;is because the computer some good and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:27'&amp;gt;here are we studying animals and we try and get the children to program not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:32'&amp;gt;robots but things that are much more biologically acceptable&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:56'&amp;gt;now you might wonder where are the computers in this classroom well one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:01'&amp;gt;the problems with these computers is that they're bulky so we took every&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:05'&amp;gt;horizontal surfaces in the entire school out and replace them with tables that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:09'&amp;gt;have Macintoshes under them so there are hundreds of Macintoshes in the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:14'&amp;gt;but they're all underneath the surfaces so the teachers don't want to move them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:19'&amp;gt;out of the classroom the teachers don't want to shove them around to the side they're just part of the normal working&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:24'&amp;gt;environment of the school and they're on all the time no computer classrooms no&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:28'&amp;gt;shoved against the wall&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:53'&amp;gt;guys these are some animations we did a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:57'&amp;gt;few years ago and HyperCard just as an idea of what things might look like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:01'&amp;gt;eventually there's no intelligence behind these models hey guys i am going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:08'&amp;gt;for a swim in the scene&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:25'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:33'&amp;gt;if you're asking for every player has agent needs food and the whale come up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:38'&amp;gt;the way I also have some Asian food all right let me tell you why because when&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:45'&amp;gt;the agent looks in his world what we're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:49'&amp;gt;seeing here is a they have seminars where they talk over different problem&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:54'&amp;gt;solving strategies the teacher this particular teacher happens to like to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:58'&amp;gt;solve problems and she likes to discuss them with the kids then the kids have to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:03'&amp;gt;go off and figure it out for themselves it doesn't look at himself it looks at&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:07'&amp;gt;the world beyond him so that's why it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:11'&amp;gt;only looks at those players who have food but it doesn't count himself but if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:18'&amp;gt;he asked for every player in the universe it would include himself and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:25'&amp;gt;this is kind of important for you to think about because when he when they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:30'&amp;gt;have to start giving birth to eat to themselves so they won't die off they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:36'&amp;gt;have to be able to count everything in the universe why Dean Cain&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:45'&amp;gt;50 count how many there are like if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:49'&amp;gt;there was only one left in was himself competative journalist and then he left&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:53'&amp;gt;bar and then he got true protein what's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:58'&amp;gt;my friend it was a whale who lived to know Jay just off the Pacific coast it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:03'&amp;gt;is the time of year when the whales migrate down to Mexico to me and to give&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:08'&amp;gt;birth to their babies who were conceived the year before I do that you don't want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:20'&amp;gt;emotion thank you okay go to the top&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:45'&amp;gt;works with those two on and I move away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:58'&amp;gt;now here's a more complicated one these these models use the Minsky and Papert&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:02'&amp;gt;Society of mind architecture applied in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:07'&amp;gt;a language for children that was developed in part here at the Media Lab by Mike Travers one of the graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:14'&amp;gt;students here's a more complicated one the clownfish in the lower left is just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:19'&amp;gt;going about its business feeding one of the things that they do is to find a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:23'&amp;gt;favorite see an enemy and acclimate to it that's what it's doing now they spend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:28'&amp;gt;a little more time in the monks to poison of the enemy and gradually get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:33'&amp;gt;immune to it so that they can use it as a place to hide when some predator comes&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:40'&amp;gt;a lot the shark right now is quite a distance away and it doesn't notice the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:45'&amp;gt;clownfish and the clownfish doesn't notice it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:53'&amp;gt;here's some more acclamation closer into the tentacles this time&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:09'&amp;gt;now this lucky clownfish is been doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:13'&amp;gt;it often enough so it is actually acclimated to the anenih me so when the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:19'&amp;gt;shark sees it and starts pursuing its&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:28'&amp;gt;able to run back to the enemy and the shark can only get so close to the enemy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:32'&amp;gt;report backs off but of course it wants&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:37'&amp;gt;to come back again&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:46'&amp;gt;so computers are media to think with as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:50'&amp;gt;Seymour said so eloquently a long time ago in Nicholas's book 20 years ago he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:56'&amp;gt;said he dedicated it to the first machine who can appreciate the gesture&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:02'&amp;gt;and I think he meant not the gesture like this but the gesture of having a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:06'&amp;gt;book dedicated to it he also said in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:11'&amp;gt;preface of it that it was all beginnings in no end well I think that's the perfect definition of a research lab a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:16'&amp;gt;my answer to the question of what is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:21'&amp;gt;next computer revolution it's the one in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:25'&amp;gt;which happens in the context of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:29'&amp;gt;whole person and in the whole person's world that it's not just something that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:33'&amp;gt;we apply in isolation to solve small problems but it's one that like media&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:37'&amp;gt;surrounds us as we've tried to do with the children thank you very much and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:42'&amp;gt;happy 5th birthday ok&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='4308'&amp;gt;you &amp;lt;/subtitle&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrSteve</name></author>	</entry>

	<entry>
		<id>http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=969</id>
		<title>Alan Kay at MIT Media Lab 5th Anniversary Event (1990)</title>
		<link rel="alternate" type="text/html" href="http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=969"/>
				<updated>2017-12-31T05:13:50Z</updated>
		
		<summary type="html">&lt;p&gt;MrSteve: minor word correction&lt;/p&gt;
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&amp;lt;subtitle id='00:00:00'&amp;gt; never know what Nicholas was going to say actually the turned out that the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:08'&amp;gt;bearnaise on the hot dog didn't sell well if I remember we're no longer on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:13'&amp;gt;that board anniversaries get people to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:22'&amp;gt;think of other anniversaries there lots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:26'&amp;gt;of them happening this year one of them is the 50th anniversary of Fantasia and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:33'&amp;gt;Fantasia I think for many of us in this audience and at MIT and elsewhere was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:40'&amp;gt;something we grew up on as a kind of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:44'&amp;gt;dream of bringing our ideas to life and a lot of us saw the computer is a way of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:50'&amp;gt;more quickly with more depth more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:54'&amp;gt;dimension more meaning to be able to project ideas that we had within within&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:00'&amp;gt;ourselves into this magic new medium and have them come to life just as the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:07'&amp;gt;disney people did with great art but much more laborious lee many years ago I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:12'&amp;gt;think a good way to start this this lecture is to think 40 years ago not 50&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:19'&amp;gt;the 40 years ago was the when two very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:26'&amp;gt;diverse very at opposite poles machines&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:31'&amp;gt;were introduced to the to the world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:35'&amp;gt;one of them of course was the UNIVAC one the first commercial digital computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:42'&amp;gt;thing that a digital computer its people's minds it had whirling tape&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:47'&amp;gt;drives the first whirling tape drives and it predicted an election not long&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:53'&amp;gt;after that on television and so it became in the public's mind what a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:59'&amp;gt;computer was all about now in the other&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:05'&amp;gt;machine that was at the farthest pole of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:09'&amp;gt;thinking from the univac one also came about 19&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:13'&amp;gt;50 and I actually spent quite a bit with some assistance this summer trying to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:18'&amp;gt;find some film footage of it because I was sure that some must exist and after&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:24'&amp;gt;much scurrying around in England then looking at old newsreels and so forth we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:29'&amp;gt;finally found what i think is the earliest footage of this machine which I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:33'&amp;gt;think symbolizes the transition from the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:38'&amp;gt;UNIVAC 1 to what's going to happen over the next 10 years and i think i need the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:42'&amp;gt;the slides off because i'm going to show some video thank you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:59'&amp;gt;in a simple Ville on the outskirts of Bristol lives Dr. Grey Walter a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:04'&amp;gt;neurologist who makes robots as a hobby they are small and he doesn't dress them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:09'&amp;gt;up to look like men he calls them tortoises and so cunningly have their&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:13'&amp;gt;insides being designed that they respond to the stimuli of light and touch in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:18'&amp;gt;completely lifelike manner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:38'&amp;gt;this model is named Elsie and she sees out of a photoelectric cell which&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:43'&amp;gt;rotates above her body when light strikes the cell driving and steering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:48'&amp;gt;mechanism sends her hurrying towards it if she brushes against any object in her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:52'&amp;gt;path contacts are operated that turn the steering away and so automatically she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:58'&amp;gt;takes avoiding action&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:34'&amp;gt;Mrs. Walters pet his Elma, Elsie's brother in the darker vest he works in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:39'&amp;gt;exactly the same way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:49'&amp;gt;Dr. Walter says that his electronic toys work exactly as though they have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:53'&amp;gt;simple two cell nervous system and that with more cells they will be able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:58'&amp;gt;do many more tricks already Elsie has one up on Elmer when her batteries begin to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:03'&amp;gt;fail she automatically runs home to her kennel but charging up and in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:07'&amp;gt;consequence can live a much gayer life&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:17'&amp;gt;so I officially present this footage to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:21'&amp;gt;Nicholas Seymour Papert and Marvin Minsky for it means something to each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:27'&amp;gt;one of this this is the original tortoise that inspired the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:33'&amp;gt;and it also inspired a lot of early work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:37'&amp;gt;in artificial intelligence and what's interesting about the way the last 40&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:41'&amp;gt;years have transpired is that digital computers have taken over but in fact&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:46'&amp;gt;where things are going now are much more towards the kinds of control systems&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:53'&amp;gt;kinds of what you might call wet mentalities that device like the great&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:00'&amp;gt;Walter turtle has well the biggest&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:04'&amp;gt;problem with with computers is that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:09'&amp;gt;were larger than than human scale and the mechanisms we have in our mind for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:14'&amp;gt;dealing with things are larger than human scale are those of religions so of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:18'&amp;gt;course we had a priesthood and special&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:22'&amp;gt;time special rituals all of that stuff and a lot of what has happened in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:27'&amp;gt;last 40 years has been to try and find ways to bring the machine into human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:32'&amp;gt;scale without losing any of its promise&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:36'&amp;gt;what I'd like to do is give you a couple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:40'&amp;gt;of ways that I think about this stuff and one of them is thinking in general&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:46'&amp;gt;terms about the way humans have extended themselves over the last several hundred&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:52'&amp;gt;thousand years and of course the first one that we think of is that we extend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:56'&amp;gt;ourselves through tools levers screwdrivers wheels and so forth less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:03'&amp;gt;often we think of language and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:07'&amp;gt;mathematics as tools but they also are ways of creating objects for things that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:15'&amp;gt;we want to deal with and we manipulate them and all of these tools allow us to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:21'&amp;gt;extend various of our senses and for a long time we thought of the computer as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:26'&amp;gt;a kind of a tool and one of the ways that we've grappled with it is to try and make it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:30'&amp;gt;act more like the kinds of tools that were used to now less often thought of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:35'&amp;gt;extension is one that was identified many years ago by mumford who said for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:42'&amp;gt;most of the history of human beings most of the machines that we've built have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:47'&amp;gt;had other humans as moving parts he called these mega machines and societies&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:52'&amp;gt;groups an organization like this the media lab all of these are a consequence&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:57'&amp;gt;of our ability to take on other people's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:02'&amp;gt;goals our interest in taking on people's goals and our interest in getting people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:06'&amp;gt;to take on our goals of course agents&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:10'&amp;gt;can take on a goal and can manipulate tools to carry out our wishes while&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:14'&amp;gt;we're doing things but more importantly an agent can deal with other agents and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:20'&amp;gt;I think of the the M word here for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:24'&amp;gt;agents as being management so to me a tool is something that we look at and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:29'&amp;gt;manipulate and an agent is something that looks at us and we manage the agent&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:35'&amp;gt;and of course the mainframes were neither and so the struggle was started&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:41'&amp;gt;in the 1950s in 1962 try and find a way of bringing this into some sort of human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:46'&amp;gt;scale now I like to show you a couple of early efforts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:04'&amp;gt;here's a picture that could have been taken in somebody's office here at MIT&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:08'&amp;gt;but actually it was taken in 1965 this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:15'&amp;gt;is Douglas Engelbart sitting at his&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:20'&amp;gt;first version of a what you might call not a personal computer but personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:25'&amp;gt;computing he has a mouse he has a black on white 19 inch screen and here's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:32'&amp;gt;kind of media that he dealt back sat&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:44'&amp;gt;exactly branch on me and let me look just that low and I see it oh I can say&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:51'&amp;gt;I'd like to see one line only I can see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:55'&amp;gt;but there's another thing I can do theres a route I said i have here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:04'&amp;gt;so here I'm it i'll need a different pictures of you so here's what i do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:09'&amp;gt;a picture drawing capability here so slight and lamp if i start from work and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:13'&amp;gt;here's the route i seem to have to go to pick up all the materials and that's my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:17'&amp;gt;plan for getting home tonight but if I want to I can say the library what am I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:22'&amp;gt;supposed to pick up there I can just point to that you know oh I see overdue&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:27'&amp;gt;books and all while there was a statement there with that name go back what if I once my supposed to pick up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:32'&amp;gt;the drugstore hmm I see you interesting all right market can do things if I want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:40'&amp;gt;to just say I'd like to interchange projects and can materials bingo and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:46'&amp;gt;they're all numbered right if I care to look interchanging them very quickly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:50'&amp;gt;cans are going to get interchange with products they do it and all gets me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:56'&amp;gt;numbered so that's a very tool based way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:01'&amp;gt;of thinking about things you're indicating things on the screen moving&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:05'&amp;gt;them around Engelbart was one of the of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:09'&amp;gt;a number of people in the 50s and 60s that realize that although you could&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:13'&amp;gt;drop a computer and break it just like you can drop a book into a fire and burn&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:19'&amp;gt;it that the contents of the computer or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:23'&amp;gt;of the book can be a story or a description of things that can't exist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:28'&amp;gt;physically in the world you can have a story in a book about a place that has an inverse cube law doesn't seem to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:33'&amp;gt;exist in in this world the computer can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:37'&amp;gt;add more dimensions than this world has to a way of looking at data and so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:41'&amp;gt;if you have a 15 dimensional space of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:46'&amp;gt;interesting things the computer can give you 16 dimensions and bring all of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:50'&amp;gt;interesting points together at one one place and that led to a number of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:55'&amp;gt;different ways of thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:00'&amp;gt;computer Engelbart's metaphor was the computer as a vehicle he thought of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:06'&amp;gt;big mainframes as being like railroads that were owned by institutions and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:11'&amp;gt;institutions decided when you could use them and decided what you could use them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:15'&amp;gt;for and Engelbart wanted to be Henry Ford he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:19'&amp;gt;wanted everybody to have their own vehicle used to say phrases like we need&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:24'&amp;gt;to deal with thought vectors and concept space I don't think he knew what that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:28'&amp;gt;meant we certainly didn't but it sounded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:32'&amp;gt;great and it gave rise to this notion that in order to bring the computer down&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:38'&amp;gt;into our world we have to have some way of interacting with it in a closer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:44'&amp;gt;fashion and so the the urge was to bring the computer cycles closer to the user&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:50'&amp;gt;and that's what gave rise to machines like this and this is one that I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:54'&amp;gt;designed it's a picture of it on its own display back in the late 60s and it even&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:03'&amp;gt;had a user interface on it although back&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:07'&amp;gt;then there's a wonderful phrase about user interface user interfaces was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:12'&amp;gt;called it's when the flesh hits the steel and that phrase is very much about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:20'&amp;gt;because there's really no notion of there being an intermediary between you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:25'&amp;gt;and the hardness of the machine and this this machine have multiple windows and a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:31'&amp;gt;number of other ideas on it but it was a little bit like trying to make an apple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:36'&amp;gt;pie from random ingredients found in the kitchen you don't have any apples so you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:41'&amp;gt;decide to use bananas you don't have any flour so you grind up Cheerios and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:47'&amp;gt;forth I randomly substituting for all of the ingredients in a typical pie you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:51'&amp;gt;make something but in this case this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:55'&amp;gt;turned out to be a bit of a mess only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:59'&amp;gt;graduate students liked it sort of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:03'&amp;gt;kiss of death for any computer system&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:09'&amp;gt;reason of course as graduate students are going through a rite of passage when they're trying to prove how smart they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:14'&amp;gt;are and how many amazing things that they can remember and so they turn out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:18'&amp;gt;to be pretty much the world's worst user interface design right I was a graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:22'&amp;gt;student when I designed this so I'm speaking with authority now right about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:28'&amp;gt;the same time that this was going on there is a whole different way of looking at interaction and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:35'&amp;gt;ways that I used to illustrate that is some film footage taken at rand&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:40'&amp;gt;corporation on a system that they made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:44'&amp;gt;for Rand economists and other non computer types The Economist's of course&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:51'&amp;gt;are that group of people that if you lay them end to end they still won't be able&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:55'&amp;gt;to reach a conclusion and the Economist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:00'&amp;gt;didn't even like to type they like to write things on legal pads and they said&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:06'&amp;gt;the RAM people can't you do something about that so here's an example of something that was adapted from some&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:13'&amp;gt;early work here at MIT by Marvin Minsky and war entitlement to do a system that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:20'&amp;gt;would interpret gestures as expressed on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:24'&amp;gt;a data tablet so here's what that looks like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:38'&amp;gt;first we erase a flow arrow then move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:42'&amp;gt;the connector out of the way so that we may draw a box in its place the printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:51'&amp;gt;in the box is being new commentary only in this case the box is slightly too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:57'&amp;gt;large so we may change its size where modern day window control came from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:01'&amp;gt;literally then dry flow from the connector to the box attached a decision&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:08'&amp;gt;element to the box and dry flow from it to scan we then erased the flow arrows&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:15'&amp;gt;attached to the process post new area and move the box to a new position this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:25'&amp;gt;allows us to draw a new box well that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:34'&amp;gt;was a tremendous change in the way we felt about using computers I had a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:42'&amp;gt;chance to use that for half an hour in 1968 and felt like I was thinking my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:46'&amp;gt;hands right through the glass of the display and touching the information&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:51'&amp;gt;structures directly inside unlike Engelbart's system which I had called a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:55'&amp;gt;personal computer this to me was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:59'&amp;gt;intimate this is an intimate way of interacting and so for me and for a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:05'&amp;gt;bunch of other people in the 60s 1968&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:09'&amp;gt;was my year for thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:14'&amp;gt;possibility of there being three major ways of interacting with a computer of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:21'&amp;gt;three paradigms three frameworks for thinking about interaction and the thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:27'&amp;gt;that clinched it for me was seeing going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:32'&amp;gt;out and visiting Seymour's one of Seymour's first installations in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:38'&amp;gt;school watching them use the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:42'&amp;gt;the descendant of the great Walter turtle, cause Seymour had this terrific idea that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:47'&amp;gt;wouldn't it be great to let kids actually build the kinds of mechanisms&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:51'&amp;gt;that would animate a turtle around and they would learn a lot about their world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:56'&amp;gt;a lot about thinking about the world from from doing that and I've never&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:00'&amp;gt;recovered from that because once I saw that to me the computer was no longer a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:05'&amp;gt;vehicle in the nation at risk report the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:11'&amp;gt;recommendation is that every child in the US should have one semester of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:16'&amp;gt;computers in their senior year of high school that's their strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:22'&amp;gt;recommendation about computers and that's driver's ed that is treating the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:28'&amp;gt;computer like a vehicle it's not the cars aren't important it's that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:32'&amp;gt;aren't central the central things to us are the media the intermediaries with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:38'&amp;gt;how we work with the world and if you can get rid of that slide that'd be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:42'&amp;gt;great I think everybody has figured that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:48'&amp;gt;out by now thank you the that led to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:57'&amp;gt;thinking of a computer in a completely different way this is a cardboard model&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:01'&amp;gt;I made in 1968 just since become known&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:05'&amp;gt;as the dynabook and we actually loaded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:10'&amp;gt;this cardboard model up with a variety of lead pellets to try and find out how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:15'&amp;gt;heavy it could be before people would always take it with them not find an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:20'&amp;gt;excuse to leave it behind and turns out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:24'&amp;gt;that the weight that we determined has not yet been reached by any computer company so this machine is still a bit&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:31'&amp;gt;in the future but it expresses a different kind of relationship with the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:35'&amp;gt;machine and something that wants to start much earlier in the life of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:41'&amp;gt;human being and so one of the ways of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:47'&amp;gt;thinking of it is if we compare these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:53'&amp;gt;ways of looking at it we can say well where is the computer in the past it was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:58'&amp;gt;in the glasshouse today in personal computing it's on our desk and in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:04'&amp;gt;future it's going to be with us all the time in California will weave it into&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:09'&amp;gt;our t-shirts Nicholas said 10 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:15'&amp;gt;that will know in the future appears when our cufflinks committed communicate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:21'&amp;gt;with our watched by means of satellite&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:26'&amp;gt;it's when such hyperbole is not outrageous that you know a paradigm&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:31'&amp;gt;shift has actually happened and as an interesting analogy here to the history&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:37'&amp;gt;of publishing in 1400 AD there are three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:41'&amp;gt;hundred ninety two books in the Vatican Library one of the largest libraries in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:46'&amp;gt;Europe and in 1452 or thereabouts--&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:51'&amp;gt;Gutenberg printed his first Bible and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:55'&amp;gt;that Bible the 42 line Bible was as big as the hand-written manuscripts that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:02'&amp;gt;have been so laborious Lee copied by monks during the Middle Ages and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:07'&amp;gt;reason it was that big is that that was what books worth if you look at pictures&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:14'&amp;gt;woodcuts or you visit the modern&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:18'&amp;gt;recreation of what a library was like then they didn't shelve the books most&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:23'&amp;gt;libraries back then had so few books that each book had its own reading table&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:28'&amp;gt;and the books were chained to it you look at this table table book with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:34'&amp;gt;chains the thing that comes to mind inescapably is a time-sharing bullpen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:40'&amp;gt;because these are institutionally owned items and Gutenberg didn't know what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:47'&amp;gt;else to do but to make them that size and much more interesting revolution&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:53'&amp;gt;happened a few years later when Aldous now has a company named after him Elvis&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:59'&amp;gt;minus dias who was a Venetian publisher did two remarkable things first he was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:05'&amp;gt;one of the major driving force behind publishing things other than&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:09'&amp;gt;Bibles and he isn't he and his sons over the next century published 40,000&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:15'&amp;gt;different books most of them from gathering up Greek and Roman writings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:21'&amp;gt;spreading them all over Europe he did one other thing that will forever endear&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:25'&amp;gt;himself to me he decided that book should be this big and he decided they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:31'&amp;gt;should be this big because that was the size that saddle bags were in Venice in the 1490s in other words eldest realized&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:39'&amp;gt;something very important and that is the books could now be lost and because they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:46'&amp;gt;could now be lost they could now be taken with they now could go out and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:51'&amp;gt;become a mass medium now again we're in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:55'&amp;gt;this interesting stage because we're not in a place where r we're willing to have our computers be lost watches their $10&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:04'&amp;gt;swatch watches or something like that willing to have them be lost maybe a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:09'&amp;gt;pocket calculator it's not a tragedy if it gets lost paper and pencil it's not a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:13'&amp;gt;tragedy but still with our multi-thousand dollar computers sitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:19'&amp;gt;on our desks we're actually still in the Gutenberg era and the interesting thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:24'&amp;gt;about history is that nothing that happened between Gutenberg and Aldous&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:28'&amp;gt;counted none of those behavior patterns&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:32'&amp;gt;had anything to do with what happened in the post aldous area as we went into the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:36'&amp;gt;16th century so drawing curves as a way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:40'&amp;gt;of predicting the puter doesn't work very well when you're in these interesting transition periods well&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:45'&amp;gt;another way of looking at these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:50'&amp;gt;paradigms is to ask what kinds of information do we use letter and numbers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:55'&amp;gt;with institutional computing fonts and graphics on modern personal computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:01'&amp;gt;and as Nicholas likes the show with his imploding his teething rings for the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:07'&amp;gt;media lab as he likes to call them that it's going to be all media coming together because the computer is a meta&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:12'&amp;gt;media its content is all media all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:16'&amp;gt;intermediaries that one is pretty much of a no-brainer but it's amazing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:20'&amp;gt;how long it has taken for that to even that simple idea to sink in how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:26'&amp;gt;print impact printing big laser printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:30'&amp;gt;personal laser printers with personal computing and no printing as we move on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:37'&amp;gt;into the next ten years because the information is going to be too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:41'&amp;gt;interesting to destroy by printing it out right now is an index of how paltry&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:48'&amp;gt;our use of the computer is that we can actually print it out and feel good about it we actually haven't heard&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:54'&amp;gt;anything because our information for the most part is not in dimensionally&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:59'&amp;gt;intertwined it's not in the form of a dynamic simulation it's not any of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:04'&amp;gt;things that the computer is really about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:08'&amp;gt;field of interaction feels like line editing on institutional computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:15'&amp;gt;layout on computers like the Macintosh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:19'&amp;gt;moving things around but in the new&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:28'&amp;gt;paradigm it's going to feel more like conducting because we're going to move from passive information to active&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:34'&amp;gt;information we're going to move from objects to ages and so it's going to be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:38'&amp;gt;a little bit more like summoning forth lots of assistance at different times&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:43'&amp;gt;and checking out what their goals are and our they're checking out what our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:48'&amp;gt;goals are and and so forth so each one of these is a completely different way of thinking about it and one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:54'&amp;gt;of thinking about the differentiation between the institutional and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:00'&amp;gt;personal here is that even when graphical interfaces were done in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:04'&amp;gt;60s for the most part all interfaces were thought of their main task was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:09'&amp;gt;accessed to function so this notion that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:13'&amp;gt;inside the computer is sort of something like a big nuclear reactor or a power station there's all that function and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:19'&amp;gt;what we need to have is a way of getting to each of these pieces of function will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:23'&amp;gt;map them into control keys and and double control meta y keys and that way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:29'&amp;gt;of thinking about things and the revolution that made the second&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:35'&amp;gt;paradigm the personal computer paradigm is going from that stance to realizing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:40'&amp;gt;that the main job of the user interface is to make the user aware of what the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:44'&amp;gt;possibilities are in other words the user interface now goes from being&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:49'&amp;gt;control of function to a learning environment and of course I should&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:56'&amp;gt;mention that the the main job of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:00'&amp;gt;intimate computer user interface is to do a lot of learning itself so we go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:05'&amp;gt;from no learning or learning of the most back-breaking kind to making it easier&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:12'&amp;gt;for the user to learn and then finally we want the system to learn how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:17'&amp;gt;give commands we have to remember everything and type C in point where we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:23'&amp;gt;are now and in the future is going to be asked and gesture because the computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:28'&amp;gt;is going to be watching us not us just watching it what kind of languages do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:33'&amp;gt;program it in weekly modular data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:37'&amp;gt;structured procedures cobol one of the surest predictions that we can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:42'&amp;gt;about the future is that 10 years from now there will still be a lot of COBOL programmers this personal computing way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:54'&amp;gt;of doing things is pretty much object-oriented after right far fewer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:59'&amp;gt;lines of code and there's a new kind of programming that people are starting to do called agent oriented programming and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:07'&amp;gt;one way of thinking about all of these paradigms is to compare them with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:11'&amp;gt;architecture of taking a civilization like the Greeks whose main way of making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:18'&amp;gt;big buildings was post and lintel pilot block box like that and you get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:24'&amp;gt;buildings about this size and if you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:28'&amp;gt;want to make a building a lot bigger and let in more light this architecture doesn't work you have to change to a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:33'&amp;gt;different kind of architecture like the gothic arch and if you do that you can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:38'&amp;gt;buildings much larger with about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:43'&amp;gt;same amount of material and when they say just about somebody he doesn't have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:49'&amp;gt;enough bricks to make a wall that might not be a slam because you might have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:57'&amp;gt;enough bricks to make an arch he's got enough bricks to make an arch she's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:01'&amp;gt;lot better off than people who only have enough bricks to make walls and of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:06'&amp;gt;course the big change in the last several hundred years is going from structures that just push against each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:11'&amp;gt;other to this notion of the higher&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:15'&amp;gt;strength of materials under tension if you get materials that you can tense as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:20'&amp;gt;well as compressed you can make structures like geodesic domes that will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:25'&amp;gt;fit over all of the cathedrals that have ever been made in the world and these are completely separate ways of thinking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:31'&amp;gt;about things and one of the answers to the question that's the title of my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:35'&amp;gt;lecture is what is the next computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:39'&amp;gt;revolution going to be like well it's going to be technologically it's going to be like what I just told you that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:44'&amp;gt;we're going to intimate machines they'll always be networked there will be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:49'&amp;gt;information utilities the systems will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:53'&amp;gt;learn and so forth now for many people this is big news but in fact if you go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:58'&amp;gt;back in the history of computer science you find people like Marvin Minsky and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:03'&amp;gt;John McCarthy writing papers in the late 50s and early 60s about this this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:09'&amp;gt;happens to be not just the fifth anniversary of the media lab but it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:14'&amp;gt;also the 20th anniversary of Nicholas's book called the architecture machine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:18'&amp;gt;which is all about this third way of looking at things now for my standpoint&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:24'&amp;gt;since I am not particularly enamored of technology this is a very incomplete&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:30'&amp;gt;answer and I would like to try and go to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:34'&amp;gt;a different way of thinking about things that involves people much more strongly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:40'&amp;gt;and to do that we have to have some sense&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:45'&amp;gt;of how people's minds work this is for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:49'&amp;gt;many years and in engineering is where the rubber met the sky because engineers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:56'&amp;gt;tend to like controllable elements and people aren't all that controllable and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:01'&amp;gt;as a behavioral mechanism we are exasperating and so there's been a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:07'&amp;gt;tendency of actually trying to get people to be more like machines rather&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:11'&amp;gt;than the other way around and give you an example of why this is difficult to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:16'&amp;gt;deal with take a look at one of my favorite pictures here and what you see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:24'&amp;gt;here let's pretend we're in school because actually we are in school we're in a university let me give you an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:30'&amp;gt;English sentence about this picture what we've done with this picture is to take&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:35'&amp;gt;a picture of a young girl extracted her eyes and mouth turn them upside down and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:41'&amp;gt;put them back into the picture and then turn the entire picture upside down that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:46'&amp;gt;sound reasonable to everybody okay so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:50'&amp;gt;having said that you should be completely prepared than for what it looks like right side up I'm going to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:58'&amp;gt;turn this back because I've discovered nobody will listen to me when it's on the other way so this is one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:09'&amp;gt;flaws of trying to give lectures in English because a nation is actually not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:16'&amp;gt;convertible except outside of the human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:22'&amp;gt;domain within the human domain we actually have different parts of our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:26'&amp;gt;brain that respond the things in different ways and this is one of the reasons why McDonald's doesn't run print&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:31'&amp;gt;ads saying if you eat a McDonald's hamburger you'll become a better looking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:35'&amp;gt;person because in English it's absurd so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:39'&amp;gt;instead what they do is to run an ad showing pictures of really good-looking people eating McDonald's hamburgers and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:44'&amp;gt;a different part of your mind takes that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:48'&amp;gt;information and makes a different kind of inference the kind of inference that the ad people want you in fact we have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:54'&amp;gt;part of our mind that thinks things are more true if they rhyme so if I were to say to you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:00'&amp;gt;a big mac and fries will slender your thighs down more convincing the whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:10'&amp;gt;idea here is that as people started to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:15'&amp;gt;suspect about starting about a hundred years ago with Freud Piaget Brunner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:21'&amp;gt;Minsky and Papert that what we don't have inside of our head is the oneness a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:29'&amp;gt;vast beautiful seamless fabric of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:33'&amp;gt;mentality but instead what we have is something much more like a patchwork quilt and in fact the patchwork quilt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:38'&amp;gt;has little mechanisms that pop us from one part of the quilt to another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:43'&amp;gt;whenever we get too close to one of the boundaries and it's you have to do things like this to show that there is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:48'&amp;gt;an actual patchwork quilt there so we have this idea of multiple mentalities&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:55'&amp;gt;and Piaget was one of the first to study&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:00'&amp;gt;the very different ways that children have of dealing with the world as they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:05'&amp;gt;move through stages of development early in a child's life an object is to grab&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:10'&amp;gt;it a hole is to dig it thinking is doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:14'&amp;gt;in many ways later on the child is more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:18'&amp;gt;visually centered child says there's more water in the tall glass when you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:23'&amp;gt;pour from the squat class the tall one because it looks that way and then&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:28'&amp;gt;finally it around 11 or 12 there's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:32'&amp;gt;facts and logic stage where logical operations are carried out and the child&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:38'&amp;gt;can make deductions based on facts like there can't be more water because where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:42'&amp;gt;would it go where would it come from so forth now of course at least this was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:48'&amp;gt;true in 11 and 12 year old Swiss French kids in America there's a lot of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:53'&amp;gt;evidence that American kids never get to this facts and logic stage&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:01'&amp;gt;now brunner in the 50s and 60s we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:07'&amp;gt;some of pjs experiments but he added some twists so he took the water pouring&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:11'&amp;gt;experiment and after the kids said there's more water in the tall glass&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:16'&amp;gt;runner put a cardboard so the kid couldn't see the tall glass anymore and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:20'&amp;gt;the kid would change his mind back say oh there can't be more and then Brenda&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:24'&amp;gt;would take whip Brenda would take the cardboard away and the kid would say oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:29'&amp;gt;but look there's more water Brenda would put the cardboard back and the kid would&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:33'&amp;gt;change his mind again so if you have any six-year-olds you'd like to torment and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:40'&amp;gt;what runner was in his way was getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:45'&amp;gt;closer to this idea of multiple mentalities as well that it isn't just a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:53'&amp;gt;metamorphosis like a caterpillar into a butterfly which is pretty much the way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:57'&amp;gt;Piaget thought of it but actually different modules being able to deal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:02'&amp;gt;with it within different ways and a change in dominance to express the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:06'&amp;gt;piaget expression now there are many things that you can do with this suppose&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:11'&amp;gt;you wanted to design a user interface for a computer that was like a tool and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:16'&amp;gt;we have to think about what each of these mentalities actually does so an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:21'&amp;gt;example the body-centered one is the one that knows where we are in space we can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:25'&amp;gt;close our eyes and touch our nose when in touch our hands behind our back if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:30'&amp;gt;you blind us we can still orient ourselves but if we aren't as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:34'&amp;gt;unfortunate enough to suffer a brain lesion that takes part of a limb out of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:39'&amp;gt;our body map then even though it's physically attached to us it's like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:43'&amp;gt;somebody else's so this orienting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:47'&amp;gt;centering groundedness is something that the body mentality brings to us the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:53'&amp;gt;visually sent mentality is wonderfully&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:58'&amp;gt;adept at dealing with various kinds of tricks for instance if we were to put a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:02'&amp;gt;hundred images of animals on a wall you'd be able to find the elephant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:07'&amp;gt;almost four times as fast as you could the word elephant if the images were&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:12'&amp;gt;replaced words now let me try and experiment this I realize that this is a very academic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:17'&amp;gt;body here but let me ask how many people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:21'&amp;gt;here watch television be honest okay how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:26'&amp;gt;many people flip channels all right how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:32'&amp;gt;many people have ever flipped a channel randomly into a movie they haven't seen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:37'&amp;gt;for 18 years how long did it take you to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:41'&amp;gt;recognize that you'd seen that movie before how long yeah somewhere between a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:48'&amp;gt;half a second and a couple of seconds think about what that meant 18 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:53'&amp;gt;you saw a movie you didn't know you're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:57'&amp;gt;going to be tested on it you randomly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:03'&amp;gt;without any preparation pop into the middle of it and all of a sudden in 30&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:10'&amp;gt;frames or so of seeing that movie you suddenly recognize what it is think of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:15'&amp;gt;what that means in the context of your entire life most people can remember&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:19'&amp;gt;what's going to happen next if you stop the movie after they've recognized that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:23'&amp;gt;they know what the next scene is going to be so that is a mentality that begged&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:29'&amp;gt;to be exploited and what it says is that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:33'&amp;gt;we should always be able to present about a hundred things in the visual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:37'&amp;gt;field because the user can be aware of them subliminally and if we present them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:42'&amp;gt;in recognizable scenes the user can store hundreds thousands millions of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:47'&amp;gt;different scenes and remember that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:51'&amp;gt;were there before then finally the symbolically centered mentality is much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:55'&amp;gt;more interested in changing things so if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:59'&amp;gt;its biggest problem is finding the right context because it is not a context&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:04'&amp;gt;chooser so if your visual mentality work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:08'&amp;gt;the way your symbolic one the first thing you opened your eyes and saw in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:12'&amp;gt;the morning would be what you'd be staring at several hours later that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:16'&amp;gt;doesn't work so well so we have a grounding mentality we have a flitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:21'&amp;gt;around mentality that's aware of lots of things and we have one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:25'&amp;gt;likes to make chains and somehow we should be able to put all of those things together here's one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:31'&amp;gt;whoops sorry can you turn that off please that's the end of the slides we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:40'&amp;gt;want to be able to put these things together and if we do we'll find&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:44'&amp;gt;ourselves fitting much more closely to the way human mentalities work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:06'&amp;gt;so this is a 22 month old little girl and she has never lived in a world not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:13'&amp;gt;densely populated by Macintoshes her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:18'&amp;gt;mother is my accountant both her mother and father work at home each of them has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:22'&amp;gt;a mac this is back five years ago in 1985 and when I found out the little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:27'&amp;gt;girl was interested in computers I gave&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:31'&amp;gt;her an apple to which she rejected she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:39'&amp;gt;wanted what her folks had now I have to warn you hear that not to be impressed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:44'&amp;gt;because this is not her first time on the machine she's been using the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:49'&amp;gt;computer for about six months so she's actually a fairly experienced user and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:56'&amp;gt;long time ago we designed this user interface for children but never any of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:03'&amp;gt;this young so it's really interesting to see a child used the machine that was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:08'&amp;gt;actually designed for them and so here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:12'&amp;gt;she's using the visible menus of mac paint and I saw it I thought all right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:18'&amp;gt;this is impressed i've i've never seen a child this young is this machine before but ok I it should work but then what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:25'&amp;gt;happened next really amazed me she wants a fresh sheet of paper so she goes to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:30'&amp;gt;the closed box on the window she saves her old drawing with a pop-up and she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:37'&amp;gt;goes to the pulldown to get a new one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:48'&amp;gt;well that was pretty and that was a home movie made by her father and we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:54'&amp;gt;about another 10 hours of testing this child on various Macintosh applications&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:00'&amp;gt;and we discovered it across applications she was about seventy percent literate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:06'&amp;gt;that is she could take a really complicated application like aldus pagemaker a desktop publishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:10'&amp;gt;application started up make marks and it print the marks out save the marks away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:16'&amp;gt;get the marks back about seventy percent of the things that Macintosh users&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:21'&amp;gt;expect from application to application she in her horizon already by age 22&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:30'&amp;gt;months okay so that answers one question&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:35'&amp;gt;about this notion a computer ously see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:39'&amp;gt;one when we're talking about situations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:43'&amp;gt;like literacy and illiteracy they don't really obtain when the object in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:48'&amp;gt;question is a professional that we don't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:52'&amp;gt;have a term called health orosi and ill-health orosi because medicine is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:58'&amp;gt;profession there wasn't a term called literacy and illiteracy back in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:02'&amp;gt;Middle Ages when writing was a profession as soon as you spread it out to the public you start getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:07'&amp;gt;interested in these notions of can people access things made for them by&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:11'&amp;gt;others that's like reading but what about the more important thing can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:15'&amp;gt;people make things that are like the things that other people make so here's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:20'&amp;gt;an example of something that we did about 15 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:33'&amp;gt;and this is the logo turtle with a different architecture and it's a little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:41'&amp;gt;application like Mac draw object oriented illustration system designed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:47'&amp;gt;and built by 12 year old so this is an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:51'&amp;gt;end-user program not a program that you'd buy in a store for ninety-nine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:55'&amp;gt;dollars from egghead software has lots of features you can change size and move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:00'&amp;gt;things around because of the change in architecture of going from normal data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:08'&amp;gt;structure and procedure programming to object-oriented programming the amount&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:12'&amp;gt;of code she had the right to do this application was only about a page long so this is not a large program and one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:18'&amp;gt;of the things that you have to do when you're working with any kind of novice user is make sure the programs they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:23'&amp;gt;write are not terribly long well so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:27'&amp;gt;was an attempt to get kids and users to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:31'&amp;gt;be both able to access and able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:36'&amp;gt;generate the same kinds of things that we're going to run on their paradigm of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:40'&amp;gt;computing but now we have a new paradigm of computing it's going to involve&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:44'&amp;gt;agents and artificial intelligence so a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:48'&amp;gt;few years ago I got interested in the idea of trying to set up a design a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:56'&amp;gt;system that would allow children to do artificial intelligence kind of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:00'&amp;gt;programming in other words they would be making things now much less like robots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:05'&amp;gt;and much more like the gray Walter turtle things that mimic life in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:12'&amp;gt;number of different ways I like to show you a bit of that project this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:16'&amp;gt;is done in a rather large scale we have an entire school it has now 375 children&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:22'&amp;gt;12 teachers and we've been working there for about five years and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:28'&amp;gt;things that we found is that technology is not something that you can put in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:33'&amp;gt;like raisins and upon pudding there's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:37'&amp;gt;all this other stuff is the entire life of the child that you have to consider&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:41'&amp;gt;and the framework of the school we're lucky to find a terrific school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:46'&amp;gt;to Los Angeles bussing school so it's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:50'&amp;gt;public school and the children are all shapes sizes colors Creed's ethnic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:56'&amp;gt;backgrounds bust in most of them for more than an hour to get to the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:00'&amp;gt;those of demographers paradise and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:04'&amp;gt;found it very interesting to introduce ideas into the school in a gradual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:09'&amp;gt;fashion I'd like to show you some of those&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:39'&amp;gt;so that the kids are all kinds of kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:44'&amp;gt;and one of the things they've done here is to tear up part of their asphalt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:50'&amp;gt;playground and build a garden this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:54'&amp;gt;garden was actually designed by the children you'll see a little bit you'll get an idea of how children could design&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:59'&amp;gt;something like this in in just a minute&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:05'&amp;gt;and because we're studying animals as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:09'&amp;gt;well as plants they have a pond that has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:13'&amp;gt;all kinds of life forms and the children actually built this garden themselves&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:21'&amp;gt;now I'm not going to explain to you what's going on here see if you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:26'&amp;gt;imagine what it is now I'll tell you in a bit what are they doing with these&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:31'&amp;gt;balloons well what they were doing is designing a city and one of the reasons&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:37'&amp;gt;we do some of the design work with balloons is because urban renewal is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:42'&amp;gt;really easy the idea of to know the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:50'&amp;gt;world one was constructed because is strongly tied into designing a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:56'&amp;gt;programming environment for children because what we wanted to do is not so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:01'&amp;gt;much experience things that other people have set up to be more like experiencing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:07'&amp;gt;a television program or maybe an interactive video disc we want them to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:12'&amp;gt;actually make the simulations themselves because it's in making the simulations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:17'&amp;gt;that the active design is most powerful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:22'&amp;gt;now next few minutes I'm going to show you three large-scale projects that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:29'&amp;gt;we've been doing at the school one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:33'&amp;gt;the things we tried to do here was to both challenge the kids and to go much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:39'&amp;gt;deeper than they ordinarily are asked to go by the state educational board this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:47'&amp;gt;first one is a year-long project in city building and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:52'&amp;gt;the kids that participate in it our third and fourth graders so there are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:56'&amp;gt;seven and eight and nine years old in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:00'&amp;gt;this project starts in September and runs through the entire year and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:04'&amp;gt;will give you an idea of it I think this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:11'&amp;gt;is all almost all no no mrs. hansal tool&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:15'&amp;gt;I know but they still are everything explored of it everybody say I know but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:20'&amp;gt;they're already something you should make something is already Salinas joris&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:26'&amp;gt;the penis is already something every single after everything this is only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:31'&amp;gt;styrofoam nobody lady out of something I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:35'&amp;gt;know every as late as something accident&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:39'&amp;gt;from a balloon doesn't mean we don't have a design knowledge now to make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:44'&amp;gt;buildings exactly like they would have to make it a hundred years we're making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:48'&amp;gt;models ideas for what buildings could be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:52'&amp;gt;like in a hundred years we don't have the materials we're going to happen 100 years I did red stripes right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:37'&amp;gt;okay did you get that color name red red&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:03'&amp;gt;what do you belviq i'm doing a factory&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:35'&amp;gt;wait do it again and stay here and do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:40'&amp;gt;the character park you'll be the building y'all be the building yes why&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:45'&amp;gt;on the prison and he's the building these the buildings okay welcome to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:59'&amp;gt;fantasy mall we have lots of stuff the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:20'&amp;gt;building collapsed he was trying to see the moon and there nothing collapsed my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:27'&amp;gt;apartment building and on the top is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:31'&amp;gt;swimming pool never got this is a cold day in rainier so you can have an indoor&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:36'&amp;gt;central and it's a hot you open it up and you can I here down here tomorrow&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:14'&amp;gt;he'll be our future city is opening as you can see i'll transfer k our monorail&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:20'&amp;gt;has just been strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:24'&amp;gt;and all the buildings are beginning to look like buildings all the buildings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:30'&amp;gt;are being checked and painting now our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:34'&amp;gt;he cannot pick up the site husband useful because of the monorail and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:39'&amp;gt;transportation we now have these things on our site everybody that wants bad air&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:47'&amp;gt;transportation land on your site must cabinet right Iggy foxes out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:52'&amp;gt;Commissioner tova cats design this whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:57'&amp;gt;monorail see what household monorail and monorail station the Commissioner of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:03'&amp;gt;lands who doesn't exhaust you all for helping us with sidewalks these are my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:09'&amp;gt;sidewalks my bold earthquake tested and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:17'&amp;gt;alarming teleporting man he puts ebook&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:22'&amp;gt;paper towel rolls on our site static patella to have it be a teleporting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:27'&amp;gt;station their cities he's getting to look like a real City try getting to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:31'&amp;gt;look like Judy Landers on the monorail calvada getting to Los Angeles cuz of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:36'&amp;gt;the help crowd is starting today less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:40'&amp;gt;crowded than it was when we were making our study models&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:46'&amp;gt;I level or I level 1 inch tall but will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:58'&amp;gt;question building so that's a very okay&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:10'&amp;gt;as see more I'm sure will echo when when you actually go into a school and start&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:15'&amp;gt;working with the kids the first reaction is one of shock because the enormity of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:23'&amp;gt;the experience the amount of energy the amount of body learning that the kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:28'&amp;gt;need to do completely dominates all the things that you wanted to do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:32'&amp;gt;computers and the first thing you realize when you actually go into school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:36'&amp;gt;and do this stuff for real is that you better worry about curriculum far&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:42'&amp;gt;outside the media that you're going to use because there's so many different&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:47'&amp;gt;dimensions and this is a project in which most of the things that are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:51'&amp;gt;available on computers now are of almost no use the kids do a little bit of work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:56'&amp;gt;with Macintoshes in doing this but 99%&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:01'&amp;gt;of it is this huge experience with doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:05'&amp;gt;things with their hands and their bodies and crawling over the thing and so forth&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:09'&amp;gt;so one of the objectives in this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:13'&amp;gt;was to develop I don't want to say the word peach but develop every child as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:18'&amp;gt;designer and it takes about three years&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:22'&amp;gt;to get a curriculum like this self-sustaining so people who put try to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:27'&amp;gt;put curriculum in a school and measure it after the first year are making a big&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:31'&amp;gt;mistake takes about three years to get something like this going and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:35'&amp;gt;self-sustaining now another thing we started about four years ago was to develop every child in the school as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:40'&amp;gt;musician you may see some commonality&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:45'&amp;gt;between those two ideas because music is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:49'&amp;gt;another one of these things that has lots of things interacting with itself&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:53'&amp;gt;part of it is in the interest and what each individual thing is doing and part&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:57'&amp;gt;of the interest is and how they interact we want the kids to be able to think about their world in those terms and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:03'&amp;gt;we did each year we put on a musical&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:08'&amp;gt;this year it was pirates of penzance and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:13'&amp;gt;this was the best one that we've ever ever had i have a few excerpts of it to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:18'&amp;gt;give you an idea the the oldest child in this is 11 the youngest child in it is 6&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:23'&amp;gt;was completely voluntary the pool of children we had to work with for this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:27'&amp;gt;was about 150 children 120 of those 150&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:31'&amp;gt;possible volunteered and appeared in the show they insisted i'm doing the entire&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:37'&amp;gt;Pirates of Penzance line for line we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:41'&amp;gt;started off with one that was broken down they constantly wanted more we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:45'&amp;gt;wanted to go back they insisted in singing in four-part harmony where it was called for this is a perfect example&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:50'&amp;gt;of something that the kids worked like dogs for four months on and put on a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:56'&amp;gt;fantastic show one of the best theatrical presentations I've ever been to hear some of excerpts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:08'&amp;gt;fishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:30'&amp;gt;what I know what is it I met along and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:34'&amp;gt;revelry but I can talk site I'm now the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:38'&amp;gt;run home from a shadowy one such affairs are sorties and surprises I more wary ax&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:45'&amp;gt;and when it opens Leslie what is meant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:49'&amp;gt;by common their progress has been made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:54'&amp;gt;it modern gunnery on the object another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:59'&amp;gt;in a nunnery in short one of smattering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:04'&amp;gt;of elemental strategy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:41'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:16'&amp;gt;Oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:28'&amp;gt;I'm telling a Terry story but it doesn't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:00'&amp;gt;although our darker rear sometimes involves the crime of stealing squealing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:13'&amp;gt;although my stripe we're always sorry to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:18'&amp;gt;me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:34'&amp;gt;haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:53'&amp;gt;you may go Liberty our pirate rules protecting and kind of remembers our van&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:59'&amp;gt;we do unless you are you x is as useful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:07'&amp;gt;things to be an orphan boy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:13'&amp;gt;oh happy days&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:18'&amp;gt;oh happy day&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:32'&amp;gt;oh happy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:37'&amp;gt;me I you haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:42'&amp;gt;bball&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:50'&amp;gt;so Joe Johnson said about thinking on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:54'&amp;gt;its hind legs well but one is amazed to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:58'&amp;gt;see it done at all and the trick in doing these kinds of things with kids is to get beyond that stage the only way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:03'&amp;gt;you can do it is by having something like music being a part of the child's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:08'&amp;gt;life all the way through their experience this is the first year in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:12'&amp;gt;which we all the children in it had been part of this enrichment now that's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:18'&amp;gt;second way of dealing with complexity let me show you the third way and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:22'&amp;gt;is because the computer some good and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:27'&amp;gt;here are we studying animals and we try and get the children to program not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:32'&amp;gt;robots but things that are much more biologically acceptable&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:56'&amp;gt;now you might wonder where are the computers in this classroom well one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:01'&amp;gt;the problems with these computers is that they're bulky so we took every&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:05'&amp;gt;horizontal surfaces in the entire school out and replace them with tables that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:09'&amp;gt;have Macintoshes under them so there are hundreds of Macintoshes in the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:14'&amp;gt;but they're all underneath the surfaces so the teachers don't want to move them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:19'&amp;gt;out of the classroom the teachers don't want to shove them around to the side they're just part of the normal working&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:24'&amp;gt;environment of the school and they're on all the time no computer classrooms no&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:28'&amp;gt;shoved against the wall&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:53'&amp;gt;guys these are some animations we did a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:57'&amp;gt;few years ago and HyperCard just as an idea of what things might look like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:01'&amp;gt;eventually there's no intelligence behind these models hey guys i am going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:08'&amp;gt;for a swim in the scene&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:25'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:33'&amp;gt;if you're asking for every player has agent needs food and the whale come up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:38'&amp;gt;the way I also have some Asian food all right let me tell you why because when&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:45'&amp;gt;the agent looks in his world what we're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:49'&amp;gt;seeing here is a they have seminars where they talk over different problem&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:54'&amp;gt;solving strategies the teacher this particular teacher happens to like to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:58'&amp;gt;solve problems and she likes to discuss them with the kids then the kids have to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:03'&amp;gt;go off and figure it out for themselves it doesn't look at himself it looks at&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:07'&amp;gt;the world beyond him so that's why it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:11'&amp;gt;only looks at those players who have food but it doesn't count himself but if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:18'&amp;gt;he asked for every player in the universe it would include himself and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:25'&amp;gt;this is kind of important for you to think about because when he when they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:30'&amp;gt;have to start giving birth to eat to themselves so they won't die off they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:36'&amp;gt;have to be able to count everything in the universe why Dean Cain&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:45'&amp;gt;50 count how many there are like if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:49'&amp;gt;there was only one left in was himself competative journalist and then he left&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:53'&amp;gt;bar and then he got true protein what's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:58'&amp;gt;my friend it was a whale who lived to know Jay just off the Pacific coast it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:03'&amp;gt;is the time of year when the whales migrate down to Mexico to me and to give&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:08'&amp;gt;birth to their babies who were conceived the year before I do that you don't want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:20'&amp;gt;emotion thank you okay go to the top&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:45'&amp;gt;works with those two on and I move away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:58'&amp;gt;now here's a more complicated one these these models use the Minsky and Papert&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:02'&amp;gt;Society of mind architecture applied in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:07'&amp;gt;a language for children that was developed in part here at the Media Lab by Mike Travers one of the graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:14'&amp;gt;students here's a more complicated one the clownfish in the lower left is just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:19'&amp;gt;going about its business feeding one of the things that they do is to find a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:23'&amp;gt;favorite see an enemy and acclimate to it that's what it's doing now they spend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:28'&amp;gt;a little more time in the monks to poison of the enemy and gradually get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:33'&amp;gt;immune to it so that they can use it as a place to hide when some predator comes&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:40'&amp;gt;a lot the shark right now is quite a distance away and it doesn't notice the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:45'&amp;gt;clownfish and the clownfish doesn't notice it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:53'&amp;gt;here's some more acclamation closer into the tentacles this time&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:09'&amp;gt;now this lucky clownfish is been doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:13'&amp;gt;it often enough so it is actually acclimated to the anenih me so when the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:19'&amp;gt;shark sees it and starts pursuing its&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:28'&amp;gt;able to run back to the enemy and the shark can only get so close to the enemy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:32'&amp;gt;report backs off but of course it wants&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:37'&amp;gt;to come back again&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:46'&amp;gt;so computers are media to think with as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:50'&amp;gt;Seymour said so eloquently a long time ago in Nicholas's book 20 years ago he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:56'&amp;gt;said he dedicated it to the first machine who can appreciate the gesture&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:02'&amp;gt;and I think he meant not the gesture like this but the gesture of having a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:06'&amp;gt;book dedicated to it he also said in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:11'&amp;gt;preface of it that it was all beginnings in no end well I think that's the perfect definition of a research lab a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:16'&amp;gt;my answer to the question of what is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:21'&amp;gt;next computer revolution it's the one in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:25'&amp;gt;which happens in the context of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:29'&amp;gt;whole person and in the whole person's world that it's not just something that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:33'&amp;gt;we apply in isolation to solve small problems but it's one that like media&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:37'&amp;gt;surrounds us as we've tried to do with the children thank you very much and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:42'&amp;gt;happy 5th birthday ok&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='4308'&amp;gt;you &amp;lt;/subtitle&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrSteve</name></author>	</entry>

	<entry>
		<id>http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=968</id>
		<title>Alan Kay at MIT Media Lab 5th Anniversary Event (1990)</title>
		<link rel="alternate" type="text/html" href="http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=968"/>
				<updated>2017-12-31T05:07:33Z</updated>
		
		<summary type="html">&lt;p&gt;MrSteve: So this is the turtle's origin story!!!&lt;/p&gt;
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&amp;lt;subtitle id='00:00:00'&amp;gt; never know what Nicholas was going to say actually the turned out that the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:08'&amp;gt;bearnaise on the hot dog didn't sell well if I remember we're no longer on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:13'&amp;gt;that board anniversaries get people to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:22'&amp;gt;think of other anniversaries there lots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:26'&amp;gt;of them happening this year one of them is the 50th anniversary of Fantasia and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:33'&amp;gt;Fantasia I think for many of us in this audience and at MIT and elsewhere was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:40'&amp;gt;something we grew up on as a kind of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:44'&amp;gt;dream of bringing our ideas to life and a lot of us saw the computer is a way of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:50'&amp;gt;more quickly with more depth more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:54'&amp;gt;dimension more meaning to be able to project ideas that we had within within&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:00'&amp;gt;ourselves into this magic new medium and have them come to life just as the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:07'&amp;gt;disney people did with great art but much more laborious lee many years ago I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:12'&amp;gt;think a good way to start this this lecture is to think 40 years ago not 50&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:19'&amp;gt;the 40 years ago was the when two very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:26'&amp;gt;diverse very at opposite poles machines&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:31'&amp;gt;were introduced to the to the world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:35'&amp;gt;one of them of course was the UNIVAC one the first commercial digital computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:42'&amp;gt;thing that a digital computer its people's minds it had whirling tape&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:47'&amp;gt;drives the first whirling tape drives and it predicted an election not long&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:53'&amp;gt;after that on television and so it became in the public's mind what a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:59'&amp;gt;computer was all about now in the other&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:05'&amp;gt;machine that was at the farthest pole of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:09'&amp;gt;thinking from the univac one also came about 19&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:13'&amp;gt;50 and I actually spent quite a bit with some assistance this summer trying to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:18'&amp;gt;find some film footage of it because I was sure that some must exist and after&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:24'&amp;gt;much scurrying around in England then looking at old newsreels and so forth we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:29'&amp;gt;finally found what i think is the earliest footage of this machine which I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:33'&amp;gt;think symbolizes the transition from the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:38'&amp;gt;UNIVAC 1 to what's going to happen over the next 10 years and i think i need the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:42'&amp;gt;the slides off because i'm going to show some video thank you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:59'&amp;gt;in a simple Ville on the outskirts of Bristol lives Dr. Grey Walter a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:04'&amp;gt;neurologist who makes robots as a hobby they are small and he doesn't dress them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:09'&amp;gt;up to look like men he calls them tortoises and so cunningly have their&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:13'&amp;gt;insides being designed that they respond to the stimuli of light and touch in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:18'&amp;gt;completely lifelike manner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:38'&amp;gt;this model is named Elsie and she sees out of a photoelectric cell which&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:43'&amp;gt;rotates above her body when light strikes the cell driving and steering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:48'&amp;gt;mechanism sends her hurrying towards it if she brushes against any object in her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:52'&amp;gt;path contacts are operated that turn the steering away and so automatically she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:58'&amp;gt;takes avoiding action&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:34'&amp;gt;Mrs. Walters pet his Elma, Elsie's brother in the darker vest he works in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:39'&amp;gt;exactly the same way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:49'&amp;gt;Dr. Walter says that his electronic toys work exactly as though they have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:53'&amp;gt;simple two cell nervous system and that with more cells they will be able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:58'&amp;gt;do many more tricks already Elsie has one up on Elmer when her batteries begin to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:03'&amp;gt;fail she automatically runs home to her kennel but charging up and in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:07'&amp;gt;consequence can live a much gayer life&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:17'&amp;gt;so I officially present this footage to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:21'&amp;gt;Nicholas Seymour Papert and Marvin Minsky for it means something to each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:27'&amp;gt;one of this this is the original tortoise that inspired the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:33'&amp;gt;and it also inspired a lot of early work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:37'&amp;gt;in artificial intelligence and what's interesting about the way the last 40&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:41'&amp;gt;years have transpired is that digital computers have taken over but in fact&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:46'&amp;gt;where things are going now are much more towards the kinds of control systems&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:53'&amp;gt;kinds of what you might call wet mentalities that device like the great&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:00'&amp;gt;Walter turtle has well the biggest&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:04'&amp;gt;problem with with computers is that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:09'&amp;gt;were larger than than human scale and the mechanisms we have in our mind for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:14'&amp;gt;dealing with things are larger than human scale are those of religions so of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:18'&amp;gt;course we had a priesthood and special&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:22'&amp;gt;time special rituals all of that stuff and a lot of what has happened in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:27'&amp;gt;last 40 years has been to try and find ways to bring the machine into human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:32'&amp;gt;scale without losing any of its promise&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:36'&amp;gt;what I'd like to do is give you a couple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:40'&amp;gt;of ways that I think about this stuff and one of them is thinking in general&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:46'&amp;gt;terms about the way humans have extended themselves over the last several hundred&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:52'&amp;gt;thousand years and of course the first one that we think of is that we extend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:56'&amp;gt;ourselves through tools levers screwdrivers wheels and so forth less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:03'&amp;gt;often we think of language and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:07'&amp;gt;mathematics as tools but they also are ways of creating objects for things that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:15'&amp;gt;we want to deal with and we manipulate them and all of these tools allow us to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:21'&amp;gt;extend various of our senses and for a long time we thought of the computer as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:26'&amp;gt;a kind of a tool and one of the ways that we've grappled with it is to try and make it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:30'&amp;gt;act more like the kinds of tools that were used to now less often thought of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:35'&amp;gt;extension is one that was identified many years ago by mumford who said for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:42'&amp;gt;most of the history of human beings most of the machines that we've built have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:47'&amp;gt;had other humans as moving parts he called these mega machines and societies&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:52'&amp;gt;groups an organization like this the media lab all of these are a consequence&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:57'&amp;gt;of our ability to take on other people's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:02'&amp;gt;goals our interest in taking on people's goals and our interest in getting people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:06'&amp;gt;to take on our goals of course agents&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:10'&amp;gt;can take on a goal and can manipulate tools to carry out our wishes while&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:14'&amp;gt;we're doing things but more importantly an agent can deal with other agents and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:20'&amp;gt;I think of the the M word here for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:24'&amp;gt;agents as being management so to me a tool is something that we look at and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:29'&amp;gt;manipulate and an agent is something that looks at us and we manage the agent&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:35'&amp;gt;and of course the mainframes were neither and so the struggle was started&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:41'&amp;gt;in the 1950s in 1962 try and find a way of bringing this into some sort of human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:46'&amp;gt;scale now I like to show you a couple of early efforts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:04'&amp;gt;here's a picture that could have been taken in somebody's office here at MIT&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:08'&amp;gt;but actually it was taken in 1965 this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:15'&amp;gt;is Douglas Engelbart sitting at his&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:20'&amp;gt;first version of a what you might call not a personal computer but personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:25'&amp;gt;computing he has a mouse he has a black on white 19 inch screen and here's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:32'&amp;gt;kind of media that he dealt back sat&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:44'&amp;gt;exactly branch on me and let me look just that low and I see it oh I can say&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:51'&amp;gt;I'd like to see one line only I can see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:55'&amp;gt;but there's another thing I can do theres a route I said i have here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:04'&amp;gt;so here I'm it i'll need a different pictures of you so here's what i do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:09'&amp;gt;a picture drawing capability here so slight and lamp if i start from work and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:13'&amp;gt;here's the route i seem to have to go to pick up all the materials and that's my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:17'&amp;gt;plan for getting home tonight but if I want to I can say the library what am I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:22'&amp;gt;supposed to pick up there I can just point to that you know oh I see overdue&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:27'&amp;gt;books and all while there was a statement there with that name go back what if I once my supposed to pick up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:32'&amp;gt;the drugstore hmm I see you interesting all right market can do things if I want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:40'&amp;gt;to just say I'd like to interchange projects and can materials bingo and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:46'&amp;gt;they're all numbered right if I care to look interchanging them very quickly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:50'&amp;gt;cans are going to get interchange with products they do it and all gets me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:56'&amp;gt;numbered so that's a very tool based way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:01'&amp;gt;of thinking about things you're indicating things on the screen moving&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:05'&amp;gt;them around Engelbart was one of the of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:09'&amp;gt;a number of people in the 50s and 60s that realize that although you could&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:13'&amp;gt;drop a computer and break it just like you can drop a book into a fire and burn&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:19'&amp;gt;it that the contents of the computer or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:23'&amp;gt;of the book can be a story or a description of things that can't exist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:28'&amp;gt;physically in the world you can have a story in a book about a place that has an inverse cube law doesn't seem to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:33'&amp;gt;exist in in this world the computer can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:37'&amp;gt;add more dimensions than this world has to a way of looking at data and so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:41'&amp;gt;if you have a 15 dimensional space of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:46'&amp;gt;interesting things the computer can give you 16 dimensions and bring all of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:50'&amp;gt;interesting points together at one one place and that led to a number of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:55'&amp;gt;different ways of thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:00'&amp;gt;computer Engelbart's metaphor was the computer as a vehicle he thought of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:06'&amp;gt;big mainframes as being like railroads that were owned by institutions and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:11'&amp;gt;institutions decided when you could use them and decided what you could use them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:15'&amp;gt;for and Engelbart wanted to be Henry Ford he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:19'&amp;gt;wanted everybody to have their own vehicle used to say phrases like we need&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:24'&amp;gt;to deal with thought vectors and concept space I don't think he knew what that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:28'&amp;gt;meant we certainly didn't but it sounded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:32'&amp;gt;great and it gave rise to this notion that in order to bring the computer down&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:38'&amp;gt;into our world we have to have some way of interacting with it in a closer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:44'&amp;gt;fashion and so the the urge was to bring the computer cycles closer to the user&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:50'&amp;gt;and that's what gave rise to machines like this and this is one that I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:54'&amp;gt;designed it's a picture of it on its own display back in the late 60s and it even&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:03'&amp;gt;had a user interface on it although back&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:07'&amp;gt;then there's a wonderful phrase about user interface user interfaces was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:12'&amp;gt;called it's when the flesh hits the steel and that phrase is very much about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:20'&amp;gt;because there's really no notion of there being an intermediary between you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:25'&amp;gt;and the hardness of the machine and this this machine have multiple windows and a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:31'&amp;gt;number of other ideas on it but it was a little bit like trying to make an apple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:36'&amp;gt;pie from random ingredients found in the kitchen you don't have any apples so you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:41'&amp;gt;decide to use bananas you don't have any flour so you grind up Cheerios and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:47'&amp;gt;forth I randomly substituting for all of the ingredients in a typical pie you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:51'&amp;gt;make something but in this case this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:55'&amp;gt;turned out to be a bit of a mess only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:59'&amp;gt;graduate students liked it sort of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:03'&amp;gt;kiss of death for any computer system&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:09'&amp;gt;reason of course as graduate students are going through a rite of passage when they're trying to prove how smart they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:14'&amp;gt;are and how many amazing things that they can remember and so they turn out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:18'&amp;gt;to be pretty much the world's worst user interface design right I was a graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:22'&amp;gt;student when I designed this so I'm speaking with authority now right about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:28'&amp;gt;the same time that this was going on there is a whole different way of looking at interaction and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:35'&amp;gt;ways that I used to illustrate that is some film footage taken at rand&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:40'&amp;gt;corporation on a system that they made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:44'&amp;gt;for Rand economists and other non computer types The Economist's of course&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:51'&amp;gt;are that group of people that if you lay them end to end they still won't be able&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:55'&amp;gt;to reach a conclusion and the Economist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:00'&amp;gt;didn't even like to type they like to write things on legal pads and they said&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:06'&amp;gt;the RAM people can't you do something about that so here's an example of something that was adapted from some&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:13'&amp;gt;early work here at MIT by Marvin Minsky and war entitlement to do a system that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:20'&amp;gt;would interpret gestures as expressed on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:24'&amp;gt;a data tablet so here's what that looks like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:38'&amp;gt;first we erase a flow arrow then move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:42'&amp;gt;the connector out of the way so that we may draw a box in its place the printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:51'&amp;gt;in the box is being new commentary only in this case the box is slightly too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:57'&amp;gt;large so we may change its size where modern day window control came from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:01'&amp;gt;literally then dry flow from the connector to the box attached a decision&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:08'&amp;gt;element to the box and dry flow from it to scan we then erased the flow arrows&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:15'&amp;gt;attached to the process post new area and move the box to a new position this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:25'&amp;gt;allows us to draw a new box well that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:34'&amp;gt;was a tremendous change in the way we felt about using computers I had a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:42'&amp;gt;chance to use that for half an hour in 1968 and felt like I was thinking my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:46'&amp;gt;hands right through the glass of the display and touching the information&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:51'&amp;gt;structures directly inside unlike Engelbart's system which I had called a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:55'&amp;gt;personal computer this to me was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:59'&amp;gt;intimate this is an intimate way of interacting and so for me and for a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:05'&amp;gt;bunch of other people in the 60s 1968&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:09'&amp;gt;was my year for thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:14'&amp;gt;possibility of there being three major ways of interacting with a computer of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:21'&amp;gt;three paradigms three frameworks for thinking about interaction and the thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:27'&amp;gt;that clinched it for me was seeing going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:32'&amp;gt;out and visiting Seymour's one of Seymour's first installations in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:38'&amp;gt;school watching them use the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:42'&amp;gt;the descendant of the great Walter turtle, cause Seymour had this terrific idea that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:47'&amp;gt;wouldn't it be great to let kids actually build the kinds of mechanisms&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:51'&amp;gt;that would animate a turtle around and they would learn a lot about their world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:56'&amp;gt;a lot about thinking about the world from from doing that and I've never&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:00'&amp;gt;recovered from that because once I saw that to me the computer was no longer a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:05'&amp;gt;vehicle in the nation at risk report the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:11'&amp;gt;recommendation is that every child in the US should have one semester of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:16'&amp;gt;computers in their senior year of high school that's their strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:22'&amp;gt;recommendation about computers and that's driver's ed that is treating the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:28'&amp;gt;computer like a vehicle it's not the cars aren't important it's that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:32'&amp;gt;aren't central the central things to us are the media the intermediaries with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:38'&amp;gt;how we work with the world and if you can get rid of that slide that'd be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:42'&amp;gt;great I think everybody has figured that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:48'&amp;gt;out by now thank you the that led to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:57'&amp;gt;thinking of a computer in a completely different way this is a cardboard model&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:01'&amp;gt;I made in 1968 just since become known&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:05'&amp;gt;as the dynabook and we actually loaded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:10'&amp;gt;this cardboard model luck with a variety of lead pellets to try and find out how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:15'&amp;gt;heavy it could be before people would always take it with them not find an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:20'&amp;gt;excuse to leave it behind and turns out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:24'&amp;gt;that the weight that we determined has not yet been reached by any computer company so this machine is still a bit&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:31'&amp;gt;in the future but it expresses a different kind of relationship with the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:35'&amp;gt;machine and something that wants to start much earlier in the life of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:41'&amp;gt;human being and so one of the ways of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:47'&amp;gt;thinking of it is if we compare these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:53'&amp;gt;ways of looking at it we can say well where is the computer in the past it was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:58'&amp;gt;in the glasshouse today in personal computing it's on our desk and in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:04'&amp;gt;future it's going to be with us all the time in California will weave it into&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:09'&amp;gt;our t-shirts Nicholas said 10 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:15'&amp;gt;that will know in the future appears when our cufflinks committed communicate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:21'&amp;gt;with our watched by means of satellite&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:26'&amp;gt;it's when such hyperbole is not outrageous that you know a paradigm&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:31'&amp;gt;shift has actually happened and as an interesting analogy here to the history&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:37'&amp;gt;of publishing in 1400 AD there are three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:41'&amp;gt;hundred ninety two books in the Vatican Library one of the largest libraries in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:46'&amp;gt;Europe and in 1452 or thereabouts--&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:51'&amp;gt;Gutenberg printed his first Bible and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:55'&amp;gt;that Bible the 42 line Bible was as big as the hand-written manuscripts that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:02'&amp;gt;have been so laborious Lee copied by monks during the Middle Ages and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:07'&amp;gt;reason it was that big is that that was what books worth if you look at pictures&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:14'&amp;gt;woodcuts or you visit the modern&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:18'&amp;gt;recreation of what a library was like then they didn't shelve the books most&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:23'&amp;gt;libraries back then had so few books that each book had its own reading table&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:28'&amp;gt;and the books were chained to it you look at this table table book with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:34'&amp;gt;chains the thing that comes to mind inescapably is a time-sharing bullpen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:40'&amp;gt;because these are institutionally owned items and Gutenberg didn't know what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:47'&amp;gt;else to do but to make them that size and much more interesting revolution&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:53'&amp;gt;happened a few years later when Aldous now has a company named after him Elvis&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:59'&amp;gt;minus dias who was a Venetian publisher did two remarkable things first he was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:05'&amp;gt;one of the major driving force behind publishing things other than&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:09'&amp;gt;Bibles and he isn't he and his sons over the next century published 40,000&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:15'&amp;gt;different books most of them from gathering up Greek and Roman writings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:21'&amp;gt;spreading them all over Europe he did one other thing that will forever endear&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:25'&amp;gt;himself to me he decided that book should be this big and he decided they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:31'&amp;gt;should be this big because that was the size that saddle bags were in Venice in the 1490s in other words eldest realized&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:39'&amp;gt;something very important and that is the books could now be lost and because they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:46'&amp;gt;could now be lost they could now be taken with they now could go out and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:51'&amp;gt;become a mass medium now again we're in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:55'&amp;gt;this interesting stage because we're not in a place where r we're willing to have our computers be lost watches their $10&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:04'&amp;gt;swatch watches or something like that willing to have them be lost maybe a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:09'&amp;gt;pocket calculator it's not a tragedy if it gets lost paper and pencil it's not a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:13'&amp;gt;tragedy but still with our multi-thousand dollar computers sitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:19'&amp;gt;on our desks we're actually still in the Gutenberg era and the interesting thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:24'&amp;gt;about history is that nothing that happened between Gutenberg and Aldous&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:28'&amp;gt;counted none of those behavior patterns&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:32'&amp;gt;had anything to do with what happened in the post aldous area as we went into the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:36'&amp;gt;16th century so drawing curves as a way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:40'&amp;gt;of predicting the puter doesn't work very well when you're in these interesting transition periods well&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:45'&amp;gt;another way of looking at these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:50'&amp;gt;paradigms is to ask what kinds of information do we use letter and numbers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:55'&amp;gt;with institutional computing fonts and graphics on modern personal computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:01'&amp;gt;and as Nicholas likes the show with his imploding his teething rings for the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:07'&amp;gt;media lab as he likes to call them that it's going to be all media coming together because the computer is a meta&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:12'&amp;gt;media its content is all media all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:16'&amp;gt;intermediaries that one is pretty much of a no-brainer but it's amazing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:20'&amp;gt;how long it has taken for that to even that simple idea to sink in how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:26'&amp;gt;print impact printing big laser printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:30'&amp;gt;personal laser printers with personal computing and no printing as we move on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:37'&amp;gt;into the next ten years because the information is going to be too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:41'&amp;gt;interesting to destroy by printing it out right now is an index of how paltry&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:48'&amp;gt;our use of the computer is that we can actually print it out and feel good about it we actually haven't heard&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:54'&amp;gt;anything because our information for the most part is not in dimensionally&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:59'&amp;gt;intertwined it's not in the form of a dynamic simulation it's not any of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:04'&amp;gt;things that the computer is really about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:08'&amp;gt;field of interaction feels like line editing on institutional computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:15'&amp;gt;layout on computers like the Macintosh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:19'&amp;gt;moving things around but in the new&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:28'&amp;gt;paradigm it's going to feel more like conducting because we're going to move from passive information to active&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:34'&amp;gt;information we're going to move from objects to ages and so it's going to be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:38'&amp;gt;a little bit more like summoning forth lots of assistance at different times&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:43'&amp;gt;and checking out what their goals are and our they're checking out what our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:48'&amp;gt;goals are and and so forth so each one of these is a completely different way of thinking about it and one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:54'&amp;gt;of thinking about the differentiation between the institutional and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:00'&amp;gt;personal here is that even when graphical interfaces were done in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:04'&amp;gt;60s for the most part all interfaces were thought of their main task was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:09'&amp;gt;accessed to function so this notion that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:13'&amp;gt;inside the computer is sort of something like a big nuclear reactor or a power station there's all that function and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:19'&amp;gt;what we need to have is a way of getting to each of these pieces of function will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:23'&amp;gt;map them into control keys and and double control meta y keys and that way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:29'&amp;gt;of thinking about things and the revolution that made the second&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:35'&amp;gt;paradigm the personal computer paradigm is going from that stance to realizing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:40'&amp;gt;that the main job of the user interface is to make the user aware of what the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:44'&amp;gt;possibilities are in other words the user interface now goes from being&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:49'&amp;gt;control of function to a learning environment and of course I should&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:56'&amp;gt;mention that the the main job of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:00'&amp;gt;intimate computer user interface is to do a lot of learning itself so we go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:05'&amp;gt;from no learning or learning of the most back-breaking kind to making it easier&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:12'&amp;gt;for the user to learn and then finally we want the system to learn how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:17'&amp;gt;give commands we have to remember everything and type C in point where we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:23'&amp;gt;are now and in the future is going to be asked and gesture because the computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:28'&amp;gt;is going to be watching us not us just watching it what kind of languages do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:33'&amp;gt;program it in weekly modular data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:37'&amp;gt;structured procedures cobol one of the surest predictions that we can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:42'&amp;gt;about the future is that 10 years from now there will still be a lot of COBOL programmers this personal computing way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:54'&amp;gt;of doing things is pretty much object-oriented after right far fewer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:59'&amp;gt;lines of code and there's a new kind of programming that people are starting to do called agent oriented programming and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:07'&amp;gt;one way of thinking about all of these paradigms is to compare them with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:11'&amp;gt;architecture of taking a civilization like the Greeks whose main way of making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:18'&amp;gt;big buildings was post and lintel pilot block box like that and you get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:24'&amp;gt;buildings about this size and if you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:28'&amp;gt;want to make a building a lot bigger and let in more light this architecture doesn't work you have to change to a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:33'&amp;gt;different kind of architecture like the gothic arch and if you do that you can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:38'&amp;gt;buildings much larger with about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:43'&amp;gt;same amount of material and when they say just about somebody he doesn't have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:49'&amp;gt;enough bricks to make a wall that might not be a slam because you might have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:57'&amp;gt;enough bricks to make an arch he's got enough bricks to make an arch she's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:01'&amp;gt;lot better off than people who only have enough bricks to make walls and of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:06'&amp;gt;course the big change in the last several hundred years is going from structures that just push against each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:11'&amp;gt;other to this notion of the higher&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:15'&amp;gt;strength of materials under tension if you get materials that you can tense as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:20'&amp;gt;well as compressed you can make structures like geodesic domes that will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:25'&amp;gt;fit over all of the cathedrals that have ever been made in the world and these are completely separate ways of thinking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:31'&amp;gt;about things and one of the answers to the question that's the title of my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:35'&amp;gt;lecture is what is the next computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:39'&amp;gt;revolution going to be like well it's going to be technologically it's going to be like what I just told you that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:44'&amp;gt;we're going to intimate machines they'll always be networked there will be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:49'&amp;gt;information utilities the systems will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:53'&amp;gt;learn and so forth now for many people this is big news but in fact if you go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:58'&amp;gt;back in the history of computer science you find people like Marvin Minsky and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:03'&amp;gt;John McCarthy writing papers in the late 50s and early 60s about this this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:09'&amp;gt;happens to be not just the fifth anniversary of the media lab but it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:14'&amp;gt;also the 20th anniversary of Nicholas's book called the architecture machine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:18'&amp;gt;which is all about this third way of looking at things now for my standpoint&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:24'&amp;gt;since I am not particularly enamored of technology this is a very incomplete&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:30'&amp;gt;answer and I would like to try and go to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:34'&amp;gt;a different way of thinking about things that involves people much more strongly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:40'&amp;gt;and to do that we have to have some sense&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:45'&amp;gt;of how people's minds work this is for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:49'&amp;gt;many years and in engineering is where the rubber met the sky because engineers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:56'&amp;gt;tend to like controllable elements and people aren't all that controllable and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:01'&amp;gt;as a behavioral mechanism we are exasperating and so there's been a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:07'&amp;gt;tendency of actually trying to get people to be more like machines rather&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:11'&amp;gt;than the other way around and give you an example of why this is difficult to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:16'&amp;gt;deal with take a look at one of my favorite pictures here and what you see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:24'&amp;gt;here let's pretend we're in school because actually we are in school we're in a university let me give you an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:30'&amp;gt;English sentence about this picture what we've done with this picture is to take&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:35'&amp;gt;a picture of a young girl extracted her eyes and mouth turn them upside down and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:41'&amp;gt;put them back into the picture and then turn the entire picture upside down that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:46'&amp;gt;sound reasonable to everybody okay so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:50'&amp;gt;having said that you should be completely prepared than for what it looks like right side up I'm going to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:58'&amp;gt;turn this back because I've discovered nobody will listen to me when it's on the other way so this is one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:09'&amp;gt;flaws of trying to give lectures in English because a nation is actually not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:16'&amp;gt;convertible except outside of the human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:22'&amp;gt;domain within the human domain we actually have different parts of our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:26'&amp;gt;brain that respond the things in different ways and this is one of the reasons why McDonald's doesn't run print&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:31'&amp;gt;ads saying if you eat a McDonald's hamburger you'll become a better looking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:35'&amp;gt;person because in English it's absurd so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:39'&amp;gt;instead what they do is to run an ad showing pictures of really good-looking people eating McDonald's hamburgers and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:44'&amp;gt;a different part of your mind takes that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:48'&amp;gt;information and makes a different kind of inference the kind of inference that the ad people want you in fact we have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:54'&amp;gt;part of our mind that thinks things are more true if they rhyme so if I were to say to you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:00'&amp;gt;a big mac and fries will slender your thighs down more convincing the whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:10'&amp;gt;idea here is that as people started to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:15'&amp;gt;suspect about starting about a hundred years ago with Freud Piaget Brunner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:21'&amp;gt;Minsky and Papert that what we don't have inside of our head is the oneness a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:29'&amp;gt;vast beautiful seamless fabric of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:33'&amp;gt;mentality but instead what we have is something much more like a patchwork quilt and in fact the patchwork quilt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:38'&amp;gt;has little mechanisms that pop us from one part of the quilt to another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:43'&amp;gt;whenever we get too close to one of the boundaries and it's you have to do things like this to show that there is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:48'&amp;gt;an actual patchwork quilt there so we have this idea of multiple mentalities&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:55'&amp;gt;and Piaget was one of the first to study&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:00'&amp;gt;the very different ways that children have of dealing with the world as they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:05'&amp;gt;move through stages of development early in a child's life an object is to grab&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:10'&amp;gt;it a hole is to dig it thinking is doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:14'&amp;gt;in many ways later on the child is more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:18'&amp;gt;visually centered child says there's more water in the tall glass when you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:23'&amp;gt;pour from the squat class the tall one because it looks that way and then&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:28'&amp;gt;finally it around 11 or 12 there's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:32'&amp;gt;facts and logic stage where logical operations are carried out and the child&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:38'&amp;gt;can make deductions based on facts like there can't be more water because where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:42'&amp;gt;would it go where would it come from so forth now of course at least this was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:48'&amp;gt;true in 11 and 12 year old Swiss French kids in America there's a lot of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:53'&amp;gt;evidence that American kids never get to this facts and logic stage&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:01'&amp;gt;now brunner in the 50s and 60s we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:07'&amp;gt;some of pjs experiments but he added some twists so he took the water pouring&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:11'&amp;gt;experiment and after the kids said there's more water in the tall glass&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:16'&amp;gt;runner put a cardboard so the kid couldn't see the tall glass anymore and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:20'&amp;gt;the kid would change his mind back say oh there can't be more and then Brenda&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:24'&amp;gt;would take whip Brenda would take the cardboard away and the kid would say oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:29'&amp;gt;but look there's more water Brenda would put the cardboard back and the kid would&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:33'&amp;gt;change his mind again so if you have any six-year-olds you'd like to torment and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:40'&amp;gt;what runner was in his way was getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:45'&amp;gt;closer to this idea of multiple mentalities as well that it isn't just a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:53'&amp;gt;metamorphosis like a caterpillar into a butterfly which is pretty much the way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:57'&amp;gt;Piaget thought of it but actually different modules being able to deal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:02'&amp;gt;with it within different ways and a change in dominance to express the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:06'&amp;gt;piaget expression now there are many things that you can do with this suppose&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:11'&amp;gt;you wanted to design a user interface for a computer that was like a tool and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:16'&amp;gt;we have to think about what each of these mentalities actually does so an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:21'&amp;gt;example the body-centered one is the one that knows where we are in space we can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:25'&amp;gt;close our eyes and touch our nose when in touch our hands behind our back if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:30'&amp;gt;you blind us we can still orient ourselves but if we aren't as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:34'&amp;gt;unfortunate enough to suffer a brain lesion that takes part of a limb out of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:39'&amp;gt;our body map then even though it's physically attached to us it's like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:43'&amp;gt;somebody else's so this orienting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:47'&amp;gt;centering groundedness is something that the body mentality brings to us the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:53'&amp;gt;visually sent mentality is wonderfully&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:58'&amp;gt;adept at dealing with various kinds of tricks for instance if we were to put a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:02'&amp;gt;hundred images of animals on a wall you'd be able to find the elephant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:07'&amp;gt;almost four times as fast as you could the word elephant if the images were&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:12'&amp;gt;replaced words now let me try and experiment this I realize that this is a very academic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:17'&amp;gt;body here but let me ask how many people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:21'&amp;gt;here watch television be honest okay how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:26'&amp;gt;many people flip channels all right how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:32'&amp;gt;many people have ever flipped a channel randomly into a movie they haven't seen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:37'&amp;gt;for 18 years how long did it take you to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:41'&amp;gt;recognize that you'd seen that movie before how long yeah somewhere between a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:48'&amp;gt;half a second and a couple of seconds think about what that meant 18 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:53'&amp;gt;you saw a movie you didn't know you're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:57'&amp;gt;going to be tested on it you randomly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:03'&amp;gt;without any preparation pop into the middle of it and all of a sudden in 30&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:10'&amp;gt;frames or so of seeing that movie you suddenly recognize what it is think of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:15'&amp;gt;what that means in the context of your entire life most people can remember&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:19'&amp;gt;what's going to happen next if you stop the movie after they've recognized that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:23'&amp;gt;they know what the next scene is going to be so that is a mentality that begged&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:29'&amp;gt;to be exploited and what it says is that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:33'&amp;gt;we should always be able to present about a hundred things in the visual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:37'&amp;gt;field because the user can be aware of them subliminally and if we present them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:42'&amp;gt;in recognizable scenes the user can store hundreds thousands millions of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:47'&amp;gt;different scenes and remember that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:51'&amp;gt;were there before then finally the symbolically centered mentality is much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:55'&amp;gt;more interested in changing things so if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:59'&amp;gt;its biggest problem is finding the right context because it is not a context&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:04'&amp;gt;chooser so if your visual mentality work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:08'&amp;gt;the way your symbolic one the first thing you opened your eyes and saw in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:12'&amp;gt;the morning would be what you'd be staring at several hours later that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:16'&amp;gt;doesn't work so well so we have a grounding mentality we have a flitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:21'&amp;gt;around mentality that's aware of lots of things and we have one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:25'&amp;gt;likes to make chains and somehow we should be able to put all of those things together here's one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:31'&amp;gt;whoops sorry can you turn that off please that's the end of the slides we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:40'&amp;gt;want to be able to put these things together and if we do we'll find&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:44'&amp;gt;ourselves fitting much more closely to the way human mentalities work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:06'&amp;gt;so this is a 22 month old little girl and she has never lived in a world not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:13'&amp;gt;densely populated by Macintoshes her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:18'&amp;gt;mother is my accountant both her mother and father work at home each of them has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:22'&amp;gt;a mac this is back five years ago in 1985 and when I found out the little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:27'&amp;gt;girl was interested in computers I gave&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:31'&amp;gt;her an apple to which she rejected she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:39'&amp;gt;wanted what her folks had now I have to warn you hear that not to be impressed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:44'&amp;gt;because this is not her first time on the machine she's been using the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:49'&amp;gt;computer for about six months so she's actually a fairly experienced user and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:56'&amp;gt;long time ago we designed this user interface for children but never any of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:03'&amp;gt;this young so it's really interesting to see a child used the machine that was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:08'&amp;gt;actually designed for them and so here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:12'&amp;gt;she's using the visible menus of mac paint and I saw it I thought all right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:18'&amp;gt;this is impressed i've i've never seen a child this young is this machine before but ok I it should work but then what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:25'&amp;gt;happened next really amazed me she wants a fresh sheet of paper so she goes to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:30'&amp;gt;the closed box on the window she saves her old drawing with a pop-up and she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:37'&amp;gt;goes to the pulldown to get a new one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:48'&amp;gt;well that was pretty and that was a home movie made by her father and we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:54'&amp;gt;about another 10 hours of testing this child on various Macintosh applications&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:00'&amp;gt;and we discovered it across applications she was about seventy percent literate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:06'&amp;gt;that is she could take a really complicated application like aldus pagemaker a desktop publishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:10'&amp;gt;application started up make marks and it print the marks out save the marks away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:16'&amp;gt;get the marks back about seventy percent of the things that Macintosh users&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:21'&amp;gt;expect from application to application she in her horizon already by age 22&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:30'&amp;gt;months okay so that answers one question&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:35'&amp;gt;about this notion a computer ously see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:39'&amp;gt;one when we're talking about situations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:43'&amp;gt;like literacy and illiteracy they don't really obtain when the object in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:48'&amp;gt;question is a professional that we don't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:52'&amp;gt;have a term called health orosi and ill-health orosi because medicine is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:58'&amp;gt;profession there wasn't a term called literacy and illiteracy back in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:02'&amp;gt;Middle Ages when writing was a profession as soon as you spread it out to the public you start getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:07'&amp;gt;interested in these notions of can people access things made for them by&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:11'&amp;gt;others that's like reading but what about the more important thing can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:15'&amp;gt;people make things that are like the things that other people make so here's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:20'&amp;gt;an example of something that we did about 15 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:33'&amp;gt;and this is the logo turtle with a different architecture and it's a little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:41'&amp;gt;application like Mac draw object oriented illustration system designed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:47'&amp;gt;and built by 12 year old so this is an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:51'&amp;gt;end-user program not a program that you'd buy in a store for ninety-nine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:55'&amp;gt;dollars from egghead software has lots of features you can change size and move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:00'&amp;gt;things around because of the change in architecture of going from normal data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:08'&amp;gt;structure and procedure programming to object-oriented programming the amount&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:12'&amp;gt;of code she had the right to do this application was only about a page long so this is not a large program and one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:18'&amp;gt;of the things that you have to do when you're working with any kind of novice user is make sure the programs they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:23'&amp;gt;write are not terribly long well so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:27'&amp;gt;was an attempt to get kids and users to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:31'&amp;gt;be both able to access and able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:36'&amp;gt;generate the same kinds of things that we're going to run on their paradigm of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:40'&amp;gt;computing but now we have a new paradigm of computing it's going to involve&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:44'&amp;gt;agents and artificial intelligence so a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:48'&amp;gt;few years ago I got interested in the idea of trying to set up a design a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:56'&amp;gt;system that would allow children to do artificial intelligence kind of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:00'&amp;gt;programming in other words they would be making things now much less like robots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:05'&amp;gt;and much more like the gray Walter turtle things that mimic life in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:12'&amp;gt;number of different ways I like to show you a bit of that project this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:16'&amp;gt;is done in a rather large scale we have an entire school it has now 375 children&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:22'&amp;gt;12 teachers and we've been working there for about five years and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:28'&amp;gt;things that we found is that technology is not something that you can put in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:33'&amp;gt;like raisins and upon pudding there's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:37'&amp;gt;all this other stuff is the entire life of the child that you have to consider&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:41'&amp;gt;and the framework of the school we're lucky to find a terrific school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:46'&amp;gt;to Los Angeles bussing school so it's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:50'&amp;gt;public school and the children are all shapes sizes colors Creed's ethnic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:56'&amp;gt;backgrounds bust in most of them for more than an hour to get to the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:00'&amp;gt;those of demographers paradise and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:04'&amp;gt;found it very interesting to introduce ideas into the school in a gradual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:09'&amp;gt;fashion I'd like to show you some of those&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:39'&amp;gt;so that the kids are all kinds of kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:44'&amp;gt;and one of the things they've done here is to tear up part of their asphalt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:50'&amp;gt;playground and build a garden this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:54'&amp;gt;garden was actually designed by the children you'll see a little bit you'll get an idea of how children could design&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:59'&amp;gt;something like this in in just a minute&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:05'&amp;gt;and because we're studying animals as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:09'&amp;gt;well as plants they have a pond that has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:13'&amp;gt;all kinds of life forms and the children actually built this garden themselves&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:21'&amp;gt;now I'm not going to explain to you what's going on here see if you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:26'&amp;gt;imagine what it is now I'll tell you in a bit what are they doing with these&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:31'&amp;gt;balloons well what they were doing is designing a city and one of the reasons&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:37'&amp;gt;we do some of the design work with balloons is because urban renewal is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:42'&amp;gt;really easy the idea of to know the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:50'&amp;gt;world one was constructed because is strongly tied into designing a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:56'&amp;gt;programming environment for children because what we wanted to do is not so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:01'&amp;gt;much experience things that other people have set up to be more like experiencing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:07'&amp;gt;a television program or maybe an interactive video disc we want them to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:12'&amp;gt;actually make the simulations themselves because it's in making the simulations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:17'&amp;gt;that the active design is most powerful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:22'&amp;gt;now next few minutes I'm going to show you three large-scale projects that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:29'&amp;gt;we've been doing at the school one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:33'&amp;gt;the things we tried to do here was to both challenge the kids and to go much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:39'&amp;gt;deeper than they ordinarily are asked to go by the state educational board this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:47'&amp;gt;first one is a year-long project in city building and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:52'&amp;gt;the kids that participate in it our third and fourth graders so there are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:56'&amp;gt;seven and eight and nine years old in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:00'&amp;gt;this project starts in September and runs through the entire year and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:04'&amp;gt;will give you an idea of it I think this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:11'&amp;gt;is all almost all no no mrs. hansal tool&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:15'&amp;gt;I know but they still are everything explored of it everybody say I know but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:20'&amp;gt;they're already something you should make something is already Salinas joris&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:26'&amp;gt;the penis is already something every single after everything this is only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:31'&amp;gt;styrofoam nobody lady out of something I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:35'&amp;gt;know every as late as something accident&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:39'&amp;gt;from a balloon doesn't mean we don't have a design knowledge now to make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:44'&amp;gt;buildings exactly like they would have to make it a hundred years we're making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:48'&amp;gt;models ideas for what buildings could be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:52'&amp;gt;like in a hundred years we don't have the materials we're going to happen 100 years I did red stripes right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:37'&amp;gt;okay did you get that color name red red&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:03'&amp;gt;what do you belviq i'm doing a factory&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:35'&amp;gt;wait do it again and stay here and do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:40'&amp;gt;the character park you'll be the building y'all be the building yes why&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:45'&amp;gt;on the prison and he's the building these the buildings okay welcome to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:59'&amp;gt;fantasy mall we have lots of stuff the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:20'&amp;gt;building collapsed he was trying to see the moon and there nothing collapsed my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:27'&amp;gt;apartment building and on the top is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:31'&amp;gt;swimming pool never got this is a cold day in rainier so you can have an indoor&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:36'&amp;gt;central and it's a hot you open it up and you can I here down here tomorrow&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:14'&amp;gt;he'll be our future city is opening as you can see i'll transfer k our monorail&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:20'&amp;gt;has just been strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:24'&amp;gt;and all the buildings are beginning to look like buildings all the buildings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:30'&amp;gt;are being checked and painting now our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:34'&amp;gt;he cannot pick up the site husband useful because of the monorail and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:39'&amp;gt;transportation we now have these things on our site everybody that wants bad air&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:47'&amp;gt;transportation land on your site must cabinet right Iggy foxes out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:52'&amp;gt;Commissioner tova cats design this whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:57'&amp;gt;monorail see what household monorail and monorail station the Commissioner of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:03'&amp;gt;lands who doesn't exhaust you all for helping us with sidewalks these are my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:09'&amp;gt;sidewalks my bold earthquake tested and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:17'&amp;gt;alarming teleporting man he puts ebook&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:22'&amp;gt;paper towel rolls on our site static patella to have it be a teleporting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:27'&amp;gt;station their cities he's getting to look like a real City try getting to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:31'&amp;gt;look like Judy Landers on the monorail calvada getting to Los Angeles cuz of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:36'&amp;gt;the help crowd is starting today less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:40'&amp;gt;crowded than it was when we were making our study models&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:46'&amp;gt;I level or I level 1 inch tall but will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:58'&amp;gt;question building so that's a very okay&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:10'&amp;gt;as see more I'm sure will echo when when you actually go into a school and start&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:15'&amp;gt;working with the kids the first reaction is one of shock because the enormity of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:23'&amp;gt;the experience the amount of energy the amount of body learning that the kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:28'&amp;gt;need to do completely dominates all the things that you wanted to do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:32'&amp;gt;computers and the first thing you realize when you actually go into school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:36'&amp;gt;and do this stuff for real is that you better worry about curriculum far&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:42'&amp;gt;outside the media that you're going to use because there's so many different&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:47'&amp;gt;dimensions and this is a project in which most of the things that are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:51'&amp;gt;available on computers now are of almost no use the kids do a little bit of work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:56'&amp;gt;with Macintoshes in doing this but 99%&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:01'&amp;gt;of it is this huge experience with doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:05'&amp;gt;things with their hands and their bodies and crawling over the thing and so forth&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:09'&amp;gt;so one of the objectives in this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:13'&amp;gt;was to develop I don't want to say the word peach but develop every child as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:18'&amp;gt;designer and it takes about three years&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:22'&amp;gt;to get a curriculum like this self-sustaining so people who put try to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:27'&amp;gt;put curriculum in a school and measure it after the first year are making a big&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:31'&amp;gt;mistake takes about three years to get something like this going and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:35'&amp;gt;self-sustaining now another thing we started about four years ago was to develop every child in the school as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:40'&amp;gt;musician you may see some commonality&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:45'&amp;gt;between those two ideas because music is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:49'&amp;gt;another one of these things that has lots of things interacting with itself&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:53'&amp;gt;part of it is in the interest and what each individual thing is doing and part&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:57'&amp;gt;of the interest is and how they interact we want the kids to be able to think about their world in those terms and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:03'&amp;gt;we did each year we put on a musical&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:08'&amp;gt;this year it was pirates of penzance and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:13'&amp;gt;this was the best one that we've ever ever had i have a few excerpts of it to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:18'&amp;gt;give you an idea the the oldest child in this is 11 the youngest child in it is 6&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:23'&amp;gt;was completely voluntary the pool of children we had to work with for this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:27'&amp;gt;was about 150 children 120 of those 150&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:31'&amp;gt;possible volunteered and appeared in the show they insisted i'm doing the entire&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:37'&amp;gt;Pirates of Penzance line for line we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:41'&amp;gt;started off with one that was broken down they constantly wanted more we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:45'&amp;gt;wanted to go back they insisted in singing in four-part harmony where it was called for this is a perfect example&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:50'&amp;gt;of something that the kids worked like dogs for four months on and put on a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:56'&amp;gt;fantastic show one of the best theatrical presentations I've ever been to hear some of excerpts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:08'&amp;gt;fishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:30'&amp;gt;what I know what is it I met along and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:34'&amp;gt;revelry but I can talk site I'm now the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:38'&amp;gt;run home from a shadowy one such affairs are sorties and surprises I more wary ax&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:45'&amp;gt;and when it opens Leslie what is meant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:49'&amp;gt;by common their progress has been made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:54'&amp;gt;it modern gunnery on the object another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:59'&amp;gt;in a nunnery in short one of smattering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:04'&amp;gt;of elemental strategy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:41'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:16'&amp;gt;Oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:28'&amp;gt;I'm telling a Terry story but it doesn't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:00'&amp;gt;although our darker rear sometimes involves the crime of stealing squealing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:13'&amp;gt;although my stripe we're always sorry to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:18'&amp;gt;me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:34'&amp;gt;haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:53'&amp;gt;you may go Liberty our pirate rules protecting and kind of remembers our van&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:59'&amp;gt;we do unless you are you x is as useful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:07'&amp;gt;things to be an orphan boy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:13'&amp;gt;oh happy days&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:18'&amp;gt;oh happy day&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:32'&amp;gt;oh happy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:37'&amp;gt;me I you haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:42'&amp;gt;bball&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:50'&amp;gt;so Joe Johnson said about thinking on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:54'&amp;gt;its hind legs well but one is amazed to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:58'&amp;gt;see it done at all and the trick in doing these kinds of things with kids is to get beyond that stage the only way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:03'&amp;gt;you can do it is by having something like music being a part of the child's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:08'&amp;gt;life all the way through their experience this is the first year in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:12'&amp;gt;which we all the children in it had been part of this enrichment now that's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:18'&amp;gt;second way of dealing with complexity let me show you the third way and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:22'&amp;gt;is because the computer some good and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:27'&amp;gt;here are we studying animals and we try and get the children to program not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:32'&amp;gt;robots but things that are much more biologically acceptable&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:56'&amp;gt;now you might wonder where are the computers in this classroom well one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:01'&amp;gt;the problems with these computers is that they're bulky so we took every&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:05'&amp;gt;horizontal surfaces in the entire school out and replace them with tables that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:09'&amp;gt;have Macintoshes under them so there are hundreds of Macintoshes in the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:14'&amp;gt;but they're all underneath the surfaces so the teachers don't want to move them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:19'&amp;gt;out of the classroom the teachers don't want to shove them around to the side they're just part of the normal working&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:24'&amp;gt;environment of the school and they're on all the time no computer classrooms no&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:28'&amp;gt;shoved against the wall&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:53'&amp;gt;guys these are some animations we did a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:57'&amp;gt;few years ago and HyperCard just as an idea of what things might look like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:01'&amp;gt;eventually there's no intelligence behind these models hey guys i am going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:08'&amp;gt;for a swim in the scene&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:25'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:33'&amp;gt;if you're asking for every player has agent needs food and the whale come up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:38'&amp;gt;the way I also have some Asian food all right let me tell you why because when&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:45'&amp;gt;the agent looks in his world what we're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:49'&amp;gt;seeing here is a they have seminars where they talk over different problem&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:54'&amp;gt;solving strategies the teacher this particular teacher happens to like to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:58'&amp;gt;solve problems and she likes to discuss them with the kids then the kids have to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:03'&amp;gt;go off and figure it out for themselves it doesn't look at himself it looks at&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:07'&amp;gt;the world beyond him so that's why it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:11'&amp;gt;only looks at those players who have food but it doesn't count himself but if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:18'&amp;gt;he asked for every player in the universe it would include himself and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:25'&amp;gt;this is kind of important for you to think about because when he when they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:30'&amp;gt;have to start giving birth to eat to themselves so they won't die off they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:36'&amp;gt;have to be able to count everything in the universe why Dean Cain&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:45'&amp;gt;50 count how many there are like if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:49'&amp;gt;there was only one left in was himself competative journalist and then he left&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:53'&amp;gt;bar and then he got true protein what's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:58'&amp;gt;my friend it was a whale who lived to know Jay just off the Pacific coast it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:03'&amp;gt;is the time of year when the whales migrate down to Mexico to me and to give&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:08'&amp;gt;birth to their babies who were conceived the year before I do that you don't want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:20'&amp;gt;emotion thank you okay go to the top&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:45'&amp;gt;works with those two on and I move away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:58'&amp;gt;now here's a more complicated one these these models use the Minsky and Papert&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:02'&amp;gt;Society of mind architecture applied in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:07'&amp;gt;a language for children that was developed in part here at the Media Lab by Mike Travers one of the graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:14'&amp;gt;students here's a more complicated one the clownfish in the lower left is just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:19'&amp;gt;going about its business feeding one of the things that they do is to find a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:23'&amp;gt;favorite see an enemy and acclimate to it that's what it's doing now they spend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:28'&amp;gt;a little more time in the monks to poison of the enemy and gradually get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:33'&amp;gt;immune to it so that they can use it as a place to hide when some predator comes&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:40'&amp;gt;a lot the shark right now is quite a distance away and it doesn't notice the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:45'&amp;gt;clownfish and the clownfish doesn't notice it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:53'&amp;gt;here's some more acclamation closer into the tentacles this time&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:09'&amp;gt;now this lucky clownfish is been doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:13'&amp;gt;it often enough so it is actually acclimated to the anenih me so when the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:19'&amp;gt;shark sees it and starts pursuing its&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:28'&amp;gt;able to run back to the enemy and the shark can only get so close to the enemy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:32'&amp;gt;report backs off but of course it wants&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:37'&amp;gt;to come back again&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:46'&amp;gt;so computers are media to think with as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:50'&amp;gt;Seymour said so eloquently a long time ago in Nicholas's book 20 years ago he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:56'&amp;gt;said he dedicated it to the first machine who can appreciate the gesture&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:02'&amp;gt;and I think he meant not the gesture like this but the gesture of having a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:06'&amp;gt;book dedicated to it he also said in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:11'&amp;gt;preface of it that it was all beginnings in no end well I think that's the perfect definition of a research lab a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:16'&amp;gt;my answer to the question of what is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:21'&amp;gt;next computer revolution it's the one in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:25'&amp;gt;which happens in the context of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:29'&amp;gt;whole person and in the whole person's world that it's not just something that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:33'&amp;gt;we apply in isolation to solve small problems but it's one that like media&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:37'&amp;gt;surrounds us as we've tried to do with the children thank you very much and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:42'&amp;gt;happy 5th birthday ok&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='4308'&amp;gt;you &amp;lt;/subtitle&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrSteve</name></author>	</entry>

	<entry>
		<id>http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=967</id>
		<title>Alan Kay at MIT Media Lab 5th Anniversary Event (1990)</title>
		<link rel="alternate" type="text/html" href="http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=967"/>
				<updated>2017-12-31T05:02:29Z</updated>
		
		<summary type="html">&lt;p&gt;MrSteve: bound to found&lt;/p&gt;
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&amp;lt;subtitle id='00:00:00'&amp;gt; never know what Nicholas was going to say actually the turned out that the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:08'&amp;gt;bearnaise on the hot dog didn't sell well if I remember we're no longer on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:13'&amp;gt;that board anniversaries get people to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:22'&amp;gt;think of other anniversaries there lots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:26'&amp;gt;of them happening this year one of them is the 50th anniversary of Fantasia and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:33'&amp;gt;Fantasia I think for many of us in this audience and at MIT and elsewhere was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:40'&amp;gt;something we grew up on as a kind of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:44'&amp;gt;dream of bringing our ideas to life and a lot of us saw the computer is a way of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:50'&amp;gt;more quickly with more depth more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:54'&amp;gt;dimension more meaning to be able to project ideas that we had within within&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:00'&amp;gt;ourselves into this magic new medium and have them come to life just as the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:07'&amp;gt;disney people did with great art but much more laborious lee many years ago I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:12'&amp;gt;think a good way to start this this lecture is to think 40 years ago not 50&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:19'&amp;gt;the 40 years ago was the when two very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:26'&amp;gt;diverse very at opposite poles machines&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:31'&amp;gt;were introduced to the to the world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:35'&amp;gt;one of them of course was the UNIVAC one the first commercial digital computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:42'&amp;gt;thing that a digital computer its people's minds it had whirling tape&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:47'&amp;gt;drives the first whirling tape drives and it predicted an election not long&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:53'&amp;gt;after that on television and so it became in the public's mind what a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:59'&amp;gt;computer was all about now in the other&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:05'&amp;gt;machine that was at the farthest pole of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:09'&amp;gt;thinking from the univac one also came about 19&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:13'&amp;gt;50 and I actually spent quite a bit with some assistance this summer trying to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:18'&amp;gt;find some film footage of it because I was sure that some must exist and after&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:24'&amp;gt;much scurrying around in England then looking at old newsreels and so forth we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:29'&amp;gt;finally found what i think is the earliest footage of this machine which I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:33'&amp;gt;think symbolizes the transition from the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:38'&amp;gt;UNIVAC 1 to what's going to happen over the next 10 years and i think i need the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:42'&amp;gt;the slides off because i'm going to show some video thank you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:59'&amp;gt;in a simple Ville on the outskirts of Bristol lives Dr. Grey Walter a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:04'&amp;gt;neurologist who makes robots as a hobby they are small and he doesn't dress them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:09'&amp;gt;up to look like men he calls them tortoises and so cunningly have their&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:13'&amp;gt;insides being designed that they respond to the stimuli of light and touch in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:18'&amp;gt;completely lifelike manner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:38'&amp;gt;this model is named Elsie and she sees out of a photoelectric cell which&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:43'&amp;gt;rotates above her body when light strikes the cell driving and steering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:48'&amp;gt;mechanism sends her hurrying towards it if she brushes against any object in her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:52'&amp;gt;path contacts are operated that turn the steering away and so automatically she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:58'&amp;gt;takes avoiding action&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:34'&amp;gt;Mrs. Walters pet his Elma, Elsie's brother in the darker vest he works in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:39'&amp;gt;exactly the same way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:49'&amp;gt;Dr. Walter says that his electronic toys work exactly as though they have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:53'&amp;gt;simple two cell nervous system and that with more cells they will be able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:58'&amp;gt;do many more tricks already Elsie has one up on Elmer when her batteries begin to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:03'&amp;gt;fail she automatically runs home to her kennel but charging up and in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:07'&amp;gt;consequence can live a much gayer life&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:17'&amp;gt;so I officially present this footage to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:21'&amp;gt;Nicholas Seymour Papert and Marvin Minsky for it means something to each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:27'&amp;gt;one of this this is the original tortoise that inspired the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:33'&amp;gt;and it also inspired a lot of early work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:37'&amp;gt;in artificial intelligence and what's interesting about the way the last 40&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:41'&amp;gt;years have transpired is that digital computers have taken over but in fact&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:46'&amp;gt;where things are going now are much more towards the kinds of control systems&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:53'&amp;gt;kinds of what you might call wet mentalities that device like the great&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:00'&amp;gt;Walter turtle has well the biggest&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:04'&amp;gt;problem with with computers is that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:09'&amp;gt;were larger than than human scale and the mechanisms we have in our mind for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:14'&amp;gt;dealing with things are larger than human scale are those of religions so of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:18'&amp;gt;course we had a priesthood and special&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:22'&amp;gt;time special rituals all of that stuff and a lot of what has happened in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:27'&amp;gt;last 40 years has been to try and find ways to bring the machine into human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:32'&amp;gt;scale without losing any of its promise&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:36'&amp;gt;what I'd like to do is give you a couple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:40'&amp;gt;of ways that I think about this stuff and one of them is thinking in general&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:46'&amp;gt;terms about the way humans have extended themselves over the last several hundred&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:52'&amp;gt;thousand years and of course the first one that we think of is that we extend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:56'&amp;gt;ourselves through tools levers screwdrivers wheels and so forth less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:03'&amp;gt;often we think of language and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:07'&amp;gt;mathematics as tools but they also are ways of creating objects for things that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:15'&amp;gt;we want to deal with and we manipulate them and all of these tools allow us to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:21'&amp;gt;extend various of our senses and for a long time we thought of the computer as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:26'&amp;gt;a kind of a tool and one of the ways that we've grappled with it is to try and make it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:30'&amp;gt;act more like the kinds of tools that were used to now less often thought of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:35'&amp;gt;extension is one that was identified many years ago by mumford who said for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:42'&amp;gt;most of the history of human beings most of the machines that we've built have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:47'&amp;gt;had other humans as moving parts he called these mega machines and societies&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:52'&amp;gt;groups an organization like this the media lab all of these are a consequence&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:57'&amp;gt;of our ability to take on other people's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:02'&amp;gt;goals our interest in taking on people's goals and our interest in getting people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:06'&amp;gt;to take on our goals of course agents&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:10'&amp;gt;can take on a goal and can manipulate tools to carry out our wishes while&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:14'&amp;gt;we're doing things but more importantly an agent can deal with other agents and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:20'&amp;gt;I think of the the M word here for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:24'&amp;gt;agents as being management so to me a tool is something that we look at and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:29'&amp;gt;manipulate and an agent is something that looks at us and we manage the agent&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:35'&amp;gt;and of course the mainframes were neither and so the struggle was started&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:41'&amp;gt;in the 1950s in 1962 try and find a way of bringing this into some sort of human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:46'&amp;gt;scale now I like to show you a couple of early efforts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:04'&amp;gt;here's a picture that could have been taken in somebody's office here at MIT&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:08'&amp;gt;but actually it was taken in 1965 this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:15'&amp;gt;is Douglas Engelbart sitting at his&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:20'&amp;gt;first version of a what you might call not a personal computer but personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:25'&amp;gt;computing he has a mouse he has a black on white 19 inch screen and here's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:32'&amp;gt;kind of media that he dealt back sat&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:44'&amp;gt;exactly branch on me and let me look just that low and I see it oh I can say&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:51'&amp;gt;I'd like to see one line only I can see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:55'&amp;gt;but there's another thing I can do theres a route I said i have here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:04'&amp;gt;so here I'm it i'll need a different pictures of you so here's what i do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:09'&amp;gt;a picture drawing capability here so slight and lamp if i start from work and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:13'&amp;gt;here's the route i seem to have to go to pick up all the materials and that's my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:17'&amp;gt;plan for getting home tonight but if I want to I can say the library what am I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:22'&amp;gt;supposed to pick up there I can just point to that you know oh I see overdue&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:27'&amp;gt;books and all while there was a statement there with that name go back what if I once my supposed to pick up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:32'&amp;gt;the drugstore hmm I see you interesting all right market can do things if I want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:40'&amp;gt;to just say I'd like to interchange projects and can materials bingo and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:46'&amp;gt;they're all numbered right if I care to look interchanging them very quickly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:50'&amp;gt;cans are going to get interchange with products they do it and all gets me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:56'&amp;gt;numbered so that's a very tool based way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:01'&amp;gt;of thinking about things you're indicating things on the screen moving&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:05'&amp;gt;them around Engelbart was one of the of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:09'&amp;gt;a number of people in the 50s and 60s that realize that although you could&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:13'&amp;gt;drop a computer and break it just like you can drop a book into a fire and burn&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:19'&amp;gt;it that the contents of the computer or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:23'&amp;gt;of the book can be a story or a description of things that can't exist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:28'&amp;gt;physically in the world you can have a story in a book about a place that has an inverse cube law doesn't seem to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:33'&amp;gt;exist in in this world the computer can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:37'&amp;gt;add more dimensions than this world has to a way of looking at data and so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:41'&amp;gt;if you have a 15 dimensional space of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:46'&amp;gt;interesting things the computer can give you 16 dimensions and bring all of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:50'&amp;gt;interesting points together at one one place and that led to a number of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:55'&amp;gt;different ways of thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:00'&amp;gt;computer Engelbart's metaphor was the computer as a vehicle he thought of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:06'&amp;gt;big mainframes as being like railroads that were owned by institutions and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:11'&amp;gt;institutions decided when you could use them and decided what you could use them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:15'&amp;gt;for and Engelbart wanted to be Henry Ford he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:19'&amp;gt;wanted everybody to have their own vehicle used to say phrases like we need&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:24'&amp;gt;to deal with thought vectors and concept space I don't think he knew what that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:28'&amp;gt;meant we certainly didn't but it sounded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:32'&amp;gt;great and it gave rise to this notion that in order to bring the computer down&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:38'&amp;gt;into our world we have to have some way of interacting with it in a closer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:44'&amp;gt;fashion and so the the urge was to bring the computer cycles closer to the user&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:50'&amp;gt;and that's what gave rise to machines like this and this is one that I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:54'&amp;gt;designed it's a picture of it on its own display back in the late 60s and it even&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:03'&amp;gt;had a user interface on it although back&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:07'&amp;gt;then there's a wonderful phrase about user interface user interfaces was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:12'&amp;gt;called it's when the flesh hits the steel and that phrase is very much about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:20'&amp;gt;because there's really no notion of there being an intermediary between you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:25'&amp;gt;and the hardness of the machine and this this machine have multiple windows and a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:31'&amp;gt;number of other ideas on it but it was a little bit like trying to make an apple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:36'&amp;gt;pie from random ingredients found in the kitchen you don't have any apples so you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:41'&amp;gt;decide to use bananas you don't have any flour so you grind up Cheerios and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:47'&amp;gt;forth I randomly substituting for all of the ingredients in a typical pie you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:51'&amp;gt;make something but in this case this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:55'&amp;gt;turned out to be a bit of a mess only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:59'&amp;gt;graduate students liked it sort of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:03'&amp;gt;kiss of death for any computer system&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:09'&amp;gt;reason of course as graduate students are going through a rite of passage when they're trying to prove how smart they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:14'&amp;gt;are and how many amazing things that they can remember and so they turn out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:18'&amp;gt;to be pretty much the world's worst user interface design right I was a graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:22'&amp;gt;student when I designed this so I'm speaking with authority now right about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:28'&amp;gt;the same time that this was going on there is a whole different way of looking at interaction and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:35'&amp;gt;ways that I used to illustrate that is some film footage taken at rand&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:40'&amp;gt;corporation on a system that they made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:44'&amp;gt;for Rand economists and other non computer types The Economist's of course&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:51'&amp;gt;are that group of people that if you lay them end to end they still won't be able&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:55'&amp;gt;to reach a conclusion and the Economist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:00'&amp;gt;didn't even like to type they like to write things on legal pads and they said&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:06'&amp;gt;the RAM people can't you do something about that so here's an example of something that was adapted from some&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:13'&amp;gt;early work here at MIT by Marvin Minsky and war entitlement to do a system that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:20'&amp;gt;would interpret gestures as expressed on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:24'&amp;gt;a data tablet so here's what that looks like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:38'&amp;gt;first we erase a flow arrow then move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:42'&amp;gt;the connector out of the way so that we may draw a box in its place the printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:51'&amp;gt;in the box is being new commentary only in this case the box is slightly too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:57'&amp;gt;large so we may change its size where modern day window control came from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:01'&amp;gt;literally then dry flow from the connector to the box attached a decision&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:08'&amp;gt;element to the box and dry flow from it to scan we then erased the flow arrows&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:15'&amp;gt;attached to the process post new area and move the box to a new position this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:25'&amp;gt;allows us to draw a new box well that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:34'&amp;gt;was a tremendous change in the way we felt about using computers I had a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:42'&amp;gt;chance to use that for half an hour in 1968 and felt like I was thinking my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:46'&amp;gt;hands right through the glass of the display and touching the information&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:51'&amp;gt;structures directly inside unlike Engelbart's system which I had called a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:55'&amp;gt;personal computer this to me was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:59'&amp;gt;intimate this is an intimate way of interacting and so for me and for a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:05'&amp;gt;bunch of other people in the 60s 1968&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:09'&amp;gt;was my year for thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:14'&amp;gt;possibility of there being three major ways of interacting with a computer of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:21'&amp;gt;three paradigms three frameworks for thinking about interaction and the thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:27'&amp;gt;that clinched it for me was seeing going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:32'&amp;gt;out and visiting Seymour's one of Seymour's first installations in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:38'&amp;gt;school watching them use the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:42'&amp;gt;the descendant of the Great Wall dyrdek asimo had this terrific idea that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:47'&amp;gt;wouldn't it be great to let kids actually build the kinds of mechanisms&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:51'&amp;gt;that would animate a turtle around and they would learn a lot about their world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:56'&amp;gt;a lot about thinking about the world from from doing that and I've never&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:00'&amp;gt;recovered from that because once I saw that to me the computer was no longer a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:05'&amp;gt;vehicle in the nation at risk report the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:11'&amp;gt;recommendation is that every child in the US should have one semester of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:16'&amp;gt;computers in their senior year of high school that's their strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:22'&amp;gt;recommendation about computers and that's driver's ed that is treating the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:28'&amp;gt;computer like a vehicle it's not the cars aren't important it's that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:32'&amp;gt;aren't central the central things to us are the media the intermediaries with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:38'&amp;gt;how we work with the world and if you can get rid of that slide that'd be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:42'&amp;gt;great I think everybody has figured that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:48'&amp;gt;out by now thank you the that led to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:57'&amp;gt;thinking of a computer in a completely different way this is a cardboard model&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:01'&amp;gt;I made in 1968 just since become known&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:05'&amp;gt;as the dynabook and we actually loaded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:10'&amp;gt;this cardboard model luck with a variety of lead pellets to try and find out how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:15'&amp;gt;heavy it could be before people would always take it with them not find an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:20'&amp;gt;excuse to leave it behind and turns out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:24'&amp;gt;that the weight that we determined has not yet been reached by any computer company so this machine is still a bit&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:31'&amp;gt;in the future but it expresses a different kind of relationship with the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:35'&amp;gt;machine and something that wants to start much earlier in the life of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:41'&amp;gt;human being and so one of the ways of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:47'&amp;gt;thinking of it is if we compare these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:53'&amp;gt;ways of looking at it we can say well where is the computer in the past it was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:58'&amp;gt;in the glasshouse today in personal computing it's on our desk and in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:04'&amp;gt;future it's going to be with us all the time in California will weave it into&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:09'&amp;gt;our t-shirts Nicholas said 10 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:15'&amp;gt;that will know in the future appears when our cufflinks committed communicate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:21'&amp;gt;with our watched by means of satellite&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:26'&amp;gt;it's when such hyperbole is not outrageous that you know a paradigm&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:31'&amp;gt;shift has actually happened and as an interesting analogy here to the history&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:37'&amp;gt;of publishing in 1400 AD there are three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:41'&amp;gt;hundred ninety two books in the Vatican Library one of the largest libraries in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:46'&amp;gt;Europe and in 1452 or thereabouts--&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:51'&amp;gt;Gutenberg printed his first Bible and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:55'&amp;gt;that Bible the 42 line Bible was as big as the hand-written manuscripts that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:02'&amp;gt;have been so laborious Lee copied by monks during the Middle Ages and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:07'&amp;gt;reason it was that big is that that was what books worth if you look at pictures&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:14'&amp;gt;woodcuts or you visit the modern&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:18'&amp;gt;recreation of what a library was like then they didn't shelve the books most&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:23'&amp;gt;libraries back then had so few books that each book had its own reading table&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:28'&amp;gt;and the books were chained to it you look at this table table book with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:34'&amp;gt;chains the thing that comes to mind inescapably is a time-sharing bullpen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:40'&amp;gt;because these are institutionally owned items and Gutenberg didn't know what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:47'&amp;gt;else to do but to make them that size and much more interesting revolution&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:53'&amp;gt;happened a few years later when Aldous now has a company named after him Elvis&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:59'&amp;gt;minus dias who was a Venetian publisher did two remarkable things first he was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:05'&amp;gt;one of the major driving force behind publishing things other than&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:09'&amp;gt;Bibles and he isn't he and his sons over the next century published 40,000&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:15'&amp;gt;different books most of them from gathering up Greek and Roman writings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:21'&amp;gt;spreading them all over Europe he did one other thing that will forever endear&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:25'&amp;gt;himself to me he decided that book should be this big and he decided they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:31'&amp;gt;should be this big because that was the size that saddle bags were in Venice in the 1490s in other words eldest realized&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:39'&amp;gt;something very important and that is the books could now be lost and because they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:46'&amp;gt;could now be lost they could now be taken with they now could go out and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:51'&amp;gt;become a mass medium now again we're in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:55'&amp;gt;this interesting stage because we're not in a place where r we're willing to have our computers be lost watches their $10&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:04'&amp;gt;swatch watches or something like that willing to have them be lost maybe a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:09'&amp;gt;pocket calculator it's not a tragedy if it gets lost paper and pencil it's not a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:13'&amp;gt;tragedy but still with our multi-thousand dollar computers sitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:19'&amp;gt;on our desks we're actually still in the Gutenberg era and the interesting thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:24'&amp;gt;about history is that nothing that happened between Gutenberg and Aldous&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:28'&amp;gt;counted none of those behavior patterns&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:32'&amp;gt;had anything to do with what happened in the post aldous area as we went into the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:36'&amp;gt;16th century so drawing curves as a way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:40'&amp;gt;of predicting the puter doesn't work very well when you're in these interesting transition periods well&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:45'&amp;gt;another way of looking at these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:50'&amp;gt;paradigms is to ask what kinds of information do we use letter and numbers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:55'&amp;gt;with institutional computing fonts and graphics on modern personal computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:01'&amp;gt;and as Nicholas likes the show with his imploding his teething rings for the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:07'&amp;gt;media lab as he likes to call them that it's going to be all media coming together because the computer is a meta&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:12'&amp;gt;media its content is all media all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:16'&amp;gt;intermediaries that one is pretty much of a no-brainer but it's amazing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:20'&amp;gt;how long it has taken for that to even that simple idea to sink in how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:26'&amp;gt;print impact printing big laser printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:30'&amp;gt;personal laser printers with personal computing and no printing as we move on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:37'&amp;gt;into the next ten years because the information is going to be too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:41'&amp;gt;interesting to destroy by printing it out right now is an index of how paltry&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:48'&amp;gt;our use of the computer is that we can actually print it out and feel good about it we actually haven't heard&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:54'&amp;gt;anything because our information for the most part is not in dimensionally&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:59'&amp;gt;intertwined it's not in the form of a dynamic simulation it's not any of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:04'&amp;gt;things that the computer is really about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:08'&amp;gt;field of interaction feels like line editing on institutional computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:15'&amp;gt;layout on computers like the Macintosh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:19'&amp;gt;moving things around but in the new&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:28'&amp;gt;paradigm it's going to feel more like conducting because we're going to move from passive information to active&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:34'&amp;gt;information we're going to move from objects to ages and so it's going to be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:38'&amp;gt;a little bit more like summoning forth lots of assistance at different times&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:43'&amp;gt;and checking out what their goals are and our they're checking out what our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:48'&amp;gt;goals are and and so forth so each one of these is a completely different way of thinking about it and one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:54'&amp;gt;of thinking about the differentiation between the institutional and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:00'&amp;gt;personal here is that even when graphical interfaces were done in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:04'&amp;gt;60s for the most part all interfaces were thought of their main task was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:09'&amp;gt;accessed to function so this notion that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:13'&amp;gt;inside the computer is sort of something like a big nuclear reactor or a power station there's all that function and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:19'&amp;gt;what we need to have is a way of getting to each of these pieces of function will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:23'&amp;gt;map them into control keys and and double control meta y keys and that way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:29'&amp;gt;of thinking about things and the revolution that made the second&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:35'&amp;gt;paradigm the personal computer paradigm is going from that stance to realizing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:40'&amp;gt;that the main job of the user interface is to make the user aware of what the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:44'&amp;gt;possibilities are in other words the user interface now goes from being&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:49'&amp;gt;control of function to a learning environment and of course I should&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:56'&amp;gt;mention that the the main job of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:00'&amp;gt;intimate computer user interface is to do a lot of learning itself so we go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:05'&amp;gt;from no learning or learning of the most back-breaking kind to making it easier&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:12'&amp;gt;for the user to learn and then finally we want the system to learn how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:17'&amp;gt;give commands we have to remember everything and type C in point where we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:23'&amp;gt;are now and in the future is going to be asked and gesture because the computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:28'&amp;gt;is going to be watching us not us just watching it what kind of languages do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:33'&amp;gt;program it in weekly modular data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:37'&amp;gt;structured procedures cobol one of the surest predictions that we can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:42'&amp;gt;about the future is that 10 years from now there will still be a lot of COBOL programmers this personal computing way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:54'&amp;gt;of doing things is pretty much object-oriented after right far fewer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:59'&amp;gt;lines of code and there's a new kind of programming that people are starting to do called agent oriented programming and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:07'&amp;gt;one way of thinking about all of these paradigms is to compare them with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:11'&amp;gt;architecture of taking a civilization like the Greeks whose main way of making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:18'&amp;gt;big buildings was post and lintel pilot block box like that and you get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:24'&amp;gt;buildings about this size and if you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:28'&amp;gt;want to make a building a lot bigger and let in more light this architecture doesn't work you have to change to a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:33'&amp;gt;different kind of architecture like the gothic arch and if you do that you can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:38'&amp;gt;buildings much larger with about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:43'&amp;gt;same amount of material and when they say just about somebody he doesn't have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:49'&amp;gt;enough bricks to make a wall that might not be a slam because you might have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:57'&amp;gt;enough bricks to make an arch he's got enough bricks to make an arch she's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:01'&amp;gt;lot better off than people who only have enough bricks to make walls and of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:06'&amp;gt;course the big change in the last several hundred years is going from structures that just push against each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:11'&amp;gt;other to this notion of the higher&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:15'&amp;gt;strength of materials under tension if you get materials that you can tense as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:20'&amp;gt;well as compressed you can make structures like geodesic domes that will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:25'&amp;gt;fit over all of the cathedrals that have ever been made in the world and these are completely separate ways of thinking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:31'&amp;gt;about things and one of the answers to the question that's the title of my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:35'&amp;gt;lecture is what is the next computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:39'&amp;gt;revolution going to be like well it's going to be technologically it's going to be like what I just told you that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:44'&amp;gt;we're going to intimate machines they'll always be networked there will be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:49'&amp;gt;information utilities the systems will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:53'&amp;gt;learn and so forth now for many people this is big news but in fact if you go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:58'&amp;gt;back in the history of computer science you find people like Marvin Minsky and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:03'&amp;gt;John McCarthy writing papers in the late 50s and early 60s about this this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:09'&amp;gt;happens to be not just the fifth anniversary of the media lab but it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:14'&amp;gt;also the 20th anniversary of Nicholas's book called the architecture machine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:18'&amp;gt;which is all about this third way of looking at things now for my standpoint&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:24'&amp;gt;since I am not particularly enamored of technology this is a very incomplete&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:30'&amp;gt;answer and I would like to try and go to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:34'&amp;gt;a different way of thinking about things that involves people much more strongly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:40'&amp;gt;and to do that we have to have some sense&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:45'&amp;gt;of how people's minds work this is for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:49'&amp;gt;many years and in engineering is where the rubber met the sky because engineers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:56'&amp;gt;tend to like controllable elements and people aren't all that controllable and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:01'&amp;gt;as a behavioral mechanism we are exasperating and so there's been a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:07'&amp;gt;tendency of actually trying to get people to be more like machines rather&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:11'&amp;gt;than the other way around and give you an example of why this is difficult to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:16'&amp;gt;deal with take a look at one of my favorite pictures here and what you see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:24'&amp;gt;here let's pretend we're in school because actually we are in school we're in a university let me give you an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:30'&amp;gt;English sentence about this picture what we've done with this picture is to take&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:35'&amp;gt;a picture of a young girl extracted her eyes and mouth turn them upside down and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:41'&amp;gt;put them back into the picture and then turn the entire picture upside down that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:46'&amp;gt;sound reasonable to everybody okay so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:50'&amp;gt;having said that you should be completely prepared than for what it looks like right side up I'm going to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:58'&amp;gt;turn this back because I've discovered nobody will listen to me when it's on the other way so this is one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:09'&amp;gt;flaws of trying to give lectures in English because a nation is actually not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:16'&amp;gt;convertible except outside of the human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:22'&amp;gt;domain within the human domain we actually have different parts of our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:26'&amp;gt;brain that respond the things in different ways and this is one of the reasons why McDonald's doesn't run print&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:31'&amp;gt;ads saying if you eat a McDonald's hamburger you'll become a better looking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:35'&amp;gt;person because in English it's absurd so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:39'&amp;gt;instead what they do is to run an ad showing pictures of really good-looking people eating McDonald's hamburgers and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:44'&amp;gt;a different part of your mind takes that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:48'&amp;gt;information and makes a different kind of inference the kind of inference that the ad people want you in fact we have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:54'&amp;gt;part of our mind that thinks things are more true if they rhyme so if I were to say to you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:00'&amp;gt;a big mac and fries will slender your thighs down more convincing the whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:10'&amp;gt;idea here is that as people started to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:15'&amp;gt;suspect about starting about a hundred years ago with Freud Piaget Brunner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:21'&amp;gt;Minsky and Papert that what we don't have inside of our head is the oneness a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:29'&amp;gt;vast beautiful seamless fabric of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:33'&amp;gt;mentality but instead what we have is something much more like a patchwork quilt and in fact the patchwork quilt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:38'&amp;gt;has little mechanisms that pop us from one part of the quilt to another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:43'&amp;gt;whenever we get too close to one of the boundaries and it's you have to do things like this to show that there is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:48'&amp;gt;an actual patchwork quilt there so we have this idea of multiple mentalities&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:55'&amp;gt;and Piaget was one of the first to study&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:00'&amp;gt;the very different ways that children have of dealing with the world as they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:05'&amp;gt;move through stages of development early in a child's life an object is to grab&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:10'&amp;gt;it a hole is to dig it thinking is doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:14'&amp;gt;in many ways later on the child is more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:18'&amp;gt;visually centered child says there's more water in the tall glass when you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:23'&amp;gt;pour from the squat class the tall one because it looks that way and then&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:28'&amp;gt;finally it around 11 or 12 there's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:32'&amp;gt;facts and logic stage where logical operations are carried out and the child&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:38'&amp;gt;can make deductions based on facts like there can't be more water because where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:42'&amp;gt;would it go where would it come from so forth now of course at least this was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:48'&amp;gt;true in 11 and 12 year old Swiss French kids in America there's a lot of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:53'&amp;gt;evidence that American kids never get to this facts and logic stage&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:01'&amp;gt;now brunner in the 50s and 60s we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:07'&amp;gt;some of pjs experiments but he added some twists so he took the water pouring&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:11'&amp;gt;experiment and after the kids said there's more water in the tall glass&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:16'&amp;gt;runner put a cardboard so the kid couldn't see the tall glass anymore and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:20'&amp;gt;the kid would change his mind back say oh there can't be more and then Brenda&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:24'&amp;gt;would take whip Brenda would take the cardboard away and the kid would say oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:29'&amp;gt;but look there's more water Brenda would put the cardboard back and the kid would&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:33'&amp;gt;change his mind again so if you have any six-year-olds you'd like to torment and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:40'&amp;gt;what runner was in his way was getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:45'&amp;gt;closer to this idea of multiple mentalities as well that it isn't just a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:53'&amp;gt;metamorphosis like a caterpillar into a butterfly which is pretty much the way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:57'&amp;gt;Piaget thought of it but actually different modules being able to deal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:02'&amp;gt;with it within different ways and a change in dominance to express the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:06'&amp;gt;piaget expression now there are many things that you can do with this suppose&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:11'&amp;gt;you wanted to design a user interface for a computer that was like a tool and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:16'&amp;gt;we have to think about what each of these mentalities actually does so an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:21'&amp;gt;example the body-centered one is the one that knows where we are in space we can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:25'&amp;gt;close our eyes and touch our nose when in touch our hands behind our back if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:30'&amp;gt;you blind us we can still orient ourselves but if we aren't as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:34'&amp;gt;unfortunate enough to suffer a brain lesion that takes part of a limb out of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:39'&amp;gt;our body map then even though it's physically attached to us it's like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:43'&amp;gt;somebody else's so this orienting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:47'&amp;gt;centering groundedness is something that the body mentality brings to us the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:53'&amp;gt;visually sent mentality is wonderfully&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:58'&amp;gt;adept at dealing with various kinds of tricks for instance if we were to put a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:02'&amp;gt;hundred images of animals on a wall you'd be able to find the elephant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:07'&amp;gt;almost four times as fast as you could the word elephant if the images were&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:12'&amp;gt;replaced words now let me try and experiment this I realize that this is a very academic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:17'&amp;gt;body here but let me ask how many people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:21'&amp;gt;here watch television be honest okay how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:26'&amp;gt;many people flip channels all right how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:32'&amp;gt;many people have ever flipped a channel randomly into a movie they haven't seen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:37'&amp;gt;for 18 years how long did it take you to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:41'&amp;gt;recognize that you'd seen that movie before how long yeah somewhere between a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:48'&amp;gt;half a second and a couple of seconds think about what that meant 18 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:53'&amp;gt;you saw a movie you didn't know you're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:57'&amp;gt;going to be tested on it you randomly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:03'&amp;gt;without any preparation pop into the middle of it and all of a sudden in 30&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:10'&amp;gt;frames or so of seeing that movie you suddenly recognize what it is think of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:15'&amp;gt;what that means in the context of your entire life most people can remember&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:19'&amp;gt;what's going to happen next if you stop the movie after they've recognized that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:23'&amp;gt;they know what the next scene is going to be so that is a mentality that begged&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:29'&amp;gt;to be exploited and what it says is that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:33'&amp;gt;we should always be able to present about a hundred things in the visual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:37'&amp;gt;field because the user can be aware of them subliminally and if we present them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:42'&amp;gt;in recognizable scenes the user can store hundreds thousands millions of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:47'&amp;gt;different scenes and remember that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:51'&amp;gt;were there before then finally the symbolically centered mentality is much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:55'&amp;gt;more interested in changing things so if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:59'&amp;gt;its biggest problem is finding the right context because it is not a context&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:04'&amp;gt;chooser so if your visual mentality work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:08'&amp;gt;the way your symbolic one the first thing you opened your eyes and saw in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:12'&amp;gt;the morning would be what you'd be staring at several hours later that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:16'&amp;gt;doesn't work so well so we have a grounding mentality we have a flitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:21'&amp;gt;around mentality that's aware of lots of things and we have one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:25'&amp;gt;likes to make chains and somehow we should be able to put all of those things together here's one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:31'&amp;gt;whoops sorry can you turn that off please that's the end of the slides we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:40'&amp;gt;want to be able to put these things together and if we do we'll find&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:44'&amp;gt;ourselves fitting much more closely to the way human mentalities work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:06'&amp;gt;so this is a 22 month old little girl and she has never lived in a world not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:13'&amp;gt;densely populated by Macintoshes her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:18'&amp;gt;mother is my accountant both her mother and father work at home each of them has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:22'&amp;gt;a mac this is back five years ago in 1985 and when I found out the little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:27'&amp;gt;girl was interested in computers I gave&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:31'&amp;gt;her an apple to which she rejected she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:39'&amp;gt;wanted what her folks had now I have to warn you hear that not to be impressed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:44'&amp;gt;because this is not her first time on the machine she's been using the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:49'&amp;gt;computer for about six months so she's actually a fairly experienced user and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:56'&amp;gt;long time ago we designed this user interface for children but never any of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:03'&amp;gt;this young so it's really interesting to see a child used the machine that was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:08'&amp;gt;actually designed for them and so here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:12'&amp;gt;she's using the visible menus of mac paint and I saw it I thought all right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:18'&amp;gt;this is impressed i've i've never seen a child this young is this machine before but ok I it should work but then what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:25'&amp;gt;happened next really amazed me she wants a fresh sheet of paper so she goes to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:30'&amp;gt;the closed box on the window she saves her old drawing with a pop-up and she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:37'&amp;gt;goes to the pulldown to get a new one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:48'&amp;gt;well that was pretty and that was a home movie made by her father and we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:54'&amp;gt;about another 10 hours of testing this child on various Macintosh applications&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:00'&amp;gt;and we discovered it across applications she was about seventy percent literate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:06'&amp;gt;that is she could take a really complicated application like aldus pagemaker a desktop publishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:10'&amp;gt;application started up make marks and it print the marks out save the marks away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:16'&amp;gt;get the marks back about seventy percent of the things that Macintosh users&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:21'&amp;gt;expect from application to application she in her horizon already by age 22&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:30'&amp;gt;months okay so that answers one question&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:35'&amp;gt;about this notion a computer ously see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:39'&amp;gt;one when we're talking about situations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:43'&amp;gt;like literacy and illiteracy they don't really obtain when the object in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:48'&amp;gt;question is a professional that we don't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:52'&amp;gt;have a term called health orosi and ill-health orosi because medicine is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:58'&amp;gt;profession there wasn't a term called literacy and illiteracy back in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:02'&amp;gt;Middle Ages when writing was a profession as soon as you spread it out to the public you start getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:07'&amp;gt;interested in these notions of can people access things made for them by&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:11'&amp;gt;others that's like reading but what about the more important thing can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:15'&amp;gt;people make things that are like the things that other people make so here's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:20'&amp;gt;an example of something that we did about 15 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:33'&amp;gt;and this is the logo turtle with a different architecture and it's a little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:41'&amp;gt;application like Mac draw object oriented illustration system designed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:47'&amp;gt;and built by 12 year old so this is an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:51'&amp;gt;end-user program not a program that you'd buy in a store for ninety-nine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:55'&amp;gt;dollars from egghead software has lots of features you can change size and move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:00'&amp;gt;things around because of the change in architecture of going from normal data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:08'&amp;gt;structure and procedure programming to object-oriented programming the amount&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:12'&amp;gt;of code she had the right to do this application was only about a page long so this is not a large program and one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:18'&amp;gt;of the things that you have to do when you're working with any kind of novice user is make sure the programs they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:23'&amp;gt;write are not terribly long well so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:27'&amp;gt;was an attempt to get kids and users to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:31'&amp;gt;be both able to access and able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:36'&amp;gt;generate the same kinds of things that we're going to run on their paradigm of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:40'&amp;gt;computing but now we have a new paradigm of computing it's going to involve&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:44'&amp;gt;agents and artificial intelligence so a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:48'&amp;gt;few years ago I got interested in the idea of trying to set up a design a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:56'&amp;gt;system that would allow children to do artificial intelligence kind of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:00'&amp;gt;programming in other words they would be making things now much less like robots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:05'&amp;gt;and much more like the gray Walter turtle things that mimic life in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:12'&amp;gt;number of different ways I like to show you a bit of that project this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:16'&amp;gt;is done in a rather large scale we have an entire school it has now 375 children&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:22'&amp;gt;12 teachers and we've been working there for about five years and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:28'&amp;gt;things that we found is that technology is not something that you can put in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:33'&amp;gt;like raisins and upon pudding there's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:37'&amp;gt;all this other stuff is the entire life of the child that you have to consider&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:41'&amp;gt;and the framework of the school we're lucky to find a terrific school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:46'&amp;gt;to Los Angeles bussing school so it's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:50'&amp;gt;public school and the children are all shapes sizes colors Creed's ethnic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:56'&amp;gt;backgrounds bust in most of them for more than an hour to get to the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:00'&amp;gt;those of demographers paradise and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:04'&amp;gt;found it very interesting to introduce ideas into the school in a gradual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:09'&amp;gt;fashion I'd like to show you some of those&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:39'&amp;gt;so that the kids are all kinds of kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:44'&amp;gt;and one of the things they've done here is to tear up part of their asphalt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:50'&amp;gt;playground and build a garden this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:54'&amp;gt;garden was actually designed by the children you'll see a little bit you'll get an idea of how children could design&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:59'&amp;gt;something like this in in just a minute&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:05'&amp;gt;and because we're studying animals as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:09'&amp;gt;well as plants they have a pond that has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:13'&amp;gt;all kinds of life forms and the children actually built this garden themselves&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:21'&amp;gt;now I'm not going to explain to you what's going on here see if you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:26'&amp;gt;imagine what it is now I'll tell you in a bit what are they doing with these&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:31'&amp;gt;balloons well what they were doing is designing a city and one of the reasons&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:37'&amp;gt;we do some of the design work with balloons is because urban renewal is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:42'&amp;gt;really easy the idea of to know the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:50'&amp;gt;world one was constructed because is strongly tied into designing a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:56'&amp;gt;programming environment for children because what we wanted to do is not so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:01'&amp;gt;much experience things that other people have set up to be more like experiencing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:07'&amp;gt;a television program or maybe an interactive video disc we want them to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:12'&amp;gt;actually make the simulations themselves because it's in making the simulations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:17'&amp;gt;that the active design is most powerful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:22'&amp;gt;now next few minutes I'm going to show you three large-scale projects that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:29'&amp;gt;we've been doing at the school one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:33'&amp;gt;the things we tried to do here was to both challenge the kids and to go much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:39'&amp;gt;deeper than they ordinarily are asked to go by the state educational board this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:47'&amp;gt;first one is a year-long project in city building and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:52'&amp;gt;the kids that participate in it our third and fourth graders so there are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:56'&amp;gt;seven and eight and nine years old in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:00'&amp;gt;this project starts in September and runs through the entire year and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:04'&amp;gt;will give you an idea of it I think this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:11'&amp;gt;is all almost all no no mrs. hansal tool&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:15'&amp;gt;I know but they still are everything explored of it everybody say I know but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:20'&amp;gt;they're already something you should make something is already Salinas joris&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:26'&amp;gt;the penis is already something every single after everything this is only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:31'&amp;gt;styrofoam nobody lady out of something I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:35'&amp;gt;know every as late as something accident&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:39'&amp;gt;from a balloon doesn't mean we don't have a design knowledge now to make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:44'&amp;gt;buildings exactly like they would have to make it a hundred years we're making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:48'&amp;gt;models ideas for what buildings could be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:52'&amp;gt;like in a hundred years we don't have the materials we're going to happen 100 years I did red stripes right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:37'&amp;gt;okay did you get that color name red red&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:03'&amp;gt;what do you belviq i'm doing a factory&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:35'&amp;gt;wait do it again and stay here and do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:40'&amp;gt;the character park you'll be the building y'all be the building yes why&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:45'&amp;gt;on the prison and he's the building these the buildings okay welcome to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:59'&amp;gt;fantasy mall we have lots of stuff the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:20'&amp;gt;building collapsed he was trying to see the moon and there nothing collapsed my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:27'&amp;gt;apartment building and on the top is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:31'&amp;gt;swimming pool never got this is a cold day in rainier so you can have an indoor&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:36'&amp;gt;central and it's a hot you open it up and you can I here down here tomorrow&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:14'&amp;gt;he'll be our future city is opening as you can see i'll transfer k our monorail&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:20'&amp;gt;has just been strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:24'&amp;gt;and all the buildings are beginning to look like buildings all the buildings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:30'&amp;gt;are being checked and painting now our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:34'&amp;gt;he cannot pick up the site husband useful because of the monorail and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:39'&amp;gt;transportation we now have these things on our site everybody that wants bad air&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:47'&amp;gt;transportation land on your site must cabinet right Iggy foxes out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:52'&amp;gt;Commissioner tova cats design this whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:57'&amp;gt;monorail see what household monorail and monorail station the Commissioner of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:03'&amp;gt;lands who doesn't exhaust you all for helping us with sidewalks these are my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:09'&amp;gt;sidewalks my bold earthquake tested and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:17'&amp;gt;alarming teleporting man he puts ebook&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:22'&amp;gt;paper towel rolls on our site static patella to have it be a teleporting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:27'&amp;gt;station their cities he's getting to look like a real City try getting to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:31'&amp;gt;look like Judy Landers on the monorail calvada getting to Los Angeles cuz of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:36'&amp;gt;the help crowd is starting today less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:40'&amp;gt;crowded than it was when we were making our study models&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:46'&amp;gt;I level or I level 1 inch tall but will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:58'&amp;gt;question building so that's a very okay&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:10'&amp;gt;as see more I'm sure will echo when when you actually go into a school and start&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:15'&amp;gt;working with the kids the first reaction is one of shock because the enormity of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:23'&amp;gt;the experience the amount of energy the amount of body learning that the kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:28'&amp;gt;need to do completely dominates all the things that you wanted to do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:32'&amp;gt;computers and the first thing you realize when you actually go into school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:36'&amp;gt;and do this stuff for real is that you better worry about curriculum far&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:42'&amp;gt;outside the media that you're going to use because there's so many different&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:47'&amp;gt;dimensions and this is a project in which most of the things that are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:51'&amp;gt;available on computers now are of almost no use the kids do a little bit of work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:56'&amp;gt;with Macintoshes in doing this but 99%&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:01'&amp;gt;of it is this huge experience with doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:05'&amp;gt;things with their hands and their bodies and crawling over the thing and so forth&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:09'&amp;gt;so one of the objectives in this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:13'&amp;gt;was to develop I don't want to say the word peach but develop every child as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:18'&amp;gt;designer and it takes about three years&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:22'&amp;gt;to get a curriculum like this self-sustaining so people who put try to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:27'&amp;gt;put curriculum in a school and measure it after the first year are making a big&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:31'&amp;gt;mistake takes about three years to get something like this going and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:35'&amp;gt;self-sustaining now another thing we started about four years ago was to develop every child in the school as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:40'&amp;gt;musician you may see some commonality&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:45'&amp;gt;between those two ideas because music is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:49'&amp;gt;another one of these things that has lots of things interacting with itself&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:53'&amp;gt;part of it is in the interest and what each individual thing is doing and part&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:57'&amp;gt;of the interest is and how they interact we want the kids to be able to think about their world in those terms and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:03'&amp;gt;we did each year we put on a musical&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:08'&amp;gt;this year it was pirates of penzance and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:13'&amp;gt;this was the best one that we've ever ever had i have a few excerpts of it to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:18'&amp;gt;give you an idea the the oldest child in this is 11 the youngest child in it is 6&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:23'&amp;gt;was completely voluntary the pool of children we had to work with for this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:27'&amp;gt;was about 150 children 120 of those 150&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:31'&amp;gt;possible volunteered and appeared in the show they insisted i'm doing the entire&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:37'&amp;gt;Pirates of Penzance line for line we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:41'&amp;gt;started off with one that was broken down they constantly wanted more we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:45'&amp;gt;wanted to go back they insisted in singing in four-part harmony where it was called for this is a perfect example&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:50'&amp;gt;of something that the kids worked like dogs for four months on and put on a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:56'&amp;gt;fantastic show one of the best theatrical presentations I've ever been to hear some of excerpts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:08'&amp;gt;fishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:30'&amp;gt;what I know what is it I met along and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:34'&amp;gt;revelry but I can talk site I'm now the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:38'&amp;gt;run home from a shadowy one such affairs are sorties and surprises I more wary ax&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:45'&amp;gt;and when it opens Leslie what is meant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:49'&amp;gt;by common their progress has been made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:54'&amp;gt;it modern gunnery on the object another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:59'&amp;gt;in a nunnery in short one of smattering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:04'&amp;gt;of elemental strategy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:41'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:16'&amp;gt;Oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:28'&amp;gt;I'm telling a Terry story but it doesn't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:00'&amp;gt;although our darker rear sometimes involves the crime of stealing squealing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:13'&amp;gt;although my stripe we're always sorry to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:18'&amp;gt;me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:34'&amp;gt;haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:53'&amp;gt;you may go Liberty our pirate rules protecting and kind of remembers our van&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:59'&amp;gt;we do unless you are you x is as useful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:07'&amp;gt;things to be an orphan boy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:13'&amp;gt;oh happy days&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:18'&amp;gt;oh happy day&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:32'&amp;gt;oh happy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:37'&amp;gt;me I you haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:42'&amp;gt;bball&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:50'&amp;gt;so Joe Johnson said about thinking on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:54'&amp;gt;its hind legs well but one is amazed to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:58'&amp;gt;see it done at all and the trick in doing these kinds of things with kids is to get beyond that stage the only way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:03'&amp;gt;you can do it is by having something like music being a part of the child's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:08'&amp;gt;life all the way through their experience this is the first year in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:12'&amp;gt;which we all the children in it had been part of this enrichment now that's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:18'&amp;gt;second way of dealing with complexity let me show you the third way and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:22'&amp;gt;is because the computer some good and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:27'&amp;gt;here are we studying animals and we try and get the children to program not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:32'&amp;gt;robots but things that are much more biologically acceptable&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:56'&amp;gt;now you might wonder where are the computers in this classroom well one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:01'&amp;gt;the problems with these computers is that they're bulky so we took every&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:05'&amp;gt;horizontal surfaces in the entire school out and replace them with tables that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:09'&amp;gt;have Macintoshes under them so there are hundreds of Macintoshes in the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:14'&amp;gt;but they're all underneath the surfaces so the teachers don't want to move them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:19'&amp;gt;out of the classroom the teachers don't want to shove them around to the side they're just part of the normal working&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:24'&amp;gt;environment of the school and they're on all the time no computer classrooms no&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:28'&amp;gt;shoved against the wall&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:53'&amp;gt;guys these are some animations we did a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:57'&amp;gt;few years ago and HyperCard just as an idea of what things might look like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:01'&amp;gt;eventually there's no intelligence behind these models hey guys i am going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:08'&amp;gt;for a swim in the scene&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:25'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:33'&amp;gt;if you're asking for every player has agent needs food and the whale come up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:38'&amp;gt;the way I also have some Asian food all right let me tell you why because when&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:45'&amp;gt;the agent looks in his world what we're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:49'&amp;gt;seeing here is a they have seminars where they talk over different problem&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:54'&amp;gt;solving strategies the teacher this particular teacher happens to like to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:58'&amp;gt;solve problems and she likes to discuss them with the kids then the kids have to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:03'&amp;gt;go off and figure it out for themselves it doesn't look at himself it looks at&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:07'&amp;gt;the world beyond him so that's why it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:11'&amp;gt;only looks at those players who have food but it doesn't count himself but if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:18'&amp;gt;he asked for every player in the universe it would include himself and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:25'&amp;gt;this is kind of important for you to think about because when he when they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:30'&amp;gt;have to start giving birth to eat to themselves so they won't die off they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:36'&amp;gt;have to be able to count everything in the universe why Dean Cain&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:45'&amp;gt;50 count how many there are like if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:49'&amp;gt;there was only one left in was himself competative journalist and then he left&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:53'&amp;gt;bar and then he got true protein what's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:58'&amp;gt;my friend it was a whale who lived to know Jay just off the Pacific coast it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:03'&amp;gt;is the time of year when the whales migrate down to Mexico to me and to give&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:08'&amp;gt;birth to their babies who were conceived the year before I do that you don't want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:20'&amp;gt;emotion thank you okay go to the top&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:45'&amp;gt;works with those two on and I move away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:58'&amp;gt;now here's a more complicated one these these models use the Minsky and Papert&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:02'&amp;gt;Society of mind architecture applied in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:07'&amp;gt;a language for children that was developed in part here at the Media Lab by Mike Travers one of the graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:14'&amp;gt;students here's a more complicated one the clownfish in the lower left is just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:19'&amp;gt;going about its business feeding one of the things that they do is to find a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:23'&amp;gt;favorite see an enemy and acclimate to it that's what it's doing now they spend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:28'&amp;gt;a little more time in the monks to poison of the enemy and gradually get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:33'&amp;gt;immune to it so that they can use it as a place to hide when some predator comes&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:40'&amp;gt;a lot the shark right now is quite a distance away and it doesn't notice the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:45'&amp;gt;clownfish and the clownfish doesn't notice it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:53'&amp;gt;here's some more acclamation closer into the tentacles this time&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:09'&amp;gt;now this lucky clownfish is been doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:13'&amp;gt;it often enough so it is actually acclimated to the anenih me so when the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:19'&amp;gt;shark sees it and starts pursuing its&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:28'&amp;gt;able to run back to the enemy and the shark can only get so close to the enemy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:32'&amp;gt;report backs off but of course it wants&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:37'&amp;gt;to come back again&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:46'&amp;gt;so computers are media to think with as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:50'&amp;gt;Seymour said so eloquently a long time ago in Nicholas's book 20 years ago he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:56'&amp;gt;said he dedicated it to the first machine who can appreciate the gesture&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:02'&amp;gt;and I think he meant not the gesture like this but the gesture of having a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:06'&amp;gt;book dedicated to it he also said in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:11'&amp;gt;preface of it that it was all beginnings in no end well I think that's the perfect definition of a research lab a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:16'&amp;gt;my answer to the question of what is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:21'&amp;gt;next computer revolution it's the one in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:25'&amp;gt;which happens in the context of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:29'&amp;gt;whole person and in the whole person's world that it's not just something that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:33'&amp;gt;we apply in isolation to solve small problems but it's one that like media&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:37'&amp;gt;surrounds us as we've tried to do with the children thank you very much and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:42'&amp;gt;happy 5th birthday ok&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='4308'&amp;gt;you &amp;lt;/subtitle&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrSteve</name></author>	</entry>

	<entry>
		<id>http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=966</id>
		<title>Alan Kay at MIT Media Lab 5th Anniversary Event (1990)</title>
		<link rel="alternate" type="text/html" href="http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=966"/>
				<updated>2017-12-31T04:57:55Z</updated>
		
		<summary type="html">&lt;p&gt;MrSteve: correct wording&lt;/p&gt;
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&amp;lt;subtitle id='00:00:00'&amp;gt; never know what Nicholas was going to say actually the turned out that the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:08'&amp;gt;bearnaise on the hot dog didn't sell well if I remember we're no longer on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:13'&amp;gt;that board anniversaries get people to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:22'&amp;gt;think of other anniversaries there lots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:26'&amp;gt;of them happening this year one of them is the 50th anniversary of Fantasia and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:33'&amp;gt;Fantasia I think for many of us in this audience and at MIT and elsewhere was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:40'&amp;gt;something we grew up on as a kind of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:44'&amp;gt;dream of bringing our ideas to life and a lot of us saw the computer is a way of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:50'&amp;gt;more quickly with more depth more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:54'&amp;gt;dimension more meaning to be able to project ideas that we had within within&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:00'&amp;gt;ourselves into this magic new medium and have them come to life just as the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:07'&amp;gt;disney people did with great art but much more laborious lee many years ago I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:12'&amp;gt;think a good way to start this this lecture is to think 40 years ago not 50&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:19'&amp;gt;the 40 years ago was the when two very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:26'&amp;gt;diverse very at opposite poles machines&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:31'&amp;gt;were introduced to the to the world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:35'&amp;gt;one of them of course was the UNIVAC one the first commercial digital computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:42'&amp;gt;thing that a digital computer its people's minds it had whirling tape&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:47'&amp;gt;drives the first whirling tape drives and it predicted an election not long&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:53'&amp;gt;after that on television and so it became in the public's mind what a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:59'&amp;gt;computer was all about now in the other&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:05'&amp;gt;machine that was at the farthest pole of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:09'&amp;gt;thinking from the univac one also came about 19&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:13'&amp;gt;50 and I actually spent quite a bit with some assistance this summer trying to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:18'&amp;gt;find some film footage of it because I was sure that some must exist and after&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:24'&amp;gt;much scurrying around in England then looking at old newsreels and so forth we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:29'&amp;gt;finally found what i think is the earliest footage of this machine which I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:33'&amp;gt;think symbolizes the transition from the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:38'&amp;gt;UNIVAC 1 to what's going to happen over the next 10 years and i think i need the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:42'&amp;gt;the slides off because i'm going to show some video thank you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:59'&amp;gt;in a simple Ville on the outskirts of Bristol lives Dr. Grey Walter a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:04'&amp;gt;neurologist who makes robots as a hobby they are small and he doesn't dress them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:09'&amp;gt;up to look like men he calls them tortoises and so cunningly have their&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:13'&amp;gt;insides being designed that they respond to the stimuli of light and touch in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:18'&amp;gt;completely lifelike manner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:38'&amp;gt;this model is named Elsie and she sees out of a photoelectric cell which&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:43'&amp;gt;rotates above her body when light strikes the cell driving and steering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:48'&amp;gt;mechanism sends her hurrying towards it if she brushes against any object in her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:52'&amp;gt;path contacts are operated that turn the steering away and so automatically she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:58'&amp;gt;takes avoiding action&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:34'&amp;gt;Mrs. Walters pet his Elma, Elsie's brother in the darker vest he works in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:39'&amp;gt;exactly the same way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:49'&amp;gt;Dr. Walter says that his electronic toys work exactly as though they have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:53'&amp;gt;simple two cell nervous system and that with more cells they will be able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:58'&amp;gt;do many more tricks already Elsie has one up on Elmer when her batteries begin to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:03'&amp;gt;fail she automatically runs home to her kennel but charging up and in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:07'&amp;gt;consequence can live a much gayer life&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:17'&amp;gt;so I officially present this footage to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:21'&amp;gt;Nicholas Seymour Papert and Marvin Minsky for it means something to each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:27'&amp;gt;one of this this is the original tortoise that inspired the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:33'&amp;gt;and it also inspired a lot of early work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:37'&amp;gt;in artificial intelligence and what's interesting about the way the last 40&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:41'&amp;gt;years have transpired is that digital computers have taken over but in fact&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:46'&amp;gt;where things are going now are much more towards the kinds of control systems&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:53'&amp;gt;kinds of what you might call wet mentalities that device like the great&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:00'&amp;gt;Walter turtle has well the biggest&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:04'&amp;gt;problem with with computers is that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:09'&amp;gt;were larger than than human scale and the mechanisms we have in our mind for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:14'&amp;gt;dealing with things are larger than human scale are those of religions so of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:18'&amp;gt;course we had a priesthood and special&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:22'&amp;gt;time special rituals all of that stuff and a lot of what has happened in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:27'&amp;gt;last 40 years has been to try and find ways to bring the machine into human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:32'&amp;gt;scale without losing any of its promise&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:36'&amp;gt;what I'd like to do is give you a couple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:40'&amp;gt;of ways that I think about this stuff and one of them is thinking in general&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:46'&amp;gt;terms about the way humans have extended themselves over the last several hundred&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:52'&amp;gt;thousand years and of course the first one that we think of is that we extend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:56'&amp;gt;ourselves through tools levers screwdrivers wheels and so forth less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:03'&amp;gt;often we think of language and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:07'&amp;gt;mathematics as tools but they also are ways of creating objects for things that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:15'&amp;gt;we want to deal with and we manipulate them and all of these tools allow us to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:21'&amp;gt;extend various of our senses and for a long time we thought of the computer as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:26'&amp;gt;a kind of a tool and one of the ways that we've grappled with it is to try and make it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:30'&amp;gt;act more like the kinds of tools that were used to now less often thought of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:35'&amp;gt;extension is one that was identified many years ago by mumford who said for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:42'&amp;gt;most of the history of human beings most of the machines that we've built have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:47'&amp;gt;had other humans as moving parts he called these mega machines and societies&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:52'&amp;gt;groups an organization like this the media lab all of these are a consequence&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:57'&amp;gt;of our ability to take on other people's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:02'&amp;gt;goals our interest in taking on people's goals and our interest in getting people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:06'&amp;gt;to take on our goals of course agents&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:10'&amp;gt;can take on a goal and can manipulate tools to carry out our wishes while&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:14'&amp;gt;we're doing things but more importantly an agent can deal with other agents and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:20'&amp;gt;I think of the the M word here for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:24'&amp;gt;agents as being management so to me a tool is something that we look at and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:29'&amp;gt;manipulate and an agent is something that looks at us and we manage the agent&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:35'&amp;gt;and of course the mainframes were neither and so the struggle was started&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:41'&amp;gt;in the 1950s in 1962 try and find a way of bringing this into some sort of human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:46'&amp;gt;scale now I like to show you a couple of early efforts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:04'&amp;gt;here's a picture that could have been taken in somebody's office here at MIT&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:08'&amp;gt;but actually it was taken in 1965 this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:15'&amp;gt;is Douglas Engelbart sitting at his&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:20'&amp;gt;first version of a what you might call not a personal computer but personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:25'&amp;gt;computing he has a mouse he has a black on white 19 inch screen and here's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:32'&amp;gt;kind of media that he dealt back sat&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:44'&amp;gt;exactly branch on me and let me look just that low and I see it oh I can say&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:51'&amp;gt;I'd like to see one line only I can see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:55'&amp;gt;but there's another thing I can do theres a route I said i have here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:04'&amp;gt;so here I'm it i'll need a different pictures of you so here's what i do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:09'&amp;gt;a picture drawing capability here so slight and lamp if i start from work and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:13'&amp;gt;here's the route i seem to have to go to pick up all the materials and that's my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:17'&amp;gt;plan for getting home tonight but if I want to I can say the library what am I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:22'&amp;gt;supposed to pick up there I can just point to that you know oh I see overdue&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:27'&amp;gt;books and all while there was a statement there with that name go back what if I once my supposed to pick up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:32'&amp;gt;the drugstore hmm I see you interesting all right market can do things if I want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:40'&amp;gt;to just say I'd like to interchange projects and can materials bingo and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:46'&amp;gt;they're all numbered right if I care to look interchanging them very quickly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:50'&amp;gt;cans are going to get interchange with products they do it and all gets me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:56'&amp;gt;numbered so that's a very tool based way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:01'&amp;gt;of thinking about things you're indicating things on the screen moving&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:05'&amp;gt;them around Engelbart was one of the of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:09'&amp;gt;a number of people in the 50s and 60s that realize that although you could&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:13'&amp;gt;drop a computer and break it just like you can drop a book into a fire and burn&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:19'&amp;gt;it that the contents of the computer or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:23'&amp;gt;of the book can be a story or a description of things that can't exist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:28'&amp;gt;physically in the world you can have a story in a book about a place that has an inverse cube law doesn't seem to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:33'&amp;gt;exist in in this world the computer can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:37'&amp;gt;add more dimensions than this world has to a way of looking at data and so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:41'&amp;gt;if you have a 15 dimensional space of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:46'&amp;gt;interesting things the computer can give you 16 dimensions and bring all of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:50'&amp;gt;interesting points together at one one place and that led to a number of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:55'&amp;gt;different ways of thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:00'&amp;gt;computer Engelbart's metaphor was the computer as a vehicle he thought of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:06'&amp;gt;big mainframes as being like railroads that were owned by institutions and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:11'&amp;gt;institutions decided when you could use them and decided what you could use them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:15'&amp;gt;for and Engelbart wanted to be Henry Ford he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:19'&amp;gt;wanted everybody to have their own vehicle used to say phrases like we need&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:24'&amp;gt;to deal with thought vectors and concept space I don't think he knew what that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:28'&amp;gt;meant we certainly didn't but it sounded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:32'&amp;gt;great and it gave rise to this notion that in order to bring the computer down&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:38'&amp;gt;into our world we have to have some way of interacting with it in a closer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:44'&amp;gt;fashion and so the the urge was to bring the computer cycles closer to the user&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:50'&amp;gt;and that's what gave rise to machines like this and this is one that I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:54'&amp;gt;designed it's a picture of it on its own display back in the late 60s and it even&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:03'&amp;gt;had a user interface on it although back&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:07'&amp;gt;then there's a wonderful phrase about user interface user interfaces was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:12'&amp;gt;called it's when the flesh hits the steel and that phrase is very much about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:20'&amp;gt;because there's really no notion of there being an intermediary between you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:25'&amp;gt;and the hardness of the machine and this this machine have multiple windows and a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:31'&amp;gt;number of other ideas on it but it was a little bit like trying to make an apple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:36'&amp;gt;pie from random ingredients bound in the kitchen you don't have any apples so you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:41'&amp;gt;decide to use bananas you don't have any flour so you grind up Cheerios and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:47'&amp;gt;forth I randomly substituting for all of the ingredients in a typical pie you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:51'&amp;gt;make something but in this case this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:55'&amp;gt;turned out to be a bit of a mess only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:59'&amp;gt;graduate students liked it sort of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:03'&amp;gt;kiss of death for any computer system&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:09'&amp;gt;reason of course as graduate students are going through a rite of passage when they're trying to prove how smart they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:14'&amp;gt;are and how many amazing things that they can remember and so they turn out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:18'&amp;gt;to be pretty much the world's worst user interface design right I was a graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:22'&amp;gt;student when I designed this so I'm speaking with authority now right about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:28'&amp;gt;the same time that this was going on there is a whole different way of looking at interaction and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:35'&amp;gt;ways that I used to illustrate that is some film footage taken at rand&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:40'&amp;gt;corporation on a system that they made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:44'&amp;gt;for Rand economists and other non computer types The Economist's of course&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:51'&amp;gt;are that group of people that if you lay them end to end they still won't be able&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:55'&amp;gt;to reach a conclusion and the Economist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:00'&amp;gt;didn't even like to type they like to write things on legal pads and they said&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:06'&amp;gt;the RAM people can't you do something about that so here's an example of something that was adapted from some&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:13'&amp;gt;early work here at MIT by Marvin Minsky and war entitlement to do a system that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:20'&amp;gt;would interpret gestures as expressed on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:24'&amp;gt;a data tablet so here's what that looks like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:38'&amp;gt;first we erase a flow arrow then move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:42'&amp;gt;the connector out of the way so that we may draw a box in its place the printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:51'&amp;gt;in the box is being new commentary only in this case the box is slightly too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:57'&amp;gt;large so we may change its size where modern day window control came from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:01'&amp;gt;literally then dry flow from the connector to the box attached a decision&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:08'&amp;gt;element to the box and dry flow from it to scan we then erased the flow arrows&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:15'&amp;gt;attached to the process post new area and move the box to a new position this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:25'&amp;gt;allows us to draw a new box well that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:34'&amp;gt;was a tremendous change in the way we felt about using computers I had a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:42'&amp;gt;chance to use that for half an hour in 1968 and felt like I was thinking my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:46'&amp;gt;hands right through the glass of the display and touching the information&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:51'&amp;gt;structures directly inside unlike Engelbart's system which I had called a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:55'&amp;gt;personal computer this to me was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:59'&amp;gt;intimate this is an intimate way of interacting and so for me and for a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:05'&amp;gt;bunch of other people in the 60s 1968&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:09'&amp;gt;was my year for thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:14'&amp;gt;possibility of there being three major ways of interacting with a computer of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:21'&amp;gt;three paradigms three frameworks for thinking about interaction and the thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:27'&amp;gt;that clinched it for me was seeing going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:32'&amp;gt;out and visiting Seymour's one of Seymour's first installations in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:38'&amp;gt;school watching them use the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:42'&amp;gt;the descendant of the Great Wall dyrdek asimo had this terrific idea that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:47'&amp;gt;wouldn't it be great to let kids actually build the kinds of mechanisms&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:51'&amp;gt;that would animate a turtle around and they would learn a lot about their world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:56'&amp;gt;a lot about thinking about the world from from doing that and I've never&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:00'&amp;gt;recovered from that because once I saw that to me the computer was no longer a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:05'&amp;gt;vehicle in the nation at risk report the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:11'&amp;gt;recommendation is that every child in the US should have one semester of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:16'&amp;gt;computers in their senior year of high school that's their strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:22'&amp;gt;recommendation about computers and that's driver's ed that is treating the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:28'&amp;gt;computer like a vehicle it's not the cars aren't important it's that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:32'&amp;gt;aren't central the central things to us are the media the intermediaries with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:38'&amp;gt;how we work with the world and if you can get rid of that slide that'd be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:42'&amp;gt;great I think everybody has figured that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:48'&amp;gt;out by now thank you the that led to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:57'&amp;gt;thinking of a computer in a completely different way this is a cardboard model&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:01'&amp;gt;I made in 1968 just since become known&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:05'&amp;gt;as the dynabook and we actually loaded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:10'&amp;gt;this cardboard model luck with a variety of lead pellets to try and find out how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:15'&amp;gt;heavy it could be before people would always take it with them not find an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:20'&amp;gt;excuse to leave it behind and turns out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:24'&amp;gt;that the weight that we determined has not yet been reached by any computer company so this machine is still a bit&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:31'&amp;gt;in the future but it expresses a different kind of relationship with the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:35'&amp;gt;machine and something that wants to start much earlier in the life of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:41'&amp;gt;human being and so one of the ways of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:47'&amp;gt;thinking of it is if we compare these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:53'&amp;gt;ways of looking at it we can say well where is the computer in the past it was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:58'&amp;gt;in the glasshouse today in personal computing it's on our desk and in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:04'&amp;gt;future it's going to be with us all the time in California will weave it into&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:09'&amp;gt;our t-shirts Nicholas said 10 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:15'&amp;gt;that will know in the future appears when our cufflinks committed communicate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:21'&amp;gt;with our watched by means of satellite&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:26'&amp;gt;it's when such hyperbole is not outrageous that you know a paradigm&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:31'&amp;gt;shift has actually happened and as an interesting analogy here to the history&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:37'&amp;gt;of publishing in 1400 AD there are three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:41'&amp;gt;hundred ninety two books in the Vatican Library one of the largest libraries in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:46'&amp;gt;Europe and in 1452 or thereabouts--&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:51'&amp;gt;Gutenberg printed his first Bible and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:55'&amp;gt;that Bible the 42 line Bible was as big as the hand-written manuscripts that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:02'&amp;gt;have been so laborious Lee copied by monks during the Middle Ages and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:07'&amp;gt;reason it was that big is that that was what books worth if you look at pictures&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:14'&amp;gt;woodcuts or you visit the modern&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:18'&amp;gt;recreation of what a library was like then they didn't shelve the books most&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:23'&amp;gt;libraries back then had so few books that each book had its own reading table&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:28'&amp;gt;and the books were chained to it you look at this table table book with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:34'&amp;gt;chains the thing that comes to mind inescapably is a time-sharing bullpen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:40'&amp;gt;because these are institutionally owned items and Gutenberg didn't know what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:47'&amp;gt;else to do but to make them that size and much more interesting revolution&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:53'&amp;gt;happened a few years later when Aldous now has a company named after him Elvis&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:59'&amp;gt;minus dias who was a Venetian publisher did two remarkable things first he was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:05'&amp;gt;one of the major driving force behind publishing things other than&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:09'&amp;gt;Bibles and he isn't he and his sons over the next century published 40,000&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:15'&amp;gt;different books most of them from gathering up Greek and Roman writings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:21'&amp;gt;spreading them all over Europe he did one other thing that will forever endear&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:25'&amp;gt;himself to me he decided that book should be this big and he decided they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:31'&amp;gt;should be this big because that was the size that saddle bags were in Venice in the 1490s in other words eldest realized&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:39'&amp;gt;something very important and that is the books could now be lost and because they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:46'&amp;gt;could now be lost they could now be taken with they now could go out and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:51'&amp;gt;become a mass medium now again we're in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:55'&amp;gt;this interesting stage because we're not in a place where r we're willing to have our computers be lost watches their $10&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:04'&amp;gt;swatch watches or something like that willing to have them be lost maybe a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:09'&amp;gt;pocket calculator it's not a tragedy if it gets lost paper and pencil it's not a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:13'&amp;gt;tragedy but still with our multi-thousand dollar computers sitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:19'&amp;gt;on our desks we're actually still in the Gutenberg era and the interesting thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:24'&amp;gt;about history is that nothing that happened between Gutenberg and Aldous&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:28'&amp;gt;counted none of those behavior patterns&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:32'&amp;gt;had anything to do with what happened in the post aldous area as we went into the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:36'&amp;gt;16th century so drawing curves as a way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:40'&amp;gt;of predicting the puter doesn't work very well when you're in these interesting transition periods well&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:45'&amp;gt;another way of looking at these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:50'&amp;gt;paradigms is to ask what kinds of information do we use letter and numbers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:55'&amp;gt;with institutional computing fonts and graphics on modern personal computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:01'&amp;gt;and as Nicholas likes the show with his imploding his teething rings for the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:07'&amp;gt;media lab as he likes to call them that it's going to be all media coming together because the computer is a meta&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:12'&amp;gt;media its content is all media all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:16'&amp;gt;intermediaries that one is pretty much of a no-brainer but it's amazing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:20'&amp;gt;how long it has taken for that to even that simple idea to sink in how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:26'&amp;gt;print impact printing big laser printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:30'&amp;gt;personal laser printers with personal computing and no printing as we move on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:37'&amp;gt;into the next ten years because the information is going to be too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:41'&amp;gt;interesting to destroy by printing it out right now is an index of how paltry&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:48'&amp;gt;our use of the computer is that we can actually print it out and feel good about it we actually haven't heard&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:54'&amp;gt;anything because our information for the most part is not in dimensionally&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:59'&amp;gt;intertwined it's not in the form of a dynamic simulation it's not any of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:04'&amp;gt;things that the computer is really about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:08'&amp;gt;field of interaction feels like line editing on institutional computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:15'&amp;gt;layout on computers like the Macintosh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:19'&amp;gt;moving things around but in the new&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:28'&amp;gt;paradigm it's going to feel more like conducting because we're going to move from passive information to active&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:34'&amp;gt;information we're going to move from objects to ages and so it's going to be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:38'&amp;gt;a little bit more like summoning forth lots of assistance at different times&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:43'&amp;gt;and checking out what their goals are and our they're checking out what our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:48'&amp;gt;goals are and and so forth so each one of these is a completely different way of thinking about it and one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:54'&amp;gt;of thinking about the differentiation between the institutional and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:00'&amp;gt;personal here is that even when graphical interfaces were done in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:04'&amp;gt;60s for the most part all interfaces were thought of their main task was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:09'&amp;gt;accessed to function so this notion that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:13'&amp;gt;inside the computer is sort of something like a big nuclear reactor or a power station there's all that function and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:19'&amp;gt;what we need to have is a way of getting to each of these pieces of function will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:23'&amp;gt;map them into control keys and and double control meta y keys and that way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:29'&amp;gt;of thinking about things and the revolution that made the second&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:35'&amp;gt;paradigm the personal computer paradigm is going from that stance to realizing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:40'&amp;gt;that the main job of the user interface is to make the user aware of what the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:44'&amp;gt;possibilities are in other words the user interface now goes from being&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:49'&amp;gt;control of function to a learning environment and of course I should&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:56'&amp;gt;mention that the the main job of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:00'&amp;gt;intimate computer user interface is to do a lot of learning itself so we go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:05'&amp;gt;from no learning or learning of the most back-breaking kind to making it easier&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:12'&amp;gt;for the user to learn and then finally we want the system to learn how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:17'&amp;gt;give commands we have to remember everything and type C in point where we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:23'&amp;gt;are now and in the future is going to be asked and gesture because the computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:28'&amp;gt;is going to be watching us not us just watching it what kind of languages do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:33'&amp;gt;program it in weekly modular data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:37'&amp;gt;structured procedures cobol one of the surest predictions that we can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:42'&amp;gt;about the future is that 10 years from now there will still be a lot of COBOL programmers this personal computing way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:54'&amp;gt;of doing things is pretty much object-oriented after right far fewer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:59'&amp;gt;lines of code and there's a new kind of programming that people are starting to do called agent oriented programming and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:07'&amp;gt;one way of thinking about all of these paradigms is to compare them with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:11'&amp;gt;architecture of taking a civilization like the Greeks whose main way of making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:18'&amp;gt;big buildings was post and lintel pilot block box like that and you get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:24'&amp;gt;buildings about this size and if you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:28'&amp;gt;want to make a building a lot bigger and let in more light this architecture doesn't work you have to change to a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:33'&amp;gt;different kind of architecture like the gothic arch and if you do that you can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:38'&amp;gt;buildings much larger with about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:43'&amp;gt;same amount of material and when they say just about somebody he doesn't have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:49'&amp;gt;enough bricks to make a wall that might not be a slam because you might have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:57'&amp;gt;enough bricks to make an arch he's got enough bricks to make an arch she's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:01'&amp;gt;lot better off than people who only have enough bricks to make walls and of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:06'&amp;gt;course the big change in the last several hundred years is going from structures that just push against each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:11'&amp;gt;other to this notion of the higher&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:15'&amp;gt;strength of materials under tension if you get materials that you can tense as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:20'&amp;gt;well as compressed you can make structures like geodesic domes that will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:25'&amp;gt;fit over all of the cathedrals that have ever been made in the world and these are completely separate ways of thinking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:31'&amp;gt;about things and one of the answers to the question that's the title of my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:35'&amp;gt;lecture is what is the next computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:39'&amp;gt;revolution going to be like well it's going to be technologically it's going to be like what I just told you that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:44'&amp;gt;we're going to intimate machines they'll always be networked there will be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:49'&amp;gt;information utilities the systems will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:53'&amp;gt;learn and so forth now for many people this is big news but in fact if you go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:58'&amp;gt;back in the history of computer science you find people like Marvin Minsky and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:03'&amp;gt;John McCarthy writing papers in the late 50s and early 60s about this this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:09'&amp;gt;happens to be not just the fifth anniversary of the media lab but it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:14'&amp;gt;also the 20th anniversary of Nicholas's book called the architecture machine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:18'&amp;gt;which is all about this third way of looking at things now for my standpoint&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:24'&amp;gt;since I am not particularly enamored of technology this is a very incomplete&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:30'&amp;gt;answer and I would like to try and go to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:34'&amp;gt;a different way of thinking about things that involves people much more strongly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:40'&amp;gt;and to do that we have to have some sense&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:45'&amp;gt;of how people's minds work this is for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:49'&amp;gt;many years and in engineering is where the rubber met the sky because engineers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:56'&amp;gt;tend to like controllable elements and people aren't all that controllable and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:01'&amp;gt;as a behavioral mechanism we are exasperating and so there's been a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:07'&amp;gt;tendency of actually trying to get people to be more like machines rather&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:11'&amp;gt;than the other way around and give you an example of why this is difficult to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:16'&amp;gt;deal with take a look at one of my favorite pictures here and what you see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:24'&amp;gt;here let's pretend we're in school because actually we are in school we're in a university let me give you an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:30'&amp;gt;English sentence about this picture what we've done with this picture is to take&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:35'&amp;gt;a picture of a young girl extracted her eyes and mouth turn them upside down and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:41'&amp;gt;put them back into the picture and then turn the entire picture upside down that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:46'&amp;gt;sound reasonable to everybody okay so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:50'&amp;gt;having said that you should be completely prepared than for what it looks like right side up I'm going to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:58'&amp;gt;turn this back because I've discovered nobody will listen to me when it's on the other way so this is one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:09'&amp;gt;flaws of trying to give lectures in English because a nation is actually not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:16'&amp;gt;convertible except outside of the human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:22'&amp;gt;domain within the human domain we actually have different parts of our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:26'&amp;gt;brain that respond the things in different ways and this is one of the reasons why McDonald's doesn't run print&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:31'&amp;gt;ads saying if you eat a McDonald's hamburger you'll become a better looking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:35'&amp;gt;person because in English it's absurd so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:39'&amp;gt;instead what they do is to run an ad showing pictures of really good-looking people eating McDonald's hamburgers and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:44'&amp;gt;a different part of your mind takes that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:48'&amp;gt;information and makes a different kind of inference the kind of inference that the ad people want you in fact we have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:54'&amp;gt;part of our mind that thinks things are more true if they rhyme so if I were to say to you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:00'&amp;gt;a big mac and fries will slender your thighs down more convincing the whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:10'&amp;gt;idea here is that as people started to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:15'&amp;gt;suspect about starting about a hundred years ago with Freud Piaget Brunner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:21'&amp;gt;Minsky and Papert that what we don't have inside of our head is the oneness a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:29'&amp;gt;vast beautiful seamless fabric of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:33'&amp;gt;mentality but instead what we have is something much more like a patchwork quilt and in fact the patchwork quilt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:38'&amp;gt;has little mechanisms that pop us from one part of the quilt to another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:43'&amp;gt;whenever we get too close to one of the boundaries and it's you have to do things like this to show that there is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:48'&amp;gt;an actual patchwork quilt there so we have this idea of multiple mentalities&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:55'&amp;gt;and Piaget was one of the first to study&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:00'&amp;gt;the very different ways that children have of dealing with the world as they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:05'&amp;gt;move through stages of development early in a child's life an object is to grab&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:10'&amp;gt;it a hole is to dig it thinking is doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:14'&amp;gt;in many ways later on the child is more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:18'&amp;gt;visually centered child says there's more water in the tall glass when you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:23'&amp;gt;pour from the squat class the tall one because it looks that way and then&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:28'&amp;gt;finally it around 11 or 12 there's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:32'&amp;gt;facts and logic stage where logical operations are carried out and the child&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:38'&amp;gt;can make deductions based on facts like there can't be more water because where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:42'&amp;gt;would it go where would it come from so forth now of course at least this was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:48'&amp;gt;true in 11 and 12 year old Swiss French kids in America there's a lot of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:53'&amp;gt;evidence that American kids never get to this facts and logic stage&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:01'&amp;gt;now brunner in the 50s and 60s we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:07'&amp;gt;some of pjs experiments but he added some twists so he took the water pouring&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:11'&amp;gt;experiment and after the kids said there's more water in the tall glass&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:16'&amp;gt;runner put a cardboard so the kid couldn't see the tall glass anymore and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:20'&amp;gt;the kid would change his mind back say oh there can't be more and then Brenda&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:24'&amp;gt;would take whip Brenda would take the cardboard away and the kid would say oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:29'&amp;gt;but look there's more water Brenda would put the cardboard back and the kid would&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:33'&amp;gt;change his mind again so if you have any six-year-olds you'd like to torment and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:40'&amp;gt;what runner was in his way was getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:45'&amp;gt;closer to this idea of multiple mentalities as well that it isn't just a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:53'&amp;gt;metamorphosis like a caterpillar into a butterfly which is pretty much the way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:57'&amp;gt;Piaget thought of it but actually different modules being able to deal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:02'&amp;gt;with it within different ways and a change in dominance to express the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:06'&amp;gt;piaget expression now there are many things that you can do with this suppose&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:11'&amp;gt;you wanted to design a user interface for a computer that was like a tool and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:16'&amp;gt;we have to think about what each of these mentalities actually does so an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:21'&amp;gt;example the body-centered one is the one that knows where we are in space we can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:25'&amp;gt;close our eyes and touch our nose when in touch our hands behind our back if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:30'&amp;gt;you blind us we can still orient ourselves but if we aren't as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:34'&amp;gt;unfortunate enough to suffer a brain lesion that takes part of a limb out of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:39'&amp;gt;our body map then even though it's physically attached to us it's like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:43'&amp;gt;somebody else's so this orienting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:47'&amp;gt;centering groundedness is something that the body mentality brings to us the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:53'&amp;gt;visually sent mentality is wonderfully&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:58'&amp;gt;adept at dealing with various kinds of tricks for instance if we were to put a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:02'&amp;gt;hundred images of animals on a wall you'd be able to find the elephant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:07'&amp;gt;almost four times as fast as you could the word elephant if the images were&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:12'&amp;gt;replaced words now let me try and experiment this I realize that this is a very academic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:17'&amp;gt;body here but let me ask how many people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:21'&amp;gt;here watch television be honest okay how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:26'&amp;gt;many people flip channels all right how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:32'&amp;gt;many people have ever flipped a channel randomly into a movie they haven't seen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:37'&amp;gt;for 18 years how long did it take you to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:41'&amp;gt;recognize that you'd seen that movie before how long yeah somewhere between a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:48'&amp;gt;half a second and a couple of seconds think about what that meant 18 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:53'&amp;gt;you saw a movie you didn't know you're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:57'&amp;gt;going to be tested on it you randomly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:03'&amp;gt;without any preparation pop into the middle of it and all of a sudden in 30&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:10'&amp;gt;frames or so of seeing that movie you suddenly recognize what it is think of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:15'&amp;gt;what that means in the context of your entire life most people can remember&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:19'&amp;gt;what's going to happen next if you stop the movie after they've recognized that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:23'&amp;gt;they know what the next scene is going to be so that is a mentality that begged&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:29'&amp;gt;to be exploited and what it says is that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:33'&amp;gt;we should always be able to present about a hundred things in the visual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:37'&amp;gt;field because the user can be aware of them subliminally and if we present them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:42'&amp;gt;in recognizable scenes the user can store hundreds thousands millions of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:47'&amp;gt;different scenes and remember that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:51'&amp;gt;were there before then finally the symbolically centered mentality is much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:55'&amp;gt;more interested in changing things so if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:59'&amp;gt;its biggest problem is finding the right context because it is not a context&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:04'&amp;gt;chooser so if your visual mentality work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:08'&amp;gt;the way your symbolic one the first thing you opened your eyes and saw in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:12'&amp;gt;the morning would be what you'd be staring at several hours later that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:16'&amp;gt;doesn't work so well so we have a grounding mentality we have a flitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:21'&amp;gt;around mentality that's aware of lots of things and we have one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:25'&amp;gt;likes to make chains and somehow we should be able to put all of those things together here's one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:31'&amp;gt;whoops sorry can you turn that off please that's the end of the slides we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:40'&amp;gt;want to be able to put these things together and if we do we'll find&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:44'&amp;gt;ourselves fitting much more closely to the way human mentalities work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:06'&amp;gt;so this is a 22 month old little girl and she has never lived in a world not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:13'&amp;gt;densely populated by Macintoshes her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:18'&amp;gt;mother is my accountant both her mother and father work at home each of them has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:22'&amp;gt;a mac this is back five years ago in 1985 and when I found out the little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:27'&amp;gt;girl was interested in computers I gave&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:31'&amp;gt;her an apple to which she rejected she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:39'&amp;gt;wanted what her folks had now I have to warn you hear that not to be impressed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:44'&amp;gt;because this is not her first time on the machine she's been using the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:49'&amp;gt;computer for about six months so she's actually a fairly experienced user and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:56'&amp;gt;long time ago we designed this user interface for children but never any of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:03'&amp;gt;this young so it's really interesting to see a child used the machine that was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:08'&amp;gt;actually designed for them and so here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:12'&amp;gt;she's using the visible menus of mac paint and I saw it I thought all right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:18'&amp;gt;this is impressed i've i've never seen a child this young is this machine before but ok I it should work but then what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:25'&amp;gt;happened next really amazed me she wants a fresh sheet of paper so she goes to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:30'&amp;gt;the closed box on the window she saves her old drawing with a pop-up and she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:37'&amp;gt;goes to the pulldown to get a new one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:48'&amp;gt;well that was pretty and that was a home movie made by her father and we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:54'&amp;gt;about another 10 hours of testing this child on various Macintosh applications&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:00'&amp;gt;and we discovered it across applications she was about seventy percent literate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:06'&amp;gt;that is she could take a really complicated application like aldus pagemaker a desktop publishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:10'&amp;gt;application started up make marks and it print the marks out save the marks away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:16'&amp;gt;get the marks back about seventy percent of the things that Macintosh users&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:21'&amp;gt;expect from application to application she in her horizon already by age 22&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:30'&amp;gt;months okay so that answers one question&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:35'&amp;gt;about this notion a computer ously see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:39'&amp;gt;one when we're talking about situations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:43'&amp;gt;like literacy and illiteracy they don't really obtain when the object in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:48'&amp;gt;question is a professional that we don't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:52'&amp;gt;have a term called health orosi and ill-health orosi because medicine is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:58'&amp;gt;profession there wasn't a term called literacy and illiteracy back in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:02'&amp;gt;Middle Ages when writing was a profession as soon as you spread it out to the public you start getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:07'&amp;gt;interested in these notions of can people access things made for them by&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:11'&amp;gt;others that's like reading but what about the more important thing can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:15'&amp;gt;people make things that are like the things that other people make so here's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:20'&amp;gt;an example of something that we did about 15 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:33'&amp;gt;and this is the logo turtle with a different architecture and it's a little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:41'&amp;gt;application like Mac draw object oriented illustration system designed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:47'&amp;gt;and built by 12 year old so this is an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:51'&amp;gt;end-user program not a program that you'd buy in a store for ninety-nine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:55'&amp;gt;dollars from egghead software has lots of features you can change size and move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:00'&amp;gt;things around because of the change in architecture of going from normal data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:08'&amp;gt;structure and procedure programming to object-oriented programming the amount&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:12'&amp;gt;of code she had the right to do this application was only about a page long so this is not a large program and one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:18'&amp;gt;of the things that you have to do when you're working with any kind of novice user is make sure the programs they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:23'&amp;gt;write are not terribly long well so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:27'&amp;gt;was an attempt to get kids and users to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:31'&amp;gt;be both able to access and able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:36'&amp;gt;generate the same kinds of things that we're going to run on their paradigm of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:40'&amp;gt;computing but now we have a new paradigm of computing it's going to involve&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:44'&amp;gt;agents and artificial intelligence so a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:48'&amp;gt;few years ago I got interested in the idea of trying to set up a design a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:56'&amp;gt;system that would allow children to do artificial intelligence kind of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:00'&amp;gt;programming in other words they would be making things now much less like robots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:05'&amp;gt;and much more like the gray Walter turtle things that mimic life in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:12'&amp;gt;number of different ways I like to show you a bit of that project this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:16'&amp;gt;is done in a rather large scale we have an entire school it has now 375 children&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:22'&amp;gt;12 teachers and we've been working there for about five years and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:28'&amp;gt;things that we found is that technology is not something that you can put in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:33'&amp;gt;like raisins and upon pudding there's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:37'&amp;gt;all this other stuff is the entire life of the child that you have to consider&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:41'&amp;gt;and the framework of the school we're lucky to find a terrific school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:46'&amp;gt;to Los Angeles bussing school so it's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:50'&amp;gt;public school and the children are all shapes sizes colors Creed's ethnic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:56'&amp;gt;backgrounds bust in most of them for more than an hour to get to the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:00'&amp;gt;those of demographers paradise and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:04'&amp;gt;found it very interesting to introduce ideas into the school in a gradual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:09'&amp;gt;fashion I'd like to show you some of those&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:39'&amp;gt;so that the kids are all kinds of kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:44'&amp;gt;and one of the things they've done here is to tear up part of their asphalt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:50'&amp;gt;playground and build a garden this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:54'&amp;gt;garden was actually designed by the children you'll see a little bit you'll get an idea of how children could design&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:59'&amp;gt;something like this in in just a minute&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:05'&amp;gt;and because we're studying animals as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:09'&amp;gt;well as plants they have a pond that has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:13'&amp;gt;all kinds of life forms and the children actually built this garden themselves&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:21'&amp;gt;now I'm not going to explain to you what's going on here see if you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:26'&amp;gt;imagine what it is now I'll tell you in a bit what are they doing with these&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:31'&amp;gt;balloons well what they were doing is designing a city and one of the reasons&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:37'&amp;gt;we do some of the design work with balloons is because urban renewal is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:42'&amp;gt;really easy the idea of to know the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:50'&amp;gt;world one was constructed because is strongly tied into designing a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:56'&amp;gt;programming environment for children because what we wanted to do is not so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:01'&amp;gt;much experience things that other people have set up to be more like experiencing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:07'&amp;gt;a television program or maybe an interactive video disc we want them to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:12'&amp;gt;actually make the simulations themselves because it's in making the simulations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:17'&amp;gt;that the active design is most powerful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:22'&amp;gt;now next few minutes I'm going to show you three large-scale projects that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:29'&amp;gt;we've been doing at the school one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:33'&amp;gt;the things we tried to do here was to both challenge the kids and to go much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:39'&amp;gt;deeper than they ordinarily are asked to go by the state educational board this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:47'&amp;gt;first one is a year-long project in city building and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:52'&amp;gt;the kids that participate in it our third and fourth graders so there are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:56'&amp;gt;seven and eight and nine years old in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:00'&amp;gt;this project starts in September and runs through the entire year and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:04'&amp;gt;will give you an idea of it I think this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:11'&amp;gt;is all almost all no no mrs. hansal tool&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:15'&amp;gt;I know but they still are everything explored of it everybody say I know but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:20'&amp;gt;they're already something you should make something is already Salinas joris&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:26'&amp;gt;the penis is already something every single after everything this is only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:31'&amp;gt;styrofoam nobody lady out of something I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:35'&amp;gt;know every as late as something accident&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:39'&amp;gt;from a balloon doesn't mean we don't have a design knowledge now to make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:44'&amp;gt;buildings exactly like they would have to make it a hundred years we're making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:48'&amp;gt;models ideas for what buildings could be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:52'&amp;gt;like in a hundred years we don't have the materials we're going to happen 100 years I did red stripes right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:37'&amp;gt;okay did you get that color name red red&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:03'&amp;gt;what do you belviq i'm doing a factory&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:35'&amp;gt;wait do it again and stay here and do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:40'&amp;gt;the character park you'll be the building y'all be the building yes why&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:45'&amp;gt;on the prison and he's the building these the buildings okay welcome to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:59'&amp;gt;fantasy mall we have lots of stuff the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:20'&amp;gt;building collapsed he was trying to see the moon and there nothing collapsed my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:27'&amp;gt;apartment building and on the top is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:31'&amp;gt;swimming pool never got this is a cold day in rainier so you can have an indoor&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:36'&amp;gt;central and it's a hot you open it up and you can I here down here tomorrow&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:14'&amp;gt;he'll be our future city is opening as you can see i'll transfer k our monorail&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:20'&amp;gt;has just been strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:24'&amp;gt;and all the buildings are beginning to look like buildings all the buildings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:30'&amp;gt;are being checked and painting now our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:34'&amp;gt;he cannot pick up the site husband useful because of the monorail and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:39'&amp;gt;transportation we now have these things on our site everybody that wants bad air&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:47'&amp;gt;transportation land on your site must cabinet right Iggy foxes out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:52'&amp;gt;Commissioner tova cats design this whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:57'&amp;gt;monorail see what household monorail and monorail station the Commissioner of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:03'&amp;gt;lands who doesn't exhaust you all for helping us with sidewalks these are my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:09'&amp;gt;sidewalks my bold earthquake tested and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:17'&amp;gt;alarming teleporting man he puts ebook&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:22'&amp;gt;paper towel rolls on our site static patella to have it be a teleporting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:27'&amp;gt;station their cities he's getting to look like a real City try getting to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:31'&amp;gt;look like Judy Landers on the monorail calvada getting to Los Angeles cuz of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:36'&amp;gt;the help crowd is starting today less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:40'&amp;gt;crowded than it was when we were making our study models&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:46'&amp;gt;I level or I level 1 inch tall but will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:58'&amp;gt;question building so that's a very okay&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:10'&amp;gt;as see more I'm sure will echo when when you actually go into a school and start&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:15'&amp;gt;working with the kids the first reaction is one of shock because the enormity of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:23'&amp;gt;the experience the amount of energy the amount of body learning that the kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:28'&amp;gt;need to do completely dominates all the things that you wanted to do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:32'&amp;gt;computers and the first thing you realize when you actually go into school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:36'&amp;gt;and do this stuff for real is that you better worry about curriculum far&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:42'&amp;gt;outside the media that you're going to use because there's so many different&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:47'&amp;gt;dimensions and this is a project in which most of the things that are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:51'&amp;gt;available on computers now are of almost no use the kids do a little bit of work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:56'&amp;gt;with Macintoshes in doing this but 99%&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:01'&amp;gt;of it is this huge experience with doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:05'&amp;gt;things with their hands and their bodies and crawling over the thing and so forth&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:09'&amp;gt;so one of the objectives in this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:13'&amp;gt;was to develop I don't want to say the word peach but develop every child as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:18'&amp;gt;designer and it takes about three years&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:22'&amp;gt;to get a curriculum like this self-sustaining so people who put try to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:27'&amp;gt;put curriculum in a school and measure it after the first year are making a big&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:31'&amp;gt;mistake takes about three years to get something like this going and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:35'&amp;gt;self-sustaining now another thing we started about four years ago was to develop every child in the school as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:40'&amp;gt;musician you may see some commonality&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:45'&amp;gt;between those two ideas because music is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:49'&amp;gt;another one of these things that has lots of things interacting with itself&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:53'&amp;gt;part of it is in the interest and what each individual thing is doing and part&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:57'&amp;gt;of the interest is and how they interact we want the kids to be able to think about their world in those terms and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:03'&amp;gt;we did each year we put on a musical&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:08'&amp;gt;this year it was pirates of penzance and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:13'&amp;gt;this was the best one that we've ever ever had i have a few excerpts of it to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:18'&amp;gt;give you an idea the the oldest child in this is 11 the youngest child in it is 6&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:23'&amp;gt;was completely voluntary the pool of children we had to work with for this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:27'&amp;gt;was about 150 children 120 of those 150&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:31'&amp;gt;possible volunteered and appeared in the show they insisted i'm doing the entire&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:37'&amp;gt;Pirates of Penzance line for line we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:41'&amp;gt;started off with one that was broken down they constantly wanted more we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:45'&amp;gt;wanted to go back they insisted in singing in four-part harmony where it was called for this is a perfect example&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:50'&amp;gt;of something that the kids worked like dogs for four months on and put on a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:56'&amp;gt;fantastic show one of the best theatrical presentations I've ever been to hear some of excerpts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:08'&amp;gt;fishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:30'&amp;gt;what I know what is it I met along and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:34'&amp;gt;revelry but I can talk site I'm now the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:38'&amp;gt;run home from a shadowy one such affairs are sorties and surprises I more wary ax&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:45'&amp;gt;and when it opens Leslie what is meant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:49'&amp;gt;by common their progress has been made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:54'&amp;gt;it modern gunnery on the object another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:59'&amp;gt;in a nunnery in short one of smattering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:04'&amp;gt;of elemental strategy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:41'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:16'&amp;gt;Oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:28'&amp;gt;I'm telling a Terry story but it doesn't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:00'&amp;gt;although our darker rear sometimes involves the crime of stealing squealing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:13'&amp;gt;although my stripe we're always sorry to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:18'&amp;gt;me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:34'&amp;gt;haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:53'&amp;gt;you may go Liberty our pirate rules protecting and kind of remembers our van&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:59'&amp;gt;we do unless you are you x is as useful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:07'&amp;gt;things to be an orphan boy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:13'&amp;gt;oh happy days&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:18'&amp;gt;oh happy day&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:32'&amp;gt;oh happy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:37'&amp;gt;me I you haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:42'&amp;gt;bball&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:50'&amp;gt;so Joe Johnson said about thinking on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:54'&amp;gt;its hind legs well but one is amazed to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:58'&amp;gt;see it done at all and the trick in doing these kinds of things with kids is to get beyond that stage the only way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:03'&amp;gt;you can do it is by having something like music being a part of the child's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:08'&amp;gt;life all the way through their experience this is the first year in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:12'&amp;gt;which we all the children in it had been part of this enrichment now that's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:18'&amp;gt;second way of dealing with complexity let me show you the third way and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:22'&amp;gt;is because the computer some good and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:27'&amp;gt;here are we studying animals and we try and get the children to program not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:32'&amp;gt;robots but things that are much more biologically acceptable&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:56'&amp;gt;now you might wonder where are the computers in this classroom well one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:01'&amp;gt;the problems with these computers is that they're bulky so we took every&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:05'&amp;gt;horizontal surfaces in the entire school out and replace them with tables that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:09'&amp;gt;have Macintoshes under them so there are hundreds of Macintoshes in the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:14'&amp;gt;but they're all underneath the surfaces so the teachers don't want to move them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:19'&amp;gt;out of the classroom the teachers don't want to shove them around to the side they're just part of the normal working&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:24'&amp;gt;environment of the school and they're on all the time no computer classrooms no&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:28'&amp;gt;shoved against the wall&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:53'&amp;gt;guys these are some animations we did a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:57'&amp;gt;few years ago and HyperCard just as an idea of what things might look like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:01'&amp;gt;eventually there's no intelligence behind these models hey guys i am going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:08'&amp;gt;for a swim in the scene&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:25'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:33'&amp;gt;if you're asking for every player has agent needs food and the whale come up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:38'&amp;gt;the way I also have some Asian food all right let me tell you why because when&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:45'&amp;gt;the agent looks in his world what we're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:49'&amp;gt;seeing here is a they have seminars where they talk over different problem&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:54'&amp;gt;solving strategies the teacher this particular teacher happens to like to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:58'&amp;gt;solve problems and she likes to discuss them with the kids then the kids have to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:03'&amp;gt;go off and figure it out for themselves it doesn't look at himself it looks at&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:07'&amp;gt;the world beyond him so that's why it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:11'&amp;gt;only looks at those players who have food but it doesn't count himself but if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:18'&amp;gt;he asked for every player in the universe it would include himself and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:25'&amp;gt;this is kind of important for you to think about because when he when they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:30'&amp;gt;have to start giving birth to eat to themselves so they won't die off they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:36'&amp;gt;have to be able to count everything in the universe why Dean Cain&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:45'&amp;gt;50 count how many there are like if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:49'&amp;gt;there was only one left in was himself competative journalist and then he left&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:53'&amp;gt;bar and then he got true protein what's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:58'&amp;gt;my friend it was a whale who lived to know Jay just off the Pacific coast it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:03'&amp;gt;is the time of year when the whales migrate down to Mexico to me and to give&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:08'&amp;gt;birth to their babies who were conceived the year before I do that you don't want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:20'&amp;gt;emotion thank you okay go to the top&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:45'&amp;gt;works with those two on and I move away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:58'&amp;gt;now here's a more complicated one these these models use the Minsky and Papert&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:02'&amp;gt;Society of mind architecture applied in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:07'&amp;gt;a language for children that was developed in part here at the Media Lab by Mike Travers one of the graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:14'&amp;gt;students here's a more complicated one the clownfish in the lower left is just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:19'&amp;gt;going about its business feeding one of the things that they do is to find a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:23'&amp;gt;favorite see an enemy and acclimate to it that's what it's doing now they spend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:28'&amp;gt;a little more time in the monks to poison of the enemy and gradually get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:33'&amp;gt;immune to it so that they can use it as a place to hide when some predator comes&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:40'&amp;gt;a lot the shark right now is quite a distance away and it doesn't notice the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:45'&amp;gt;clownfish and the clownfish doesn't notice it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:53'&amp;gt;here's some more acclamation closer into the tentacles this time&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:09'&amp;gt;now this lucky clownfish is been doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:13'&amp;gt;it often enough so it is actually acclimated to the anenih me so when the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:19'&amp;gt;shark sees it and starts pursuing its&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:28'&amp;gt;able to run back to the enemy and the shark can only get so close to the enemy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:32'&amp;gt;report backs off but of course it wants&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:37'&amp;gt;to come back again&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:46'&amp;gt;so computers are media to think with as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:50'&amp;gt;Seymour said so eloquently a long time ago in Nicholas's book 20 years ago he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:56'&amp;gt;said he dedicated it to the first machine who can appreciate the gesture&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:02'&amp;gt;and I think he meant not the gesture like this but the gesture of having a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:06'&amp;gt;book dedicated to it he also said in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:11'&amp;gt;preface of it that it was all beginnings in no end well I think that's the perfect definition of a research lab a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:16'&amp;gt;my answer to the question of what is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:21'&amp;gt;next computer revolution it's the one in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:25'&amp;gt;which happens in the context of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:29'&amp;gt;whole person and in the whole person's world that it's not just something that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:33'&amp;gt;we apply in isolation to solve small problems but it's one that like media&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:37'&amp;gt;surrounds us as we've tried to do with the children thank you very much and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:42'&amp;gt;happy 5th birthday ok&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='4308'&amp;gt;you &amp;lt;/subtitle&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrSteve</name></author>	</entry>

	<entry>
		<id>http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=965</id>
		<title>Alan Kay at MIT Media Lab 5th Anniversary Event (1990)</title>
		<link rel="alternate" type="text/html" href="http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=965"/>
				<updated>2017-12-31T04:48:08Z</updated>
		
		<summary type="html">&lt;p&gt;MrSteve: word corrections&lt;/p&gt;
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&amp;lt;subtitle id='00:00:00'&amp;gt; never know what Nicholas was going to say actually the turned out that the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:08'&amp;gt;bearnaise on the hot dog didn't sell well if I remember we're no longer on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:13'&amp;gt;that board anniversaries get people to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:22'&amp;gt;think of other anniversaries there lots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:26'&amp;gt;of them happening this year one of them is the 50th anniversary of Fantasia and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:33'&amp;gt;Fantasia I think for many of us in this audience and at MIT and elsewhere was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:40'&amp;gt;something we grew up on as a kind of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:44'&amp;gt;dream of bringing our ideas to life and a lot of us saw the computer is a way of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:50'&amp;gt;more quickly with more depth more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:54'&amp;gt;dimension more meaning to be able to project ideas that we had within within&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:00'&amp;gt;ourselves into this magic new medium and have them come to life just as the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:07'&amp;gt;disney people did with great art but much more laborious lee many years ago I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:12'&amp;gt;think a good way to start this this lecture is to think 40 years ago not 50&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:19'&amp;gt;the 40 years ago was the when two very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:26'&amp;gt;diverse very at opposite poles machines&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:31'&amp;gt;were introduced to the to the world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:35'&amp;gt;one of them of course was the UNIVAC one the first commercial digital computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:42'&amp;gt;thing that a digital computer its people's minds it had whirling tape&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:47'&amp;gt;drives the first whirling tape drives and it predicted an election not long&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:53'&amp;gt;after that on television and so it became in the public's mind what a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:59'&amp;gt;computer was all about now in the other&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:05'&amp;gt;machine that was at the farthest pole of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:09'&amp;gt;thinking from the univac one also came about 19&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:13'&amp;gt;50 and I actually spent quite a bit with some assistance this summer trying to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:18'&amp;gt;find some film footage of it because I was sure that some must exist and after&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:24'&amp;gt;much scurrying around in England then looking at old newsreels and so forth we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:29'&amp;gt;finally found what i think is the earliest footage of this machine which I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:33'&amp;gt;think symbolizes the transition from the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:38'&amp;gt;UNIVAC 1 to what's going to happen over the next 10 years and i think i need the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:42'&amp;gt;the slides off because i'm going to show some video thank you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:59'&amp;gt;in a simple Ville on the outskirts of Bristol lives Dr. Grey Walter a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:04'&amp;gt;neurologist who makes robots as a hobby they are small and he doesn't dress them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:09'&amp;gt;up to look like men he calls them tortoises and so cunningly have their&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:13'&amp;gt;insides being designed that they respond to the stimuli of light and touch in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:18'&amp;gt;completely lifelike manner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:38'&amp;gt;this model is named Elsie and she sees out of a photoelectric cell which&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:43'&amp;gt;rotates above her body when light strikes the cell driving and steering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:48'&amp;gt;mechanism sends her hurrying towards it if she brushes against any object in her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:52'&amp;gt;path contacts are operated that turn the steering away and so automatically she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:58'&amp;gt;takes avoiding action&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:34'&amp;gt;Mrs. Walters pet his Elma, Elsie's brother in the darker vest he works in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:39'&amp;gt;exactly the same way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:49'&amp;gt;Dr. Walter says that his electronic toys work exactly as though they have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:53'&amp;gt;simple two cell nervous system and that with more cells they will be able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:58'&amp;gt;do many more tricks already Elsie has one up on Elmer when her batteries begin to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:03'&amp;gt;fail she automatically runs home to her kennel but charging up and in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:07'&amp;gt;consequence can live a much gayer life&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:17'&amp;gt;so I officially present this footage to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:21'&amp;gt;Nicholas Seymour Papert and Marvin Minsky for it means something to each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:27'&amp;gt;one of this this is the original tortoise that inspired the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:33'&amp;gt;and it also inspired a lot of early work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:37'&amp;gt;in artificial intelligence and what's interesting about the way the last 40&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:41'&amp;gt;years have transpired is that digital computers have taken over but in fact&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:46'&amp;gt;where things are going now are much more towards the kinds of control systems&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:53'&amp;gt;kinds of what you might call wet mentalities that device like the great&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:00'&amp;gt;Walter turtle has well the biggest&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:04'&amp;gt;problem with with computers is that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:09'&amp;gt;were larger than than human scale and the mechanisms we have in our mind for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:14'&amp;gt;dealing with things are larger than human scale are those of religions so of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:18'&amp;gt;course we had a priesthood and special&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:22'&amp;gt;time special rituals all of that stuff and a lot of what has happened in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:27'&amp;gt;last 40 years has been to try and find ways to bring the machine into human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:32'&amp;gt;scale without losing any of its promise&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:36'&amp;gt;what I'd like to do is give you a couple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:40'&amp;gt;of ways that I think about this stuff and one of them is thinking in general&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:46'&amp;gt;terms about the way humans have extended themselves over the last several hundred&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:52'&amp;gt;thousand years and of course the first one that we think of is that we extend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:56'&amp;gt;ourselves through tools levers screwdrivers wheels and so forth less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:03'&amp;gt;often we think of language and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:07'&amp;gt;mathematics as tools but they also are ways of creating objects for things that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:15'&amp;gt;we want to deal with and we manipulate them and all of these tools allow us to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:21'&amp;gt;extend various of our senses and for a long time we thought of the computer as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:26'&amp;gt;a kind of a tool and one of the ways that we've grappled with it is to try and make it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:30'&amp;gt;act more like the kinds of tools that were used to now less often thought of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:35'&amp;gt;extension is one that was identified many years ago by mumford who said for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:42'&amp;gt;most of the history of human beings most of the machines that we've built have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:47'&amp;gt;had other humans as moving parts he called these mega machines and societies&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:52'&amp;gt;groups an organization like this the media lab all of these are a consequence&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:57'&amp;gt;of our ability to take on other people's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:02'&amp;gt;goals our interest in taking on people's goals and our interest in getting people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:06'&amp;gt;to take on our goals of course agents&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:10'&amp;gt;can take on a goal and can manipulate tools to carry out our wishes while&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:14'&amp;gt;we're doing things but more importantly an agent can deal with other agents and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:20'&amp;gt;I think of the the M word here for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:24'&amp;gt;agents as being management so to me a tool is something that we look at and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:29'&amp;gt;manipulate and an agent is something that looks at us and we manage the agent&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:35'&amp;gt;and of course the mainframes were neither and so the struggle was started&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:41'&amp;gt;in the 1950s in 1962 try and find a way of bringing this into some sort of human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:46'&amp;gt;scale now I like to show you a couple of early efforts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:04'&amp;gt;here's a picture that could have been taken in somebody's office here at MIT&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:08'&amp;gt;but actually it was taken in 1965 this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:15'&amp;gt;is Douglas Engelbart sitting at his&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:20'&amp;gt;first version of a what you might call not a personal computer but personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:25'&amp;gt;computing he has a mouse he has a black on white 19 inch screen and here's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:32'&amp;gt;kind of media that he dealt back sat&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:44'&amp;gt;exactly branch on me and let me look just that low and I see it oh I can say&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:51'&amp;gt;I'd like to see one line only I can see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:55'&amp;gt;but there's another thing I can do does room twice that i have here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:04'&amp;gt;so here I'm it i'll need a different pictures of you so here's what i do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:09'&amp;gt;a picture drawing capability here so slight and lamp if i start from work and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:13'&amp;gt;here's the route i seem to have to go to pick up all the materials and that's my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:17'&amp;gt;plan for getting home tonight but if I want to I can say the library what am I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:22'&amp;gt;supposed to pick up there I can just point to that you know oh I see overdue&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:27'&amp;gt;books and all while there was a statement there with that name go back what if I once my supposed to pick up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:32'&amp;gt;the drugstore hmm I see you interesting all right market can do things if I want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:40'&amp;gt;to just say I'd like to interchange projects and can materials bingo and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:46'&amp;gt;they're all numbered right if I care to look interchanging them very quickly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:50'&amp;gt;cans are going to get interchange with products they do it and all gets me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:56'&amp;gt;numbered so that's a very tool based way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:01'&amp;gt;of thinking about things you're indicating things on the screen moving&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:05'&amp;gt;them around Engelbart was one of the of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:09'&amp;gt;a number of people in the 50s and 60s that realize that although you could&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:13'&amp;gt;drop a computer and break it just like you can drop a book into a fire and burn&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:19'&amp;gt;it that the contents of the computer or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:23'&amp;gt;of the book can be a story or a description of things that can't exist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:28'&amp;gt;physically in the world you can have a story in a book about a place that has an inverse cube law doesn't seem to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:33'&amp;gt;exist in in this world the computer can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:37'&amp;gt;add more dimensions than this world has to a way of looking at data and so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:41'&amp;gt;if you have a 15 dimensional space of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:46'&amp;gt;interesting things the computer can give you 16 dimensions and bring all of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:50'&amp;gt;interesting points together at one one place and that led to a number of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:55'&amp;gt;different ways of thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:00'&amp;gt;computer Engelbart's metaphor was the computer as a vehicle he thought of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:06'&amp;gt;big mainframes as being like railroads that were owned by institutions and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:11'&amp;gt;institutions decided when you could use them and decided what you could use them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:15'&amp;gt;for and Engelbart wanted to be Henry Ford he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:19'&amp;gt;wanted everybody to have their own vehicle used to say phrases like we need&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:24'&amp;gt;to deal with thought vectors and concept space I don't think he knew what that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:28'&amp;gt;meant we certainly didn't but it sounded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:32'&amp;gt;great and it gave rise to this notion that in order to bring the computer down&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:38'&amp;gt;into our world we have to have some way of interacting with it in a closer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:44'&amp;gt;fashion and so the the urge was to bring the computer cycles closer to the user&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:50'&amp;gt;and that's what gave rise to machines like this and this is one that I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:54'&amp;gt;designed it's a picture of it on its own display back in the late 60s and it even&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:03'&amp;gt;had a user interface on it although back&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:07'&amp;gt;then there's a wonderful phrase about user interface user interfaces was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:12'&amp;gt;called it's when the flesh hits the steel and that phrase is very much about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:20'&amp;gt;because there's really no notion of there being an intermediary between you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:25'&amp;gt;and the hardness of the machine and this this machine have multiple windows and a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:31'&amp;gt;number of other ideas on it but it was a little bit like trying to make an apple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:36'&amp;gt;pie from random ingredients bound in the kitchen you don't have any apples so you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:41'&amp;gt;decide to use bananas you don't have any flour so you grind up Cheerios and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:47'&amp;gt;forth I randomly substituting for all of the ingredients in a typical pie you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:51'&amp;gt;make something but in this case this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:55'&amp;gt;turned out to be a bit of a mess only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:59'&amp;gt;graduate students liked it sort of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:03'&amp;gt;kiss of death for any computer system&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:09'&amp;gt;reason of course as graduate students are going through a rite of passage when they're trying to prove how smart they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:14'&amp;gt;are and how many amazing things that they can remember and so they turn out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:18'&amp;gt;to be pretty much the world's worst user interface design right I was a graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:22'&amp;gt;student when I designed this so I'm speaking with authority now right about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:28'&amp;gt;the same time that this was going on there is a whole different way of looking at interaction and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:35'&amp;gt;ways that I used to illustrate that is some film footage taken at rand&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:40'&amp;gt;corporation on a system that they made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:44'&amp;gt;for Rand economists and other non computer types The Economist's of course&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:51'&amp;gt;are that group of people that if you lay them end to end they still won't be able&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:55'&amp;gt;to reach a conclusion and the Economist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:00'&amp;gt;didn't even like to type they like to write things on legal pads and they said&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:06'&amp;gt;the RAM people can't you do something about that so here's an example of something that was adapted from some&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:13'&amp;gt;early work here at MIT by Marvin Minsky and war entitlement to do a system that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:20'&amp;gt;would interpret gestures as expressed on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:24'&amp;gt;a data tablet so here's what that looks like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:38'&amp;gt;first we erase a flow arrow then move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:42'&amp;gt;the connector out of the way so that we may draw a box in its place the printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:51'&amp;gt;in the box is being new commentary only in this case the box is slightly too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:57'&amp;gt;large so we may change its size where modern day window control came from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:01'&amp;gt;literally then dry flow from the connector to the box attached a decision&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:08'&amp;gt;element to the box and dry flow from it to scan we then erased the flow arrows&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:15'&amp;gt;attached to the process post new area and move the box to a new position this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:25'&amp;gt;allows us to draw a new box well that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:34'&amp;gt;was a tremendous change in the way we felt about using computers I had a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:42'&amp;gt;chance to use that for half an hour in 1968 and felt like I was thinking my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:46'&amp;gt;hands right through the glass of the display and touching the information&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:51'&amp;gt;structures directly inside unlike Engelbart's system which I had called a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:55'&amp;gt;personal computer this to me was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:59'&amp;gt;intimate this is an intimate way of interacting and so for me and for a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:05'&amp;gt;bunch of other people in the 60s 1968&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:09'&amp;gt;was my year for thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:14'&amp;gt;possibility of there being three major ways of interacting with a computer of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:21'&amp;gt;three paradigms three frameworks for thinking about interaction and the thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:27'&amp;gt;that clinched it for me was seeing going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:32'&amp;gt;out and visiting Seymour's one of Seymour's first installations in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:38'&amp;gt;school watching them use the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:42'&amp;gt;the descendant of the Great Wall dyrdek asimo had this terrific idea that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:47'&amp;gt;wouldn't it be great to let kids actually build the kinds of mechanisms&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:51'&amp;gt;that would animate a turtle around and they would learn a lot about their world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:56'&amp;gt;a lot about thinking about the world from from doing that and I've never&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:00'&amp;gt;recovered from that because once I saw that to me the computer was no longer a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:05'&amp;gt;vehicle in the nation at risk report the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:11'&amp;gt;recommendation is that every child in the US should have one semester of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:16'&amp;gt;computers in their senior year of high school that's their strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:22'&amp;gt;recommendation about computers and that's driver's ed that is treating the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:28'&amp;gt;computer like a vehicle it's not the cars aren't important it's that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:32'&amp;gt;aren't central the central things to us are the media the intermediaries with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:38'&amp;gt;how we work with the world and if you can get rid of that slide that'd be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:42'&amp;gt;great I think everybody has figured that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:48'&amp;gt;out by now thank you the that led to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:57'&amp;gt;thinking of a computer in a completely different way this is a cardboard model&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:01'&amp;gt;I made in 1968 just since become known&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:05'&amp;gt;as the dynabook and we actually loaded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:10'&amp;gt;this cardboard model luck with a variety of lead pellets to try and find out how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:15'&amp;gt;heavy it could be before people would always take it with them not find an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:20'&amp;gt;excuse to leave it behind and turns out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:24'&amp;gt;that the weight that we determined has not yet been reached by any computer company so this machine is still a bit&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:31'&amp;gt;in the future but it expresses a different kind of relationship with the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:35'&amp;gt;machine and something that wants to start much earlier in the life of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:41'&amp;gt;human being and so one of the ways of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:47'&amp;gt;thinking of it is if we compare these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:53'&amp;gt;ways of looking at it we can say well where is the computer in the past it was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:58'&amp;gt;in the glasshouse today in personal computing it's on our desk and in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:04'&amp;gt;future it's going to be with us all the time in California will weave it into&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:09'&amp;gt;our t-shirts Nicholas said 10 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:15'&amp;gt;that will know in the future appears when our cufflinks committed communicate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:21'&amp;gt;with our watched by means of satellite&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:26'&amp;gt;it's when such hyperbole is not outrageous that you know a paradigm&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:31'&amp;gt;shift has actually happened and as an interesting analogy here to the history&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:37'&amp;gt;of publishing in 1400 AD there are three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:41'&amp;gt;hundred ninety two books in the Vatican Library one of the largest libraries in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:46'&amp;gt;Europe and in 1452 or thereabouts--&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:51'&amp;gt;Gutenberg printed his first Bible and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:55'&amp;gt;that Bible the 42 line Bible was as big as the hand-written manuscripts that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:02'&amp;gt;have been so laborious Lee copied by monks during the Middle Ages and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:07'&amp;gt;reason it was that big is that that was what books worth if you look at pictures&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:14'&amp;gt;woodcuts or you visit the modern&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:18'&amp;gt;recreation of what a library was like then they didn't shelve the books most&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:23'&amp;gt;libraries back then had so few books that each book had its own reading table&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:28'&amp;gt;and the books were chained to it you look at this table table book with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:34'&amp;gt;chains the thing that comes to mind inescapably is a time-sharing bullpen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:40'&amp;gt;because these are institutionally owned items and Gutenberg didn't know what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:47'&amp;gt;else to do but to make them that size and much more interesting revolution&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:53'&amp;gt;happened a few years later when Aldous now has a company named after him Elvis&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:59'&amp;gt;minus dias who was a Venetian publisher did two remarkable things first he was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:05'&amp;gt;one of the major driving force behind publishing things other than&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:09'&amp;gt;Bibles and he isn't he and his sons over the next century published 40,000&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:15'&amp;gt;different books most of them from gathering up Greek and Roman writings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:21'&amp;gt;spreading them all over Europe he did one other thing that will forever endear&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:25'&amp;gt;himself to me he decided that book should be this big and he decided they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:31'&amp;gt;should be this big because that was the size that saddle bags were in Venice in the 1490s in other words eldest realized&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:39'&amp;gt;something very important and that is the books could now be lost and because they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:46'&amp;gt;could now be lost they could now be taken with they now could go out and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:51'&amp;gt;become a mass medium now again we're in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:55'&amp;gt;this interesting stage because we're not in a place where r we're willing to have our computers be lost watches their $10&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:04'&amp;gt;swatch watches or something like that willing to have them be lost maybe a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:09'&amp;gt;pocket calculator it's not a tragedy if it gets lost paper and pencil it's not a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:13'&amp;gt;tragedy but still with our multi-thousand dollar computers sitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:19'&amp;gt;on our desks we're actually still in the Gutenberg era and the interesting thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:24'&amp;gt;about history is that nothing that happened between Gutenberg and Aldous&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:28'&amp;gt;counted none of those behavior patterns&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:32'&amp;gt;had anything to do with what happened in the post aldous area as we went into the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:36'&amp;gt;16th century so drawing curves as a way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:40'&amp;gt;of predicting the puter doesn't work very well when you're in these interesting transition periods well&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:45'&amp;gt;another way of looking at these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:50'&amp;gt;paradigms is to ask what kinds of information do we use letter and numbers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:55'&amp;gt;with institutional computing fonts and graphics on modern personal computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:01'&amp;gt;and as Nicholas likes the show with his imploding his teething rings for the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:07'&amp;gt;media lab as he likes to call them that it's going to be all media coming together because the computer is a meta&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:12'&amp;gt;media its content is all media all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:16'&amp;gt;intermediaries that one is pretty much of a no-brainer but it's amazing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:20'&amp;gt;how long it has taken for that to even that simple idea to sink in how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:26'&amp;gt;print impact printing big laser printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:30'&amp;gt;personal laser printers with personal computing and no printing as we move on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:37'&amp;gt;into the next ten years because the information is going to be too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:41'&amp;gt;interesting to destroy by printing it out right now is an index of how paltry&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:48'&amp;gt;our use of the computer is that we can actually print it out and feel good about it we actually haven't heard&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:54'&amp;gt;anything because our information for the most part is not in dimensionally&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:59'&amp;gt;intertwined it's not in the form of a dynamic simulation it's not any of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:04'&amp;gt;things that the computer is really about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:08'&amp;gt;field of interaction feels like line editing on institutional computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:15'&amp;gt;layout on computers like the Macintosh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:19'&amp;gt;moving things around but in the new&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:28'&amp;gt;paradigm it's going to feel more like conducting because we're going to move from passive information to active&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:34'&amp;gt;information we're going to move from objects to ages and so it's going to be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:38'&amp;gt;a little bit more like summoning forth lots of assistance at different times&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:43'&amp;gt;and checking out what their goals are and our they're checking out what our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:48'&amp;gt;goals are and and so forth so each one of these is a completely different way of thinking about it and one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:54'&amp;gt;of thinking about the differentiation between the institutional and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:00'&amp;gt;personal here is that even when graphical interfaces were done in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:04'&amp;gt;60s for the most part all interfaces were thought of their main task was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:09'&amp;gt;accessed to function so this notion that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:13'&amp;gt;inside the computer is sort of something like a big nuclear reactor or a power station there's all that function and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:19'&amp;gt;what we need to have is a way of getting to each of these pieces of function will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:23'&amp;gt;map them into control keys and and double control meta y keys and that way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:29'&amp;gt;of thinking about things and the revolution that made the second&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:35'&amp;gt;paradigm the personal computer paradigm is going from that stance to realizing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:40'&amp;gt;that the main job of the user interface is to make the user aware of what the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:44'&amp;gt;possibilities are in other words the user interface now goes from being&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:49'&amp;gt;control of function to a learning environment and of course I should&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:56'&amp;gt;mention that the the main job of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:00'&amp;gt;intimate computer user interface is to do a lot of learning itself so we go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:05'&amp;gt;from no learning or learning of the most back-breaking kind to making it easier&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:12'&amp;gt;for the user to learn and then finally we want the system to learn how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:17'&amp;gt;give commands we have to remember everything and type C in point where we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:23'&amp;gt;are now and in the future is going to be asked and gesture because the computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:28'&amp;gt;is going to be watching us not us just watching it what kind of languages do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:33'&amp;gt;program it in weekly modular data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:37'&amp;gt;structured procedures cobol one of the surest predictions that we can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:42'&amp;gt;about the future is that 10 years from now there will still be a lot of COBOL programmers this personal computing way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:54'&amp;gt;of doing things is pretty much object-oriented after right far fewer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:59'&amp;gt;lines of code and there's a new kind of programming that people are starting to do called agent oriented programming and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:07'&amp;gt;one way of thinking about all of these paradigms is to compare them with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:11'&amp;gt;architecture of taking a civilization like the Greeks whose main way of making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:18'&amp;gt;big buildings was post and lintel pilot block box like that and you get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:24'&amp;gt;buildings about this size and if you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:28'&amp;gt;want to make a building a lot bigger and let in more light this architecture doesn't work you have to change to a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:33'&amp;gt;different kind of architecture like the gothic arch and if you do that you can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:38'&amp;gt;buildings much larger with about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:43'&amp;gt;same amount of material and when they say just about somebody he doesn't have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:49'&amp;gt;enough bricks to make a wall that might not be a slam because you might have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:57'&amp;gt;enough bricks to make an arch he's got enough bricks to make an arch she's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:01'&amp;gt;lot better off than people who only have enough bricks to make walls and of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:06'&amp;gt;course the big change in the last several hundred years is going from structures that just push against each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:11'&amp;gt;other to this notion of the higher&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:15'&amp;gt;strength of materials under tension if you get materials that you can tense as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:20'&amp;gt;well as compressed you can make structures like geodesic domes that will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:25'&amp;gt;fit over all of the cathedrals that have ever been made in the world and these are completely separate ways of thinking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:31'&amp;gt;about things and one of the answers to the question that's the title of my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:35'&amp;gt;lecture is what is the next computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:39'&amp;gt;revolution going to be like well it's going to be technologically it's going to be like what I just told you that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:44'&amp;gt;we're going to intimate machines they'll always be networked there will be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:49'&amp;gt;information utilities the systems will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:53'&amp;gt;learn and so forth now for many people this is big news but in fact if you go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:58'&amp;gt;back in the history of computer science you find people like Marvin Minsky and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:03'&amp;gt;John McCarthy writing papers in the late 50s and early 60s about this this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:09'&amp;gt;happens to be not just the fifth anniversary of the media lab but it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:14'&amp;gt;also the 20th anniversary of Nicholas's book called the architecture machine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:18'&amp;gt;which is all about this third way of looking at things now for my standpoint&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:24'&amp;gt;since I am not particularly enamored of technology this is a very incomplete&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:30'&amp;gt;answer and I would like to try and go to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:34'&amp;gt;a different way of thinking about things that involves people much more strongly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:40'&amp;gt;and to do that we have to have some sense&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:45'&amp;gt;of how people's minds work this is for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:49'&amp;gt;many years and in engineering is where the rubber met the sky because engineers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:56'&amp;gt;tend to like controllable elements and people aren't all that controllable and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:01'&amp;gt;as a behavioral mechanism we are exasperating and so there's been a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:07'&amp;gt;tendency of actually trying to get people to be more like machines rather&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:11'&amp;gt;than the other way around and give you an example of why this is difficult to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:16'&amp;gt;deal with take a look at one of my favorite pictures here and what you see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:24'&amp;gt;here let's pretend we're in school because actually we are in school we're in a university let me give you an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:30'&amp;gt;English sentence about this picture what we've done with this picture is to take&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:35'&amp;gt;a picture of a young girl extracted her eyes and mouth turn them upside down and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:41'&amp;gt;put them back into the picture and then turn the entire picture upside down that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:46'&amp;gt;sound reasonable to everybody okay so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:50'&amp;gt;having said that you should be completely prepared than for what it looks like right side up I'm going to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:58'&amp;gt;turn this back because I've discovered nobody will listen to me when it's on the other way so this is one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:09'&amp;gt;flaws of trying to give lectures in English because a nation is actually not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:16'&amp;gt;convertible except outside of the human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:22'&amp;gt;domain within the human domain we actually have different parts of our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:26'&amp;gt;brain that respond the things in different ways and this is one of the reasons why McDonald's doesn't run print&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:31'&amp;gt;ads saying if you eat a McDonald's hamburger you'll become a better looking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:35'&amp;gt;person because in English it's absurd so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:39'&amp;gt;instead what they do is to run an ad showing pictures of really good-looking people eating McDonald's hamburgers and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:44'&amp;gt;a different part of your mind takes that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:48'&amp;gt;information and makes a different kind of inference the kind of inference that the ad people want you in fact we have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:54'&amp;gt;part of our mind that thinks things are more true if they rhyme so if I were to say to you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:00'&amp;gt;a big mac and fries will slender your thighs down more convincing the whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:10'&amp;gt;idea here is that as people started to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:15'&amp;gt;suspect about starting about a hundred years ago with Freud Piaget Brunner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:21'&amp;gt;Minsky and Papert that what we don't have inside of our head is the oneness a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:29'&amp;gt;vast beautiful seamless fabric of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:33'&amp;gt;mentality but instead what we have is something much more like a patchwork quilt and in fact the patchwork quilt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:38'&amp;gt;has little mechanisms that pop us from one part of the quilt to another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:43'&amp;gt;whenever we get too close to one of the boundaries and it's you have to do things like this to show that there is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:48'&amp;gt;an actual patchwork quilt there so we have this idea of multiple mentalities&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:55'&amp;gt;and Piaget was one of the first to study&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:00'&amp;gt;the very different ways that children have of dealing with the world as they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:05'&amp;gt;move through stages of development early in a child's life an object is to grab&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:10'&amp;gt;it a hole is to dig it thinking is doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:14'&amp;gt;in many ways later on the child is more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:18'&amp;gt;visually centered child says there's more water in the tall glass when you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:23'&amp;gt;pour from the squat class the tall one because it looks that way and then&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:28'&amp;gt;finally it around 11 or 12 there's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:32'&amp;gt;facts and logic stage where logical operations are carried out and the child&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:38'&amp;gt;can make deductions based on facts like there can't be more water because where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:42'&amp;gt;would it go where would it come from so forth now of course at least this was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:48'&amp;gt;true in 11 and 12 year old Swiss French kids in America there's a lot of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:53'&amp;gt;evidence that American kids never get to this facts and logic stage&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:01'&amp;gt;now brunner in the 50s and 60s we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:07'&amp;gt;some of pjs experiments but he added some twists so he took the water pouring&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:11'&amp;gt;experiment and after the kids said there's more water in the tall glass&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:16'&amp;gt;runner put a cardboard so the kid couldn't see the tall glass anymore and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:20'&amp;gt;the kid would change his mind back say oh there can't be more and then Brenda&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:24'&amp;gt;would take whip Brenda would take the cardboard away and the kid would say oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:29'&amp;gt;but look there's more water Brenda would put the cardboard back and the kid would&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:33'&amp;gt;change his mind again so if you have any six-year-olds you'd like to torment and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:40'&amp;gt;what runner was in his way was getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:45'&amp;gt;closer to this idea of multiple mentalities as well that it isn't just a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:53'&amp;gt;metamorphosis like a caterpillar into a butterfly which is pretty much the way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:57'&amp;gt;Piaget thought of it but actually different modules being able to deal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:02'&amp;gt;with it within different ways and a change in dominance to express the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:06'&amp;gt;piaget expression now there are many things that you can do with this suppose&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:11'&amp;gt;you wanted to design a user interface for a computer that was like a tool and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:16'&amp;gt;we have to think about what each of these mentalities actually does so an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:21'&amp;gt;example the body-centered one is the one that knows where we are in space we can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:25'&amp;gt;close our eyes and touch our nose when in touch our hands behind our back if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:30'&amp;gt;you blind us we can still orient ourselves but if we aren't as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:34'&amp;gt;unfortunate enough to suffer a brain lesion that takes part of a limb out of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:39'&amp;gt;our body map then even though it's physically attached to us it's like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:43'&amp;gt;somebody else's so this orienting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:47'&amp;gt;centering groundedness is something that the body mentality brings to us the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:53'&amp;gt;visually sent mentality is wonderfully&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:58'&amp;gt;adept at dealing with various kinds of tricks for instance if we were to put a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:02'&amp;gt;hundred images of animals on a wall you'd be able to find the elephant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:07'&amp;gt;almost four times as fast as you could the word elephant if the images were&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:12'&amp;gt;replaced words now let me try and experiment this I realize that this is a very academic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:17'&amp;gt;body here but let me ask how many people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:21'&amp;gt;here watch television be honest okay how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:26'&amp;gt;many people flip channels all right how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:32'&amp;gt;many people have ever flipped a channel randomly into a movie they haven't seen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:37'&amp;gt;for 18 years how long did it take you to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:41'&amp;gt;recognize that you'd seen that movie before how long yeah somewhere between a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:48'&amp;gt;half a second and a couple of seconds think about what that meant 18 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:53'&amp;gt;you saw a movie you didn't know you're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:57'&amp;gt;going to be tested on it you randomly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:03'&amp;gt;without any preparation pop into the middle of it and all of a sudden in 30&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:10'&amp;gt;frames or so of seeing that movie you suddenly recognize what it is think of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:15'&amp;gt;what that means in the context of your entire life most people can remember&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:19'&amp;gt;what's going to happen next if you stop the movie after they've recognized that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:23'&amp;gt;they know what the next scene is going to be so that is a mentality that begged&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:29'&amp;gt;to be exploited and what it says is that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:33'&amp;gt;we should always be able to present about a hundred things in the visual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:37'&amp;gt;field because the user can be aware of them subliminally and if we present them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:42'&amp;gt;in recognizable scenes the user can store hundreds thousands millions of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:47'&amp;gt;different scenes and remember that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:51'&amp;gt;were there before then finally the symbolically centered mentality is much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:55'&amp;gt;more interested in changing things so if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:59'&amp;gt;its biggest problem is finding the right context because it is not a context&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:04'&amp;gt;chooser so if your visual mentality work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:08'&amp;gt;the way your symbolic one the first thing you opened your eyes and saw in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:12'&amp;gt;the morning would be what you'd be staring at several hours later that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:16'&amp;gt;doesn't work so well so we have a grounding mentality we have a flitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:21'&amp;gt;around mentality that's aware of lots of things and we have one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:25'&amp;gt;likes to make chains and somehow we should be able to put all of those things together here's one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:31'&amp;gt;whoops sorry can you turn that off please that's the end of the slides we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:40'&amp;gt;want to be able to put these things together and if we do we'll find&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:44'&amp;gt;ourselves fitting much more closely to the way human mentalities work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:06'&amp;gt;so this is a 22 month old little girl and she has never lived in a world not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:13'&amp;gt;densely populated by Macintoshes her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:18'&amp;gt;mother is my accountant both her mother and father work at home each of them has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:22'&amp;gt;a mac this is back five years ago in 1985 and when I found out the little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:27'&amp;gt;girl was interested in computers I gave&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:31'&amp;gt;her an apple to which she rejected she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:39'&amp;gt;wanted what her folks had now I have to warn you hear that not to be impressed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:44'&amp;gt;because this is not her first time on the machine she's been using the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:49'&amp;gt;computer for about six months so she's actually a fairly experienced user and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:56'&amp;gt;long time ago we designed this user interface for children but never any of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:03'&amp;gt;this young so it's really interesting to see a child used the machine that was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:08'&amp;gt;actually designed for them and so here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:12'&amp;gt;she's using the visible menus of mac paint and I saw it I thought all right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:18'&amp;gt;this is impressed i've i've never seen a child this young is this machine before but ok I it should work but then what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:25'&amp;gt;happened next really amazed me she wants a fresh sheet of paper so she goes to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:30'&amp;gt;the closed box on the window she saves her old drawing with a pop-up and she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:37'&amp;gt;goes to the pulldown to get a new one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:48'&amp;gt;well that was pretty and that was a home movie made by her father and we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:54'&amp;gt;about another 10 hours of testing this child on various Macintosh applications&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:00'&amp;gt;and we discovered it across applications she was about seventy percent literate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:06'&amp;gt;that is she could take a really complicated application like aldus pagemaker a desktop publishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:10'&amp;gt;application started up make marks and it print the marks out save the marks away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:16'&amp;gt;get the marks back about seventy percent of the things that Macintosh users&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:21'&amp;gt;expect from application to application she in her horizon already by age 22&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:30'&amp;gt;months okay so that answers one question&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:35'&amp;gt;about this notion a computer ously see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:39'&amp;gt;one when we're talking about situations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:43'&amp;gt;like literacy and illiteracy they don't really obtain when the object in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:48'&amp;gt;question is a professional that we don't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:52'&amp;gt;have a term called health orosi and ill-health orosi because medicine is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:58'&amp;gt;profession there wasn't a term called literacy and illiteracy back in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:02'&amp;gt;Middle Ages when writing was a profession as soon as you spread it out to the public you start getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:07'&amp;gt;interested in these notions of can people access things made for them by&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:11'&amp;gt;others that's like reading but what about the more important thing can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:15'&amp;gt;people make things that are like the things that other people make so here's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:20'&amp;gt;an example of something that we did about 15 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:33'&amp;gt;and this is the logo turtle with a different architecture and it's a little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:41'&amp;gt;application like Mac draw object oriented illustration system designed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:47'&amp;gt;and built by 12 year old so this is an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:51'&amp;gt;end-user program not a program that you'd buy in a store for ninety-nine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:55'&amp;gt;dollars from egghead software has lots of features you can change size and move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:00'&amp;gt;things around because of the change in architecture of going from normal data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:08'&amp;gt;structure and procedure programming to object-oriented programming the amount&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:12'&amp;gt;of code she had the right to do this application was only about a page long so this is not a large program and one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:18'&amp;gt;of the things that you have to do when you're working with any kind of novice user is make sure the programs they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:23'&amp;gt;write are not terribly long well so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:27'&amp;gt;was an attempt to get kids and users to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:31'&amp;gt;be both able to access and able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:36'&amp;gt;generate the same kinds of things that we're going to run on their paradigm of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:40'&amp;gt;computing but now we have a new paradigm of computing it's going to involve&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:44'&amp;gt;agents and artificial intelligence so a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:48'&amp;gt;few years ago I got interested in the idea of trying to set up a design a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:56'&amp;gt;system that would allow children to do artificial intelligence kind of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:00'&amp;gt;programming in other words they would be making things now much less like robots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:05'&amp;gt;and much more like the gray Walter turtle things that mimic life in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:12'&amp;gt;number of different ways I like to show you a bit of that project this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:16'&amp;gt;is done in a rather large scale we have an entire school it has now 375 children&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:22'&amp;gt;12 teachers and we've been working there for about five years and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:28'&amp;gt;things that we found is that technology is not something that you can put in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:33'&amp;gt;like raisins and upon pudding there's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:37'&amp;gt;all this other stuff is the entire life of the child that you have to consider&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:41'&amp;gt;and the framework of the school we're lucky to find a terrific school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:46'&amp;gt;to Los Angeles bussing school so it's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:50'&amp;gt;public school and the children are all shapes sizes colors Creed's ethnic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:56'&amp;gt;backgrounds bust in most of them for more than an hour to get to the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:00'&amp;gt;those of demographers paradise and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:04'&amp;gt;found it very interesting to introduce ideas into the school in a gradual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:09'&amp;gt;fashion I'd like to show you some of those&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:39'&amp;gt;so that the kids are all kinds of kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:44'&amp;gt;and one of the things they've done here is to tear up part of their asphalt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:50'&amp;gt;playground and build a garden this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:54'&amp;gt;garden was actually designed by the children you'll see a little bit you'll get an idea of how children could design&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:59'&amp;gt;something like this in in just a minute&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:05'&amp;gt;and because we're studying animals as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:09'&amp;gt;well as plants they have a pond that has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:13'&amp;gt;all kinds of life forms and the children actually built this garden themselves&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:21'&amp;gt;now I'm not going to explain to you what's going on here see if you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:26'&amp;gt;imagine what it is now I'll tell you in a bit what are they doing with these&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:31'&amp;gt;balloons well what they were doing is designing a city and one of the reasons&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:37'&amp;gt;we do some of the design work with balloons is because urban renewal is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:42'&amp;gt;really easy the idea of to know the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:50'&amp;gt;world one was constructed because is strongly tied into designing a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:56'&amp;gt;programming environment for children because what we wanted to do is not so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:01'&amp;gt;much experience things that other people have set up to be more like experiencing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:07'&amp;gt;a television program or maybe an interactive video disc we want them to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:12'&amp;gt;actually make the simulations themselves because it's in making the simulations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:17'&amp;gt;that the active design is most powerful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:22'&amp;gt;now next few minutes I'm going to show you three large-scale projects that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:29'&amp;gt;we've been doing at the school one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:33'&amp;gt;the things we tried to do here was to both challenge the kids and to go much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:39'&amp;gt;deeper than they ordinarily are asked to go by the state educational board this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:47'&amp;gt;first one is a year-long project in city building and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:52'&amp;gt;the kids that participate in it our third and fourth graders so there are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:56'&amp;gt;seven and eight and nine years old in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:00'&amp;gt;this project starts in September and runs through the entire year and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:04'&amp;gt;will give you an idea of it I think this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:11'&amp;gt;is all almost all no no mrs. hansal tool&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:15'&amp;gt;I know but they still are everything explored of it everybody say I know but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:20'&amp;gt;they're already something you should make something is already Salinas joris&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:26'&amp;gt;the penis is already something every single after everything this is only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:31'&amp;gt;styrofoam nobody lady out of something I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:35'&amp;gt;know every as late as something accident&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:39'&amp;gt;from a balloon doesn't mean we don't have a design knowledge now to make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:44'&amp;gt;buildings exactly like they would have to make it a hundred years we're making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:48'&amp;gt;models ideas for what buildings could be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:52'&amp;gt;like in a hundred years we don't have the materials we're going to happen 100 years I did red stripes right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:37'&amp;gt;okay did you get that color name red red&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:03'&amp;gt;what do you belviq i'm doing a factory&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:35'&amp;gt;wait do it again and stay here and do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:40'&amp;gt;the character park you'll be the building y'all be the building yes why&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:45'&amp;gt;on the prison and he's the building these the buildings okay welcome to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:59'&amp;gt;fantasy mall we have lots of stuff the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:20'&amp;gt;building collapsed he was trying to see the moon and there nothing collapsed my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:27'&amp;gt;apartment building and on the top is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:31'&amp;gt;swimming pool never got this is a cold day in rainier so you can have an indoor&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:36'&amp;gt;central and it's a hot you open it up and you can I here down here tomorrow&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:14'&amp;gt;he'll be our future city is opening as you can see i'll transfer k our monorail&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:20'&amp;gt;has just been strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:24'&amp;gt;and all the buildings are beginning to look like buildings all the buildings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:30'&amp;gt;are being checked and painting now our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:34'&amp;gt;he cannot pick up the site husband useful because of the monorail and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:39'&amp;gt;transportation we now have these things on our site everybody that wants bad air&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:47'&amp;gt;transportation land on your site must cabinet right Iggy foxes out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:52'&amp;gt;Commissioner tova cats design this whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:57'&amp;gt;monorail see what household monorail and monorail station the Commissioner of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:03'&amp;gt;lands who doesn't exhaust you all for helping us with sidewalks these are my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:09'&amp;gt;sidewalks my bold earthquake tested and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:17'&amp;gt;alarming teleporting man he puts ebook&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:22'&amp;gt;paper towel rolls on our site static patella to have it be a teleporting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:27'&amp;gt;station their cities he's getting to look like a real City try getting to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:31'&amp;gt;look like Judy Landers on the monorail calvada getting to Los Angeles cuz of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:36'&amp;gt;the help crowd is starting today less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:40'&amp;gt;crowded than it was when we were making our study models&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:46'&amp;gt;I level or I level 1 inch tall but will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:58'&amp;gt;question building so that's a very okay&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:10'&amp;gt;as see more I'm sure will echo when when you actually go into a school and start&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:15'&amp;gt;working with the kids the first reaction is one of shock because the enormity of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:23'&amp;gt;the experience the amount of energy the amount of body learning that the kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:28'&amp;gt;need to do completely dominates all the things that you wanted to do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:32'&amp;gt;computers and the first thing you realize when you actually go into school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:36'&amp;gt;and do this stuff for real is that you better worry about curriculum far&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:42'&amp;gt;outside the media that you're going to use because there's so many different&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:47'&amp;gt;dimensions and this is a project in which most of the things that are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:51'&amp;gt;available on computers now are of almost no use the kids do a little bit of work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:56'&amp;gt;with Macintoshes in doing this but 99%&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:01'&amp;gt;of it is this huge experience with doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:05'&amp;gt;things with their hands and their bodies and crawling over the thing and so forth&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:09'&amp;gt;so one of the objectives in this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:13'&amp;gt;was to develop I don't want to say the word peach but develop every child as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:18'&amp;gt;designer and it takes about three years&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:22'&amp;gt;to get a curriculum like this self-sustaining so people who put try to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:27'&amp;gt;put curriculum in a school and measure it after the first year are making a big&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:31'&amp;gt;mistake takes about three years to get something like this going and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:35'&amp;gt;self-sustaining now another thing we started about four years ago was to develop every child in the school as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:40'&amp;gt;musician you may see some commonality&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:45'&amp;gt;between those two ideas because music is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:49'&amp;gt;another one of these things that has lots of things interacting with itself&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:53'&amp;gt;part of it is in the interest and what each individual thing is doing and part&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:57'&amp;gt;of the interest is and how they interact we want the kids to be able to think about their world in those terms and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:03'&amp;gt;we did each year we put on a musical&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:08'&amp;gt;this year it was pirates of penzance and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:13'&amp;gt;this was the best one that we've ever ever had i have a few excerpts of it to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:18'&amp;gt;give you an idea the the oldest child in this is 11 the youngest child in it is 6&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:23'&amp;gt;was completely voluntary the pool of children we had to work with for this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:27'&amp;gt;was about 150 children 120 of those 150&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:31'&amp;gt;possible volunteered and appeared in the show they insisted i'm doing the entire&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:37'&amp;gt;Pirates of Penzance line for line we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:41'&amp;gt;started off with one that was broken down they constantly wanted more we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:45'&amp;gt;wanted to go back they insisted in singing in four-part harmony where it was called for this is a perfect example&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:50'&amp;gt;of something that the kids worked like dogs for four months on and put on a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:56'&amp;gt;fantastic show one of the best theatrical presentations I've ever been to hear some of excerpts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:08'&amp;gt;fishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:30'&amp;gt;what I know what is it I met along and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:34'&amp;gt;revelry but I can talk site I'm now the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:38'&amp;gt;run home from a shadowy one such affairs are sorties and surprises I more wary ax&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:45'&amp;gt;and when it opens Leslie what is meant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:49'&amp;gt;by common their progress has been made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:54'&amp;gt;it modern gunnery on the object another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:59'&amp;gt;in a nunnery in short one of smattering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:04'&amp;gt;of elemental strategy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:41'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:16'&amp;gt;Oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:28'&amp;gt;I'm telling a Terry story but it doesn't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:00'&amp;gt;although our darker rear sometimes involves the crime of stealing squealing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:13'&amp;gt;although my stripe we're always sorry to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:18'&amp;gt;me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:34'&amp;gt;haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:53'&amp;gt;you may go Liberty our pirate rules protecting and kind of remembers our van&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:59'&amp;gt;we do unless you are you x is as useful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:07'&amp;gt;things to be an orphan boy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:13'&amp;gt;oh happy days&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:18'&amp;gt;oh happy day&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:32'&amp;gt;oh happy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:37'&amp;gt;me I you haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:42'&amp;gt;bball&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:50'&amp;gt;so Joe Johnson said about thinking on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:54'&amp;gt;its hind legs well but one is amazed to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:58'&amp;gt;see it done at all and the trick in doing these kinds of things with kids is to get beyond that stage the only way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:03'&amp;gt;you can do it is by having something like music being a part of the child's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:08'&amp;gt;life all the way through their experience this is the first year in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:12'&amp;gt;which we all the children in it had been part of this enrichment now that's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:18'&amp;gt;second way of dealing with complexity let me show you the third way and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:22'&amp;gt;is because the computer some good and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:27'&amp;gt;here are we studying animals and we try and get the children to program not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:32'&amp;gt;robots but things that are much more biologically acceptable&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:56'&amp;gt;now you might wonder where are the computers in this classroom well one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:01'&amp;gt;the problems with these computers is that they're bulky so we took every&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:05'&amp;gt;horizontal surfaces in the entire school out and replace them with tables that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:09'&amp;gt;have Macintoshes under them so there are hundreds of Macintoshes in the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:14'&amp;gt;but they're all underneath the surfaces so the teachers don't want to move them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:19'&amp;gt;out of the classroom the teachers don't want to shove them around to the side they're just part of the normal working&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:24'&amp;gt;environment of the school and they're on all the time no computer classrooms no&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:28'&amp;gt;shoved against the wall&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:53'&amp;gt;guys these are some animations we did a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:57'&amp;gt;few years ago and HyperCard just as an idea of what things might look like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:01'&amp;gt;eventually there's no intelligence behind these models hey guys i am going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:08'&amp;gt;for a swim in the scene&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:25'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:33'&amp;gt;if you're asking for every player has agent needs food and the whale come up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:38'&amp;gt;the way I also have some Asian food all right let me tell you why because when&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:45'&amp;gt;the agent looks in his world what we're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:49'&amp;gt;seeing here is a they have seminars where they talk over different problem&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:54'&amp;gt;solving strategies the teacher this particular teacher happens to like to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:58'&amp;gt;solve problems and she likes to discuss them with the kids then the kids have to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:03'&amp;gt;go off and figure it out for themselves it doesn't look at himself it looks at&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:07'&amp;gt;the world beyond him so that's why it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:11'&amp;gt;only looks at those players who have food but it doesn't count himself but if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:18'&amp;gt;he asked for every player in the universe it would include himself and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:25'&amp;gt;this is kind of important for you to think about because when he when they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:30'&amp;gt;have to start giving birth to eat to themselves so they won't die off they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:36'&amp;gt;have to be able to count everything in the universe why Dean Cain&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:45'&amp;gt;50 count how many there are like if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:49'&amp;gt;there was only one left in was himself competative journalist and then he left&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:53'&amp;gt;bar and then he got true protein what's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:58'&amp;gt;my friend it was a whale who lived to know Jay just off the Pacific coast it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:03'&amp;gt;is the time of year when the whales migrate down to Mexico to me and to give&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:08'&amp;gt;birth to their babies who were conceived the year before I do that you don't want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:20'&amp;gt;emotion thank you okay go to the top&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:45'&amp;gt;works with those two on and I move away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:58'&amp;gt;now here's a more complicated one these these models use the Minsky and Papert&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:02'&amp;gt;Society of mind architecture applied in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:07'&amp;gt;a language for children that was developed in part here at the Media Lab by Mike Travers one of the graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:14'&amp;gt;students here's a more complicated one the clownfish in the lower left is just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:19'&amp;gt;going about its business feeding one of the things that they do is to find a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:23'&amp;gt;favorite see an enemy and acclimate to it that's what it's doing now they spend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:28'&amp;gt;a little more time in the monks to poison of the enemy and gradually get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:33'&amp;gt;immune to it so that they can use it as a place to hide when some predator comes&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:40'&amp;gt;a lot the shark right now is quite a distance away and it doesn't notice the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:45'&amp;gt;clownfish and the clownfish doesn't notice it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:53'&amp;gt;here's some more acclamation closer into the tentacles this time&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:09'&amp;gt;now this lucky clownfish is been doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:13'&amp;gt;it often enough so it is actually acclimated to the anenih me so when the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:19'&amp;gt;shark sees it and starts pursuing its&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:28'&amp;gt;able to run back to the enemy and the shark can only get so close to the enemy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:32'&amp;gt;report backs off but of course it wants&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:37'&amp;gt;to come back again&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:46'&amp;gt;so computers are media to think with as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:50'&amp;gt;Seymour said so eloquently a long time ago in Nicholas's book 20 years ago he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:56'&amp;gt;said he dedicated it to the first machine who can appreciate the gesture&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:02'&amp;gt;and I think he meant not the gesture like this but the gesture of having a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:06'&amp;gt;book dedicated to it he also said in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:11'&amp;gt;preface of it that it was all beginnings in no end well I think that's the perfect definition of a research lab a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:16'&amp;gt;my answer to the question of what is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:21'&amp;gt;next computer revolution it's the one in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:25'&amp;gt;which happens in the context of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:29'&amp;gt;whole person and in the whole person's world that it's not just something that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:33'&amp;gt;we apply in isolation to solve small problems but it's one that like media&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:37'&amp;gt;surrounds us as we've tried to do with the children thank you very much and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:42'&amp;gt;happy 5th birthday ok&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='4308'&amp;gt;you &amp;lt;/subtitle&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrSteve</name></author>	</entry>

	<entry>
		<id>http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=964</id>
		<title>Alan Kay at MIT Media Lab 5th Anniversary Event (1990)</title>
		<link rel="alternate" type="text/html" href="http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=964"/>
				<updated>2017-12-31T04:46:20Z</updated>
		
		<summary type="html">&lt;p&gt;MrSteve: correction of previous edit&lt;/p&gt;
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&amp;lt;subtitle id='00:00:00'&amp;gt; never know what Nicholas was going to say actually the turned out that the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:08'&amp;gt;bearnaise on the hot dog didn't sell well if I remember we're no longer on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:13'&amp;gt;that board anniversaries get people to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:22'&amp;gt;think of other anniversaries there lots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:26'&amp;gt;of them happening this year one of them is the 50th anniversary of Fantasia and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:33'&amp;gt;Fantasia I think for many of us in this audience and at MIT and elsewhere was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:40'&amp;gt;something we grew up on as a kind of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:44'&amp;gt;dream of bringing our ideas to life and a lot of us saw the computer is a way of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:50'&amp;gt;more quickly with more depth more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:54'&amp;gt;dimension more meaning to be able to project ideas that we had within within&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:00'&amp;gt;ourselves into this magic new medium and have them come to life just as the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:07'&amp;gt;disney people did with great art but much more laborious lee many years ago I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:12'&amp;gt;think a good way to start this this lecture is to think 40 years ago not 50&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:19'&amp;gt;the 40 years ago was the when two very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:26'&amp;gt;diverse very at opposite poles machines&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:31'&amp;gt;were introduced to the to the world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:35'&amp;gt;one of them of course was the UNIVAC one the first commercial digital computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:42'&amp;gt;thing that a digital computer its people's minds it had whirling tape&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:47'&amp;gt;drives the first whirling tape drives and it predicted an election not long&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:53'&amp;gt;after that on television and so it became in the public's mind what a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:59'&amp;gt;computer was all about now in the other&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:05'&amp;gt;machine that was at the farthest pole of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:09'&amp;gt;thinking from the univac one also came about 19&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:13'&amp;gt;50 and I actually spent quite a bit with some assistance this summer trying to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:18'&amp;gt;find some film footage of it because I was sure that some must exist and after&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:24'&amp;gt;much scurrying around in England then looking at old newsreels and so forth we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:29'&amp;gt;finally found what i think is the earliest footage of this machine which I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:33'&amp;gt;think symbolizes the transition from the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:38'&amp;gt;UNIVAC 1 to what's going to happen over the next 10 years and i think i need the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:42'&amp;gt;the slides off because i'm going to show some video thank you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:59'&amp;gt;in a simple Ville on the outskirts of Bristol lives Dr. Grey Walter a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:04'&amp;gt;neurologist who makes robots as a hobby they are small and he doesn't dress them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:09'&amp;gt;up to look like men he calls them tortoises and so cunningly have their&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:13'&amp;gt;insides being designed that they respond to the stimuli of light and touch in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:18'&amp;gt;completely lifelike manner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:38'&amp;gt;this model is named Elsie and she sees out of a photoelectric cell which&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:43'&amp;gt;rotates above her body when light strikes the cell driving and steering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:48'&amp;gt;mechanism sends her hurrying towards it if she brushes against any object in her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:52'&amp;gt;path contacts are operated that turn the steering away and so automatically she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:58'&amp;gt;takes avoiding action&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:34'&amp;gt;Mrs. Walters pet his Elma, Elsie's brother in the darker vest he works in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:39'&amp;gt;exactly the same way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:49'&amp;gt;Dr. Walter says that his electronic toys work exactly as though they have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:53'&amp;gt;simple to sell nervous system and that with more sellers they will be able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:58'&amp;gt;do many more tricks already LC has one up on Elmer when her batteries begin to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:03'&amp;gt;fail she automatically runs home to her kennel but charging up and in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:07'&amp;gt;consequence can live a much gayer life&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:17'&amp;gt;so I officially present this footage to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:21'&amp;gt;Nicholas Seymour Papert and Marvin Minsky for it means something to each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:27'&amp;gt;one of this this is the original tortoise that inspired the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:33'&amp;gt;and it also inspired a lot of early work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:37'&amp;gt;in artificial intelligence and what's interesting about the way the last 40&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:41'&amp;gt;years have transpired is that digital computers have taken over but in fact&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:46'&amp;gt;where things are going now are much more towards the kinds of control systems&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:53'&amp;gt;kinds of what you might call wet mentalities that device like the great&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:00'&amp;gt;Walter turtle has well the biggest&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:04'&amp;gt;problem with with computers is that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:09'&amp;gt;were larger than than human scale and the mechanisms we have in our mind for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:14'&amp;gt;dealing with things are larger than human scale are those of religions so of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:18'&amp;gt;course we had a priesthood and special&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:22'&amp;gt;time special rituals all of that stuff and a lot of what has happened in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:27'&amp;gt;last 40 years has been to try and find ways to bring the machine into human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:32'&amp;gt;scale without losing any of its promise&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:36'&amp;gt;what I'd like to do is give you a couple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:40'&amp;gt;of ways that I think about this stuff and one of them is thinking in general&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:46'&amp;gt;terms about the way humans have extended themselves over the last several hundred&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:52'&amp;gt;thousand years and of course the first one that we think of is that we extend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:56'&amp;gt;ourselves through tools levers screwdrivers wheels and so forth less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:03'&amp;gt;often we think of language and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:07'&amp;gt;mathematics as tools but they also are ways of creating objects for things that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:15'&amp;gt;we want to deal with and we manipulate them and all of these tools allow us to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:21'&amp;gt;extend various of our senses and for a long time we thought of the computer as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:26'&amp;gt;a kind of a tool and one of the ways that we've grappled with it is to try and make it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:30'&amp;gt;act more like the kinds of tools that were used to now less often thought of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:35'&amp;gt;extension is one that was identified many years ago by mumford who said for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:42'&amp;gt;most of the history of human beings most of the machines that we've built have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:47'&amp;gt;had other humans as moving parts he called these mega machines and societies&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:52'&amp;gt;groups an organization like this the media lab all of these are a consequence&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:57'&amp;gt;of our ability to take on other people's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:02'&amp;gt;goals our interest in taking on people's goals and our interest in getting people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:06'&amp;gt;to take on our goals of course agents&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:10'&amp;gt;can take on a goal and can manipulate tools to carry out our wishes while&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:14'&amp;gt;we're doing things but more importantly an agent can deal with other agents and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:20'&amp;gt;I think of the the M word here for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:24'&amp;gt;agents as being management so to me a tool is something that we look at and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:29'&amp;gt;manipulate and an agent is something that looks at us and we manage the agent&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:35'&amp;gt;and of course the mainframes were neither and so the struggle was started&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:41'&amp;gt;in the 1950s in 1962 try and find a way of bringing this into some sort of human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:46'&amp;gt;scale now I like to show you a couple of early efforts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:04'&amp;gt;here's a picture that could have been taken in somebody's office here at MIT&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:08'&amp;gt;but actually it was taken in 1965 this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:15'&amp;gt;is Douglas Engelbart sitting at his&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:20'&amp;gt;first version of a what you might call not a personal computer but personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:25'&amp;gt;computing he has a mouse he has a black on white 19 inch screen and here's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:32'&amp;gt;kind of media that he dealt back sat&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:44'&amp;gt;exactly branch on me and let me look just that low and I see it oh I can say&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:51'&amp;gt;I'd like to see one line only I can see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:55'&amp;gt;but there's another thing I can do does room twice that i have here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:04'&amp;gt;so here I'm it i'll need a different pictures of you so here's what i do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:09'&amp;gt;a picture drawing capability here so slight and lamp if i start from work and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:13'&amp;gt;here's the route i seem to have to go to pick up all the materials and that's my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:17'&amp;gt;plan for getting home tonight but if I want to I can say the library what am I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:22'&amp;gt;supposed to pick up there I can just point to that you know oh I see overdue&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:27'&amp;gt;books and all while there was a statement there with that name go back what if I once my supposed to pick up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:32'&amp;gt;the drugstore hmm I see you interesting all right market can do things if I want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:40'&amp;gt;to just say I'd like to interchange projects and can materials bingo and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:46'&amp;gt;they're all numbered right if I care to look interchanging them very quickly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:50'&amp;gt;cans are going to get interchange with products they do it and all gets me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:56'&amp;gt;numbered so that's a very tool based way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:01'&amp;gt;of thinking about things you're indicating things on the screen moving&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:05'&amp;gt;them around Engelbart was one of the of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:09'&amp;gt;a number of people in the 50s and 60s that realize that although you could&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:13'&amp;gt;drop a computer and break it just like you can drop a book into a fire and burn&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:19'&amp;gt;it that the contents of the computer or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:23'&amp;gt;of the book can be a story or a description of things that can't exist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:28'&amp;gt;physically in the world you can have a story in a book about a place that has an inverse cube law doesn't seem to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:33'&amp;gt;exist in in this world the computer can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:37'&amp;gt;add more dimensions than this world has to a way of looking at data and so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:41'&amp;gt;if you have a 15 dimensional space of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:46'&amp;gt;interesting things the computer can give you 16 dimensions and bring all of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:50'&amp;gt;interesting points together at one one place and that led to a number of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:55'&amp;gt;different ways of thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:00'&amp;gt;computer Engelbart's metaphor was the computer as a vehicle he thought of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:06'&amp;gt;big mainframes as being like railroads that were owned by institutions and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:11'&amp;gt;institutions decided when you could use them and decided what you could use them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:15'&amp;gt;for and Engelbart wanted to be Henry Ford he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:19'&amp;gt;wanted everybody to have their own vehicle used to say phrases like we need&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:24'&amp;gt;to deal with thought vectors and concept space I don't think he knew what that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:28'&amp;gt;meant we certainly didn't but it sounded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:32'&amp;gt;great and it gave rise to this notion that in order to bring the computer down&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:38'&amp;gt;into our world we have to have some way of interacting with it in a closer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:44'&amp;gt;fashion and so the the urge was to bring the computer cycles closer to the user&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:50'&amp;gt;and that's what gave rise to machines like this and this is one that I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:54'&amp;gt;designed it's a picture of it on its own display back in the late 60s and it even&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:03'&amp;gt;had a user interface on it although back&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:07'&amp;gt;then there's a wonderful phrase about user interface user interfaces was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:12'&amp;gt;called it's when the flesh hits the steel and that phrase is very much about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:20'&amp;gt;because there's really no notion of there being an intermediary between you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:25'&amp;gt;and the hardness of the machine and this this machine have multiple windows and a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:31'&amp;gt;number of other ideas on it but it was a little bit like trying to make an apple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:36'&amp;gt;pie from random ingredients bound in the kitchen you don't have any apples so you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:41'&amp;gt;decide to use bananas you don't have any flour so you grind up Cheerios and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:47'&amp;gt;forth I randomly substituting for all of the ingredients in a typical pie you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:51'&amp;gt;make something but in this case this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:55'&amp;gt;turned out to be a bit of a mess only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:59'&amp;gt;graduate students liked it sort of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:03'&amp;gt;kiss of death for any computer system&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:09'&amp;gt;reason of course as graduate students are going through a rite of passage when they're trying to prove how smart they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:14'&amp;gt;are and how many amazing things that they can remember and so they turn out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:18'&amp;gt;to be pretty much the world's worst user interface design right I was a graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:22'&amp;gt;student when I designed this so I'm speaking with authority now right about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:28'&amp;gt;the same time that this was going on there is a whole different way of looking at interaction and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:35'&amp;gt;ways that I used to illustrate that is some film footage taken at rand&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:40'&amp;gt;corporation on a system that they made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:44'&amp;gt;for Rand economists and other non computer types The Economist's of course&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:51'&amp;gt;are that group of people that if you lay them end to end they still won't be able&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:55'&amp;gt;to reach a conclusion and the Economist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:00'&amp;gt;didn't even like to type they like to write things on legal pads and they said&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:06'&amp;gt;the RAM people can't you do something about that so here's an example of something that was adapted from some&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:13'&amp;gt;early work here at MIT by Marvin Minsky and war entitlement to do a system that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:20'&amp;gt;would interpret gestures as expressed on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:24'&amp;gt;a data tablet so here's what that looks like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:38'&amp;gt;first we erase a flow arrow then move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:42'&amp;gt;the connector out of the way so that we may draw a box in its place the printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:51'&amp;gt;in the box is being new commentary only in this case the box is slightly too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:57'&amp;gt;large so we may change its size where modern day window control came from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:01'&amp;gt;literally then dry flow from the connector to the box attached a decision&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:08'&amp;gt;element to the box and dry flow from it to scan we then erased the flow arrows&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:15'&amp;gt;attached to the process post new area and move the box to a new position this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:25'&amp;gt;allows us to draw a new box well that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:34'&amp;gt;was a tremendous change in the way we felt about using computers I had a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:42'&amp;gt;chance to use that for half an hour in 1968 and felt like I was thinking my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:46'&amp;gt;hands right through the glass of the display and touching the information&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:51'&amp;gt;structures directly inside unlike Engelbart's system which I had called a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:55'&amp;gt;personal computer this to me was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:59'&amp;gt;intimate this is an intimate way of interacting and so for me and for a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:05'&amp;gt;bunch of other people in the 60s 1968&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:09'&amp;gt;was my year for thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:14'&amp;gt;possibility of there being three major ways of interacting with a computer of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:21'&amp;gt;three paradigms three frameworks for thinking about interaction and the thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:27'&amp;gt;that clinched it for me was seeing going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:32'&amp;gt;out and visiting Seymour's one of Seymour's first installations in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:38'&amp;gt;school watching them use the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:42'&amp;gt;the descendant of the Great Wall dyrdek asimo had this terrific idea that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:47'&amp;gt;wouldn't it be great to let kids actually build the kinds of mechanisms&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:51'&amp;gt;that would animate a turtle around and they would learn a lot about their world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:56'&amp;gt;a lot about thinking about the world from from doing that and I've never&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:00'&amp;gt;recovered from that because once I saw that to me the computer was no longer a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:05'&amp;gt;vehicle in the nation at risk report the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:11'&amp;gt;recommendation is that every child in the US should have one semester of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:16'&amp;gt;computers in their senior year of high school that's their strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:22'&amp;gt;recommendation about computers and that's driver's ed that is treating the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:28'&amp;gt;computer like a vehicle it's not the cars aren't important it's that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:32'&amp;gt;aren't central the central things to us are the media the intermediaries with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:38'&amp;gt;how we work with the world and if you can get rid of that slide that'd be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:42'&amp;gt;great I think everybody has figured that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:48'&amp;gt;out by now thank you the that led to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:57'&amp;gt;thinking of a computer in a completely different way this is a cardboard model&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:01'&amp;gt;I made in 1968 just since become known&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:05'&amp;gt;as the dynabook and we actually loaded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:10'&amp;gt;this cardboard model luck with a variety of lead pellets to try and find out how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:15'&amp;gt;heavy it could be before people would always take it with them not find an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:20'&amp;gt;excuse to leave it behind and turns out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:24'&amp;gt;that the weight that we determined has not yet been reached by any computer company so this machine is still a bit&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:31'&amp;gt;in the future but it expresses a different kind of relationship with the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:35'&amp;gt;machine and something that wants to start much earlier in the life of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:41'&amp;gt;human being and so one of the ways of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:47'&amp;gt;thinking of it is if we compare these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:53'&amp;gt;ways of looking at it we can say well where is the computer in the past it was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:58'&amp;gt;in the glasshouse today in personal computing it's on our desk and in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:04'&amp;gt;future it's going to be with us all the time in California will weave it into&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:09'&amp;gt;our t-shirts Nicholas said 10 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:15'&amp;gt;that will know in the future appears when our cufflinks committed communicate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:21'&amp;gt;with our watched by means of satellite&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:26'&amp;gt;it's when such hyperbole is not outrageous that you know a paradigm&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:31'&amp;gt;shift has actually happened and as an interesting analogy here to the history&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:37'&amp;gt;of publishing in 1400 AD there are three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:41'&amp;gt;hundred ninety two books in the Vatican Library one of the largest libraries in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:46'&amp;gt;Europe and in 1452 or thereabouts--&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:51'&amp;gt;Gutenberg printed his first Bible and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:55'&amp;gt;that Bible the 42 line Bible was as big as the hand-written manuscripts that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:02'&amp;gt;have been so laborious Lee copied by monks during the Middle Ages and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:07'&amp;gt;reason it was that big is that that was what books worth if you look at pictures&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:14'&amp;gt;woodcuts or you visit the modern&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:18'&amp;gt;recreation of what a library was like then they didn't shelve the books most&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:23'&amp;gt;libraries back then had so few books that each book had its own reading table&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:28'&amp;gt;and the books were chained to it you look at this table table book with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:34'&amp;gt;chains the thing that comes to mind inescapably is a time-sharing bullpen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:40'&amp;gt;because these are institutionally owned items and Gutenberg didn't know what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:47'&amp;gt;else to do but to make them that size and much more interesting revolution&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:53'&amp;gt;happened a few years later when Aldous now has a company named after him Elvis&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:59'&amp;gt;minus dias who was a Venetian publisher did two remarkable things first he was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:05'&amp;gt;one of the major driving force behind publishing things other than&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:09'&amp;gt;Bibles and he isn't he and his sons over the next century published 40,000&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:15'&amp;gt;different books most of them from gathering up Greek and Roman writings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:21'&amp;gt;spreading them all over Europe he did one other thing that will forever endear&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:25'&amp;gt;himself to me he decided that book should be this big and he decided they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:31'&amp;gt;should be this big because that was the size that saddle bags were in Venice in the 1490s in other words eldest realized&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:39'&amp;gt;something very important and that is the books could now be lost and because they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:46'&amp;gt;could now be lost they could now be taken with they now could go out and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:51'&amp;gt;become a mass medium now again we're in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:55'&amp;gt;this interesting stage because we're not in a place where r we're willing to have our computers be lost watches their $10&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:04'&amp;gt;swatch watches or something like that willing to have them be lost maybe a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:09'&amp;gt;pocket calculator it's not a tragedy if it gets lost paper and pencil it's not a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:13'&amp;gt;tragedy but still with our multi-thousand dollar computers sitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:19'&amp;gt;on our desks we're actually still in the Gutenberg era and the interesting thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:24'&amp;gt;about history is that nothing that happened between Gutenberg and Aldous&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:28'&amp;gt;counted none of those behavior patterns&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:32'&amp;gt;had anything to do with what happened in the post aldous area as we went into the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:36'&amp;gt;16th century so drawing curves as a way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:40'&amp;gt;of predicting the puter doesn't work very well when you're in these interesting transition periods well&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:45'&amp;gt;another way of looking at these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:50'&amp;gt;paradigms is to ask what kinds of information do we use letter and numbers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:55'&amp;gt;with institutional computing fonts and graphics on modern personal computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:01'&amp;gt;and as Nicholas likes the show with his imploding his teething rings for the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:07'&amp;gt;media lab as he likes to call them that it's going to be all media coming together because the computer is a meta&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:12'&amp;gt;media its content is all media all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:16'&amp;gt;intermediaries that one is pretty much of a no-brainer but it's amazing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:20'&amp;gt;how long it has taken for that to even that simple idea to sink in how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:26'&amp;gt;print impact printing big laser printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:30'&amp;gt;personal laser printers with personal computing and no printing as we move on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:37'&amp;gt;into the next ten years because the information is going to be too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:41'&amp;gt;interesting to destroy by printing it out right now is an index of how paltry&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:48'&amp;gt;our use of the computer is that we can actually print it out and feel good about it we actually haven't heard&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:54'&amp;gt;anything because our information for the most part is not in dimensionally&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:59'&amp;gt;intertwined it's not in the form of a dynamic simulation it's not any of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:04'&amp;gt;things that the computer is really about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:08'&amp;gt;field of interaction feels like line editing on institutional computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:15'&amp;gt;layout on computers like the Macintosh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:19'&amp;gt;moving things around but in the new&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:28'&amp;gt;paradigm it's going to feel more like conducting because we're going to move from passive information to active&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:34'&amp;gt;information we're going to move from objects to ages and so it's going to be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:38'&amp;gt;a little bit more like summoning forth lots of assistance at different times&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:43'&amp;gt;and checking out what their goals are and our they're checking out what our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:48'&amp;gt;goals are and and so forth so each one of these is a completely different way of thinking about it and one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:54'&amp;gt;of thinking about the differentiation between the institutional and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:00'&amp;gt;personal here is that even when graphical interfaces were done in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:04'&amp;gt;60s for the most part all interfaces were thought of their main task was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:09'&amp;gt;accessed to function so this notion that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:13'&amp;gt;inside the computer is sort of something like a big nuclear reactor or a power station there's all that function and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:19'&amp;gt;what we need to have is a way of getting to each of these pieces of function will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:23'&amp;gt;map them into control keys and and double control meta y keys and that way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:29'&amp;gt;of thinking about things and the revolution that made the second&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:35'&amp;gt;paradigm the personal computer paradigm is going from that stance to realizing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:40'&amp;gt;that the main job of the user interface is to make the user aware of what the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:44'&amp;gt;possibilities are in other words the user interface now goes from being&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:49'&amp;gt;control of function to a learning environment and of course I should&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:56'&amp;gt;mention that the the main job of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:00'&amp;gt;intimate computer user interface is to do a lot of learning itself so we go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:05'&amp;gt;from no learning or learning of the most back-breaking kind to making it easier&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:12'&amp;gt;for the user to learn and then finally we want the system to learn how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:17'&amp;gt;give commands we have to remember everything and type C in point where we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:23'&amp;gt;are now and in the future is going to be asked and gesture because the computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:28'&amp;gt;is going to be watching us not us just watching it what kind of languages do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:33'&amp;gt;program it in weekly modular data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:37'&amp;gt;structured procedures cobol one of the surest predictions that we can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:42'&amp;gt;about the future is that 10 years from now there will still be a lot of COBOL programmers this personal computing way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:54'&amp;gt;of doing things is pretty much object-oriented after right far fewer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:59'&amp;gt;lines of code and there's a new kind of programming that people are starting to do called agent oriented programming and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:07'&amp;gt;one way of thinking about all of these paradigms is to compare them with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:11'&amp;gt;architecture of taking a civilization like the Greeks whose main way of making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:18'&amp;gt;big buildings was post and lintel pilot block box like that and you get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:24'&amp;gt;buildings about this size and if you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:28'&amp;gt;want to make a building a lot bigger and let in more light this architecture doesn't work you have to change to a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:33'&amp;gt;different kind of architecture like the gothic arch and if you do that you can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:38'&amp;gt;buildings much larger with about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:43'&amp;gt;same amount of material and when they say just about somebody he doesn't have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:49'&amp;gt;enough bricks to make a wall that might not be a slam because you might have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:57'&amp;gt;enough bricks to make an arch he's got enough bricks to make an arch she's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:01'&amp;gt;lot better off than people who only have enough bricks to make walls and of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:06'&amp;gt;course the big change in the last several hundred years is going from structures that just push against each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:11'&amp;gt;other to this notion of the higher&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:15'&amp;gt;strength of materials under tension if you get materials that you can tense as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:20'&amp;gt;well as compressed you can make structures like geodesic domes that will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:25'&amp;gt;fit over all of the cathedrals that have ever been made in the world and these are completely separate ways of thinking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:31'&amp;gt;about things and one of the answers to the question that's the title of my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:35'&amp;gt;lecture is what is the next computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:39'&amp;gt;revolution going to be like well it's going to be technologically it's going to be like what I just told you that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:44'&amp;gt;we're going to intimate machines they'll always be networked there will be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:49'&amp;gt;information utilities the systems will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:53'&amp;gt;learn and so forth now for many people this is big news but in fact if you go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:58'&amp;gt;back in the history of computer science you find people like Marvin Minsky and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:03'&amp;gt;John McCarthy writing papers in the late 50s and early 60s about this this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:09'&amp;gt;happens to be not just the fifth anniversary of the media lab but it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:14'&amp;gt;also the 20th anniversary of Nicholas's book called the architecture machine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:18'&amp;gt;which is all about this third way of looking at things now for my standpoint&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:24'&amp;gt;since I am not particularly enamored of technology this is a very incomplete&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:30'&amp;gt;answer and I would like to try and go to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:34'&amp;gt;a different way of thinking about things that involves people much more strongly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:40'&amp;gt;and to do that we have to have some sense&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:45'&amp;gt;of how people's minds work this is for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:49'&amp;gt;many years and in engineering is where the rubber met the sky because engineers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:56'&amp;gt;tend to like controllable elements and people aren't all that controllable and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:01'&amp;gt;as a behavioral mechanism we are exasperating and so there's been a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:07'&amp;gt;tendency of actually trying to get people to be more like machines rather&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:11'&amp;gt;than the other way around and give you an example of why this is difficult to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:16'&amp;gt;deal with take a look at one of my favorite pictures here and what you see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:24'&amp;gt;here let's pretend we're in school because actually we are in school we're in a university let me give you an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:30'&amp;gt;English sentence about this picture what we've done with this picture is to take&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:35'&amp;gt;a picture of a young girl extracted her eyes and mouth turn them upside down and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:41'&amp;gt;put them back into the picture and then turn the entire picture upside down that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:46'&amp;gt;sound reasonable to everybody okay so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:50'&amp;gt;having said that you should be completely prepared than for what it looks like right side up I'm going to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:58'&amp;gt;turn this back because I've discovered nobody will listen to me when it's on the other way so this is one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:09'&amp;gt;flaws of trying to give lectures in English because a nation is actually not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:16'&amp;gt;convertible except outside of the human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:22'&amp;gt;domain within the human domain we actually have different parts of our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:26'&amp;gt;brain that respond the things in different ways and this is one of the reasons why McDonald's doesn't run print&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:31'&amp;gt;ads saying if you eat a McDonald's hamburger you'll become a better looking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:35'&amp;gt;person because in English it's absurd so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:39'&amp;gt;instead what they do is to run an ad showing pictures of really good-looking people eating McDonald's hamburgers and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:44'&amp;gt;a different part of your mind takes that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:48'&amp;gt;information and makes a different kind of inference the kind of inference that the ad people want you in fact we have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:54'&amp;gt;part of our mind that thinks things are more true if they rhyme so if I were to say to you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:00'&amp;gt;a big mac and fries will slender your thighs down more convincing the whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:10'&amp;gt;idea here is that as people started to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:15'&amp;gt;suspect about starting about a hundred years ago with Freud Piaget Brunner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:21'&amp;gt;Minsky and Papert that what we don't have inside of our head is the oneness a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:29'&amp;gt;vast beautiful seamless fabric of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:33'&amp;gt;mentality but instead what we have is something much more like a patchwork quilt and in fact the patchwork quilt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:38'&amp;gt;has little mechanisms that pop us from one part of the quilt to another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:43'&amp;gt;whenever we get too close to one of the boundaries and it's you have to do things like this to show that there is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:48'&amp;gt;an actual patchwork quilt there so we have this idea of multiple mentalities&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:55'&amp;gt;and Piaget was one of the first to study&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:00'&amp;gt;the very different ways that children have of dealing with the world as they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:05'&amp;gt;move through stages of development early in a child's life an object is to grab&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:10'&amp;gt;it a hole is to dig it thinking is doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:14'&amp;gt;in many ways later on the child is more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:18'&amp;gt;visually centered child says there's more water in the tall glass when you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:23'&amp;gt;pour from the squat class the tall one because it looks that way and then&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:28'&amp;gt;finally it around 11 or 12 there's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:32'&amp;gt;facts and logic stage where logical operations are carried out and the child&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:38'&amp;gt;can make deductions based on facts like there can't be more water because where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:42'&amp;gt;would it go where would it come from so forth now of course at least this was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:48'&amp;gt;true in 11 and 12 year old Swiss French kids in America there's a lot of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:53'&amp;gt;evidence that American kids never get to this facts and logic stage&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:01'&amp;gt;now brunner in the 50s and 60s we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:07'&amp;gt;some of pjs experiments but he added some twists so he took the water pouring&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:11'&amp;gt;experiment and after the kids said there's more water in the tall glass&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:16'&amp;gt;runner put a cardboard so the kid couldn't see the tall glass anymore and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:20'&amp;gt;the kid would change his mind back say oh there can't be more and then Brenda&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:24'&amp;gt;would take whip Brenda would take the cardboard away and the kid would say oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:29'&amp;gt;but look there's more water Brenda would put the cardboard back and the kid would&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:33'&amp;gt;change his mind again so if you have any six-year-olds you'd like to torment and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:40'&amp;gt;what runner was in his way was getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:45'&amp;gt;closer to this idea of multiple mentalities as well that it isn't just a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:53'&amp;gt;metamorphosis like a caterpillar into a butterfly which is pretty much the way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:57'&amp;gt;Piaget thought of it but actually different modules being able to deal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:02'&amp;gt;with it within different ways and a change in dominance to express the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:06'&amp;gt;piaget expression now there are many things that you can do with this suppose&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:11'&amp;gt;you wanted to design a user interface for a computer that was like a tool and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:16'&amp;gt;we have to think about what each of these mentalities actually does so an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:21'&amp;gt;example the body-centered one is the one that knows where we are in space we can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:25'&amp;gt;close our eyes and touch our nose when in touch our hands behind our back if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:30'&amp;gt;you blind us we can still orient ourselves but if we aren't as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:34'&amp;gt;unfortunate enough to suffer a brain lesion that takes part of a limb out of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:39'&amp;gt;our body map then even though it's physically attached to us it's like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:43'&amp;gt;somebody else's so this orienting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:47'&amp;gt;centering groundedness is something that the body mentality brings to us the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:53'&amp;gt;visually sent mentality is wonderfully&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:58'&amp;gt;adept at dealing with various kinds of tricks for instance if we were to put a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:02'&amp;gt;hundred images of animals on a wall you'd be able to find the elephant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:07'&amp;gt;almost four times as fast as you could the word elephant if the images were&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:12'&amp;gt;replaced words now let me try and experiment this I realize that this is a very academic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:17'&amp;gt;body here but let me ask how many people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:21'&amp;gt;here watch television be honest okay how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:26'&amp;gt;many people flip channels all right how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:32'&amp;gt;many people have ever flipped a channel randomly into a movie they haven't seen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:37'&amp;gt;for 18 years how long did it take you to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:41'&amp;gt;recognize that you'd seen that movie before how long yeah somewhere between a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:48'&amp;gt;half a second and a couple of seconds think about what that meant 18 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:53'&amp;gt;you saw a movie you didn't know you're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:57'&amp;gt;going to be tested on it you randomly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:03'&amp;gt;without any preparation pop into the middle of it and all of a sudden in 30&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:10'&amp;gt;frames or so of seeing that movie you suddenly recognize what it is think of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:15'&amp;gt;what that means in the context of your entire life most people can remember&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:19'&amp;gt;what's going to happen next if you stop the movie after they've recognized that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:23'&amp;gt;they know what the next scene is going to be so that is a mentality that begged&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:29'&amp;gt;to be exploited and what it says is that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:33'&amp;gt;we should always be able to present about a hundred things in the visual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:37'&amp;gt;field because the user can be aware of them subliminally and if we present them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:42'&amp;gt;in recognizable scenes the user can store hundreds thousands millions of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:47'&amp;gt;different scenes and remember that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:51'&amp;gt;were there before then finally the symbolically centered mentality is much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:55'&amp;gt;more interested in changing things so if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:59'&amp;gt;its biggest problem is finding the right context because it is not a context&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:04'&amp;gt;chooser so if your visual mentality work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:08'&amp;gt;the way your symbolic one the first thing you opened your eyes and saw in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:12'&amp;gt;the morning would be what you'd be staring at several hours later that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:16'&amp;gt;doesn't work so well so we have a grounding mentality we have a flitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:21'&amp;gt;around mentality that's aware of lots of things and we have one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:25'&amp;gt;likes to make chains and somehow we should be able to put all of those things together here's one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:31'&amp;gt;whoops sorry can you turn that off please that's the end of the slides we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:40'&amp;gt;want to be able to put these things together and if we do we'll find&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:44'&amp;gt;ourselves fitting much more closely to the way human mentalities work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:06'&amp;gt;so this is a 22 month old little girl and she has never lived in a world not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:13'&amp;gt;densely populated by Macintoshes her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:18'&amp;gt;mother is my accountant both her mother and father work at home each of them has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:22'&amp;gt;a mac this is back five years ago in 1985 and when I found out the little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:27'&amp;gt;girl was interested in computers I gave&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:31'&amp;gt;her an apple to which she rejected she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:39'&amp;gt;wanted what her folks had now I have to warn you hear that not to be impressed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:44'&amp;gt;because this is not her first time on the machine she's been using the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:49'&amp;gt;computer for about six months so she's actually a fairly experienced user and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:56'&amp;gt;long time ago we designed this user interface for children but never any of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:03'&amp;gt;this young so it's really interesting to see a child used the machine that was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:08'&amp;gt;actually designed for them and so here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:12'&amp;gt;she's using the visible menus of mac paint and I saw it I thought all right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:18'&amp;gt;this is impressed i've i've never seen a child this young is this machine before but ok I it should work but then what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:25'&amp;gt;happened next really amazed me she wants a fresh sheet of paper so she goes to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:30'&amp;gt;the closed box on the window she saves her old drawing with a pop-up and she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:37'&amp;gt;goes to the pulldown to get a new one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:48'&amp;gt;well that was pretty and that was a home movie made by her father and we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:54'&amp;gt;about another 10 hours of testing this child on various Macintosh applications&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:00'&amp;gt;and we discovered it across applications she was about seventy percent literate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:06'&amp;gt;that is she could take a really complicated application like aldus pagemaker a desktop publishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:10'&amp;gt;application started up make marks and it print the marks out save the marks away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:16'&amp;gt;get the marks back about seventy percent of the things that Macintosh users&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:21'&amp;gt;expect from application to application she in her horizon already by age 22&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:30'&amp;gt;months okay so that answers one question&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:35'&amp;gt;about this notion a computer ously see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:39'&amp;gt;one when we're talking about situations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:43'&amp;gt;like literacy and illiteracy they don't really obtain when the object in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:48'&amp;gt;question is a professional that we don't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:52'&amp;gt;have a term called health orosi and ill-health orosi because medicine is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:58'&amp;gt;profession there wasn't a term called literacy and illiteracy back in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:02'&amp;gt;Middle Ages when writing was a profession as soon as you spread it out to the public you start getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:07'&amp;gt;interested in these notions of can people access things made for them by&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:11'&amp;gt;others that's like reading but what about the more important thing can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:15'&amp;gt;people make things that are like the things that other people make so here's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:20'&amp;gt;an example of something that we did about 15 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:33'&amp;gt;and this is the logo turtle with a different architecture and it's a little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:41'&amp;gt;application like Mac draw object oriented illustration system designed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:47'&amp;gt;and built by 12 year old so this is an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:51'&amp;gt;end-user program not a program that you'd buy in a store for ninety-nine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:55'&amp;gt;dollars from egghead software has lots of features you can change size and move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:00'&amp;gt;things around because of the change in architecture of going from normal data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:08'&amp;gt;structure and procedure programming to object-oriented programming the amount&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:12'&amp;gt;of code she had the right to do this application was only about a page long so this is not a large program and one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:18'&amp;gt;of the things that you have to do when you're working with any kind of novice user is make sure the programs they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:23'&amp;gt;write are not terribly long well so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:27'&amp;gt;was an attempt to get kids and users to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:31'&amp;gt;be both able to access and able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:36'&amp;gt;generate the same kinds of things that we're going to run on their paradigm of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:40'&amp;gt;computing but now we have a new paradigm of computing it's going to involve&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:44'&amp;gt;agents and artificial intelligence so a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:48'&amp;gt;few years ago I got interested in the idea of trying to set up a design a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:56'&amp;gt;system that would allow children to do artificial intelligence kind of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:00'&amp;gt;programming in other words they would be making things now much less like robots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:05'&amp;gt;and much more like the gray Walter turtle things that mimic life in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:12'&amp;gt;number of different ways I like to show you a bit of that project this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:16'&amp;gt;is done in a rather large scale we have an entire school it has now 375 children&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:22'&amp;gt;12 teachers and we've been working there for about five years and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:28'&amp;gt;things that we found is that technology is not something that you can put in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:33'&amp;gt;like raisins and upon pudding there's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:37'&amp;gt;all this other stuff is the entire life of the child that you have to consider&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:41'&amp;gt;and the framework of the school we're lucky to find a terrific school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:46'&amp;gt;to Los Angeles bussing school so it's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:50'&amp;gt;public school and the children are all shapes sizes colors Creed's ethnic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:56'&amp;gt;backgrounds bust in most of them for more than an hour to get to the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:00'&amp;gt;those of demographers paradise and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:04'&amp;gt;found it very interesting to introduce ideas into the school in a gradual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:09'&amp;gt;fashion I'd like to show you some of those&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:39'&amp;gt;so that the kids are all kinds of kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:44'&amp;gt;and one of the things they've done here is to tear up part of their asphalt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:50'&amp;gt;playground and build a garden this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:54'&amp;gt;garden was actually designed by the children you'll see a little bit you'll get an idea of how children could design&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:59'&amp;gt;something like this in in just a minute&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:05'&amp;gt;and because we're studying animals as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:09'&amp;gt;well as plants they have a pond that has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:13'&amp;gt;all kinds of life forms and the children actually built this garden themselves&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:21'&amp;gt;now I'm not going to explain to you what's going on here see if you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:26'&amp;gt;imagine what it is now I'll tell you in a bit what are they doing with these&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:31'&amp;gt;balloons well what they were doing is designing a city and one of the reasons&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:37'&amp;gt;we do some of the design work with balloons is because urban renewal is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:42'&amp;gt;really easy the idea of to know the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:50'&amp;gt;world one was constructed because is strongly tied into designing a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:56'&amp;gt;programming environment for children because what we wanted to do is not so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:01'&amp;gt;much experience things that other people have set up to be more like experiencing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:07'&amp;gt;a television program or maybe an interactive video disc we want them to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:12'&amp;gt;actually make the simulations themselves because it's in making the simulations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:17'&amp;gt;that the active design is most powerful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:22'&amp;gt;now next few minutes I'm going to show you three large-scale projects that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:29'&amp;gt;we've been doing at the school one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:33'&amp;gt;the things we tried to do here was to both challenge the kids and to go much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:39'&amp;gt;deeper than they ordinarily are asked to go by the state educational board this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:47'&amp;gt;first one is a year-long project in city building and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:52'&amp;gt;the kids that participate in it our third and fourth graders so there are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:56'&amp;gt;seven and eight and nine years old in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:00'&amp;gt;this project starts in September and runs through the entire year and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:04'&amp;gt;will give you an idea of it I think this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:11'&amp;gt;is all almost all no no mrs. hansal tool&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:15'&amp;gt;I know but they still are everything explored of it everybody say I know but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:20'&amp;gt;they're already something you should make something is already Salinas joris&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:26'&amp;gt;the penis is already something every single after everything this is only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:31'&amp;gt;styrofoam nobody lady out of something I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:35'&amp;gt;know every as late as something accident&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:39'&amp;gt;from a balloon doesn't mean we don't have a design knowledge now to make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:44'&amp;gt;buildings exactly like they would have to make it a hundred years we're making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:48'&amp;gt;models ideas for what buildings could be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:52'&amp;gt;like in a hundred years we don't have the materials we're going to happen 100 years I did red stripes right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:37'&amp;gt;okay did you get that color name red red&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:03'&amp;gt;what do you belviq i'm doing a factory&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:35'&amp;gt;wait do it again and stay here and do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:40'&amp;gt;the character park you'll be the building y'all be the building yes why&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:45'&amp;gt;on the prison and he's the building these the buildings okay welcome to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:59'&amp;gt;fantasy mall we have lots of stuff the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:20'&amp;gt;building collapsed he was trying to see the moon and there nothing collapsed my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:27'&amp;gt;apartment building and on the top is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:31'&amp;gt;swimming pool never got this is a cold day in rainier so you can have an indoor&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:36'&amp;gt;central and it's a hot you open it up and you can I here down here tomorrow&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:14'&amp;gt;he'll be our future city is opening as you can see i'll transfer k our monorail&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:20'&amp;gt;has just been strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:24'&amp;gt;and all the buildings are beginning to look like buildings all the buildings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:30'&amp;gt;are being checked and painting now our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:34'&amp;gt;he cannot pick up the site husband useful because of the monorail and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:39'&amp;gt;transportation we now have these things on our site everybody that wants bad air&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:47'&amp;gt;transportation land on your site must cabinet right Iggy foxes out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:52'&amp;gt;Commissioner tova cats design this whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:57'&amp;gt;monorail see what household monorail and monorail station the Commissioner of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:03'&amp;gt;lands who doesn't exhaust you all for helping us with sidewalks these are my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:09'&amp;gt;sidewalks my bold earthquake tested and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:17'&amp;gt;alarming teleporting man he puts ebook&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:22'&amp;gt;paper towel rolls on our site static patella to have it be a teleporting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:27'&amp;gt;station their cities he's getting to look like a real City try getting to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:31'&amp;gt;look like Judy Landers on the monorail calvada getting to Los Angeles cuz of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:36'&amp;gt;the help crowd is starting today less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:40'&amp;gt;crowded than it was when we were making our study models&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:46'&amp;gt;I level or I level 1 inch tall but will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:58'&amp;gt;question building so that's a very okay&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:10'&amp;gt;as see more I'm sure will echo when when you actually go into a school and start&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:15'&amp;gt;working with the kids the first reaction is one of shock because the enormity of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:23'&amp;gt;the experience the amount of energy the amount of body learning that the kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:28'&amp;gt;need to do completely dominates all the things that you wanted to do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:32'&amp;gt;computers and the first thing you realize when you actually go into school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:36'&amp;gt;and do this stuff for real is that you better worry about curriculum far&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:42'&amp;gt;outside the media that you're going to use because there's so many different&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:47'&amp;gt;dimensions and this is a project in which most of the things that are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:51'&amp;gt;available on computers now are of almost no use the kids do a little bit of work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:56'&amp;gt;with Macintoshes in doing this but 99%&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:01'&amp;gt;of it is this huge experience with doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:05'&amp;gt;things with their hands and their bodies and crawling over the thing and so forth&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:09'&amp;gt;so one of the objectives in this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:13'&amp;gt;was to develop I don't want to say the word peach but develop every child as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:18'&amp;gt;designer and it takes about three years&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:22'&amp;gt;to get a curriculum like this self-sustaining so people who put try to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:27'&amp;gt;put curriculum in a school and measure it after the first year are making a big&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:31'&amp;gt;mistake takes about three years to get something like this going and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:35'&amp;gt;self-sustaining now another thing we started about four years ago was to develop every child in the school as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:40'&amp;gt;musician you may see some commonality&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:45'&amp;gt;between those two ideas because music is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:49'&amp;gt;another one of these things that has lots of things interacting with itself&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:53'&amp;gt;part of it is in the interest and what each individual thing is doing and part&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:57'&amp;gt;of the interest is and how they interact we want the kids to be able to think about their world in those terms and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:03'&amp;gt;we did each year we put on a musical&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:08'&amp;gt;this year it was pirates of penzance and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:13'&amp;gt;this was the best one that we've ever ever had i have a few excerpts of it to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:18'&amp;gt;give you an idea the the oldest child in this is 11 the youngest child in it is 6&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:23'&amp;gt;was completely voluntary the pool of children we had to work with for this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:27'&amp;gt;was about 150 children 120 of those 150&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:31'&amp;gt;possible volunteered and appeared in the show they insisted i'm doing the entire&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:37'&amp;gt;Pirates of Penzance line for line we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:41'&amp;gt;started off with one that was broken down they constantly wanted more we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:45'&amp;gt;wanted to go back they insisted in singing in four-part harmony where it was called for this is a perfect example&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:50'&amp;gt;of something that the kids worked like dogs for four months on and put on a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:56'&amp;gt;fantastic show one of the best theatrical presentations I've ever been to hear some of excerpts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:08'&amp;gt;fishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:30'&amp;gt;what I know what is it I met along and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:34'&amp;gt;revelry but I can talk site I'm now the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:38'&amp;gt;run home from a shadowy one such affairs are sorties and surprises I more wary ax&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:45'&amp;gt;and when it opens Leslie what is meant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:49'&amp;gt;by common their progress has been made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:54'&amp;gt;it modern gunnery on the object another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:59'&amp;gt;in a nunnery in short one of smattering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:04'&amp;gt;of elemental strategy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:41'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:16'&amp;gt;Oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:28'&amp;gt;I'm telling a Terry story but it doesn't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:00'&amp;gt;although our darker rear sometimes involves the crime of stealing squealing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:13'&amp;gt;although my stripe we're always sorry to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:18'&amp;gt;me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:34'&amp;gt;haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:53'&amp;gt;you may go Liberty our pirate rules protecting and kind of remembers our van&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:59'&amp;gt;we do unless you are you x is as useful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:07'&amp;gt;things to be an orphan boy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:13'&amp;gt;oh happy days&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:18'&amp;gt;oh happy day&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:32'&amp;gt;oh happy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:37'&amp;gt;me I you haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:42'&amp;gt;bball&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:50'&amp;gt;so Joe Johnson said about thinking on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:54'&amp;gt;its hind legs well but one is amazed to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:58'&amp;gt;see it done at all and the trick in doing these kinds of things with kids is to get beyond that stage the only way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:03'&amp;gt;you can do it is by having something like music being a part of the child's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:08'&amp;gt;life all the way through their experience this is the first year in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:12'&amp;gt;which we all the children in it had been part of this enrichment now that's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:18'&amp;gt;second way of dealing with complexity let me show you the third way and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:22'&amp;gt;is because the computer some good and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:27'&amp;gt;here are we studying animals and we try and get the children to program not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:32'&amp;gt;robots but things that are much more biologically acceptable&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:56'&amp;gt;now you might wonder where are the computers in this classroom well one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:01'&amp;gt;the problems with these computers is that they're bulky so we took every&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:05'&amp;gt;horizontal surfaces in the entire school out and replace them with tables that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:09'&amp;gt;have Macintoshes under them so there are hundreds of Macintoshes in the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:14'&amp;gt;but they're all underneath the surfaces so the teachers don't want to move them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:19'&amp;gt;out of the classroom the teachers don't want to shove them around to the side they're just part of the normal working&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:24'&amp;gt;environment of the school and they're on all the time no computer classrooms no&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:28'&amp;gt;shoved against the wall&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:53'&amp;gt;guys these are some animations we did a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:57'&amp;gt;few years ago and HyperCard just as an idea of what things might look like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:01'&amp;gt;eventually there's no intelligence behind these models hey guys i am going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:08'&amp;gt;for a swim in the scene&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:25'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:33'&amp;gt;if you're asking for every player has agent needs food and the whale come up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:38'&amp;gt;the way I also have some Asian food all right let me tell you why because when&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:45'&amp;gt;the agent looks in his world what we're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:49'&amp;gt;seeing here is a they have seminars where they talk over different problem&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:54'&amp;gt;solving strategies the teacher this particular teacher happens to like to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:58'&amp;gt;solve problems and she likes to discuss them with the kids then the kids have to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:03'&amp;gt;go off and figure it out for themselves it doesn't look at himself it looks at&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:07'&amp;gt;the world beyond him so that's why it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:11'&amp;gt;only looks at those players who have food but it doesn't count himself but if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:18'&amp;gt;he asked for every player in the universe it would include himself and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:25'&amp;gt;this is kind of important for you to think about because when he when they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:30'&amp;gt;have to start giving birth to eat to themselves so they won't die off they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:36'&amp;gt;have to be able to count everything in the universe why Dean Cain&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:45'&amp;gt;50 count how many there are like if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:49'&amp;gt;there was only one left in was himself competative journalist and then he left&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:53'&amp;gt;bar and then he got true protein what's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:58'&amp;gt;my friend it was a whale who lived to know Jay just off the Pacific coast it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:03'&amp;gt;is the time of year when the whales migrate down to Mexico to me and to give&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:08'&amp;gt;birth to their babies who were conceived the year before I do that you don't want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:20'&amp;gt;emotion thank you okay go to the top&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:45'&amp;gt;works with those two on and I move away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:58'&amp;gt;now here's a more complicated one these these models use the Minsky and Papert&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:02'&amp;gt;Society of mind architecture applied in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:07'&amp;gt;a language for children that was developed in part here at the Media Lab by Mike Travers one of the graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:14'&amp;gt;students here's a more complicated one the clownfish in the lower left is just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:19'&amp;gt;going about its business feeding one of the things that they do is to find a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:23'&amp;gt;favorite see an enemy and acclimate to it that's what it's doing now they spend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:28'&amp;gt;a little more time in the monks to poison of the enemy and gradually get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:33'&amp;gt;immune to it so that they can use it as a place to hide when some predator comes&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:40'&amp;gt;a lot the shark right now is quite a distance away and it doesn't notice the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:45'&amp;gt;clownfish and the clownfish doesn't notice it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:53'&amp;gt;here's some more acclamation closer into the tentacles this time&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:09'&amp;gt;now this lucky clownfish is been doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:13'&amp;gt;it often enough so it is actually acclimated to the anenih me so when the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:19'&amp;gt;shark sees it and starts pursuing its&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:28'&amp;gt;able to run back to the enemy and the shark can only get so close to the enemy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:32'&amp;gt;report backs off but of course it wants&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:37'&amp;gt;to come back again&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:46'&amp;gt;so computers are media to think with as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:50'&amp;gt;Seymour said so eloquently a long time ago in Nicholas's book 20 years ago he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:56'&amp;gt;said he dedicated it to the first machine who can appreciate the gesture&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:02'&amp;gt;and I think he meant not the gesture like this but the gesture of having a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:06'&amp;gt;book dedicated to it he also said in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:11'&amp;gt;preface of it that it was all beginnings in no end well I think that's the perfect definition of a research lab a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:16'&amp;gt;my answer to the question of what is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:21'&amp;gt;next computer revolution it's the one in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:25'&amp;gt;which happens in the context of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:29'&amp;gt;whole person and in the whole person's world that it's not just something that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:33'&amp;gt;we apply in isolation to solve small problems but it's one that like media&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:37'&amp;gt;surrounds us as we've tried to do with the children thank you very much and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:42'&amp;gt;happy 5th birthday ok&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='4308'&amp;gt;you &amp;lt;/subtitle&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrSteve</name></author>	</entry>

	<entry>
		<id>http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=963</id>
		<title>Alan Kay at MIT Media Lab 5th Anniversary Event (1990)</title>
		<link rel="alternate" type="text/html" href="http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=963"/>
				<updated>2017-12-31T04:45:22Z</updated>
		
		<summary type="html">&lt;p&gt;MrSteve: word corrections, capitalizatoin&lt;/p&gt;
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&amp;lt;subtitle id='00:00:00'&amp;gt; never know what Nicholas was going to say actually the turned out that the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:08'&amp;gt;bearnaise on the hot dog didn't sell well if I remember we're no longer on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:13'&amp;gt;that board anniversaries get people to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:22'&amp;gt;think of other anniversaries there lots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:26'&amp;gt;of them happening this year one of them is the 50th anniversary of Fantasia and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:33'&amp;gt;Fantasia I think for many of us in this audience and at MIT and elsewhere was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:40'&amp;gt;something we grew up on as a kind of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:44'&amp;gt;dream of bringing our ideas to life and a lot of us saw the computer is a way of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:50'&amp;gt;more quickly with more depth more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:54'&amp;gt;dimension more meaning to be able to project ideas that we had within within&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:00'&amp;gt;ourselves into this magic new medium and have them come to life just as the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:07'&amp;gt;disney people did with great art but much more laborious lee many years ago I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:12'&amp;gt;think a good way to start this this lecture is to think 40 years ago not 50&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:19'&amp;gt;the 40 years ago was the when two very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:26'&amp;gt;diverse very at opposite poles machines&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:31'&amp;gt;were introduced to the to the world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:35'&amp;gt;one of them of course was the UNIVAC one the first commercial digital computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:42'&amp;gt;thing that a digital computer its people's minds it had whirling tape&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:47'&amp;gt;drives the first whirling tape drives and it predicted an election not long&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:53'&amp;gt;after that on television and so it became in the public's mind what a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:59'&amp;gt;computer was all about now in the other&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:05'&amp;gt;machine that was at the farthest pole of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:09'&amp;gt;thinking from the univac one also came about 19&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:13'&amp;gt;50 and I actually spent quite a bit with some assistance this summer trying to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:18'&amp;gt;find some film footage of it because I was sure that some must exist and after&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:24'&amp;gt;much scurrying around in England then looking at old newsreels and so forth we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:29'&amp;gt;finally found what i think is the earliest footage of this machine which I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:33'&amp;gt;think symbolizes the transition from the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:38'&amp;gt;UNIVAC 1 to what's going to happen over the next 10 years and i think i need the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:42'&amp;gt;the slides off because i'm going to show some video thank you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:59'&amp;gt;in a simple Ville on the outskirts of Bristol lives Dr. Grey Walter a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:04'&amp;gt;neurologist who makes robots as a hobby they are small and he doesn't dress them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:09'&amp;gt;up to look like men he calls them tortoises and so cunningly have their&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:13'&amp;gt;insides being designed that they respond to the stimuli of light and touch in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:18'&amp;gt;completely lifelike manner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:38'&amp;gt;this model is named Elsie and she sees out of a photoelectric cell which&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:43'&amp;gt;rotates above her body when light strikes the cell driving and steering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:48'&amp;gt;mechanism sends her hurrying towards it if she brushes against any object in her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:52'&amp;gt;path contacts are operated that turn the steering away and so automatically she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:58'&amp;gt;takes avoiding action&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:34'&amp;gt;Mrs. Walters pet his Elma, Elsie's brother in the darer vest he works in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:39'&amp;gt;exactly the same way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:49'&amp;gt;dr. Walter says that his electronic toys work exactly as though they have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:53'&amp;gt;simple to sell nervous system and that with more sellers they will be able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:58'&amp;gt;do many more tricks already LC has one up on Elmer when her batteries begin to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:03'&amp;gt;fail she automatically runs home to her kennel but charging up and in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:07'&amp;gt;consequence can live a much gayer life&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:17'&amp;gt;so I officially present this footage to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:21'&amp;gt;Nicholas Seymour Papert and Marvin Minsky for it means something to each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:27'&amp;gt;one of this this is the original tortoise that inspired the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:33'&amp;gt;and it also inspired a lot of early work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:37'&amp;gt;in artificial intelligence and what's interesting about the way the last 40&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:41'&amp;gt;years have transpired is that digital computers have taken over but in fact&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:46'&amp;gt;where things are going now are much more towards the kinds of control systems&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:53'&amp;gt;kinds of what you might call wet mentalities that device like the great&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:00'&amp;gt;Walter turtle has well the biggest&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:04'&amp;gt;problem with with computers is that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:09'&amp;gt;were larger than than human scale and the mechanisms we have in our mind for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:14'&amp;gt;dealing with things are larger than human scale are those of religions so of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:18'&amp;gt;course we had a priesthood and special&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:22'&amp;gt;time special rituals all of that stuff and a lot of what has happened in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:27'&amp;gt;last 40 years has been to try and find ways to bring the machine into human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:32'&amp;gt;scale without losing any of its promise&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:36'&amp;gt;what I'd like to do is give you a couple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:40'&amp;gt;of ways that I think about this stuff and one of them is thinking in general&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:46'&amp;gt;terms about the way humans have extended themselves over the last several hundred&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:52'&amp;gt;thousand years and of course the first one that we think of is that we extend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:56'&amp;gt;ourselves through tools levers screwdrivers wheels and so forth less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:03'&amp;gt;often we think of language and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:07'&amp;gt;mathematics as tools but they also are ways of creating objects for things that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:15'&amp;gt;we want to deal with and we manipulate them and all of these tools allow us to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:21'&amp;gt;extend various of our senses and for a long time we thought of the computer as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:26'&amp;gt;a kind of a tool and one of the ways that we've grappled with it is to try and make it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:30'&amp;gt;act more like the kinds of tools that were used to now less often thought of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:35'&amp;gt;extension is one that was identified many years ago by mumford who said for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:42'&amp;gt;most of the history of human beings most of the machines that we've built have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:47'&amp;gt;had other humans as moving parts he called these mega machines and societies&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:52'&amp;gt;groups an organization like this the media lab all of these are a consequence&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:57'&amp;gt;of our ability to take on other people's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:02'&amp;gt;goals our interest in taking on people's goals and our interest in getting people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:06'&amp;gt;to take on our goals of course agents&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:10'&amp;gt;can take on a goal and can manipulate tools to carry out our wishes while&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:14'&amp;gt;we're doing things but more importantly an agent can deal with other agents and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:20'&amp;gt;I think of the the M word here for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:24'&amp;gt;agents as being management so to me a tool is something that we look at and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:29'&amp;gt;manipulate and an agent is something that looks at us and we manage the agent&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:35'&amp;gt;and of course the mainframes were neither and so the struggle was started&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:41'&amp;gt;in the 1950s in 1962 try and find a way of bringing this into some sort of human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:46'&amp;gt;scale now I like to show you a couple of early efforts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:04'&amp;gt;here's a picture that could have been taken in somebody's office here at MIT&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:08'&amp;gt;but actually it was taken in 1965 this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:15'&amp;gt;is Douglas Engelbart sitting at his&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:20'&amp;gt;first version of a what you might call not a personal computer but personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:25'&amp;gt;computing he has a mouse he has a black on white 19 inch screen and here's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:32'&amp;gt;kind of media that he dealt back sat&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:44'&amp;gt;exactly branch on me and let me look just that low and I see it oh I can say&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:51'&amp;gt;I'd like to see one line only I can see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:55'&amp;gt;but there's another thing I can do does room twice that i have here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:04'&amp;gt;so here I'm it i'll need a different pictures of you so here's what i do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:09'&amp;gt;a picture drawing capability here so slight and lamp if i start from work and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:13'&amp;gt;here's the route i seem to have to go to pick up all the materials and that's my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:17'&amp;gt;plan for getting home tonight but if I want to I can say the library what am I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:22'&amp;gt;supposed to pick up there I can just point to that you know oh I see overdue&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:27'&amp;gt;books and all while there was a statement there with that name go back what if I once my supposed to pick up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:32'&amp;gt;the drugstore hmm I see you interesting all right market can do things if I want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:40'&amp;gt;to just say I'd like to interchange projects and can materials bingo and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:46'&amp;gt;they're all numbered right if I care to look interchanging them very quickly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:50'&amp;gt;cans are going to get interchange with products they do it and all gets me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:56'&amp;gt;numbered so that's a very tool based way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:01'&amp;gt;of thinking about things you're indicating things on the screen moving&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:05'&amp;gt;them around Engelbart was one of the of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:09'&amp;gt;a number of people in the 50s and 60s that realize that although you could&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:13'&amp;gt;drop a computer and break it just like you can drop a book into a fire and burn&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:19'&amp;gt;it that the contents of the computer or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:23'&amp;gt;of the book can be a story or a description of things that can't exist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:28'&amp;gt;physically in the world you can have a story in a book about a place that has an inverse cube law doesn't seem to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:33'&amp;gt;exist in in this world the computer can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:37'&amp;gt;add more dimensions than this world has to a way of looking at data and so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:41'&amp;gt;if you have a 15 dimensional space of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:46'&amp;gt;interesting things the computer can give you 16 dimensions and bring all of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:50'&amp;gt;interesting points together at one one place and that led to a number of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:55'&amp;gt;different ways of thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:00'&amp;gt;computer Engelbart's metaphor was the computer as a vehicle he thought of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:06'&amp;gt;big mainframes as being like railroads that were owned by institutions and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:11'&amp;gt;institutions decided when you could use them and decided what you could use them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:15'&amp;gt;for and Engelbart wanted to be Henry Ford he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:19'&amp;gt;wanted everybody to have their own vehicle used to say phrases like we need&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:24'&amp;gt;to deal with thought vectors and concept space I don't think he knew what that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:28'&amp;gt;meant we certainly didn't but it sounded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:32'&amp;gt;great and it gave rise to this notion that in order to bring the computer down&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:38'&amp;gt;into our world we have to have some way of interacting with it in a closer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:44'&amp;gt;fashion and so the the urge was to bring the computer cycles closer to the user&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:50'&amp;gt;and that's what gave rise to machines like this and this is one that I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:54'&amp;gt;designed it's a picture of it on its own display back in the late 60s and it even&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:03'&amp;gt;had a user interface on it although back&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:07'&amp;gt;then there's a wonderful phrase about user interface user interfaces was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:12'&amp;gt;called it's when the flesh hits the steel and that phrase is very much about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:20'&amp;gt;because there's really no notion of there being an intermediary between you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:25'&amp;gt;and the hardness of the machine and this this machine have multiple windows and a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:31'&amp;gt;number of other ideas on it but it was a little bit like trying to make an apple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:36'&amp;gt;pie from random ingredients bound in the kitchen you don't have any apples so you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:41'&amp;gt;decide to use bananas you don't have any flour so you grind up Cheerios and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:47'&amp;gt;forth I randomly substituting for all of the ingredients in a typical pie you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:51'&amp;gt;make something but in this case this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:55'&amp;gt;turned out to be a bit of a mess only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:59'&amp;gt;graduate students liked it sort of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:03'&amp;gt;kiss of death for any computer system&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:09'&amp;gt;reason of course as graduate students are going through a rite of passage when they're trying to prove how smart they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:14'&amp;gt;are and how many amazing things that they can remember and so they turn out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:18'&amp;gt;to be pretty much the world's worst user interface design right I was a graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:22'&amp;gt;student when I designed this so I'm speaking with authority now right about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:28'&amp;gt;the same time that this was going on there is a whole different way of looking at interaction and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:35'&amp;gt;ways that I used to illustrate that is some film footage taken at rand&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:40'&amp;gt;corporation on a system that they made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:44'&amp;gt;for Rand economists and other non computer types The Economist's of course&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:51'&amp;gt;are that group of people that if you lay them end to end they still won't be able&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:55'&amp;gt;to reach a conclusion and the Economist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:00'&amp;gt;didn't even like to type they like to write things on legal pads and they said&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:06'&amp;gt;the RAM people can't you do something about that so here's an example of something that was adapted from some&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:13'&amp;gt;early work here at MIT by Marvin Minsky and war entitlement to do a system that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:20'&amp;gt;would interpret gestures as expressed on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:24'&amp;gt;a data tablet so here's what that looks like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:38'&amp;gt;first we erase a flow arrow then move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:42'&amp;gt;the connector out of the way so that we may draw a box in its place the printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:51'&amp;gt;in the box is being new commentary only in this case the box is slightly too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:57'&amp;gt;large so we may change its size where modern day window control came from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:01'&amp;gt;literally then dry flow from the connector to the box attached a decision&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:08'&amp;gt;element to the box and dry flow from it to scan we then erased the flow arrows&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:15'&amp;gt;attached to the process post new area and move the box to a new position this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:25'&amp;gt;allows us to draw a new box well that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:34'&amp;gt;was a tremendous change in the way we felt about using computers I had a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:42'&amp;gt;chance to use that for half an hour in 1968 and felt like I was thinking my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:46'&amp;gt;hands right through the glass of the display and touching the information&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:51'&amp;gt;structures directly inside unlike Engelbart's system which I had called a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:55'&amp;gt;personal computer this to me was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:59'&amp;gt;intimate this is an intimate way of interacting and so for me and for a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:05'&amp;gt;bunch of other people in the 60s 1968&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:09'&amp;gt;was my year for thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:14'&amp;gt;possibility of there being three major ways of interacting with a computer of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:21'&amp;gt;three paradigms three frameworks for thinking about interaction and the thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:27'&amp;gt;that clinched it for me was seeing going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:32'&amp;gt;out and visiting Seymour's one of Seymour's first installations in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:38'&amp;gt;school watching them use the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:42'&amp;gt;the descendant of the Great Wall dyrdek asimo had this terrific idea that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:47'&amp;gt;wouldn't it be great to let kids actually build the kinds of mechanisms&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:51'&amp;gt;that would animate a turtle around and they would learn a lot about their world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:56'&amp;gt;a lot about thinking about the world from from doing that and I've never&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:00'&amp;gt;recovered from that because once I saw that to me the computer was no longer a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:05'&amp;gt;vehicle in the nation at risk report the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:11'&amp;gt;recommendation is that every child in the US should have one semester of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:16'&amp;gt;computers in their senior year of high school that's their strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:22'&amp;gt;recommendation about computers and that's driver's ed that is treating the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:28'&amp;gt;computer like a vehicle it's not the cars aren't important it's that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:32'&amp;gt;aren't central the central things to us are the media the intermediaries with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:38'&amp;gt;how we work with the world and if you can get rid of that slide that'd be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:42'&amp;gt;great I think everybody has figured that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:48'&amp;gt;out by now thank you the that led to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:57'&amp;gt;thinking of a computer in a completely different way this is a cardboard model&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:01'&amp;gt;I made in 1968 just since become known&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:05'&amp;gt;as the dynabook and we actually loaded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:10'&amp;gt;this cardboard model luck with a variety of lead pellets to try and find out how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:15'&amp;gt;heavy it could be before people would always take it with them not find an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:20'&amp;gt;excuse to leave it behind and turns out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:24'&amp;gt;that the weight that we determined has not yet been reached by any computer company so this machine is still a bit&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:31'&amp;gt;in the future but it expresses a different kind of relationship with the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:35'&amp;gt;machine and something that wants to start much earlier in the life of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:41'&amp;gt;human being and so one of the ways of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:47'&amp;gt;thinking of it is if we compare these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:53'&amp;gt;ways of looking at it we can say well where is the computer in the past it was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:58'&amp;gt;in the glasshouse today in personal computing it's on our desk and in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:04'&amp;gt;future it's going to be with us all the time in California will weave it into&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:09'&amp;gt;our t-shirts Nicholas said 10 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:15'&amp;gt;that will know in the future appears when our cufflinks committed communicate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:21'&amp;gt;with our watched by means of satellite&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:26'&amp;gt;it's when such hyperbole is not outrageous that you know a paradigm&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:31'&amp;gt;shift has actually happened and as an interesting analogy here to the history&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:37'&amp;gt;of publishing in 1400 AD there are three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:41'&amp;gt;hundred ninety two books in the Vatican Library one of the largest libraries in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:46'&amp;gt;Europe and in 1452 or thereabouts--&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:51'&amp;gt;Gutenberg printed his first Bible and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:55'&amp;gt;that Bible the 42 line Bible was as big as the hand-written manuscripts that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:02'&amp;gt;have been so laborious Lee copied by monks during the Middle Ages and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:07'&amp;gt;reason it was that big is that that was what books worth if you look at pictures&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:14'&amp;gt;woodcuts or you visit the modern&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:18'&amp;gt;recreation of what a library was like then they didn't shelve the books most&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:23'&amp;gt;libraries back then had so few books that each book had its own reading table&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:28'&amp;gt;and the books were chained to it you look at this table table book with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:34'&amp;gt;chains the thing that comes to mind inescapably is a time-sharing bullpen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:40'&amp;gt;because these are institutionally owned items and Gutenberg didn't know what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:47'&amp;gt;else to do but to make them that size and much more interesting revolution&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:53'&amp;gt;happened a few years later when Aldous now has a company named after him Elvis&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:59'&amp;gt;minus dias who was a Venetian publisher did two remarkable things first he was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:05'&amp;gt;one of the major driving force behind publishing things other than&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:09'&amp;gt;Bibles and he isn't he and his sons over the next century published 40,000&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:15'&amp;gt;different books most of them from gathering up Greek and Roman writings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:21'&amp;gt;spreading them all over Europe he did one other thing that will forever endear&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:25'&amp;gt;himself to me he decided that book should be this big and he decided they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:31'&amp;gt;should be this big because that was the size that saddle bags were in Venice in the 1490s in other words eldest realized&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:39'&amp;gt;something very important and that is the books could now be lost and because they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:46'&amp;gt;could now be lost they could now be taken with they now could go out and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:51'&amp;gt;become a mass medium now again we're in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:55'&amp;gt;this interesting stage because we're not in a place where r we're willing to have our computers be lost watches their $10&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:04'&amp;gt;swatch watches or something like that willing to have them be lost maybe a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:09'&amp;gt;pocket calculator it's not a tragedy if it gets lost paper and pencil it's not a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:13'&amp;gt;tragedy but still with our multi-thousand dollar computers sitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:19'&amp;gt;on our desks we're actually still in the Gutenberg era and the interesting thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:24'&amp;gt;about history is that nothing that happened between Gutenberg and Aldous&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:28'&amp;gt;counted none of those behavior patterns&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:32'&amp;gt;had anything to do with what happened in the post aldous area as we went into the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:36'&amp;gt;16th century so drawing curves as a way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:40'&amp;gt;of predicting the puter doesn't work very well when you're in these interesting transition periods well&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:45'&amp;gt;another way of looking at these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:50'&amp;gt;paradigms is to ask what kinds of information do we use letter and numbers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:55'&amp;gt;with institutional computing fonts and graphics on modern personal computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:01'&amp;gt;and as Nicholas likes the show with his imploding his teething rings for the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:07'&amp;gt;media lab as he likes to call them that it's going to be all media coming together because the computer is a meta&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:12'&amp;gt;media its content is all media all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:16'&amp;gt;intermediaries that one is pretty much of a no-brainer but it's amazing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:20'&amp;gt;how long it has taken for that to even that simple idea to sink in how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:26'&amp;gt;print impact printing big laser printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:30'&amp;gt;personal laser printers with personal computing and no printing as we move on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:37'&amp;gt;into the next ten years because the information is going to be too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:41'&amp;gt;interesting to destroy by printing it out right now is an index of how paltry&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:48'&amp;gt;our use of the computer is that we can actually print it out and feel good about it we actually haven't heard&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:54'&amp;gt;anything because our information for the most part is not in dimensionally&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:59'&amp;gt;intertwined it's not in the form of a dynamic simulation it's not any of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:04'&amp;gt;things that the computer is really about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:08'&amp;gt;field of interaction feels like line editing on institutional computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:15'&amp;gt;layout on computers like the Macintosh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:19'&amp;gt;moving things around but in the new&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:28'&amp;gt;paradigm it's going to feel more like conducting because we're going to move from passive information to active&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:34'&amp;gt;information we're going to move from objects to ages and so it's going to be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:38'&amp;gt;a little bit more like summoning forth lots of assistance at different times&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:43'&amp;gt;and checking out what their goals are and our they're checking out what our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:48'&amp;gt;goals are and and so forth so each one of these is a completely different way of thinking about it and one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:54'&amp;gt;of thinking about the differentiation between the institutional and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:00'&amp;gt;personal here is that even when graphical interfaces were done in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:04'&amp;gt;60s for the most part all interfaces were thought of their main task was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:09'&amp;gt;accessed to function so this notion that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:13'&amp;gt;inside the computer is sort of something like a big nuclear reactor or a power station there's all that function and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:19'&amp;gt;what we need to have is a way of getting to each of these pieces of function will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:23'&amp;gt;map them into control keys and and double control meta y keys and that way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:29'&amp;gt;of thinking about things and the revolution that made the second&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:35'&amp;gt;paradigm the personal computer paradigm is going from that stance to realizing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:40'&amp;gt;that the main job of the user interface is to make the user aware of what the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:44'&amp;gt;possibilities are in other words the user interface now goes from being&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:49'&amp;gt;control of function to a learning environment and of course I should&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:56'&amp;gt;mention that the the main job of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:00'&amp;gt;intimate computer user interface is to do a lot of learning itself so we go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:05'&amp;gt;from no learning or learning of the most back-breaking kind to making it easier&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:12'&amp;gt;for the user to learn and then finally we want the system to learn how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:17'&amp;gt;give commands we have to remember everything and type C in point where we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:23'&amp;gt;are now and in the future is going to be asked and gesture because the computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:28'&amp;gt;is going to be watching us not us just watching it what kind of languages do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:33'&amp;gt;program it in weekly modular data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:37'&amp;gt;structured procedures cobol one of the surest predictions that we can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:42'&amp;gt;about the future is that 10 years from now there will still be a lot of COBOL programmers this personal computing way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:54'&amp;gt;of doing things is pretty much object-oriented after right far fewer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:59'&amp;gt;lines of code and there's a new kind of programming that people are starting to do called agent oriented programming and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:07'&amp;gt;one way of thinking about all of these paradigms is to compare them with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:11'&amp;gt;architecture of taking a civilization like the Greeks whose main way of making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:18'&amp;gt;big buildings was post and lintel pilot block box like that and you get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:24'&amp;gt;buildings about this size and if you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:28'&amp;gt;want to make a building a lot bigger and let in more light this architecture doesn't work you have to change to a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:33'&amp;gt;different kind of architecture like the gothic arch and if you do that you can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:38'&amp;gt;buildings much larger with about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:43'&amp;gt;same amount of material and when they say just about somebody he doesn't have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:49'&amp;gt;enough bricks to make a wall that might not be a slam because you might have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:57'&amp;gt;enough bricks to make an arch he's got enough bricks to make an arch she's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:01'&amp;gt;lot better off than people who only have enough bricks to make walls and of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:06'&amp;gt;course the big change in the last several hundred years is going from structures that just push against each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:11'&amp;gt;other to this notion of the higher&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:15'&amp;gt;strength of materials under tension if you get materials that you can tense as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:20'&amp;gt;well as compressed you can make structures like geodesic domes that will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:25'&amp;gt;fit over all of the cathedrals that have ever been made in the world and these are completely separate ways of thinking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:31'&amp;gt;about things and one of the answers to the question that's the title of my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:35'&amp;gt;lecture is what is the next computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:39'&amp;gt;revolution going to be like well it's going to be technologically it's going to be like what I just told you that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:44'&amp;gt;we're going to intimate machines they'll always be networked there will be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:49'&amp;gt;information utilities the systems will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:53'&amp;gt;learn and so forth now for many people this is big news but in fact if you go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:58'&amp;gt;back in the history of computer science you find people like Marvin Minsky and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:03'&amp;gt;John McCarthy writing papers in the late 50s and early 60s about this this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:09'&amp;gt;happens to be not just the fifth anniversary of the media lab but it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:14'&amp;gt;also the 20th anniversary of Nicholas's book called the architecture machine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:18'&amp;gt;which is all about this third way of looking at things now for my standpoint&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:24'&amp;gt;since I am not particularly enamored of technology this is a very incomplete&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:30'&amp;gt;answer and I would like to try and go to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:34'&amp;gt;a different way of thinking about things that involves people much more strongly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:40'&amp;gt;and to do that we have to have some sense&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:45'&amp;gt;of how people's minds work this is for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:49'&amp;gt;many years and in engineering is where the rubber met the sky because engineers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:56'&amp;gt;tend to like controllable elements and people aren't all that controllable and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:01'&amp;gt;as a behavioral mechanism we are exasperating and so there's been a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:07'&amp;gt;tendency of actually trying to get people to be more like machines rather&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:11'&amp;gt;than the other way around and give you an example of why this is difficult to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:16'&amp;gt;deal with take a look at one of my favorite pictures here and what you see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:24'&amp;gt;here let's pretend we're in school because actually we are in school we're in a university let me give you an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:30'&amp;gt;English sentence about this picture what we've done with this picture is to take&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:35'&amp;gt;a picture of a young girl extracted her eyes and mouth turn them upside down and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:41'&amp;gt;put them back into the picture and then turn the entire picture upside down that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:46'&amp;gt;sound reasonable to everybody okay so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:50'&amp;gt;having said that you should be completely prepared than for what it looks like right side up I'm going to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:58'&amp;gt;turn this back because I've discovered nobody will listen to me when it's on the other way so this is one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:09'&amp;gt;flaws of trying to give lectures in English because a nation is actually not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:16'&amp;gt;convertible except outside of the human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:22'&amp;gt;domain within the human domain we actually have different parts of our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:26'&amp;gt;brain that respond the things in different ways and this is one of the reasons why McDonald's doesn't run print&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:31'&amp;gt;ads saying if you eat a McDonald's hamburger you'll become a better looking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:35'&amp;gt;person because in English it's absurd so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:39'&amp;gt;instead what they do is to run an ad showing pictures of really good-looking people eating McDonald's hamburgers and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:44'&amp;gt;a different part of your mind takes that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:48'&amp;gt;information and makes a different kind of inference the kind of inference that the ad people want you in fact we have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:54'&amp;gt;part of our mind that thinks things are more true if they rhyme so if I were to say to you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:00'&amp;gt;a big mac and fries will slender your thighs down more convincing the whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:10'&amp;gt;idea here is that as people started to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:15'&amp;gt;suspect about starting about a hundred years ago with Freud Piaget Brunner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:21'&amp;gt;Minsky and Papert that what we don't have inside of our head is the oneness a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:29'&amp;gt;vast beautiful seamless fabric of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:33'&amp;gt;mentality but instead what we have is something much more like a patchwork quilt and in fact the patchwork quilt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:38'&amp;gt;has little mechanisms that pop us from one part of the quilt to another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:43'&amp;gt;whenever we get too close to one of the boundaries and it's you have to do things like this to show that there is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:48'&amp;gt;an actual patchwork quilt there so we have this idea of multiple mentalities&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:55'&amp;gt;and Piaget was one of the first to study&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:00'&amp;gt;the very different ways that children have of dealing with the world as they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:05'&amp;gt;move through stages of development early in a child's life an object is to grab&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:10'&amp;gt;it a hole is to dig it thinking is doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:14'&amp;gt;in many ways later on the child is more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:18'&amp;gt;visually centered child says there's more water in the tall glass when you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:23'&amp;gt;pour from the squat class the tall one because it looks that way and then&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:28'&amp;gt;finally it around 11 or 12 there's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:32'&amp;gt;facts and logic stage where logical operations are carried out and the child&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:38'&amp;gt;can make deductions based on facts like there can't be more water because where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:42'&amp;gt;would it go where would it come from so forth now of course at least this was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:48'&amp;gt;true in 11 and 12 year old Swiss French kids in America there's a lot of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:53'&amp;gt;evidence that American kids never get to this facts and logic stage&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:01'&amp;gt;now brunner in the 50s and 60s we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:07'&amp;gt;some of pjs experiments but he added some twists so he took the water pouring&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:11'&amp;gt;experiment and after the kids said there's more water in the tall glass&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:16'&amp;gt;runner put a cardboard so the kid couldn't see the tall glass anymore and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:20'&amp;gt;the kid would change his mind back say oh there can't be more and then Brenda&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:24'&amp;gt;would take whip Brenda would take the cardboard away and the kid would say oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:29'&amp;gt;but look there's more water Brenda would put the cardboard back and the kid would&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:33'&amp;gt;change his mind again so if you have any six-year-olds you'd like to torment and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:40'&amp;gt;what runner was in his way was getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:45'&amp;gt;closer to this idea of multiple mentalities as well that it isn't just a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:53'&amp;gt;metamorphosis like a caterpillar into a butterfly which is pretty much the way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:57'&amp;gt;Piaget thought of it but actually different modules being able to deal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:02'&amp;gt;with it within different ways and a change in dominance to express the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:06'&amp;gt;piaget expression now there are many things that you can do with this suppose&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:11'&amp;gt;you wanted to design a user interface for a computer that was like a tool and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:16'&amp;gt;we have to think about what each of these mentalities actually does so an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:21'&amp;gt;example the body-centered one is the one that knows where we are in space we can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:25'&amp;gt;close our eyes and touch our nose when in touch our hands behind our back if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:30'&amp;gt;you blind us we can still orient ourselves but if we aren't as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:34'&amp;gt;unfortunate enough to suffer a brain lesion that takes part of a limb out of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:39'&amp;gt;our body map then even though it's physically attached to us it's like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:43'&amp;gt;somebody else's so this orienting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:47'&amp;gt;centering groundedness is something that the body mentality brings to us the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:53'&amp;gt;visually sent mentality is wonderfully&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:58'&amp;gt;adept at dealing with various kinds of tricks for instance if we were to put a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:02'&amp;gt;hundred images of animals on a wall you'd be able to find the elephant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:07'&amp;gt;almost four times as fast as you could the word elephant if the images were&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:12'&amp;gt;replaced words now let me try and experiment this I realize that this is a very academic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:17'&amp;gt;body here but let me ask how many people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:21'&amp;gt;here watch television be honest okay how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:26'&amp;gt;many people flip channels all right how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:32'&amp;gt;many people have ever flipped a channel randomly into a movie they haven't seen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:37'&amp;gt;for 18 years how long did it take you to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:41'&amp;gt;recognize that you'd seen that movie before how long yeah somewhere between a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:48'&amp;gt;half a second and a couple of seconds think about what that meant 18 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:53'&amp;gt;you saw a movie you didn't know you're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:57'&amp;gt;going to be tested on it you randomly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:03'&amp;gt;without any preparation pop into the middle of it and all of a sudden in 30&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:10'&amp;gt;frames or so of seeing that movie you suddenly recognize what it is think of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:15'&amp;gt;what that means in the context of your entire life most people can remember&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:19'&amp;gt;what's going to happen next if you stop the movie after they've recognized that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:23'&amp;gt;they know what the next scene is going to be so that is a mentality that begged&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:29'&amp;gt;to be exploited and what it says is that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:33'&amp;gt;we should always be able to present about a hundred things in the visual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:37'&amp;gt;field because the user can be aware of them subliminally and if we present them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:42'&amp;gt;in recognizable scenes the user can store hundreds thousands millions of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:47'&amp;gt;different scenes and remember that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:51'&amp;gt;were there before then finally the symbolically centered mentality is much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:55'&amp;gt;more interested in changing things so if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:59'&amp;gt;its biggest problem is finding the right context because it is not a context&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:04'&amp;gt;chooser so if your visual mentality work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:08'&amp;gt;the way your symbolic one the first thing you opened your eyes and saw in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:12'&amp;gt;the morning would be what you'd be staring at several hours later that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:16'&amp;gt;doesn't work so well so we have a grounding mentality we have a flitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:21'&amp;gt;around mentality that's aware of lots of things and we have one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:25'&amp;gt;likes to make chains and somehow we should be able to put all of those things together here's one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:31'&amp;gt;whoops sorry can you turn that off please that's the end of the slides we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:40'&amp;gt;want to be able to put these things together and if we do we'll find&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:44'&amp;gt;ourselves fitting much more closely to the way human mentalities work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:06'&amp;gt;so this is a 22 month old little girl and she has never lived in a world not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:13'&amp;gt;densely populated by Macintoshes her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:18'&amp;gt;mother is my accountant both her mother and father work at home each of them has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:22'&amp;gt;a mac this is back five years ago in 1985 and when I found out the little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:27'&amp;gt;girl was interested in computers I gave&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:31'&amp;gt;her an apple to which she rejected she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:39'&amp;gt;wanted what her folks had now I have to warn you hear that not to be impressed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:44'&amp;gt;because this is not her first time on the machine she's been using the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:49'&amp;gt;computer for about six months so she's actually a fairly experienced user and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:56'&amp;gt;long time ago we designed this user interface for children but never any of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:03'&amp;gt;this young so it's really interesting to see a child used the machine that was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:08'&amp;gt;actually designed for them and so here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:12'&amp;gt;she's using the visible menus of mac paint and I saw it I thought all right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:18'&amp;gt;this is impressed i've i've never seen a child this young is this machine before but ok I it should work but then what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:25'&amp;gt;happened next really amazed me she wants a fresh sheet of paper so she goes to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:30'&amp;gt;the closed box on the window she saves her old drawing with a pop-up and she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:37'&amp;gt;goes to the pulldown to get a new one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:48'&amp;gt;well that was pretty and that was a home movie made by her father and we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:54'&amp;gt;about another 10 hours of testing this child on various Macintosh applications&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:00'&amp;gt;and we discovered it across applications she was about seventy percent literate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:06'&amp;gt;that is she could take a really complicated application like aldus pagemaker a desktop publishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:10'&amp;gt;application started up make marks and it print the marks out save the marks away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:16'&amp;gt;get the marks back about seventy percent of the things that Macintosh users&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:21'&amp;gt;expect from application to application she in her horizon already by age 22&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:30'&amp;gt;months okay so that answers one question&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:35'&amp;gt;about this notion a computer ously see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:39'&amp;gt;one when we're talking about situations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:43'&amp;gt;like literacy and illiteracy they don't really obtain when the object in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:48'&amp;gt;question is a professional that we don't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:52'&amp;gt;have a term called health orosi and ill-health orosi because medicine is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:58'&amp;gt;profession there wasn't a term called literacy and illiteracy back in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:02'&amp;gt;Middle Ages when writing was a profession as soon as you spread it out to the public you start getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:07'&amp;gt;interested in these notions of can people access things made for them by&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:11'&amp;gt;others that's like reading but what about the more important thing can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:15'&amp;gt;people make things that are like the things that other people make so here's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:20'&amp;gt;an example of something that we did about 15 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:33'&amp;gt;and this is the logo turtle with a different architecture and it's a little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:41'&amp;gt;application like Mac draw object oriented illustration system designed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:47'&amp;gt;and built by 12 year old so this is an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:51'&amp;gt;end-user program not a program that you'd buy in a store for ninety-nine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:55'&amp;gt;dollars from egghead software has lots of features you can change size and move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:00'&amp;gt;things around because of the change in architecture of going from normal data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:08'&amp;gt;structure and procedure programming to object-oriented programming the amount&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:12'&amp;gt;of code she had the right to do this application was only about a page long so this is not a large program and one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:18'&amp;gt;of the things that you have to do when you're working with any kind of novice user is make sure the programs they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:23'&amp;gt;write are not terribly long well so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:27'&amp;gt;was an attempt to get kids and users to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:31'&amp;gt;be both able to access and able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:36'&amp;gt;generate the same kinds of things that we're going to run on their paradigm of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:40'&amp;gt;computing but now we have a new paradigm of computing it's going to involve&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:44'&amp;gt;agents and artificial intelligence so a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:48'&amp;gt;few years ago I got interested in the idea of trying to set up a design a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:56'&amp;gt;system that would allow children to do artificial intelligence kind of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:00'&amp;gt;programming in other words they would be making things now much less like robots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:05'&amp;gt;and much more like the gray Walter turtle things that mimic life in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:12'&amp;gt;number of different ways I like to show you a bit of that project this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:16'&amp;gt;is done in a rather large scale we have an entire school it has now 375 children&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:22'&amp;gt;12 teachers and we've been working there for about five years and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:28'&amp;gt;things that we found is that technology is not something that you can put in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:33'&amp;gt;like raisins and upon pudding there's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:37'&amp;gt;all this other stuff is the entire life of the child that you have to consider&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:41'&amp;gt;and the framework of the school we're lucky to find a terrific school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:46'&amp;gt;to Los Angeles bussing school so it's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:50'&amp;gt;public school and the children are all shapes sizes colors Creed's ethnic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:56'&amp;gt;backgrounds bust in most of them for more than an hour to get to the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:00'&amp;gt;those of demographers paradise and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:04'&amp;gt;found it very interesting to introduce ideas into the school in a gradual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:09'&amp;gt;fashion I'd like to show you some of those&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:39'&amp;gt;so that the kids are all kinds of kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:44'&amp;gt;and one of the things they've done here is to tear up part of their asphalt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:50'&amp;gt;playground and build a garden this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:54'&amp;gt;garden was actually designed by the children you'll see a little bit you'll get an idea of how children could design&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:59'&amp;gt;something like this in in just a minute&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:05'&amp;gt;and because we're studying animals as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:09'&amp;gt;well as plants they have a pond that has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:13'&amp;gt;all kinds of life forms and the children actually built this garden themselves&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:21'&amp;gt;now I'm not going to explain to you what's going on here see if you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:26'&amp;gt;imagine what it is now I'll tell you in a bit what are they doing with these&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:31'&amp;gt;balloons well what they were doing is designing a city and one of the reasons&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:37'&amp;gt;we do some of the design work with balloons is because urban renewal is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:42'&amp;gt;really easy the idea of to know the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:50'&amp;gt;world one was constructed because is strongly tied into designing a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:56'&amp;gt;programming environment for children because what we wanted to do is not so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:01'&amp;gt;much experience things that other people have set up to be more like experiencing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:07'&amp;gt;a television program or maybe an interactive video disc we want them to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:12'&amp;gt;actually make the simulations themselves because it's in making the simulations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:17'&amp;gt;that the active design is most powerful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:22'&amp;gt;now next few minutes I'm going to show you three large-scale projects that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:29'&amp;gt;we've been doing at the school one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:33'&amp;gt;the things we tried to do here was to both challenge the kids and to go much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:39'&amp;gt;deeper than they ordinarily are asked to go by the state educational board this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:47'&amp;gt;first one is a year-long project in city building and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:52'&amp;gt;the kids that participate in it our third and fourth graders so there are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:56'&amp;gt;seven and eight and nine years old in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:00'&amp;gt;this project starts in September and runs through the entire year and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:04'&amp;gt;will give you an idea of it I think this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:11'&amp;gt;is all almost all no no mrs. hansal tool&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:15'&amp;gt;I know but they still are everything explored of it everybody say I know but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:20'&amp;gt;they're already something you should make something is already Salinas joris&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:26'&amp;gt;the penis is already something every single after everything this is only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:31'&amp;gt;styrofoam nobody lady out of something I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:35'&amp;gt;know every as late as something accident&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:39'&amp;gt;from a balloon doesn't mean we don't have a design knowledge now to make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:44'&amp;gt;buildings exactly like they would have to make it a hundred years we're making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:48'&amp;gt;models ideas for what buildings could be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:52'&amp;gt;like in a hundred years we don't have the materials we're going to happen 100 years I did red stripes right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:37'&amp;gt;okay did you get that color name red red&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:03'&amp;gt;what do you belviq i'm doing a factory&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:35'&amp;gt;wait do it again and stay here and do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:40'&amp;gt;the character park you'll be the building y'all be the building yes why&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:45'&amp;gt;on the prison and he's the building these the buildings okay welcome to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:59'&amp;gt;fantasy mall we have lots of stuff the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:20'&amp;gt;building collapsed he was trying to see the moon and there nothing collapsed my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:27'&amp;gt;apartment building and on the top is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:31'&amp;gt;swimming pool never got this is a cold day in rainier so you can have an indoor&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:36'&amp;gt;central and it's a hot you open it up and you can I here down here tomorrow&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:14'&amp;gt;he'll be our future city is opening as you can see i'll transfer k our monorail&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:20'&amp;gt;has just been strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:24'&amp;gt;and all the buildings are beginning to look like buildings all the buildings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:30'&amp;gt;are being checked and painting now our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:34'&amp;gt;he cannot pick up the site husband useful because of the monorail and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:39'&amp;gt;transportation we now have these things on our site everybody that wants bad air&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:47'&amp;gt;transportation land on your site must cabinet right Iggy foxes out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:52'&amp;gt;Commissioner tova cats design this whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:57'&amp;gt;monorail see what household monorail and monorail station the Commissioner of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:03'&amp;gt;lands who doesn't exhaust you all for helping us with sidewalks these are my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:09'&amp;gt;sidewalks my bold earthquake tested and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:17'&amp;gt;alarming teleporting man he puts ebook&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:22'&amp;gt;paper towel rolls on our site static patella to have it be a teleporting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:27'&amp;gt;station their cities he's getting to look like a real City try getting to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:31'&amp;gt;look like Judy Landers on the monorail calvada getting to Los Angeles cuz of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:36'&amp;gt;the help crowd is starting today less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:40'&amp;gt;crowded than it was when we were making our study models&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:46'&amp;gt;I level or I level 1 inch tall but will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:58'&amp;gt;question building so that's a very okay&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:10'&amp;gt;as see more I'm sure will echo when when you actually go into a school and start&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:15'&amp;gt;working with the kids the first reaction is one of shock because the enormity of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:23'&amp;gt;the experience the amount of energy the amount of body learning that the kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:28'&amp;gt;need to do completely dominates all the things that you wanted to do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:32'&amp;gt;computers and the first thing you realize when you actually go into school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:36'&amp;gt;and do this stuff for real is that you better worry about curriculum far&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:42'&amp;gt;outside the media that you're going to use because there's so many different&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:47'&amp;gt;dimensions and this is a project in which most of the things that are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:51'&amp;gt;available on computers now are of almost no use the kids do a little bit of work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:56'&amp;gt;with Macintoshes in doing this but 99%&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:01'&amp;gt;of it is this huge experience with doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:05'&amp;gt;things with their hands and their bodies and crawling over the thing and so forth&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:09'&amp;gt;so one of the objectives in this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:13'&amp;gt;was to develop I don't want to say the word peach but develop every child as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:18'&amp;gt;designer and it takes about three years&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:22'&amp;gt;to get a curriculum like this self-sustaining so people who put try to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:27'&amp;gt;put curriculum in a school and measure it after the first year are making a big&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:31'&amp;gt;mistake takes about three years to get something like this going and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:35'&amp;gt;self-sustaining now another thing we started about four years ago was to develop every child in the school as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:40'&amp;gt;musician you may see some commonality&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:45'&amp;gt;between those two ideas because music is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:49'&amp;gt;another one of these things that has lots of things interacting with itself&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:53'&amp;gt;part of it is in the interest and what each individual thing is doing and part&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:57'&amp;gt;of the interest is and how they interact we want the kids to be able to think about their world in those terms and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:03'&amp;gt;we did each year we put on a musical&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:08'&amp;gt;this year it was pirates of penzance and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:13'&amp;gt;this was the best one that we've ever ever had i have a few excerpts of it to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:18'&amp;gt;give you an idea the the oldest child in this is 11 the youngest child in it is 6&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:23'&amp;gt;was completely voluntary the pool of children we had to work with for this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:27'&amp;gt;was about 150 children 120 of those 150&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:31'&amp;gt;possible volunteered and appeared in the show they insisted i'm doing the entire&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:37'&amp;gt;Pirates of Penzance line for line we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:41'&amp;gt;started off with one that was broken down they constantly wanted more we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:45'&amp;gt;wanted to go back they insisted in singing in four-part harmony where it was called for this is a perfect example&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:50'&amp;gt;of something that the kids worked like dogs for four months on and put on a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:56'&amp;gt;fantastic show one of the best theatrical presentations I've ever been to hear some of excerpts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:08'&amp;gt;fishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:30'&amp;gt;what I know what is it I met along and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:34'&amp;gt;revelry but I can talk site I'm now the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:38'&amp;gt;run home from a shadowy one such affairs are sorties and surprises I more wary ax&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:45'&amp;gt;and when it opens Leslie what is meant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:49'&amp;gt;by common their progress has been made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:54'&amp;gt;it modern gunnery on the object another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:59'&amp;gt;in a nunnery in short one of smattering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:04'&amp;gt;of elemental strategy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:41'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:16'&amp;gt;Oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:28'&amp;gt;I'm telling a Terry story but it doesn't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:00'&amp;gt;although our darker rear sometimes involves the crime of stealing squealing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:13'&amp;gt;although my stripe we're always sorry to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:18'&amp;gt;me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:34'&amp;gt;haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:53'&amp;gt;you may go Liberty our pirate rules protecting and kind of remembers our van&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:59'&amp;gt;we do unless you are you x is as useful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:07'&amp;gt;things to be an orphan boy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:13'&amp;gt;oh happy days&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:18'&amp;gt;oh happy day&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:32'&amp;gt;oh happy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:37'&amp;gt;me I you haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:42'&amp;gt;bball&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:50'&amp;gt;so Joe Johnson said about thinking on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:54'&amp;gt;its hind legs well but one is amazed to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:58'&amp;gt;see it done at all and the trick in doing these kinds of things with kids is to get beyond that stage the only way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:03'&amp;gt;you can do it is by having something like music being a part of the child's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:08'&amp;gt;life all the way through their experience this is the first year in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:12'&amp;gt;which we all the children in it had been part of this enrichment now that's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:18'&amp;gt;second way of dealing with complexity let me show you the third way and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:22'&amp;gt;is because the computer some good and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:27'&amp;gt;here are we studying animals and we try and get the children to program not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:32'&amp;gt;robots but things that are much more biologically acceptable&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:56'&amp;gt;now you might wonder where are the computers in this classroom well one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:01'&amp;gt;the problems with these computers is that they're bulky so we took every&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:05'&amp;gt;horizontal surfaces in the entire school out and replace them with tables that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:09'&amp;gt;have Macintoshes under them so there are hundreds of Macintoshes in the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:14'&amp;gt;but they're all underneath the surfaces so the teachers don't want to move them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:19'&amp;gt;out of the classroom the teachers don't want to shove them around to the side they're just part of the normal working&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:24'&amp;gt;environment of the school and they're on all the time no computer classrooms no&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:28'&amp;gt;shoved against the wall&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:53'&amp;gt;guys these are some animations we did a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:57'&amp;gt;few years ago and HyperCard just as an idea of what things might look like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:01'&amp;gt;eventually there's no intelligence behind these models hey guys i am going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:08'&amp;gt;for a swim in the scene&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:25'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:33'&amp;gt;if you're asking for every player has agent needs food and the whale come up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:38'&amp;gt;the way I also have some Asian food all right let me tell you why because when&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:45'&amp;gt;the agent looks in his world what we're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:49'&amp;gt;seeing here is a they have seminars where they talk over different problem&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:54'&amp;gt;solving strategies the teacher this particular teacher happens to like to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:58'&amp;gt;solve problems and she likes to discuss them with the kids then the kids have to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:03'&amp;gt;go off and figure it out for themselves it doesn't look at himself it looks at&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:07'&amp;gt;the world beyond him so that's why it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:11'&amp;gt;only looks at those players who have food but it doesn't count himself but if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:18'&amp;gt;he asked for every player in the universe it would include himself and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:25'&amp;gt;this is kind of important for you to think about because when he when they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:30'&amp;gt;have to start giving birth to eat to themselves so they won't die off they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:36'&amp;gt;have to be able to count everything in the universe why Dean Cain&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:45'&amp;gt;50 count how many there are like if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:49'&amp;gt;there was only one left in was himself competative journalist and then he left&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:53'&amp;gt;bar and then he got true protein what's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:58'&amp;gt;my friend it was a whale who lived to know Jay just off the Pacific coast it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:03'&amp;gt;is the time of year when the whales migrate down to Mexico to me and to give&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:08'&amp;gt;birth to their babies who were conceived the year before I do that you don't want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:20'&amp;gt;emotion thank you okay go to the top&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:45'&amp;gt;works with those two on and I move away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:58'&amp;gt;now here's a more complicated one these these models use the Minsky and Papert&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:02'&amp;gt;Society of mind architecture applied in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:07'&amp;gt;a language for children that was developed in part here at the Media Lab by Mike Travers one of the graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:14'&amp;gt;students here's a more complicated one the clownfish in the lower left is just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:19'&amp;gt;going about its business feeding one of the things that they do is to find a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:23'&amp;gt;favorite see an enemy and acclimate to it that's what it's doing now they spend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:28'&amp;gt;a little more time in the monks to poison of the enemy and gradually get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:33'&amp;gt;immune to it so that they can use it as a place to hide when some predator comes&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:40'&amp;gt;a lot the shark right now is quite a distance away and it doesn't notice the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:45'&amp;gt;clownfish and the clownfish doesn't notice it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:53'&amp;gt;here's some more acclamation closer into the tentacles this time&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:09'&amp;gt;now this lucky clownfish is been doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:13'&amp;gt;it often enough so it is actually acclimated to the anenih me so when the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:19'&amp;gt;shark sees it and starts pursuing its&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:28'&amp;gt;able to run back to the enemy and the shark can only get so close to the enemy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:32'&amp;gt;report backs off but of course it wants&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:37'&amp;gt;to come back again&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:46'&amp;gt;so computers are media to think with as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:50'&amp;gt;Seymour said so eloquently a long time ago in Nicholas's book 20 years ago he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:56'&amp;gt;said he dedicated it to the first machine who can appreciate the gesture&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:02'&amp;gt;and I think he meant not the gesture like this but the gesture of having a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:06'&amp;gt;book dedicated to it he also said in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:11'&amp;gt;preface of it that it was all beginnings in no end well I think that's the perfect definition of a research lab a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:16'&amp;gt;my answer to the question of what is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:21'&amp;gt;next computer revolution it's the one in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:25'&amp;gt;which happens in the context of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:29'&amp;gt;whole person and in the whole person's world that it's not just something that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:33'&amp;gt;we apply in isolation to solve small problems but it's one that like media&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:37'&amp;gt;surrounds us as we've tried to do with the children thank you very much and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:42'&amp;gt;happy 5th birthday ok&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='4308'&amp;gt;you &amp;lt;/subtitle&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrSteve</name></author>	</entry>

	<entry>
		<id>http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=962</id>
		<title>Alan Kay at MIT Media Lab 5th Anniversary Event (1990)</title>
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				<updated>2017-12-31T04:41:23Z</updated>
		
		<summary type="html">&lt;p&gt;MrSteve: Capitalized name, added missing word&lt;/p&gt;
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&amp;lt;subtitle id='00:00:00'&amp;gt; never know what Nicholas was going to say actually the turned out that the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:08'&amp;gt;bearnaise on the hot dog didn't sell well if I remember we're no longer on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:13'&amp;gt;that board anniversaries get people to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:22'&amp;gt;think of other anniversaries there lots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:26'&amp;gt;of them happening this year one of them is the 50th anniversary of Fantasia and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:33'&amp;gt;Fantasia I think for many of us in this audience and at MIT and elsewhere was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:40'&amp;gt;something we grew up on as a kind of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:44'&amp;gt;dream of bringing our ideas to life and a lot of us saw the computer is a way of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:50'&amp;gt;more quickly with more depth more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:54'&amp;gt;dimension more meaning to be able to project ideas that we had within within&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:00'&amp;gt;ourselves into this magic new medium and have them come to life just as the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:07'&amp;gt;disney people did with great art but much more laborious lee many years ago I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:12'&amp;gt;think a good way to start this this lecture is to think 40 years ago not 50&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:19'&amp;gt;the 40 years ago was the when two very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:26'&amp;gt;diverse very at opposite poles machines&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:31'&amp;gt;were introduced to the to the world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:35'&amp;gt;one of them of course was the UNIVAC one the first commercial digital computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:42'&amp;gt;thing that a digital computer its people's minds it had whirling tape&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:47'&amp;gt;drives the first whirling tape drives and it predicted an election not long&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:53'&amp;gt;after that on television and so it became in the public's mind what a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:59'&amp;gt;computer was all about now in the other&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:05'&amp;gt;machine that was at the farthest pole of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:09'&amp;gt;thinking from the univac one also came about 19&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:13'&amp;gt;50 and I actually spent quite a bit with some assistance this summer trying to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:18'&amp;gt;find some film footage of it because I was sure that some must exist and after&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:24'&amp;gt;much scurrying around in England then looking at old newsreels and so forth we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:29'&amp;gt;finally found what i think is the earliest footage of this machine which I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:33'&amp;gt;think symbolizes the transition from the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:38'&amp;gt;UNIVAC 1 to what's going to happen over the next 10 years and i think i need the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:42'&amp;gt;the slides off because i'm going to show some video thank you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:59'&amp;gt;in a simple Ville on the outskirts of Bristol lives Dr. Grey Walter a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:04'&amp;gt;neurologist who makes robots as a hobby they are small and he doesn't dress them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:09'&amp;gt;up to look like men he calls them tortoises and so cunningly have their&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:13'&amp;gt;insides being designed that they respond to the stimuli of light and touch in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:18'&amp;gt;completely lifelike manner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:38'&amp;gt;this model is named Elsie and she sees out of a photoelectric cell which&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:43'&amp;gt;rotates above her body when light strikes the cell driving and steering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:48'&amp;gt;mechanism sends her hurrying towards it if she brushes against any object in her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:52'&amp;gt;path contacts are operated that turn the steering away and so automatically she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:58'&amp;gt;takes avoiding X&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:34'&amp;gt;mrs. Walters paid his elma else's brother in the dark abyss he works in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:39'&amp;gt;exactly the same way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:49'&amp;gt;dr. Walter says that his electronic toys work exactly as though they have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:53'&amp;gt;simple to sell nervous system and that with more sellers they will be able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:58'&amp;gt;do many more tricks already LC has one up on Elmer when her batteries begin to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:03'&amp;gt;fail she automatically runs home to her kennel but charging up and in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:07'&amp;gt;consequence can live a much gayer life&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:17'&amp;gt;so I officially present this footage to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:21'&amp;gt;Nicholas Seymour Papert and Marvin Minsky for it means something to each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:27'&amp;gt;one of this this is the original tortoise that inspired the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:33'&amp;gt;and it also inspired a lot of early work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:37'&amp;gt;in artificial intelligence and what's interesting about the way the last 40&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:41'&amp;gt;years have transpired is that digital computers have taken over but in fact&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:46'&amp;gt;where things are going now are much more towards the kinds of control systems&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:53'&amp;gt;kinds of what you might call wet mentalities that device like the great&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:00'&amp;gt;Walter turtle has well the biggest&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:04'&amp;gt;problem with with computers is that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:09'&amp;gt;were larger than than human scale and the mechanisms we have in our mind for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:14'&amp;gt;dealing with things are larger than human scale are those of religions so of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:18'&amp;gt;course we had a priesthood and special&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:22'&amp;gt;time special rituals all of that stuff and a lot of what has happened in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:27'&amp;gt;last 40 years has been to try and find ways to bring the machine into human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:32'&amp;gt;scale without losing any of its promise&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:36'&amp;gt;what I'd like to do is give you a couple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:40'&amp;gt;of ways that I think about this stuff and one of them is thinking in general&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:46'&amp;gt;terms about the way humans have extended themselves over the last several hundred&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:52'&amp;gt;thousand years and of course the first one that we think of is that we extend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:56'&amp;gt;ourselves through tools levers screwdrivers wheels and so forth less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:03'&amp;gt;often we think of language and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:07'&amp;gt;mathematics as tools but they also are ways of creating objects for things that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:15'&amp;gt;we want to deal with and we manipulate them and all of these tools allow us to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:21'&amp;gt;extend various of our senses and for a long time we thought of the computer as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:26'&amp;gt;a kind of a tool and one of the ways that we've grappled with it is to try and make it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:30'&amp;gt;act more like the kinds of tools that were used to now less often thought of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:35'&amp;gt;extension is one that was identified many years ago by mumford who said for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:42'&amp;gt;most of the history of human beings most of the machines that we've built have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:47'&amp;gt;had other humans as moving parts he called these mega machines and societies&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:52'&amp;gt;groups an organization like this the media lab all of these are a consequence&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:57'&amp;gt;of our ability to take on other people's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:02'&amp;gt;goals our interest in taking on people's goals and our interest in getting people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:06'&amp;gt;to take on our goals of course agents&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:10'&amp;gt;can take on a goal and can manipulate tools to carry out our wishes while&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:14'&amp;gt;we're doing things but more importantly an agent can deal with other agents and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:20'&amp;gt;I think of the the M word here for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:24'&amp;gt;agents as being management so to me a tool is something that we look at and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:29'&amp;gt;manipulate and an agent is something that looks at us and we manage the agent&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:35'&amp;gt;and of course the mainframes were neither and so the struggle was started&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:41'&amp;gt;in the 1950s in 1962 try and find a way of bringing this into some sort of human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:46'&amp;gt;scale now I like to show you a couple of early efforts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:04'&amp;gt;here's a picture that could have been taken in somebody's office here at MIT&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:08'&amp;gt;but actually it was taken in 1965 this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:15'&amp;gt;is Douglas Engelbart sitting at his&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:20'&amp;gt;first version of a what you might call not a personal computer but personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:25'&amp;gt;computing he has a mouse he has a black on white 19 inch screen and here's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:32'&amp;gt;kind of media that he dealt back sat&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:44'&amp;gt;exactly branch on me and let me look just that low and I see it oh I can say&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:51'&amp;gt;I'd like to see one line only I can see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:55'&amp;gt;but there's another thing I can do does room twice that i have here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:04'&amp;gt;so here I'm it i'll need a different pictures of you so here's what i do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:09'&amp;gt;a picture drawing capability here so slight and lamp if i start from work and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:13'&amp;gt;here's the route i seem to have to go to pick up all the materials and that's my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:17'&amp;gt;plan for getting home tonight but if I want to I can say the library what am I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:22'&amp;gt;supposed to pick up there I can just point to that you know oh I see overdue&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:27'&amp;gt;books and all while there was a statement there with that name go back what if I once my supposed to pick up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:32'&amp;gt;the drugstore hmm I see you interesting all right market can do things if I want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:40'&amp;gt;to just say I'd like to interchange projects and can materials bingo and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:46'&amp;gt;they're all numbered right if I care to look interchanging them very quickly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:50'&amp;gt;cans are going to get interchange with products they do it and all gets me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:56'&amp;gt;numbered so that's a very tool based way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:01'&amp;gt;of thinking about things you're indicating things on the screen moving&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:05'&amp;gt;them around Engelbart was one of the of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:09'&amp;gt;a number of people in the 50s and 60s that realize that although you could&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:13'&amp;gt;drop a computer and break it just like you can drop a book into a fire and burn&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:19'&amp;gt;it that the contents of the computer or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:23'&amp;gt;of the book can be a story or a description of things that can't exist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:28'&amp;gt;physically in the world you can have a story in a book about a place that has an inverse cube law doesn't seem to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:33'&amp;gt;exist in in this world the computer can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:37'&amp;gt;add more dimensions than this world has to a way of looking at data and so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:41'&amp;gt;if you have a 15 dimensional space of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:46'&amp;gt;interesting things the computer can give you 16 dimensions and bring all of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:50'&amp;gt;interesting points together at one one place and that led to a number of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:55'&amp;gt;different ways of thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:00'&amp;gt;computer Engelbart's metaphor was the computer as a vehicle he thought of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:06'&amp;gt;big mainframes as being like railroads that were owned by institutions and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:11'&amp;gt;institutions decided when you could use them and decided what you could use them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:15'&amp;gt;for and Engelbart wanted to be Henry Ford he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:19'&amp;gt;wanted everybody to have their own vehicle used to say phrases like we need&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:24'&amp;gt;to deal with thought vectors and concept space I don't think he knew what that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:28'&amp;gt;meant we certainly didn't but it sounded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:32'&amp;gt;great and it gave rise to this notion that in order to bring the computer down&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:38'&amp;gt;into our world we have to have some way of interacting with it in a closer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:44'&amp;gt;fashion and so the the urge was to bring the computer cycles closer to the user&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:50'&amp;gt;and that's what gave rise to machines like this and this is one that I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:54'&amp;gt;designed it's a picture of it on its own display back in the late 60s and it even&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:03'&amp;gt;had a user interface on it although back&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:07'&amp;gt;then there's a wonderful phrase about user interface user interfaces was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:12'&amp;gt;called it's when the flesh hits the steel and that phrase is very much about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:20'&amp;gt;because there's really no notion of there being an intermediary between you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:25'&amp;gt;and the hardness of the machine and this this machine have multiple windows and a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:31'&amp;gt;number of other ideas on it but it was a little bit like trying to make an apple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:36'&amp;gt;pie from random ingredients bound in the kitchen you don't have any apples so you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:41'&amp;gt;decide to use bananas you don't have any flour so you grind up Cheerios and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:47'&amp;gt;forth I randomly substituting for all of the ingredients in a typical pie you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:51'&amp;gt;make something but in this case this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:55'&amp;gt;turned out to be a bit of a mess only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:59'&amp;gt;graduate students liked it sort of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:03'&amp;gt;kiss of death for any computer system&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:09'&amp;gt;reason of course as graduate students are going through a rite of passage when they're trying to prove how smart they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:14'&amp;gt;are and how many amazing things that they can remember and so they turn out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:18'&amp;gt;to be pretty much the world's worst user interface design right I was a graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:22'&amp;gt;student when I designed this so I'm speaking with authority now right about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:28'&amp;gt;the same time that this was going on there is a whole different way of looking at interaction and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:35'&amp;gt;ways that I used to illustrate that is some film footage taken at rand&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:40'&amp;gt;corporation on a system that they made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:44'&amp;gt;for Rand economists and other non computer types The Economist's of course&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:51'&amp;gt;are that group of people that if you lay them end to end they still won't be able&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:55'&amp;gt;to reach a conclusion and the Economist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:00'&amp;gt;didn't even like to type they like to write things on legal pads and they said&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:06'&amp;gt;the RAM people can't you do something about that so here's an example of something that was adapted from some&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:13'&amp;gt;early work here at MIT by Marvin Minsky and war entitlement to do a system that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:20'&amp;gt;would interpret gestures as expressed on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:24'&amp;gt;a data tablet so here's what that looks like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:38'&amp;gt;first we erase a flow arrow then move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:42'&amp;gt;the connector out of the way so that we may draw a box in its place the printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:51'&amp;gt;in the box is being new commentary only in this case the box is slightly too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:57'&amp;gt;large so we may change its size where modern day window control came from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:01'&amp;gt;literally then dry flow from the connector to the box attached a decision&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:08'&amp;gt;element to the box and dry flow from it to scan we then erased the flow arrows&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:15'&amp;gt;attached to the process post new area and move the box to a new position this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:25'&amp;gt;allows us to draw a new box well that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:34'&amp;gt;was a tremendous change in the way we felt about using computers I had a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:42'&amp;gt;chance to use that for half an hour in 1968 and felt like I was thinking my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:46'&amp;gt;hands right through the glass of the display and touching the information&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:51'&amp;gt;structures directly inside unlike Engelbart's system which I had called a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:55'&amp;gt;personal computer this to me was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:59'&amp;gt;intimate this is an intimate way of interacting and so for me and for a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:05'&amp;gt;bunch of other people in the 60s 1968&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:09'&amp;gt;was my year for thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:14'&amp;gt;possibility of there being three major ways of interacting with a computer of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:21'&amp;gt;three paradigms three frameworks for thinking about interaction and the thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:27'&amp;gt;that clinched it for me was seeing going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:32'&amp;gt;out and visiting Seymour's one of Seymour's first installations in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:38'&amp;gt;school watching them use the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:42'&amp;gt;the descendant of the Great Wall dyrdek asimo had this terrific idea that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:47'&amp;gt;wouldn't it be great to let kids actually build the kinds of mechanisms&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:51'&amp;gt;that would animate a turtle around and they would learn a lot about their world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:56'&amp;gt;a lot about thinking about the world from from doing that and I've never&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:00'&amp;gt;recovered from that because once I saw that to me the computer was no longer a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:05'&amp;gt;vehicle in the nation at risk report the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:11'&amp;gt;recommendation is that every child in the US should have one semester of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:16'&amp;gt;computers in their senior year of high school that's their strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:22'&amp;gt;recommendation about computers and that's driver's ed that is treating the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:28'&amp;gt;computer like a vehicle it's not the cars aren't important it's that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:32'&amp;gt;aren't central the central things to us are the media the intermediaries with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:38'&amp;gt;how we work with the world and if you can get rid of that slide that'd be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:42'&amp;gt;great I think everybody has figured that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:48'&amp;gt;out by now thank you the that led to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:57'&amp;gt;thinking of a computer in a completely different way this is a cardboard model&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:01'&amp;gt;I made in 1968 just since become known&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:05'&amp;gt;as the dynabook and we actually loaded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:10'&amp;gt;this cardboard model luck with a variety of lead pellets to try and find out how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:15'&amp;gt;heavy it could be before people would always take it with them not find an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:20'&amp;gt;excuse to leave it behind and turns out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:24'&amp;gt;that the weight that we determined has not yet been reached by any computer company so this machine is still a bit&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:31'&amp;gt;in the future but it expresses a different kind of relationship with the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:35'&amp;gt;machine and something that wants to start much earlier in the life of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:41'&amp;gt;human being and so one of the ways of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:47'&amp;gt;thinking of it is if we compare these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:53'&amp;gt;ways of looking at it we can say well where is the computer in the past it was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:58'&amp;gt;in the glasshouse today in personal computing it's on our desk and in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:04'&amp;gt;future it's going to be with us all the time in California will weave it into&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:09'&amp;gt;our t-shirts Nicholas said 10 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:15'&amp;gt;that will know in the future appears when our cufflinks committed communicate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:21'&amp;gt;with our watched by means of satellite&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:26'&amp;gt;it's when such hyperbole is not outrageous that you know a paradigm&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:31'&amp;gt;shift has actually happened and as an interesting analogy here to the history&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:37'&amp;gt;of publishing in 1400 AD there are three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:41'&amp;gt;hundred ninety two books in the Vatican Library one of the largest libraries in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:46'&amp;gt;Europe and in 1452 or thereabouts--&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:51'&amp;gt;Gutenberg printed his first Bible and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:55'&amp;gt;that Bible the 42 line Bible was as big as the hand-written manuscripts that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:02'&amp;gt;have been so laborious Lee copied by monks during the Middle Ages and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:07'&amp;gt;reason it was that big is that that was what books worth if you look at pictures&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:14'&amp;gt;woodcuts or you visit the modern&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:18'&amp;gt;recreation of what a library was like then they didn't shelve the books most&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:23'&amp;gt;libraries back then had so few books that each book had its own reading table&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:28'&amp;gt;and the books were chained to it you look at this table table book with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:34'&amp;gt;chains the thing that comes to mind inescapably is a time-sharing bullpen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:40'&amp;gt;because these are institutionally owned items and Gutenberg didn't know what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:47'&amp;gt;else to do but to make them that size and much more interesting revolution&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:53'&amp;gt;happened a few years later when Aldous now has a company named after him Elvis&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:59'&amp;gt;minus dias who was a Venetian publisher did two remarkable things first he was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:05'&amp;gt;one of the major driving force behind publishing things other than&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:09'&amp;gt;Bibles and he isn't he and his sons over the next century published 40,000&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:15'&amp;gt;different books most of them from gathering up Greek and Roman writings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:21'&amp;gt;spreading them all over Europe he did one other thing that will forever endear&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:25'&amp;gt;himself to me he decided that book should be this big and he decided they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:31'&amp;gt;should be this big because that was the size that saddle bags were in Venice in the 1490s in other words eldest realized&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:39'&amp;gt;something very important and that is the books could now be lost and because they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:46'&amp;gt;could now be lost they could now be taken with they now could go out and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:51'&amp;gt;become a mass medium now again we're in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:55'&amp;gt;this interesting stage because we're not in a place where r we're willing to have our computers be lost watches their $10&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:04'&amp;gt;swatch watches or something like that willing to have them be lost maybe a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:09'&amp;gt;pocket calculator it's not a tragedy if it gets lost paper and pencil it's not a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:13'&amp;gt;tragedy but still with our multi-thousand dollar computers sitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:19'&amp;gt;on our desks we're actually still in the Gutenberg era and the interesting thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:24'&amp;gt;about history is that nothing that happened between Gutenberg and Aldous&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:28'&amp;gt;counted none of those behavior patterns&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:32'&amp;gt;had anything to do with what happened in the post aldous area as we went into the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:36'&amp;gt;16th century so drawing curves as a way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:40'&amp;gt;of predicting the puter doesn't work very well when you're in these interesting transition periods well&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:45'&amp;gt;another way of looking at these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:50'&amp;gt;paradigms is to ask what kinds of information do we use letter and numbers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:55'&amp;gt;with institutional computing fonts and graphics on modern personal computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:01'&amp;gt;and as Nicholas likes the show with his imploding his teething rings for the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:07'&amp;gt;media lab as he likes to call them that it's going to be all media coming together because the computer is a meta&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:12'&amp;gt;media its content is all media all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:16'&amp;gt;intermediaries that one is pretty much of a no-brainer but it's amazing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:20'&amp;gt;how long it has taken for that to even that simple idea to sink in how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:26'&amp;gt;print impact printing big laser printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:30'&amp;gt;personal laser printers with personal computing and no printing as we move on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:37'&amp;gt;into the next ten years because the information is going to be too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:41'&amp;gt;interesting to destroy by printing it out right now is an index of how paltry&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:48'&amp;gt;our use of the computer is that we can actually print it out and feel good about it we actually haven't heard&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:54'&amp;gt;anything because our information for the most part is not in dimensionally&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:59'&amp;gt;intertwined it's not in the form of a dynamic simulation it's not any of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:04'&amp;gt;things that the computer is really about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:08'&amp;gt;field of interaction feels like line editing on institutional computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:15'&amp;gt;layout on computers like the Macintosh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:19'&amp;gt;moving things around but in the new&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:28'&amp;gt;paradigm it's going to feel more like conducting because we're going to move from passive information to active&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:34'&amp;gt;information we're going to move from objects to ages and so it's going to be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:38'&amp;gt;a little bit more like summoning forth lots of assistance at different times&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:43'&amp;gt;and checking out what their goals are and our they're checking out what our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:48'&amp;gt;goals are and and so forth so each one of these is a completely different way of thinking about it and one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:54'&amp;gt;of thinking about the differentiation between the institutional and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:00'&amp;gt;personal here is that even when graphical interfaces were done in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:04'&amp;gt;60s for the most part all interfaces were thought of their main task was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:09'&amp;gt;accessed to function so this notion that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:13'&amp;gt;inside the computer is sort of something like a big nuclear reactor or a power station there's all that function and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:19'&amp;gt;what we need to have is a way of getting to each of these pieces of function will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:23'&amp;gt;map them into control keys and and double control meta y keys and that way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:29'&amp;gt;of thinking about things and the revolution that made the second&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:35'&amp;gt;paradigm the personal computer paradigm is going from that stance to realizing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:40'&amp;gt;that the main job of the user interface is to make the user aware of what the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:44'&amp;gt;possibilities are in other words the user interface now goes from being&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:49'&amp;gt;control of function to a learning environment and of course I should&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:56'&amp;gt;mention that the the main job of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:00'&amp;gt;intimate computer user interface is to do a lot of learning itself so we go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:05'&amp;gt;from no learning or learning of the most back-breaking kind to making it easier&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:12'&amp;gt;for the user to learn and then finally we want the system to learn how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:17'&amp;gt;give commands we have to remember everything and type C in point where we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:23'&amp;gt;are now and in the future is going to be asked and gesture because the computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:28'&amp;gt;is going to be watching us not us just watching it what kind of languages do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:33'&amp;gt;program it in weekly modular data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:37'&amp;gt;structured procedures cobol one of the surest predictions that we can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:42'&amp;gt;about the future is that 10 years from now there will still be a lot of COBOL programmers this personal computing way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:54'&amp;gt;of doing things is pretty much object-oriented after right far fewer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:59'&amp;gt;lines of code and there's a new kind of programming that people are starting to do called agent oriented programming and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:07'&amp;gt;one way of thinking about all of these paradigms is to compare them with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:11'&amp;gt;architecture of taking a civilization like the Greeks whose main way of making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:18'&amp;gt;big buildings was post and lintel pilot block box like that and you get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:24'&amp;gt;buildings about this size and if you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:28'&amp;gt;want to make a building a lot bigger and let in more light this architecture doesn't work you have to change to a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:33'&amp;gt;different kind of architecture like the gothic arch and if you do that you can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:38'&amp;gt;buildings much larger with about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:43'&amp;gt;same amount of material and when they say just about somebody he doesn't have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:49'&amp;gt;enough bricks to make a wall that might not be a slam because you might have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:57'&amp;gt;enough bricks to make an arch he's got enough bricks to make an arch she's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:01'&amp;gt;lot better off than people who only have enough bricks to make walls and of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:06'&amp;gt;course the big change in the last several hundred years is going from structures that just push against each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:11'&amp;gt;other to this notion of the higher&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:15'&amp;gt;strength of materials under tension if you get materials that you can tense as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:20'&amp;gt;well as compressed you can make structures like geodesic domes that will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:25'&amp;gt;fit over all of the cathedrals that have ever been made in the world and these are completely separate ways of thinking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:31'&amp;gt;about things and one of the answers to the question that's the title of my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:35'&amp;gt;lecture is what is the next computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:39'&amp;gt;revolution going to be like well it's going to be technologically it's going to be like what I just told you that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:44'&amp;gt;we're going to intimate machines they'll always be networked there will be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:49'&amp;gt;information utilities the systems will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:53'&amp;gt;learn and so forth now for many people this is big news but in fact if you go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:58'&amp;gt;back in the history of computer science you find people like Marvin Minsky and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:03'&amp;gt;John McCarthy writing papers in the late 50s and early 60s about this this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:09'&amp;gt;happens to be not just the fifth anniversary of the media lab but it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:14'&amp;gt;also the 20th anniversary of Nicholas's book called the architecture machine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:18'&amp;gt;which is all about this third way of looking at things now for my standpoint&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:24'&amp;gt;since I am not particularly enamored of technology this is a very incomplete&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:30'&amp;gt;answer and I would like to try and go to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:34'&amp;gt;a different way of thinking about things that involves people much more strongly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:40'&amp;gt;and to do that we have to have some sense&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:45'&amp;gt;of how people's minds work this is for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:49'&amp;gt;many years and in engineering is where the rubber met the sky because engineers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:56'&amp;gt;tend to like controllable elements and people aren't all that controllable and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:01'&amp;gt;as a behavioral mechanism we are exasperating and so there's been a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:07'&amp;gt;tendency of actually trying to get people to be more like machines rather&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:11'&amp;gt;than the other way around and give you an example of why this is difficult to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:16'&amp;gt;deal with take a look at one of my favorite pictures here and what you see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:24'&amp;gt;here let's pretend we're in school because actually we are in school we're in a university let me give you an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:30'&amp;gt;English sentence about this picture what we've done with this picture is to take&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:35'&amp;gt;a picture of a young girl extracted her eyes and mouth turn them upside down and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:41'&amp;gt;put them back into the picture and then turn the entire picture upside down that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:46'&amp;gt;sound reasonable to everybody okay so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:50'&amp;gt;having said that you should be completely prepared than for what it looks like right side up I'm going to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:58'&amp;gt;turn this back because I've discovered nobody will listen to me when it's on the other way so this is one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:09'&amp;gt;flaws of trying to give lectures in English because a nation is actually not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:16'&amp;gt;convertible except outside of the human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:22'&amp;gt;domain within the human domain we actually have different parts of our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:26'&amp;gt;brain that respond the things in different ways and this is one of the reasons why McDonald's doesn't run print&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:31'&amp;gt;ads saying if you eat a McDonald's hamburger you'll become a better looking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:35'&amp;gt;person because in English it's absurd so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:39'&amp;gt;instead what they do is to run an ad showing pictures of really good-looking people eating McDonald's hamburgers and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:44'&amp;gt;a different part of your mind takes that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:48'&amp;gt;information and makes a different kind of inference the kind of inference that the ad people want you in fact we have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:54'&amp;gt;part of our mind that thinks things are more true if they rhyme so if I were to say to you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:00'&amp;gt;a big mac and fries will slender your thighs down more convincing the whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:10'&amp;gt;idea here is that as people started to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:15'&amp;gt;suspect about starting about a hundred years ago with Freud Piaget Brunner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:21'&amp;gt;Minsky and Papert that what we don't have inside of our head is the oneness a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:29'&amp;gt;vast beautiful seamless fabric of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:33'&amp;gt;mentality but instead what we have is something much more like a patchwork quilt and in fact the patchwork quilt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:38'&amp;gt;has little mechanisms that pop us from one part of the quilt to another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:43'&amp;gt;whenever we get too close to one of the boundaries and it's you have to do things like this to show that there is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:48'&amp;gt;an actual patchwork quilt there so we have this idea of multiple mentalities&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:55'&amp;gt;and Piaget was one of the first to study&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:00'&amp;gt;the very different ways that children have of dealing with the world as they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:05'&amp;gt;move through stages of development early in a child's life an object is to grab&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:10'&amp;gt;it a hole is to dig it thinking is doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:14'&amp;gt;in many ways later on the child is more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:18'&amp;gt;visually centered child says there's more water in the tall glass when you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:23'&amp;gt;pour from the squat class the tall one because it looks that way and then&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:28'&amp;gt;finally it around 11 or 12 there's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:32'&amp;gt;facts and logic stage where logical operations are carried out and the child&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:38'&amp;gt;can make deductions based on facts like there can't be more water because where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:42'&amp;gt;would it go where would it come from so forth now of course at least this was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:48'&amp;gt;true in 11 and 12 year old Swiss French kids in America there's a lot of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:53'&amp;gt;evidence that American kids never get to this facts and logic stage&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:01'&amp;gt;now brunner in the 50s and 60s we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:07'&amp;gt;some of pjs experiments but he added some twists so he took the water pouring&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:11'&amp;gt;experiment and after the kids said there's more water in the tall glass&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:16'&amp;gt;runner put a cardboard so the kid couldn't see the tall glass anymore and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:20'&amp;gt;the kid would change his mind back say oh there can't be more and then Brenda&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:24'&amp;gt;would take whip Brenda would take the cardboard away and the kid would say oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:29'&amp;gt;but look there's more water Brenda would put the cardboard back and the kid would&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:33'&amp;gt;change his mind again so if you have any six-year-olds you'd like to torment and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:40'&amp;gt;what runner was in his way was getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:45'&amp;gt;closer to this idea of multiple mentalities as well that it isn't just a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:53'&amp;gt;metamorphosis like a caterpillar into a butterfly which is pretty much the way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:57'&amp;gt;Piaget thought of it but actually different modules being able to deal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:02'&amp;gt;with it within different ways and a change in dominance to express the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:06'&amp;gt;piaget expression now there are many things that you can do with this suppose&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:11'&amp;gt;you wanted to design a user interface for a computer that was like a tool and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:16'&amp;gt;we have to think about what each of these mentalities actually does so an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:21'&amp;gt;example the body-centered one is the one that knows where we are in space we can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:25'&amp;gt;close our eyes and touch our nose when in touch our hands behind our back if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:30'&amp;gt;you blind us we can still orient ourselves but if we aren't as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:34'&amp;gt;unfortunate enough to suffer a brain lesion that takes part of a limb out of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:39'&amp;gt;our body map then even though it's physically attached to us it's like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:43'&amp;gt;somebody else's so this orienting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:47'&amp;gt;centering groundedness is something that the body mentality brings to us the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:53'&amp;gt;visually sent mentality is wonderfully&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:58'&amp;gt;adept at dealing with various kinds of tricks for instance if we were to put a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:02'&amp;gt;hundred images of animals on a wall you'd be able to find the elephant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:07'&amp;gt;almost four times as fast as you could the word elephant if the images were&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:12'&amp;gt;replaced words now let me try and experiment this I realize that this is a very academic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:17'&amp;gt;body here but let me ask how many people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:21'&amp;gt;here watch television be honest okay how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:26'&amp;gt;many people flip channels all right how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:32'&amp;gt;many people have ever flipped a channel randomly into a movie they haven't seen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:37'&amp;gt;for 18 years how long did it take you to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:41'&amp;gt;recognize that you'd seen that movie before how long yeah somewhere between a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:48'&amp;gt;half a second and a couple of seconds think about what that meant 18 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:53'&amp;gt;you saw a movie you didn't know you're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:57'&amp;gt;going to be tested on it you randomly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:03'&amp;gt;without any preparation pop into the middle of it and all of a sudden in 30&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:10'&amp;gt;frames or so of seeing that movie you suddenly recognize what it is think of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:15'&amp;gt;what that means in the context of your entire life most people can remember&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:19'&amp;gt;what's going to happen next if you stop the movie after they've recognized that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:23'&amp;gt;they know what the next scene is going to be so that is a mentality that begged&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:29'&amp;gt;to be exploited and what it says is that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:33'&amp;gt;we should always be able to present about a hundred things in the visual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:37'&amp;gt;field because the user can be aware of them subliminally and if we present them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:42'&amp;gt;in recognizable scenes the user can store hundreds thousands millions of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:47'&amp;gt;different scenes and remember that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:51'&amp;gt;were there before then finally the symbolically centered mentality is much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:55'&amp;gt;more interested in changing things so if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:59'&amp;gt;its biggest problem is finding the right context because it is not a context&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:04'&amp;gt;chooser so if your visual mentality work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:08'&amp;gt;the way your symbolic one the first thing you opened your eyes and saw in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:12'&amp;gt;the morning would be what you'd be staring at several hours later that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:16'&amp;gt;doesn't work so well so we have a grounding mentality we have a flitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:21'&amp;gt;around mentality that's aware of lots of things and we have one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:25'&amp;gt;likes to make chains and somehow we should be able to put all of those things together here's one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:31'&amp;gt;whoops sorry can you turn that off please that's the end of the slides we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:40'&amp;gt;want to be able to put these things together and if we do we'll find&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:44'&amp;gt;ourselves fitting much more closely to the way human mentalities work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:06'&amp;gt;so this is a 22 month old little girl and she has never lived in a world not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:13'&amp;gt;densely populated by Macintoshes her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:18'&amp;gt;mother is my accountant both her mother and father work at home each of them has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:22'&amp;gt;a mac this is back five years ago in 1985 and when I found out the little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:27'&amp;gt;girl was interested in computers I gave&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:31'&amp;gt;her an apple to which she rejected she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:39'&amp;gt;wanted what her folks had now I have to warn you hear that not to be impressed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:44'&amp;gt;because this is not her first time on the machine she's been using the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:49'&amp;gt;computer for about six months so she's actually a fairly experienced user and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:56'&amp;gt;long time ago we designed this user interface for children but never any of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:03'&amp;gt;this young so it's really interesting to see a child used the machine that was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:08'&amp;gt;actually designed for them and so here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:12'&amp;gt;she's using the visible menus of mac paint and I saw it I thought all right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:18'&amp;gt;this is impressed i've i've never seen a child this young is this machine before but ok I it should work but then what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:25'&amp;gt;happened next really amazed me she wants a fresh sheet of paper so she goes to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:30'&amp;gt;the closed box on the window she saves her old drawing with a pop-up and she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:37'&amp;gt;goes to the pulldown to get a new one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:48'&amp;gt;well that was pretty and that was a home movie made by her father and we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:54'&amp;gt;about another 10 hours of testing this child on various Macintosh applications&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:00'&amp;gt;and we discovered it across applications she was about seventy percent literate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:06'&amp;gt;that is she could take a really complicated application like aldus pagemaker a desktop publishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:10'&amp;gt;application started up make marks and it print the marks out save the marks away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:16'&amp;gt;get the marks back about seventy percent of the things that Macintosh users&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:21'&amp;gt;expect from application to application she in her horizon already by age 22&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:30'&amp;gt;months okay so that answers one question&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:35'&amp;gt;about this notion a computer ously see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:39'&amp;gt;one when we're talking about situations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:43'&amp;gt;like literacy and illiteracy they don't really obtain when the object in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:48'&amp;gt;question is a professional that we don't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:52'&amp;gt;have a term called health orosi and ill-health orosi because medicine is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:58'&amp;gt;profession there wasn't a term called literacy and illiteracy back in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:02'&amp;gt;Middle Ages when writing was a profession as soon as you spread it out to the public you start getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:07'&amp;gt;interested in these notions of can people access things made for them by&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:11'&amp;gt;others that's like reading but what about the more important thing can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:15'&amp;gt;people make things that are like the things that other people make so here's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:20'&amp;gt;an example of something that we did about 15 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:33'&amp;gt;and this is the logo turtle with a different architecture and it's a little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:41'&amp;gt;application like Mac draw object oriented illustration system designed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:47'&amp;gt;and built by 12 year old so this is an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:51'&amp;gt;end-user program not a program that you'd buy in a store for ninety-nine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:55'&amp;gt;dollars from egghead software has lots of features you can change size and move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:00'&amp;gt;things around because of the change in architecture of going from normal data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:08'&amp;gt;structure and procedure programming to object-oriented programming the amount&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:12'&amp;gt;of code she had the right to do this application was only about a page long so this is not a large program and one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:18'&amp;gt;of the things that you have to do when you're working with any kind of novice user is make sure the programs they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:23'&amp;gt;write are not terribly long well so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:27'&amp;gt;was an attempt to get kids and users to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:31'&amp;gt;be both able to access and able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:36'&amp;gt;generate the same kinds of things that we're going to run on their paradigm of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:40'&amp;gt;computing but now we have a new paradigm of computing it's going to involve&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:44'&amp;gt;agents and artificial intelligence so a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:48'&amp;gt;few years ago I got interested in the idea of trying to set up a design a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:56'&amp;gt;system that would allow children to do artificial intelligence kind of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:00'&amp;gt;programming in other words they would be making things now much less like robots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:05'&amp;gt;and much more like the gray Walter turtle things that mimic life in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:12'&amp;gt;number of different ways I like to show you a bit of that project this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:16'&amp;gt;is done in a rather large scale we have an entire school it has now 375 children&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:22'&amp;gt;12 teachers and we've been working there for about five years and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:28'&amp;gt;things that we found is that technology is not something that you can put in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:33'&amp;gt;like raisins and upon pudding there's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:37'&amp;gt;all this other stuff is the entire life of the child that you have to consider&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:41'&amp;gt;and the framework of the school we're lucky to find a terrific school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:46'&amp;gt;to Los Angeles bussing school so it's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:50'&amp;gt;public school and the children are all shapes sizes colors Creed's ethnic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:56'&amp;gt;backgrounds bust in most of them for more than an hour to get to the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:00'&amp;gt;those of demographers paradise and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:04'&amp;gt;found it very interesting to introduce ideas into the school in a gradual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:09'&amp;gt;fashion I'd like to show you some of those&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:39'&amp;gt;so that the kids are all kinds of kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:44'&amp;gt;and one of the things they've done here is to tear up part of their asphalt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:50'&amp;gt;playground and build a garden this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:54'&amp;gt;garden was actually designed by the children you'll see a little bit you'll get an idea of how children could design&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:59'&amp;gt;something like this in in just a minute&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:05'&amp;gt;and because we're studying animals as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:09'&amp;gt;well as plants they have a pond that has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:13'&amp;gt;all kinds of life forms and the children actually built this garden themselves&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:21'&amp;gt;now I'm not going to explain to you what's going on here see if you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:26'&amp;gt;imagine what it is now I'll tell you in a bit what are they doing with these&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:31'&amp;gt;balloons well what they were doing is designing a city and one of the reasons&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:37'&amp;gt;we do some of the design work with balloons is because urban renewal is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:42'&amp;gt;really easy the idea of to know the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:50'&amp;gt;world one was constructed because is strongly tied into designing a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:56'&amp;gt;programming environment for children because what we wanted to do is not so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:01'&amp;gt;much experience things that other people have set up to be more like experiencing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:07'&amp;gt;a television program or maybe an interactive video disc we want them to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:12'&amp;gt;actually make the simulations themselves because it's in making the simulations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:17'&amp;gt;that the active design is most powerful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:22'&amp;gt;now next few minutes I'm going to show you three large-scale projects that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:29'&amp;gt;we've been doing at the school one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:33'&amp;gt;the things we tried to do here was to both challenge the kids and to go much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:39'&amp;gt;deeper than they ordinarily are asked to go by the state educational board this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:47'&amp;gt;first one is a year-long project in city building and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:52'&amp;gt;the kids that participate in it our third and fourth graders so there are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:56'&amp;gt;seven and eight and nine years old in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:00'&amp;gt;this project starts in September and runs through the entire year and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:04'&amp;gt;will give you an idea of it I think this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:11'&amp;gt;is all almost all no no mrs. hansal tool&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:15'&amp;gt;I know but they still are everything explored of it everybody say I know but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:20'&amp;gt;they're already something you should make something is already Salinas joris&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:26'&amp;gt;the penis is already something every single after everything this is only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:31'&amp;gt;styrofoam nobody lady out of something I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:35'&amp;gt;know every as late as something accident&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:39'&amp;gt;from a balloon doesn't mean we don't have a design knowledge now to make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:44'&amp;gt;buildings exactly like they would have to make it a hundred years we're making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:48'&amp;gt;models ideas for what buildings could be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:52'&amp;gt;like in a hundred years we don't have the materials we're going to happen 100 years I did red stripes right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:37'&amp;gt;okay did you get that color name red red&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:03'&amp;gt;what do you belviq i'm doing a factory&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:35'&amp;gt;wait do it again and stay here and do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:40'&amp;gt;the character park you'll be the building y'all be the building yes why&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:45'&amp;gt;on the prison and he's the building these the buildings okay welcome to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:59'&amp;gt;fantasy mall we have lots of stuff the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:20'&amp;gt;building collapsed he was trying to see the moon and there nothing collapsed my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:27'&amp;gt;apartment building and on the top is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:31'&amp;gt;swimming pool never got this is a cold day in rainier so you can have an indoor&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:36'&amp;gt;central and it's a hot you open it up and you can I here down here tomorrow&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:14'&amp;gt;he'll be our future city is opening as you can see i'll transfer k our monorail&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:20'&amp;gt;has just been strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:24'&amp;gt;and all the buildings are beginning to look like buildings all the buildings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:30'&amp;gt;are being checked and painting now our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:34'&amp;gt;he cannot pick up the site husband useful because of the monorail and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:39'&amp;gt;transportation we now have these things on our site everybody that wants bad air&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:47'&amp;gt;transportation land on your site must cabinet right Iggy foxes out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:52'&amp;gt;Commissioner tova cats design this whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:57'&amp;gt;monorail see what household monorail and monorail station the Commissioner of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:03'&amp;gt;lands who doesn't exhaust you all for helping us with sidewalks these are my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:09'&amp;gt;sidewalks my bold earthquake tested and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:17'&amp;gt;alarming teleporting man he puts ebook&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:22'&amp;gt;paper towel rolls on our site static patella to have it be a teleporting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:27'&amp;gt;station their cities he's getting to look like a real City try getting to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:31'&amp;gt;look like Judy Landers on the monorail calvada getting to Los Angeles cuz of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:36'&amp;gt;the help crowd is starting today less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:40'&amp;gt;crowded than it was when we were making our study models&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:46'&amp;gt;I level or I level 1 inch tall but will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:58'&amp;gt;question building so that's a very okay&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:10'&amp;gt;as see more I'm sure will echo when when you actually go into a school and start&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:15'&amp;gt;working with the kids the first reaction is one of shock because the enormity of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:23'&amp;gt;the experience the amount of energy the amount of body learning that the kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:28'&amp;gt;need to do completely dominates all the things that you wanted to do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:32'&amp;gt;computers and the first thing you realize when you actually go into school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:36'&amp;gt;and do this stuff for real is that you better worry about curriculum far&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:42'&amp;gt;outside the media that you're going to use because there's so many different&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:47'&amp;gt;dimensions and this is a project in which most of the things that are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:51'&amp;gt;available on computers now are of almost no use the kids do a little bit of work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:56'&amp;gt;with Macintoshes in doing this but 99%&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:01'&amp;gt;of it is this huge experience with doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:05'&amp;gt;things with their hands and their bodies and crawling over the thing and so forth&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:09'&amp;gt;so one of the objectives in this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:13'&amp;gt;was to develop I don't want to say the word peach but develop every child as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:18'&amp;gt;designer and it takes about three years&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:22'&amp;gt;to get a curriculum like this self-sustaining so people who put try to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:27'&amp;gt;put curriculum in a school and measure it after the first year are making a big&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:31'&amp;gt;mistake takes about three years to get something like this going and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:35'&amp;gt;self-sustaining now another thing we started about four years ago was to develop every child in the school as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:40'&amp;gt;musician you may see some commonality&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:45'&amp;gt;between those two ideas because music is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:49'&amp;gt;another one of these things that has lots of things interacting with itself&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:53'&amp;gt;part of it is in the interest and what each individual thing is doing and part&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:57'&amp;gt;of the interest is and how they interact we want the kids to be able to think about their world in those terms and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:03'&amp;gt;we did each year we put on a musical&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:08'&amp;gt;this year it was pirates of penzance and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:13'&amp;gt;this was the best one that we've ever ever had i have a few excerpts of it to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:18'&amp;gt;give you an idea the the oldest child in this is 11 the youngest child in it is 6&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:23'&amp;gt;was completely voluntary the pool of children we had to work with for this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:27'&amp;gt;was about 150 children 120 of those 150&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:31'&amp;gt;possible volunteered and appeared in the show they insisted i'm doing the entire&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:37'&amp;gt;Pirates of Penzance line for line we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:41'&amp;gt;started off with one that was broken down they constantly wanted more we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:45'&amp;gt;wanted to go back they insisted in singing in four-part harmony where it was called for this is a perfect example&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:50'&amp;gt;of something that the kids worked like dogs for four months on and put on a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:56'&amp;gt;fantastic show one of the best theatrical presentations I've ever been to hear some of excerpts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:08'&amp;gt;fishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:30'&amp;gt;what I know what is it I met along and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:34'&amp;gt;revelry but I can talk site I'm now the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:38'&amp;gt;run home from a shadowy one such affairs are sorties and surprises I more wary ax&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:45'&amp;gt;and when it opens Leslie what is meant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:49'&amp;gt;by common their progress has been made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:54'&amp;gt;it modern gunnery on the object another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:59'&amp;gt;in a nunnery in short one of smattering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:04'&amp;gt;of elemental strategy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:41'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:16'&amp;gt;Oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:28'&amp;gt;I'm telling a Terry story but it doesn't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:00'&amp;gt;although our darker rear sometimes involves the crime of stealing squealing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:13'&amp;gt;although my stripe we're always sorry to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:18'&amp;gt;me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:34'&amp;gt;haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:53'&amp;gt;you may go Liberty our pirate rules protecting and kind of remembers our van&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:59'&amp;gt;we do unless you are you x is as useful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:07'&amp;gt;things to be an orphan boy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:13'&amp;gt;oh happy days&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:18'&amp;gt;oh happy day&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:32'&amp;gt;oh happy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:37'&amp;gt;me I you haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:42'&amp;gt;bball&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:50'&amp;gt;so Joe Johnson said about thinking on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:54'&amp;gt;its hind legs well but one is amazed to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:58'&amp;gt;see it done at all and the trick in doing these kinds of things with kids is to get beyond that stage the only way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:03'&amp;gt;you can do it is by having something like music being a part of the child's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:08'&amp;gt;life all the way through their experience this is the first year in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:12'&amp;gt;which we all the children in it had been part of this enrichment now that's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:18'&amp;gt;second way of dealing with complexity let me show you the third way and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:22'&amp;gt;is because the computer some good and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:27'&amp;gt;here are we studying animals and we try and get the children to program not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:32'&amp;gt;robots but things that are much more biologically acceptable&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:56'&amp;gt;now you might wonder where are the computers in this classroom well one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:01'&amp;gt;the problems with these computers is that they're bulky so we took every&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:05'&amp;gt;horizontal surfaces in the entire school out and replace them with tables that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:09'&amp;gt;have Macintoshes under them so there are hundreds of Macintoshes in the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:14'&amp;gt;but they're all underneath the surfaces so the teachers don't want to move them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:19'&amp;gt;out of the classroom the teachers don't want to shove them around to the side they're just part of the normal working&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:24'&amp;gt;environment of the school and they're on all the time no computer classrooms no&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:28'&amp;gt;shoved against the wall&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:53'&amp;gt;guys these are some animations we did a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:57'&amp;gt;few years ago and HyperCard just as an idea of what things might look like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:01'&amp;gt;eventually there's no intelligence behind these models hey guys i am going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:08'&amp;gt;for a swim in the scene&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:25'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:33'&amp;gt;if you're asking for every player has agent needs food and the whale come up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:38'&amp;gt;the way I also have some Asian food all right let me tell you why because when&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:45'&amp;gt;the agent looks in his world what we're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:49'&amp;gt;seeing here is a they have seminars where they talk over different problem&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:54'&amp;gt;solving strategies the teacher this particular teacher happens to like to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:58'&amp;gt;solve problems and she likes to discuss them with the kids then the kids have to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:03'&amp;gt;go off and figure it out for themselves it doesn't look at himself it looks at&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:07'&amp;gt;the world beyond him so that's why it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:11'&amp;gt;only looks at those players who have food but it doesn't count himself but if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:18'&amp;gt;he asked for every player in the universe it would include himself and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:25'&amp;gt;this is kind of important for you to think about because when he when they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:30'&amp;gt;have to start giving birth to eat to themselves so they won't die off they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:36'&amp;gt;have to be able to count everything in the universe why Dean Cain&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:45'&amp;gt;50 count how many there are like if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:49'&amp;gt;there was only one left in was himself competative journalist and then he left&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:53'&amp;gt;bar and then he got true protein what's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:58'&amp;gt;my friend it was a whale who lived to know Jay just off the Pacific coast it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:03'&amp;gt;is the time of year when the whales migrate down to Mexico to me and to give&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:08'&amp;gt;birth to their babies who were conceived the year before I do that you don't want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:20'&amp;gt;emotion thank you okay go to the top&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:45'&amp;gt;works with those two on and I move away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:58'&amp;gt;now here's a more complicated one these these models use the Minsky and Papert&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:02'&amp;gt;Society of mind architecture applied in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:07'&amp;gt;a language for children that was developed in part here at the Media Lab by Mike Travers one of the graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:14'&amp;gt;students here's a more complicated one the clownfish in the lower left is just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:19'&amp;gt;going about its business feeding one of the things that they do is to find a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:23'&amp;gt;favorite see an enemy and acclimate to it that's what it's doing now they spend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:28'&amp;gt;a little more time in the monks to poison of the enemy and gradually get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:33'&amp;gt;immune to it so that they can use it as a place to hide when some predator comes&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:40'&amp;gt;a lot the shark right now is quite a distance away and it doesn't notice the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:45'&amp;gt;clownfish and the clownfish doesn't notice it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:53'&amp;gt;here's some more acclamation closer into the tentacles this time&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:09'&amp;gt;now this lucky clownfish is been doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:13'&amp;gt;it often enough so it is actually acclimated to the anenih me so when the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:19'&amp;gt;shark sees it and starts pursuing its&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:28'&amp;gt;able to run back to the enemy and the shark can only get so close to the enemy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:32'&amp;gt;report backs off but of course it wants&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:37'&amp;gt;to come back again&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:46'&amp;gt;so computers are media to think with as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:50'&amp;gt;Seymour said so eloquently a long time ago in Nicholas's book 20 years ago he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:56'&amp;gt;said he dedicated it to the first machine who can appreciate the gesture&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:02'&amp;gt;and I think he meant not the gesture like this but the gesture of having a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:06'&amp;gt;book dedicated to it he also said in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:11'&amp;gt;preface of it that it was all beginnings in no end well I think that's the perfect definition of a research lab a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:16'&amp;gt;my answer to the question of what is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:21'&amp;gt;next computer revolution it's the one in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:25'&amp;gt;which happens in the context of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:29'&amp;gt;whole person and in the whole person's world that it's not just something that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:33'&amp;gt;we apply in isolation to solve small problems but it's one that like media&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:37'&amp;gt;surrounds us as we've tried to do with the children thank you very much and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:42'&amp;gt;happy 5th birthday ok&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='4308'&amp;gt;you &amp;lt;/subtitle&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrSteve</name></author>	</entry>

	<entry>
		<id>http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=961</id>
		<title>Alan Kay at MIT Media Lab 5th Anniversary Event (1990)</title>
		<link rel="alternate" type="text/html" href="http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_MIT_Media_Lab_5th_Anniversary_Event_(1990)&amp;diff=961"/>
				<updated>2017-12-31T04:39:22Z</updated>
		
		<summary type="html">&lt;p&gt;MrSteve: Translation had &amp;quot;Univac 12&amp;quot; change to &amp;quot;Univac 1 to&amp;quot;&lt;/p&gt;
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&amp;lt;subtitle id='00:00:00'&amp;gt; never know what Nicholas was going to say actually the turned out that the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:08'&amp;gt;bearnaise on the hot dog didn't sell well if I remember we're no longer on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:13'&amp;gt;that board anniversaries get people to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:22'&amp;gt;think of other anniversaries there lots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:26'&amp;gt;of them happening this year one of them is the 50th anniversary of Fantasia and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:33'&amp;gt;Fantasia I think for many of us in this audience and at MIT and elsewhere was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:40'&amp;gt;something we grew up on as a kind of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:44'&amp;gt;dream of bringing our ideas to life and a lot of us saw the computer is a way of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:50'&amp;gt;more quickly with more depth more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:54'&amp;gt;dimension more meaning to be able to project ideas that we had within within&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:00'&amp;gt;ourselves into this magic new medium and have them come to life just as the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:07'&amp;gt;disney people did with great art but much more laborious lee many years ago I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:12'&amp;gt;think a good way to start this this lecture is to think 40 years ago not 50&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:19'&amp;gt;the 40 years ago was the when two very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:26'&amp;gt;diverse very at opposite poles machines&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:31'&amp;gt;were introduced to the to the world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:35'&amp;gt;one of them of course was the UNIVAC one the first commercial digital computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:42'&amp;gt;thing that a digital computer its people's minds it had whirling tape&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:47'&amp;gt;drives the first whirling tape drives and it predicted an election not long&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:53'&amp;gt;after that on television and so it became in the public's mind what a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:59'&amp;gt;computer was all about now in the other&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:05'&amp;gt;machine that was at the farthest pole of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:09'&amp;gt;thinking from the univac one also came about 19&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:13'&amp;gt;50 and I actually spent quite a bit with some assistance this summer trying to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:18'&amp;gt;find some film footage of it because I was sure that some must exist and after&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:24'&amp;gt;much scurrying around in England then looking at old newsreels and so forth we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:29'&amp;gt;finally found what i think is the earliest footage of this machine which I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:33'&amp;gt;think symbolizes the transition from the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:38'&amp;gt;UNIVAC 1 to what's going to happen over the next 10 years and i think i need the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:42'&amp;gt;the slides off because i'm going to show some video thank you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:59'&amp;gt;in a simple Ville on the outskirts of Bristol lives dr. grey Walter a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:04'&amp;gt;neurologist who makes robots as a hobby they are small and he doesn't dress them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:09'&amp;gt;up to look like men he calls them tortoises and so cunningly have their&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:13'&amp;gt;insides being designed that they respond to the stimuli of light and touch in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:18'&amp;gt;completely lifelike&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:38'&amp;gt;this model is named Elsie and she sees out of a photoelectric cell which&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:43'&amp;gt;rotates above her body when light strikes the cell driving and steering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:48'&amp;gt;mechanism sends her hurrying towards it if she brushes against any object in her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:52'&amp;gt;path contacts are operated that turn the steering away and so automatically she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:58'&amp;gt;takes avoiding X&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:34'&amp;gt;mrs. Walters paid his elma else's brother in the dark abyss he works in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:39'&amp;gt;exactly the same way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:49'&amp;gt;dr. Walter says that his electronic toys work exactly as though they have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:53'&amp;gt;simple to sell nervous system and that with more sellers they will be able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:58'&amp;gt;do many more tricks already LC has one up on Elmer when her batteries begin to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:03'&amp;gt;fail she automatically runs home to her kennel but charging up and in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:07'&amp;gt;consequence can live a much gayer life&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:17'&amp;gt;so I officially present this footage to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:21'&amp;gt;Nicholas Seymour Papert and Marvin Minsky for it means something to each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:27'&amp;gt;one of this this is the original tortoise that inspired the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:33'&amp;gt;and it also inspired a lot of early work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:37'&amp;gt;in artificial intelligence and what's interesting about the way the last 40&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:41'&amp;gt;years have transpired is that digital computers have taken over but in fact&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:46'&amp;gt;where things are going now are much more towards the kinds of control systems&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:53'&amp;gt;kinds of what you might call wet mentalities that device like the great&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:00'&amp;gt;Walter turtle has well the biggest&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:04'&amp;gt;problem with with computers is that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:09'&amp;gt;were larger than than human scale and the mechanisms we have in our mind for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:14'&amp;gt;dealing with things are larger than human scale are those of religions so of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:18'&amp;gt;course we had a priesthood and special&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:22'&amp;gt;time special rituals all of that stuff and a lot of what has happened in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:27'&amp;gt;last 40 years has been to try and find ways to bring the machine into human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:32'&amp;gt;scale without losing any of its promise&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:36'&amp;gt;what I'd like to do is give you a couple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:40'&amp;gt;of ways that I think about this stuff and one of them is thinking in general&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:46'&amp;gt;terms about the way humans have extended themselves over the last several hundred&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:52'&amp;gt;thousand years and of course the first one that we think of is that we extend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:56'&amp;gt;ourselves through tools levers screwdrivers wheels and so forth less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:03'&amp;gt;often we think of language and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:07'&amp;gt;mathematics as tools but they also are ways of creating objects for things that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:15'&amp;gt;we want to deal with and we manipulate them and all of these tools allow us to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:21'&amp;gt;extend various of our senses and for a long time we thought of the computer as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:26'&amp;gt;a kind of a tool and one of the ways that we've grappled with it is to try and make it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:30'&amp;gt;act more like the kinds of tools that were used to now less often thought of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:35'&amp;gt;extension is one that was identified many years ago by mumford who said for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:42'&amp;gt;most of the history of human beings most of the machines that we've built have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:47'&amp;gt;had other humans as moving parts he called these mega machines and societies&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:52'&amp;gt;groups an organization like this the media lab all of these are a consequence&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:57'&amp;gt;of our ability to take on other people's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:02'&amp;gt;goals our interest in taking on people's goals and our interest in getting people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:06'&amp;gt;to take on our goals of course agents&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:10'&amp;gt;can take on a goal and can manipulate tools to carry out our wishes while&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:14'&amp;gt;we're doing things but more importantly an agent can deal with other agents and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:20'&amp;gt;I think of the the M word here for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:24'&amp;gt;agents as being management so to me a tool is something that we look at and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:29'&amp;gt;manipulate and an agent is something that looks at us and we manage the agent&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:35'&amp;gt;and of course the mainframes were neither and so the struggle was started&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:41'&amp;gt;in the 1950s in 1962 try and find a way of bringing this into some sort of human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:46'&amp;gt;scale now I like to show you a couple of early efforts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:04'&amp;gt;here's a picture that could have been taken in somebody's office here at MIT&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:08'&amp;gt;but actually it was taken in 1965 this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:15'&amp;gt;is Douglas Engelbart sitting at his&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:20'&amp;gt;first version of a what you might call not a personal computer but personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:25'&amp;gt;computing he has a mouse he has a black on white 19 inch screen and here's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:32'&amp;gt;kind of media that he dealt back sat&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:44'&amp;gt;exactly branch on me and let me look just that low and I see it oh I can say&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:51'&amp;gt;I'd like to see one line only I can see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:55'&amp;gt;but there's another thing I can do does room twice that i have here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:04'&amp;gt;so here I'm it i'll need a different pictures of you so here's what i do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:09'&amp;gt;a picture drawing capability here so slight and lamp if i start from work and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:13'&amp;gt;here's the route i seem to have to go to pick up all the materials and that's my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:17'&amp;gt;plan for getting home tonight but if I want to I can say the library what am I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:22'&amp;gt;supposed to pick up there I can just point to that you know oh I see overdue&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:27'&amp;gt;books and all while there was a statement there with that name go back what if I once my supposed to pick up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:32'&amp;gt;the drugstore hmm I see you interesting all right market can do things if I want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:40'&amp;gt;to just say I'd like to interchange projects and can materials bingo and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:46'&amp;gt;they're all numbered right if I care to look interchanging them very quickly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:50'&amp;gt;cans are going to get interchange with products they do it and all gets me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:56'&amp;gt;numbered so that's a very tool based way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:01'&amp;gt;of thinking about things you're indicating things on the screen moving&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:05'&amp;gt;them around Engelbart was one of the of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:09'&amp;gt;a number of people in the 50s and 60s that realize that although you could&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:13'&amp;gt;drop a computer and break it just like you can drop a book into a fire and burn&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:19'&amp;gt;it that the contents of the computer or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:23'&amp;gt;of the book can be a story or a description of things that can't exist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:28'&amp;gt;physically in the world you can have a story in a book about a place that has an inverse cube law doesn't seem to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:33'&amp;gt;exist in in this world the computer can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:37'&amp;gt;add more dimensions than this world has to a way of looking at data and so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:41'&amp;gt;if you have a 15 dimensional space of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:46'&amp;gt;interesting things the computer can give you 16 dimensions and bring all of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:50'&amp;gt;interesting points together at one one place and that led to a number of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:55'&amp;gt;different ways of thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:00'&amp;gt;computer Engelbart's metaphor was the computer as a vehicle he thought of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:06'&amp;gt;big mainframes as being like railroads that were owned by institutions and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:11'&amp;gt;institutions decided when you could use them and decided what you could use them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:15'&amp;gt;for and Engelbart wanted to be Henry Ford he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:19'&amp;gt;wanted everybody to have their own vehicle used to say phrases like we need&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:24'&amp;gt;to deal with thought vectors and concept space I don't think he knew what that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:28'&amp;gt;meant we certainly didn't but it sounded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:32'&amp;gt;great and it gave rise to this notion that in order to bring the computer down&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:38'&amp;gt;into our world we have to have some way of interacting with it in a closer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:44'&amp;gt;fashion and so the the urge was to bring the computer cycles closer to the user&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:50'&amp;gt;and that's what gave rise to machines like this and this is one that I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:54'&amp;gt;designed it's a picture of it on its own display back in the late 60s and it even&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:03'&amp;gt;had a user interface on it although back&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:07'&amp;gt;then there's a wonderful phrase about user interface user interfaces was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:12'&amp;gt;called it's when the flesh hits the steel and that phrase is very much about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:20'&amp;gt;because there's really no notion of there being an intermediary between you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:25'&amp;gt;and the hardness of the machine and this this machine have multiple windows and a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:31'&amp;gt;number of other ideas on it but it was a little bit like trying to make an apple&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:36'&amp;gt;pie from random ingredients bound in the kitchen you don't have any apples so you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:41'&amp;gt;decide to use bananas you don't have any flour so you grind up Cheerios and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:47'&amp;gt;forth I randomly substituting for all of the ingredients in a typical pie you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:51'&amp;gt;make something but in this case this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:55'&amp;gt;turned out to be a bit of a mess only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:59'&amp;gt;graduate students liked it sort of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:03'&amp;gt;kiss of death for any computer system&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:09'&amp;gt;reason of course as graduate students are going through a rite of passage when they're trying to prove how smart they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:14'&amp;gt;are and how many amazing things that they can remember and so they turn out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:18'&amp;gt;to be pretty much the world's worst user interface design right I was a graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:22'&amp;gt;student when I designed this so I'm speaking with authority now right about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:28'&amp;gt;the same time that this was going on there is a whole different way of looking at interaction and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:35'&amp;gt;ways that I used to illustrate that is some film footage taken at rand&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:40'&amp;gt;corporation on a system that they made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:44'&amp;gt;for Rand economists and other non computer types The Economist's of course&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:51'&amp;gt;are that group of people that if you lay them end to end they still won't be able&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:55'&amp;gt;to reach a conclusion and the Economist&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:00'&amp;gt;didn't even like to type they like to write things on legal pads and they said&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:06'&amp;gt;the RAM people can't you do something about that so here's an example of something that was adapted from some&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:13'&amp;gt;early work here at MIT by Marvin Minsky and war entitlement to do a system that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:20'&amp;gt;would interpret gestures as expressed on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:24'&amp;gt;a data tablet so here's what that looks like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:38'&amp;gt;first we erase a flow arrow then move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:42'&amp;gt;the connector out of the way so that we may draw a box in its place the printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:51'&amp;gt;in the box is being new commentary only in this case the box is slightly too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:57'&amp;gt;large so we may change its size where modern day window control came from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:01'&amp;gt;literally then dry flow from the connector to the box attached a decision&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:08'&amp;gt;element to the box and dry flow from it to scan we then erased the flow arrows&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:15'&amp;gt;attached to the process post new area and move the box to a new position this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:25'&amp;gt;allows us to draw a new box well that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:34'&amp;gt;was a tremendous change in the way we felt about using computers I had a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:42'&amp;gt;chance to use that for half an hour in 1968 and felt like I was thinking my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:46'&amp;gt;hands right through the glass of the display and touching the information&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:51'&amp;gt;structures directly inside unlike Engelbart's system which I had called a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:55'&amp;gt;personal computer this to me was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:59'&amp;gt;intimate this is an intimate way of interacting and so for me and for a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:05'&amp;gt;bunch of other people in the 60s 1968&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:09'&amp;gt;was my year for thinking about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:14'&amp;gt;possibility of there being three major ways of interacting with a computer of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:21'&amp;gt;three paradigms three frameworks for thinking about interaction and the thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:27'&amp;gt;that clinched it for me was seeing going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:32'&amp;gt;out and visiting Seymour's one of Seymour's first installations in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:38'&amp;gt;school watching them use the logo turtle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:42'&amp;gt;the descendant of the Great Wall dyrdek asimo had this terrific idea that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:47'&amp;gt;wouldn't it be great to let kids actually build the kinds of mechanisms&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:51'&amp;gt;that would animate a turtle around and they would learn a lot about their world and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:56'&amp;gt;a lot about thinking about the world from from doing that and I've never&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:00'&amp;gt;recovered from that because once I saw that to me the computer was no longer a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:05'&amp;gt;vehicle in the nation at risk report the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:11'&amp;gt;recommendation is that every child in the US should have one semester of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:16'&amp;gt;computers in their senior year of high school that's their strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:22'&amp;gt;recommendation about computers and that's driver's ed that is treating the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:28'&amp;gt;computer like a vehicle it's not the cars aren't important it's that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:32'&amp;gt;aren't central the central things to us are the media the intermediaries with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:38'&amp;gt;how we work with the world and if you can get rid of that slide that'd be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:42'&amp;gt;great I think everybody has figured that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:48'&amp;gt;out by now thank you the that led to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:57'&amp;gt;thinking of a computer in a completely different way this is a cardboard model&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:01'&amp;gt;I made in 1968 just since become known&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:05'&amp;gt;as the dynabook and we actually loaded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:10'&amp;gt;this cardboard model luck with a variety of lead pellets to try and find out how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:15'&amp;gt;heavy it could be before people would always take it with them not find an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:20'&amp;gt;excuse to leave it behind and turns out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:24'&amp;gt;that the weight that we determined has not yet been reached by any computer company so this machine is still a bit&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:31'&amp;gt;in the future but it expresses a different kind of relationship with the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:35'&amp;gt;machine and something that wants to start much earlier in the life of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:41'&amp;gt;human being and so one of the ways of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:47'&amp;gt;thinking of it is if we compare these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:53'&amp;gt;ways of looking at it we can say well where is the computer in the past it was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:58'&amp;gt;in the glasshouse today in personal computing it's on our desk and in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:04'&amp;gt;future it's going to be with us all the time in California will weave it into&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:09'&amp;gt;our t-shirts Nicholas said 10 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:15'&amp;gt;that will know in the future appears when our cufflinks committed communicate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:21'&amp;gt;with our watched by means of satellite&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:26'&amp;gt;it's when such hyperbole is not outrageous that you know a paradigm&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:31'&amp;gt;shift has actually happened and as an interesting analogy here to the history&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:37'&amp;gt;of publishing in 1400 AD there are three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:41'&amp;gt;hundred ninety two books in the Vatican Library one of the largest libraries in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:46'&amp;gt;Europe and in 1452 or thereabouts--&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:51'&amp;gt;Gutenberg printed his first Bible and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:55'&amp;gt;that Bible the 42 line Bible was as big as the hand-written manuscripts that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:02'&amp;gt;have been so laborious Lee copied by monks during the Middle Ages and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:07'&amp;gt;reason it was that big is that that was what books worth if you look at pictures&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:14'&amp;gt;woodcuts or you visit the modern&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:18'&amp;gt;recreation of what a library was like then they didn't shelve the books most&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:23'&amp;gt;libraries back then had so few books that each book had its own reading table&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:28'&amp;gt;and the books were chained to it you look at this table table book with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:34'&amp;gt;chains the thing that comes to mind inescapably is a time-sharing bullpen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:40'&amp;gt;because these are institutionally owned items and Gutenberg didn't know what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:47'&amp;gt;else to do but to make them that size and much more interesting revolution&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:53'&amp;gt;happened a few years later when Aldous now has a company named after him Elvis&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:59'&amp;gt;minus dias who was a Venetian publisher did two remarkable things first he was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:05'&amp;gt;one of the major driving force behind publishing things other than&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:09'&amp;gt;Bibles and he isn't he and his sons over the next century published 40,000&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:15'&amp;gt;different books most of them from gathering up Greek and Roman writings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:21'&amp;gt;spreading them all over Europe he did one other thing that will forever endear&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:25'&amp;gt;himself to me he decided that book should be this big and he decided they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:31'&amp;gt;should be this big because that was the size that saddle bags were in Venice in the 1490s in other words eldest realized&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:39'&amp;gt;something very important and that is the books could now be lost and because they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:46'&amp;gt;could now be lost they could now be taken with they now could go out and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:51'&amp;gt;become a mass medium now again we're in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:55'&amp;gt;this interesting stage because we're not in a place where r we're willing to have our computers be lost watches their $10&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:04'&amp;gt;swatch watches or something like that willing to have them be lost maybe a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:09'&amp;gt;pocket calculator it's not a tragedy if it gets lost paper and pencil it's not a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:13'&amp;gt;tragedy but still with our multi-thousand dollar computers sitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:19'&amp;gt;on our desks we're actually still in the Gutenberg era and the interesting thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:24'&amp;gt;about history is that nothing that happened between Gutenberg and Aldous&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:28'&amp;gt;counted none of those behavior patterns&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:32'&amp;gt;had anything to do with what happened in the post aldous area as we went into the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:36'&amp;gt;16th century so drawing curves as a way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:40'&amp;gt;of predicting the puter doesn't work very well when you're in these interesting transition periods well&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:45'&amp;gt;another way of looking at these three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:50'&amp;gt;paradigms is to ask what kinds of information do we use letter and numbers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:55'&amp;gt;with institutional computing fonts and graphics on modern personal computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:01'&amp;gt;and as Nicholas likes the show with his imploding his teething rings for the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:07'&amp;gt;media lab as he likes to call them that it's going to be all media coming together because the computer is a meta&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:12'&amp;gt;media its content is all media all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:16'&amp;gt;intermediaries that one is pretty much of a no-brainer but it's amazing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:20'&amp;gt;how long it has taken for that to even that simple idea to sink in how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:26'&amp;gt;print impact printing big laser printing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:30'&amp;gt;personal laser printers with personal computing and no printing as we move on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:37'&amp;gt;into the next ten years because the information is going to be too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:41'&amp;gt;interesting to destroy by printing it out right now is an index of how paltry&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:48'&amp;gt;our use of the computer is that we can actually print it out and feel good about it we actually haven't heard&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:54'&amp;gt;anything because our information for the most part is not in dimensionally&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:59'&amp;gt;intertwined it's not in the form of a dynamic simulation it's not any of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:04'&amp;gt;things that the computer is really about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:08'&amp;gt;field of interaction feels like line editing on institutional computing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:15'&amp;gt;layout on computers like the Macintosh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:19'&amp;gt;moving things around but in the new&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:28'&amp;gt;paradigm it's going to feel more like conducting because we're going to move from passive information to active&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:34'&amp;gt;information we're going to move from objects to ages and so it's going to be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:38'&amp;gt;a little bit more like summoning forth lots of assistance at different times&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:43'&amp;gt;and checking out what their goals are and our they're checking out what our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:48'&amp;gt;goals are and and so forth so each one of these is a completely different way of thinking about it and one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:54'&amp;gt;of thinking about the differentiation between the institutional and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:00'&amp;gt;personal here is that even when graphical interfaces were done in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:04'&amp;gt;60s for the most part all interfaces were thought of their main task was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:09'&amp;gt;accessed to function so this notion that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:13'&amp;gt;inside the computer is sort of something like a big nuclear reactor or a power station there's all that function and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:19'&amp;gt;what we need to have is a way of getting to each of these pieces of function will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:23'&amp;gt;map them into control keys and and double control meta y keys and that way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:29'&amp;gt;of thinking about things and the revolution that made the second&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:35'&amp;gt;paradigm the personal computer paradigm is going from that stance to realizing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:40'&amp;gt;that the main job of the user interface is to make the user aware of what the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:44'&amp;gt;possibilities are in other words the user interface now goes from being&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:49'&amp;gt;control of function to a learning environment and of course I should&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:56'&amp;gt;mention that the the main job of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:00'&amp;gt;intimate computer user interface is to do a lot of learning itself so we go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:05'&amp;gt;from no learning or learning of the most back-breaking kind to making it easier&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:12'&amp;gt;for the user to learn and then finally we want the system to learn how do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:17'&amp;gt;give commands we have to remember everything and type C in point where we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:23'&amp;gt;are now and in the future is going to be asked and gesture because the computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:28'&amp;gt;is going to be watching us not us just watching it what kind of languages do we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:33'&amp;gt;program it in weekly modular data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:37'&amp;gt;structured procedures cobol one of the surest predictions that we can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:42'&amp;gt;about the future is that 10 years from now there will still be a lot of COBOL programmers this personal computing way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:54'&amp;gt;of doing things is pretty much object-oriented after right far fewer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:59'&amp;gt;lines of code and there's a new kind of programming that people are starting to do called agent oriented programming and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:07'&amp;gt;one way of thinking about all of these paradigms is to compare them with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:11'&amp;gt;architecture of taking a civilization like the Greeks whose main way of making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:18'&amp;gt;big buildings was post and lintel pilot block box like that and you get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:24'&amp;gt;buildings about this size and if you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:28'&amp;gt;want to make a building a lot bigger and let in more light this architecture doesn't work you have to change to a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:33'&amp;gt;different kind of architecture like the gothic arch and if you do that you can make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:38'&amp;gt;buildings much larger with about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:43'&amp;gt;same amount of material and when they say just about somebody he doesn't have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:49'&amp;gt;enough bricks to make a wall that might not be a slam because you might have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:57'&amp;gt;enough bricks to make an arch he's got enough bricks to make an arch she's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:01'&amp;gt;lot better off than people who only have enough bricks to make walls and of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:06'&amp;gt;course the big change in the last several hundred years is going from structures that just push against each&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:11'&amp;gt;other to this notion of the higher&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:15'&amp;gt;strength of materials under tension if you get materials that you can tense as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:20'&amp;gt;well as compressed you can make structures like geodesic domes that will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:25'&amp;gt;fit over all of the cathedrals that have ever been made in the world and these are completely separate ways of thinking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:31'&amp;gt;about things and one of the answers to the question that's the title of my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:35'&amp;gt;lecture is what is the next computer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:39'&amp;gt;revolution going to be like well it's going to be technologically it's going to be like what I just told you that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:44'&amp;gt;we're going to intimate machines they'll always be networked there will be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:49'&amp;gt;information utilities the systems will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:53'&amp;gt;learn and so forth now for many people this is big news but in fact if you go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:58'&amp;gt;back in the history of computer science you find people like Marvin Minsky and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:03'&amp;gt;John McCarthy writing papers in the late 50s and early 60s about this this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:09'&amp;gt;happens to be not just the fifth anniversary of the media lab but it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:14'&amp;gt;also the 20th anniversary of Nicholas's book called the architecture machine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:18'&amp;gt;which is all about this third way of looking at things now for my standpoint&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:24'&amp;gt;since I am not particularly enamored of technology this is a very incomplete&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:30'&amp;gt;answer and I would like to try and go to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:34'&amp;gt;a different way of thinking about things that involves people much more strongly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:40'&amp;gt;and to do that we have to have some sense&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:45'&amp;gt;of how people's minds work this is for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:49'&amp;gt;many years and in engineering is where the rubber met the sky because engineers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:56'&amp;gt;tend to like controllable elements and people aren't all that controllable and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:01'&amp;gt;as a behavioral mechanism we are exasperating and so there's been a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:07'&amp;gt;tendency of actually trying to get people to be more like machines rather&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:11'&amp;gt;than the other way around and give you an example of why this is difficult to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:16'&amp;gt;deal with take a look at one of my favorite pictures here and what you see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:24'&amp;gt;here let's pretend we're in school because actually we are in school we're in a university let me give you an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:30'&amp;gt;English sentence about this picture what we've done with this picture is to take&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:35'&amp;gt;a picture of a young girl extracted her eyes and mouth turn them upside down and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:41'&amp;gt;put them back into the picture and then turn the entire picture upside down that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:46'&amp;gt;sound reasonable to everybody okay so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:50'&amp;gt;having said that you should be completely prepared than for what it looks like right side up I'm going to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:58'&amp;gt;turn this back because I've discovered nobody will listen to me when it's on the other way so this is one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:09'&amp;gt;flaws of trying to give lectures in English because a nation is actually not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:16'&amp;gt;convertible except outside of the human&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:22'&amp;gt;domain within the human domain we actually have different parts of our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:26'&amp;gt;brain that respond the things in different ways and this is one of the reasons why McDonald's doesn't run print&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:31'&amp;gt;ads saying if you eat a McDonald's hamburger you'll become a better looking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:35'&amp;gt;person because in English it's absurd so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:39'&amp;gt;instead what they do is to run an ad showing pictures of really good-looking people eating McDonald's hamburgers and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:44'&amp;gt;a different part of your mind takes that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:48'&amp;gt;information and makes a different kind of inference the kind of inference that the ad people want you in fact we have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:54'&amp;gt;part of our mind that thinks things are more true if they rhyme so if I were to say to you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:00'&amp;gt;a big mac and fries will slender your thighs down more convincing the whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:10'&amp;gt;idea here is that as people started to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:15'&amp;gt;suspect about starting about a hundred years ago with Freud Piaget Brunner&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:21'&amp;gt;Minsky and Papert that what we don't have inside of our head is the oneness a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:29'&amp;gt;vast beautiful seamless fabric of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:33'&amp;gt;mentality but instead what we have is something much more like a patchwork quilt and in fact the patchwork quilt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:38'&amp;gt;has little mechanisms that pop us from one part of the quilt to another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:43'&amp;gt;whenever we get too close to one of the boundaries and it's you have to do things like this to show that there is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:48'&amp;gt;an actual patchwork quilt there so we have this idea of multiple mentalities&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:55'&amp;gt;and Piaget was one of the first to study&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:00'&amp;gt;the very different ways that children have of dealing with the world as they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:05'&amp;gt;move through stages of development early in a child's life an object is to grab&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:10'&amp;gt;it a hole is to dig it thinking is doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:14'&amp;gt;in many ways later on the child is more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:18'&amp;gt;visually centered child says there's more water in the tall glass when you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:23'&amp;gt;pour from the squat class the tall one because it looks that way and then&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:28'&amp;gt;finally it around 11 or 12 there's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:32'&amp;gt;facts and logic stage where logical operations are carried out and the child&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:38'&amp;gt;can make deductions based on facts like there can't be more water because where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:42'&amp;gt;would it go where would it come from so forth now of course at least this was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:48'&amp;gt;true in 11 and 12 year old Swiss French kids in America there's a lot of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:53'&amp;gt;evidence that American kids never get to this facts and logic stage&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:01'&amp;gt;now brunner in the 50s and 60s we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:07'&amp;gt;some of pjs experiments but he added some twists so he took the water pouring&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:11'&amp;gt;experiment and after the kids said there's more water in the tall glass&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:16'&amp;gt;runner put a cardboard so the kid couldn't see the tall glass anymore and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:20'&amp;gt;the kid would change his mind back say oh there can't be more and then Brenda&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:24'&amp;gt;would take whip Brenda would take the cardboard away and the kid would say oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:29'&amp;gt;but look there's more water Brenda would put the cardboard back and the kid would&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:33'&amp;gt;change his mind again so if you have any six-year-olds you'd like to torment and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:40'&amp;gt;what runner was in his way was getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:45'&amp;gt;closer to this idea of multiple mentalities as well that it isn't just a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:53'&amp;gt;metamorphosis like a caterpillar into a butterfly which is pretty much the way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:57'&amp;gt;Piaget thought of it but actually different modules being able to deal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:02'&amp;gt;with it within different ways and a change in dominance to express the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:06'&amp;gt;piaget expression now there are many things that you can do with this suppose&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:11'&amp;gt;you wanted to design a user interface for a computer that was like a tool and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:16'&amp;gt;we have to think about what each of these mentalities actually does so an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:21'&amp;gt;example the body-centered one is the one that knows where we are in space we can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:25'&amp;gt;close our eyes and touch our nose when in touch our hands behind our back if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:30'&amp;gt;you blind us we can still orient ourselves but if we aren't as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:34'&amp;gt;unfortunate enough to suffer a brain lesion that takes part of a limb out of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:39'&amp;gt;our body map then even though it's physically attached to us it's like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:43'&amp;gt;somebody else's so this orienting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:47'&amp;gt;centering groundedness is something that the body mentality brings to us the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:53'&amp;gt;visually sent mentality is wonderfully&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:58'&amp;gt;adept at dealing with various kinds of tricks for instance if we were to put a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:02'&amp;gt;hundred images of animals on a wall you'd be able to find the elephant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:07'&amp;gt;almost four times as fast as you could the word elephant if the images were&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:12'&amp;gt;replaced words now let me try and experiment this I realize that this is a very academic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:17'&amp;gt;body here but let me ask how many people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:21'&amp;gt;here watch television be honest okay how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:26'&amp;gt;many people flip channels all right how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:32'&amp;gt;many people have ever flipped a channel randomly into a movie they haven't seen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:37'&amp;gt;for 18 years how long did it take you to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:41'&amp;gt;recognize that you'd seen that movie before how long yeah somewhere between a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:48'&amp;gt;half a second and a couple of seconds think about what that meant 18 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:53'&amp;gt;you saw a movie you didn't know you're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:57'&amp;gt;going to be tested on it you randomly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:03'&amp;gt;without any preparation pop into the middle of it and all of a sudden in 30&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:10'&amp;gt;frames or so of seeing that movie you suddenly recognize what it is think of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:15'&amp;gt;what that means in the context of your entire life most people can remember&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:19'&amp;gt;what's going to happen next if you stop the movie after they've recognized that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:23'&amp;gt;they know what the next scene is going to be so that is a mentality that begged&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:29'&amp;gt;to be exploited and what it says is that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:33'&amp;gt;we should always be able to present about a hundred things in the visual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:37'&amp;gt;field because the user can be aware of them subliminally and if we present them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:42'&amp;gt;in recognizable scenes the user can store hundreds thousands millions of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:47'&amp;gt;different scenes and remember that they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:51'&amp;gt;were there before then finally the symbolically centered mentality is much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:55'&amp;gt;more interested in changing things so if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:59'&amp;gt;its biggest problem is finding the right context because it is not a context&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:04'&amp;gt;chooser so if your visual mentality work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:08'&amp;gt;the way your symbolic one the first thing you opened your eyes and saw in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:12'&amp;gt;the morning would be what you'd be staring at several hours later that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:16'&amp;gt;doesn't work so well so we have a grounding mentality we have a flitting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:21'&amp;gt;around mentality that's aware of lots of things and we have one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:25'&amp;gt;likes to make chains and somehow we should be able to put all of those things together here's one of the ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:31'&amp;gt;whoops sorry can you turn that off please that's the end of the slides we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:40'&amp;gt;want to be able to put these things together and if we do we'll find&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:44'&amp;gt;ourselves fitting much more closely to the way human mentalities work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:06'&amp;gt;so this is a 22 month old little girl and she has never lived in a world not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:13'&amp;gt;densely populated by Macintoshes her&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:18'&amp;gt;mother is my accountant both her mother and father work at home each of them has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:22'&amp;gt;a mac this is back five years ago in 1985 and when I found out the little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:27'&amp;gt;girl was interested in computers I gave&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:31'&amp;gt;her an apple to which she rejected she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:39'&amp;gt;wanted what her folks had now I have to warn you hear that not to be impressed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:44'&amp;gt;because this is not her first time on the machine she's been using the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:49'&amp;gt;computer for about six months so she's actually a fairly experienced user and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:56'&amp;gt;long time ago we designed this user interface for children but never any of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:03'&amp;gt;this young so it's really interesting to see a child used the machine that was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:08'&amp;gt;actually designed for them and so here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:12'&amp;gt;she's using the visible menus of mac paint and I saw it I thought all right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:18'&amp;gt;this is impressed i've i've never seen a child this young is this machine before but ok I it should work but then what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:25'&amp;gt;happened next really amazed me she wants a fresh sheet of paper so she goes to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:30'&amp;gt;the closed box on the window she saves her old drawing with a pop-up and she&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:37'&amp;gt;goes to the pulldown to get a new one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:48'&amp;gt;well that was pretty and that was a home movie made by her father and we did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:54'&amp;gt;about another 10 hours of testing this child on various Macintosh applications&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:00'&amp;gt;and we discovered it across applications she was about seventy percent literate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:06'&amp;gt;that is she could take a really complicated application like aldus pagemaker a desktop publishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:10'&amp;gt;application started up make marks and it print the marks out save the marks away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:16'&amp;gt;get the marks back about seventy percent of the things that Macintosh users&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:21'&amp;gt;expect from application to application she in her horizon already by age 22&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:30'&amp;gt;months okay so that answers one question&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:35'&amp;gt;about this notion a computer ously see&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:39'&amp;gt;one when we're talking about situations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:43'&amp;gt;like literacy and illiteracy they don't really obtain when the object in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:48'&amp;gt;question is a professional that we don't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:52'&amp;gt;have a term called health orosi and ill-health orosi because medicine is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:58'&amp;gt;profession there wasn't a term called literacy and illiteracy back in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:02'&amp;gt;Middle Ages when writing was a profession as soon as you spread it out to the public you start getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:07'&amp;gt;interested in these notions of can people access things made for them by&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:11'&amp;gt;others that's like reading but what about the more important thing can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:15'&amp;gt;people make things that are like the things that other people make so here's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:20'&amp;gt;an example of something that we did about 15 years ago&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:33'&amp;gt;and this is the logo turtle with a different architecture and it's a little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:41'&amp;gt;application like Mac draw object oriented illustration system designed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:47'&amp;gt;and built by 12 year old so this is an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:51'&amp;gt;end-user program not a program that you'd buy in a store for ninety-nine&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:55'&amp;gt;dollars from egghead software has lots of features you can change size and move&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:00'&amp;gt;things around because of the change in architecture of going from normal data&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:08'&amp;gt;structure and procedure programming to object-oriented programming the amount&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:12'&amp;gt;of code she had the right to do this application was only about a page long so this is not a large program and one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:18'&amp;gt;of the things that you have to do when you're working with any kind of novice user is make sure the programs they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:23'&amp;gt;write are not terribly long well so that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:27'&amp;gt;was an attempt to get kids and users to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:31'&amp;gt;be both able to access and able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:36'&amp;gt;generate the same kinds of things that we're going to run on their paradigm of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:40'&amp;gt;computing but now we have a new paradigm of computing it's going to involve&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:44'&amp;gt;agents and artificial intelligence so a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:48'&amp;gt;few years ago I got interested in the idea of trying to set up a design a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:56'&amp;gt;system that would allow children to do artificial intelligence kind of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:00'&amp;gt;programming in other words they would be making things now much less like robots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:05'&amp;gt;and much more like the gray Walter turtle things that mimic life in a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:12'&amp;gt;number of different ways I like to show you a bit of that project this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:16'&amp;gt;is done in a rather large scale we have an entire school it has now 375 children&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:22'&amp;gt;12 teachers and we've been working there for about five years and one of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:28'&amp;gt;things that we found is that technology is not something that you can put in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:33'&amp;gt;like raisins and upon pudding there's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:37'&amp;gt;all this other stuff is the entire life of the child that you have to consider&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:41'&amp;gt;and the framework of the school we're lucky to find a terrific school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:46'&amp;gt;to Los Angeles bussing school so it's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:50'&amp;gt;public school and the children are all shapes sizes colors Creed's ethnic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:56'&amp;gt;backgrounds bust in most of them for more than an hour to get to the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:00'&amp;gt;those of demographers paradise and we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:04'&amp;gt;found it very interesting to introduce ideas into the school in a gradual&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:09'&amp;gt;fashion I'd like to show you some of those&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:39'&amp;gt;so that the kids are all kinds of kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:44'&amp;gt;and one of the things they've done here is to tear up part of their asphalt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:50'&amp;gt;playground and build a garden this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:54'&amp;gt;garden was actually designed by the children you'll see a little bit you'll get an idea of how children could design&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:59'&amp;gt;something like this in in just a minute&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:05'&amp;gt;and because we're studying animals as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:09'&amp;gt;well as plants they have a pond that has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:13'&amp;gt;all kinds of life forms and the children actually built this garden themselves&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:21'&amp;gt;now I'm not going to explain to you what's going on here see if you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:26'&amp;gt;imagine what it is now I'll tell you in a bit what are they doing with these&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:31'&amp;gt;balloons well what they were doing is designing a city and one of the reasons&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:37'&amp;gt;we do some of the design work with balloons is because urban renewal is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:42'&amp;gt;really easy the idea of to know the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:50'&amp;gt;world one was constructed because is strongly tied into designing a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:56'&amp;gt;programming environment for children because what we wanted to do is not so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:01'&amp;gt;much experience things that other people have set up to be more like experiencing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:07'&amp;gt;a television program or maybe an interactive video disc we want them to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:12'&amp;gt;actually make the simulations themselves because it's in making the simulations&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:17'&amp;gt;that the active design is most powerful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:22'&amp;gt;now next few minutes I'm going to show you three large-scale projects that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:29'&amp;gt;we've been doing at the school one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:33'&amp;gt;the things we tried to do here was to both challenge the kids and to go much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:39'&amp;gt;deeper than they ordinarily are asked to go by the state educational board this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:47'&amp;gt;first one is a year-long project in city building and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:52'&amp;gt;the kids that participate in it our third and fourth graders so there are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:56'&amp;gt;seven and eight and nine years old in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:00'&amp;gt;this project starts in September and runs through the entire year and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:04'&amp;gt;will give you an idea of it I think this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:11'&amp;gt;is all almost all no no mrs. hansal tool&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:15'&amp;gt;I know but they still are everything explored of it everybody say I know but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:20'&amp;gt;they're already something you should make something is already Salinas joris&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:26'&amp;gt;the penis is already something every single after everything this is only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:31'&amp;gt;styrofoam nobody lady out of something I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:35'&amp;gt;know every as late as something accident&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:39'&amp;gt;from a balloon doesn't mean we don't have a design knowledge now to make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:44'&amp;gt;buildings exactly like they would have to make it a hundred years we're making&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:48'&amp;gt;models ideas for what buildings could be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:52'&amp;gt;like in a hundred years we don't have the materials we're going to happen 100 years I did red stripes right&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:37'&amp;gt;okay did you get that color name red red&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:03'&amp;gt;what do you belviq i'm doing a factory&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:35'&amp;gt;wait do it again and stay here and do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:40'&amp;gt;the character park you'll be the building y'all be the building yes why&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:45'&amp;gt;on the prison and he's the building these the buildings okay welcome to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:59'&amp;gt;fantasy mall we have lots of stuff the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:20'&amp;gt;building collapsed he was trying to see the moon and there nothing collapsed my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:27'&amp;gt;apartment building and on the top is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:31'&amp;gt;swimming pool never got this is a cold day in rainier so you can have an indoor&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:36'&amp;gt;central and it's a hot you open it up and you can I here down here tomorrow&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:14'&amp;gt;he'll be our future city is opening as you can see i'll transfer k our monorail&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:20'&amp;gt;has just been strong&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:24'&amp;gt;and all the buildings are beginning to look like buildings all the buildings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:30'&amp;gt;are being checked and painting now our&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:34'&amp;gt;he cannot pick up the site husband useful because of the monorail and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:39'&amp;gt;transportation we now have these things on our site everybody that wants bad air&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:47'&amp;gt;transportation land on your site must cabinet right Iggy foxes out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:52'&amp;gt;Commissioner tova cats design this whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:57'&amp;gt;monorail see what household monorail and monorail station the Commissioner of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:03'&amp;gt;lands who doesn't exhaust you all for helping us with sidewalks these are my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:09'&amp;gt;sidewalks my bold earthquake tested and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:17'&amp;gt;alarming teleporting man he puts ebook&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:22'&amp;gt;paper towel rolls on our site static patella to have it be a teleporting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:27'&amp;gt;station their cities he's getting to look like a real City try getting to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:31'&amp;gt;look like Judy Landers on the monorail calvada getting to Los Angeles cuz of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:36'&amp;gt;the help crowd is starting today less&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:40'&amp;gt;crowded than it was when we were making our study models&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:46'&amp;gt;I level or I level 1 inch tall but will&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:58'&amp;gt;question building so that's a very okay&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:10'&amp;gt;as see more I'm sure will echo when when you actually go into a school and start&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:15'&amp;gt;working with the kids the first reaction is one of shock because the enormity of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:23'&amp;gt;the experience the amount of energy the amount of body learning that the kids&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:28'&amp;gt;need to do completely dominates all the things that you wanted to do with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:32'&amp;gt;computers and the first thing you realize when you actually go into school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:36'&amp;gt;and do this stuff for real is that you better worry about curriculum far&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:42'&amp;gt;outside the media that you're going to use because there's so many different&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:47'&amp;gt;dimensions and this is a project in which most of the things that are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:51'&amp;gt;available on computers now are of almost no use the kids do a little bit of work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:56'&amp;gt;with Macintoshes in doing this but 99%&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:01'&amp;gt;of it is this huge experience with doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:05'&amp;gt;things with their hands and their bodies and crawling over the thing and so forth&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:09'&amp;gt;so one of the objectives in this project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:13'&amp;gt;was to develop I don't want to say the word peach but develop every child as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:18'&amp;gt;designer and it takes about three years&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:22'&amp;gt;to get a curriculum like this self-sustaining so people who put try to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:27'&amp;gt;put curriculum in a school and measure it after the first year are making a big&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:31'&amp;gt;mistake takes about three years to get something like this going and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:35'&amp;gt;self-sustaining now another thing we started about four years ago was to develop every child in the school as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:40'&amp;gt;musician you may see some commonality&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:45'&amp;gt;between those two ideas because music is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:49'&amp;gt;another one of these things that has lots of things interacting with itself&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:53'&amp;gt;part of it is in the interest and what each individual thing is doing and part&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:57'&amp;gt;of the interest is and how they interact we want the kids to be able to think about their world in those terms and so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:03'&amp;gt;we did each year we put on a musical&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:08'&amp;gt;this year it was pirates of penzance and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:13'&amp;gt;this was the best one that we've ever ever had i have a few excerpts of it to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:18'&amp;gt;give you an idea the the oldest child in this is 11 the youngest child in it is 6&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:23'&amp;gt;was completely voluntary the pool of children we had to work with for this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:27'&amp;gt;was about 150 children 120 of those 150&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:31'&amp;gt;possible volunteered and appeared in the show they insisted i'm doing the entire&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:37'&amp;gt;Pirates of Penzance line for line we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:41'&amp;gt;started off with one that was broken down they constantly wanted more we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:45'&amp;gt;wanted to go back they insisted in singing in four-part harmony where it was called for this is a perfect example&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:50'&amp;gt;of something that the kids worked like dogs for four months on and put on a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:56'&amp;gt;fantastic show one of the best theatrical presentations I've ever been to hear some of excerpts&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:08'&amp;gt;fishing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:30'&amp;gt;what I know what is it I met along and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:34'&amp;gt;revelry but I can talk site I'm now the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:38'&amp;gt;run home from a shadowy one such affairs are sorties and surprises I more wary ax&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:45'&amp;gt;and when it opens Leslie what is meant&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:49'&amp;gt;by common their progress has been made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:54'&amp;gt;it modern gunnery on the object another&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:59'&amp;gt;in a nunnery in short one of smattering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:04'&amp;gt;of elemental strategy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:41'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:16'&amp;gt;Oh&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:28'&amp;gt;I'm telling a Terry story but it doesn't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:00'&amp;gt;although our darker rear sometimes involves the crime of stealing squealing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:13'&amp;gt;although my stripe we're always sorry to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:18'&amp;gt;me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:34'&amp;gt;haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:53'&amp;gt;you may go Liberty our pirate rules protecting and kind of remembers our van&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:59'&amp;gt;we do unless you are you x is as useful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:07'&amp;gt;things to be an orphan boy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:13'&amp;gt;oh happy days&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:18'&amp;gt;oh happy day&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:32'&amp;gt;oh happy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:37'&amp;gt;me I you haha&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:42'&amp;gt;bball&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:50'&amp;gt;so Joe Johnson said about thinking on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:54'&amp;gt;its hind legs well but one is amazed to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:58'&amp;gt;see it done at all and the trick in doing these kinds of things with kids is to get beyond that stage the only way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:03'&amp;gt;you can do it is by having something like music being a part of the child's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:08'&amp;gt;life all the way through their experience this is the first year in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:12'&amp;gt;which we all the children in it had been part of this enrichment now that's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:18'&amp;gt;second way of dealing with complexity let me show you the third way and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:22'&amp;gt;is because the computer some good and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:27'&amp;gt;here are we studying animals and we try and get the children to program not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:32'&amp;gt;robots but things that are much more biologically acceptable&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:56'&amp;gt;now you might wonder where are the computers in this classroom well one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:01'&amp;gt;the problems with these computers is that they're bulky so we took every&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:05'&amp;gt;horizontal surfaces in the entire school out and replace them with tables that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:09'&amp;gt;have Macintoshes under them so there are hundreds of Macintoshes in the school&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:14'&amp;gt;but they're all underneath the surfaces so the teachers don't want to move them&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:19'&amp;gt;out of the classroom the teachers don't want to shove them around to the side they're just part of the normal working&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:24'&amp;gt;environment of the school and they're on all the time no computer classrooms no&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:28'&amp;gt;shoved against the wall&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:53'&amp;gt;guys these are some animations we did a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:57'&amp;gt;few years ago and HyperCard just as an idea of what things might look like&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:01'&amp;gt;eventually there's no intelligence behind these models hey guys i am going&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:08'&amp;gt;for a swim in the scene&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:25'&amp;gt;hey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:33'&amp;gt;if you're asking for every player has agent needs food and the whale come up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:38'&amp;gt;the way I also have some Asian food all right let me tell you why because when&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:45'&amp;gt;the agent looks in his world what we're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:49'&amp;gt;seeing here is a they have seminars where they talk over different problem&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:54'&amp;gt;solving strategies the teacher this particular teacher happens to like to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:06:58'&amp;gt;solve problems and she likes to discuss them with the kids then the kids have to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:03'&amp;gt;go off and figure it out for themselves it doesn't look at himself it looks at&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:07'&amp;gt;the world beyond him so that's why it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:11'&amp;gt;only looks at those players who have food but it doesn't count himself but if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:18'&amp;gt;he asked for every player in the universe it would include himself and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:25'&amp;gt;this is kind of important for you to think about because when he when they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:30'&amp;gt;have to start giving birth to eat to themselves so they won't die off they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:36'&amp;gt;have to be able to count everything in the universe why Dean Cain&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:45'&amp;gt;50 count how many there are like if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:49'&amp;gt;there was only one left in was himself competative journalist and then he left&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:53'&amp;gt;bar and then he got true protein what's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:07:58'&amp;gt;my friend it was a whale who lived to know Jay just off the Pacific coast it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:03'&amp;gt;is the time of year when the whales migrate down to Mexico to me and to give&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:08'&amp;gt;birth to their babies who were conceived the year before I do that you don't want&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:20'&amp;gt;emotion thank you okay go to the top&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:45'&amp;gt;works with those two on and I move away&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:08:58'&amp;gt;now here's a more complicated one these these models use the Minsky and Papert&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:02'&amp;gt;Society of mind architecture applied in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:07'&amp;gt;a language for children that was developed in part here at the Media Lab by Mike Travers one of the graduate&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:14'&amp;gt;students here's a more complicated one the clownfish in the lower left is just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:19'&amp;gt;going about its business feeding one of the things that they do is to find a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:23'&amp;gt;favorite see an enemy and acclimate to it that's what it's doing now they spend&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:28'&amp;gt;a little more time in the monks to poison of the enemy and gradually get&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:33'&amp;gt;immune to it so that they can use it as a place to hide when some predator comes&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:40'&amp;gt;a lot the shark right now is quite a distance away and it doesn't notice the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:45'&amp;gt;clownfish and the clownfish doesn't notice it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:09:53'&amp;gt;here's some more acclamation closer into the tentacles this time&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:09'&amp;gt;now this lucky clownfish is been doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:13'&amp;gt;it often enough so it is actually acclimated to the anenih me so when the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:19'&amp;gt;shark sees it and starts pursuing its&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:28'&amp;gt;able to run back to the enemy and the shark can only get so close to the enemy&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:32'&amp;gt;report backs off but of course it wants&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:37'&amp;gt;to come back again&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:46'&amp;gt;so computers are media to think with as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:50'&amp;gt;Seymour said so eloquently a long time ago in Nicholas's book 20 years ago he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:10:56'&amp;gt;said he dedicated it to the first machine who can appreciate the gesture&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:02'&amp;gt;and I think he meant not the gesture like this but the gesture of having a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:06'&amp;gt;book dedicated to it he also said in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:11'&amp;gt;preface of it that it was all beginnings in no end well I think that's the perfect definition of a research lab a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:16'&amp;gt;my answer to the question of what is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:21'&amp;gt;next computer revolution it's the one in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:25'&amp;gt;which happens in the context of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:29'&amp;gt;whole person and in the whole person's world that it's not just something that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:33'&amp;gt;we apply in isolation to solve small problems but it's one that like media&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:37'&amp;gt;surrounds us as we've tried to do with the children thank you very much and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:11:42'&amp;gt;happy 5th birthday ok&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='4308'&amp;gt;you &amp;lt;/subtitle&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrSteve</name></author>	</entry>

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