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		<id>http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_TED_(1984)&amp;diff=3163</id>
		<title>Alan Kay at TED (1984)</title>
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				<updated>2025-01-17T20:52:23Z</updated>
		
		<summary type="html">&lt;p&gt;Lucas: &lt;/p&gt;
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&amp;lt;subtitle id='00:00:00'&amp;gt;[Applause] I forgot to say something about Russel before he came up here...&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:15'&amp;gt;[...]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:32'&amp;gt;Alan Kay is a former illustrator and professional musician - Just listen to this one dossier:&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:36'&amp;gt;Alan Kay is a professional is a former illustrator and professional&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:41'&amp;gt;musician he somehow received bachelor's degrees in mathematics and molecular&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:45'&amp;gt;biology while working his way through school as a systems programmer for the National&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:49'&amp;gt;Center for Atmospheric Research and spending most of his time composing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:53'&amp;gt;music for local theatrical productions. I mean that is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:57'&amp;gt;amazing.&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:01'&amp;gt;Alan has been involved with the development of the first personal computers from their very early&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:10'&amp;gt;inception and after a short stint at Stanford artificial intelligence project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:15'&amp;gt;he was one of the founders of Xerox Palo Alto Research Center (PARC) where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:20'&amp;gt;he was head of the Learning Research Group and the original designer of a Dynabook&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:24'&amp;gt;personal computer and the SmallTalk programming system and those of you that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:29'&amp;gt;don't know this - SmallTalk is really where this came from, this this type of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:35'&amp;gt;screen: the overlapping windows and he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:40'&amp;gt;really was, I guess you could call him one of the fathers of the first modern personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:45'&amp;gt;computer. After a decade at Xerox PARC he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:49'&amp;gt;left and became chief scientist at Atari, where he is now. He is still an avid&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:54'&amp;gt;amateur musician with the classical&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:58'&amp;gt;pipe organ, is a member of the International Society of organ builders who to paraphrase Dr. Johnson &amp;quot;he does not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:04'&amp;gt;play tennis well, but one is surprised to see him play at all&amp;quot;&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:08'&amp;gt;Alan [Applause]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:16'&amp;gt;Thank you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:21'&amp;gt;A while ago when I was proselytizing about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:26'&amp;gt;the personal computer which I must&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:30'&amp;gt;confess to you I had a slightly different image than these boxes that have been&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:35'&amp;gt;sold today, I made a serious error which&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:39'&amp;gt;was to talk more about some concrete&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:44'&amp;gt;examples of what a personal computer might do, rather than to try and convey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:52'&amp;gt;the spirit of what I felt personal computing was about and let people make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:56'&amp;gt;up their own ideas, and what we've come to after about 15 years now is some&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:04'&amp;gt;interesting but rather slavish adherence&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:08'&amp;gt;to some silly old ideas and so what I'd&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:12'&amp;gt;like to do today is to briefly go through some thought processes that a designer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:17'&amp;gt;of these systems might have and get you to try and fill in the blank.&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:23'&amp;gt;The personal computer is not personal if it isn't what you want it to be. It's not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:28'&amp;gt;what Apple wants it to be, it's not what Xerox wants it to be - if it isn't what you want it to be then it isn't your personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:34'&amp;gt;computer. I think Bruce Damer from ?MDC&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:40'&amp;gt;talking about the Intellivision as the new America, and kinds of things how are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:48'&amp;gt;they there's main audience this is middle America and I, I thought how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:52'&amp;gt;interesting it would be [...]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:11'&amp;gt;because you happen to be from middle America and there's certain&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:15'&amp;gt;things you might like, it might disturb you and wouldn't allow you to feel&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:19'&amp;gt;comfortable anymore. I think that restricting content in that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:23'&amp;gt;way is not the way to deal with a medium. The medium is the thing that has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:29'&amp;gt;zillions of degrees of freedom and to be shaped in ways that the inventors of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:34'&amp;gt;medium didn't anticipate. so there's that it's no better than a tool and community&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:40'&amp;gt;computer is not a tool the program to run on at our schools because they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:45'&amp;gt;directed degrees experience I mean the computer is a container for the newest&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:51'&amp;gt;kind of kinetic art art that needs to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:55'&amp;gt;time like music and ballet and so forth it's a little more abstract but it is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:01'&amp;gt;that kind of material we call it a meta&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:06'&amp;gt;medium because it's content there's other media you can see when you looked&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:11'&amp;gt;at Macintosh that what it was doing was simulating some of the aspects of paper&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:16'&amp;gt;that's trying to do some of the big things about paper like readability and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:21'&amp;gt;remove some of the bad things about paper like difficult to erase and hard&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:26'&amp;gt;to insert and so forth but if you do lots of other things I know you all all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:30'&amp;gt;realize that computers can simulate music they continue like graphics we've&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:34'&amp;gt;seen lots of that the most important thing about computers film does not read&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:40'&amp;gt;or hear simulate but the possibility that you might be able to tailor the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:46'&amp;gt;things that are on there to your own use that is a reflective notion Rason and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:52'&amp;gt;aspect of notion I'm gonna talk that's really the theme of my talk is that if I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:58'&amp;gt;had to sum up my main complaint about 20th century especially the time that we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:04'&amp;gt;live in now that it's almost in tow almost totally devoted to access to hit things&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:12'&amp;gt;that get the glands going but which lesion was almost nothing to reflect on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:17'&amp;gt;even in the next minute let alone the next day I was on they says a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:22'&amp;gt;blue-ribbon panel that was convened by Disney to go down and evaluate F tot he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:30'&amp;gt;did in high style for three days or so and these people who actually from the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:35'&amp;gt;same kind of background as the people in this content had many opinions about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:40'&amp;gt;Epcot but there was one unanimous one and that was that none of the exhibits&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:45'&amp;gt;that Escott had any follow-up so he's a suspension to a quite a wonderful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:50'&amp;gt;exhibit called lands where you could go through the standard Disney&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:54'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:13'&amp;gt;almost an almost totally devoted key&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:17'&amp;gt;access to his hip things that get the glands going but which we she was almost&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:23'&amp;gt;nothing to reflect on even in the next minute let alone the next day I was on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:29'&amp;gt;they says a blue-ribbon panel that was convened by Disney to go down and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:35'&amp;gt;evaluate F Scott he did in high style&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:39'&amp;gt;for three days or so and these people who actually from the same kind of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:44'&amp;gt;Batman as the people in this conference had many opinions about Escott but there&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:48'&amp;gt;was one unanimous one and that was that none of the exhibits at Ascot had any&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:53'&amp;gt;follow-up so these are instance a quite&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:57'&amp;gt;a wonderful exhibit called the land where you should go through the standard Disney&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:02'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:03'&amp;gt;well after you got off that ride there wasn't even a stencil on the wall telling you where to find out anything&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:08'&amp;gt;more he wanted to learn something there wasn't a pamphlet it wasn't a bookstore&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:13'&amp;gt;there wasn't a any graffiti done with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:17'&amp;gt;spray paint there was nothing and so they brought you up this place where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:22'&amp;gt;you're now interested like the Road Dogg and the commercial who heard the name of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:28'&amp;gt;the Bao and started juggling balls and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:32'&amp;gt;balancing tears and stuff and then they just drop you came up with something&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:38'&amp;gt;like water or American beer or something&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:42'&amp;gt;like that so I think that if we think&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:47'&amp;gt;we're in the media business and if he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:51'&amp;gt;thinks that we're designers and we have to think of something different than the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:56'&amp;gt;computer as a box maybe using something different than the computers as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:00'&amp;gt;vehicle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:07'&amp;gt;the interesting that though IBM hasn't worried about interaction in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:14'&amp;gt;geologic time in the auto community&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:19'&amp;gt;starting around 1961 or so the whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:24'&amp;gt;focus and interest of that community has been to develop the computer as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:30'&amp;gt;symbiotic Asian an amplifier for human read this is not a new idea was not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:36'&amp;gt;invented by Apple was not invented by Xerox goes back long ways and it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:41'&amp;gt;actually intellectual precursor of this is a wonderful article which is called&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:47'&amp;gt;as we may think written by Vannevar Bush&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:51'&amp;gt;in 1945 as we published in Atlantic Monthly and he's produced a number of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:56'&amp;gt;things including Drive photography but the major part of the article was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:00'&amp;gt;devoted to a machine he calls mimics which is thought of as a small desk&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:06'&amp;gt;light thing with two or three screens on it and a way of pointing that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:10'&amp;gt;information and in here by using various optical storage techniques we do the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:14'&amp;gt;contents of a small town library five or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:18'&amp;gt;eight thousand volumes and the principal thing he did with this was to be able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:24'&amp;gt;lay down your own information trails there were already built trails with the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:28'&amp;gt;idea is that you could lay down your own trails and these became new information&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:32'&amp;gt;in that system that article was the inspiration for the ARPA funding in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:38'&amp;gt;interactive computing in 1961 that led to the first time sharing system that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:43'&amp;gt;led to the first computer graphics led to the first pointing devices the first&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:47'&amp;gt;truly higher-level languages to artificial intelligence and all of those things came from that idea and in fact&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:54'&amp;gt;in many ways the third of the sixties was much more adventurous than the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:59'&amp;gt;seventies or even the eighties back then the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:04'&amp;gt;good million dollars but the kinds of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:09'&amp;gt;things that we're done on them were not fettered by any theory of making them into a product they're done solely to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:15'&amp;gt;try and amplify some aspects of human reach so I thought what I would do is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:23'&amp;gt;since we're talking about the future is to give you four way to think about it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:31'&amp;gt;to help predict the future and the first one is when we started up jirachi&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:37'&amp;gt;had jocks executives coming out of our ears the first couple of years being&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:42'&amp;gt;very anxious saying what is the future going to be like what if a Japanese&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:47'&amp;gt;gonna do what is gonna happen to us and everything else and I finally says&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:51'&amp;gt;what's the best way to predict the future is to invent it it is not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:55'&amp;gt;something that's going to happen to us it's something we're gonna make happen that's what research teams are all about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:00'&amp;gt;we will have a vision of the future we will make a division vision if you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:04'&amp;gt;as long as that doesn't violate too many of Newton's laws we can probably make it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:08'&amp;gt;work now there's a difference between a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:12'&amp;gt;clear vision and a good vision I think&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:16'&amp;gt;the hardest thing to get is a good vision we heard about a clear one last&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:21'&amp;gt;night about Kennedy's clear vision that we should put a man on the moon in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:26'&amp;gt;before the end of the of the decade I think to me that was a fairly terrible&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:31'&amp;gt;vision and I'll tell you why because it set back safe travel 20 years and he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:38'&amp;gt;didn't say let's invent space travel said let basically let us show us the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:43'&amp;gt;Russians what we got out of that was everything except space that we did get lots of good technology we got even more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:49'&amp;gt;management techniques for managing 300 thousand people and twenty four billion&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:54'&amp;gt;dollars the NASA people say themselves if that was the greatest single fallout&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:59'&amp;gt;was learning how to do really large projects but what we couldn't get is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:03'&amp;gt;space travel and we don't have it today there's no travel to the moon&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:08'&amp;gt;travel to Mars there's no travel to anywhere in space were going up in orbit&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:12'&amp;gt;like he did in 1963 so an important idea&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:17'&amp;gt;I think is when revision is formed it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:21'&amp;gt;has to have several characteristics one is it has to be a rather long range vision because it unfortunately it's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:26'&amp;gt;very long time to get things done and out the door in our business this is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:32'&amp;gt;second point it takes 10 years to get something out into commercial life from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:39'&amp;gt;a new idea in the laboratory the first personal computer actually wasn't the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:44'&amp;gt;the ENIAC it was done in 1963 and I just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:48'&amp;gt;went to the 20th anniversary of it a few months ago with John sponsored by NIH as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:53'&amp;gt;a machine called the wink took 10 years ago from that machine does a marvelous&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:58'&amp;gt;little device $10,000 in 1963 was own&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:04'&amp;gt;virtual memory its own display screen its own into a certain budget several&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:08'&amp;gt;thousand of them were built it took ten years to go from that to the Xerox Alto&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:12'&amp;gt;which is the first practical personal computer in 1973 first video game was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:18'&amp;gt;done in 1962 on the TV one called space war Andy Nolan Bushnell his first game&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:25'&amp;gt;was called computer space and it came out in 1972 so you see the 10-year time&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:30'&amp;gt;constants and in those 10 years are usually two or three very long very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:36'&amp;gt;bloody implementation efforts and it is almost unheard of for those 10 years to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:42'&amp;gt;take place in a single company almost always we find a disillusionment&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:49'&amp;gt;cherry-picking people moving on and so forth and what happened at jerash Park is no&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:55'&amp;gt;exception for 10 years that's the time constant I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:59'&amp;gt;couldn't afford to believe in long ago but I'm afraid it's really true third&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:05'&amp;gt;thing is when you're dealing in media instead of tools we have to face up to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:10'&amp;gt;the kind of cycle that media John who over the last thousand years&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:16'&amp;gt;four main parts to it is a hardware intensive phase where most of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:22'&amp;gt;profits are made by margins on the hardware whose as to in publishing as it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:28'&amp;gt;has been in the computer business then&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:32'&amp;gt;we as people learn to build Hardware the margins go down to zero because the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:36'&amp;gt;hardware is always the easiest thing to build have an industrial revolution you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:40'&amp;gt;can build paper like crazy and all of a sudden you go into a software stage&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:44'&amp;gt;which completely changes everything around why because software is always been a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:49'&amp;gt;cottaging industry basically something&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:53'&amp;gt;that unless there is a power structure in control almost anybody can make up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:58'&amp;gt;software for the medium and usually what happens is a really smart hardware&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:05'&amp;gt;company will go into distribution in order to control that because no&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:09'&amp;gt;software publishing house has ever been able to control all of its known authors&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:13'&amp;gt;and stay in business you have to go in and distribute other people's things the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:19'&amp;gt;software part has a novelty phase and a value say what happened to atari last&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:24'&amp;gt;year was a an abrupt switch from a novelty stage to a value phase for the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:31'&amp;gt;cartridges that they were making a substantial part of their income on it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:35'&amp;gt;happened about a year earlier than I thought it was going to happen can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:40'&amp;gt;happen abruptly as soon as the users have sophisticated all of a sudden it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:44'&amp;gt;not a citizen band radio anymore that they want to sell us they don't know&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:49'&amp;gt;it's cellular but they have realized that they this new gadget has only 40&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:53'&amp;gt;channels and they can't call their friend across town even if he has one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:57'&amp;gt;it's not a real communication system all of a sudden want something real&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:02'&amp;gt;and the citizens band radio goes in the back of the closet and wait for that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:08'&amp;gt;value agent piece of technology to come along now the most important phase I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:13'&amp;gt;think is the next one this is the one that is absolutely critical to thinking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:18'&amp;gt;about this new field that we're in and that is the service safe I think that's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:26'&amp;gt;actually the big revolution in my own thinking about personal computer which happens in 1968-69 really came about by&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:35'&amp;gt;understanding that the computer was not a piece of hardware it was not effusive&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:39'&amp;gt;software I thought I was being very adventurous back then in from bundling&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:43'&amp;gt;the tea together designing the hardware and the software at the same time so I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:48'&amp;gt;finally realized what the computer is is a gadget that delivers service that's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:55'&amp;gt;what people want and want service from this is a service concept it's not a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:59'&amp;gt;hardware as a software concept service is a bundling of attributes to satisfy a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:07'&amp;gt;person for teach me the Japanese sell&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:11'&amp;gt;their cars more like transportation services than they do but as p.m. did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:17'&amp;gt;for so many years as a menu ICICI that you could buy and having 300 horsepower&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:22'&amp;gt;or 400 horsepower or a suite or Chrome or x2 tail fin&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:28'&amp;gt;service and that service area is the one in which medium development is most&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:35'&amp;gt;critical it's the one that tells you what to do my main bit about the way personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:41'&amp;gt;computers have done over the last decade is that it has been very far away from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:46'&amp;gt;that idea since we're selling the hardware system on the live stage that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:50'&amp;gt;we're talking about now software is all over the place software delivers for service an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:56'&amp;gt;integrated concept that we see in Macintosh is wonderful I'm glad that Apple is doing that but we have to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:01'&amp;gt;realize that those ideas go back to 1972 and so what we must ask is where are the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:09'&amp;gt;things that we actually need to the 1980s now the final stage and this four&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:15'&amp;gt;part thing is when a service becomes a way of life like this like a telephone&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:21'&amp;gt;telephone a way of life is that gadget&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:25'&amp;gt;that you only notice when it isn't there we immediately notice if they weren't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:30'&amp;gt;telephones in our hotel room we knew we know that if we didn't have one of these&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:34'&amp;gt;things and I think that's the destiny of communications media to be pushed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:39'&amp;gt;towards being a way of life providing they fit in to all the crevices and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:46'&amp;gt;mundane ADIZ and amplification needs that people actually want now last we're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:51'&amp;gt;bringing to the fourth idea for predicting the future I think everybody&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:56'&amp;gt;has realized by now that market analysis doesn't work very well it's not clear&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:01'&amp;gt;that even worse over a two-year period and they absolutely has been disastrous over anything longer than a senior&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:06'&amp;gt;experience the Xerox machine is a perfect ation point guess our writes in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:12'&amp;gt;his book about how they took the ID Xerox 914 to eidm he said we don't have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:17'&amp;gt;enough money to build factories for this why don't you build it and just give loyalty an IBM went to Arthur B little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:23'&amp;gt;in Cambridge and said should we and our Sydney little after an 18-month market&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:29'&amp;gt;survey came back and said no nobody will pay a nickel a copyist to expense that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:34'&amp;gt;nobody copies like that is not enough copy volume that was many billions of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:38'&amp;gt;dollars ago des hours Brooks was called my years with Xerox the billions nobody&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:43'&amp;gt;wanted and Jacqueline the two scientists&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:49'&amp;gt;who asked just retired and he's writing the book I said Jackie should call it me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:55'&amp;gt;Roxanne the personal computer the billions they didn't want because again&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:59'&amp;gt;we have this recognition problem you ought to give it to itself you may not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:04'&amp;gt;know this but these jobs worked for Atari and in fact the Apple one was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:10'&amp;gt;taken to Nolan Bushnell Lee who then president of Atari and was turned down&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:14'&amp;gt;there's not being a valid concept this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:18'&amp;gt;is after Nolan had left Ampex because antics wouldn't believe in the idea of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:23'&amp;gt;video game so all of these things led to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:28'&amp;gt;a saying that I made up with his point of view is worth 80 IQ points the reason&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:38'&amp;gt;is that after Xerox turned down all the stuff that had been built apart&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:43'&amp;gt;I met after a year if I'd met him the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:47'&amp;gt;next day I would have killed him but after a year I met the person who&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:51'&amp;gt;made that decision and realized to my great surprise that he was not a dodo as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:57'&amp;gt;Ayakashi is just a perfectly reasonable rather intelligent who asked executives&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:01'&amp;gt;who had no possible way of evaluating the decision that he had to make he made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:06'&amp;gt;the wrong one and that changed the face of computing in America but he himself&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:11'&amp;gt;was a copier executive and he had no way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:15'&amp;gt;of telling whether what we were doing was just something interesting in the lab was something fundamental and I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:21'&amp;gt;believe that is the number one problem in doing something interesting with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:26'&amp;gt;technology the tendency is to cater to the marketing people to basically not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:32'&amp;gt;into the value systems that the really good technologies and bring about so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:38'&amp;gt;there's a real tendency towards building the trivial and leaving out the Olympian&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:42'&amp;gt;gestures which I think are what we need many more of all right I guess the one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:53'&amp;gt;thing I should say about the de Buono IV I never like that when I read the Bono's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:57'&amp;gt;but because who wants to be in a hole even if it's a new one I think it's much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:02'&amp;gt;better to find a hill and climb up on it you can see a lot farther in a hole all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:08'&amp;gt;you see is dirt maybe you're dirt but it's still only dirt that's easy to a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:16'&amp;gt;good quote by Heinlein which says the strongest weapon you have is the one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:21'&amp;gt;between your ears providing that's loaded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:27'&amp;gt;I'm very close to being a Luddite and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:31'&amp;gt;reason I am is because the this is a technique crazy century we've finally&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:39'&amp;gt;found out how to make technique work for us and there's led to enormous&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:43'&amp;gt;technologies we've been talking about over the next days that has led in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:47'&amp;gt;musical conservatories to the faster&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:51'&amp;gt;Chopin major third F has s leads been Val the phenomenon of piano players and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:58'&amp;gt;stuff it is basically an age that is extremely interested in the quantitative&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:03'&amp;gt;and has extreme difficulties we're dealing with any value system and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:09'&amp;gt;is disastrous so what I'd like to do is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:13'&amp;gt;just show you a couple of quick slides&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:17'&amp;gt;and give you an idea what a vision was like back in the early 70s and then in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:24'&amp;gt;the few moments remaining get you to think about along with me about what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:29'&amp;gt;could this thing be so that is a place where you always start off we have to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:33'&amp;gt;start off with values saying what could this be don't worry about the technology&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:38'&amp;gt;honestly if not us than the Japanese can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:44'&amp;gt;probably make a display out of this wooden floor if they wanted to it's not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:48'&amp;gt;really that difficult glorifying&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:52'&amp;gt;technology is is is like deciding that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:56'&amp;gt;the layout of an ad is good but the message of it is bad and therefore it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:00'&amp;gt;stores it ads I don't think that's the way to think about it okay&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:11'&amp;gt;if you could focus out a little bit that'll do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:19'&amp;gt;well this is just memory lane this is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:23'&amp;gt;machine that I was the co.design arose in 1968 and it was not the first&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:29'&amp;gt;personal computer as I mention it's always a second one as you see it had&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:33'&amp;gt;all of the things that we have come to recognize have a high-resolution display&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:37'&amp;gt;stream that had windows it had a tablet&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:41'&amp;gt;for pointing and had a keyboard and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:45'&amp;gt;machine ran a little hotter than the Macintosh it had almost 700 ICS in it so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:52'&amp;gt;you could we have a little perch on the top of it for heating our coffee pots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:01'&amp;gt;but the nonetheless if it ran a higher&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:05'&amp;gt;level language that was almost an almost a pure object-oriented language so it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:10'&amp;gt;had all of the things that people are writing about now in Time magazine the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:14'&amp;gt;unfortunate thing about this was that it was a total disaster when we tried it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:18'&amp;gt;out on our users now users were people were supposed to be doctors and lawyers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:23'&amp;gt;and engineers professional people who needed to wield a tool on their own&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:29'&amp;gt;behalf and in fact I discovered that I'd done a terrible job even with Windows&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:34'&amp;gt;and all of these things in doing the human factors of interaction now that's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:38'&amp;gt;the first time I ever thought that the human factors of interaction was really&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:42'&amp;gt;important now it's come sense to believe that it is the employee saying because&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:46'&amp;gt;it's the only thing that user ever sees no other thing in the computer is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:50'&amp;gt;important and it led to the idea of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:54'&amp;gt;Box not being very important to look at that system and you realize that there&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:00'&amp;gt;are only a few square inches not cubic inches that are important that's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:04'&amp;gt;face of the display string and almost everything else is superfluous so we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:12'&amp;gt;turn the slides off for one second&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:38'&amp;gt;after working my wounds for a couple years over there cuz it's really painful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:43'&amp;gt;to put blood into something over a period of some years and haven't turned out to be a disaster and so I went on to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:50'&amp;gt;get other things for a while but thinking about it in 1958 I had also&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:55'&amp;gt;seen the first flat panel display at the University of Illinois and I realized it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:59'&amp;gt;was not going to be too long before we could do away with all those cubic inches and start worrying about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:04'&amp;gt;square inches account and also at Utah&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:08'&amp;gt;Ivan Sutherland had done his head mounted display when he played to put on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:12'&amp;gt;like glasses and actually walk around in their display area so when I went to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:18'&amp;gt;Xerox with our lure of 10 10 year blank check funding these were the two&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:24'&amp;gt;physical ideas for what a machine in the 1980 to be and of course why were we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:29'&amp;gt;thinking the 1980s because we had 10 years and so we just exploited the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:34'&amp;gt;hardware out and decided yes machines like the Dynabook are definitely&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:39'&amp;gt;possible these are to form now I put that big green question mark here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:44'&amp;gt;because I don't believe that these are the only forms in fact I believe&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:48'&amp;gt;something more like what niche means Oh Ponty talks about in the first lecture&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:54'&amp;gt;maybe even more appropriate now the glass is one I think is going to work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:59'&amp;gt;out for a variety of reasons it is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:03'&amp;gt;only thing in which you do not have to worry about how large you display is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:08'&amp;gt;entire world and the glasses at Utah&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:13'&amp;gt;measured where your head was looking so as you looked around the display would&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:18'&amp;gt;change so you'd have something over here and something over here and used to walk&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:22'&amp;gt;through the display we even did a thing where we made the speed of light 1 foot&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:27'&amp;gt;per second those runs that things you were acting like a photon and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:32'&amp;gt;display would collapse away from you using the relativistic transforms so you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:37'&amp;gt;could experience different physics specific experience what it was like to get close to a black hole without&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:42'&amp;gt;getting not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:46'&amp;gt;now the problem was almost all displays is officially small that is where the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:53'&amp;gt;overlapping windows came in from it's not a feature it is a bug saying they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:01'&amp;gt;have it turned into a religion now really makes me worried a little bit because you realize about what you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:07'&amp;gt;really like to do is have everything spread out so you could see it the overlapping window saying was done&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:12'&amp;gt;because you don't have that much room you still would like to be reminded what's on the street I don't see that is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:17'&amp;gt;the display that is suitable for thinking about now and should not be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:21'&amp;gt;doing that okay back to the slide&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:36'&amp;gt;citizen machine we built in the 1973 eventually build about 2,000 of these&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:42'&amp;gt;the pledge we took at Xerox very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:46'&amp;gt;different from the way we've done things before that we've never build a system there was not engineered for 100 users&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:52'&amp;gt;so all of a sudden before I was totally bubblegum together and it barely works&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:56'&amp;gt;for the designer here we decided we're going to have to set up a community hook&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:01'&amp;gt;together with the network and work with it for several years so the screen there&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:07'&amp;gt;was that tape because the DynaVox was that shape the dots are on and off&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:12'&amp;gt;because we thought liquid crystal would be on an R now why would anybody in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:17'&amp;gt;right mind use a video display that can do great GL modulation and just do on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:23'&amp;gt;arras docks especially when you saw what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:27'&amp;gt;mission kapaa need to do with saucepot you can get much higher subjective&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:32'&amp;gt;resolution by using grayscale modulation&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:36'&amp;gt;bitmap displays today are slavish adherence to something that was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:41'&amp;gt;originally done to simulate a liquid crystal display in fact I still have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:45'&amp;gt;bleep marks on my back from Xerox management when they were doing the star&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:49'&amp;gt;and I tried to talk him out of going with a bitmap but it was too late what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:54'&amp;gt;they understood was that bitmaps were good that was their their take on it and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:59'&amp;gt;he didn't want to think about what it meant for human being to sit in front of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:03'&amp;gt;a display the infamous now well we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:08'&amp;gt;didn't invent it Mouse was actually invented in 1965 at Fri why did we use&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:16'&amp;gt;it well because we didn't have a good touch sensitive display&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:20'&amp;gt;why are people using it now I don't know&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:26'&amp;gt;there must be a reason but in fact for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:30'&amp;gt;immediacy and contact he is possible to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:36'&amp;gt;use it a touch-sensitive display much better in fact the Dynabook was designed so that you only displayed the keyboard&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:42'&amp;gt;when you need it don't really want a keyboard for hardly anything except&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:47'&amp;gt;certain times of Tyson and the rest of the stuff you want to be as close and immediate as possible original jiying&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:52'&amp;gt;the books did have a stylus in it for doing high-resolution kinds of things so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:58'&amp;gt;what we have what we have here today are several technology that was therefore&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:03'&amp;gt;expedient reasons back in 1972 when hardware is very expensive and for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:09'&amp;gt;purposes of simulating a flat screen display that have no relevance today and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:15'&amp;gt;it is no good saying that this is better than the IBM PC because those are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:20'&amp;gt;judgments have no place in art we don't care whether a Beethoven symphony is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:26'&amp;gt;better than a bronze seems to me what we care is is it good users or not and I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:30'&amp;gt;think that is the design ideal that we should need to grow it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:37'&amp;gt;so here's the first KT system this is John in 1972 this is the pictures of men&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:42'&amp;gt;and this is a system that Stuart brand used that year I might mention here that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:48'&amp;gt;the Whole Earth Catalog was a tremendous influence on the Dynabook design because&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:55'&amp;gt;the Dynabook was always thought to be a network system not a standalone system&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:59'&amp;gt;that's another bug in the personal computer market a computer computer is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:04'&amp;gt;communications device first second and third that is what it is for because you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:11'&amp;gt;communicate with yourself through it like he do his paper and you should be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:15'&amp;gt;able to communicate with other people and other resources critically important&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:23'&amp;gt;so here's I thought you'd be interested in a pictures from 1972 the LTL had&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:31'&amp;gt;about 30 or 40% more dots than the Apple Lisa and those dots were half the number&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:38'&amp;gt;of dots we thought when necessary had 500,000 dots to camp we had thought to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:43'&amp;gt;the million necessary again the ability to do things that the human eye can read&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:49'&amp;gt;and appreciate are incredibly important&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:53'&amp;gt;in old pictures in the dating text and drive the pencil was one of our favorite&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:59'&amp;gt;metaphors remember portability is not point-five herniation per block really&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:09'&amp;gt;isn't the phrase I made up back then was something so portable you can carry&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:14'&amp;gt;other things too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:19'&amp;gt;like two sacks of groceries the idea on a personal communications medium is you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:26'&amp;gt;don't want to ever give the person the opportunity for deciding to leave it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:30'&amp;gt;behind or you missed it you've missed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:34'&amp;gt;the service aspects of it and you've totally missed its possibilities for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:38'&amp;gt;becoming a way of life absolutely critical is one of the earliest window&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:47'&amp;gt;things Windows as I think everybody knows that actually the back end of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:52'&amp;gt;telescopes that look into different information systems the ones with the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:58'&amp;gt;multiple panes they were designed by Larry Tesler who is now at at Apple and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:03'&amp;gt;they're used for browsing one of the earliest of the innovative text and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:09'&amp;gt;graphics editors where the token&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:14'&amp;gt;astrak-- is being created they're just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:18'&amp;gt;going blurry more and more blurry and you can see that the painting system in this on the alto is integrated into the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:23'&amp;gt;document so that you didn't go out to some separate system but it was just one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:28'&amp;gt;of the many times of Paris so you can think of a paragraph as a window can't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:32'&amp;gt;you sort of a rectangular saying and some paragraphs can have pictures in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:36'&amp;gt;them some might want to have draft and then some might want to have animations in them some might want to have text in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:41'&amp;gt;them and the document is really the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:45'&amp;gt;system concept that unifies these this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:49'&amp;gt;is an interesting program so that was the first time that real time note&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:54'&amp;gt;capture was done was done by a 15 year old child not I usually travel I didn't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:00'&amp;gt;wasn't planning on talking here I had the slides long because I'm working on a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:04'&amp;gt;a talk in a couple of months from now I usually travel with movies and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:08'&amp;gt;videotapes reason is is that as we Harrison said long ago he says the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:14'&amp;gt;picture may be worth a thousand words but if it moves&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:21'&amp;gt;and it's no good talking about a kinetic art like I am and show you static&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:25'&amp;gt;pictures but that's the best we can do today so this you could just play in and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:29'&amp;gt;it would capture the notes and one of the earliest programs is this is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:34'&amp;gt;musical notation that we use for teaching children there is much easier&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:38'&amp;gt;for them to use than the standard one and this system was its own synthesized&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:45'&amp;gt;he didn't have to hook one on to it the system was simply fast enough to do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:50'&amp;gt;essentially what the synclavier does were 12 real-time parallel voices and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:55'&amp;gt;you could just walk and you could be define all of the time which by simply&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:59'&amp;gt;drawing in on the screen this is a an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:04'&amp;gt;animation system that was originally designed by Eric Martin who is here has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:10'&amp;gt;done in 1974 and this is as modified by&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:14'&amp;gt;a child to add feature to and this to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:18'&amp;gt;deal with about any objects that large in multiple claims in real time early&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:26'&amp;gt;planning system showing a resource&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:31'&amp;gt;allocation this is a non procedural&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:36'&amp;gt;advantage system particularly like visicalc except we construct diagrams which automatic ones so the system for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:42'&amp;gt;instance does not know anything that electrical circuits as we visit cows you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:46'&amp;gt;may bind hearing drawings and tell one what they need so if you're used as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:52'&amp;gt;calcio tell the resistors your your rulers on law but mother complications&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:57'&amp;gt;visicalc if they have a deal with very complex apologies and so just the edge cooking a circuit gather will make run&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:03'&amp;gt;and build a variety of simulates that way we worked without six or seven&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:09'&amp;gt;hundred children done before 1976 by the way here's a set up in a classroom in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:17'&amp;gt;one of the terrazzo school worked with several hundred adults which is good you see the adults to a lot&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:23'&amp;gt;denser than the and the kids I this is the tea scientist of Xerox Jack Goldman&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:31'&amp;gt;now what do you say thank you talking of the technology doesn't help&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:36'&amp;gt;you so much in fact he's out in a managed I'm is not as cool as last night&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:42'&amp;gt;we're talking about EEG and I see the letters CPR test and coming to my little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:48'&amp;gt;she'll be doing something I'd rather have you all on exercycle Tom Lehrer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:53'&amp;gt;said that Brinkley and humbly discussing contrapuntal II okay that's enough&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:59'&amp;gt;housewife that's great the kind of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:03'&amp;gt;questions that would be interesting for you as well as us I think would be he's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:09'&amp;gt;been getting reflective hips for three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:13'&amp;gt;four days and some of them presumably are still festering if the good ones are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:19'&amp;gt;and maybe raise questions that come out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:25'&amp;gt;of that process the things that you're puzzling about that you would like to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:30'&amp;gt;keep puzzling about and you wouldn't mind either both of us puzzling at with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:35'&amp;gt;you question right here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:55'&amp;gt;[Music] you don't like the expanded challenge&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:00'&amp;gt;the reinforcement procedure bloody life&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:10'&amp;gt;a problem that you solved and here's the solution congratulations and the screen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:14'&amp;gt;flashes on an off little music plays and then what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:40'&amp;gt;well I think the the question is does it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:44'&amp;gt;get you close to the Mississippi to remember that poor person that was to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:51'&amp;gt;move the big ball up the hill and then down again every day I think that is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:56'&amp;gt;that is a metaphor that's been used for a to title loop in the challenge but if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:02'&amp;gt;you think of the rewards for learning how to drive a car is not just the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:06'&amp;gt;gratification of getting to where you want to go but the challenge of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:10'&amp;gt;exploring I think it's a very dull person indeed that just uses their car&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:15'&amp;gt;to go down to the grocery store they eventually get the idea that they can go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:19'&amp;gt;to places that they haven't thought of before and do it and I think that what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:24'&amp;gt;Stewart was referring to is something more like what I was saying in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:29'&amp;gt;secondary the effective hit is this reward thing and the reflective thing is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:33'&amp;gt;the thing that may not happen in the first few seconds but that as the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:40'&amp;gt;emotions start to drain away they'll go very quickly if there isn't something to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:45'&amp;gt;hang on they're not hanging on is usually thinking more about it which is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:50'&amp;gt;illuminating the challenge a little bit further sure I think it's you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:54'&amp;gt;imagine you know taking Stuart Sasson analogies and imagine me the horrors of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:00'&amp;gt;a video game designed to challenge you but you know they they say the Highland&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:06'&amp;gt;Fling was invented by putting a Scotsman in front of a pay toilet&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:11'&amp;gt;the typical conflict of interest there I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:16'&amp;gt;think that kind of a challenge is not a it's not a good idea how many people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:24'&amp;gt;have tried taking shooters one two or three if you're messing with keyboards&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:30'&amp;gt;at all it's one of the quickest change&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:35'&amp;gt;your life programs you can hang out with because they have some interesting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:39'&amp;gt;elements if not only knows immediately&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:44'&amp;gt;if you're hitting the right key very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:49'&amp;gt;easily you begin and we easy to get into exercises but and notices how quickly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:53'&amp;gt;you hit feet and gives you a little chart that your left little finger is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:59'&amp;gt;still lagging behind the rest doesn't punish you for that in just indication&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:04'&amp;gt;you know the charge they just call my fingers and it gives you more of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:10'&amp;gt;keys for that finger it knows where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:14'&amp;gt;you're slow and in pick you up and my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:18'&amp;gt;job you can become a quick typist quick with these programs or circles and I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:23'&amp;gt;think so far taking shooters today let's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:27'&amp;gt;attack you on the butt no but as soon as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:33'&amp;gt;you turn off that program and put in anything else you're typing like a bastard and back patting you on the butt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:40'&amp;gt;maybe the question is whether you're the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:44'&amp;gt;successful program is challenging you without realizing it the experience of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:50'&amp;gt;learning to play tennis can be extremely painful or fairly rewarding and it often&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:57'&amp;gt;has to do with how judgmental you are as you're going through the thing so the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:02'&amp;gt;talents may be something that you're simply looking forward to I thinking and I sort of run music into two classes&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:09'&amp;gt;there's music that the more you understand about it the more mundane&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:14'&amp;gt;and there's other musics that the more you understand about it the better&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:19'&amp;gt;things that opens up it's like learning about the molecular biology of the cell&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:23'&amp;gt;which is one of the most beautiful stories of all time the more people find&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:27'&amp;gt;out about the more wonderful it is to experience this and it's that opening up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:32'&amp;gt;thing so I think that the media shouldn't be that we shouldn't be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:36'&amp;gt;sending the message that this or that is good but the message system that the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:42'&amp;gt;media could present is that there's more than one way and it gets better and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:47'&amp;gt;those these little ramp functions so I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:51'&amp;gt;think let people choose their own tabs and I think it's those little ramp functions that we as designers should be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:57'&amp;gt;trying to understand what they are we shouldn't be packaging religions so I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:03'&amp;gt;don't think a ramp function is religion it's excitement&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:12'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:20'&amp;gt;Marvin denna coxswain said you can get through your 40s without a plan but you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:24'&amp;gt;have to have a plan for 50 and I will be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:28'&amp;gt;53 in 10 years so I guess I should start&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:32'&amp;gt;making a plan so I think the I see the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:38'&amp;gt;trick on all of this for I think design&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:42'&amp;gt;is simply finding a way of reentering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:46'&amp;gt;yourself as though you hadn't done&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:50'&amp;gt;anything before but all that stuff that you've learned is an arsenal that you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:55'&amp;gt;can bring to bear after you've gotten the next idea and going out the other&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:00'&amp;gt;way it's really difficult because the tendency is to use those old ideas as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:04'&amp;gt;the form of the new design that's disaster you get trapped into a very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:08'&amp;gt;narrow genre so I think that's something that everybody who works creatively and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:15'&amp;gt;I think that's most people have to say is how to find those vintage music is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:22'&amp;gt;wonderful because you can't run out of it Truman said about Bach's music system or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:26'&amp;gt;you understand that the better it is you cannot you cannot die unhappy having&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:32'&amp;gt;experienced by and that's surely one of the great experiences of the universe&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:37'&amp;gt;that we live in one that has that kind of richness in it and I think everybody&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:42'&amp;gt;has a love like that knows what I mean their personal laws that are the most&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:47'&amp;gt;important things about humanity I think&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:52'&amp;gt;and yes the hackers made space for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:56'&amp;gt;enough for planners [Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:02'&amp;gt;I'll be 55 and not the snail was getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:21'&amp;gt;larger and larger with a burden of one's own tasks riding around a certain extent&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:26'&amp;gt;success and this is this either success&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:30'&amp;gt;or soon to be successful bunch it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:36'&amp;gt;mostly all reward that and I think it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:42'&amp;gt;one of the one of the peculiarities that we see with the personal computer realm&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:47'&amp;gt;right now and maybe this is true of other aspects of Technology and entertainment is that people like us are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:54'&amp;gt;so enormous ly rewarded for being about a half inch in front of what everybody&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:58'&amp;gt;else is doing that why ever would we be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:02'&amp;gt;interested in what's two or three feet in front of what everybody else is doing and so this successful bunch of people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:09'&amp;gt;may be more inclined to meteorite and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:15'&amp;gt;others who have more commentary or that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:19'&amp;gt;we're way out there out of sight not able to know about or come to gatherings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:26'&amp;gt;like this and will come through and make a hell of a tale and then you know do it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:35'&amp;gt;again I don't know the metaphor may break down but I am aware very much it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:42'&amp;gt;only saying of how much what I have done gets in the way of what I want to do I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:47'&amp;gt;had a wonderful afternoon once was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:51'&amp;gt;Milton Friedman who I didn't expect to like as much as I did completely coming&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:59'&amp;gt;in and I asked what was the effect of Nobel prizes not a very original&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:03'&amp;gt;question on the Nobel Prize winners and he said well you know I wasn't going to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:07'&amp;gt;take it but they just given it what's his name the year before who was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:11'&amp;gt;a conservative economist and if I hadn't taken it it would have been in the same&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:16'&amp;gt;salt to him and I didn't want to do that so I took the Nobel Prize and I said&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:24'&amp;gt;well to get in your way he says I don't know yet but I can tell you generally&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:28'&amp;gt;that people should change their professions a couple of times and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:33'&amp;gt;there's a couple of break points and they said the yours is probably coming&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:37'&amp;gt;up question&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:50'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:09'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:17'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:04'&amp;gt;well one of the things I was gonna say&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:08'&amp;gt;this morning I left it out for time purposes is that there's an interesting progression drawn from source three or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:15'&amp;gt;four different sources one one is Piaget who points out that the three major&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:20'&amp;gt;stages in his development for children&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:25'&amp;gt;are a bodily conscious phase the hole is too big a visual phase and a symbolic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:32'&amp;gt;phase has finally gotten into around 12 each one of them has its own rules of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:37'&amp;gt;logic Bruner the psychologist at Harvard showed that those phases are not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:42'&amp;gt;sequential but are all going on at the same time and there's a dominant change&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:47'&amp;gt;because you can switch people who are on the boundary from one to the other and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:51'&amp;gt;back again very easily had a large there was a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:55'&amp;gt;great mathematician french mathematician that ramp right after World War two did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:00'&amp;gt;a famous study called psychologic psychology of invention in the mathematical fields we took the hundred&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:06'&amp;gt;people he thought were the greatest mathematicians on earth and interviewed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:10'&amp;gt;all of them this is when he was about 85 when he did this and of those 100 only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:16'&amp;gt;to claim to use mathematical symbology for doing this thing all of them used&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:21'&amp;gt;visual and about 30 percent of them used muscular sensations Einstein particular&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:27'&amp;gt;had kinesthetic sensations as he said of the muscular type and so one hand ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:34'&amp;gt;of thinking about that is that creativity is a way of reaching back&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:39'&amp;gt;maybe back to other evolutionary brains if you believe the three vain idea that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:45'&amp;gt;going back through the visual certainly through a loosened set of rules and back&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:50'&amp;gt;all the way to body knowledge when we teach children how to program and logo&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:55'&amp;gt;we can get them to draw new things like drawing circles which high schoolers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:59'&amp;gt;can't do in basic because their body knows how to draw a circle providing you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:03'&amp;gt;in the right coordinate system circles x squared plus y squared equals&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:08'&amp;gt;R squared which is a bitch for anybody nobody remembers it and it's hard to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:12'&amp;gt;write the program but in logo which uses child centered coordinates you close&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:17'&amp;gt;your eyes inertial coordinate that is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:36'&amp;gt;exactly what a circle is the differential equation of the circle is constant curvature just going a little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:41'&amp;gt;and turning a little the same than that and so kids body&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:45'&amp;gt;you can teach five-year-olds a lot of mathematics ask that level you're not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:51'&amp;gt;teaching them differential calculus ask the level of mathematical symbols but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:56'&amp;gt;you can teach them calculus at the level of their body knowledge if you have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:00'&amp;gt;language that can deal with that and that's why that's in logo it was put in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:04'&amp;gt;there specifically for that purpose and again you have these three ways you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:09'&amp;gt;tell somebody you can show them and you can get them to do it I think we all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:14'&amp;gt;agree that getting them getting to do it involves you in a much more visceral&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:18'&amp;gt;fashions like Stewart is saying was a big guy with the pulling the paper out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:24'&amp;gt;of the slot there that the I think that the way of approaching this is to try&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:30'&amp;gt;and teach all three of these cognitive systems and to realize that the oldest&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:36'&amp;gt;one is the is the one that at least understood and has the most varied&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:40'&amp;gt;knowledge which is the muscular one it is the one that really deals with navigating around the world we can be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:47'&amp;gt;blind and we can still find their way around there's a whole set of body&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:51'&amp;gt;knowledge and this is really where as benoit mandelbrot said yesterday one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:56'&amp;gt;the one of the things that he did was with there was most critical is to bring&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:00'&amp;gt;back the visual and I would say even bring back the body in mathematics that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:06'&amp;gt;is where all as euler was one of the greatest mathematicians who ever lived&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:12'&amp;gt;said science is what you use after you guess well and in fact he was a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:18'&amp;gt;notorious guesser because almost none of his spirit the proof that he supplied&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:22'&amp;gt;for his feelings were valid but almost all of the theorems were true his PhD&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:27'&amp;gt;theses for generations exaggerate students of finding the real proofs were&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:32'&amp;gt;one of Euler's feeling when I don't know&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:37'&amp;gt;how to answer a question which they don't know how to answer you I generally pointed something I just now pointed at&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:43'&amp;gt;Alan but something else I would point out is the video disc Emin stration&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:47'&amp;gt;that's a group on ahead of the talking he has the four faces that were maybe&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:54'&amp;gt;not all of you heard the discussion after that where someone asked what was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:58'&amp;gt;that work done for and he said I thought everybody knew it was done for the top&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:05'&amp;gt;of the American chain of command cabinet officers who would succeed each other in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:10'&amp;gt;the event of nuclear war and all this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:14'&amp;gt;because you can't have all the most people in one place it was him all at once the speaker the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:18'&amp;gt;house is somebody will be in charge and they don't want that so you know the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:23'&amp;gt;secretary of this match those two different locations underground but they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:27'&amp;gt;wanted to be able to communicate each other with each other in a way to preserve that nuance assuming that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:33'&amp;gt;nuance might be of the essence if somebody was saying mr. president I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:38'&amp;gt;don't think we should bomb them just yet you know not not not really want to sort&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:42'&amp;gt;of get across as informations you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:48'&amp;gt;indeed be though that then the president&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:52'&amp;gt;turns is interrupted and looks that the person who's interrupting the acknowledges the interruption and here's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:57'&amp;gt;a mouth that's visual it's kinesthetic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:02'&amp;gt;it's a lot of things it's pretty important to communication that's been&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:06'&amp;gt;important question&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:11'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:20'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:28'&amp;gt;the secret to whatever success I've had is that by circumstance I've always&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:34'&amp;gt;treated computer science as a hobby and so I've never you should see me when I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:40'&amp;gt;get at the console of an organ I go absolutely rigid was right and yeah I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:46'&amp;gt;don't want to fail at that and I've never cared about the computer science&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:53'&amp;gt;stuff it's always been great fun it's the ideal unification of all the things&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:00'&amp;gt;I've been interested in all my life and I think that the the question of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:06'&amp;gt;intuition is largely two things one it's just less letting them happen because&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:10'&amp;gt;everybody has them the other one is throwing away almost all of them because&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:15'&amp;gt;the a good project takes as long as a great wonder and after the I think the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:21'&amp;gt;trick is to pick pick and choose ones where the ideas will still be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:26'&amp;gt;interesting after you've done those horrible implementations to try them out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:31'&amp;gt;and no I don't I think that the I think&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:36'&amp;gt;everybody a lot when when I was at Parc we had lots of heavy-duty thinkers there&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:43'&amp;gt;and they really fell into four or five different classes there completely&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:47'&amp;gt;different ways of looking at there are people there who were unbelievably brilliant so we just deal with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:52'&amp;gt;complexity directly Butler Lampson is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:56'&amp;gt;certainly one of the smartest people I've ever met in my entire life he talked twice as fast as mine works twice&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:01'&amp;gt;as fast he remembers twice as much in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:05'&amp;gt;just a remarkable remarkable person I'm exact almost exactly the opposite from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:11'&amp;gt;from that I like metaphor I like longer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:15'&amp;gt;problems like shorter ones so I I think&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:19'&amp;gt;that I've always thought of our profession as being more like a theatrical repertory company where you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:24'&amp;gt;have 20 or 30 people who ultimately get together and do all of the things&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:29'&amp;gt;there's some people behind the scenes you know obviously the small talk stuff&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:33'&amp;gt;was not done by find the I thought of the original ideas but I'm&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:38'&amp;gt;a starter not a finisher I had some fabulous finishers and a lot of the stuff that was done were were original&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:44'&amp;gt;contribution Larry Tesler for instance who was one of the injectors of the park&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:49'&amp;gt;culture at Apple is one of the best software designers I know and you could&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:55'&amp;gt;not in a few words acknowledge his contribution to that or any other five&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:59'&amp;gt;people so I think of these I don't think of these things there's so much a group&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:03'&amp;gt;I don't think this is democracy there is no such thing as democracy when you're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:07'&amp;gt;doing design don't sit around and take a vote anymore than you do in the theater&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:12'&amp;gt;but what you have is different contributions that eventually come down&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:17'&amp;gt;to some kind of image I made the original Dynabook model solely to avoid&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:21'&amp;gt;having meetings and what it was that we're trying to do and went out and got&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:25'&amp;gt;a picture frame it was about the right size and I faked what the display would&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:29'&amp;gt;look like and I just put it up on the wall and whenever anybody wanted to know&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:33'&amp;gt;what we're doing I just pointed at it that whatever no just go for it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:39'&amp;gt;and I only hired people that absolutely went nuts when I would wave this thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:44'&amp;gt;in front of a meeting they come up with stars in their eyes and we've invited him for the summer and because we didn't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:51'&amp;gt;have a strong definition of it except that this wasn't a computer this was a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:55'&amp;gt;channel an amplifier there's all these things and we knew how we were going to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:01'&amp;gt;preliminary deal with it but not ultimately see one of the thing about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:06'&amp;gt;paper fact we even tested out the dining bus to see you could hit a ball with it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:11'&amp;gt;one of the things about pay for all these wonderful things like paper airplanes you could do and we even&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:18'&amp;gt;thought of an edible Dynabook there's one of the great ways of getting rid of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:22'&amp;gt;this technology if they just make it edible you could eat your IBM PC before&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:28'&amp;gt;it got stale [Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:32'&amp;gt;yeah the that question I'll attempt up how do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:37'&amp;gt;you inspire instruct improve intuition if it's at all possible one way if you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:43'&amp;gt;don't have it is to hire it if you know doing something the person I use most in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:49'&amp;gt;this regard is character named Gregory Bateson who was a scientist sort of but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:57'&amp;gt;he had a intuition of an elephant I just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:01'&amp;gt;completely larger than the man and wrote largely from that intuition in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:05'&amp;gt;interview I did with him once I asked how he did a paper this again comes to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:14'&amp;gt;the planning question he said I take a subject that I don't understand and why&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:21'&amp;gt;it is that way and I wrestle with it and that wrestling is the paper&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:25'&amp;gt;he always had a enormous respect&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:49'&amp;gt;you know it comes up how do you inspire and struck improve intuition at all cost&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:53'&amp;gt;but one way if you don't have it as a higher risk if you're you know doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:57'&amp;gt;something the person I use most in this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:02'&amp;gt;regard is a character named Gregory Bateson who was a scientist sort of but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:10'&amp;gt;he had a the intuition of an elephant I just completely larger than the man and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:16'&amp;gt;wrote largely from that intuition and interview I did with him once I asked&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:20'&amp;gt;how he did a paper this again comes to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:26'&amp;gt;the planning question he said I take a subject that I don't understand and why&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:33'&amp;gt;it is that way and I wrestle with it and that wrestling is the paper&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='3938'&amp;gt;yaagh had a enormous respect &amp;lt;/subtitle&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lucas</name></author>	</entry>

	<entry>
		<id>http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_TED_(1984)&amp;diff=3162</id>
		<title>Alan Kay at TED (1984)</title>
		<link rel="alternate" type="text/html" href="http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_TED_(1984)&amp;diff=3162"/>
				<updated>2025-01-17T20:51:09Z</updated>
		
		<summary type="html">&lt;p&gt;Lucas: up to 4:34... not sure if its bruce Damer from what company.&lt;/p&gt;
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&amp;lt;subtitle id='00:00:00'&amp;gt;[Applause] I forgot to say something about Russel before he came up here...&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:15'&amp;gt;[...]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:32'&amp;gt;Alan Kay is a former illustrator and professional musician - Just listen to this one dossier:&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:36'&amp;gt;Joseph Alan Kay is a professional is a former illustrator and professional&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:41'&amp;gt;musician he somehow received bachelor's degrees in mathematics and molecular&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:45'&amp;gt;biology while working his way through school as a systems programmer for the National&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:49'&amp;gt;Center for Atmospheric Research and spending most of his time composing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:53'&amp;gt;music for local theatrical productions. I mean that is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:57'&amp;gt;amazing.&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:01'&amp;gt;Alan has been involved with the development of the first personal computers from their very early&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:10'&amp;gt;inception and after a short stint at Stanford artificial intelligence project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:15'&amp;gt;he was one of the founders of Xerox Palo Alto Research Center (PARC) where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:20'&amp;gt;he was head of the Learning Research Group and the original designer of a Dynabook&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:24'&amp;gt;personal computer and the SmallTalk programming system and those of you that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:29'&amp;gt;don't know this - SmallTalk is really where this came from, this this type of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:35'&amp;gt;screen: the overlapping windows and he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:40'&amp;gt;really was, I guess you could call him one of the fathers of the first modern personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:45'&amp;gt;computer. After a decade at Xerox PARC he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:49'&amp;gt;left and became chief scientist at Atari, where he is now. He is still an avid&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:54'&amp;gt;amateur musician with the classical&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:58'&amp;gt;pipe organ, is a member of the International Society of organ builders who to paraphrase Dr. Johnson &amp;quot;he does not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:04'&amp;gt;play tennis well, but one is surprised to see him play at all&amp;quot;&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:08'&amp;gt;Alan [Applause]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:16'&amp;gt;Thank you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:21'&amp;gt;A while ago when I was proselytizing about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:26'&amp;gt;the personal computer which I must&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:30'&amp;gt;confess to you I had a slightly different image than these boxes that have been&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:35'&amp;gt;sold today, I made a serious error which&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:39'&amp;gt;was to talk more about some concrete&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:44'&amp;gt;examples of what a personal computer might do, rather than to try and convey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:52'&amp;gt;the spirit of what I felt personal computing was about and let people make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:56'&amp;gt;up their own ideas, and what we've come to after about 15 years now is some&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:04'&amp;gt;interesting but rather slavish adherence&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:08'&amp;gt;to some silly old ideas and so what I'd&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:12'&amp;gt;like to do today is to briefly go through some thought processes that a designer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:17'&amp;gt;of these systems might have and get you to try and fill in the blank.&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:23'&amp;gt;The personal computer is not personal if it isn't what you want it to be. It's not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:28'&amp;gt;what Apple wants it to be, it's not what Xerox wants it to be - if it isn't what you want it to be then it isn't your personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:34'&amp;gt;computer. I think Bruce Damer from ?MDC&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:40'&amp;gt;talking about the Intellivision as the new America, and kinds of things how are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:48'&amp;gt;they there's main audience this is middle America and I, I thought how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:52'&amp;gt;interesting it would be [...]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:11'&amp;gt;because you happen to be from middle America and there's certain&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:15'&amp;gt;things you might like, it might disturb you and wouldn't allow you to feel&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:19'&amp;gt;comfortable anymore. I think that restricting content in that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:23'&amp;gt;way is not the way to deal with a medium. The medium is the thing that has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:29'&amp;gt;zillions of degrees of freedom and to be shaped in ways that the inventors of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:34'&amp;gt;medium didn't anticipate. so there's that it's no better than a tool and community&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:40'&amp;gt;computer is not a tool the program to run on at our schools because they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:45'&amp;gt;directed degrees experience I mean the computer is a container for the newest&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:51'&amp;gt;kind of kinetic art art that needs to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:55'&amp;gt;time like music and ballet and so forth it's a little more abstract but it is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:01'&amp;gt;that kind of material we call it a meta&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:06'&amp;gt;medium because it's content there's other media you can see when you looked&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:11'&amp;gt;at Macintosh that what it was doing was simulating some of the aspects of paper&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:16'&amp;gt;that's trying to do some of the big things about paper like readability and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:21'&amp;gt;remove some of the bad things about paper like difficult to erase and hard&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:26'&amp;gt;to insert and so forth but if you do lots of other things I know you all all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:30'&amp;gt;realize that computers can simulate music they continue like graphics we've&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:34'&amp;gt;seen lots of that the most important thing about computers film does not read&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:40'&amp;gt;or hear simulate but the possibility that you might be able to tailor the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:46'&amp;gt;things that are on there to your own use that is a reflective notion Rason and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:52'&amp;gt;aspect of notion I'm gonna talk that's really the theme of my talk is that if I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:58'&amp;gt;had to sum up my main complaint about 20th century especially the time that we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:04'&amp;gt;live in now that it's almost in tow almost totally devoted to access to hit things&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:12'&amp;gt;that get the glands going but which lesion was almost nothing to reflect on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:17'&amp;gt;even in the next minute let alone the next day I was on they says a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:22'&amp;gt;blue-ribbon panel that was convened by Disney to go down and evaluate F tot he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:30'&amp;gt;did in high style for three days or so and these people who actually from the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:35'&amp;gt;same kind of background as the people in this content had many opinions about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:40'&amp;gt;Epcot but there was one unanimous one and that was that none of the exhibits&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:45'&amp;gt;that Escott had any follow-up so he's a suspension to a quite a wonderful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:50'&amp;gt;exhibit called lands where you could go through the standard Disney&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:54'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:13'&amp;gt;almost an almost totally devoted key&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:17'&amp;gt;access to his hip things that get the glands going but which we she was almost&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:23'&amp;gt;nothing to reflect on even in the next minute let alone the next day I was on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:29'&amp;gt;they says a blue-ribbon panel that was convened by Disney to go down and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:35'&amp;gt;evaluate F Scott he did in high style&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:39'&amp;gt;for three days or so and these people who actually from the same kind of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:44'&amp;gt;Batman as the people in this conference had many opinions about Escott but there&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:48'&amp;gt;was one unanimous one and that was that none of the exhibits at Ascot had any&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:53'&amp;gt;follow-up so these are instance a quite&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:57'&amp;gt;a wonderful exhibit called the land where you should go through the standard Disney&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:02'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:03'&amp;gt;well after you got off that ride there wasn't even a stencil on the wall telling you where to find out anything&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:08'&amp;gt;more he wanted to learn something there wasn't a pamphlet it wasn't a bookstore&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:13'&amp;gt;there wasn't a any graffiti done with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:17'&amp;gt;spray paint there was nothing and so they brought you up this place where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:22'&amp;gt;you're now interested like the Road Dogg and the commercial who heard the name of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:28'&amp;gt;the Bao and started juggling balls and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:32'&amp;gt;balancing tears and stuff and then they just drop you came up with something&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:38'&amp;gt;like water or American beer or something&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:42'&amp;gt;like that so I think that if we think&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:47'&amp;gt;we're in the media business and if he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:51'&amp;gt;thinks that we're designers and we have to think of something different than the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:56'&amp;gt;computer as a box maybe using something different than the computers as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:00'&amp;gt;vehicle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:07'&amp;gt;the interesting that though IBM hasn't worried about interaction in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:14'&amp;gt;geologic time in the auto community&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:19'&amp;gt;starting around 1961 or so the whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:24'&amp;gt;focus and interest of that community has been to develop the computer as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:30'&amp;gt;symbiotic Asian an amplifier for human read this is not a new idea was not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:36'&amp;gt;invented by Apple was not invented by Xerox goes back long ways and it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:41'&amp;gt;actually intellectual precursor of this is a wonderful article which is called&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:47'&amp;gt;as we may think written by Vannevar Bush&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:51'&amp;gt;in 1945 as we published in Atlantic Monthly and he's produced a number of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:56'&amp;gt;things including Drive photography but the major part of the article was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:00'&amp;gt;devoted to a machine he calls mimics which is thought of as a small desk&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:06'&amp;gt;light thing with two or three screens on it and a way of pointing that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:10'&amp;gt;information and in here by using various optical storage techniques we do the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:14'&amp;gt;contents of a small town library five or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:18'&amp;gt;eight thousand volumes and the principal thing he did with this was to be able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:24'&amp;gt;lay down your own information trails there were already built trails with the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:28'&amp;gt;idea is that you could lay down your own trails and these became new information&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:32'&amp;gt;in that system that article was the inspiration for the ARPA funding in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:38'&amp;gt;interactive computing in 1961 that led to the first time sharing system that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:43'&amp;gt;led to the first computer graphics led to the first pointing devices the first&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:47'&amp;gt;truly higher-level languages to artificial intelligence and all of those things came from that idea and in fact&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:54'&amp;gt;in many ways the third of the sixties was much more adventurous than the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:59'&amp;gt;seventies or even the eighties back then the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:04'&amp;gt;good million dollars but the kinds of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:09'&amp;gt;things that we're done on them were not fettered by any theory of making them into a product they're done solely to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:15'&amp;gt;try and amplify some aspects of human reach so I thought what I would do is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:23'&amp;gt;since we're talking about the future is to give you four way to think about it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:31'&amp;gt;to help predict the future and the first one is when we started up jirachi&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:37'&amp;gt;had jocks executives coming out of our ears the first couple of years being&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:42'&amp;gt;very anxious saying what is the future going to be like what if a Japanese&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:47'&amp;gt;gonna do what is gonna happen to us and everything else and I finally says&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:51'&amp;gt;what's the best way to predict the future is to invent it it is not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:55'&amp;gt;something that's going to happen to us it's something we're gonna make happen that's what research teams are all about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:00'&amp;gt;we will have a vision of the future we will make a division vision if you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:04'&amp;gt;as long as that doesn't violate too many of Newton's laws we can probably make it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:08'&amp;gt;work now there's a difference between a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:12'&amp;gt;clear vision and a good vision I think&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:16'&amp;gt;the hardest thing to get is a good vision we heard about a clear one last&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:21'&amp;gt;night about Kennedy's clear vision that we should put a man on the moon in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:26'&amp;gt;before the end of the of the decade I think to me that was a fairly terrible&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:31'&amp;gt;vision and I'll tell you why because it set back safe travel 20 years and he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:38'&amp;gt;didn't say let's invent space travel said let basically let us show us the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:43'&amp;gt;Russians what we got out of that was everything except space that we did get lots of good technology we got even more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:49'&amp;gt;management techniques for managing 300 thousand people and twenty four billion&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:54'&amp;gt;dollars the NASA people say themselves if that was the greatest single fallout&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:59'&amp;gt;was learning how to do really large projects but what we couldn't get is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:03'&amp;gt;space travel and we don't have it today there's no travel to the moon&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:08'&amp;gt;travel to Mars there's no travel to anywhere in space were going up in orbit&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:12'&amp;gt;like he did in 1963 so an important idea&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:17'&amp;gt;I think is when revision is formed it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:21'&amp;gt;has to have several characteristics one is it has to be a rather long range vision because it unfortunately it's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:26'&amp;gt;very long time to get things done and out the door in our business this is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:32'&amp;gt;second point it takes 10 years to get something out into commercial life from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:39'&amp;gt;a new idea in the laboratory the first personal computer actually wasn't the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:44'&amp;gt;the ENIAC it was done in 1963 and I just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:48'&amp;gt;went to the 20th anniversary of it a few months ago with John sponsored by NIH as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:53'&amp;gt;a machine called the wink took 10 years ago from that machine does a marvelous&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:58'&amp;gt;little device $10,000 in 1963 was own&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:04'&amp;gt;virtual memory its own display screen its own into a certain budget several&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:08'&amp;gt;thousand of them were built it took ten years to go from that to the Xerox Alto&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:12'&amp;gt;which is the first practical personal computer in 1973 first video game was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:18'&amp;gt;done in 1962 on the TV one called space war Andy Nolan Bushnell his first game&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:25'&amp;gt;was called computer space and it came out in 1972 so you see the 10-year time&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:30'&amp;gt;constants and in those 10 years are usually two or three very long very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:36'&amp;gt;bloody implementation efforts and it is almost unheard of for those 10 years to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:42'&amp;gt;take place in a single company almost always we find a disillusionment&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:49'&amp;gt;cherry-picking people moving on and so forth and what happened at jerash Park is no&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:55'&amp;gt;exception for 10 years that's the time constant I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:59'&amp;gt;couldn't afford to believe in long ago but I'm afraid it's really true third&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:05'&amp;gt;thing is when you're dealing in media instead of tools we have to face up to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:10'&amp;gt;the kind of cycle that media John who over the last thousand years&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:16'&amp;gt;four main parts to it is a hardware intensive phase where most of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:22'&amp;gt;profits are made by margins on the hardware whose as to in publishing as it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:28'&amp;gt;has been in the computer business then&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:32'&amp;gt;we as people learn to build Hardware the margins go down to zero because the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:36'&amp;gt;hardware is always the easiest thing to build have an industrial revolution you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:40'&amp;gt;can build paper like crazy and all of a sudden you go into a software stage&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:44'&amp;gt;which completely changes everything around why because software is always been a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:49'&amp;gt;cottaging industry basically something&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:53'&amp;gt;that unless there is a power structure in control almost anybody can make up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:58'&amp;gt;software for the medium and usually what happens is a really smart hardware&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:05'&amp;gt;company will go into distribution in order to control that because no&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:09'&amp;gt;software publishing house has ever been able to control all of its known authors&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:13'&amp;gt;and stay in business you have to go in and distribute other people's things the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:19'&amp;gt;software part has a novelty phase and a value say what happened to atari last&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:24'&amp;gt;year was a an abrupt switch from a novelty stage to a value phase for the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:31'&amp;gt;cartridges that they were making a substantial part of their income on it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:35'&amp;gt;happened about a year earlier than I thought it was going to happen can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:40'&amp;gt;happen abruptly as soon as the users have sophisticated all of a sudden it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:44'&amp;gt;not a citizen band radio anymore that they want to sell us they don't know&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:49'&amp;gt;it's cellular but they have realized that they this new gadget has only 40&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:53'&amp;gt;channels and they can't call their friend across town even if he has one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:57'&amp;gt;it's not a real communication system all of a sudden want something real&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:02'&amp;gt;and the citizens band radio goes in the back of the closet and wait for that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:08'&amp;gt;value agent piece of technology to come along now the most important phase I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:13'&amp;gt;think is the next one this is the one that is absolutely critical to thinking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:18'&amp;gt;about this new field that we're in and that is the service safe I think that's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:26'&amp;gt;actually the big revolution in my own thinking about personal computer which happens in 1968-69 really came about by&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:35'&amp;gt;understanding that the computer was not a piece of hardware it was not effusive&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:39'&amp;gt;software I thought I was being very adventurous back then in from bundling&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:43'&amp;gt;the tea together designing the hardware and the software at the same time so I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:48'&amp;gt;finally realized what the computer is is a gadget that delivers service that's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:55'&amp;gt;what people want and want service from this is a service concept it's not a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:59'&amp;gt;hardware as a software concept service is a bundling of attributes to satisfy a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:07'&amp;gt;person for teach me the Japanese sell&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:11'&amp;gt;their cars more like transportation services than they do but as p.m. did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:17'&amp;gt;for so many years as a menu ICICI that you could buy and having 300 horsepower&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:22'&amp;gt;or 400 horsepower or a suite or Chrome or x2 tail fin&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:28'&amp;gt;service and that service area is the one in which medium development is most&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:35'&amp;gt;critical it's the one that tells you what to do my main bit about the way personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:41'&amp;gt;computers have done over the last decade is that it has been very far away from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:46'&amp;gt;that idea since we're selling the hardware system on the live stage that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:50'&amp;gt;we're talking about now software is all over the place software delivers for service an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:56'&amp;gt;integrated concept that we see in Macintosh is wonderful I'm glad that Apple is doing that but we have to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:01'&amp;gt;realize that those ideas go back to 1972 and so what we must ask is where are the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:09'&amp;gt;things that we actually need to the 1980s now the final stage and this four&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:15'&amp;gt;part thing is when a service becomes a way of life like this like a telephone&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:21'&amp;gt;telephone a way of life is that gadget&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:25'&amp;gt;that you only notice when it isn't there we immediately notice if they weren't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:30'&amp;gt;telephones in our hotel room we knew we know that if we didn't have one of these&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:34'&amp;gt;things and I think that's the destiny of communications media to be pushed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:39'&amp;gt;towards being a way of life providing they fit in to all the crevices and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:46'&amp;gt;mundane ADIZ and amplification needs that people actually want now last we're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:51'&amp;gt;bringing to the fourth idea for predicting the future I think everybody&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:56'&amp;gt;has realized by now that market analysis doesn't work very well it's not clear&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:01'&amp;gt;that even worse over a two-year period and they absolutely has been disastrous over anything longer than a senior&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:06'&amp;gt;experience the Xerox machine is a perfect ation point guess our writes in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:12'&amp;gt;his book about how they took the ID Xerox 914 to eidm he said we don't have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:17'&amp;gt;enough money to build factories for this why don't you build it and just give loyalty an IBM went to Arthur B little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:23'&amp;gt;in Cambridge and said should we and our Sydney little after an 18-month market&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:29'&amp;gt;survey came back and said no nobody will pay a nickel a copyist to expense that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:34'&amp;gt;nobody copies like that is not enough copy volume that was many billions of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:38'&amp;gt;dollars ago des hours Brooks was called my years with Xerox the billions nobody&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:43'&amp;gt;wanted and Jacqueline the two scientists&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:49'&amp;gt;who asked just retired and he's writing the book I said Jackie should call it me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:55'&amp;gt;Roxanne the personal computer the billions they didn't want because again&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:59'&amp;gt;we have this recognition problem you ought to give it to itself you may not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:04'&amp;gt;know this but these jobs worked for Atari and in fact the Apple one was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:10'&amp;gt;taken to Nolan Bushnell Lee who then president of Atari and was turned down&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:14'&amp;gt;there's not being a valid concept this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:18'&amp;gt;is after Nolan had left Ampex because antics wouldn't believe in the idea of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:23'&amp;gt;video game so all of these things led to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:28'&amp;gt;a saying that I made up with his point of view is worth 80 IQ points the reason&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:38'&amp;gt;is that after Xerox turned down all the stuff that had been built apart&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:43'&amp;gt;I met after a year if I'd met him the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:47'&amp;gt;next day I would have killed him but after a year I met the person who&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:51'&amp;gt;made that decision and realized to my great surprise that he was not a dodo as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:57'&amp;gt;Ayakashi is just a perfectly reasonable rather intelligent who asked executives&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:01'&amp;gt;who had no possible way of evaluating the decision that he had to make he made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:06'&amp;gt;the wrong one and that changed the face of computing in America but he himself&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:11'&amp;gt;was a copier executive and he had no way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:15'&amp;gt;of telling whether what we were doing was just something interesting in the lab was something fundamental and I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:21'&amp;gt;believe that is the number one problem in doing something interesting with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:26'&amp;gt;technology the tendency is to cater to the marketing people to basically not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:32'&amp;gt;into the value systems that the really good technologies and bring about so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:38'&amp;gt;there's a real tendency towards building the trivial and leaving out the Olympian&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:42'&amp;gt;gestures which I think are what we need many more of all right I guess the one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:53'&amp;gt;thing I should say about the de Buono IV I never like that when I read the Bono's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:57'&amp;gt;but because who wants to be in a hole even if it's a new one I think it's much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:02'&amp;gt;better to find a hill and climb up on it you can see a lot farther in a hole all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:08'&amp;gt;you see is dirt maybe you're dirt but it's still only dirt that's easy to a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:16'&amp;gt;good quote by Heinlein which says the strongest weapon you have is the one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:21'&amp;gt;between your ears providing that's loaded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:27'&amp;gt;I'm very close to being a Luddite and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:31'&amp;gt;reason I am is because the this is a technique crazy century we've finally&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:39'&amp;gt;found out how to make technique work for us and there's led to enormous&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:43'&amp;gt;technologies we've been talking about over the next days that has led in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:47'&amp;gt;musical conservatories to the faster&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:51'&amp;gt;Chopin major third F has s leads been Val the phenomenon of piano players and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:58'&amp;gt;stuff it is basically an age that is extremely interested in the quantitative&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:03'&amp;gt;and has extreme difficulties we're dealing with any value system and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:09'&amp;gt;is disastrous so what I'd like to do is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:13'&amp;gt;just show you a couple of quick slides&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:17'&amp;gt;and give you an idea what a vision was like back in the early 70s and then in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:24'&amp;gt;the few moments remaining get you to think about along with me about what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:29'&amp;gt;could this thing be so that is a place where you always start off we have to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:33'&amp;gt;start off with values saying what could this be don't worry about the technology&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:38'&amp;gt;honestly if not us than the Japanese can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:44'&amp;gt;probably make a display out of this wooden floor if they wanted to it's not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:48'&amp;gt;really that difficult glorifying&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:52'&amp;gt;technology is is is like deciding that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:56'&amp;gt;the layout of an ad is good but the message of it is bad and therefore it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:00'&amp;gt;stores it ads I don't think that's the way to think about it okay&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:11'&amp;gt;if you could focus out a little bit that'll do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:19'&amp;gt;well this is just memory lane this is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:23'&amp;gt;machine that I was the co.design arose in 1968 and it was not the first&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:29'&amp;gt;personal computer as I mention it's always a second one as you see it had&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:33'&amp;gt;all of the things that we have come to recognize have a high-resolution display&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:37'&amp;gt;stream that had windows it had a tablet&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:41'&amp;gt;for pointing and had a keyboard and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:45'&amp;gt;machine ran a little hotter than the Macintosh it had almost 700 ICS in it so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:52'&amp;gt;you could we have a little perch on the top of it for heating our coffee pots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:01'&amp;gt;but the nonetheless if it ran a higher&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:05'&amp;gt;level language that was almost an almost a pure object-oriented language so it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:10'&amp;gt;had all of the things that people are writing about now in Time magazine the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:14'&amp;gt;unfortunate thing about this was that it was a total disaster when we tried it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:18'&amp;gt;out on our users now users were people were supposed to be doctors and lawyers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:23'&amp;gt;and engineers professional people who needed to wield a tool on their own&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:29'&amp;gt;behalf and in fact I discovered that I'd done a terrible job even with Windows&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:34'&amp;gt;and all of these things in doing the human factors of interaction now that's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:38'&amp;gt;the first time I ever thought that the human factors of interaction was really&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:42'&amp;gt;important now it's come sense to believe that it is the employee saying because&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:46'&amp;gt;it's the only thing that user ever sees no other thing in the computer is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:50'&amp;gt;important and it led to the idea of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:54'&amp;gt;Box not being very important to look at that system and you realize that there&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:00'&amp;gt;are only a few square inches not cubic inches that are important that's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:04'&amp;gt;face of the display string and almost everything else is superfluous so we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:12'&amp;gt;turn the slides off for one second&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:38'&amp;gt;after working my wounds for a couple years over there cuz it's really painful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:43'&amp;gt;to put blood into something over a period of some years and haven't turned out to be a disaster and so I went on to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:50'&amp;gt;get other things for a while but thinking about it in 1958 I had also&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:55'&amp;gt;seen the first flat panel display at the University of Illinois and I realized it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:59'&amp;gt;was not going to be too long before we could do away with all those cubic inches and start worrying about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:04'&amp;gt;square inches account and also at Utah&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:08'&amp;gt;Ivan Sutherland had done his head mounted display when he played to put on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:12'&amp;gt;like glasses and actually walk around in their display area so when I went to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:18'&amp;gt;Xerox with our lure of 10 10 year blank check funding these were the two&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:24'&amp;gt;physical ideas for what a machine in the 1980 to be and of course why were we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:29'&amp;gt;thinking the 1980s because we had 10 years and so we just exploited the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:34'&amp;gt;hardware out and decided yes machines like the Dynabook are definitely&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:39'&amp;gt;possible these are to form now I put that big green question mark here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:44'&amp;gt;because I don't believe that these are the only forms in fact I believe&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:48'&amp;gt;something more like what niche means Oh Ponty talks about in the first lecture&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:54'&amp;gt;maybe even more appropriate now the glass is one I think is going to work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:59'&amp;gt;out for a variety of reasons it is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:03'&amp;gt;only thing in which you do not have to worry about how large you display is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:08'&amp;gt;entire world and the glasses at Utah&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:13'&amp;gt;measured where your head was looking so as you looked around the display would&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:18'&amp;gt;change so you'd have something over here and something over here and used to walk&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:22'&amp;gt;through the display we even did a thing where we made the speed of light 1 foot&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:27'&amp;gt;per second those runs that things you were acting like a photon and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:32'&amp;gt;display would collapse away from you using the relativistic transforms so you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:37'&amp;gt;could experience different physics specific experience what it was like to get close to a black hole without&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:42'&amp;gt;getting not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:46'&amp;gt;now the problem was almost all displays is officially small that is where the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:53'&amp;gt;overlapping windows came in from it's not a feature it is a bug saying they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:01'&amp;gt;have it turned into a religion now really makes me worried a little bit because you realize about what you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:07'&amp;gt;really like to do is have everything spread out so you could see it the overlapping window saying was done&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:12'&amp;gt;because you don't have that much room you still would like to be reminded what's on the street I don't see that is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:17'&amp;gt;the display that is suitable for thinking about now and should not be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:21'&amp;gt;doing that okay back to the slide&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:36'&amp;gt;citizen machine we built in the 1973 eventually build about 2,000 of these&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:42'&amp;gt;the pledge we took at Xerox very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:46'&amp;gt;different from the way we've done things before that we've never build a system there was not engineered for 100 users&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:52'&amp;gt;so all of a sudden before I was totally bubblegum together and it barely works&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:56'&amp;gt;for the designer here we decided we're going to have to set up a community hook&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:01'&amp;gt;together with the network and work with it for several years so the screen there&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:07'&amp;gt;was that tape because the DynaVox was that shape the dots are on and off&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:12'&amp;gt;because we thought liquid crystal would be on an R now why would anybody in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:17'&amp;gt;right mind use a video display that can do great GL modulation and just do on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:23'&amp;gt;arras docks especially when you saw what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:27'&amp;gt;mission kapaa need to do with saucepot you can get much higher subjective&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:32'&amp;gt;resolution by using grayscale modulation&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:36'&amp;gt;bitmap displays today are slavish adherence to something that was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:41'&amp;gt;originally done to simulate a liquid crystal display in fact I still have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:45'&amp;gt;bleep marks on my back from Xerox management when they were doing the star&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:49'&amp;gt;and I tried to talk him out of going with a bitmap but it was too late what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:54'&amp;gt;they understood was that bitmaps were good that was their their take on it and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:59'&amp;gt;he didn't want to think about what it meant for human being to sit in front of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:03'&amp;gt;a display the infamous now well we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:08'&amp;gt;didn't invent it Mouse was actually invented in 1965 at Fri why did we use&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:16'&amp;gt;it well because we didn't have a good touch sensitive display&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:20'&amp;gt;why are people using it now I don't know&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:26'&amp;gt;there must be a reason but in fact for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:30'&amp;gt;immediacy and contact he is possible to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:36'&amp;gt;use it a touch-sensitive display much better in fact the Dynabook was designed so that you only displayed the keyboard&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:42'&amp;gt;when you need it don't really want a keyboard for hardly anything except&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:47'&amp;gt;certain times of Tyson and the rest of the stuff you want to be as close and immediate as possible original jiying&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:52'&amp;gt;the books did have a stylus in it for doing high-resolution kinds of things so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:58'&amp;gt;what we have what we have here today are several technology that was therefore&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:03'&amp;gt;expedient reasons back in 1972 when hardware is very expensive and for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:09'&amp;gt;purposes of simulating a flat screen display that have no relevance today and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:15'&amp;gt;it is no good saying that this is better than the IBM PC because those are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:20'&amp;gt;judgments have no place in art we don't care whether a Beethoven symphony is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:26'&amp;gt;better than a bronze seems to me what we care is is it good users or not and I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:30'&amp;gt;think that is the design ideal that we should need to grow it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:37'&amp;gt;so here's the first KT system this is John in 1972 this is the pictures of men&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:42'&amp;gt;and this is a system that Stuart brand used that year I might mention here that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:48'&amp;gt;the Whole Earth Catalog was a tremendous influence on the Dynabook design because&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:55'&amp;gt;the Dynabook was always thought to be a network system not a standalone system&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:59'&amp;gt;that's another bug in the personal computer market a computer computer is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:04'&amp;gt;communications device first second and third that is what it is for because you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:11'&amp;gt;communicate with yourself through it like he do his paper and you should be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:15'&amp;gt;able to communicate with other people and other resources critically important&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:23'&amp;gt;so here's I thought you'd be interested in a pictures from 1972 the LTL had&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:31'&amp;gt;about 30 or 40% more dots than the Apple Lisa and those dots were half the number&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:38'&amp;gt;of dots we thought when necessary had 500,000 dots to camp we had thought to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:43'&amp;gt;the million necessary again the ability to do things that the human eye can read&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:49'&amp;gt;and appreciate are incredibly important&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:53'&amp;gt;in old pictures in the dating text and drive the pencil was one of our favorite&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:59'&amp;gt;metaphors remember portability is not point-five herniation per block really&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:09'&amp;gt;isn't the phrase I made up back then was something so portable you can carry&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:14'&amp;gt;other things too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:19'&amp;gt;like two sacks of groceries the idea on a personal communications medium is you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:26'&amp;gt;don't want to ever give the person the opportunity for deciding to leave it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:30'&amp;gt;behind or you missed it you've missed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:34'&amp;gt;the service aspects of it and you've totally missed its possibilities for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:38'&amp;gt;becoming a way of life absolutely critical is one of the earliest window&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:47'&amp;gt;things Windows as I think everybody knows that actually the back end of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:52'&amp;gt;telescopes that look into different information systems the ones with the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:58'&amp;gt;multiple panes they were designed by Larry Tesler who is now at at Apple and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:03'&amp;gt;they're used for browsing one of the earliest of the innovative text and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:09'&amp;gt;graphics editors where the token&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:14'&amp;gt;astrak-- is being created they're just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:18'&amp;gt;going blurry more and more blurry and you can see that the painting system in this on the alto is integrated into the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:23'&amp;gt;document so that you didn't go out to some separate system but it was just one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:28'&amp;gt;of the many times of Paris so you can think of a paragraph as a window can't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:32'&amp;gt;you sort of a rectangular saying and some paragraphs can have pictures in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:36'&amp;gt;them some might want to have draft and then some might want to have animations in them some might want to have text in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:41'&amp;gt;them and the document is really the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:45'&amp;gt;system concept that unifies these this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:49'&amp;gt;is an interesting program so that was the first time that real time note&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:54'&amp;gt;capture was done was done by a 15 year old child not I usually travel I didn't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:00'&amp;gt;wasn't planning on talking here I had the slides long because I'm working on a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:04'&amp;gt;a talk in a couple of months from now I usually travel with movies and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:08'&amp;gt;videotapes reason is is that as we Harrison said long ago he says the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:14'&amp;gt;picture may be worth a thousand words but if it moves&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:21'&amp;gt;and it's no good talking about a kinetic art like I am and show you static&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:25'&amp;gt;pictures but that's the best we can do today so this you could just play in and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:29'&amp;gt;it would capture the notes and one of the earliest programs is this is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:34'&amp;gt;musical notation that we use for teaching children there is much easier&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:38'&amp;gt;for them to use than the standard one and this system was its own synthesized&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:45'&amp;gt;he didn't have to hook one on to it the system was simply fast enough to do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:50'&amp;gt;essentially what the synclavier does were 12 real-time parallel voices and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:55'&amp;gt;you could just walk and you could be define all of the time which by simply&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:59'&amp;gt;drawing in on the screen this is a an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:04'&amp;gt;animation system that was originally designed by Eric Martin who is here has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:10'&amp;gt;done in 1974 and this is as modified by&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:14'&amp;gt;a child to add feature to and this to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:18'&amp;gt;deal with about any objects that large in multiple claims in real time early&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:26'&amp;gt;planning system showing a resource&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:31'&amp;gt;allocation this is a non procedural&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:36'&amp;gt;advantage system particularly like visicalc except we construct diagrams which automatic ones so the system for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:42'&amp;gt;instance does not know anything that electrical circuits as we visit cows you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:46'&amp;gt;may bind hearing drawings and tell one what they need so if you're used as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:52'&amp;gt;calcio tell the resistors your your rulers on law but mother complications&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:57'&amp;gt;visicalc if they have a deal with very complex apologies and so just the edge cooking a circuit gather will make run&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:03'&amp;gt;and build a variety of simulates that way we worked without six or seven&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:09'&amp;gt;hundred children done before 1976 by the way here's a set up in a classroom in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:17'&amp;gt;one of the terrazzo school worked with several hundred adults which is good you see the adults to a lot&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:23'&amp;gt;denser than the and the kids I this is the tea scientist of Xerox Jack Goldman&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:31'&amp;gt;now what do you say thank you talking of the technology doesn't help&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:36'&amp;gt;you so much in fact he's out in a managed I'm is not as cool as last night&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:42'&amp;gt;we're talking about EEG and I see the letters CPR test and coming to my little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:48'&amp;gt;she'll be doing something I'd rather have you all on exercycle Tom Lehrer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:53'&amp;gt;said that Brinkley and humbly discussing contrapuntal II okay that's enough&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:59'&amp;gt;housewife that's great the kind of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:03'&amp;gt;questions that would be interesting for you as well as us I think would be he's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:09'&amp;gt;been getting reflective hips for three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:13'&amp;gt;four days and some of them presumably are still festering if the good ones are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:19'&amp;gt;and maybe raise questions that come out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:25'&amp;gt;of that process the things that you're puzzling about that you would like to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:30'&amp;gt;keep puzzling about and you wouldn't mind either both of us puzzling at with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:35'&amp;gt;you question right here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:55'&amp;gt;[Music] you don't like the expanded challenge&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:00'&amp;gt;the reinforcement procedure bloody life&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:10'&amp;gt;a problem that you solved and here's the solution congratulations and the screen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:14'&amp;gt;flashes on an off little music plays and then what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:40'&amp;gt;well I think the the question is does it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:44'&amp;gt;get you close to the Mississippi to remember that poor person that was to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:51'&amp;gt;move the big ball up the hill and then down again every day I think that is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:56'&amp;gt;that is a metaphor that's been used for a to title loop in the challenge but if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:02'&amp;gt;you think of the rewards for learning how to drive a car is not just the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:06'&amp;gt;gratification of getting to where you want to go but the challenge of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:10'&amp;gt;exploring I think it's a very dull person indeed that just uses their car&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:15'&amp;gt;to go down to the grocery store they eventually get the idea that they can go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:19'&amp;gt;to places that they haven't thought of before and do it and I think that what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:24'&amp;gt;Stewart was referring to is something more like what I was saying in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:29'&amp;gt;secondary the effective hit is this reward thing and the reflective thing is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:33'&amp;gt;the thing that may not happen in the first few seconds but that as the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:40'&amp;gt;emotions start to drain away they'll go very quickly if there isn't something to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:45'&amp;gt;hang on they're not hanging on is usually thinking more about it which is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:50'&amp;gt;illuminating the challenge a little bit further sure I think it's you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:54'&amp;gt;imagine you know taking Stuart Sasson analogies and imagine me the horrors of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:00'&amp;gt;a video game designed to challenge you but you know they they say the Highland&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:06'&amp;gt;Fling was invented by putting a Scotsman in front of a pay toilet&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:11'&amp;gt;the typical conflict of interest there I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:16'&amp;gt;think that kind of a challenge is not a it's not a good idea how many people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:24'&amp;gt;have tried taking shooters one two or three if you're messing with keyboards&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:30'&amp;gt;at all it's one of the quickest change&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:35'&amp;gt;your life programs you can hang out with because they have some interesting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:39'&amp;gt;elements if not only knows immediately&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:44'&amp;gt;if you're hitting the right key very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:49'&amp;gt;easily you begin and we easy to get into exercises but and notices how quickly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:53'&amp;gt;you hit feet and gives you a little chart that your left little finger is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:59'&amp;gt;still lagging behind the rest doesn't punish you for that in just indication&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:04'&amp;gt;you know the charge they just call my fingers and it gives you more of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:10'&amp;gt;keys for that finger it knows where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:14'&amp;gt;you're slow and in pick you up and my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:18'&amp;gt;job you can become a quick typist quick with these programs or circles and I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:23'&amp;gt;think so far taking shooters today let's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:27'&amp;gt;attack you on the butt no but as soon as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:33'&amp;gt;you turn off that program and put in anything else you're typing like a bastard and back patting you on the butt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:40'&amp;gt;maybe the question is whether you're the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:44'&amp;gt;successful program is challenging you without realizing it the experience of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:50'&amp;gt;learning to play tennis can be extremely painful or fairly rewarding and it often&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:57'&amp;gt;has to do with how judgmental you are as you're going through the thing so the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:02'&amp;gt;talents may be something that you're simply looking forward to I thinking and I sort of run music into two classes&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:09'&amp;gt;there's music that the more you understand about it the more mundane&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:14'&amp;gt;and there's other musics that the more you understand about it the better&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:19'&amp;gt;things that opens up it's like learning about the molecular biology of the cell&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:23'&amp;gt;which is one of the most beautiful stories of all time the more people find&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:27'&amp;gt;out about the more wonderful it is to experience this and it's that opening up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:32'&amp;gt;thing so I think that the media shouldn't be that we shouldn't be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:36'&amp;gt;sending the message that this or that is good but the message system that the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:42'&amp;gt;media could present is that there's more than one way and it gets better and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:47'&amp;gt;those these little ramp functions so I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:51'&amp;gt;think let people choose their own tabs and I think it's those little ramp functions that we as designers should be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:57'&amp;gt;trying to understand what they are we shouldn't be packaging religions so I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:03'&amp;gt;don't think a ramp function is religion it's excitement&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:12'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:20'&amp;gt;Marvin denna coxswain said you can get through your 40s without a plan but you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:24'&amp;gt;have to have a plan for 50 and I will be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:28'&amp;gt;53 in 10 years so I guess I should start&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:32'&amp;gt;making a plan so I think the I see the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:38'&amp;gt;trick on all of this for I think design&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:42'&amp;gt;is simply finding a way of reentering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:46'&amp;gt;yourself as though you hadn't done&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:50'&amp;gt;anything before but all that stuff that you've learned is an arsenal that you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:55'&amp;gt;can bring to bear after you've gotten the next idea and going out the other&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:00'&amp;gt;way it's really difficult because the tendency is to use those old ideas as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:04'&amp;gt;the form of the new design that's disaster you get trapped into a very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:08'&amp;gt;narrow genre so I think that's something that everybody who works creatively and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:15'&amp;gt;I think that's most people have to say is how to find those vintage music is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:22'&amp;gt;wonderful because you can't run out of it Truman said about Bach's music system or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:26'&amp;gt;you understand that the better it is you cannot you cannot die unhappy having&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:32'&amp;gt;experienced by and that's surely one of the great experiences of the universe&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:37'&amp;gt;that we live in one that has that kind of richness in it and I think everybody&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:42'&amp;gt;has a love like that knows what I mean their personal laws that are the most&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:47'&amp;gt;important things about humanity I think&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:52'&amp;gt;and yes the hackers made space for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:56'&amp;gt;enough for planners [Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:02'&amp;gt;I'll be 55 and not the snail was getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:21'&amp;gt;larger and larger with a burden of one's own tasks riding around a certain extent&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:26'&amp;gt;success and this is this either success&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:30'&amp;gt;or soon to be successful bunch it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:36'&amp;gt;mostly all reward that and I think it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:42'&amp;gt;one of the one of the peculiarities that we see with the personal computer realm&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:47'&amp;gt;right now and maybe this is true of other aspects of Technology and entertainment is that people like us are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:54'&amp;gt;so enormous ly rewarded for being about a half inch in front of what everybody&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:58'&amp;gt;else is doing that why ever would we be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:02'&amp;gt;interested in what's two or three feet in front of what everybody else is doing and so this successful bunch of people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:09'&amp;gt;may be more inclined to meteorite and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:15'&amp;gt;others who have more commentary or that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:19'&amp;gt;we're way out there out of sight not able to know about or come to gatherings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:26'&amp;gt;like this and will come through and make a hell of a tale and then you know do it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:35'&amp;gt;again I don't know the metaphor may break down but I am aware very much it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:42'&amp;gt;only saying of how much what I have done gets in the way of what I want to do I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:47'&amp;gt;had a wonderful afternoon once was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:51'&amp;gt;Milton Friedman who I didn't expect to like as much as I did completely coming&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:59'&amp;gt;in and I asked what was the effect of Nobel prizes not a very original&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:03'&amp;gt;question on the Nobel Prize winners and he said well you know I wasn't going to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:07'&amp;gt;take it but they just given it what's his name the year before who was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:11'&amp;gt;a conservative economist and if I hadn't taken it it would have been in the same&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:16'&amp;gt;salt to him and I didn't want to do that so I took the Nobel Prize and I said&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:24'&amp;gt;well to get in your way he says I don't know yet but I can tell you generally&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:28'&amp;gt;that people should change their professions a couple of times and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:33'&amp;gt;there's a couple of break points and they said the yours is probably coming&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:37'&amp;gt;up question&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:50'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:09'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:17'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:04'&amp;gt;well one of the things I was gonna say&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:08'&amp;gt;this morning I left it out for time purposes is that there's an interesting progression drawn from source three or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:15'&amp;gt;four different sources one one is Piaget who points out that the three major&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:20'&amp;gt;stages in his development for children&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:25'&amp;gt;are a bodily conscious phase the hole is too big a visual phase and a symbolic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:32'&amp;gt;phase has finally gotten into around 12 each one of them has its own rules of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:37'&amp;gt;logic Bruner the psychologist at Harvard showed that those phases are not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:42'&amp;gt;sequential but are all going on at the same time and there's a dominant change&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:47'&amp;gt;because you can switch people who are on the boundary from one to the other and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:51'&amp;gt;back again very easily had a large there was a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:55'&amp;gt;great mathematician french mathematician that ramp right after World War two did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:00'&amp;gt;a famous study called psychologic psychology of invention in the mathematical fields we took the hundred&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:06'&amp;gt;people he thought were the greatest mathematicians on earth and interviewed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:10'&amp;gt;all of them this is when he was about 85 when he did this and of those 100 only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:16'&amp;gt;to claim to use mathematical symbology for doing this thing all of them used&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:21'&amp;gt;visual and about 30 percent of them used muscular sensations Einstein particular&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:27'&amp;gt;had kinesthetic sensations as he said of the muscular type and so one hand ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:34'&amp;gt;of thinking about that is that creativity is a way of reaching back&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:39'&amp;gt;maybe back to other evolutionary brains if you believe the three vain idea that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:45'&amp;gt;going back through the visual certainly through a loosened set of rules and back&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:50'&amp;gt;all the way to body knowledge when we teach children how to program and logo&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:55'&amp;gt;we can get them to draw new things like drawing circles which high schoolers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:59'&amp;gt;can't do in basic because their body knows how to draw a circle providing you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:03'&amp;gt;in the right coordinate system circles x squared plus y squared equals&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:08'&amp;gt;R squared which is a bitch for anybody nobody remembers it and it's hard to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:12'&amp;gt;write the program but in logo which uses child centered coordinates you close&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:17'&amp;gt;your eyes inertial coordinate that is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:36'&amp;gt;exactly what a circle is the differential equation of the circle is constant curvature just going a little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:41'&amp;gt;and turning a little the same than that and so kids body&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:45'&amp;gt;you can teach five-year-olds a lot of mathematics ask that level you're not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:51'&amp;gt;teaching them differential calculus ask the level of mathematical symbols but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:56'&amp;gt;you can teach them calculus at the level of their body knowledge if you have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:00'&amp;gt;language that can deal with that and that's why that's in logo it was put in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:04'&amp;gt;there specifically for that purpose and again you have these three ways you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:09'&amp;gt;tell somebody you can show them and you can get them to do it I think we all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:14'&amp;gt;agree that getting them getting to do it involves you in a much more visceral&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:18'&amp;gt;fashions like Stewart is saying was a big guy with the pulling the paper out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:24'&amp;gt;of the slot there that the I think that the way of approaching this is to try&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:30'&amp;gt;and teach all three of these cognitive systems and to realize that the oldest&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:36'&amp;gt;one is the is the one that at least understood and has the most varied&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:40'&amp;gt;knowledge which is the muscular one it is the one that really deals with navigating around the world we can be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:47'&amp;gt;blind and we can still find their way around there's a whole set of body&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:51'&amp;gt;knowledge and this is really where as benoit mandelbrot said yesterday one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:56'&amp;gt;the one of the things that he did was with there was most critical is to bring&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:00'&amp;gt;back the visual and I would say even bring back the body in mathematics that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:06'&amp;gt;is where all as euler was one of the greatest mathematicians who ever lived&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:12'&amp;gt;said science is what you use after you guess well and in fact he was a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:18'&amp;gt;notorious guesser because almost none of his spirit the proof that he supplied&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:22'&amp;gt;for his feelings were valid but almost all of the theorems were true his PhD&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:27'&amp;gt;theses for generations exaggerate students of finding the real proofs were&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:32'&amp;gt;one of Euler's feeling when I don't know&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:37'&amp;gt;how to answer a question which they don't know how to answer you I generally pointed something I just now pointed at&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:43'&amp;gt;Alan but something else I would point out is the video disc Emin stration&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:47'&amp;gt;that's a group on ahead of the talking he has the four faces that were maybe&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:54'&amp;gt;not all of you heard the discussion after that where someone asked what was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:58'&amp;gt;that work done for and he said I thought everybody knew it was done for the top&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:05'&amp;gt;of the American chain of command cabinet officers who would succeed each other in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:10'&amp;gt;the event of nuclear war and all this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:14'&amp;gt;because you can't have all the most people in one place it was him all at once the speaker the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:18'&amp;gt;house is somebody will be in charge and they don't want that so you know the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:23'&amp;gt;secretary of this match those two different locations underground but they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:27'&amp;gt;wanted to be able to communicate each other with each other in a way to preserve that nuance assuming that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:33'&amp;gt;nuance might be of the essence if somebody was saying mr. president I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:38'&amp;gt;don't think we should bomb them just yet you know not not not really want to sort&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:42'&amp;gt;of get across as informations you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:48'&amp;gt;indeed be though that then the president&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:52'&amp;gt;turns is interrupted and looks that the person who's interrupting the acknowledges the interruption and here's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:57'&amp;gt;a mouth that's visual it's kinesthetic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:02'&amp;gt;it's a lot of things it's pretty important to communication that's been&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:06'&amp;gt;important question&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:11'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:20'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:28'&amp;gt;the secret to whatever success I've had is that by circumstance I've always&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:34'&amp;gt;treated computer science as a hobby and so I've never you should see me when I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:40'&amp;gt;get at the console of an organ I go absolutely rigid was right and yeah I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:46'&amp;gt;don't want to fail at that and I've never cared about the computer science&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:53'&amp;gt;stuff it's always been great fun it's the ideal unification of all the things&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:00'&amp;gt;I've been interested in all my life and I think that the the question of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:06'&amp;gt;intuition is largely two things one it's just less letting them happen because&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:10'&amp;gt;everybody has them the other one is throwing away almost all of them because&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:15'&amp;gt;the a good project takes as long as a great wonder and after the I think the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:21'&amp;gt;trick is to pick pick and choose ones where the ideas will still be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:26'&amp;gt;interesting after you've done those horrible implementations to try them out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:31'&amp;gt;and no I don't I think that the I think&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:36'&amp;gt;everybody a lot when when I was at Parc we had lots of heavy-duty thinkers there&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:43'&amp;gt;and they really fell into four or five different classes there completely&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:47'&amp;gt;different ways of looking at there are people there who were unbelievably brilliant so we just deal with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:52'&amp;gt;complexity directly Butler Lampson is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:56'&amp;gt;certainly one of the smartest people I've ever met in my entire life he talked twice as fast as mine works twice&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:01'&amp;gt;as fast he remembers twice as much in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:05'&amp;gt;just a remarkable remarkable person I'm exact almost exactly the opposite from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:11'&amp;gt;from that I like metaphor I like longer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:15'&amp;gt;problems like shorter ones so I I think&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:19'&amp;gt;that I've always thought of our profession as being more like a theatrical repertory company where you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:24'&amp;gt;have 20 or 30 people who ultimately get together and do all of the things&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:29'&amp;gt;there's some people behind the scenes you know obviously the small talk stuff&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:33'&amp;gt;was not done by find the I thought of the original ideas but I'm&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:38'&amp;gt;a starter not a finisher I had some fabulous finishers and a lot of the stuff that was done were were original&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:44'&amp;gt;contribution Larry Tesler for instance who was one of the injectors of the park&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:49'&amp;gt;culture at Apple is one of the best software designers I know and you could&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:55'&amp;gt;not in a few words acknowledge his contribution to that or any other five&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:59'&amp;gt;people so I think of these I don't think of these things there's so much a group&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:03'&amp;gt;I don't think this is democracy there is no such thing as democracy when you're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:07'&amp;gt;doing design don't sit around and take a vote anymore than you do in the theater&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:12'&amp;gt;but what you have is different contributions that eventually come down&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:17'&amp;gt;to some kind of image I made the original Dynabook model solely to avoid&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:21'&amp;gt;having meetings and what it was that we're trying to do and went out and got&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:25'&amp;gt;a picture frame it was about the right size and I faked what the display would&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:29'&amp;gt;look like and I just put it up on the wall and whenever anybody wanted to know&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:33'&amp;gt;what we're doing I just pointed at it that whatever no just go for it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:39'&amp;gt;and I only hired people that absolutely went nuts when I would wave this thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:44'&amp;gt;in front of a meeting they come up with stars in their eyes and we've invited him for the summer and because we didn't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:51'&amp;gt;have a strong definition of it except that this wasn't a computer this was a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:55'&amp;gt;channel an amplifier there's all these things and we knew how we were going to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:01'&amp;gt;preliminary deal with it but not ultimately see one of the thing about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:06'&amp;gt;paper fact we even tested out the dining bus to see you could hit a ball with it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:11'&amp;gt;one of the things about pay for all these wonderful things like paper airplanes you could do and we even&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:18'&amp;gt;thought of an edible Dynabook there's one of the great ways of getting rid of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:22'&amp;gt;this technology if they just make it edible you could eat your IBM PC before&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:28'&amp;gt;it got stale [Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:32'&amp;gt;yeah the that question I'll attempt up how do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:37'&amp;gt;you inspire instruct improve intuition if it's at all possible one way if you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:43'&amp;gt;don't have it is to hire it if you know doing something the person I use most in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:49'&amp;gt;this regard is character named Gregory Bateson who was a scientist sort of but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:57'&amp;gt;he had a intuition of an elephant I just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:01'&amp;gt;completely larger than the man and wrote largely from that intuition in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:05'&amp;gt;interview I did with him once I asked how he did a paper this again comes to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:14'&amp;gt;the planning question he said I take a subject that I don't understand and why&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:21'&amp;gt;it is that way and I wrestle with it and that wrestling is the paper&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:25'&amp;gt;he always had a enormous respect&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:49'&amp;gt;you know it comes up how do you inspire and struck improve intuition at all cost&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:53'&amp;gt;but one way if you don't have it as a higher risk if you're you know doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:57'&amp;gt;something the person I use most in this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:02'&amp;gt;regard is a character named Gregory Bateson who was a scientist sort of but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:10'&amp;gt;he had a the intuition of an elephant I just completely larger than the man and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:16'&amp;gt;wrote largely from that intuition and interview I did with him once I asked&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:20'&amp;gt;how he did a paper this again comes to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:26'&amp;gt;the planning question he said I take a subject that I don't understand and why&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:33'&amp;gt;it is that way and I wrestle with it and that wrestling is the paper&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='3938'&amp;gt;yaagh had a enormous respect &amp;lt;/subtitle&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lucas</name></author>	</entry>

	<entry>
		<id>http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_TED_(1984)&amp;diff=3161</id>
		<title>Alan Kay at TED (1984)</title>
		<link rel="alternate" type="text/html" href="http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_TED_(1984)&amp;diff=3161"/>
				<updated>2025-01-17T20:31:24Z</updated>
		
		<summary type="html">&lt;p&gt;Lucas: &lt;/p&gt;
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&amp;lt;subtitle id='00:00:00'&amp;gt;[Applause] I forgot to say something Russel before he came up here...&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:14'&amp;gt;it's like [...] &amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:32'&amp;gt;Alan Kay is a former illustrator and professional musician I was just listened this one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:36'&amp;gt;Joseph Alan Kay is a professional is a former illustrator and professional&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:41'&amp;gt;musician he somehow has a bachelor's degrees in mathematics and molecular&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:45'&amp;gt;biology while working his way through school as a systems programmer for the National&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:49'&amp;gt;Center for Atmospheric Research and spending most of his time composing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:53'&amp;gt;music for local theatrical productions. I mean that is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:57'&amp;gt;amazing. &amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:01'&amp;gt;Alan has been involved with the development of the first personal computers from their very early&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:10'&amp;gt;inception and after a short stint at Stanford artificial intelligence project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:15'&amp;gt;he was one of the founders of Xerox Palo Alto Research Center (PARC) where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:20'&amp;gt;he was head of the learning research group and the original designer of a Dynabook&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:24'&amp;gt;personal computer and the SmallTalk programming system and those of you that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:29'&amp;gt;don't know this - SmallTalk is really where this came from, this this type of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:35'&amp;gt;screen: the overlapping windows and he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:40'&amp;gt;really was, I guess you could call one of the fathers of the first modern personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:45'&amp;gt;computer. After a decade at Xerox PARC he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:49'&amp;gt;left and became chief scientist at Atari, where he is now. He is still an avid&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:54'&amp;gt;amateur musician with the classical&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:58'&amp;gt;pipe organ, is a member of the International Society of organ builders who to paraphrase Dr. Johnson &amp;quot;he does not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:04'&amp;gt;play tennis well but one is surprised to see him play at all&amp;quot;&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:08'&amp;gt;Alan [Applause]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:16'&amp;gt;Thank you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:21'&amp;gt;A while ago when I was proselytizing about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:26'&amp;gt;the personal computer which I must&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:30'&amp;gt;confess to you I had a slightly different image than these boxes that have been&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:35'&amp;gt;sold today, I made a serious error which&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:39'&amp;gt;was to talk more about some concrete&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:44'&amp;gt;examples of what a personal computer might do, rather than to try and convey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:52'&amp;gt;the spirit of what I felt personal computing was about and let people make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:56'&amp;gt;up their own ideas, and what we come to after about 15 years now is some&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:04'&amp;gt;interesting but rather slavish adherence&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:08'&amp;gt;to some silly old ideas and so what I'd&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:12'&amp;gt;like to do today is to briefly go through some thought processes that a designer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:17'&amp;gt;of these systems might have and get you to try and fill in the blank.&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:23'&amp;gt;The personal computer is not personal if it isn't what you want it to be. It's not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:28'&amp;gt;what Apple wants it to be, it's not what Xerox wants it to be, it isn't what you want it to be - it isn't your personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:34'&amp;gt;computer I see so much from industry&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:40'&amp;gt;talking about these the Intellivision as the new America kinds of things how are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:48'&amp;gt;they there's main audience this is middle America and I I thought how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:52'&amp;gt;interesting it would be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:11'&amp;gt;because you happen to do you spent middle America and there's certain&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:15'&amp;gt;things you might write it might disturb you then wouldn't allow you to feel&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:19'&amp;gt;comfortable anymore I think it restricting content in that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:23'&amp;gt;way is not a way to deal with a medium the medium is the thing that has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:29'&amp;gt;billions of degrees of freedom and to be shaped in ways that the inventors of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:34'&amp;gt;medium didn't anticipate so there's that it's no better than a tool and community&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:40'&amp;gt;computer is not a tool the program to run on at our schools because they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:45'&amp;gt;directed degrees experience I mean the computer is a container for the newest&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:51'&amp;gt;kind of kinetic art art that needs to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:55'&amp;gt;time like music and ballet and so forth it's a little more abstract but it is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:01'&amp;gt;that kind of material we call it a meta&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:06'&amp;gt;medium because it's content there's other media you can see when you looked&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:11'&amp;gt;at Macintosh that what it was doing was simulating some of the aspects of paper&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:16'&amp;gt;that's trying to do some of the big things about paper like readability and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:21'&amp;gt;remove some of the bad things about paper like difficult to erase and hard&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:26'&amp;gt;to insert and so forth but if you do lots of other things I know you all all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:30'&amp;gt;realize that computers can simulate music they continue like graphics we've&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:34'&amp;gt;seen lots of that the most important thing about computers film does not read&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:40'&amp;gt;or hear simulate but the possibility that you might be able to tailor the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:46'&amp;gt;things that are on there to your own use that is a reflective notion Rason and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:52'&amp;gt;aspect of notion I'm gonna talk that's really the theme of my talk is that if I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:58'&amp;gt;had to sum up my main complaint about 20th century especially the time that we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:04'&amp;gt;live in now that it's almost in tow almost totally devoted to access to hit things&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:12'&amp;gt;that get the glands going but which lesion was almost nothing to reflect on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:17'&amp;gt;even in the next minute let alone the next day I was on they says a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:22'&amp;gt;blue-ribbon panel that was convened by Disney to go down and evaluate F tot he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:30'&amp;gt;did in high style for three days or so and these people who actually from the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:35'&amp;gt;same kind of background as the people in this content had many opinions about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:40'&amp;gt;Epcot but there was one unanimous one and that was that none of the exhibits&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:45'&amp;gt;that Escott had any follow-up so he's a suspension to a quite a wonderful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:50'&amp;gt;exhibit called lands where you could go through the standard Disney&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:54'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:13'&amp;gt;almost an almost totally devoted key&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:17'&amp;gt;access to his hip things that get the glands going but which we she was almost&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:23'&amp;gt;nothing to reflect on even in the next minute let alone the next day I was on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:29'&amp;gt;they says a blue-ribbon panel that was convened by Disney to go down and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:35'&amp;gt;evaluate F Scott he did in high style&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:39'&amp;gt;for three days or so and these people who actually from the same kind of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:44'&amp;gt;Batman as the people in this conference had many opinions about Escott but there&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:48'&amp;gt;was one unanimous one and that was that none of the exhibits at Ascot had any&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:53'&amp;gt;follow-up so these are instance a quite&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:57'&amp;gt;a wonderful exhibit called the land where you should go through the standard Disney&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:02'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:03'&amp;gt;well after you got off that ride there wasn't even a stencil on the wall telling you where to find out anything&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:08'&amp;gt;more he wanted to learn something there wasn't a pamphlet it wasn't a bookstore&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:13'&amp;gt;there wasn't a any graffiti done with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:17'&amp;gt;spray paint there was nothing and so they brought you up this place where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:22'&amp;gt;you're now interested like the Road Dogg and the commercial who heard the name of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:28'&amp;gt;the Bao and started juggling balls and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:32'&amp;gt;balancing tears and stuff and then they just drop you came up with something&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:38'&amp;gt;like water or American beer or something&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:42'&amp;gt;like that so I think that if we think&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:47'&amp;gt;we're in the media business and if he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:51'&amp;gt;thinks that we're designers and we have to think of something different than the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:56'&amp;gt;computer as a box maybe using something different than the computers as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:00'&amp;gt;vehicle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:07'&amp;gt;the interesting that though IBM hasn't worried about interaction in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:14'&amp;gt;geologic time in the auto community&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:19'&amp;gt;starting around 1961 or so the whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:24'&amp;gt;focus and interest of that community has been to develop the computer as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:30'&amp;gt;symbiotic Asian an amplifier for human read this is not a new idea was not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:36'&amp;gt;invented by Apple was not invented by Xerox goes back long ways and it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:41'&amp;gt;actually intellectual precursor of this is a wonderful article which is called&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:47'&amp;gt;as we may think written by Vannevar Bush&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:51'&amp;gt;in 1945 as we published in Atlantic Monthly and he's produced a number of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:56'&amp;gt;things including Drive photography but the major part of the article was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:00'&amp;gt;devoted to a machine he calls mimics which is thought of as a small desk&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:06'&amp;gt;light thing with two or three screens on it and a way of pointing that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:10'&amp;gt;information and in here by using various optical storage techniques we do the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:14'&amp;gt;contents of a small town library five or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:18'&amp;gt;eight thousand volumes and the principal thing he did with this was to be able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:24'&amp;gt;lay down your own information trails there were already built trails with the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:28'&amp;gt;idea is that you could lay down your own trails and these became new information&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:32'&amp;gt;in that system that article was the inspiration for the ARPA funding in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:38'&amp;gt;interactive computing in 1961 that led to the first time sharing system that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:43'&amp;gt;led to the first computer graphics led to the first pointing devices the first&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:47'&amp;gt;truly higher-level languages to artificial intelligence and all of those things came from that idea and in fact&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:54'&amp;gt;in many ways the third of the sixties was much more adventurous than the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:59'&amp;gt;seventies or even the eighties back then the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:04'&amp;gt;good million dollars but the kinds of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:09'&amp;gt;things that we're done on them were not fettered by any theory of making them into a product they're done solely to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:15'&amp;gt;try and amplify some aspects of human reach so I thought what I would do is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:23'&amp;gt;since we're talking about the future is to give you four way to think about it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:31'&amp;gt;to help predict the future and the first one is when we started up jirachi&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:37'&amp;gt;had jocks executives coming out of our ears the first couple of years being&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:42'&amp;gt;very anxious saying what is the future going to be like what if a Japanese&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:47'&amp;gt;gonna do what is gonna happen to us and everything else and I finally says&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:51'&amp;gt;what's the best way to predict the future is to invent it it is not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:55'&amp;gt;something that's going to happen to us it's something we're gonna make happen that's what research teams are all about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:00'&amp;gt;we will have a vision of the future we will make a division vision if you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:04'&amp;gt;as long as that doesn't violate too many of Newton's laws we can probably make it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:08'&amp;gt;work now there's a difference between a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:12'&amp;gt;clear vision and a good vision I think&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:16'&amp;gt;the hardest thing to get is a good vision we heard about a clear one last&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:21'&amp;gt;night about Kennedy's clear vision that we should put a man on the moon in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:26'&amp;gt;before the end of the of the decade I think to me that was a fairly terrible&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:31'&amp;gt;vision and I'll tell you why because it set back safe travel 20 years and he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:38'&amp;gt;didn't say let's invent space travel said let basically let us show us the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:43'&amp;gt;Russians what we got out of that was everything except space that we did get lots of good technology we got even more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:49'&amp;gt;management techniques for managing 300 thousand people and twenty four billion&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:54'&amp;gt;dollars the NASA people say themselves if that was the greatest single fallout&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:59'&amp;gt;was learning how to do really large projects but what we couldn't get is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:03'&amp;gt;space travel and we don't have it today there's no travel to the moon&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:08'&amp;gt;travel to Mars there's no travel to anywhere in space were going up in orbit&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:12'&amp;gt;like he did in 1963 so an important idea&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:17'&amp;gt;I think is when revision is formed it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:21'&amp;gt;has to have several characteristics one is it has to be a rather long range vision because it unfortunately it's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:26'&amp;gt;very long time to get things done and out the door in our business this is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:32'&amp;gt;second point it takes 10 years to get something out into commercial life from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:39'&amp;gt;a new idea in the laboratory the first personal computer actually wasn't the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:44'&amp;gt;the ENIAC it was done in 1963 and I just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:48'&amp;gt;went to the 20th anniversary of it a few months ago with John sponsored by NIH as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:53'&amp;gt;a machine called the wink took 10 years ago from that machine does a marvelous&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:58'&amp;gt;little device $10,000 in 1963 was own&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:04'&amp;gt;virtual memory its own display screen its own into a certain budget several&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:08'&amp;gt;thousand of them were built it took ten years to go from that to the Xerox Alto&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:12'&amp;gt;which is the first practical personal computer in 1973 first video game was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:18'&amp;gt;done in 1962 on the TV one called space war Andy Nolan Bushnell his first game&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:25'&amp;gt;was called computer space and it came out in 1972 so you see the 10-year time&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:30'&amp;gt;constants and in those 10 years are usually two or three very long very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:36'&amp;gt;bloody implementation efforts and it is almost unheard of for those 10 years to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:42'&amp;gt;take place in a single company almost always we find a disillusionment&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:49'&amp;gt;cherry-picking people moving on and so forth and what happened at jerash Park is no&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:55'&amp;gt;exception for 10 years that's the time constant I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:59'&amp;gt;couldn't afford to believe in long ago but I'm afraid it's really true third&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:05'&amp;gt;thing is when you're dealing in media instead of tools we have to face up to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:10'&amp;gt;the kind of cycle that media John who over the last thousand years&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:16'&amp;gt;four main parts to it is a hardware intensive phase where most of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:22'&amp;gt;profits are made by margins on the hardware whose as to in publishing as it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:28'&amp;gt;has been in the computer business then&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:32'&amp;gt;we as people learn to build Hardware the margins go down to zero because the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:36'&amp;gt;hardware is always the easiest thing to build have an industrial revolution you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:40'&amp;gt;can build paper like crazy and all of a sudden you go into a software stage&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:44'&amp;gt;which completely changes everything around why because software is always been a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:49'&amp;gt;cottaging industry basically something&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:53'&amp;gt;that unless there is a power structure in control almost anybody can make up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:58'&amp;gt;software for the medium and usually what happens is a really smart hardware&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:05'&amp;gt;company will go into distribution in order to control that because no&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:09'&amp;gt;software publishing house has ever been able to control all of its known authors&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:13'&amp;gt;and stay in business you have to go in and distribute other people's things the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:19'&amp;gt;software part has a novelty phase and a value say what happened to atari last&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:24'&amp;gt;year was a an abrupt switch from a novelty stage to a value phase for the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:31'&amp;gt;cartridges that they were making a substantial part of their income on it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:35'&amp;gt;happened about a year earlier than I thought it was going to happen can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:40'&amp;gt;happen abruptly as soon as the users have sophisticated all of a sudden it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:44'&amp;gt;not a citizen band radio anymore that they want to sell us they don't know&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:49'&amp;gt;it's cellular but they have realized that they this new gadget has only 40&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:53'&amp;gt;channels and they can't call their friend across town even if he has one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:57'&amp;gt;it's not a real communication system all of a sudden want something real&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:02'&amp;gt;and the citizens band radio goes in the back of the closet and wait for that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:08'&amp;gt;value agent piece of technology to come along now the most important phase I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:13'&amp;gt;think is the next one this is the one that is absolutely critical to thinking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:18'&amp;gt;about this new field that we're in and that is the service safe I think that's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:26'&amp;gt;actually the big revolution in my own thinking about personal computer which happens in 1968-69 really came about by&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:35'&amp;gt;understanding that the computer was not a piece of hardware it was not effusive&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:39'&amp;gt;software I thought I was being very adventurous back then in from bundling&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:43'&amp;gt;the tea together designing the hardware and the software at the same time so I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:48'&amp;gt;finally realized what the computer is is a gadget that delivers service that's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:55'&amp;gt;what people want and want service from this is a service concept it's not a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:59'&amp;gt;hardware as a software concept service is a bundling of attributes to satisfy a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:07'&amp;gt;person for teach me the Japanese sell&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:11'&amp;gt;their cars more like transportation services than they do but as p.m. did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:17'&amp;gt;for so many years as a menu ICICI that you could buy and having 300 horsepower&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:22'&amp;gt;or 400 horsepower or a suite or Chrome or x2 tail fin&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:28'&amp;gt;service and that service area is the one in which medium development is most&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:35'&amp;gt;critical it's the one that tells you what to do my main bit about the way personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:41'&amp;gt;computers have done over the last decade is that it has been very far away from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:46'&amp;gt;that idea since we're selling the hardware system on the live stage that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:50'&amp;gt;we're talking about now software is all over the place software delivers for service an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:56'&amp;gt;integrated concept that we see in Macintosh is wonderful I'm glad that Apple is doing that but we have to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:01'&amp;gt;realize that those ideas go back to 1972 and so what we must ask is where are the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:09'&amp;gt;things that we actually need to the 1980s now the final stage and this four&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:15'&amp;gt;part thing is when a service becomes a way of life like this like a telephone&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:21'&amp;gt;telephone a way of life is that gadget&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:25'&amp;gt;that you only notice when it isn't there we immediately notice if they weren't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:30'&amp;gt;telephones in our hotel room we knew we know that if we didn't have one of these&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:34'&amp;gt;things and I think that's the destiny of communications media to be pushed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:39'&amp;gt;towards being a way of life providing they fit in to all the crevices and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:46'&amp;gt;mundane ADIZ and amplification needs that people actually want now last we're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:51'&amp;gt;bringing to the fourth idea for predicting the future I think everybody&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:56'&amp;gt;has realized by now that market analysis doesn't work very well it's not clear&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:01'&amp;gt;that even worse over a two-year period and they absolutely has been disastrous over anything longer than a senior&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:06'&amp;gt;experience the Xerox machine is a perfect ation point guess our writes in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:12'&amp;gt;his book about how they took the ID Xerox 914 to eidm he said we don't have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:17'&amp;gt;enough money to build factories for this why don't you build it and just give loyalty an IBM went to Arthur B little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:23'&amp;gt;in Cambridge and said should we and our Sydney little after an 18-month market&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:29'&amp;gt;survey came back and said no nobody will pay a nickel a copyist to expense that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:34'&amp;gt;nobody copies like that is not enough copy volume that was many billions of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:38'&amp;gt;dollars ago des hours Brooks was called my years with Xerox the billions nobody&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:43'&amp;gt;wanted and Jacqueline the two scientists&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:49'&amp;gt;who asked just retired and he's writing the book I said Jackie should call it me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:55'&amp;gt;Roxanne the personal computer the billions they didn't want because again&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:59'&amp;gt;we have this recognition problem you ought to give it to itself you may not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:04'&amp;gt;know this but these jobs worked for Atari and in fact the Apple one was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:10'&amp;gt;taken to Nolan Bushnell Lee who then president of Atari and was turned down&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:14'&amp;gt;there's not being a valid concept this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:18'&amp;gt;is after Nolan had left Ampex because antics wouldn't believe in the idea of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:23'&amp;gt;video game so all of these things led to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:28'&amp;gt;a saying that I made up with his point of view is worth 80 IQ points the reason&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:38'&amp;gt;is that after Xerox turned down all the stuff that had been built apart&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:43'&amp;gt;I met after a year if I'd met him the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:47'&amp;gt;next day I would have killed him but after a year I met the person who&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:51'&amp;gt;made that decision and realized to my great surprise that he was not a dodo as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:57'&amp;gt;Ayakashi is just a perfectly reasonable rather intelligent who asked executives&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:01'&amp;gt;who had no possible way of evaluating the decision that he had to make he made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:06'&amp;gt;the wrong one and that changed the face of computing in America but he himself&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:11'&amp;gt;was a copier executive and he had no way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:15'&amp;gt;of telling whether what we were doing was just something interesting in the lab was something fundamental and I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:21'&amp;gt;believe that is the number one problem in doing something interesting with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:26'&amp;gt;technology the tendency is to cater to the marketing people to basically not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:32'&amp;gt;into the value systems that the really good technologies and bring about so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:38'&amp;gt;there's a real tendency towards building the trivial and leaving out the Olympian&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:42'&amp;gt;gestures which I think are what we need many more of all right I guess the one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:53'&amp;gt;thing I should say about the de Buono IV I never like that when I read the Bono's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:57'&amp;gt;but because who wants to be in a hole even if it's a new one I think it's much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:02'&amp;gt;better to find a hill and climb up on it you can see a lot farther in a hole all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:08'&amp;gt;you see is dirt maybe you're dirt but it's still only dirt that's easy to a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:16'&amp;gt;good quote by Heinlein which says the strongest weapon you have is the one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:21'&amp;gt;between your ears providing that's loaded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:27'&amp;gt;I'm very close to being a Luddite and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:31'&amp;gt;reason I am is because the this is a technique crazy century we've finally&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:39'&amp;gt;found out how to make technique work for us and there's led to enormous&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:43'&amp;gt;technologies we've been talking about over the next days that has led in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:47'&amp;gt;musical conservatories to the faster&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:51'&amp;gt;Chopin major third F has s leads been Val the phenomenon of piano players and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:58'&amp;gt;stuff it is basically an age that is extremely interested in the quantitative&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:03'&amp;gt;and has extreme difficulties we're dealing with any value system and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:09'&amp;gt;is disastrous so what I'd like to do is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:13'&amp;gt;just show you a couple of quick slides&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:17'&amp;gt;and give you an idea what a vision was like back in the early 70s and then in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:24'&amp;gt;the few moments remaining get you to think about along with me about what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:29'&amp;gt;could this thing be so that is a place where you always start off we have to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:33'&amp;gt;start off with values saying what could this be don't worry about the technology&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:38'&amp;gt;honestly if not us than the Japanese can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:44'&amp;gt;probably make a display out of this wooden floor if they wanted to it's not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:48'&amp;gt;really that difficult glorifying&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:52'&amp;gt;technology is is is like deciding that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:56'&amp;gt;the layout of an ad is good but the message of it is bad and therefore it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:00'&amp;gt;stores it ads I don't think that's the way to think about it okay&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:11'&amp;gt;if you could focus out a little bit that'll do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:19'&amp;gt;well this is just memory lane this is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:23'&amp;gt;machine that I was the co.design arose in 1968 and it was not the first&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:29'&amp;gt;personal computer as I mention it's always a second one as you see it had&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:33'&amp;gt;all of the things that we have come to recognize have a high-resolution display&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:37'&amp;gt;stream that had windows it had a tablet&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:41'&amp;gt;for pointing and had a keyboard and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:45'&amp;gt;machine ran a little hotter than the Macintosh it had almost 700 ICS in it so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:52'&amp;gt;you could we have a little perch on the top of it for heating our coffee pots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:01'&amp;gt;but the nonetheless if it ran a higher&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:05'&amp;gt;level language that was almost an almost a pure object-oriented language so it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:10'&amp;gt;had all of the things that people are writing about now in Time magazine the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:14'&amp;gt;unfortunate thing about this was that it was a total disaster when we tried it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:18'&amp;gt;out on our users now users were people were supposed to be doctors and lawyers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:23'&amp;gt;and engineers professional people who needed to wield a tool on their own&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:29'&amp;gt;behalf and in fact I discovered that I'd done a terrible job even with Windows&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:34'&amp;gt;and all of these things in doing the human factors of interaction now that's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:38'&amp;gt;the first time I ever thought that the human factors of interaction was really&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:42'&amp;gt;important now it's come sense to believe that it is the employee saying because&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:46'&amp;gt;it's the only thing that user ever sees no other thing in the computer is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:50'&amp;gt;important and it led to the idea of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:54'&amp;gt;Box not being very important to look at that system and you realize that there&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:00'&amp;gt;are only a few square inches not cubic inches that are important that's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:04'&amp;gt;face of the display string and almost everything else is superfluous so we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:12'&amp;gt;turn the slides off for one second&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:38'&amp;gt;after working my wounds for a couple years over there cuz it's really painful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:43'&amp;gt;to put blood into something over a period of some years and haven't turned out to be a disaster and so I went on to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:50'&amp;gt;get other things for a while but thinking about it in 1958 I had also&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:55'&amp;gt;seen the first flat panel display at the University of Illinois and I realized it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:59'&amp;gt;was not going to be too long before we could do away with all those cubic inches and start worrying about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:04'&amp;gt;square inches account and also at Utah&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:08'&amp;gt;Ivan Sutherland had done his head mounted display when he played to put on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:12'&amp;gt;like glasses and actually walk around in their display area so when I went to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:18'&amp;gt;Xerox with our lure of 10 10 year blank check funding these were the two&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:24'&amp;gt;physical ideas for what a machine in the 1980 to be and of course why were we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:29'&amp;gt;thinking the 1980s because we had 10 years and so we just exploited the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:34'&amp;gt;hardware out and decided yes machines like the Dynabook are definitely&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:39'&amp;gt;possible these are to form now I put that big green question mark here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:44'&amp;gt;because I don't believe that these are the only forms in fact I believe&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:48'&amp;gt;something more like what niche means Oh Ponty talks about in the first lecture&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:54'&amp;gt;maybe even more appropriate now the glass is one I think is going to work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:59'&amp;gt;out for a variety of reasons it is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:03'&amp;gt;only thing in which you do not have to worry about how large you display is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:08'&amp;gt;entire world and the glasses at Utah&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:13'&amp;gt;measured where your head was looking so as you looked around the display would&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:18'&amp;gt;change so you'd have something over here and something over here and used to walk&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:22'&amp;gt;through the display we even did a thing where we made the speed of light 1 foot&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:27'&amp;gt;per second those runs that things you were acting like a photon and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:32'&amp;gt;display would collapse away from you using the relativistic transforms so you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:37'&amp;gt;could experience different physics specific experience what it was like to get close to a black hole without&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:42'&amp;gt;getting not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:46'&amp;gt;now the problem was almost all displays is officially small that is where the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:53'&amp;gt;overlapping windows came in from it's not a feature it is a bug saying they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:01'&amp;gt;have it turned into a religion now really makes me worried a little bit because you realize about what you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:07'&amp;gt;really like to do is have everything spread out so you could see it the overlapping window saying was done&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:12'&amp;gt;because you don't have that much room you still would like to be reminded what's on the street I don't see that is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:17'&amp;gt;the display that is suitable for thinking about now and should not be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:21'&amp;gt;doing that okay back to the slide&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:36'&amp;gt;citizen machine we built in the 1973 eventually build about 2,000 of these&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:42'&amp;gt;the pledge we took at Xerox very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:46'&amp;gt;different from the way we've done things before that we've never build a system there was not engineered for 100 users&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:52'&amp;gt;so all of a sudden before I was totally bubblegum together and it barely works&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:56'&amp;gt;for the designer here we decided we're going to have to set up a community hook&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:01'&amp;gt;together with the network and work with it for several years so the screen there&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:07'&amp;gt;was that tape because the DynaVox was that shape the dots are on and off&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:12'&amp;gt;because we thought liquid crystal would be on an R now why would anybody in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:17'&amp;gt;right mind use a video display that can do great GL modulation and just do on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:23'&amp;gt;arras docks especially when you saw what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:27'&amp;gt;mission kapaa need to do with saucepot you can get much higher subjective&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:32'&amp;gt;resolution by using grayscale modulation&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:36'&amp;gt;bitmap displays today are slavish adherence to something that was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:41'&amp;gt;originally done to simulate a liquid crystal display in fact I still have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:45'&amp;gt;bleep marks on my back from Xerox management when they were doing the star&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:49'&amp;gt;and I tried to talk him out of going with a bitmap but it was too late what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:54'&amp;gt;they understood was that bitmaps were good that was their their take on it and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:59'&amp;gt;he didn't want to think about what it meant for human being to sit in front of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:03'&amp;gt;a display the infamous now well we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:08'&amp;gt;didn't invent it Mouse was actually invented in 1965 at Fri why did we use&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:16'&amp;gt;it well because we didn't have a good touch sensitive display&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:20'&amp;gt;why are people using it now I don't know&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:26'&amp;gt;there must be a reason but in fact for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:30'&amp;gt;immediacy and contact he is possible to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:36'&amp;gt;use it a touch-sensitive display much better in fact the Dynabook was designed so that you only displayed the keyboard&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:42'&amp;gt;when you need it don't really want a keyboard for hardly anything except&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:47'&amp;gt;certain times of Tyson and the rest of the stuff you want to be as close and immediate as possible original jiying&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:52'&amp;gt;the books did have a stylus in it for doing high-resolution kinds of things so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:58'&amp;gt;what we have what we have here today are several technology that was therefore&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:03'&amp;gt;expedient reasons back in 1972 when hardware is very expensive and for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:09'&amp;gt;purposes of simulating a flat screen display that have no relevance today and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:15'&amp;gt;it is no good saying that this is better than the IBM PC because those are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:20'&amp;gt;judgments have no place in art we don't care whether a Beethoven symphony is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:26'&amp;gt;better than a bronze seems to me what we care is is it good users or not and I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:30'&amp;gt;think that is the design ideal that we should need to grow it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:37'&amp;gt;so here's the first KT system this is John in 1972 this is the pictures of men&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:42'&amp;gt;and this is a system that Stuart brand used that year I might mention here that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:48'&amp;gt;the Whole Earth Catalog was a tremendous influence on the Dynabook design because&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:55'&amp;gt;the Dynabook was always thought to be a network system not a standalone system&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:59'&amp;gt;that's another bug in the personal computer market a computer computer is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:04'&amp;gt;communications device first second and third that is what it is for because you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:11'&amp;gt;communicate with yourself through it like he do his paper and you should be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:15'&amp;gt;able to communicate with other people and other resources critically important&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:23'&amp;gt;so here's I thought you'd be interested in a pictures from 1972 the LTL had&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:31'&amp;gt;about 30 or 40% more dots than the Apple Lisa and those dots were half the number&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:38'&amp;gt;of dots we thought when necessary had 500,000 dots to camp we had thought to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:43'&amp;gt;the million necessary again the ability to do things that the human eye can read&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:49'&amp;gt;and appreciate are incredibly important&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:53'&amp;gt;in old pictures in the dating text and drive the pencil was one of our favorite&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:59'&amp;gt;metaphors remember portability is not point-five herniation per block really&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:09'&amp;gt;isn't the phrase I made up back then was something so portable you can carry&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:14'&amp;gt;other things too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:19'&amp;gt;like two sacks of groceries the idea on a personal communications medium is you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:26'&amp;gt;don't want to ever give the person the opportunity for deciding to leave it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:30'&amp;gt;behind or you missed it you've missed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:34'&amp;gt;the service aspects of it and you've totally missed its possibilities for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:38'&amp;gt;becoming a way of life absolutely critical is one of the earliest window&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:47'&amp;gt;things Windows as I think everybody knows that actually the back end of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:52'&amp;gt;telescopes that look into different information systems the ones with the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:58'&amp;gt;multiple panes they were designed by Larry Tesler who is now at at Apple and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:03'&amp;gt;they're used for browsing one of the earliest of the innovative text and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:09'&amp;gt;graphics editors where the token&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:14'&amp;gt;astrak-- is being created they're just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:18'&amp;gt;going blurry more and more blurry and you can see that the painting system in this on the alto is integrated into the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:23'&amp;gt;document so that you didn't go out to some separate system but it was just one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:28'&amp;gt;of the many times of Paris so you can think of a paragraph as a window can't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:32'&amp;gt;you sort of a rectangular saying and some paragraphs can have pictures in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:36'&amp;gt;them some might want to have draft and then some might want to have animations in them some might want to have text in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:41'&amp;gt;them and the document is really the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:45'&amp;gt;system concept that unifies these this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:49'&amp;gt;is an interesting program so that was the first time that real time note&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:54'&amp;gt;capture was done was done by a 15 year old child not I usually travel I didn't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:00'&amp;gt;wasn't planning on talking here I had the slides long because I'm working on a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:04'&amp;gt;a talk in a couple of months from now I usually travel with movies and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:08'&amp;gt;videotapes reason is is that as we Harrison said long ago he says the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:14'&amp;gt;picture may be worth a thousand words but if it moves&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:21'&amp;gt;and it's no good talking about a kinetic art like I am and show you static&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:25'&amp;gt;pictures but that's the best we can do today so this you could just play in and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:29'&amp;gt;it would capture the notes and one of the earliest programs is this is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:34'&amp;gt;musical notation that we use for teaching children there is much easier&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:38'&amp;gt;for them to use than the standard one and this system was its own synthesized&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:45'&amp;gt;he didn't have to hook one on to it the system was simply fast enough to do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:50'&amp;gt;essentially what the synclavier does were 12 real-time parallel voices and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:55'&amp;gt;you could just walk and you could be define all of the time which by simply&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:59'&amp;gt;drawing in on the screen this is a an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:04'&amp;gt;animation system that was originally designed by Eric Martin who is here has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:10'&amp;gt;done in 1974 and this is as modified by&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:14'&amp;gt;a child to add feature to and this to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:18'&amp;gt;deal with about any objects that large in multiple claims in real time early&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:26'&amp;gt;planning system showing a resource&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:31'&amp;gt;allocation this is a non procedural&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:36'&amp;gt;advantage system particularly like visicalc except we construct diagrams which automatic ones so the system for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:42'&amp;gt;instance does not know anything that electrical circuits as we visit cows you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:46'&amp;gt;may bind hearing drawings and tell one what they need so if you're used as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:52'&amp;gt;calcio tell the resistors your your rulers on law but mother complications&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:57'&amp;gt;visicalc if they have a deal with very complex apologies and so just the edge cooking a circuit gather will make run&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:03'&amp;gt;and build a variety of simulates that way we worked without six or seven&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:09'&amp;gt;hundred children done before 1976 by the way here's a set up in a classroom in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:17'&amp;gt;one of the terrazzo school worked with several hundred adults which is good you see the adults to a lot&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:23'&amp;gt;denser than the and the kids I this is the tea scientist of Xerox Jack Goldman&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:31'&amp;gt;now what do you say thank you talking of the technology doesn't help&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:36'&amp;gt;you so much in fact he's out in a managed I'm is not as cool as last night&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:42'&amp;gt;we're talking about EEG and I see the letters CPR test and coming to my little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:48'&amp;gt;she'll be doing something I'd rather have you all on exercycle Tom Lehrer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:53'&amp;gt;said that Brinkley and humbly discussing contrapuntal II okay that's enough&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:59'&amp;gt;housewife that's great the kind of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:03'&amp;gt;questions that would be interesting for you as well as us I think would be he's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:09'&amp;gt;been getting reflective hips for three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:13'&amp;gt;four days and some of them presumably are still festering if the good ones are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:19'&amp;gt;and maybe raise questions that come out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:25'&amp;gt;of that process the things that you're puzzling about that you would like to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:30'&amp;gt;keep puzzling about and you wouldn't mind either both of us puzzling at with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:35'&amp;gt;you question right here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:55'&amp;gt;[Music] you don't like the expanded challenge&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:00'&amp;gt;the reinforcement procedure bloody life&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:10'&amp;gt;a problem that you solved and here's the solution congratulations and the screen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:14'&amp;gt;flashes on an off little music plays and then what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:40'&amp;gt;well I think the the question is does it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:44'&amp;gt;get you close to the Mississippi to remember that poor person that was to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:51'&amp;gt;move the big ball up the hill and then down again every day I think that is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:56'&amp;gt;that is a metaphor that's been used for a to title loop in the challenge but if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:02'&amp;gt;you think of the rewards for learning how to drive a car is not just the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:06'&amp;gt;gratification of getting to where you want to go but the challenge of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:10'&amp;gt;exploring I think it's a very dull person indeed that just uses their car&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:15'&amp;gt;to go down to the grocery store they eventually get the idea that they can go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:19'&amp;gt;to places that they haven't thought of before and do it and I think that what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:24'&amp;gt;Stewart was referring to is something more like what I was saying in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:29'&amp;gt;secondary the effective hit is this reward thing and the reflective thing is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:33'&amp;gt;the thing that may not happen in the first few seconds but that as the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:40'&amp;gt;emotions start to drain away they'll go very quickly if there isn't something to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:45'&amp;gt;hang on they're not hanging on is usually thinking more about it which is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:50'&amp;gt;illuminating the challenge a little bit further sure I think it's you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:54'&amp;gt;imagine you know taking Stuart Sasson analogies and imagine me the horrors of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:00'&amp;gt;a video game designed to challenge you but you know they they say the Highland&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:06'&amp;gt;Fling was invented by putting a Scotsman in front of a pay toilet&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:11'&amp;gt;the typical conflict of interest there I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:16'&amp;gt;think that kind of a challenge is not a it's not a good idea how many people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:24'&amp;gt;have tried taking shooters one two or three if you're messing with keyboards&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:30'&amp;gt;at all it's one of the quickest change&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:35'&amp;gt;your life programs you can hang out with because they have some interesting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:39'&amp;gt;elements if not only knows immediately&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:44'&amp;gt;if you're hitting the right key very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:49'&amp;gt;easily you begin and we easy to get into exercises but and notices how quickly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:53'&amp;gt;you hit feet and gives you a little chart that your left little finger is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:59'&amp;gt;still lagging behind the rest doesn't punish you for that in just indication&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:04'&amp;gt;you know the charge they just call my fingers and it gives you more of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:10'&amp;gt;keys for that finger it knows where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:14'&amp;gt;you're slow and in pick you up and my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:18'&amp;gt;job you can become a quick typist quick with these programs or circles and I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:23'&amp;gt;think so far taking shooters today let's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:27'&amp;gt;attack you on the butt no but as soon as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:33'&amp;gt;you turn off that program and put in anything else you're typing like a bastard and back patting you on the butt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:40'&amp;gt;maybe the question is whether you're the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:44'&amp;gt;successful program is challenging you without realizing it the experience of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:50'&amp;gt;learning to play tennis can be extremely painful or fairly rewarding and it often&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:57'&amp;gt;has to do with how judgmental you are as you're going through the thing so the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:02'&amp;gt;talents may be something that you're simply looking forward to I thinking and I sort of run music into two classes&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:09'&amp;gt;there's music that the more you understand about it the more mundane&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:14'&amp;gt;and there's other musics that the more you understand about it the better&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:19'&amp;gt;things that opens up it's like learning about the molecular biology of the cell&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:23'&amp;gt;which is one of the most beautiful stories of all time the more people find&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:27'&amp;gt;out about the more wonderful it is to experience this and it's that opening up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:32'&amp;gt;thing so I think that the media shouldn't be that we shouldn't be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:36'&amp;gt;sending the message that this or that is good but the message system that the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:42'&amp;gt;media could present is that there's more than one way and it gets better and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:47'&amp;gt;those these little ramp functions so I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:51'&amp;gt;think let people choose their own tabs and I think it's those little ramp functions that we as designers should be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:57'&amp;gt;trying to understand what they are we shouldn't be packaging religions so I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:03'&amp;gt;don't think a ramp function is religion it's excitement&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:12'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:20'&amp;gt;Marvin denna coxswain said you can get through your 40s without a plan but you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:24'&amp;gt;have to have a plan for 50 and I will be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:28'&amp;gt;53 in 10 years so I guess I should start&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:32'&amp;gt;making a plan so I think the I see the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:38'&amp;gt;trick on all of this for I think design&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:42'&amp;gt;is simply finding a way of reentering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:46'&amp;gt;yourself as though you hadn't done&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:50'&amp;gt;anything before but all that stuff that you've learned is an arsenal that you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:55'&amp;gt;can bring to bear after you've gotten the next idea and going out the other&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:00'&amp;gt;way it's really difficult because the tendency is to use those old ideas as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:04'&amp;gt;the form of the new design that's disaster you get trapped into a very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:08'&amp;gt;narrow genre so I think that's something that everybody who works creatively and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:15'&amp;gt;I think that's most people have to say is how to find those vintage music is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:22'&amp;gt;wonderful because you can't run out of it Truman said about Bach's music system or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:26'&amp;gt;you understand that the better it is you cannot you cannot die unhappy having&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:32'&amp;gt;experienced by and that's surely one of the great experiences of the universe&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:37'&amp;gt;that we live in one that has that kind of richness in it and I think everybody&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:42'&amp;gt;has a love like that knows what I mean their personal laws that are the most&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:47'&amp;gt;important things about humanity I think&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:52'&amp;gt;and yes the hackers made space for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:56'&amp;gt;enough for planners [Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:02'&amp;gt;I'll be 55 and not the snail was getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:21'&amp;gt;larger and larger with a burden of one's own tasks riding around a certain extent&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:26'&amp;gt;success and this is this either success&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:30'&amp;gt;or soon to be successful bunch it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:36'&amp;gt;mostly all reward that and I think it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:42'&amp;gt;one of the one of the peculiarities that we see with the personal computer realm&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:47'&amp;gt;right now and maybe this is true of other aspects of Technology and entertainment is that people like us are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:54'&amp;gt;so enormous ly rewarded for being about a half inch in front of what everybody&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:58'&amp;gt;else is doing that why ever would we be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:02'&amp;gt;interested in what's two or three feet in front of what everybody else is doing and so this successful bunch of people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:09'&amp;gt;may be more inclined to meteorite and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:15'&amp;gt;others who have more commentary or that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:19'&amp;gt;we're way out there out of sight not able to know about or come to gatherings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:26'&amp;gt;like this and will come through and make a hell of a tale and then you know do it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:35'&amp;gt;again I don't know the metaphor may break down but I am aware very much it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:42'&amp;gt;only saying of how much what I have done gets in the way of what I want to do I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:47'&amp;gt;had a wonderful afternoon once was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:51'&amp;gt;Milton Friedman who I didn't expect to like as much as I did completely coming&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:59'&amp;gt;in and I asked what was the effect of Nobel prizes not a very original&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:03'&amp;gt;question on the Nobel Prize winners and he said well you know I wasn't going to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:07'&amp;gt;take it but they just given it what's his name the year before who was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:11'&amp;gt;a conservative economist and if I hadn't taken it it would have been in the same&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:16'&amp;gt;salt to him and I didn't want to do that so I took the Nobel Prize and I said&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:24'&amp;gt;well to get in your way he says I don't know yet but I can tell you generally&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:28'&amp;gt;that people should change their professions a couple of times and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:33'&amp;gt;there's a couple of break points and they said the yours is probably coming&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:37'&amp;gt;up question&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:50'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:09'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:17'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:04'&amp;gt;well one of the things I was gonna say&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:08'&amp;gt;this morning I left it out for time purposes is that there's an interesting progression drawn from source three or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:15'&amp;gt;four different sources one one is Piaget who points out that the three major&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:20'&amp;gt;stages in his development for children&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:25'&amp;gt;are a bodily conscious phase the hole is too big a visual phase and a symbolic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:32'&amp;gt;phase has finally gotten into around 12 each one of them has its own rules of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:37'&amp;gt;logic Bruner the psychologist at Harvard showed that those phases are not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:42'&amp;gt;sequential but are all going on at the same time and there's a dominant change&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:47'&amp;gt;because you can switch people who are on the boundary from one to the other and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:51'&amp;gt;back again very easily had a large there was a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:55'&amp;gt;great mathematician french mathematician that ramp right after World War two did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:00'&amp;gt;a famous study called psychologic psychology of invention in the mathematical fields we took the hundred&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:06'&amp;gt;people he thought were the greatest mathematicians on earth and interviewed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:10'&amp;gt;all of them this is when he was about 85 when he did this and of those 100 only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:16'&amp;gt;to claim to use mathematical symbology for doing this thing all of them used&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:21'&amp;gt;visual and about 30 percent of them used muscular sensations Einstein particular&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:27'&amp;gt;had kinesthetic sensations as he said of the muscular type and so one hand ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:34'&amp;gt;of thinking about that is that creativity is a way of reaching back&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:39'&amp;gt;maybe back to other evolutionary brains if you believe the three vain idea that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:45'&amp;gt;going back through the visual certainly through a loosened set of rules and back&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:50'&amp;gt;all the way to body knowledge when we teach children how to program and logo&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:55'&amp;gt;we can get them to draw new things like drawing circles which high schoolers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:59'&amp;gt;can't do in basic because their body knows how to draw a circle providing you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:03'&amp;gt;in the right coordinate system circles x squared plus y squared equals&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:08'&amp;gt;R squared which is a bitch for anybody nobody remembers it and it's hard to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:12'&amp;gt;write the program but in logo which uses child centered coordinates you close&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:17'&amp;gt;your eyes inertial coordinate that is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:36'&amp;gt;exactly what a circle is the differential equation of the circle is constant curvature just going a little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:41'&amp;gt;and turning a little the same than that and so kids body&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:45'&amp;gt;you can teach five-year-olds a lot of mathematics ask that level you're not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:51'&amp;gt;teaching them differential calculus ask the level of mathematical symbols but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:56'&amp;gt;you can teach them calculus at the level of their body knowledge if you have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:00'&amp;gt;language that can deal with that and that's why that's in logo it was put in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:04'&amp;gt;there specifically for that purpose and again you have these three ways you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:09'&amp;gt;tell somebody you can show them and you can get them to do it I think we all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:14'&amp;gt;agree that getting them getting to do it involves you in a much more visceral&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:18'&amp;gt;fashions like Stewart is saying was a big guy with the pulling the paper out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:24'&amp;gt;of the slot there that the I think that the way of approaching this is to try&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:30'&amp;gt;and teach all three of these cognitive systems and to realize that the oldest&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:36'&amp;gt;one is the is the one that at least understood and has the most varied&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:40'&amp;gt;knowledge which is the muscular one it is the one that really deals with navigating around the world we can be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:47'&amp;gt;blind and we can still find their way around there's a whole set of body&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:51'&amp;gt;knowledge and this is really where as benoit mandelbrot said yesterday one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:56'&amp;gt;the one of the things that he did was with there was most critical is to bring&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:00'&amp;gt;back the visual and I would say even bring back the body in mathematics that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:06'&amp;gt;is where all as euler was one of the greatest mathematicians who ever lived&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:12'&amp;gt;said science is what you use after you guess well and in fact he was a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:18'&amp;gt;notorious guesser because almost none of his spirit the proof that he supplied&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:22'&amp;gt;for his feelings were valid but almost all of the theorems were true his PhD&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:27'&amp;gt;theses for generations exaggerate students of finding the real proofs were&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:32'&amp;gt;one of Euler's feeling when I don't know&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:37'&amp;gt;how to answer a question which they don't know how to answer you I generally pointed something I just now pointed at&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:43'&amp;gt;Alan but something else I would point out is the video disc Emin stration&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:47'&amp;gt;that's a group on ahead of the talking he has the four faces that were maybe&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:54'&amp;gt;not all of you heard the discussion after that where someone asked what was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:58'&amp;gt;that work done for and he said I thought everybody knew it was done for the top&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:05'&amp;gt;of the American chain of command cabinet officers who would succeed each other in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:10'&amp;gt;the event of nuclear war and all this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:14'&amp;gt;because you can't have all the most people in one place it was him all at once the speaker the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:18'&amp;gt;house is somebody will be in charge and they don't want that so you know the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:23'&amp;gt;secretary of this match those two different locations underground but they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:27'&amp;gt;wanted to be able to communicate each other with each other in a way to preserve that nuance assuming that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:33'&amp;gt;nuance might be of the essence if somebody was saying mr. president I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:38'&amp;gt;don't think we should bomb them just yet you know not not not really want to sort&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:42'&amp;gt;of get across as informations you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:48'&amp;gt;indeed be though that then the president&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:52'&amp;gt;turns is interrupted and looks that the person who's interrupting the acknowledges the interruption and here's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:57'&amp;gt;a mouth that's visual it's kinesthetic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:02'&amp;gt;it's a lot of things it's pretty important to communication that's been&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:06'&amp;gt;important question&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:11'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:20'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:28'&amp;gt;the secret to whatever success I've had is that by circumstance I've always&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:34'&amp;gt;treated computer science as a hobby and so I've never you should see me when I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:40'&amp;gt;get at the console of an organ I go absolutely rigid was right and yeah I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:46'&amp;gt;don't want to fail at that and I've never cared about the computer science&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:53'&amp;gt;stuff it's always been great fun it's the ideal unification of all the things&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:00'&amp;gt;I've been interested in all my life and I think that the the question of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:06'&amp;gt;intuition is largely two things one it's just less letting them happen because&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:10'&amp;gt;everybody has them the other one is throwing away almost all of them because&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:15'&amp;gt;the a good project takes as long as a great wonder and after the I think the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:21'&amp;gt;trick is to pick pick and choose ones where the ideas will still be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:26'&amp;gt;interesting after you've done those horrible implementations to try them out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:31'&amp;gt;and no I don't I think that the I think&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:36'&amp;gt;everybody a lot when when I was at Parc we had lots of heavy-duty thinkers there&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:43'&amp;gt;and they really fell into four or five different classes there completely&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:47'&amp;gt;different ways of looking at there are people there who were unbelievably brilliant so we just deal with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:52'&amp;gt;complexity directly Butler Lampson is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:56'&amp;gt;certainly one of the smartest people I've ever met in my entire life he talked twice as fast as mine works twice&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:01'&amp;gt;as fast he remembers twice as much in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:05'&amp;gt;just a remarkable remarkable person I'm exact almost exactly the opposite from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:11'&amp;gt;from that I like metaphor I like longer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:15'&amp;gt;problems like shorter ones so I I think&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:19'&amp;gt;that I've always thought of our profession as being more like a theatrical repertory company where you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:24'&amp;gt;have 20 or 30 people who ultimately get together and do all of the things&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:29'&amp;gt;there's some people behind the scenes you know obviously the small talk stuff&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:33'&amp;gt;was not done by find the I thought of the original ideas but I'm&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:38'&amp;gt;a starter not a finisher I had some fabulous finishers and a lot of the stuff that was done were were original&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:44'&amp;gt;contribution Larry Tesler for instance who was one of the injectors of the park&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:49'&amp;gt;culture at Apple is one of the best software designers I know and you could&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:55'&amp;gt;not in a few words acknowledge his contribution to that or any other five&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:59'&amp;gt;people so I think of these I don't think of these things there's so much a group&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:03'&amp;gt;I don't think this is democracy there is no such thing as democracy when you're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:07'&amp;gt;doing design don't sit around and take a vote anymore than you do in the theater&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:12'&amp;gt;but what you have is different contributions that eventually come down&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:17'&amp;gt;to some kind of image I made the original Dynabook model solely to avoid&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:21'&amp;gt;having meetings and what it was that we're trying to do and went out and got&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:25'&amp;gt;a picture frame it was about the right size and I faked what the display would&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:29'&amp;gt;look like and I just put it up on the wall and whenever anybody wanted to know&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:33'&amp;gt;what we're doing I just pointed at it that whatever no just go for it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:39'&amp;gt;and I only hired people that absolutely went nuts when I would wave this thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:44'&amp;gt;in front of a meeting they come up with stars in their eyes and we've invited him for the summer and because we didn't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:51'&amp;gt;have a strong definition of it except that this wasn't a computer this was a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:55'&amp;gt;channel an amplifier there's all these things and we knew how we were going to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:01'&amp;gt;preliminary deal with it but not ultimately see one of the thing about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:06'&amp;gt;paper fact we even tested out the dining bus to see you could hit a ball with it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:11'&amp;gt;one of the things about pay for all these wonderful things like paper airplanes you could do and we even&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:18'&amp;gt;thought of an edible Dynabook there's one of the great ways of getting rid of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:22'&amp;gt;this technology if they just make it edible you could eat your IBM PC before&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:28'&amp;gt;it got stale [Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:32'&amp;gt;yeah the that question I'll attempt up how do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:37'&amp;gt;you inspire instruct improve intuition if it's at all possible one way if you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:43'&amp;gt;don't have it is to hire it if you know doing something the person I use most in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:49'&amp;gt;this regard is character named Gregory Bateson who was a scientist sort of but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:57'&amp;gt;he had a intuition of an elephant I just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:01'&amp;gt;completely larger than the man and wrote largely from that intuition in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:05'&amp;gt;interview I did with him once I asked how he did a paper this again comes to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:14'&amp;gt;the planning question he said I take a subject that I don't understand and why&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:21'&amp;gt;it is that way and I wrestle with it and that wrestling is the paper&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:25'&amp;gt;he always had a enormous respect&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:49'&amp;gt;you know it comes up how do you inspire and struck improve intuition at all cost&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:53'&amp;gt;but one way if you don't have it as a higher risk if you're you know doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:57'&amp;gt;something the person I use most in this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:02'&amp;gt;regard is a character named Gregory Bateson who was a scientist sort of but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:10'&amp;gt;he had a the intuition of an elephant I just completely larger than the man and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:16'&amp;gt;wrote largely from that intuition and interview I did with him once I asked&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:20'&amp;gt;how he did a paper this again comes to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:26'&amp;gt;the planning question he said I take a subject that I don't understand and why&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:33'&amp;gt;it is that way and I wrestle with it and that wrestling is the paper&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='3938'&amp;gt;yaagh had a enormous respect &amp;lt;/subtitle&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lucas</name></author>	</entry>

	<entry>
		<id>http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_TED_(1984)&amp;diff=3160</id>
		<title>Alan Kay at TED (1984)</title>
		<link rel="alternate" type="text/html" href="http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_TED_(1984)&amp;diff=3160"/>
				<updated>2025-01-17T20:30:46Z</updated>
		
		<summary type="html">&lt;p&gt;Lucas: &lt;/p&gt;
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&amp;lt;subtitle id='00:00:00'&amp;gt;[Applause] I forgot to say something about what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:14'&amp;gt;it's like [...] &amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:32'&amp;gt;Alan Kay is a former illustrator and professional musician I was just listened this one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:36'&amp;gt;Joseph Alan Kay is a professional is a former illustrator and professional&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:41'&amp;gt;musician he somehow has a bachelor's degrees in mathematics and molecular&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:45'&amp;gt;biology while working his way through school as a systems programmer for the National&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:49'&amp;gt;Center for Atmospheric Research and spending most of his time composing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:53'&amp;gt;music for local theatrical productions. I mean that is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:57'&amp;gt;amazing. &amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:01'&amp;gt;Alan has been involved with the development of the first personal computers from their very early&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:10'&amp;gt;inception and after a short stint at Stanford artificial intelligence project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:15'&amp;gt;he was one of the founders of Xerox Palo Alto Research Center (PARC) where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:20'&amp;gt;he was head of the learning research group and the original designer of a Dynabook&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:24'&amp;gt;personal computer and the SmallTalk programming system and those of you that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:29'&amp;gt;don't know this - SmallTalk is really where this came from, this this type of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:35'&amp;gt;screen: the overlapping windows and he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:40'&amp;gt;really was, I guess you could call one of the fathers of the first modern personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:45'&amp;gt;computer. After a decade at Xerox PARC he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:49'&amp;gt;left and became chief scientist at Atari, where he is now. He is still an avid&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:54'&amp;gt;amateur musician with the classical&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:58'&amp;gt;pipe organ, is a member of the International Society of organ builders who to paraphrase Dr. Johnson &amp;quot;he does not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:04'&amp;gt;play tennis well but one is surprised to see him play at all&amp;quot;&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:08'&amp;gt;Alan [Applause]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:16'&amp;gt;Thank you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:21'&amp;gt;A while ago when I was proselytizing about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:26'&amp;gt;the personal computer which I must&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:30'&amp;gt;confess to you I had a slightly different image than these boxes that have been&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:35'&amp;gt;sold today, I made a serious error which&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:39'&amp;gt;was to talk more about some concrete&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:44'&amp;gt;examples of what a personal computer might do, rather than to try and convey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:52'&amp;gt;the spirit of what I felt personal computing was about and let people make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:56'&amp;gt;up their own ideas, and what we come to after about 15 years now is some&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:04'&amp;gt;interesting but rather slavish adherence&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:08'&amp;gt;to some silly old ideas and so what I'd&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:12'&amp;gt;like to do today is to briefly go through some thought processes that a designer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:17'&amp;gt;of these systems might have and get you to try and fill in the blank.&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:23'&amp;gt;The personal computer is not personal if it isn't what you want it to be. It's not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:28'&amp;gt;what Apple wants it to be, it's not what Xerox wants it to be, it isn't what you want it to be - it isn't your personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:34'&amp;gt;computer I see so much from industry&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:40'&amp;gt;talking about these the Intellivision as the new America kinds of things how are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:48'&amp;gt;they there's main audience this is middle America and I I thought how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:52'&amp;gt;interesting it would be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:11'&amp;gt;because you happen to do you spent middle America and there's certain&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:15'&amp;gt;things you might write it might disturb you then wouldn't allow you to feel&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:19'&amp;gt;comfortable anymore I think it restricting content in that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:23'&amp;gt;way is not a way to deal with a medium the medium is the thing that has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:29'&amp;gt;billions of degrees of freedom and to be shaped in ways that the inventors of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:34'&amp;gt;medium didn't anticipate so there's that it's no better than a tool and community&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:40'&amp;gt;computer is not a tool the program to run on at our schools because they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:45'&amp;gt;directed degrees experience I mean the computer is a container for the newest&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:51'&amp;gt;kind of kinetic art art that needs to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:55'&amp;gt;time like music and ballet and so forth it's a little more abstract but it is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:01'&amp;gt;that kind of material we call it a meta&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:06'&amp;gt;medium because it's content there's other media you can see when you looked&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:11'&amp;gt;at Macintosh that what it was doing was simulating some of the aspects of paper&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:16'&amp;gt;that's trying to do some of the big things about paper like readability and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:21'&amp;gt;remove some of the bad things about paper like difficult to erase and hard&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:26'&amp;gt;to insert and so forth but if you do lots of other things I know you all all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:30'&amp;gt;realize that computers can simulate music they continue like graphics we've&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:34'&amp;gt;seen lots of that the most important thing about computers film does not read&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:40'&amp;gt;or hear simulate but the possibility that you might be able to tailor the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:46'&amp;gt;things that are on there to your own use that is a reflective notion Rason and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:52'&amp;gt;aspect of notion I'm gonna talk that's really the theme of my talk is that if I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:58'&amp;gt;had to sum up my main complaint about 20th century especially the time that we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:04'&amp;gt;live in now that it's almost in tow almost totally devoted to access to hit things&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:12'&amp;gt;that get the glands going but which lesion was almost nothing to reflect on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:17'&amp;gt;even in the next minute let alone the next day I was on they says a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:22'&amp;gt;blue-ribbon panel that was convened by Disney to go down and evaluate F tot he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:30'&amp;gt;did in high style for three days or so and these people who actually from the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:35'&amp;gt;same kind of background as the people in this content had many opinions about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:40'&amp;gt;Epcot but there was one unanimous one and that was that none of the exhibits&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:45'&amp;gt;that Escott had any follow-up so he's a suspension to a quite a wonderful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:50'&amp;gt;exhibit called lands where you could go through the standard Disney&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:54'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:13'&amp;gt;almost an almost totally devoted key&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:17'&amp;gt;access to his hip things that get the glands going but which we she was almost&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:23'&amp;gt;nothing to reflect on even in the next minute let alone the next day I was on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:29'&amp;gt;they says a blue-ribbon panel that was convened by Disney to go down and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:35'&amp;gt;evaluate F Scott he did in high style&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:39'&amp;gt;for three days or so and these people who actually from the same kind of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:44'&amp;gt;Batman as the people in this conference had many opinions about Escott but there&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:48'&amp;gt;was one unanimous one and that was that none of the exhibits at Ascot had any&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:53'&amp;gt;follow-up so these are instance a quite&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:57'&amp;gt;a wonderful exhibit called the land where you should go through the standard Disney&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:02'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:03'&amp;gt;well after you got off that ride there wasn't even a stencil on the wall telling you where to find out anything&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:08'&amp;gt;more he wanted to learn something there wasn't a pamphlet it wasn't a bookstore&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:13'&amp;gt;there wasn't a any graffiti done with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:17'&amp;gt;spray paint there was nothing and so they brought you up this place where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:22'&amp;gt;you're now interested like the Road Dogg and the commercial who heard the name of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:28'&amp;gt;the Bao and started juggling balls and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:32'&amp;gt;balancing tears and stuff and then they just drop you came up with something&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:38'&amp;gt;like water or American beer or something&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:42'&amp;gt;like that so I think that if we think&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:47'&amp;gt;we're in the media business and if he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:51'&amp;gt;thinks that we're designers and we have to think of something different than the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:56'&amp;gt;computer as a box maybe using something different than the computers as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:00'&amp;gt;vehicle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:07'&amp;gt;the interesting that though IBM hasn't worried about interaction in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:14'&amp;gt;geologic time in the auto community&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:19'&amp;gt;starting around 1961 or so the whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:24'&amp;gt;focus and interest of that community has been to develop the computer as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:30'&amp;gt;symbiotic Asian an amplifier for human read this is not a new idea was not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:36'&amp;gt;invented by Apple was not invented by Xerox goes back long ways and it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:41'&amp;gt;actually intellectual precursor of this is a wonderful article which is called&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:47'&amp;gt;as we may think written by Vannevar Bush&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:51'&amp;gt;in 1945 as we published in Atlantic Monthly and he's produced a number of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:56'&amp;gt;things including Drive photography but the major part of the article was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:00'&amp;gt;devoted to a machine he calls mimics which is thought of as a small desk&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:06'&amp;gt;light thing with two or three screens on it and a way of pointing that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:10'&amp;gt;information and in here by using various optical storage techniques we do the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:14'&amp;gt;contents of a small town library five or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:18'&amp;gt;eight thousand volumes and the principal thing he did with this was to be able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:24'&amp;gt;lay down your own information trails there were already built trails with the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:28'&amp;gt;idea is that you could lay down your own trails and these became new information&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:32'&amp;gt;in that system that article was the inspiration for the ARPA funding in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:38'&amp;gt;interactive computing in 1961 that led to the first time sharing system that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:43'&amp;gt;led to the first computer graphics led to the first pointing devices the first&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:47'&amp;gt;truly higher-level languages to artificial intelligence and all of those things came from that idea and in fact&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:54'&amp;gt;in many ways the third of the sixties was much more adventurous than the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:59'&amp;gt;seventies or even the eighties back then the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:04'&amp;gt;good million dollars but the kinds of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:09'&amp;gt;things that we're done on them were not fettered by any theory of making them into a product they're done solely to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:15'&amp;gt;try and amplify some aspects of human reach so I thought what I would do is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:23'&amp;gt;since we're talking about the future is to give you four way to think about it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:31'&amp;gt;to help predict the future and the first one is when we started up jirachi&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:37'&amp;gt;had jocks executives coming out of our ears the first couple of years being&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:42'&amp;gt;very anxious saying what is the future going to be like what if a Japanese&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:47'&amp;gt;gonna do what is gonna happen to us and everything else and I finally says&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:51'&amp;gt;what's the best way to predict the future is to invent it it is not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:55'&amp;gt;something that's going to happen to us it's something we're gonna make happen that's what research teams are all about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:00'&amp;gt;we will have a vision of the future we will make a division vision if you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:04'&amp;gt;as long as that doesn't violate too many of Newton's laws we can probably make it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:08'&amp;gt;work now there's a difference between a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:12'&amp;gt;clear vision and a good vision I think&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:16'&amp;gt;the hardest thing to get is a good vision we heard about a clear one last&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:21'&amp;gt;night about Kennedy's clear vision that we should put a man on the moon in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:26'&amp;gt;before the end of the of the decade I think to me that was a fairly terrible&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:31'&amp;gt;vision and I'll tell you why because it set back safe travel 20 years and he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:38'&amp;gt;didn't say let's invent space travel said let basically let us show us the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:43'&amp;gt;Russians what we got out of that was everything except space that we did get lots of good technology we got even more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:49'&amp;gt;management techniques for managing 300 thousand people and twenty four billion&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:54'&amp;gt;dollars the NASA people say themselves if that was the greatest single fallout&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:59'&amp;gt;was learning how to do really large projects but what we couldn't get is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:03'&amp;gt;space travel and we don't have it today there's no travel to the moon&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:08'&amp;gt;travel to Mars there's no travel to anywhere in space were going up in orbit&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:12'&amp;gt;like he did in 1963 so an important idea&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:17'&amp;gt;I think is when revision is formed it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:21'&amp;gt;has to have several characteristics one is it has to be a rather long range vision because it unfortunately it's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:26'&amp;gt;very long time to get things done and out the door in our business this is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:32'&amp;gt;second point it takes 10 years to get something out into commercial life from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:39'&amp;gt;a new idea in the laboratory the first personal computer actually wasn't the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:44'&amp;gt;the ENIAC it was done in 1963 and I just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:48'&amp;gt;went to the 20th anniversary of it a few months ago with John sponsored by NIH as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:53'&amp;gt;a machine called the wink took 10 years ago from that machine does a marvelous&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:58'&amp;gt;little device $10,000 in 1963 was own&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:04'&amp;gt;virtual memory its own display screen its own into a certain budget several&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:08'&amp;gt;thousand of them were built it took ten years to go from that to the Xerox Alto&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:12'&amp;gt;which is the first practical personal computer in 1973 first video game was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:18'&amp;gt;done in 1962 on the TV one called space war Andy Nolan Bushnell his first game&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:25'&amp;gt;was called computer space and it came out in 1972 so you see the 10-year time&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:30'&amp;gt;constants and in those 10 years are usually two or three very long very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:36'&amp;gt;bloody implementation efforts and it is almost unheard of for those 10 years to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:42'&amp;gt;take place in a single company almost always we find a disillusionment&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:49'&amp;gt;cherry-picking people moving on and so forth and what happened at jerash Park is no&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:55'&amp;gt;exception for 10 years that's the time constant I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:59'&amp;gt;couldn't afford to believe in long ago but I'm afraid it's really true third&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:05'&amp;gt;thing is when you're dealing in media instead of tools we have to face up to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:10'&amp;gt;the kind of cycle that media John who over the last thousand years&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:16'&amp;gt;four main parts to it is a hardware intensive phase where most of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:22'&amp;gt;profits are made by margins on the hardware whose as to in publishing as it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:28'&amp;gt;has been in the computer business then&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:32'&amp;gt;we as people learn to build Hardware the margins go down to zero because the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:36'&amp;gt;hardware is always the easiest thing to build have an industrial revolution you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:40'&amp;gt;can build paper like crazy and all of a sudden you go into a software stage&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:44'&amp;gt;which completely changes everything around why because software is always been a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:49'&amp;gt;cottaging industry basically something&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:53'&amp;gt;that unless there is a power structure in control almost anybody can make up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:58'&amp;gt;software for the medium and usually what happens is a really smart hardware&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:05'&amp;gt;company will go into distribution in order to control that because no&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:09'&amp;gt;software publishing house has ever been able to control all of its known authors&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:13'&amp;gt;and stay in business you have to go in and distribute other people's things the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:19'&amp;gt;software part has a novelty phase and a value say what happened to atari last&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:24'&amp;gt;year was a an abrupt switch from a novelty stage to a value phase for the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:31'&amp;gt;cartridges that they were making a substantial part of their income on it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:35'&amp;gt;happened about a year earlier than I thought it was going to happen can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:40'&amp;gt;happen abruptly as soon as the users have sophisticated all of a sudden it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:44'&amp;gt;not a citizen band radio anymore that they want to sell us they don't know&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:49'&amp;gt;it's cellular but they have realized that they this new gadget has only 40&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:53'&amp;gt;channels and they can't call their friend across town even if he has one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:57'&amp;gt;it's not a real communication system all of a sudden want something real&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:02'&amp;gt;and the citizens band radio goes in the back of the closet and wait for that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:08'&amp;gt;value agent piece of technology to come along now the most important phase I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:13'&amp;gt;think is the next one this is the one that is absolutely critical to thinking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:18'&amp;gt;about this new field that we're in and that is the service safe I think that's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:26'&amp;gt;actually the big revolution in my own thinking about personal computer which happens in 1968-69 really came about by&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:35'&amp;gt;understanding that the computer was not a piece of hardware it was not effusive&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:39'&amp;gt;software I thought I was being very adventurous back then in from bundling&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:43'&amp;gt;the tea together designing the hardware and the software at the same time so I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:48'&amp;gt;finally realized what the computer is is a gadget that delivers service that's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:55'&amp;gt;what people want and want service from this is a service concept it's not a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:59'&amp;gt;hardware as a software concept service is a bundling of attributes to satisfy a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:07'&amp;gt;person for teach me the Japanese sell&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:11'&amp;gt;their cars more like transportation services than they do but as p.m. did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:17'&amp;gt;for so many years as a menu ICICI that you could buy and having 300 horsepower&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:22'&amp;gt;or 400 horsepower or a suite or Chrome or x2 tail fin&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:28'&amp;gt;service and that service area is the one in which medium development is most&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:35'&amp;gt;critical it's the one that tells you what to do my main bit about the way personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:41'&amp;gt;computers have done over the last decade is that it has been very far away from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:46'&amp;gt;that idea since we're selling the hardware system on the live stage that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:50'&amp;gt;we're talking about now software is all over the place software delivers for service an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:56'&amp;gt;integrated concept that we see in Macintosh is wonderful I'm glad that Apple is doing that but we have to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:01'&amp;gt;realize that those ideas go back to 1972 and so what we must ask is where are the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:09'&amp;gt;things that we actually need to the 1980s now the final stage and this four&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:15'&amp;gt;part thing is when a service becomes a way of life like this like a telephone&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:21'&amp;gt;telephone a way of life is that gadget&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:25'&amp;gt;that you only notice when it isn't there we immediately notice if they weren't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:30'&amp;gt;telephones in our hotel room we knew we know that if we didn't have one of these&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:34'&amp;gt;things and I think that's the destiny of communications media to be pushed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:39'&amp;gt;towards being a way of life providing they fit in to all the crevices and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:46'&amp;gt;mundane ADIZ and amplification needs that people actually want now last we're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:51'&amp;gt;bringing to the fourth idea for predicting the future I think everybody&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:56'&amp;gt;has realized by now that market analysis doesn't work very well it's not clear&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:01'&amp;gt;that even worse over a two-year period and they absolutely has been disastrous over anything longer than a senior&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:06'&amp;gt;experience the Xerox machine is a perfect ation point guess our writes in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:12'&amp;gt;his book about how they took the ID Xerox 914 to eidm he said we don't have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:17'&amp;gt;enough money to build factories for this why don't you build it and just give loyalty an IBM went to Arthur B little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:23'&amp;gt;in Cambridge and said should we and our Sydney little after an 18-month market&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:29'&amp;gt;survey came back and said no nobody will pay a nickel a copyist to expense that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:34'&amp;gt;nobody copies like that is not enough copy volume that was many billions of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:38'&amp;gt;dollars ago des hours Brooks was called my years with Xerox the billions nobody&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:43'&amp;gt;wanted and Jacqueline the two scientists&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:49'&amp;gt;who asked just retired and he's writing the book I said Jackie should call it me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:55'&amp;gt;Roxanne the personal computer the billions they didn't want because again&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:59'&amp;gt;we have this recognition problem you ought to give it to itself you may not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:04'&amp;gt;know this but these jobs worked for Atari and in fact the Apple one was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:10'&amp;gt;taken to Nolan Bushnell Lee who then president of Atari and was turned down&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:14'&amp;gt;there's not being a valid concept this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:18'&amp;gt;is after Nolan had left Ampex because antics wouldn't believe in the idea of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:23'&amp;gt;video game so all of these things led to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:28'&amp;gt;a saying that I made up with his point of view is worth 80 IQ points the reason&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:38'&amp;gt;is that after Xerox turned down all the stuff that had been built apart&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:43'&amp;gt;I met after a year if I'd met him the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:47'&amp;gt;next day I would have killed him but after a year I met the person who&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:51'&amp;gt;made that decision and realized to my great surprise that he was not a dodo as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:57'&amp;gt;Ayakashi is just a perfectly reasonable rather intelligent who asked executives&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:01'&amp;gt;who had no possible way of evaluating the decision that he had to make he made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:06'&amp;gt;the wrong one and that changed the face of computing in America but he himself&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:11'&amp;gt;was a copier executive and he had no way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:15'&amp;gt;of telling whether what we were doing was just something interesting in the lab was something fundamental and I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:21'&amp;gt;believe that is the number one problem in doing something interesting with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:26'&amp;gt;technology the tendency is to cater to the marketing people to basically not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:32'&amp;gt;into the value systems that the really good technologies and bring about so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:38'&amp;gt;there's a real tendency towards building the trivial and leaving out the Olympian&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:42'&amp;gt;gestures which I think are what we need many more of all right I guess the one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:53'&amp;gt;thing I should say about the de Buono IV I never like that when I read the Bono's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:57'&amp;gt;but because who wants to be in a hole even if it's a new one I think it's much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:02'&amp;gt;better to find a hill and climb up on it you can see a lot farther in a hole all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:08'&amp;gt;you see is dirt maybe you're dirt but it's still only dirt that's easy to a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:16'&amp;gt;good quote by Heinlein which says the strongest weapon you have is the one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:21'&amp;gt;between your ears providing that's loaded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:27'&amp;gt;I'm very close to being a Luddite and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:31'&amp;gt;reason I am is because the this is a technique crazy century we've finally&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:39'&amp;gt;found out how to make technique work for us and there's led to enormous&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:43'&amp;gt;technologies we've been talking about over the next days that has led in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:47'&amp;gt;musical conservatories to the faster&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:51'&amp;gt;Chopin major third F has s leads been Val the phenomenon of piano players and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:58'&amp;gt;stuff it is basically an age that is extremely interested in the quantitative&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:03'&amp;gt;and has extreme difficulties we're dealing with any value system and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:09'&amp;gt;is disastrous so what I'd like to do is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:13'&amp;gt;just show you a couple of quick slides&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:17'&amp;gt;and give you an idea what a vision was like back in the early 70s and then in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:24'&amp;gt;the few moments remaining get you to think about along with me about what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:29'&amp;gt;could this thing be so that is a place where you always start off we have to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:33'&amp;gt;start off with values saying what could this be don't worry about the technology&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:38'&amp;gt;honestly if not us than the Japanese can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:44'&amp;gt;probably make a display out of this wooden floor if they wanted to it's not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:48'&amp;gt;really that difficult glorifying&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:52'&amp;gt;technology is is is like deciding that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:56'&amp;gt;the layout of an ad is good but the message of it is bad and therefore it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:00'&amp;gt;stores it ads I don't think that's the way to think about it okay&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:11'&amp;gt;if you could focus out a little bit that'll do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:19'&amp;gt;well this is just memory lane this is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:23'&amp;gt;machine that I was the co.design arose in 1968 and it was not the first&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:29'&amp;gt;personal computer as I mention it's always a second one as you see it had&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:33'&amp;gt;all of the things that we have come to recognize have a high-resolution display&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:37'&amp;gt;stream that had windows it had a tablet&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:41'&amp;gt;for pointing and had a keyboard and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:45'&amp;gt;machine ran a little hotter than the Macintosh it had almost 700 ICS in it so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:52'&amp;gt;you could we have a little perch on the top of it for heating our coffee pots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:01'&amp;gt;but the nonetheless if it ran a higher&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:05'&amp;gt;level language that was almost an almost a pure object-oriented language so it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:10'&amp;gt;had all of the things that people are writing about now in Time magazine the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:14'&amp;gt;unfortunate thing about this was that it was a total disaster when we tried it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:18'&amp;gt;out on our users now users were people were supposed to be doctors and lawyers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:23'&amp;gt;and engineers professional people who needed to wield a tool on their own&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:29'&amp;gt;behalf and in fact I discovered that I'd done a terrible job even with Windows&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:34'&amp;gt;and all of these things in doing the human factors of interaction now that's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:38'&amp;gt;the first time I ever thought that the human factors of interaction was really&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:42'&amp;gt;important now it's come sense to believe that it is the employee saying because&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:46'&amp;gt;it's the only thing that user ever sees no other thing in the computer is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:50'&amp;gt;important and it led to the idea of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:54'&amp;gt;Box not being very important to look at that system and you realize that there&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:00'&amp;gt;are only a few square inches not cubic inches that are important that's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:04'&amp;gt;face of the display string and almost everything else is superfluous so we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:12'&amp;gt;turn the slides off for one second&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:38'&amp;gt;after working my wounds for a couple years over there cuz it's really painful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:43'&amp;gt;to put blood into something over a period of some years and haven't turned out to be a disaster and so I went on to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:50'&amp;gt;get other things for a while but thinking about it in 1958 I had also&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:55'&amp;gt;seen the first flat panel display at the University of Illinois and I realized it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:59'&amp;gt;was not going to be too long before we could do away with all those cubic inches and start worrying about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:04'&amp;gt;square inches account and also at Utah&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:08'&amp;gt;Ivan Sutherland had done his head mounted display when he played to put on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:12'&amp;gt;like glasses and actually walk around in their display area so when I went to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:18'&amp;gt;Xerox with our lure of 10 10 year blank check funding these were the two&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:24'&amp;gt;physical ideas for what a machine in the 1980 to be and of course why were we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:29'&amp;gt;thinking the 1980s because we had 10 years and so we just exploited the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:34'&amp;gt;hardware out and decided yes machines like the Dynabook are definitely&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:39'&amp;gt;possible these are to form now I put that big green question mark here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:44'&amp;gt;because I don't believe that these are the only forms in fact I believe&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:48'&amp;gt;something more like what niche means Oh Ponty talks about in the first lecture&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:54'&amp;gt;maybe even more appropriate now the glass is one I think is going to work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:59'&amp;gt;out for a variety of reasons it is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:03'&amp;gt;only thing in which you do not have to worry about how large you display is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:08'&amp;gt;entire world and the glasses at Utah&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:13'&amp;gt;measured where your head was looking so as you looked around the display would&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:18'&amp;gt;change so you'd have something over here and something over here and used to walk&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:22'&amp;gt;through the display we even did a thing where we made the speed of light 1 foot&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:27'&amp;gt;per second those runs that things you were acting like a photon and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:32'&amp;gt;display would collapse away from you using the relativistic transforms so you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:37'&amp;gt;could experience different physics specific experience what it was like to get close to a black hole without&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:42'&amp;gt;getting not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:46'&amp;gt;now the problem was almost all displays is officially small that is where the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:53'&amp;gt;overlapping windows came in from it's not a feature it is a bug saying they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:01'&amp;gt;have it turned into a religion now really makes me worried a little bit because you realize about what you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:07'&amp;gt;really like to do is have everything spread out so you could see it the overlapping window saying was done&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:12'&amp;gt;because you don't have that much room you still would like to be reminded what's on the street I don't see that is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:17'&amp;gt;the display that is suitable for thinking about now and should not be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:21'&amp;gt;doing that okay back to the slide&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:36'&amp;gt;citizen machine we built in the 1973 eventually build about 2,000 of these&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:42'&amp;gt;the pledge we took at Xerox very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:46'&amp;gt;different from the way we've done things before that we've never build a system there was not engineered for 100 users&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:52'&amp;gt;so all of a sudden before I was totally bubblegum together and it barely works&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:56'&amp;gt;for the designer here we decided we're going to have to set up a community hook&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:01'&amp;gt;together with the network and work with it for several years so the screen there&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:07'&amp;gt;was that tape because the DynaVox was that shape the dots are on and off&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:12'&amp;gt;because we thought liquid crystal would be on an R now why would anybody in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:17'&amp;gt;right mind use a video display that can do great GL modulation and just do on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:23'&amp;gt;arras docks especially when you saw what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:27'&amp;gt;mission kapaa need to do with saucepot you can get much higher subjective&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:32'&amp;gt;resolution by using grayscale modulation&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:36'&amp;gt;bitmap displays today are slavish adherence to something that was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:41'&amp;gt;originally done to simulate a liquid crystal display in fact I still have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:45'&amp;gt;bleep marks on my back from Xerox management when they were doing the star&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:49'&amp;gt;and I tried to talk him out of going with a bitmap but it was too late what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:54'&amp;gt;they understood was that bitmaps were good that was their their take on it and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:59'&amp;gt;he didn't want to think about what it meant for human being to sit in front of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:03'&amp;gt;a display the infamous now well we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:08'&amp;gt;didn't invent it Mouse was actually invented in 1965 at Fri why did we use&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:16'&amp;gt;it well because we didn't have a good touch sensitive display&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:20'&amp;gt;why are people using it now I don't know&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:26'&amp;gt;there must be a reason but in fact for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:30'&amp;gt;immediacy and contact he is possible to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:36'&amp;gt;use it a touch-sensitive display much better in fact the Dynabook was designed so that you only displayed the keyboard&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:42'&amp;gt;when you need it don't really want a keyboard for hardly anything except&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:47'&amp;gt;certain times of Tyson and the rest of the stuff you want to be as close and immediate as possible original jiying&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:52'&amp;gt;the books did have a stylus in it for doing high-resolution kinds of things so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:58'&amp;gt;what we have what we have here today are several technology that was therefore&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:03'&amp;gt;expedient reasons back in 1972 when hardware is very expensive and for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:09'&amp;gt;purposes of simulating a flat screen display that have no relevance today and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:15'&amp;gt;it is no good saying that this is better than the IBM PC because those are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:20'&amp;gt;judgments have no place in art we don't care whether a Beethoven symphony is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:26'&amp;gt;better than a bronze seems to me what we care is is it good users or not and I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:30'&amp;gt;think that is the design ideal that we should need to grow it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:37'&amp;gt;so here's the first KT system this is John in 1972 this is the pictures of men&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:42'&amp;gt;and this is a system that Stuart brand used that year I might mention here that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:48'&amp;gt;the Whole Earth Catalog was a tremendous influence on the Dynabook design because&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:55'&amp;gt;the Dynabook was always thought to be a network system not a standalone system&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:59'&amp;gt;that's another bug in the personal computer market a computer computer is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:04'&amp;gt;communications device first second and third that is what it is for because you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:11'&amp;gt;communicate with yourself through it like he do his paper and you should be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:15'&amp;gt;able to communicate with other people and other resources critically important&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:23'&amp;gt;so here's I thought you'd be interested in a pictures from 1972 the LTL had&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:31'&amp;gt;about 30 or 40% more dots than the Apple Lisa and those dots were half the number&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:38'&amp;gt;of dots we thought when necessary had 500,000 dots to camp we had thought to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:43'&amp;gt;the million necessary again the ability to do things that the human eye can read&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:49'&amp;gt;and appreciate are incredibly important&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:53'&amp;gt;in old pictures in the dating text and drive the pencil was one of our favorite&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:59'&amp;gt;metaphors remember portability is not point-five herniation per block really&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:09'&amp;gt;isn't the phrase I made up back then was something so portable you can carry&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:14'&amp;gt;other things too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:19'&amp;gt;like two sacks of groceries the idea on a personal communications medium is you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:26'&amp;gt;don't want to ever give the person the opportunity for deciding to leave it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:30'&amp;gt;behind or you missed it you've missed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:34'&amp;gt;the service aspects of it and you've totally missed its possibilities for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:38'&amp;gt;becoming a way of life absolutely critical is one of the earliest window&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:47'&amp;gt;things Windows as I think everybody knows that actually the back end of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:52'&amp;gt;telescopes that look into different information systems the ones with the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:58'&amp;gt;multiple panes they were designed by Larry Tesler who is now at at Apple and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:03'&amp;gt;they're used for browsing one of the earliest of the innovative text and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:09'&amp;gt;graphics editors where the token&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:14'&amp;gt;astrak-- is being created they're just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:18'&amp;gt;going blurry more and more blurry and you can see that the painting system in this on the alto is integrated into the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:23'&amp;gt;document so that you didn't go out to some separate system but it was just one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:28'&amp;gt;of the many times of Paris so you can think of a paragraph as a window can't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:32'&amp;gt;you sort of a rectangular saying and some paragraphs can have pictures in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:36'&amp;gt;them some might want to have draft and then some might want to have animations in them some might want to have text in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:41'&amp;gt;them and the document is really the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:45'&amp;gt;system concept that unifies these this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:49'&amp;gt;is an interesting program so that was the first time that real time note&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:54'&amp;gt;capture was done was done by a 15 year old child not I usually travel I didn't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:00'&amp;gt;wasn't planning on talking here I had the slides long because I'm working on a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:04'&amp;gt;a talk in a couple of months from now I usually travel with movies and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:08'&amp;gt;videotapes reason is is that as we Harrison said long ago he says the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:14'&amp;gt;picture may be worth a thousand words but if it moves&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:21'&amp;gt;and it's no good talking about a kinetic art like I am and show you static&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:25'&amp;gt;pictures but that's the best we can do today so this you could just play in and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:29'&amp;gt;it would capture the notes and one of the earliest programs is this is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:34'&amp;gt;musical notation that we use for teaching children there is much easier&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:38'&amp;gt;for them to use than the standard one and this system was its own synthesized&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:45'&amp;gt;he didn't have to hook one on to it the system was simply fast enough to do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:50'&amp;gt;essentially what the synclavier does were 12 real-time parallel voices and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:55'&amp;gt;you could just walk and you could be define all of the time which by simply&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:59'&amp;gt;drawing in on the screen this is a an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:04'&amp;gt;animation system that was originally designed by Eric Martin who is here has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:10'&amp;gt;done in 1974 and this is as modified by&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:14'&amp;gt;a child to add feature to and this to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:18'&amp;gt;deal with about any objects that large in multiple claims in real time early&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:26'&amp;gt;planning system showing a resource&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:31'&amp;gt;allocation this is a non procedural&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:36'&amp;gt;advantage system particularly like visicalc except we construct diagrams which automatic ones so the system for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:42'&amp;gt;instance does not know anything that electrical circuits as we visit cows you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:46'&amp;gt;may bind hearing drawings and tell one what they need so if you're used as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:52'&amp;gt;calcio tell the resistors your your rulers on law but mother complications&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:57'&amp;gt;visicalc if they have a deal with very complex apologies and so just the edge cooking a circuit gather will make run&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:03'&amp;gt;and build a variety of simulates that way we worked without six or seven&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:09'&amp;gt;hundred children done before 1976 by the way here's a set up in a classroom in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:17'&amp;gt;one of the terrazzo school worked with several hundred adults which is good you see the adults to a lot&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:23'&amp;gt;denser than the and the kids I this is the tea scientist of Xerox Jack Goldman&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:31'&amp;gt;now what do you say thank you talking of the technology doesn't help&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:36'&amp;gt;you so much in fact he's out in a managed I'm is not as cool as last night&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:42'&amp;gt;we're talking about EEG and I see the letters CPR test and coming to my little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:48'&amp;gt;she'll be doing something I'd rather have you all on exercycle Tom Lehrer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:53'&amp;gt;said that Brinkley and humbly discussing contrapuntal II okay that's enough&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:59'&amp;gt;housewife that's great the kind of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:03'&amp;gt;questions that would be interesting for you as well as us I think would be he's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:09'&amp;gt;been getting reflective hips for three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:13'&amp;gt;four days and some of them presumably are still festering if the good ones are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:19'&amp;gt;and maybe raise questions that come out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:25'&amp;gt;of that process the things that you're puzzling about that you would like to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:30'&amp;gt;keep puzzling about and you wouldn't mind either both of us puzzling at with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:35'&amp;gt;you question right here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:55'&amp;gt;[Music] you don't like the expanded challenge&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:00'&amp;gt;the reinforcement procedure bloody life&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:10'&amp;gt;a problem that you solved and here's the solution congratulations and the screen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:14'&amp;gt;flashes on an off little music plays and then what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:40'&amp;gt;well I think the the question is does it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:44'&amp;gt;get you close to the Mississippi to remember that poor person that was to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:51'&amp;gt;move the big ball up the hill and then down again every day I think that is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:56'&amp;gt;that is a metaphor that's been used for a to title loop in the challenge but if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:02'&amp;gt;you think of the rewards for learning how to drive a car is not just the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:06'&amp;gt;gratification of getting to where you want to go but the challenge of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:10'&amp;gt;exploring I think it's a very dull person indeed that just uses their car&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:15'&amp;gt;to go down to the grocery store they eventually get the idea that they can go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:19'&amp;gt;to places that they haven't thought of before and do it and I think that what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:24'&amp;gt;Stewart was referring to is something more like what I was saying in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:29'&amp;gt;secondary the effective hit is this reward thing and the reflective thing is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:33'&amp;gt;the thing that may not happen in the first few seconds but that as the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:40'&amp;gt;emotions start to drain away they'll go very quickly if there isn't something to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:45'&amp;gt;hang on they're not hanging on is usually thinking more about it which is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:50'&amp;gt;illuminating the challenge a little bit further sure I think it's you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:54'&amp;gt;imagine you know taking Stuart Sasson analogies and imagine me the horrors of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:00'&amp;gt;a video game designed to challenge you but you know they they say the Highland&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:06'&amp;gt;Fling was invented by putting a Scotsman in front of a pay toilet&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:11'&amp;gt;the typical conflict of interest there I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:16'&amp;gt;think that kind of a challenge is not a it's not a good idea how many people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:24'&amp;gt;have tried taking shooters one two or three if you're messing with keyboards&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:30'&amp;gt;at all it's one of the quickest change&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:35'&amp;gt;your life programs you can hang out with because they have some interesting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:39'&amp;gt;elements if not only knows immediately&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:44'&amp;gt;if you're hitting the right key very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:49'&amp;gt;easily you begin and we easy to get into exercises but and notices how quickly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:53'&amp;gt;you hit feet and gives you a little chart that your left little finger is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:59'&amp;gt;still lagging behind the rest doesn't punish you for that in just indication&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:04'&amp;gt;you know the charge they just call my fingers and it gives you more of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:10'&amp;gt;keys for that finger it knows where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:14'&amp;gt;you're slow and in pick you up and my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:18'&amp;gt;job you can become a quick typist quick with these programs or circles and I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:23'&amp;gt;think so far taking shooters today let's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:27'&amp;gt;attack you on the butt no but as soon as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:33'&amp;gt;you turn off that program and put in anything else you're typing like a bastard and back patting you on the butt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:40'&amp;gt;maybe the question is whether you're the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:44'&amp;gt;successful program is challenging you without realizing it the experience of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:50'&amp;gt;learning to play tennis can be extremely painful or fairly rewarding and it often&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:57'&amp;gt;has to do with how judgmental you are as you're going through the thing so the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:02'&amp;gt;talents may be something that you're simply looking forward to I thinking and I sort of run music into two classes&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:09'&amp;gt;there's music that the more you understand about it the more mundane&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:14'&amp;gt;and there's other musics that the more you understand about it the better&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:19'&amp;gt;things that opens up it's like learning about the molecular biology of the cell&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:23'&amp;gt;which is one of the most beautiful stories of all time the more people find&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:27'&amp;gt;out about the more wonderful it is to experience this and it's that opening up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:32'&amp;gt;thing so I think that the media shouldn't be that we shouldn't be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:36'&amp;gt;sending the message that this or that is good but the message system that the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:42'&amp;gt;media could present is that there's more than one way and it gets better and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:47'&amp;gt;those these little ramp functions so I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:51'&amp;gt;think let people choose their own tabs and I think it's those little ramp functions that we as designers should be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:57'&amp;gt;trying to understand what they are we shouldn't be packaging religions so I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:03'&amp;gt;don't think a ramp function is religion it's excitement&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:12'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:20'&amp;gt;Marvin denna coxswain said you can get through your 40s without a plan but you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:24'&amp;gt;have to have a plan for 50 and I will be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:28'&amp;gt;53 in 10 years so I guess I should start&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:32'&amp;gt;making a plan so I think the I see the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:38'&amp;gt;trick on all of this for I think design&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:42'&amp;gt;is simply finding a way of reentering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:46'&amp;gt;yourself as though you hadn't done&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:50'&amp;gt;anything before but all that stuff that you've learned is an arsenal that you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:55'&amp;gt;can bring to bear after you've gotten the next idea and going out the other&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:00'&amp;gt;way it's really difficult because the tendency is to use those old ideas as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:04'&amp;gt;the form of the new design that's disaster you get trapped into a very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:08'&amp;gt;narrow genre so I think that's something that everybody who works creatively and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:15'&amp;gt;I think that's most people have to say is how to find those vintage music is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:22'&amp;gt;wonderful because you can't run out of it Truman said about Bach's music system or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:26'&amp;gt;you understand that the better it is you cannot you cannot die unhappy having&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:32'&amp;gt;experienced by and that's surely one of the great experiences of the universe&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:37'&amp;gt;that we live in one that has that kind of richness in it and I think everybody&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:42'&amp;gt;has a love like that knows what I mean their personal laws that are the most&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:47'&amp;gt;important things about humanity I think&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:52'&amp;gt;and yes the hackers made space for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:56'&amp;gt;enough for planners [Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:02'&amp;gt;I'll be 55 and not the snail was getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:21'&amp;gt;larger and larger with a burden of one's own tasks riding around a certain extent&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:26'&amp;gt;success and this is this either success&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:30'&amp;gt;or soon to be successful bunch it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:36'&amp;gt;mostly all reward that and I think it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:42'&amp;gt;one of the one of the peculiarities that we see with the personal computer realm&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:47'&amp;gt;right now and maybe this is true of other aspects of Technology and entertainment is that people like us are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:54'&amp;gt;so enormous ly rewarded for being about a half inch in front of what everybody&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:58'&amp;gt;else is doing that why ever would we be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:02'&amp;gt;interested in what's two or three feet in front of what everybody else is doing and so this successful bunch of people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:09'&amp;gt;may be more inclined to meteorite and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:15'&amp;gt;others who have more commentary or that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:19'&amp;gt;we're way out there out of sight not able to know about or come to gatherings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:26'&amp;gt;like this and will come through and make a hell of a tale and then you know do it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:35'&amp;gt;again I don't know the metaphor may break down but I am aware very much it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:42'&amp;gt;only saying of how much what I have done gets in the way of what I want to do I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:47'&amp;gt;had a wonderful afternoon once was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:51'&amp;gt;Milton Friedman who I didn't expect to like as much as I did completely coming&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:59'&amp;gt;in and I asked what was the effect of Nobel prizes not a very original&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:03'&amp;gt;question on the Nobel Prize winners and he said well you know I wasn't going to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:07'&amp;gt;take it but they just given it what's his name the year before who was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:11'&amp;gt;a conservative economist and if I hadn't taken it it would have been in the same&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:16'&amp;gt;salt to him and I didn't want to do that so I took the Nobel Prize and I said&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:24'&amp;gt;well to get in your way he says I don't know yet but I can tell you generally&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:28'&amp;gt;that people should change their professions a couple of times and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:33'&amp;gt;there's a couple of break points and they said the yours is probably coming&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:37'&amp;gt;up question&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:50'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:09'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:17'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:04'&amp;gt;well one of the things I was gonna say&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:08'&amp;gt;this morning I left it out for time purposes is that there's an interesting progression drawn from source three or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:15'&amp;gt;four different sources one one is Piaget who points out that the three major&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:20'&amp;gt;stages in his development for children&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:25'&amp;gt;are a bodily conscious phase the hole is too big a visual phase and a symbolic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:32'&amp;gt;phase has finally gotten into around 12 each one of them has its own rules of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:37'&amp;gt;logic Bruner the psychologist at Harvard showed that those phases are not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:42'&amp;gt;sequential but are all going on at the same time and there's a dominant change&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:47'&amp;gt;because you can switch people who are on the boundary from one to the other and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:51'&amp;gt;back again very easily had a large there was a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:55'&amp;gt;great mathematician french mathematician that ramp right after World War two did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:00'&amp;gt;a famous study called psychologic psychology of invention in the mathematical fields we took the hundred&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:06'&amp;gt;people he thought were the greatest mathematicians on earth and interviewed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:10'&amp;gt;all of them this is when he was about 85 when he did this and of those 100 only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:16'&amp;gt;to claim to use mathematical symbology for doing this thing all of them used&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:21'&amp;gt;visual and about 30 percent of them used muscular sensations Einstein particular&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:27'&amp;gt;had kinesthetic sensations as he said of the muscular type and so one hand ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:34'&amp;gt;of thinking about that is that creativity is a way of reaching back&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:39'&amp;gt;maybe back to other evolutionary brains if you believe the three vain idea that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:45'&amp;gt;going back through the visual certainly through a loosened set of rules and back&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:50'&amp;gt;all the way to body knowledge when we teach children how to program and logo&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:55'&amp;gt;we can get them to draw new things like drawing circles which high schoolers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:59'&amp;gt;can't do in basic because their body knows how to draw a circle providing you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:03'&amp;gt;in the right coordinate system circles x squared plus y squared equals&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:08'&amp;gt;R squared which is a bitch for anybody nobody remembers it and it's hard to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:12'&amp;gt;write the program but in logo which uses child centered coordinates you close&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:17'&amp;gt;your eyes inertial coordinate that is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:36'&amp;gt;exactly what a circle is the differential equation of the circle is constant curvature just going a little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:41'&amp;gt;and turning a little the same than that and so kids body&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:45'&amp;gt;you can teach five-year-olds a lot of mathematics ask that level you're not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:51'&amp;gt;teaching them differential calculus ask the level of mathematical symbols but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:56'&amp;gt;you can teach them calculus at the level of their body knowledge if you have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:00'&amp;gt;language that can deal with that and that's why that's in logo it was put in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:04'&amp;gt;there specifically for that purpose and again you have these three ways you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:09'&amp;gt;tell somebody you can show them and you can get them to do it I think we all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:14'&amp;gt;agree that getting them getting to do it involves you in a much more visceral&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:18'&amp;gt;fashions like Stewart is saying was a big guy with the pulling the paper out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:24'&amp;gt;of the slot there that the I think that the way of approaching this is to try&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:30'&amp;gt;and teach all three of these cognitive systems and to realize that the oldest&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:36'&amp;gt;one is the is the one that at least understood and has the most varied&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:40'&amp;gt;knowledge which is the muscular one it is the one that really deals with navigating around the world we can be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:47'&amp;gt;blind and we can still find their way around there's a whole set of body&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:51'&amp;gt;knowledge and this is really where as benoit mandelbrot said yesterday one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:56'&amp;gt;the one of the things that he did was with there was most critical is to bring&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:00'&amp;gt;back the visual and I would say even bring back the body in mathematics that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:06'&amp;gt;is where all as euler was one of the greatest mathematicians who ever lived&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:12'&amp;gt;said science is what you use after you guess well and in fact he was a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:18'&amp;gt;notorious guesser because almost none of his spirit the proof that he supplied&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:22'&amp;gt;for his feelings were valid but almost all of the theorems were true his PhD&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:27'&amp;gt;theses for generations exaggerate students of finding the real proofs were&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:32'&amp;gt;one of Euler's feeling when I don't know&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:37'&amp;gt;how to answer a question which they don't know how to answer you I generally pointed something I just now pointed at&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:43'&amp;gt;Alan but something else I would point out is the video disc Emin stration&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:47'&amp;gt;that's a group on ahead of the talking he has the four faces that were maybe&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:54'&amp;gt;not all of you heard the discussion after that where someone asked what was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:58'&amp;gt;that work done for and he said I thought everybody knew it was done for the top&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:05'&amp;gt;of the American chain of command cabinet officers who would succeed each other in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:10'&amp;gt;the event of nuclear war and all this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:14'&amp;gt;because you can't have all the most people in one place it was him all at once the speaker the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:18'&amp;gt;house is somebody will be in charge and they don't want that so you know the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:23'&amp;gt;secretary of this match those two different locations underground but they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:27'&amp;gt;wanted to be able to communicate each other with each other in a way to preserve that nuance assuming that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:33'&amp;gt;nuance might be of the essence if somebody was saying mr. president I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:38'&amp;gt;don't think we should bomb them just yet you know not not not really want to sort&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:42'&amp;gt;of get across as informations you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:48'&amp;gt;indeed be though that then the president&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:52'&amp;gt;turns is interrupted and looks that the person who's interrupting the acknowledges the interruption and here's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:57'&amp;gt;a mouth that's visual it's kinesthetic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:02'&amp;gt;it's a lot of things it's pretty important to communication that's been&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:06'&amp;gt;important question&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:11'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:20'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:28'&amp;gt;the secret to whatever success I've had is that by circumstance I've always&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:34'&amp;gt;treated computer science as a hobby and so I've never you should see me when I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:40'&amp;gt;get at the console of an organ I go absolutely rigid was right and yeah I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:46'&amp;gt;don't want to fail at that and I've never cared about the computer science&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:53'&amp;gt;stuff it's always been great fun it's the ideal unification of all the things&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:00'&amp;gt;I've been interested in all my life and I think that the the question of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:06'&amp;gt;intuition is largely two things one it's just less letting them happen because&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:10'&amp;gt;everybody has them the other one is throwing away almost all of them because&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:15'&amp;gt;the a good project takes as long as a great wonder and after the I think the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:21'&amp;gt;trick is to pick pick and choose ones where the ideas will still be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:26'&amp;gt;interesting after you've done those horrible implementations to try them out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:31'&amp;gt;and no I don't I think that the I think&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:36'&amp;gt;everybody a lot when when I was at Parc we had lots of heavy-duty thinkers there&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:43'&amp;gt;and they really fell into four or five different classes there completely&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:47'&amp;gt;different ways of looking at there are people there who were unbelievably brilliant so we just deal with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:52'&amp;gt;complexity directly Butler Lampson is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:56'&amp;gt;certainly one of the smartest people I've ever met in my entire life he talked twice as fast as mine works twice&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:01'&amp;gt;as fast he remembers twice as much in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:05'&amp;gt;just a remarkable remarkable person I'm exact almost exactly the opposite from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:11'&amp;gt;from that I like metaphor I like longer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:15'&amp;gt;problems like shorter ones so I I think&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:19'&amp;gt;that I've always thought of our profession as being more like a theatrical repertory company where you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:24'&amp;gt;have 20 or 30 people who ultimately get together and do all of the things&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:29'&amp;gt;there's some people behind the scenes you know obviously the small talk stuff&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:33'&amp;gt;was not done by find the I thought of the original ideas but I'm&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:38'&amp;gt;a starter not a finisher I had some fabulous finishers and a lot of the stuff that was done were were original&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:44'&amp;gt;contribution Larry Tesler for instance who was one of the injectors of the park&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:49'&amp;gt;culture at Apple is one of the best software designers I know and you could&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:55'&amp;gt;not in a few words acknowledge his contribution to that or any other five&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:59'&amp;gt;people so I think of these I don't think of these things there's so much a group&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:03'&amp;gt;I don't think this is democracy there is no such thing as democracy when you're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:07'&amp;gt;doing design don't sit around and take a vote anymore than you do in the theater&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:12'&amp;gt;but what you have is different contributions that eventually come down&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:17'&amp;gt;to some kind of image I made the original Dynabook model solely to avoid&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:21'&amp;gt;having meetings and what it was that we're trying to do and went out and got&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:25'&amp;gt;a picture frame it was about the right size and I faked what the display would&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:29'&amp;gt;look like and I just put it up on the wall and whenever anybody wanted to know&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:33'&amp;gt;what we're doing I just pointed at it that whatever no just go for it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:39'&amp;gt;and I only hired people that absolutely went nuts when I would wave this thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:44'&amp;gt;in front of a meeting they come up with stars in their eyes and we've invited him for the summer and because we didn't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:51'&amp;gt;have a strong definition of it except that this wasn't a computer this was a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:55'&amp;gt;channel an amplifier there's all these things and we knew how we were going to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:01'&amp;gt;preliminary deal with it but not ultimately see one of the thing about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:06'&amp;gt;paper fact we even tested out the dining bus to see you could hit a ball with it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:11'&amp;gt;one of the things about pay for all these wonderful things like paper airplanes you could do and we even&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:18'&amp;gt;thought of an edible Dynabook there's one of the great ways of getting rid of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:22'&amp;gt;this technology if they just make it edible you could eat your IBM PC before&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:28'&amp;gt;it got stale [Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:32'&amp;gt;yeah the that question I'll attempt up how do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:37'&amp;gt;you inspire instruct improve intuition if it's at all possible one way if you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:43'&amp;gt;don't have it is to hire it if you know doing something the person I use most in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:49'&amp;gt;this regard is character named Gregory Bateson who was a scientist sort of but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:57'&amp;gt;he had a intuition of an elephant I just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:01'&amp;gt;completely larger than the man and wrote largely from that intuition in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:05'&amp;gt;interview I did with him once I asked how he did a paper this again comes to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:14'&amp;gt;the planning question he said I take a subject that I don't understand and why&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:21'&amp;gt;it is that way and I wrestle with it and that wrestling is the paper&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:25'&amp;gt;he always had a enormous respect&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:49'&amp;gt;you know it comes up how do you inspire and struck improve intuition at all cost&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:53'&amp;gt;but one way if you don't have it as a higher risk if you're you know doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:57'&amp;gt;something the person I use most in this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:02'&amp;gt;regard is a character named Gregory Bateson who was a scientist sort of but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:10'&amp;gt;he had a the intuition of an elephant I just completely larger than the man and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:16'&amp;gt;wrote largely from that intuition and interview I did with him once I asked&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:20'&amp;gt;how he did a paper this again comes to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:26'&amp;gt;the planning question he said I take a subject that I don't understand and why&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:33'&amp;gt;it is that way and I wrestle with it and that wrestling is the paper&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='3938'&amp;gt;yaagh had a enormous respect &amp;lt;/subtitle&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lucas</name></author>	</entry>

	<entry>
		<id>http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_TED_(1984)&amp;diff=3159</id>
		<title>Alan Kay at TED (1984)</title>
		<link rel="alternate" type="text/html" href="http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_TED_(1984)&amp;diff=3159"/>
				<updated>2025-01-17T20:30:13Z</updated>
		
		<summary type="html">&lt;p&gt;Lucas: to 3:40 committing&lt;/p&gt;
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&amp;lt;subtitle id='00:00:00'&amp;gt;I forgot to say something about what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:14'&amp;gt;it's like [...] &amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:32'&amp;gt;Alan Kay is a former illustrator and professional musician I was just listened this one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:36'&amp;gt;Joseph Alan Kay is a professional is a former illustrator and professional&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:41'&amp;gt;musician he somehow has a bachelor's degrees in mathematics and molecular&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:45'&amp;gt;biology while working his way through school as a systems programmer for the National&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:49'&amp;gt;Center for Atmospheric Research and spending most of his time composing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:53'&amp;gt;music for local theatrical productions. I mean that is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:57'&amp;gt;amazing. &amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:01'&amp;gt;Alan has been involved with the development of the first personal computers from their very early&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:10'&amp;gt;inception and after a short stint at Stanford artificial intelligence project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:15'&amp;gt;he was one of the founders of Xerox Palo Alto Research Center (PARC) where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:20'&amp;gt;he was head of the learning research group and the original designer of a Dynabook&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:24'&amp;gt;personal computer and the SmallTalk programming system and those of you that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:29'&amp;gt;don't know this - SmallTalk is really where this came from, this this type of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:35'&amp;gt;screen: the overlapping windows and he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:40'&amp;gt;really was, I guess you could call one of the fathers of the first modern personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:45'&amp;gt;computer. After a decade at Xerox PARC he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:49'&amp;gt;left and became chief scientist at Atari, where he is now. He is still an avid&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:54'&amp;gt;amateur musician with the classical&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:58'&amp;gt;pipe organ, is a member of the International Society of organ builders who to paraphrase Dr. Johnson &amp;quot;he does not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:04'&amp;gt;play tennis well but one is surprised to see him play at all&amp;quot;&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:08'&amp;gt;Alan [Applause]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:16'&amp;gt;Thank you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:21'&amp;gt;A while ago when I was proselytizing about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:26'&amp;gt;the personal computer which I must&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:30'&amp;gt;confess to you I had a slightly different image than these boxes that have been&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:35'&amp;gt;sold today, I made a serious error which&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:39'&amp;gt;was to talk more about some concrete&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:44'&amp;gt;examples of what a personal computer might do, rather than to try and convey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:52'&amp;gt;the spirit of what I felt personal computing was about and let people make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:56'&amp;gt;up their own ideas, and what we come to after about 15 years now is some&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:04'&amp;gt;interesting but rather slavish adherence&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:08'&amp;gt;to some silly old ideas and so what I'd&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:12'&amp;gt;like to do today is to briefly go through some thought processes that a designer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:17'&amp;gt;of these systems might have and get you to try and fill in the blank.&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:23'&amp;gt;The personal computer is not personal if it isn't what you want it to be. It's not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:28'&amp;gt;what Apple wants it to be, it's not what Xerox wants it to be, it isn't what you want it to be - it isn't your personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:34'&amp;gt;computer I see so much from industry&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:40'&amp;gt;talking about these the Intellivision as the new America kinds of things how are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:48'&amp;gt;they there's main audience this is middle America and I I thought how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:52'&amp;gt;interesting it would be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:11'&amp;gt;because you happen to do you spent middle America and there's certain&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:15'&amp;gt;things you might write it might disturb you then wouldn't allow you to feel&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:19'&amp;gt;comfortable anymore I think it restricting content in that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:23'&amp;gt;way is not a way to deal with a medium the medium is the thing that has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:29'&amp;gt;billions of degrees of freedom and to be shaped in ways that the inventors of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:34'&amp;gt;medium didn't anticipate so there's that it's no better than a tool and community&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:40'&amp;gt;computer is not a tool the program to run on at our schools because they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:45'&amp;gt;directed degrees experience I mean the computer is a container for the newest&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:51'&amp;gt;kind of kinetic art art that needs to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:55'&amp;gt;time like music and ballet and so forth it's a little more abstract but it is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:01'&amp;gt;that kind of material we call it a meta&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:06'&amp;gt;medium because it's content there's other media you can see when you looked&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:11'&amp;gt;at Macintosh that what it was doing was simulating some of the aspects of paper&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:16'&amp;gt;that's trying to do some of the big things about paper like readability and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:21'&amp;gt;remove some of the bad things about paper like difficult to erase and hard&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:26'&amp;gt;to insert and so forth but if you do lots of other things I know you all all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:30'&amp;gt;realize that computers can simulate music they continue like graphics we've&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:34'&amp;gt;seen lots of that the most important thing about computers film does not read&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:40'&amp;gt;or hear simulate but the possibility that you might be able to tailor the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:46'&amp;gt;things that are on there to your own use that is a reflective notion Rason and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:52'&amp;gt;aspect of notion I'm gonna talk that's really the theme of my talk is that if I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:58'&amp;gt;had to sum up my main complaint about 20th century especially the time that we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:04'&amp;gt;live in now that it's almost in tow almost totally devoted to access to hit things&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:12'&amp;gt;that get the glands going but which lesion was almost nothing to reflect on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:17'&amp;gt;even in the next minute let alone the next day I was on they says a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:22'&amp;gt;blue-ribbon panel that was convened by Disney to go down and evaluate F tot he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:30'&amp;gt;did in high style for three days or so and these people who actually from the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:35'&amp;gt;same kind of background as the people in this content had many opinions about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:40'&amp;gt;Epcot but there was one unanimous one and that was that none of the exhibits&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:45'&amp;gt;that Escott had any follow-up so he's a suspension to a quite a wonderful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:50'&amp;gt;exhibit called lands where you could go through the standard Disney&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:54'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:13'&amp;gt;almost an almost totally devoted key&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:17'&amp;gt;access to his hip things that get the glands going but which we she was almost&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:23'&amp;gt;nothing to reflect on even in the next minute let alone the next day I was on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:29'&amp;gt;they says a blue-ribbon panel that was convened by Disney to go down and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:35'&amp;gt;evaluate F Scott he did in high style&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:39'&amp;gt;for three days or so and these people who actually from the same kind of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:44'&amp;gt;Batman as the people in this conference had many opinions about Escott but there&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:48'&amp;gt;was one unanimous one and that was that none of the exhibits at Ascot had any&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:53'&amp;gt;follow-up so these are instance a quite&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:57'&amp;gt;a wonderful exhibit called the land where you should go through the standard Disney&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:02'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:03'&amp;gt;well after you got off that ride there wasn't even a stencil on the wall telling you where to find out anything&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:08'&amp;gt;more he wanted to learn something there wasn't a pamphlet it wasn't a bookstore&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:13'&amp;gt;there wasn't a any graffiti done with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:17'&amp;gt;spray paint there was nothing and so they brought you up this place where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:22'&amp;gt;you're now interested like the Road Dogg and the commercial who heard the name of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:28'&amp;gt;the Bao and started juggling balls and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:32'&amp;gt;balancing tears and stuff and then they just drop you came up with something&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:38'&amp;gt;like water or American beer or something&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:42'&amp;gt;like that so I think that if we think&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:47'&amp;gt;we're in the media business and if he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:51'&amp;gt;thinks that we're designers and we have to think of something different than the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:56'&amp;gt;computer as a box maybe using something different than the computers as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:00'&amp;gt;vehicle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:07'&amp;gt;the interesting that though IBM hasn't worried about interaction in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:14'&amp;gt;geologic time in the auto community&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:19'&amp;gt;starting around 1961 or so the whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:24'&amp;gt;focus and interest of that community has been to develop the computer as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:30'&amp;gt;symbiotic Asian an amplifier for human read this is not a new idea was not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:36'&amp;gt;invented by Apple was not invented by Xerox goes back long ways and it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:41'&amp;gt;actually intellectual precursor of this is a wonderful article which is called&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:47'&amp;gt;as we may think written by Vannevar Bush&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:51'&amp;gt;in 1945 as we published in Atlantic Monthly and he's produced a number of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:56'&amp;gt;things including Drive photography but the major part of the article was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:00'&amp;gt;devoted to a machine he calls mimics which is thought of as a small desk&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:06'&amp;gt;light thing with two or three screens on it and a way of pointing that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:10'&amp;gt;information and in here by using various optical storage techniques we do the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:14'&amp;gt;contents of a small town library five or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:18'&amp;gt;eight thousand volumes and the principal thing he did with this was to be able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:24'&amp;gt;lay down your own information trails there were already built trails with the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:28'&amp;gt;idea is that you could lay down your own trails and these became new information&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:32'&amp;gt;in that system that article was the inspiration for the ARPA funding in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:38'&amp;gt;interactive computing in 1961 that led to the first time sharing system that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:43'&amp;gt;led to the first computer graphics led to the first pointing devices the first&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:47'&amp;gt;truly higher-level languages to artificial intelligence and all of those things came from that idea and in fact&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:54'&amp;gt;in many ways the third of the sixties was much more adventurous than the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:59'&amp;gt;seventies or even the eighties back then the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:04'&amp;gt;good million dollars but the kinds of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:09'&amp;gt;things that we're done on them were not fettered by any theory of making them into a product they're done solely to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:15'&amp;gt;try and amplify some aspects of human reach so I thought what I would do is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:23'&amp;gt;since we're talking about the future is to give you four way to think about it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:31'&amp;gt;to help predict the future and the first one is when we started up jirachi&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:37'&amp;gt;had jocks executives coming out of our ears the first couple of years being&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:42'&amp;gt;very anxious saying what is the future going to be like what if a Japanese&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:47'&amp;gt;gonna do what is gonna happen to us and everything else and I finally says&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:51'&amp;gt;what's the best way to predict the future is to invent it it is not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:55'&amp;gt;something that's going to happen to us it's something we're gonna make happen that's what research teams are all about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:00'&amp;gt;we will have a vision of the future we will make a division vision if you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:04'&amp;gt;as long as that doesn't violate too many of Newton's laws we can probably make it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:08'&amp;gt;work now there's a difference between a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:12'&amp;gt;clear vision and a good vision I think&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:16'&amp;gt;the hardest thing to get is a good vision we heard about a clear one last&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:21'&amp;gt;night about Kennedy's clear vision that we should put a man on the moon in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:26'&amp;gt;before the end of the of the decade I think to me that was a fairly terrible&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:31'&amp;gt;vision and I'll tell you why because it set back safe travel 20 years and he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:38'&amp;gt;didn't say let's invent space travel said let basically let us show us the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:43'&amp;gt;Russians what we got out of that was everything except space that we did get lots of good technology we got even more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:49'&amp;gt;management techniques for managing 300 thousand people and twenty four billion&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:54'&amp;gt;dollars the NASA people say themselves if that was the greatest single fallout&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:59'&amp;gt;was learning how to do really large projects but what we couldn't get is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:03'&amp;gt;space travel and we don't have it today there's no travel to the moon&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:08'&amp;gt;travel to Mars there's no travel to anywhere in space were going up in orbit&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:12'&amp;gt;like he did in 1963 so an important idea&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:17'&amp;gt;I think is when revision is formed it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:21'&amp;gt;has to have several characteristics one is it has to be a rather long range vision because it unfortunately it's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:26'&amp;gt;very long time to get things done and out the door in our business this is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:32'&amp;gt;second point it takes 10 years to get something out into commercial life from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:39'&amp;gt;a new idea in the laboratory the first personal computer actually wasn't the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:44'&amp;gt;the ENIAC it was done in 1963 and I just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:48'&amp;gt;went to the 20th anniversary of it a few months ago with John sponsored by NIH as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:53'&amp;gt;a machine called the wink took 10 years ago from that machine does a marvelous&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:58'&amp;gt;little device $10,000 in 1963 was own&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:04'&amp;gt;virtual memory its own display screen its own into a certain budget several&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:08'&amp;gt;thousand of them were built it took ten years to go from that to the Xerox Alto&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:12'&amp;gt;which is the first practical personal computer in 1973 first video game was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:18'&amp;gt;done in 1962 on the TV one called space war Andy Nolan Bushnell his first game&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:25'&amp;gt;was called computer space and it came out in 1972 so you see the 10-year time&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:30'&amp;gt;constants and in those 10 years are usually two or three very long very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:36'&amp;gt;bloody implementation efforts and it is almost unheard of for those 10 years to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:42'&amp;gt;take place in a single company almost always we find a disillusionment&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:49'&amp;gt;cherry-picking people moving on and so forth and what happened at jerash Park is no&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:55'&amp;gt;exception for 10 years that's the time constant I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:59'&amp;gt;couldn't afford to believe in long ago but I'm afraid it's really true third&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:05'&amp;gt;thing is when you're dealing in media instead of tools we have to face up to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:10'&amp;gt;the kind of cycle that media John who over the last thousand years&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:16'&amp;gt;four main parts to it is a hardware intensive phase where most of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:22'&amp;gt;profits are made by margins on the hardware whose as to in publishing as it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:28'&amp;gt;has been in the computer business then&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:32'&amp;gt;we as people learn to build Hardware the margins go down to zero because the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:36'&amp;gt;hardware is always the easiest thing to build have an industrial revolution you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:40'&amp;gt;can build paper like crazy and all of a sudden you go into a software stage&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:44'&amp;gt;which completely changes everything around why because software is always been a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:49'&amp;gt;cottaging industry basically something&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:53'&amp;gt;that unless there is a power structure in control almost anybody can make up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:58'&amp;gt;software for the medium and usually what happens is a really smart hardware&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:05'&amp;gt;company will go into distribution in order to control that because no&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:09'&amp;gt;software publishing house has ever been able to control all of its known authors&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:13'&amp;gt;and stay in business you have to go in and distribute other people's things the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:19'&amp;gt;software part has a novelty phase and a value say what happened to atari last&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:24'&amp;gt;year was a an abrupt switch from a novelty stage to a value phase for the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:31'&amp;gt;cartridges that they were making a substantial part of their income on it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:35'&amp;gt;happened about a year earlier than I thought it was going to happen can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:40'&amp;gt;happen abruptly as soon as the users have sophisticated all of a sudden it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:44'&amp;gt;not a citizen band radio anymore that they want to sell us they don't know&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:49'&amp;gt;it's cellular but they have realized that they this new gadget has only 40&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:53'&amp;gt;channels and they can't call their friend across town even if he has one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:57'&amp;gt;it's not a real communication system all of a sudden want something real&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:02'&amp;gt;and the citizens band radio goes in the back of the closet and wait for that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:08'&amp;gt;value agent piece of technology to come along now the most important phase I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:13'&amp;gt;think is the next one this is the one that is absolutely critical to thinking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:18'&amp;gt;about this new field that we're in and that is the service safe I think that's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:26'&amp;gt;actually the big revolution in my own thinking about personal computer which happens in 1968-69 really came about by&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:35'&amp;gt;understanding that the computer was not a piece of hardware it was not effusive&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:39'&amp;gt;software I thought I was being very adventurous back then in from bundling&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:43'&amp;gt;the tea together designing the hardware and the software at the same time so I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:48'&amp;gt;finally realized what the computer is is a gadget that delivers service that's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:55'&amp;gt;what people want and want service from this is a service concept it's not a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:59'&amp;gt;hardware as a software concept service is a bundling of attributes to satisfy a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:07'&amp;gt;person for teach me the Japanese sell&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:11'&amp;gt;their cars more like transportation services than they do but as p.m. did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:17'&amp;gt;for so many years as a menu ICICI that you could buy and having 300 horsepower&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:22'&amp;gt;or 400 horsepower or a suite or Chrome or x2 tail fin&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:28'&amp;gt;service and that service area is the one in which medium development is most&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:35'&amp;gt;critical it's the one that tells you what to do my main bit about the way personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:41'&amp;gt;computers have done over the last decade is that it has been very far away from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:46'&amp;gt;that idea since we're selling the hardware system on the live stage that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:50'&amp;gt;we're talking about now software is all over the place software delivers for service an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:56'&amp;gt;integrated concept that we see in Macintosh is wonderful I'm glad that Apple is doing that but we have to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:01'&amp;gt;realize that those ideas go back to 1972 and so what we must ask is where are the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:09'&amp;gt;things that we actually need to the 1980s now the final stage and this four&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:15'&amp;gt;part thing is when a service becomes a way of life like this like a telephone&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:21'&amp;gt;telephone a way of life is that gadget&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:25'&amp;gt;that you only notice when it isn't there we immediately notice if they weren't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:30'&amp;gt;telephones in our hotel room we knew we know that if we didn't have one of these&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:34'&amp;gt;things and I think that's the destiny of communications media to be pushed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:39'&amp;gt;towards being a way of life providing they fit in to all the crevices and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:46'&amp;gt;mundane ADIZ and amplification needs that people actually want now last we're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:51'&amp;gt;bringing to the fourth idea for predicting the future I think everybody&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:56'&amp;gt;has realized by now that market analysis doesn't work very well it's not clear&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:01'&amp;gt;that even worse over a two-year period and they absolutely has been disastrous over anything longer than a senior&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:06'&amp;gt;experience the Xerox machine is a perfect ation point guess our writes in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:12'&amp;gt;his book about how they took the ID Xerox 914 to eidm he said we don't have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:17'&amp;gt;enough money to build factories for this why don't you build it and just give loyalty an IBM went to Arthur B little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:23'&amp;gt;in Cambridge and said should we and our Sydney little after an 18-month market&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:29'&amp;gt;survey came back and said no nobody will pay a nickel a copyist to expense that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:34'&amp;gt;nobody copies like that is not enough copy volume that was many billions of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:38'&amp;gt;dollars ago des hours Brooks was called my years with Xerox the billions nobody&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:43'&amp;gt;wanted and Jacqueline the two scientists&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:49'&amp;gt;who asked just retired and he's writing the book I said Jackie should call it me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:55'&amp;gt;Roxanne the personal computer the billions they didn't want because again&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:59'&amp;gt;we have this recognition problem you ought to give it to itself you may not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:04'&amp;gt;know this but these jobs worked for Atari and in fact the Apple one was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:10'&amp;gt;taken to Nolan Bushnell Lee who then president of Atari and was turned down&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:14'&amp;gt;there's not being a valid concept this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:18'&amp;gt;is after Nolan had left Ampex because antics wouldn't believe in the idea of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:23'&amp;gt;video game so all of these things led to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:28'&amp;gt;a saying that I made up with his point of view is worth 80 IQ points the reason&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:38'&amp;gt;is that after Xerox turned down all the stuff that had been built apart&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:43'&amp;gt;I met after a year if I'd met him the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:47'&amp;gt;next day I would have killed him but after a year I met the person who&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:51'&amp;gt;made that decision and realized to my great surprise that he was not a dodo as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:57'&amp;gt;Ayakashi is just a perfectly reasonable rather intelligent who asked executives&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:01'&amp;gt;who had no possible way of evaluating the decision that he had to make he made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:06'&amp;gt;the wrong one and that changed the face of computing in America but he himself&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:11'&amp;gt;was a copier executive and he had no way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:15'&amp;gt;of telling whether what we were doing was just something interesting in the lab was something fundamental and I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:21'&amp;gt;believe that is the number one problem in doing something interesting with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:26'&amp;gt;technology the tendency is to cater to the marketing people to basically not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:32'&amp;gt;into the value systems that the really good technologies and bring about so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:38'&amp;gt;there's a real tendency towards building the trivial and leaving out the Olympian&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:42'&amp;gt;gestures which I think are what we need many more of all right I guess the one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:53'&amp;gt;thing I should say about the de Buono IV I never like that when I read the Bono's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:57'&amp;gt;but because who wants to be in a hole even if it's a new one I think it's much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:02'&amp;gt;better to find a hill and climb up on it you can see a lot farther in a hole all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:08'&amp;gt;you see is dirt maybe you're dirt but it's still only dirt that's easy to a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:16'&amp;gt;good quote by Heinlein which says the strongest weapon you have is the one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:21'&amp;gt;between your ears providing that's loaded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:27'&amp;gt;I'm very close to being a Luddite and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:31'&amp;gt;reason I am is because the this is a technique crazy century we've finally&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:39'&amp;gt;found out how to make technique work for us and there's led to enormous&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:43'&amp;gt;technologies we've been talking about over the next days that has led in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:47'&amp;gt;musical conservatories to the faster&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:51'&amp;gt;Chopin major third F has s leads been Val the phenomenon of piano players and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:58'&amp;gt;stuff it is basically an age that is extremely interested in the quantitative&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:03'&amp;gt;and has extreme difficulties we're dealing with any value system and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:09'&amp;gt;is disastrous so what I'd like to do is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:13'&amp;gt;just show you a couple of quick slides&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:17'&amp;gt;and give you an idea what a vision was like back in the early 70s and then in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:24'&amp;gt;the few moments remaining get you to think about along with me about what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:29'&amp;gt;could this thing be so that is a place where you always start off we have to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:33'&amp;gt;start off with values saying what could this be don't worry about the technology&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:38'&amp;gt;honestly if not us than the Japanese can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:44'&amp;gt;probably make a display out of this wooden floor if they wanted to it's not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:48'&amp;gt;really that difficult glorifying&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:52'&amp;gt;technology is is is like deciding that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:56'&amp;gt;the layout of an ad is good but the message of it is bad and therefore it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:00'&amp;gt;stores it ads I don't think that's the way to think about it okay&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:11'&amp;gt;if you could focus out a little bit that'll do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:19'&amp;gt;well this is just memory lane this is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:23'&amp;gt;machine that I was the co.design arose in 1968 and it was not the first&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:29'&amp;gt;personal computer as I mention it's always a second one as you see it had&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:33'&amp;gt;all of the things that we have come to recognize have a high-resolution display&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:37'&amp;gt;stream that had windows it had a tablet&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:41'&amp;gt;for pointing and had a keyboard and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:45'&amp;gt;machine ran a little hotter than the Macintosh it had almost 700 ICS in it so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:52'&amp;gt;you could we have a little perch on the top of it for heating our coffee pots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:01'&amp;gt;but the nonetheless if it ran a higher&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:05'&amp;gt;level language that was almost an almost a pure object-oriented language so it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:10'&amp;gt;had all of the things that people are writing about now in Time magazine the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:14'&amp;gt;unfortunate thing about this was that it was a total disaster when we tried it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:18'&amp;gt;out on our users now users were people were supposed to be doctors and lawyers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:23'&amp;gt;and engineers professional people who needed to wield a tool on their own&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:29'&amp;gt;behalf and in fact I discovered that I'd done a terrible job even with Windows&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:34'&amp;gt;and all of these things in doing the human factors of interaction now that's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:38'&amp;gt;the first time I ever thought that the human factors of interaction was really&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:42'&amp;gt;important now it's come sense to believe that it is the employee saying because&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:46'&amp;gt;it's the only thing that user ever sees no other thing in the computer is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:50'&amp;gt;important and it led to the idea of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:54'&amp;gt;Box not being very important to look at that system and you realize that there&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:00'&amp;gt;are only a few square inches not cubic inches that are important that's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:04'&amp;gt;face of the display string and almost everything else is superfluous so we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:12'&amp;gt;turn the slides off for one second&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:38'&amp;gt;after working my wounds for a couple years over there cuz it's really painful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:43'&amp;gt;to put blood into something over a period of some years and haven't turned out to be a disaster and so I went on to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:50'&amp;gt;get other things for a while but thinking about it in 1958 I had also&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:55'&amp;gt;seen the first flat panel display at the University of Illinois and I realized it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:59'&amp;gt;was not going to be too long before we could do away with all those cubic inches and start worrying about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:04'&amp;gt;square inches account and also at Utah&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:08'&amp;gt;Ivan Sutherland had done his head mounted display when he played to put on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:12'&amp;gt;like glasses and actually walk around in their display area so when I went to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:18'&amp;gt;Xerox with our lure of 10 10 year blank check funding these were the two&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:24'&amp;gt;physical ideas for what a machine in the 1980 to be and of course why were we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:29'&amp;gt;thinking the 1980s because we had 10 years and so we just exploited the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:34'&amp;gt;hardware out and decided yes machines like the Dynabook are definitely&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:39'&amp;gt;possible these are to form now I put that big green question mark here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:44'&amp;gt;because I don't believe that these are the only forms in fact I believe&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:48'&amp;gt;something more like what niche means Oh Ponty talks about in the first lecture&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:54'&amp;gt;maybe even more appropriate now the glass is one I think is going to work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:59'&amp;gt;out for a variety of reasons it is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:03'&amp;gt;only thing in which you do not have to worry about how large you display is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:08'&amp;gt;entire world and the glasses at Utah&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:13'&amp;gt;measured where your head was looking so as you looked around the display would&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:18'&amp;gt;change so you'd have something over here and something over here and used to walk&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:22'&amp;gt;through the display we even did a thing where we made the speed of light 1 foot&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:27'&amp;gt;per second those runs that things you were acting like a photon and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:32'&amp;gt;display would collapse away from you using the relativistic transforms so you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:37'&amp;gt;could experience different physics specific experience what it was like to get close to a black hole without&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:42'&amp;gt;getting not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:46'&amp;gt;now the problem was almost all displays is officially small that is where the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:53'&amp;gt;overlapping windows came in from it's not a feature it is a bug saying they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:01'&amp;gt;have it turned into a religion now really makes me worried a little bit because you realize about what you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:07'&amp;gt;really like to do is have everything spread out so you could see it the overlapping window saying was done&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:12'&amp;gt;because you don't have that much room you still would like to be reminded what's on the street I don't see that is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:17'&amp;gt;the display that is suitable for thinking about now and should not be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:21'&amp;gt;doing that okay back to the slide&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:36'&amp;gt;citizen machine we built in the 1973 eventually build about 2,000 of these&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:42'&amp;gt;the pledge we took at Xerox very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:46'&amp;gt;different from the way we've done things before that we've never build a system there was not engineered for 100 users&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:52'&amp;gt;so all of a sudden before I was totally bubblegum together and it barely works&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:56'&amp;gt;for the designer here we decided we're going to have to set up a community hook&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:01'&amp;gt;together with the network and work with it for several years so the screen there&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:07'&amp;gt;was that tape because the DynaVox was that shape the dots are on and off&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:12'&amp;gt;because we thought liquid crystal would be on an R now why would anybody in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:17'&amp;gt;right mind use a video display that can do great GL modulation and just do on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:23'&amp;gt;arras docks especially when you saw what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:27'&amp;gt;mission kapaa need to do with saucepot you can get much higher subjective&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:32'&amp;gt;resolution by using grayscale modulation&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:36'&amp;gt;bitmap displays today are slavish adherence to something that was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:41'&amp;gt;originally done to simulate a liquid crystal display in fact I still have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:45'&amp;gt;bleep marks on my back from Xerox management when they were doing the star&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:49'&amp;gt;and I tried to talk him out of going with a bitmap but it was too late what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:54'&amp;gt;they understood was that bitmaps were good that was their their take on it and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:59'&amp;gt;he didn't want to think about what it meant for human being to sit in front of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:03'&amp;gt;a display the infamous now well we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:08'&amp;gt;didn't invent it Mouse was actually invented in 1965 at Fri why did we use&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:16'&amp;gt;it well because we didn't have a good touch sensitive display&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:20'&amp;gt;why are people using it now I don't know&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:26'&amp;gt;there must be a reason but in fact for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:30'&amp;gt;immediacy and contact he is possible to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:36'&amp;gt;use it a touch-sensitive display much better in fact the Dynabook was designed so that you only displayed the keyboard&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:42'&amp;gt;when you need it don't really want a keyboard for hardly anything except&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:47'&amp;gt;certain times of Tyson and the rest of the stuff you want to be as close and immediate as possible original jiying&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:52'&amp;gt;the books did have a stylus in it for doing high-resolution kinds of things so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:58'&amp;gt;what we have what we have here today are several technology that was therefore&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:03'&amp;gt;expedient reasons back in 1972 when hardware is very expensive and for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:09'&amp;gt;purposes of simulating a flat screen display that have no relevance today and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:15'&amp;gt;it is no good saying that this is better than the IBM PC because those are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:20'&amp;gt;judgments have no place in art we don't care whether a Beethoven symphony is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:26'&amp;gt;better than a bronze seems to me what we care is is it good users or not and I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:30'&amp;gt;think that is the design ideal that we should need to grow it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:37'&amp;gt;so here's the first KT system this is John in 1972 this is the pictures of men&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:42'&amp;gt;and this is a system that Stuart brand used that year I might mention here that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:48'&amp;gt;the Whole Earth Catalog was a tremendous influence on the Dynabook design because&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:55'&amp;gt;the Dynabook was always thought to be a network system not a standalone system&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:59'&amp;gt;that's another bug in the personal computer market a computer computer is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:04'&amp;gt;communications device first second and third that is what it is for because you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:11'&amp;gt;communicate with yourself through it like he do his paper and you should be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:15'&amp;gt;able to communicate with other people and other resources critically important&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:23'&amp;gt;so here's I thought you'd be interested in a pictures from 1972 the LTL had&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:31'&amp;gt;about 30 or 40% more dots than the Apple Lisa and those dots were half the number&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:38'&amp;gt;of dots we thought when necessary had 500,000 dots to camp we had thought to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:43'&amp;gt;the million necessary again the ability to do things that the human eye can read&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:49'&amp;gt;and appreciate are incredibly important&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:53'&amp;gt;in old pictures in the dating text and drive the pencil was one of our favorite&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:59'&amp;gt;metaphors remember portability is not point-five herniation per block really&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:09'&amp;gt;isn't the phrase I made up back then was something so portable you can carry&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:14'&amp;gt;other things too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:19'&amp;gt;like two sacks of groceries the idea on a personal communications medium is you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:26'&amp;gt;don't want to ever give the person the opportunity for deciding to leave it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:30'&amp;gt;behind or you missed it you've missed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:34'&amp;gt;the service aspects of it and you've totally missed its possibilities for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:38'&amp;gt;becoming a way of life absolutely critical is one of the earliest window&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:47'&amp;gt;things Windows as I think everybody knows that actually the back end of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:52'&amp;gt;telescopes that look into different information systems the ones with the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:58'&amp;gt;multiple panes they were designed by Larry Tesler who is now at at Apple and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:03'&amp;gt;they're used for browsing one of the earliest of the innovative text and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:09'&amp;gt;graphics editors where the token&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:14'&amp;gt;astrak-- is being created they're just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:18'&amp;gt;going blurry more and more blurry and you can see that the painting system in this on the alto is integrated into the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:23'&amp;gt;document so that you didn't go out to some separate system but it was just one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:28'&amp;gt;of the many times of Paris so you can think of a paragraph as a window can't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:32'&amp;gt;you sort of a rectangular saying and some paragraphs can have pictures in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:36'&amp;gt;them some might want to have draft and then some might want to have animations in them some might want to have text in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:41'&amp;gt;them and the document is really the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:45'&amp;gt;system concept that unifies these this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:49'&amp;gt;is an interesting program so that was the first time that real time note&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:54'&amp;gt;capture was done was done by a 15 year old child not I usually travel I didn't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:00'&amp;gt;wasn't planning on talking here I had the slides long because I'm working on a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:04'&amp;gt;a talk in a couple of months from now I usually travel with movies and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:08'&amp;gt;videotapes reason is is that as we Harrison said long ago he says the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:14'&amp;gt;picture may be worth a thousand words but if it moves&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:21'&amp;gt;and it's no good talking about a kinetic art like I am and show you static&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:25'&amp;gt;pictures but that's the best we can do today so this you could just play in and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:29'&amp;gt;it would capture the notes and one of the earliest programs is this is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:34'&amp;gt;musical notation that we use for teaching children there is much easier&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:38'&amp;gt;for them to use than the standard one and this system was its own synthesized&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:45'&amp;gt;he didn't have to hook one on to it the system was simply fast enough to do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:50'&amp;gt;essentially what the synclavier does were 12 real-time parallel voices and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:55'&amp;gt;you could just walk and you could be define all of the time which by simply&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:59'&amp;gt;drawing in on the screen this is a an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:04'&amp;gt;animation system that was originally designed by Eric Martin who is here has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:10'&amp;gt;done in 1974 and this is as modified by&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:14'&amp;gt;a child to add feature to and this to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:18'&amp;gt;deal with about any objects that large in multiple claims in real time early&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:26'&amp;gt;planning system showing a resource&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:31'&amp;gt;allocation this is a non procedural&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:36'&amp;gt;advantage system particularly like visicalc except we construct diagrams which automatic ones so the system for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:42'&amp;gt;instance does not know anything that electrical circuits as we visit cows you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:46'&amp;gt;may bind hearing drawings and tell one what they need so if you're used as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:52'&amp;gt;calcio tell the resistors your your rulers on law but mother complications&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:57'&amp;gt;visicalc if they have a deal with very complex apologies and so just the edge cooking a circuit gather will make run&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:03'&amp;gt;and build a variety of simulates that way we worked without six or seven&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:09'&amp;gt;hundred children done before 1976 by the way here's a set up in a classroom in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:17'&amp;gt;one of the terrazzo school worked with several hundred adults which is good you see the adults to a lot&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:23'&amp;gt;denser than the and the kids I this is the tea scientist of Xerox Jack Goldman&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:31'&amp;gt;now what do you say thank you talking of the technology doesn't help&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:36'&amp;gt;you so much in fact he's out in a managed I'm is not as cool as last night&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:42'&amp;gt;we're talking about EEG and I see the letters CPR test and coming to my little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:48'&amp;gt;she'll be doing something I'd rather have you all on exercycle Tom Lehrer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:53'&amp;gt;said that Brinkley and humbly discussing contrapuntal II okay that's enough&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:59'&amp;gt;housewife that's great the kind of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:03'&amp;gt;questions that would be interesting for you as well as us I think would be he's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:09'&amp;gt;been getting reflective hips for three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:13'&amp;gt;four days and some of them presumably are still festering if the good ones are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:19'&amp;gt;and maybe raise questions that come out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:25'&amp;gt;of that process the things that you're puzzling about that you would like to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:30'&amp;gt;keep puzzling about and you wouldn't mind either both of us puzzling at with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:35'&amp;gt;you question right here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:55'&amp;gt;[Music] you don't like the expanded challenge&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:00'&amp;gt;the reinforcement procedure bloody life&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:10'&amp;gt;a problem that you solved and here's the solution congratulations and the screen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:14'&amp;gt;flashes on an off little music plays and then what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:40'&amp;gt;well I think the the question is does it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:44'&amp;gt;get you close to the Mississippi to remember that poor person that was to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:51'&amp;gt;move the big ball up the hill and then down again every day I think that is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:56'&amp;gt;that is a metaphor that's been used for a to title loop in the challenge but if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:02'&amp;gt;you think of the rewards for learning how to drive a car is not just the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:06'&amp;gt;gratification of getting to where you want to go but the challenge of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:10'&amp;gt;exploring I think it's a very dull person indeed that just uses their car&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:15'&amp;gt;to go down to the grocery store they eventually get the idea that they can go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:19'&amp;gt;to places that they haven't thought of before and do it and I think that what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:24'&amp;gt;Stewart was referring to is something more like what I was saying in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:29'&amp;gt;secondary the effective hit is this reward thing and the reflective thing is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:33'&amp;gt;the thing that may not happen in the first few seconds but that as the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:40'&amp;gt;emotions start to drain away they'll go very quickly if there isn't something to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:45'&amp;gt;hang on they're not hanging on is usually thinking more about it which is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:50'&amp;gt;illuminating the challenge a little bit further sure I think it's you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:54'&amp;gt;imagine you know taking Stuart Sasson analogies and imagine me the horrors of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:00'&amp;gt;a video game designed to challenge you but you know they they say the Highland&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:06'&amp;gt;Fling was invented by putting a Scotsman in front of a pay toilet&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:11'&amp;gt;the typical conflict of interest there I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:16'&amp;gt;think that kind of a challenge is not a it's not a good idea how many people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:24'&amp;gt;have tried taking shooters one two or three if you're messing with keyboards&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:30'&amp;gt;at all it's one of the quickest change&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:35'&amp;gt;your life programs you can hang out with because they have some interesting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:39'&amp;gt;elements if not only knows immediately&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:44'&amp;gt;if you're hitting the right key very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:49'&amp;gt;easily you begin and we easy to get into exercises but and notices how quickly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:53'&amp;gt;you hit feet and gives you a little chart that your left little finger is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:59'&amp;gt;still lagging behind the rest doesn't punish you for that in just indication&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:04'&amp;gt;you know the charge they just call my fingers and it gives you more of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:10'&amp;gt;keys for that finger it knows where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:14'&amp;gt;you're slow and in pick you up and my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:18'&amp;gt;job you can become a quick typist quick with these programs or circles and I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:23'&amp;gt;think so far taking shooters today let's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:27'&amp;gt;attack you on the butt no but as soon as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:33'&amp;gt;you turn off that program and put in anything else you're typing like a bastard and back patting you on the butt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:40'&amp;gt;maybe the question is whether you're the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:44'&amp;gt;successful program is challenging you without realizing it the experience of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:50'&amp;gt;learning to play tennis can be extremely painful or fairly rewarding and it often&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:57'&amp;gt;has to do with how judgmental you are as you're going through the thing so the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:02'&amp;gt;talents may be something that you're simply looking forward to I thinking and I sort of run music into two classes&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:09'&amp;gt;there's music that the more you understand about it the more mundane&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:14'&amp;gt;and there's other musics that the more you understand about it the better&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:19'&amp;gt;things that opens up it's like learning about the molecular biology of the cell&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:23'&amp;gt;which is one of the most beautiful stories of all time the more people find&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:27'&amp;gt;out about the more wonderful it is to experience this and it's that opening up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:32'&amp;gt;thing so I think that the media shouldn't be that we shouldn't be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:36'&amp;gt;sending the message that this or that is good but the message system that the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:42'&amp;gt;media could present is that there's more than one way and it gets better and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:47'&amp;gt;those these little ramp functions so I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:51'&amp;gt;think let people choose their own tabs and I think it's those little ramp functions that we as designers should be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:57'&amp;gt;trying to understand what they are we shouldn't be packaging religions so I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:03'&amp;gt;don't think a ramp function is religion it's excitement&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:12'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:20'&amp;gt;Marvin denna coxswain said you can get through your 40s without a plan but you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:24'&amp;gt;have to have a plan for 50 and I will be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:28'&amp;gt;53 in 10 years so I guess I should start&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:32'&amp;gt;making a plan so I think the I see the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:38'&amp;gt;trick on all of this for I think design&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:42'&amp;gt;is simply finding a way of reentering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:46'&amp;gt;yourself as though you hadn't done&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:50'&amp;gt;anything before but all that stuff that you've learned is an arsenal that you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:55'&amp;gt;can bring to bear after you've gotten the next idea and going out the other&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:00'&amp;gt;way it's really difficult because the tendency is to use those old ideas as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:04'&amp;gt;the form of the new design that's disaster you get trapped into a very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:08'&amp;gt;narrow genre so I think that's something that everybody who works creatively and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:15'&amp;gt;I think that's most people have to say is how to find those vintage music is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:22'&amp;gt;wonderful because you can't run out of it Truman said about Bach's music system or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:26'&amp;gt;you understand that the better it is you cannot you cannot die unhappy having&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:32'&amp;gt;experienced by and that's surely one of the great experiences of the universe&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:37'&amp;gt;that we live in one that has that kind of richness in it and I think everybody&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:42'&amp;gt;has a love like that knows what I mean their personal laws that are the most&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:47'&amp;gt;important things about humanity I think&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:52'&amp;gt;and yes the hackers made space for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:56'&amp;gt;enough for planners [Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:02'&amp;gt;I'll be 55 and not the snail was getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:21'&amp;gt;larger and larger with a burden of one's own tasks riding around a certain extent&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:26'&amp;gt;success and this is this either success&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:30'&amp;gt;or soon to be successful bunch it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:36'&amp;gt;mostly all reward that and I think it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:42'&amp;gt;one of the one of the peculiarities that we see with the personal computer realm&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:47'&amp;gt;right now and maybe this is true of other aspects of Technology and entertainment is that people like us are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:54'&amp;gt;so enormous ly rewarded for being about a half inch in front of what everybody&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:58'&amp;gt;else is doing that why ever would we be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:02'&amp;gt;interested in what's two or three feet in front of what everybody else is doing and so this successful bunch of people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:09'&amp;gt;may be more inclined to meteorite and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:15'&amp;gt;others who have more commentary or that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:19'&amp;gt;we're way out there out of sight not able to know about or come to gatherings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:26'&amp;gt;like this and will come through and make a hell of a tale and then you know do it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:35'&amp;gt;again I don't know the metaphor may break down but I am aware very much it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:42'&amp;gt;only saying of how much what I have done gets in the way of what I want to do I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:47'&amp;gt;had a wonderful afternoon once was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:51'&amp;gt;Milton Friedman who I didn't expect to like as much as I did completely coming&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:59'&amp;gt;in and I asked what was the effect of Nobel prizes not a very original&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:03'&amp;gt;question on the Nobel Prize winners and he said well you know I wasn't going to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:07'&amp;gt;take it but they just given it what's his name the year before who was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:11'&amp;gt;a conservative economist and if I hadn't taken it it would have been in the same&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:16'&amp;gt;salt to him and I didn't want to do that so I took the Nobel Prize and I said&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:24'&amp;gt;well to get in your way he says I don't know yet but I can tell you generally&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:28'&amp;gt;that people should change their professions a couple of times and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:33'&amp;gt;there's a couple of break points and they said the yours is probably coming&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:37'&amp;gt;up question&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:50'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:09'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:17'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:04'&amp;gt;well one of the things I was gonna say&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:08'&amp;gt;this morning I left it out for time purposes is that there's an interesting progression drawn from source three or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:15'&amp;gt;four different sources one one is Piaget who points out that the three major&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:20'&amp;gt;stages in his development for children&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:25'&amp;gt;are a bodily conscious phase the hole is too big a visual phase and a symbolic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:32'&amp;gt;phase has finally gotten into around 12 each one of them has its own rules of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:37'&amp;gt;logic Bruner the psychologist at Harvard showed that those phases are not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:42'&amp;gt;sequential but are all going on at the same time and there's a dominant change&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:47'&amp;gt;because you can switch people who are on the boundary from one to the other and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:51'&amp;gt;back again very easily had a large there was a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:55'&amp;gt;great mathematician french mathematician that ramp right after World War two did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:00'&amp;gt;a famous study called psychologic psychology of invention in the mathematical fields we took the hundred&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:06'&amp;gt;people he thought were the greatest mathematicians on earth and interviewed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:10'&amp;gt;all of them this is when he was about 85 when he did this and of those 100 only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:16'&amp;gt;to claim to use mathematical symbology for doing this thing all of them used&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:21'&amp;gt;visual and about 30 percent of them used muscular sensations Einstein particular&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:27'&amp;gt;had kinesthetic sensations as he said of the muscular type and so one hand ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:34'&amp;gt;of thinking about that is that creativity is a way of reaching back&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:39'&amp;gt;maybe back to other evolutionary brains if you believe the three vain idea that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:45'&amp;gt;going back through the visual certainly through a loosened set of rules and back&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:50'&amp;gt;all the way to body knowledge when we teach children how to program and logo&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:55'&amp;gt;we can get them to draw new things like drawing circles which high schoolers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:59'&amp;gt;can't do in basic because their body knows how to draw a circle providing you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:03'&amp;gt;in the right coordinate system circles x squared plus y squared equals&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:08'&amp;gt;R squared which is a bitch for anybody nobody remembers it and it's hard to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:12'&amp;gt;write the program but in logo which uses child centered coordinates you close&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:17'&amp;gt;your eyes inertial coordinate that is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:36'&amp;gt;exactly what a circle is the differential equation of the circle is constant curvature just going a little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:41'&amp;gt;and turning a little the same than that and so kids body&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:45'&amp;gt;you can teach five-year-olds a lot of mathematics ask that level you're not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:51'&amp;gt;teaching them differential calculus ask the level of mathematical symbols but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:56'&amp;gt;you can teach them calculus at the level of their body knowledge if you have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:00'&amp;gt;language that can deal with that and that's why that's in logo it was put in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:04'&amp;gt;there specifically for that purpose and again you have these three ways you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:09'&amp;gt;tell somebody you can show them and you can get them to do it I think we all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:14'&amp;gt;agree that getting them getting to do it involves you in a much more visceral&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:18'&amp;gt;fashions like Stewart is saying was a big guy with the pulling the paper out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:24'&amp;gt;of the slot there that the I think that the way of approaching this is to try&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:30'&amp;gt;and teach all three of these cognitive systems and to realize that the oldest&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:36'&amp;gt;one is the is the one that at least understood and has the most varied&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:40'&amp;gt;knowledge which is the muscular one it is the one that really deals with navigating around the world we can be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:47'&amp;gt;blind and we can still find their way around there's a whole set of body&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:51'&amp;gt;knowledge and this is really where as benoit mandelbrot said yesterday one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:56'&amp;gt;the one of the things that he did was with there was most critical is to bring&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:00'&amp;gt;back the visual and I would say even bring back the body in mathematics that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:06'&amp;gt;is where all as euler was one of the greatest mathematicians who ever lived&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:12'&amp;gt;said science is what you use after you guess well and in fact he was a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:18'&amp;gt;notorious guesser because almost none of his spirit the proof that he supplied&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:22'&amp;gt;for his feelings were valid but almost all of the theorems were true his PhD&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:27'&amp;gt;theses for generations exaggerate students of finding the real proofs were&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:32'&amp;gt;one of Euler's feeling when I don't know&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:37'&amp;gt;how to answer a question which they don't know how to answer you I generally pointed something I just now pointed at&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:43'&amp;gt;Alan but something else I would point out is the video disc Emin stration&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:47'&amp;gt;that's a group on ahead of the talking he has the four faces that were maybe&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:54'&amp;gt;not all of you heard the discussion after that where someone asked what was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:58'&amp;gt;that work done for and he said I thought everybody knew it was done for the top&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:05'&amp;gt;of the American chain of command cabinet officers who would succeed each other in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:10'&amp;gt;the event of nuclear war and all this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:14'&amp;gt;because you can't have all the most people in one place it was him all at once the speaker the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:18'&amp;gt;house is somebody will be in charge and they don't want that so you know the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:23'&amp;gt;secretary of this match those two different locations underground but they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:27'&amp;gt;wanted to be able to communicate each other with each other in a way to preserve that nuance assuming that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:33'&amp;gt;nuance might be of the essence if somebody was saying mr. president I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:38'&amp;gt;don't think we should bomb them just yet you know not not not really want to sort&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:42'&amp;gt;of get across as informations you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:48'&amp;gt;indeed be though that then the president&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:52'&amp;gt;turns is interrupted and looks that the person who's interrupting the acknowledges the interruption and here's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:57'&amp;gt;a mouth that's visual it's kinesthetic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:02'&amp;gt;it's a lot of things it's pretty important to communication that's been&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:06'&amp;gt;important question&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:11'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:20'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:28'&amp;gt;the secret to whatever success I've had is that by circumstance I've always&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:34'&amp;gt;treated computer science as a hobby and so I've never you should see me when I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:40'&amp;gt;get at the console of an organ I go absolutely rigid was right and yeah I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:46'&amp;gt;don't want to fail at that and I've never cared about the computer science&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:53'&amp;gt;stuff it's always been great fun it's the ideal unification of all the things&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:00'&amp;gt;I've been interested in all my life and I think that the the question of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:06'&amp;gt;intuition is largely two things one it's just less letting them happen because&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:10'&amp;gt;everybody has them the other one is throwing away almost all of them because&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:15'&amp;gt;the a good project takes as long as a great wonder and after the I think the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:21'&amp;gt;trick is to pick pick and choose ones where the ideas will still be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:26'&amp;gt;interesting after you've done those horrible implementations to try them out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:31'&amp;gt;and no I don't I think that the I think&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:36'&amp;gt;everybody a lot when when I was at Parc we had lots of heavy-duty thinkers there&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:43'&amp;gt;and they really fell into four or five different classes there completely&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:47'&amp;gt;different ways of looking at there are people there who were unbelievably brilliant so we just deal with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:52'&amp;gt;complexity directly Butler Lampson is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:56'&amp;gt;certainly one of the smartest people I've ever met in my entire life he talked twice as fast as mine works twice&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:01'&amp;gt;as fast he remembers twice as much in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:05'&amp;gt;just a remarkable remarkable person I'm exact almost exactly the opposite from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:11'&amp;gt;from that I like metaphor I like longer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:15'&amp;gt;problems like shorter ones so I I think&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:19'&amp;gt;that I've always thought of our profession as being more like a theatrical repertory company where you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:24'&amp;gt;have 20 or 30 people who ultimately get together and do all of the things&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:29'&amp;gt;there's some people behind the scenes you know obviously the small talk stuff&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:33'&amp;gt;was not done by find the I thought of the original ideas but I'm&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:38'&amp;gt;a starter not a finisher I had some fabulous finishers and a lot of the stuff that was done were were original&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:44'&amp;gt;contribution Larry Tesler for instance who was one of the injectors of the park&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:49'&amp;gt;culture at Apple is one of the best software designers I know and you could&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:55'&amp;gt;not in a few words acknowledge his contribution to that or any other five&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:59'&amp;gt;people so I think of these I don't think of these things there's so much a group&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:03'&amp;gt;I don't think this is democracy there is no such thing as democracy when you're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:07'&amp;gt;doing design don't sit around and take a vote anymore than you do in the theater&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:12'&amp;gt;but what you have is different contributions that eventually come down&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:17'&amp;gt;to some kind of image I made the original Dynabook model solely to avoid&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:21'&amp;gt;having meetings and what it was that we're trying to do and went out and got&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:25'&amp;gt;a picture frame it was about the right size and I faked what the display would&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:29'&amp;gt;look like and I just put it up on the wall and whenever anybody wanted to know&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:33'&amp;gt;what we're doing I just pointed at it that whatever no just go for it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:39'&amp;gt;and I only hired people that absolutely went nuts when I would wave this thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:44'&amp;gt;in front of a meeting they come up with stars in their eyes and we've invited him for the summer and because we didn't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:51'&amp;gt;have a strong definition of it except that this wasn't a computer this was a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:55'&amp;gt;channel an amplifier there's all these things and we knew how we were going to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:01'&amp;gt;preliminary deal with it but not ultimately see one of the thing about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:06'&amp;gt;paper fact we even tested out the dining bus to see you could hit a ball with it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:11'&amp;gt;one of the things about pay for all these wonderful things like paper airplanes you could do and we even&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:18'&amp;gt;thought of an edible Dynabook there's one of the great ways of getting rid of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:22'&amp;gt;this technology if they just make it edible you could eat your IBM PC before&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:28'&amp;gt;it got stale [Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:32'&amp;gt;yeah the that question I'll attempt up how do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:37'&amp;gt;you inspire instruct improve intuition if it's at all possible one way if you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:43'&amp;gt;don't have it is to hire it if you know doing something the person I use most in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:49'&amp;gt;this regard is character named Gregory Bateson who was a scientist sort of but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:57'&amp;gt;he had a intuition of an elephant I just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:01'&amp;gt;completely larger than the man and wrote largely from that intuition in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:05'&amp;gt;interview I did with him once I asked how he did a paper this again comes to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:14'&amp;gt;the planning question he said I take a subject that I don't understand and why&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:21'&amp;gt;it is that way and I wrestle with it and that wrestling is the paper&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:25'&amp;gt;he always had a enormous respect&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:49'&amp;gt;you know it comes up how do you inspire and struck improve intuition at all cost&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:53'&amp;gt;but one way if you don't have it as a higher risk if you're you know doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:57'&amp;gt;something the person I use most in this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:02'&amp;gt;regard is a character named Gregory Bateson who was a scientist sort of but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:10'&amp;gt;he had a the intuition of an elephant I just completely larger than the man and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:16'&amp;gt;wrote largely from that intuition and interview I did with him once I asked&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:20'&amp;gt;how he did a paper this again comes to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:26'&amp;gt;the planning question he said I take a subject that I don't understand and why&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:33'&amp;gt;it is that way and I wrestle with it and that wrestling is the paper&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='3938'&amp;gt;yaagh had a enormous respect &amp;lt;/subtitle&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lucas</name></author>	</entry>

	<entry>
		<id>http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_TED_(1984)&amp;diff=3158</id>
		<title>Alan Kay at TED (1984)</title>
		<link rel="alternate" type="text/html" href="http://tinlizzie.org/IA/index.php?title=Alan_Kay_at_TED_(1984)&amp;diff=3158"/>
				<updated>2025-01-17T02:15:38Z</updated>
		
		<summary type="html">&lt;p&gt;Lucas: test simple change&lt;/p&gt;
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&amp;lt;subtitle id='00:00:00'&amp;gt;I forgot to say something about what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:14'&amp;gt;it's like in my tell executive Alan Kay&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:32'&amp;gt;is a former illustrator and professional musician I was just listened this one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:36'&amp;gt;Joseph Alan Kay is a professional is a former illustrator and professional&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:41'&amp;gt;musician he somehow is he bachelor's degrees in mathematics and molecular&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:45'&amp;gt;biology while working his way to school as a systems programmer for the National&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:49'&amp;gt;Center for Atmospheric Research and spending most of his time composing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:53'&amp;gt;music the local theatrical production I mean exactly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:00:57'&amp;gt;amazing Alan has been involved with the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:02'&amp;gt;desired development of the first personal computers from there very early&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:10'&amp;gt;inception and after a short stint at Stanford artificial intelligence project&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:15'&amp;gt;he was one of the founders of 0 up to Palo Alto Research Center where was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:20'&amp;gt;Hennessey learning research group and the original designer of a giant of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:24'&amp;gt;personal computers and the small talk programming system and those of you that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:29'&amp;gt;don't know this the small talk is really where this came from this this type of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:35'&amp;gt;screen the overlapping windows and he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:40'&amp;gt;really was I guess you could call mother fathers of the first modern personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:45'&amp;gt;computer after decade at Xerox PARC he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:49'&amp;gt;left became chief scientist at Atari where he is now he is still an avid&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:54'&amp;gt;first amateur magician the classical&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:01:58'&amp;gt;pipe organ is a member of the International Society organ builders who to paraphrase dr. Johnson it does not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:04'&amp;gt;play tennis well but one is surprised to see him play at all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:08'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:16'&amp;gt;[Music] thank you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:21'&amp;gt;[Music] why ago when I was proselytizing about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:26'&amp;gt;the personal computer which I must&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:30'&amp;gt;confess you I had a slightly different image than these boxes that have been&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:35'&amp;gt;sold today I made a serious error which&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:39'&amp;gt;was to talk more about some concrete&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:44'&amp;gt;examples of what a personal computer might do rather than to try and convey&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:52'&amp;gt;the spirit of what I felt personal computing was about and let people make&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:02:56'&amp;gt;up their own ideas and what we come to after about 15 years now is some&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:04'&amp;gt;interesting but rather slavish adherence&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:08'&amp;gt;to some fairly old ideas and so what I'd&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:12'&amp;gt;like to do today to briefly go through some thought processes that a designer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:17'&amp;gt;of these systems might have and get you to try and fill in the blank the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:23'&amp;gt;personal computer is not personal is it isn't what you want it to do it's not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:28'&amp;gt;what Apple wants it to be it's not what Xerox wants you to do it isn't what you wanted to be Genet isn't your personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:34'&amp;gt;computer I see so much from industry&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:40'&amp;gt;talking about these the Intellivision as the new America kinds of things how are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:48'&amp;gt;they there's main audience this is middle America and I I thought how&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:03:52'&amp;gt;interesting it would be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:11'&amp;gt;because you happen to do you spent middle America and there's certain&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:15'&amp;gt;things you might write it might disturb you then wouldn't allow you to feel&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:19'&amp;gt;comfortable anymore I think it restricting content in that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:23'&amp;gt;way is not a way to deal with a medium the medium is the thing that has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:29'&amp;gt;billions of degrees of freedom and to be shaped in ways that the inventors of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:34'&amp;gt;medium didn't anticipate so there's that it's no better than a tool and community&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:40'&amp;gt;computer is not a tool the program to run on at our schools because they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:45'&amp;gt;directed degrees experience I mean the computer is a container for the newest&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:51'&amp;gt;kind of kinetic art art that needs to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:04:55'&amp;gt;time like music and ballet and so forth it's a little more abstract but it is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:01'&amp;gt;that kind of material we call it a meta&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:06'&amp;gt;medium because it's content there's other media you can see when you looked&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:11'&amp;gt;at Macintosh that what it was doing was simulating some of the aspects of paper&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:16'&amp;gt;that's trying to do some of the big things about paper like readability and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:21'&amp;gt;remove some of the bad things about paper like difficult to erase and hard&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:26'&amp;gt;to insert and so forth but if you do lots of other things I know you all all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:30'&amp;gt;realize that computers can simulate music they continue like graphics we've&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:34'&amp;gt;seen lots of that the most important thing about computers film does not read&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:40'&amp;gt;or hear simulate but the possibility that you might be able to tailor the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:46'&amp;gt;things that are on there to your own use that is a reflective notion Rason and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:52'&amp;gt;aspect of notion I'm gonna talk that's really the theme of my talk is that if I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:05:58'&amp;gt;had to sum up my main complaint about 20th century especially the time that we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:04'&amp;gt;live in now that it's almost in tow almost totally devoted to access to hit things&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:12'&amp;gt;that get the glands going but which lesion was almost nothing to reflect on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:17'&amp;gt;even in the next minute let alone the next day I was on they says a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:22'&amp;gt;blue-ribbon panel that was convened by Disney to go down and evaluate F tot he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:30'&amp;gt;did in high style for three days or so and these people who actually from the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:35'&amp;gt;same kind of background as the people in this content had many opinions about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:40'&amp;gt;Epcot but there was one unanimous one and that was that none of the exhibits&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:45'&amp;gt;that Escott had any follow-up so he's a suspension to a quite a wonderful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:50'&amp;gt;exhibit called lands where you could go through the standard Disney&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:06:54'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:13'&amp;gt;almost an almost totally devoted key&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:17'&amp;gt;access to his hip things that get the glands going but which we she was almost&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:23'&amp;gt;nothing to reflect on even in the next minute let alone the next day I was on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:29'&amp;gt;they says a blue-ribbon panel that was convened by Disney to go down and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:35'&amp;gt;evaluate F Scott he did in high style&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:39'&amp;gt;for three days or so and these people who actually from the same kind of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:44'&amp;gt;Batman as the people in this conference had many opinions about Escott but there&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:48'&amp;gt;was one unanimous one and that was that none of the exhibits at Ascot had any&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:53'&amp;gt;follow-up so these are instance a quite&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:07:57'&amp;gt;a wonderful exhibit called the land where you should go through the standard Disney&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:08:02'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:03'&amp;gt;well after you got off that ride there wasn't even a stencil on the wall telling you where to find out anything&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:08'&amp;gt;more he wanted to learn something there wasn't a pamphlet it wasn't a bookstore&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:13'&amp;gt;there wasn't a any graffiti done with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:17'&amp;gt;spray paint there was nothing and so they brought you up this place where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:22'&amp;gt;you're now interested like the Road Dogg and the commercial who heard the name of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:28'&amp;gt;the Bao and started juggling balls and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:32'&amp;gt;balancing tears and stuff and then they just drop you came up with something&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:38'&amp;gt;like water or American beer or something&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:42'&amp;gt;like that so I think that if we think&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:47'&amp;gt;we're in the media business and if he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:51'&amp;gt;thinks that we're designers and we have to think of something different than the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:09:56'&amp;gt;computer as a box maybe using something different than the computers as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:00'&amp;gt;vehicle&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:07'&amp;gt;the interesting that though IBM hasn't worried about interaction in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:14'&amp;gt;geologic time in the auto community&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:19'&amp;gt;starting around 1961 or so the whole&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:24'&amp;gt;focus and interest of that community has been to develop the computer as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:30'&amp;gt;symbiotic Asian an amplifier for human read this is not a new idea was not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:36'&amp;gt;invented by Apple was not invented by Xerox goes back long ways and it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:41'&amp;gt;actually intellectual precursor of this is a wonderful article which is called&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:47'&amp;gt;as we may think written by Vannevar Bush&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:51'&amp;gt;in 1945 as we published in Atlantic Monthly and he's produced a number of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:10:56'&amp;gt;things including Drive photography but the major part of the article was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:00'&amp;gt;devoted to a machine he calls mimics which is thought of as a small desk&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:06'&amp;gt;light thing with two or three screens on it and a way of pointing that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:10'&amp;gt;information and in here by using various optical storage techniques we do the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:14'&amp;gt;contents of a small town library five or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:18'&amp;gt;eight thousand volumes and the principal thing he did with this was to be able to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:24'&amp;gt;lay down your own information trails there were already built trails with the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:28'&amp;gt;idea is that you could lay down your own trails and these became new information&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:32'&amp;gt;in that system that article was the inspiration for the ARPA funding in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:38'&amp;gt;interactive computing in 1961 that led to the first time sharing system that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:43'&amp;gt;led to the first computer graphics led to the first pointing devices the first&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:47'&amp;gt;truly higher-level languages to artificial intelligence and all of those things came from that idea and in fact&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:54'&amp;gt;in many ways the third of the sixties was much more adventurous than the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:11:59'&amp;gt;seventies or even the eighties back then the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:04'&amp;gt;good million dollars but the kinds of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:09'&amp;gt;things that we're done on them were not fettered by any theory of making them into a product they're done solely to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:15'&amp;gt;try and amplify some aspects of human reach so I thought what I would do is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:23'&amp;gt;since we're talking about the future is to give you four way to think about it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:31'&amp;gt;to help predict the future and the first one is when we started up jirachi&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:37'&amp;gt;had jocks executives coming out of our ears the first couple of years being&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:42'&amp;gt;very anxious saying what is the future going to be like what if a Japanese&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:47'&amp;gt;gonna do what is gonna happen to us and everything else and I finally says&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:51'&amp;gt;what's the best way to predict the future is to invent it it is not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:12:55'&amp;gt;something that's going to happen to us it's something we're gonna make happen that's what research teams are all about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:00'&amp;gt;we will have a vision of the future we will make a division vision if you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:04'&amp;gt;as long as that doesn't violate too many of Newton's laws we can probably make it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:08'&amp;gt;work now there's a difference between a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:12'&amp;gt;clear vision and a good vision I think&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:16'&amp;gt;the hardest thing to get is a good vision we heard about a clear one last&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:21'&amp;gt;night about Kennedy's clear vision that we should put a man on the moon in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:26'&amp;gt;before the end of the of the decade I think to me that was a fairly terrible&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:31'&amp;gt;vision and I'll tell you why because it set back safe travel 20 years and he&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:38'&amp;gt;didn't say let's invent space travel said let basically let us show us the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:43'&amp;gt;Russians what we got out of that was everything except space that we did get lots of good technology we got even more&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:49'&amp;gt;management techniques for managing 300 thousand people and twenty four billion&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:54'&amp;gt;dollars the NASA people say themselves if that was the greatest single fallout&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:13:59'&amp;gt;was learning how to do really large projects but what we couldn't get is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:03'&amp;gt;space travel and we don't have it today there's no travel to the moon&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:08'&amp;gt;travel to Mars there's no travel to anywhere in space were going up in orbit&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:12'&amp;gt;like he did in 1963 so an important idea&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:17'&amp;gt;I think is when revision is formed it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:21'&amp;gt;has to have several characteristics one is it has to be a rather long range vision because it unfortunately it's a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:26'&amp;gt;very long time to get things done and out the door in our business this is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:32'&amp;gt;second point it takes 10 years to get something out into commercial life from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:39'&amp;gt;a new idea in the laboratory the first personal computer actually wasn't the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:44'&amp;gt;the ENIAC it was done in 1963 and I just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:48'&amp;gt;went to the 20th anniversary of it a few months ago with John sponsored by NIH as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:53'&amp;gt;a machine called the wink took 10 years ago from that machine does a marvelous&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:14:58'&amp;gt;little device $10,000 in 1963 was own&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:04'&amp;gt;virtual memory its own display screen its own into a certain budget several&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:08'&amp;gt;thousand of them were built it took ten years to go from that to the Xerox Alto&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:12'&amp;gt;which is the first practical personal computer in 1973 first video game was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:18'&amp;gt;done in 1962 on the TV one called space war Andy Nolan Bushnell his first game&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:25'&amp;gt;was called computer space and it came out in 1972 so you see the 10-year time&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:30'&amp;gt;constants and in those 10 years are usually two or three very long very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:36'&amp;gt;bloody implementation efforts and it is almost unheard of for those 10 years to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:42'&amp;gt;take place in a single company almost always we find a disillusionment&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:49'&amp;gt;cherry-picking people moving on and so forth and what happened at jerash Park is no&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:55'&amp;gt;exception for 10 years that's the time constant I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:15:59'&amp;gt;couldn't afford to believe in long ago but I'm afraid it's really true third&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:05'&amp;gt;thing is when you're dealing in media instead of tools we have to face up to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:10'&amp;gt;the kind of cycle that media John who over the last thousand years&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:16'&amp;gt;four main parts to it is a hardware intensive phase where most of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:22'&amp;gt;profits are made by margins on the hardware whose as to in publishing as it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:28'&amp;gt;has been in the computer business then&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:32'&amp;gt;we as people learn to build Hardware the margins go down to zero because the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:36'&amp;gt;hardware is always the easiest thing to build have an industrial revolution you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:40'&amp;gt;can build paper like crazy and all of a sudden you go into a software stage&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:44'&amp;gt;which completely changes everything around why because software is always been a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:49'&amp;gt;cottaging industry basically something&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:53'&amp;gt;that unless there is a power structure in control almost anybody can make up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:16:58'&amp;gt;software for the medium and usually what happens is a really smart hardware&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:05'&amp;gt;company will go into distribution in order to control that because no&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:09'&amp;gt;software publishing house has ever been able to control all of its known authors&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:13'&amp;gt;and stay in business you have to go in and distribute other people's things the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:19'&amp;gt;software part has a novelty phase and a value say what happened to atari last&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:24'&amp;gt;year was a an abrupt switch from a novelty stage to a value phase for the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:31'&amp;gt;cartridges that they were making a substantial part of their income on it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:35'&amp;gt;happened about a year earlier than I thought it was going to happen can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:40'&amp;gt;happen abruptly as soon as the users have sophisticated all of a sudden it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:44'&amp;gt;not a citizen band radio anymore that they want to sell us they don't know&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:49'&amp;gt;it's cellular but they have realized that they this new gadget has only 40&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:53'&amp;gt;channels and they can't call their friend across town even if he has one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:17:57'&amp;gt;it's not a real communication system all of a sudden want something real&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:02'&amp;gt;and the citizens band radio goes in the back of the closet and wait for that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:08'&amp;gt;value agent piece of technology to come along now the most important phase I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:13'&amp;gt;think is the next one this is the one that is absolutely critical to thinking&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:18'&amp;gt;about this new field that we're in and that is the service safe I think that's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:26'&amp;gt;actually the big revolution in my own thinking about personal computer which happens in 1968-69 really came about by&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:35'&amp;gt;understanding that the computer was not a piece of hardware it was not effusive&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:39'&amp;gt;software I thought I was being very adventurous back then in from bundling&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:43'&amp;gt;the tea together designing the hardware and the software at the same time so I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:48'&amp;gt;finally realized what the computer is is a gadget that delivers service that's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:55'&amp;gt;what people want and want service from this is a service concept it's not a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:18:59'&amp;gt;hardware as a software concept service is a bundling of attributes to satisfy a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:07'&amp;gt;person for teach me the Japanese sell&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:11'&amp;gt;their cars more like transportation services than they do but as p.m. did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:17'&amp;gt;for so many years as a menu ICICI that you could buy and having 300 horsepower&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:22'&amp;gt;or 400 horsepower or a suite or Chrome or x2 tail fin&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:28'&amp;gt;service and that service area is the one in which medium development is most&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:35'&amp;gt;critical it's the one that tells you what to do my main bit about the way personal&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:41'&amp;gt;computers have done over the last decade is that it has been very far away from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:46'&amp;gt;that idea since we're selling the hardware system on the live stage that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:50'&amp;gt;we're talking about now software is all over the place software delivers for service an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:19:56'&amp;gt;integrated concept that we see in Macintosh is wonderful I'm glad that Apple is doing that but we have to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:01'&amp;gt;realize that those ideas go back to 1972 and so what we must ask is where are the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:09'&amp;gt;things that we actually need to the 1980s now the final stage and this four&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:15'&amp;gt;part thing is when a service becomes a way of life like this like a telephone&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:21'&amp;gt;telephone a way of life is that gadget&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:25'&amp;gt;that you only notice when it isn't there we immediately notice if they weren't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:30'&amp;gt;telephones in our hotel room we knew we know that if we didn't have one of these&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:34'&amp;gt;things and I think that's the destiny of communications media to be pushed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:39'&amp;gt;towards being a way of life providing they fit in to all the crevices and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:46'&amp;gt;mundane ADIZ and amplification needs that people actually want now last we're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:51'&amp;gt;bringing to the fourth idea for predicting the future I think everybody&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:20:56'&amp;gt;has realized by now that market analysis doesn't work very well it's not clear&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:01'&amp;gt;that even worse over a two-year period and they absolutely has been disastrous over anything longer than a senior&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:06'&amp;gt;experience the Xerox machine is a perfect ation point guess our writes in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:12'&amp;gt;his book about how they took the ID Xerox 914 to eidm he said we don't have&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:17'&amp;gt;enough money to build factories for this why don't you build it and just give loyalty an IBM went to Arthur B little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:23'&amp;gt;in Cambridge and said should we and our Sydney little after an 18-month market&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:29'&amp;gt;survey came back and said no nobody will pay a nickel a copyist to expense that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:34'&amp;gt;nobody copies like that is not enough copy volume that was many billions of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:38'&amp;gt;dollars ago des hours Brooks was called my years with Xerox the billions nobody&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:43'&amp;gt;wanted and Jacqueline the two scientists&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:49'&amp;gt;who asked just retired and he's writing the book I said Jackie should call it me&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:55'&amp;gt;Roxanne the personal computer the billions they didn't want because again&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:21:59'&amp;gt;we have this recognition problem you ought to give it to itself you may not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:04'&amp;gt;know this but these jobs worked for Atari and in fact the Apple one was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:10'&amp;gt;taken to Nolan Bushnell Lee who then president of Atari and was turned down&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:14'&amp;gt;there's not being a valid concept this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:18'&amp;gt;is after Nolan had left Ampex because antics wouldn't believe in the idea of a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:23'&amp;gt;video game so all of these things led to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:28'&amp;gt;a saying that I made up with his point of view is worth 80 IQ points the reason&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:38'&amp;gt;is that after Xerox turned down all the stuff that had been built apart&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:43'&amp;gt;I met after a year if I'd met him the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:47'&amp;gt;next day I would have killed him but after a year I met the person who&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:51'&amp;gt;made that decision and realized to my great surprise that he was not a dodo as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:22:57'&amp;gt;Ayakashi is just a perfectly reasonable rather intelligent who asked executives&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:01'&amp;gt;who had no possible way of evaluating the decision that he had to make he made&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:06'&amp;gt;the wrong one and that changed the face of computing in America but he himself&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:11'&amp;gt;was a copier executive and he had no way&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:15'&amp;gt;of telling whether what we were doing was just something interesting in the lab was something fundamental and I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:21'&amp;gt;believe that is the number one problem in doing something interesting with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:26'&amp;gt;technology the tendency is to cater to the marketing people to basically not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:32'&amp;gt;into the value systems that the really good technologies and bring about so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:38'&amp;gt;there's a real tendency towards building the trivial and leaving out the Olympian&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:42'&amp;gt;gestures which I think are what we need many more of all right I guess the one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:53'&amp;gt;thing I should say about the de Buono IV I never like that when I read the Bono's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:23:57'&amp;gt;but because who wants to be in a hole even if it's a new one I think it's much&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:02'&amp;gt;better to find a hill and climb up on it you can see a lot farther in a hole all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:08'&amp;gt;you see is dirt maybe you're dirt but it's still only dirt that's easy to a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:16'&amp;gt;good quote by Heinlein which says the strongest weapon you have is the one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:21'&amp;gt;between your ears providing that's loaded&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:27'&amp;gt;I'm very close to being a Luddite and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:31'&amp;gt;reason I am is because the this is a technique crazy century we've finally&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:39'&amp;gt;found out how to make technique work for us and there's led to enormous&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:43'&amp;gt;technologies we've been talking about over the next days that has led in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:47'&amp;gt;musical conservatories to the faster&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:51'&amp;gt;Chopin major third F has s leads been Val the phenomenon of piano players and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:24:58'&amp;gt;stuff it is basically an age that is extremely interested in the quantitative&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:03'&amp;gt;and has extreme difficulties we're dealing with any value system and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:09'&amp;gt;is disastrous so what I'd like to do is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:13'&amp;gt;just show you a couple of quick slides&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:17'&amp;gt;and give you an idea what a vision was like back in the early 70s and then in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:24'&amp;gt;the few moments remaining get you to think about along with me about what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:29'&amp;gt;could this thing be so that is a place where you always start off we have to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:33'&amp;gt;start off with values saying what could this be don't worry about the technology&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:38'&amp;gt;honestly if not us than the Japanese can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:44'&amp;gt;probably make a display out of this wooden floor if they wanted to it's not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:48'&amp;gt;really that difficult glorifying&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:52'&amp;gt;technology is is is like deciding that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:25:56'&amp;gt;the layout of an ad is good but the message of it is bad and therefore it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:00'&amp;gt;stores it ads I don't think that's the way to think about it okay&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:11'&amp;gt;if you could focus out a little bit that'll do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:19'&amp;gt;well this is just memory lane this is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:23'&amp;gt;machine that I was the co.design arose in 1968 and it was not the first&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:29'&amp;gt;personal computer as I mention it's always a second one as you see it had&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:33'&amp;gt;all of the things that we have come to recognize have a high-resolution display&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:37'&amp;gt;stream that had windows it had a tablet&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:41'&amp;gt;for pointing and had a keyboard and this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:45'&amp;gt;machine ran a little hotter than the Macintosh it had almost 700 ICS in it so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:26:52'&amp;gt;you could we have a little perch on the top of it for heating our coffee pots&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:01'&amp;gt;but the nonetheless if it ran a higher&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:05'&amp;gt;level language that was almost an almost a pure object-oriented language so it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:10'&amp;gt;had all of the things that people are writing about now in Time magazine the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:14'&amp;gt;unfortunate thing about this was that it was a total disaster when we tried it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:18'&amp;gt;out on our users now users were people were supposed to be doctors and lawyers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:23'&amp;gt;and engineers professional people who needed to wield a tool on their own&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:29'&amp;gt;behalf and in fact I discovered that I'd done a terrible job even with Windows&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:34'&amp;gt;and all of these things in doing the human factors of interaction now that's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:38'&amp;gt;the first time I ever thought that the human factors of interaction was really&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:42'&amp;gt;important now it's come sense to believe that it is the employee saying because&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:46'&amp;gt;it's the only thing that user ever sees no other thing in the computer is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:50'&amp;gt;important and it led to the idea of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:27:54'&amp;gt;Box not being very important to look at that system and you realize that there&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:00'&amp;gt;are only a few square inches not cubic inches that are important that's the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:04'&amp;gt;face of the display string and almost everything else is superfluous so we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:12'&amp;gt;turn the slides off for one second&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:38'&amp;gt;after working my wounds for a couple years over there cuz it's really painful&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:43'&amp;gt;to put blood into something over a period of some years and haven't turned out to be a disaster and so I went on to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:50'&amp;gt;get other things for a while but thinking about it in 1958 I had also&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:55'&amp;gt;seen the first flat panel display at the University of Illinois and I realized it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:28:59'&amp;gt;was not going to be too long before we could do away with all those cubic inches and start worrying about the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:04'&amp;gt;square inches account and also at Utah&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:08'&amp;gt;Ivan Sutherland had done his head mounted display when he played to put on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:12'&amp;gt;like glasses and actually walk around in their display area so when I went to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:18'&amp;gt;Xerox with our lure of 10 10 year blank check funding these were the two&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:24'&amp;gt;physical ideas for what a machine in the 1980 to be and of course why were we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:29'&amp;gt;thinking the 1980s because we had 10 years and so we just exploited the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:34'&amp;gt;hardware out and decided yes machines like the Dynabook are definitely&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:39'&amp;gt;possible these are to form now I put that big green question mark here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:44'&amp;gt;because I don't believe that these are the only forms in fact I believe&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:48'&amp;gt;something more like what niche means Oh Ponty talks about in the first lecture&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:54'&amp;gt;maybe even more appropriate now the glass is one I think is going to work&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:29:59'&amp;gt;out for a variety of reasons it is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:03'&amp;gt;only thing in which you do not have to worry about how large you display is the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:08'&amp;gt;entire world and the glasses at Utah&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:13'&amp;gt;measured where your head was looking so as you looked around the display would&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:18'&amp;gt;change so you'd have something over here and something over here and used to walk&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:22'&amp;gt;through the display we even did a thing where we made the speed of light 1 foot&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:27'&amp;gt;per second those runs that things you were acting like a photon and the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:32'&amp;gt;display would collapse away from you using the relativistic transforms so you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:37'&amp;gt;could experience different physics specific experience what it was like to get close to a black hole without&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:42'&amp;gt;getting not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:46'&amp;gt;now the problem was almost all displays is officially small that is where the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:30:53'&amp;gt;overlapping windows came in from it's not a feature it is a bug saying they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:01'&amp;gt;have it turned into a religion now really makes me worried a little bit because you realize about what you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:07'&amp;gt;really like to do is have everything spread out so you could see it the overlapping window saying was done&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:12'&amp;gt;because you don't have that much room you still would like to be reminded what's on the street I don't see that is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:17'&amp;gt;the display that is suitable for thinking about now and should not be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:21'&amp;gt;doing that okay back to the slide&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:36'&amp;gt;citizen machine we built in the 1973 eventually build about 2,000 of these&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:42'&amp;gt;the pledge we took at Xerox very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:46'&amp;gt;different from the way we've done things before that we've never build a system there was not engineered for 100 users&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:52'&amp;gt;so all of a sudden before I was totally bubblegum together and it barely works&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:31:56'&amp;gt;for the designer here we decided we're going to have to set up a community hook&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:01'&amp;gt;together with the network and work with it for several years so the screen there&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:07'&amp;gt;was that tape because the DynaVox was that shape the dots are on and off&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:12'&amp;gt;because we thought liquid crystal would be on an R now why would anybody in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:17'&amp;gt;right mind use a video display that can do great GL modulation and just do on&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:23'&amp;gt;arras docks especially when you saw what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:27'&amp;gt;mission kapaa need to do with saucepot you can get much higher subjective&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:32'&amp;gt;resolution by using grayscale modulation&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:36'&amp;gt;bitmap displays today are slavish adherence to something that was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:41'&amp;gt;originally done to simulate a liquid crystal display in fact I still have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:45'&amp;gt;bleep marks on my back from Xerox management when they were doing the star&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:49'&amp;gt;and I tried to talk him out of going with a bitmap but it was too late what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:54'&amp;gt;they understood was that bitmaps were good that was their their take on it and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:32:59'&amp;gt;he didn't want to think about what it meant for human being to sit in front of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:03'&amp;gt;a display the infamous now well we&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:08'&amp;gt;didn't invent it Mouse was actually invented in 1965 at Fri why did we use&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:16'&amp;gt;it well because we didn't have a good touch sensitive display&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:20'&amp;gt;why are people using it now I don't know&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:26'&amp;gt;there must be a reason but in fact for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:30'&amp;gt;immediacy and contact he is possible to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:36'&amp;gt;use it a touch-sensitive display much better in fact the Dynabook was designed so that you only displayed the keyboard&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:42'&amp;gt;when you need it don't really want a keyboard for hardly anything except&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:47'&amp;gt;certain times of Tyson and the rest of the stuff you want to be as close and immediate as possible original jiying&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:52'&amp;gt;the books did have a stylus in it for doing high-resolution kinds of things so&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:33:58'&amp;gt;what we have what we have here today are several technology that was therefore&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:03'&amp;gt;expedient reasons back in 1972 when hardware is very expensive and for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:09'&amp;gt;purposes of simulating a flat screen display that have no relevance today and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:15'&amp;gt;it is no good saying that this is better than the IBM PC because those are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:20'&amp;gt;judgments have no place in art we don't care whether a Beethoven symphony is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:26'&amp;gt;better than a bronze seems to me what we care is is it good users or not and I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:30'&amp;gt;think that is the design ideal that we should need to grow it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:37'&amp;gt;so here's the first KT system this is John in 1972 this is the pictures of men&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:42'&amp;gt;and this is a system that Stuart brand used that year I might mention here that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:48'&amp;gt;the Whole Earth Catalog was a tremendous influence on the Dynabook design because&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:55'&amp;gt;the Dynabook was always thought to be a network system not a standalone system&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:34:59'&amp;gt;that's another bug in the personal computer market a computer computer is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:04'&amp;gt;communications device first second and third that is what it is for because you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:11'&amp;gt;communicate with yourself through it like he do his paper and you should be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:15'&amp;gt;able to communicate with other people and other resources critically important&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:23'&amp;gt;so here's I thought you'd be interested in a pictures from 1972 the LTL had&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:31'&amp;gt;about 30 or 40% more dots than the Apple Lisa and those dots were half the number&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:38'&amp;gt;of dots we thought when necessary had 500,000 dots to camp we had thought to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:43'&amp;gt;the million necessary again the ability to do things that the human eye can read&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:49'&amp;gt;and appreciate are incredibly important&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:53'&amp;gt;in old pictures in the dating text and drive the pencil was one of our favorite&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:35:59'&amp;gt;metaphors remember portability is not point-five herniation per block really&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:09'&amp;gt;isn't the phrase I made up back then was something so portable you can carry&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:14'&amp;gt;other things too&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:19'&amp;gt;like two sacks of groceries the idea on a personal communications medium is you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:26'&amp;gt;don't want to ever give the person the opportunity for deciding to leave it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:30'&amp;gt;behind or you missed it you've missed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:34'&amp;gt;the service aspects of it and you've totally missed its possibilities for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:38'&amp;gt;becoming a way of life absolutely critical is one of the earliest window&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:47'&amp;gt;things Windows as I think everybody knows that actually the back end of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:52'&amp;gt;telescopes that look into different information systems the ones with the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:36:58'&amp;gt;multiple panes they were designed by Larry Tesler who is now at at Apple and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:03'&amp;gt;they're used for browsing one of the earliest of the innovative text and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:09'&amp;gt;graphics editors where the token&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:14'&amp;gt;astrak-- is being created they're just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:18'&amp;gt;going blurry more and more blurry and you can see that the painting system in this on the alto is integrated into the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:23'&amp;gt;document so that you didn't go out to some separate system but it was just one&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:28'&amp;gt;of the many times of Paris so you can think of a paragraph as a window can't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:32'&amp;gt;you sort of a rectangular saying and some paragraphs can have pictures in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:36'&amp;gt;them some might want to have draft and then some might want to have animations in them some might want to have text in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:41'&amp;gt;them and the document is really the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:45'&amp;gt;system concept that unifies these this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:49'&amp;gt;is an interesting program so that was the first time that real time note&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:37:54'&amp;gt;capture was done was done by a 15 year old child not I usually travel I didn't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:00'&amp;gt;wasn't planning on talking here I had the slides long because I'm working on a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:04'&amp;gt;a talk in a couple of months from now I usually travel with movies and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:08'&amp;gt;videotapes reason is is that as we Harrison said long ago he says the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:14'&amp;gt;picture may be worth a thousand words but if it moves&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:21'&amp;gt;and it's no good talking about a kinetic art like I am and show you static&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:25'&amp;gt;pictures but that's the best we can do today so this you could just play in and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:29'&amp;gt;it would capture the notes and one of the earliest programs is this is a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:34'&amp;gt;musical notation that we use for teaching children there is much easier&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:38'&amp;gt;for them to use than the standard one and this system was its own synthesized&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:45'&amp;gt;he didn't have to hook one on to it the system was simply fast enough to do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:50'&amp;gt;essentially what the synclavier does were 12 real-time parallel voices and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:55'&amp;gt;you could just walk and you could be define all of the time which by simply&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:38:59'&amp;gt;drawing in on the screen this is a an&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:04'&amp;gt;animation system that was originally designed by Eric Martin who is here has&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:10'&amp;gt;done in 1974 and this is as modified by&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:14'&amp;gt;a child to add feature to and this to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:18'&amp;gt;deal with about any objects that large in multiple claims in real time early&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:26'&amp;gt;planning system showing a resource&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:31'&amp;gt;allocation this is a non procedural&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:36'&amp;gt;advantage system particularly like visicalc except we construct diagrams which automatic ones so the system for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:42'&amp;gt;instance does not know anything that electrical circuits as we visit cows you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:46'&amp;gt;may bind hearing drawings and tell one what they need so if you're used as a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:52'&amp;gt;calcio tell the resistors your your rulers on law but mother complications&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:39:57'&amp;gt;visicalc if they have a deal with very complex apologies and so just the edge cooking a circuit gather will make run&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:03'&amp;gt;and build a variety of simulates that way we worked without six or seven&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:09'&amp;gt;hundred children done before 1976 by the way here's a set up in a classroom in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:17'&amp;gt;one of the terrazzo school worked with several hundred adults which is good you see the adults to a lot&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:23'&amp;gt;denser than the and the kids I this is the tea scientist of Xerox Jack Goldman&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:31'&amp;gt;now what do you say thank you talking of the technology doesn't help&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:36'&amp;gt;you so much in fact he's out in a managed I'm is not as cool as last night&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:42'&amp;gt;we're talking about EEG and I see the letters CPR test and coming to my little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:48'&amp;gt;she'll be doing something I'd rather have you all on exercycle Tom Lehrer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:53'&amp;gt;said that Brinkley and humbly discussing contrapuntal II okay that's enough&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:40:59'&amp;gt;housewife that's great the kind of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:03'&amp;gt;questions that would be interesting for you as well as us I think would be he's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:09'&amp;gt;been getting reflective hips for three&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:13'&amp;gt;four days and some of them presumably are still festering if the good ones are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:19'&amp;gt;and maybe raise questions that come out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:25'&amp;gt;of that process the things that you're puzzling about that you would like to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:30'&amp;gt;keep puzzling about and you wouldn't mind either both of us puzzling at with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:35'&amp;gt;you question right here&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:41:55'&amp;gt;[Music] you don't like the expanded challenge&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:00'&amp;gt;the reinforcement procedure bloody life&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:10'&amp;gt;a problem that you solved and here's the solution congratulations and the screen&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:14'&amp;gt;flashes on an off little music plays and then what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:40'&amp;gt;well I think the the question is does it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:44'&amp;gt;get you close to the Mississippi to remember that poor person that was to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:51'&amp;gt;move the big ball up the hill and then down again every day I think that is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:42:56'&amp;gt;that is a metaphor that's been used for a to title loop in the challenge but if&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:02'&amp;gt;you think of the rewards for learning how to drive a car is not just the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:06'&amp;gt;gratification of getting to where you want to go but the challenge of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:10'&amp;gt;exploring I think it's a very dull person indeed that just uses their car&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:15'&amp;gt;to go down to the grocery store they eventually get the idea that they can go&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:19'&amp;gt;to places that they haven't thought of before and do it and I think that what&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:24'&amp;gt;Stewart was referring to is something more like what I was saying in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:29'&amp;gt;secondary the effective hit is this reward thing and the reflective thing is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:33'&amp;gt;the thing that may not happen in the first few seconds but that as the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:40'&amp;gt;emotions start to drain away they'll go very quickly if there isn't something to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:45'&amp;gt;hang on they're not hanging on is usually thinking more about it which is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:50'&amp;gt;illuminating the challenge a little bit further sure I think it's you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:43:54'&amp;gt;imagine you know taking Stuart Sasson analogies and imagine me the horrors of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:00'&amp;gt;a video game designed to challenge you but you know they they say the Highland&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:06'&amp;gt;Fling was invented by putting a Scotsman in front of a pay toilet&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:11'&amp;gt;the typical conflict of interest there I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:16'&amp;gt;think that kind of a challenge is not a it's not a good idea how many people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:24'&amp;gt;have tried taking shooters one two or three if you're messing with keyboards&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:30'&amp;gt;at all it's one of the quickest change&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:35'&amp;gt;your life programs you can hang out with because they have some interesting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:39'&amp;gt;elements if not only knows immediately&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:44'&amp;gt;if you're hitting the right key very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:49'&amp;gt;easily you begin and we easy to get into exercises but and notices how quickly&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:53'&amp;gt;you hit feet and gives you a little chart that your left little finger is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:44:59'&amp;gt;still lagging behind the rest doesn't punish you for that in just indication&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:04'&amp;gt;you know the charge they just call my fingers and it gives you more of the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:10'&amp;gt;keys for that finger it knows where&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:14'&amp;gt;you're slow and in pick you up and my&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:18'&amp;gt;job you can become a quick typist quick with these programs or circles and I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:23'&amp;gt;think so far taking shooters today let's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:27'&amp;gt;attack you on the butt no but as soon as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:33'&amp;gt;you turn off that program and put in anything else you're typing like a bastard and back patting you on the butt&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:40'&amp;gt;maybe the question is whether you're the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:44'&amp;gt;successful program is challenging you without realizing it the experience of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:50'&amp;gt;learning to play tennis can be extremely painful or fairly rewarding and it often&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:45:57'&amp;gt;has to do with how judgmental you are as you're going through the thing so the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:02'&amp;gt;talents may be something that you're simply looking forward to I thinking and I sort of run music into two classes&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:09'&amp;gt;there's music that the more you understand about it the more mundane&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:14'&amp;gt;and there's other musics that the more you understand about it the better&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:19'&amp;gt;things that opens up it's like learning about the molecular biology of the cell&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:23'&amp;gt;which is one of the most beautiful stories of all time the more people find&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:27'&amp;gt;out about the more wonderful it is to experience this and it's that opening up&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:32'&amp;gt;thing so I think that the media shouldn't be that we shouldn't be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:36'&amp;gt;sending the message that this or that is good but the message system that the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:42'&amp;gt;media could present is that there's more than one way and it gets better and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:47'&amp;gt;those these little ramp functions so I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:51'&amp;gt;think let people choose their own tabs and I think it's those little ramp functions that we as designers should be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:46:57'&amp;gt;trying to understand what they are we shouldn't be packaging religions so I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:03'&amp;gt;don't think a ramp function is religion it's excitement&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:12'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:20'&amp;gt;Marvin denna coxswain said you can get through your 40s without a plan but you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:24'&amp;gt;have to have a plan for 50 and I will be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:28'&amp;gt;53 in 10 years so I guess I should start&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:32'&amp;gt;making a plan so I think the I see the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:38'&amp;gt;trick on all of this for I think design&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:42'&amp;gt;is simply finding a way of reentering&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:46'&amp;gt;yourself as though you hadn't done&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:50'&amp;gt;anything before but all that stuff that you've learned is an arsenal that you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:47:55'&amp;gt;can bring to bear after you've gotten the next idea and going out the other&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:00'&amp;gt;way it's really difficult because the tendency is to use those old ideas as&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:04'&amp;gt;the form of the new design that's disaster you get trapped into a very&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:08'&amp;gt;narrow genre so I think that's something that everybody who works creatively and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:15'&amp;gt;I think that's most people have to say is how to find those vintage music is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:22'&amp;gt;wonderful because you can't run out of it Truman said about Bach's music system or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:26'&amp;gt;you understand that the better it is you cannot you cannot die unhappy having&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:32'&amp;gt;experienced by and that's surely one of the great experiences of the universe&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:37'&amp;gt;that we live in one that has that kind of richness in it and I think everybody&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:42'&amp;gt;has a love like that knows what I mean their personal laws that are the most&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:47'&amp;gt;important things about humanity I think&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:52'&amp;gt;and yes the hackers made space for&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:48:56'&amp;gt;enough for planners [Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:02'&amp;gt;I'll be 55 and not the snail was getting&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:21'&amp;gt;larger and larger with a burden of one's own tasks riding around a certain extent&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:26'&amp;gt;success and this is this either success&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:30'&amp;gt;or soon to be successful bunch it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:36'&amp;gt;mostly all reward that and I think it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:42'&amp;gt;one of the one of the peculiarities that we see with the personal computer realm&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:47'&amp;gt;right now and maybe this is true of other aspects of Technology and entertainment is that people like us are&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:54'&amp;gt;so enormous ly rewarded for being about a half inch in front of what everybody&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:49:58'&amp;gt;else is doing that why ever would we be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:02'&amp;gt;interested in what's two or three feet in front of what everybody else is doing and so this successful bunch of people&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:09'&amp;gt;may be more inclined to meteorite and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:15'&amp;gt;others who have more commentary or that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:19'&amp;gt;we're way out there out of sight not able to know about or come to gatherings&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:26'&amp;gt;like this and will come through and make a hell of a tale and then you know do it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:35'&amp;gt;again I don't know the metaphor may break down but I am aware very much it's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:42'&amp;gt;only saying of how much what I have done gets in the way of what I want to do I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:47'&amp;gt;had a wonderful afternoon once was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:51'&amp;gt;Milton Friedman who I didn't expect to like as much as I did completely coming&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:50:59'&amp;gt;in and I asked what was the effect of Nobel prizes not a very original&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:03'&amp;gt;question on the Nobel Prize winners and he said well you know I wasn't going to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:07'&amp;gt;take it but they just given it what's his name the year before who was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:11'&amp;gt;a conservative economist and if I hadn't taken it it would have been in the same&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:16'&amp;gt;salt to him and I didn't want to do that so I took the Nobel Prize and I said&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:24'&amp;gt;well to get in your way he says I don't know yet but I can tell you generally&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:28'&amp;gt;that people should change their professions a couple of times and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:33'&amp;gt;there's a couple of break points and they said the yours is probably coming&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:37'&amp;gt;up question&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:51:50'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:09'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:52:17'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:04'&amp;gt;well one of the things I was gonna say&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:08'&amp;gt;this morning I left it out for time purposes is that there's an interesting progression drawn from source three or&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:15'&amp;gt;four different sources one one is Piaget who points out that the three major&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:20'&amp;gt;stages in his development for children&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:25'&amp;gt;are a bodily conscious phase the hole is too big a visual phase and a symbolic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:32'&amp;gt;phase has finally gotten into around 12 each one of them has its own rules of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:37'&amp;gt;logic Bruner the psychologist at Harvard showed that those phases are not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:42'&amp;gt;sequential but are all going on at the same time and there's a dominant change&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:47'&amp;gt;because you can switch people who are on the boundary from one to the other and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:51'&amp;gt;back again very easily had a large there was a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:53:55'&amp;gt;great mathematician french mathematician that ramp right after World War two did&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:00'&amp;gt;a famous study called psychologic psychology of invention in the mathematical fields we took the hundred&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:06'&amp;gt;people he thought were the greatest mathematicians on earth and interviewed&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:10'&amp;gt;all of them this is when he was about 85 when he did this and of those 100 only&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:16'&amp;gt;to claim to use mathematical symbology for doing this thing all of them used&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:21'&amp;gt;visual and about 30 percent of them used muscular sensations Einstein particular&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:27'&amp;gt;had kinesthetic sensations as he said of the muscular type and so one hand ways&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:34'&amp;gt;of thinking about that is that creativity is a way of reaching back&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:39'&amp;gt;maybe back to other evolutionary brains if you believe the three vain idea that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:45'&amp;gt;going back through the visual certainly through a loosened set of rules and back&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:50'&amp;gt;all the way to body knowledge when we teach children how to program and logo&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:55'&amp;gt;we can get them to draw new things like drawing circles which high schoolers&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:54:59'&amp;gt;can't do in basic because their body knows how to draw a circle providing you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:03'&amp;gt;in the right coordinate system circles x squared plus y squared equals&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:08'&amp;gt;R squared which is a bitch for anybody nobody remembers it and it's hard to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:12'&amp;gt;write the program but in logo which uses child centered coordinates you close&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:17'&amp;gt;your eyes inertial coordinate that is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:36'&amp;gt;exactly what a circle is the differential equation of the circle is constant curvature just going a little&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:41'&amp;gt;and turning a little the same than that and so kids body&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:45'&amp;gt;you can teach five-year-olds a lot of mathematics ask that level you're not&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:51'&amp;gt;teaching them differential calculus ask the level of mathematical symbols but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:55:56'&amp;gt;you can teach them calculus at the level of their body knowledge if you have a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:00'&amp;gt;language that can deal with that and that's why that's in logo it was put in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:04'&amp;gt;there specifically for that purpose and again you have these three ways you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:09'&amp;gt;tell somebody you can show them and you can get them to do it I think we all&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:14'&amp;gt;agree that getting them getting to do it involves you in a much more visceral&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:18'&amp;gt;fashions like Stewart is saying was a big guy with the pulling the paper out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:24'&amp;gt;of the slot there that the I think that the way of approaching this is to try&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:30'&amp;gt;and teach all three of these cognitive systems and to realize that the oldest&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:36'&amp;gt;one is the is the one that at least understood and has the most varied&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:40'&amp;gt;knowledge which is the muscular one it is the one that really deals with navigating around the world we can be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:47'&amp;gt;blind and we can still find their way around there's a whole set of body&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:51'&amp;gt;knowledge and this is really where as benoit mandelbrot said yesterday one of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:56:56'&amp;gt;the one of the things that he did was with there was most critical is to bring&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:00'&amp;gt;back the visual and I would say even bring back the body in mathematics that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:06'&amp;gt;is where all as euler was one of the greatest mathematicians who ever lived&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:12'&amp;gt;said science is what you use after you guess well and in fact he was a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:18'&amp;gt;notorious guesser because almost none of his spirit the proof that he supplied&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:22'&amp;gt;for his feelings were valid but almost all of the theorems were true his PhD&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:27'&amp;gt;theses for generations exaggerate students of finding the real proofs were&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:32'&amp;gt;one of Euler's feeling when I don't know&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:37'&amp;gt;how to answer a question which they don't know how to answer you I generally pointed something I just now pointed at&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:43'&amp;gt;Alan but something else I would point out is the video disc Emin stration&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:47'&amp;gt;that's a group on ahead of the talking he has the four faces that were maybe&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:54'&amp;gt;not all of you heard the discussion after that where someone asked what was&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:57:58'&amp;gt;that work done for and he said I thought everybody knew it was done for the top&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:05'&amp;gt;of the American chain of command cabinet officers who would succeed each other in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:10'&amp;gt;the event of nuclear war and all this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:14'&amp;gt;because you can't have all the most people in one place it was him all at once the speaker the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:18'&amp;gt;house is somebody will be in charge and they don't want that so you know the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:23'&amp;gt;secretary of this match those two different locations underground but they&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:27'&amp;gt;wanted to be able to communicate each other with each other in a way to preserve that nuance assuming that&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:33'&amp;gt;nuance might be of the essence if somebody was saying mr. president I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:38'&amp;gt;don't think we should bomb them just yet you know not not not really want to sort&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:42'&amp;gt;of get across as informations you can&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:48'&amp;gt;indeed be though that then the president&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:52'&amp;gt;turns is interrupted and looks that the person who's interrupting the acknowledges the interruption and here's&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:58:57'&amp;gt;a mouth that's visual it's kinesthetic&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:02'&amp;gt;it's a lot of things it's pretty important to communication that's been&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:06'&amp;gt;important question&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:11'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:20'&amp;gt;[Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:28'&amp;gt;the secret to whatever success I've had is that by circumstance I've always&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:34'&amp;gt;treated computer science as a hobby and so I've never you should see me when I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:40'&amp;gt;get at the console of an organ I go absolutely rigid was right and yeah I&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:46'&amp;gt;don't want to fail at that and I've never cared about the computer science&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='00:59:53'&amp;gt;stuff it's always been great fun it's the ideal unification of all the things&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:00'&amp;gt;I've been interested in all my life and I think that the the question of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:06'&amp;gt;intuition is largely two things one it's just less letting them happen because&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:10'&amp;gt;everybody has them the other one is throwing away almost all of them because&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:15'&amp;gt;the a good project takes as long as a great wonder and after the I think the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:21'&amp;gt;trick is to pick pick and choose ones where the ideas will still be&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:26'&amp;gt;interesting after you've done those horrible implementations to try them out&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:31'&amp;gt;and no I don't I think that the I think&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:36'&amp;gt;everybody a lot when when I was at Parc we had lots of heavy-duty thinkers there&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:43'&amp;gt;and they really fell into four or five different classes there completely&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:47'&amp;gt;different ways of looking at there are people there who were unbelievably brilliant so we just deal with&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:52'&amp;gt;complexity directly Butler Lampson is&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:00:56'&amp;gt;certainly one of the smartest people I've ever met in my entire life he talked twice as fast as mine works twice&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:01'&amp;gt;as fast he remembers twice as much in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:05'&amp;gt;just a remarkable remarkable person I'm exact almost exactly the opposite from&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:11'&amp;gt;from that I like metaphor I like longer&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:15'&amp;gt;problems like shorter ones so I I think&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:19'&amp;gt;that I've always thought of our profession as being more like a theatrical repertory company where you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:24'&amp;gt;have 20 or 30 people who ultimately get together and do all of the things&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:29'&amp;gt;there's some people behind the scenes you know obviously the small talk stuff&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:33'&amp;gt;was not done by find the I thought of the original ideas but I'm&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:38'&amp;gt;a starter not a finisher I had some fabulous finishers and a lot of the stuff that was done were were original&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:44'&amp;gt;contribution Larry Tesler for instance who was one of the injectors of the park&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:49'&amp;gt;culture at Apple is one of the best software designers I know and you could&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:55'&amp;gt;not in a few words acknowledge his contribution to that or any other five&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:01:59'&amp;gt;people so I think of these I don't think of these things there's so much a group&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:03'&amp;gt;I don't think this is democracy there is no such thing as democracy when you're&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:07'&amp;gt;doing design don't sit around and take a vote anymore than you do in the theater&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:12'&amp;gt;but what you have is different contributions that eventually come down&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:17'&amp;gt;to some kind of image I made the original Dynabook model solely to avoid&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:21'&amp;gt;having meetings and what it was that we're trying to do and went out and got&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:25'&amp;gt;a picture frame it was about the right size and I faked what the display would&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:29'&amp;gt;look like and I just put it up on the wall and whenever anybody wanted to know&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:33'&amp;gt;what we're doing I just pointed at it that whatever no just go for it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:39'&amp;gt;and I only hired people that absolutely went nuts when I would wave this thing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:44'&amp;gt;in front of a meeting they come up with stars in their eyes and we've invited him for the summer and because we didn't&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:51'&amp;gt;have a strong definition of it except that this wasn't a computer this was a&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:02:55'&amp;gt;channel an amplifier there's all these things and we knew how we were going to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:01'&amp;gt;preliminary deal with it but not ultimately see one of the thing about&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:06'&amp;gt;paper fact we even tested out the dining bus to see you could hit a ball with it&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:11'&amp;gt;one of the things about pay for all these wonderful things like paper airplanes you could do and we even&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:18'&amp;gt;thought of an edible Dynabook there's one of the great ways of getting rid of&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:22'&amp;gt;this technology if they just make it edible you could eat your IBM PC before&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:28'&amp;gt;it got stale [Music]&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:32'&amp;gt;yeah the that question I'll attempt up how do&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:37'&amp;gt;you inspire instruct improve intuition if it's at all possible one way if you&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:43'&amp;gt;don't have it is to hire it if you know doing something the person I use most in&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:49'&amp;gt;this regard is character named Gregory Bateson who was a scientist sort of but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:03:57'&amp;gt;he had a intuition of an elephant I just&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:01'&amp;gt;completely larger than the man and wrote largely from that intuition in the&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:05'&amp;gt;interview I did with him once I asked how he did a paper this again comes to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:14'&amp;gt;the planning question he said I take a subject that I don't understand and why&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:21'&amp;gt;it is that way and I wrestle with it and that wrestling is the paper&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:25'&amp;gt;he always had a enormous respect&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:49'&amp;gt;you know it comes up how do you inspire and struck improve intuition at all cost&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:53'&amp;gt;but one way if you don't have it as a higher risk if you're you know doing&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:04:57'&amp;gt;something the person I use most in this&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:02'&amp;gt;regard is a character named Gregory Bateson who was a scientist sort of but&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:10'&amp;gt;he had a the intuition of an elephant I just completely larger than the man and&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:16'&amp;gt;wrote largely from that intuition and interview I did with him once I asked&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:20'&amp;gt;how he did a paper this again comes to&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:26'&amp;gt;the planning question he said I take a subject that I don't understand and why&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='01:05:33'&amp;gt;it is that way and I wrestle with it and that wrestling is the paper&amp;lt;/subtitle&amp;gt;&lt;br /&gt;
&amp;lt;subtitle id='3938'&amp;gt;yaagh had a enormous respect &amp;lt;/subtitle&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lucas</name></author>	</entry>

	<entry>
		<id>http://tinlizzie.org/IA/index.php?title=Talks_by_Alan_Kay&amp;diff=3157</id>
		<title>Talks by Alan Kay</title>
		<link rel="alternate" type="text/html" href="http://tinlizzie.org/IA/index.php?title=Talks_by_Alan_Kay&amp;diff=3157"/>
				<updated>2025-01-17T01:51:33Z</updated>
		
		<summary type="html">&lt;p&gt;Lucas: fix curly brace, add WIP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Title||Date||Venue||Type||VPRI Record||Status&lt;br /&gt;
|-&lt;br /&gt;
|[[Computer Applications: A Dynamic Medium for Creative Thought by Alan Kay (1972)|Computer Applications: A Dynamic Medium for Creative Thought by Alan Kay]]||{{dts|1972}}||||Talk||VPRI-0893||&lt;br /&gt;
|-&lt;br /&gt;
|[[Joint House Congressional Committee Hearing (1982)|Joint House Congressional Committee Hearing]]||{{dts|1982-07-15}}||Washington DC||Hearing||VPRI-0530||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay Interview (1982)|Alan Kay Interview]]||{{dts|1982-11}}||||Interview||VPRI-0164||&lt;br /&gt;
|-&lt;br /&gt;
|[[LINC Twentieth Anniversary Symposium (1983)|LINC Twentieth Anniversary Symposium]]||{{dts|1983-11-30}}||||Talk||VPRI-0227||&lt;br /&gt;
|-&lt;br /&gt;
|[[Processors in Programming Languages|Processors in Programming Languages]]||{{dts|1983}} (approx.)||||Talk||VPRI-0234||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay at TED (1984)|Alan Kay at TED 1984]]||{{dts|1984-2}}||||Talk||VPRI-0009||WIP: Lucas&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay at MacFest (1985)|Alan Kay at MacFest]]||{{dts|1985-05-20}}||||Talk||VPRI-0012||&lt;br /&gt;
|-&lt;br /&gt;
|[[The Dynabook -- Past, Present and Future (1986)|The Dynabook -- Past, Present and Future]]||{{dts|1986-01-09}}||Palo Alto, CA||Talk||VPRI-0671||&lt;br /&gt;
|-&lt;br /&gt;
|[[The Apocrypha of the History of the Personal Workstation]]||{{dts|1986-01-09}}||Palo Alto, CA||Talk||VPRI-0653 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay talk at Coors Television (late 1986 or early 1987)|A talk at Coors Television by Alan Kay]]||{{dts|1986-12}} (late 1986 or early 1987)||||Talk||VPRI-0035||&lt;br /&gt;
|-&lt;br /&gt;
|[[A talk at User Group University (1987)|User Group University talk]]||{{dts|1987}}||||Talk||VPRI-0102||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay at Pacific Northwest Bell Technology Forum|Alan Kay at Pacific Northwest Bell Technology Forum]]||{{dts|1987-10-03}}||||Talk||VPRI-0141||&lt;br /&gt;
|-&lt;br /&gt;
|[[Doing with Images Makes Symbols (1987)|Doing with Images Makes Symbols]]||{{dts|1987-10-27}}||||Talk||VPRI-0394||&lt;br /&gt;
|-&lt;br /&gt;
|[[A Vision of New Age with Alan Kay (1988)|A Vision of New Age with Alan Kay]]||{{dts|1988}}||California, USA||Talk||VPRI-0224||&lt;br /&gt;
|-&lt;br /&gt;
|[[Future School Now (1988)]]||{{dts|1988-05-05}}||||Interview||VPRI-0895||&lt;br /&gt;
|-&lt;br /&gt;
|[[A Conversation with Alan Kay (1989)|A Conversation with Alan Kay]]||{{dts|1989-06-28}}|| ||Interview||VPRI-0470||&lt;br /&gt;
|-&lt;br /&gt;
|[[BCS Mac Awards Banquet and MacTech Wizards Meeting (1989)|BCS Mac Awards Banquet and MacTech Wizards Meeting]]||{{dts|1989-08-10}}||||Talk||VPRI-0357||&lt;br /&gt;
|-&lt;br /&gt;
|[[Seminar with Alan Kay on Object Oriented Programming|Seminar with Alan Kay on Object Oriented Programming]]||{{dts|1989}} (late 80's)|| ||Talk||VPRI-0246||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay talk at BSO MultiMedia Group|Alan Kay talk at BSO MultiMedia Group]]||{{dts|1989}}||Holland||Talk||VPRI-0351||&lt;br /&gt;
|-&lt;br /&gt;
|[[Directions in Object-Oriented Programming From Actions to Agents]]||{{dts|1989} (approx. maybe 1988)||||Talk||VPRI-0219||&lt;br /&gt;
|-&lt;br /&gt;
|[[TED2 Alan Kay(Project Vivarium)]]||{{dts|1990-2}}||||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay at MIT Media Lab 5th Anniversary Event (1990)|Alan Kay at MIT Media Lab 5th Anniversary Event]]||{{dts|1990-10-01}}||Cambridge, MA USA||Talk||VPRI-0316||&lt;br /&gt;
|-&lt;br /&gt;
|[[Portable Portrait: ALAN KAY (1990)]]||{{dts|1990}}||Los Angeles, CA USA||Interview||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Machine That Changed The World, The; Interview with Alan Kay, (1990)]]||{{dts|1990}}||Los Angeles, CA USA||Interview||||&lt;br /&gt;
|-&lt;br /&gt;
|[[A concept video and Alan Kay talk at WWDC '90 (VPRI 358)]]||{{dts|1990}}||San Jose, CA USA||Talk||VPRI-0358||Annotated&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay Interview (1990)]]||{{dts|1990}}||Boston, MA USA||Interview||||&lt;br /&gt;
|-&lt;br /&gt;
|[[An Interview with Dr. Alan Kay (1991)|An Interview with Dr. Alan Kay]]||{{dts|1991}}||||Interview||VPRI-0146||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay at IRC Conference (1991)|Alan Kay at IRC Conference]]||{{dts|1991-02-04}}||||Talk||VPRI-0320||&lt;br /&gt;
|-&lt;br /&gt;
|[[End-User Programming by Alan Kay (1991)|End-User Programming]]||{{dts|1991-03-21}}||||Talk||VPRI-0147||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay at the Getty Conference (1991)|Alan Kay at the Getty Conference]]||{{dts|1991-04-26}}||||Talk||VPRI-0142, 0205, 0283||&lt;br /&gt;
|-&lt;br /&gt;
|[[Defining Perspective, INEL Computing Symposium (1991)|Defining Perspective, INEL Computing Symposium]]||{{dts|1991-09-10}}||Idaho||Talk||VPRI-0189||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kids &amp;amp; COMPUTERS: What's a parent to do? Panel Session (1991)|Kids &amp;amp; COMPUTERS: What's a parent to do? Panel Session]]||{{dts|1991-09-21}}||Cambridge, MA USA||Panel||VPRI-0443||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kids &amp;amp; COMPUTERS: What's a parent to do? (1991)|Kids &amp;amp; COMPUTERS: What's a parent to do?]]||{{dts|1991-09-21}}||Cambridge, MA USA||Talk||VPRI-0441||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay at Computerland (1991)|Alan Kay at Computerland]]||{{dts|1991-10}}||||Talk||VPRI-0629||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay at National School Board Association Meeting (1992)|Alan Kay at National School Board Association Meeting]]||{{dts|1992}}||||Talk||VPRI-0628||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay at UCLA CS Department - Distinguished Lecturer Series (1993)]]||{{dts|1993-04-13}}||Los Angeles, CA USA||Talk||VPRI 0630||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay at Xerox PARC (1993)]]||{{dts|1993-09-23}}||Palo Alto, CA USA||Talk||VPRI-0437||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay at Art Institute of Chicago|Alan Kay at Art Institute of Chicago]]||{{dts|1993}} (approx.)||Chicago, IL USA||Talk||VPRI-0624||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay at World Economic Forum, Davos, Switzerland (1994)|Alan Kay at 1994 World Economic Forum, Davos, Switzerland]]||{{dts|1994}}||Davos, Switzerland||Panel||VPRI-0631||&lt;br /&gt;
|-&lt;br /&gt;
|[[Delivering the Future (1994)|Delivering the Future]]||{{dts|1994-03-02}}||||Talk||VPRI-0622||&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Highway Summit at UCLA]]||{{dts|1994}} (approx.)||Los Angeles, CA USA||Panel||VPRI-0625||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay at ParcPlace]]||{{dts|1994-8-2}}||Palo Alto USA||Panel||VPRI-0563||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay at Vannevar Bush Symposium (1995)]]||{{dts|1995}}||||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Technology for Learning (1995)]]||{{dts|1995-06-27}}||||Talk||VPRI-0820||&lt;br /&gt;
|-&lt;br /&gt;
|[[Technology in Education House Committee Part 1 (1995)|Technology in Education House Committee]]||{{dts|1995-10-12}}||Washington DC||Hearing||VPRI-0614-1||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dynabook - The Complete Story]]||{{dts|1996}}||Mountain View, CA||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay at The Association of American Medical Colleges (1996)|Alan Kay at The Association of American Medical Colleges]]||{{dts|1996-11-10}}||||Talk||VPRI-0697||&lt;br /&gt;
|-&lt;br /&gt;
|[[International Forum on Multimedia]]||{{dts|1997}}||||Talk||VPRI-0742||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay at Stanford EE 380 class (1997)|Alan Kay at Stanford EE 380 class]]||{{dts|1997-06-04}}||Palo Alto, CA USA||Talk||VPRI-0796||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay at OOPSLA 1997: The Computer Revolution has not Happened Yet]]||{{dts|1997-10}}||Atlanta, GA USA||Talk||VPRI-0719||Transcript&lt;br /&gt;
|-&lt;br /&gt;
|[[Education in the Digital Age (1998)|Education in the Digital Age]]||{{dts|1998}}||||Interview||VPRI-0673||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay at MIT-EECS 1998 Fall Semester Colloquium|Alan Kay at MIT-EECS 1998 Fall Semester Colloquium Series]]||{{dts|1998}}||Cambridge, MA USA||Talk||VPRI-0834||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay Interview on toys for education (1999)]]||{{dts|1999-03-05}}||||Interview||VPRI-0913||&lt;br /&gt;
|-&lt;br /&gt;
|[[Tale of Two Schools: Technology in the Classroom (1999)]]||{{dts|1999-06-04}}||||TV||VPRI-0747||&lt;br /&gt;
|-&lt;br /&gt;
|[[Vantive World (1999)]]||{{dts|1999}}||||Talk||VPRI-0827||&lt;br /&gt;
|-&lt;br /&gt;
|[[Camden Technology Conference (2000)|Alan Kay and Don Lewis at Camden Technology Conference]]||{{dts|2000-01-04}}||||Talk||VPRI-0714-1||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay Squeak Presentation (2000)]]||{{dts|2000-06-09}}||Glendale CA||Talk||VPRI-0872||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay Talk at Open School (2001)|Alan Kay Talk at Open Schoo]]l||{{dts|2001}}||Los Angeles, CA USA||Talk||VPRI-0989||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay Squeak Demo at ACM1 (2001)|Alan Kay at ACM1]]||{{dts|2001}}||San Jose, CA USA||Talk||VPRI-0654||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay at SD&amp;amp;M conference on Graphical User Interface (2001)|Alan Kay at SD&amp;amp;M conference on Graphical User Interface]]||{{dts|2001}}||Germany||Talk||VPRI-0713||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay at 4th Annual Lynford Lecture (2001)]]||{{dts|2001-10}}||New York, NY USA||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[真の数学、真の科学、真の子供、真のコンピューティング ALAN-K プロジェクト発足記念講演会]]||{{dts|2002-09-29}}||Kyoto, Japan||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay Presentation at HP Tech Con (2003)]]||{{dts|2003}}||||Talk||VPRI-0726||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay at Etech 2003]]||{{dts|2003}}||||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay at Marshall McLuhan Lecture (2003)]]||{{dts|2003-03-14}}||||Talk||VPRI-0688||&lt;br /&gt;
|-&lt;br /&gt;
|[[Back to the Future of Software Development (2003) |Back to the Future of Software Development by Alan Kay and David Smith]]||{{dts|2003-04-23}}||Mountain View, CA USA||Talk|| VPRI-0785||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay Turing Award Lecture (2004)]]||{{dts|2004-10-26}}||Vancouver, BC Canada||Talk||VPRI-0761||Annotated&lt;br /&gt;
|-&lt;br /&gt;
|[[The Center of &amp;quot;Why&amp;quot; (2004)]]||{{dts|2004-11-11}}||Kyoto, Japan||Talk|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay, '05 Columbia College Commencement]]||{{dts|2005}}||Chicago, IL USA||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kyoto Prize Morning TV Show Interview (2005)]]||{{dts|2005-02-28}}||San Diego, CA USA||TV||VPRI-0762||&lt;br /&gt;
|-&lt;br /&gt;
|[[Kyoto Prize Laureate Symposium Talk at SDSU]]||{{dts|2005-03-03}}||San Diego CA USA||Talk||VPRI-1005||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay's IFERS address at the American Film Institute]]||{{dts|2006-11-04}}||||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay : July 2007 : A Conversation with CMU Faculty &amp;amp; Students]]||{{dts|2007}}||Pittsburg, PA USA||Interview||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay: A powerful idea about teaching ideas at TED (2007)]]||{{dts|2007-03}}||||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[The Computer Revolution Hasn't Happened Yet (2007)]]||{{dts|2007-06-22}}||Rome, Italy||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay Talk at MobilFest 2007]]||{{dts|2007-11-21}}||Brazil||Talk||||Transcript&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay: Beyond the Printing Press (2008)]]||{{dts|2008-05-20}}||Cambridge, MA USA||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay Talk at 40th Anniversary of Dynabook (2008)]]||{{dts|2008-11-26}}||Mountain View, CA||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay Talk at 40th Anniversary of Mother of All Demos (2008)]]||{{dts|2008-12-09}}||San Francisco||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[An Interview with Alan Kay by Martin Wasserman]]||{{dts|2008-12-09}}||||Interview||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Honorary Doctorate Speech at Kyoto University]]||{{dts|2009-01-20}}|| Kyoto, Japan||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay: Normal Considered Harmful (2009)]]||{{dts|2009-10-22}}||Urbana-Champaign, IL||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[How Complex is &amp;quot;Personal Computing&amp;quot;? (2009)]]||{{dts|2009-10-22}}||Urbana-Champaign, IL USA||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay: Big Ideas are Sometimes Powerful Ideas]]||{{dts|2009-12-07}}||||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay at CES 2010]]||{{dts|2010-01}}||Las Vegas, NV USA||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay Interview at eLearning Symposium (2010)]]||{{dts|2010-06-02}}||Fairfax, VA USA||Interview||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay Talk at eLearning Symposium (2010)]]||{{dts|2010-06-02}}||Fairfax, VA USA||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay CS1 talk at UCLA (2010)]]||{{dts|2010-10}}||Los Angeles, CA USA||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay at scrii Global Conference (2011)]]||{{dts|2011-03-31}}||San Jose, CA USA||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay: Programming and Scaling]]||{{dts|2011-07-21}}||Potsdam, Germany||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Brick Laying or Arch Inventing at ECOOP 2011]]||{{dts|2011-07-28}}||Lancaster, UK||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Rethinking Design, Risk, and Software (2012)|Rethinking Design, Risk, and Software  at COFES]]||{{dts|2012-04-13}}||Scottsdale, AZ, USA||Talk||||Annotated&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay at the NITLE Summit (2012)]]||{{dts|2012-04-15}}||Arlington, VA USA||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay talk at DePaul  University (2012)]]||{{dts|2012-06-10}}||Chicago, IL USA||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Extracting Energy from the Turing Tarpit (2012)]]||{{dts|2012-06-15}}||San Francisco, CA USA||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[An Interview with Computing Pioneer Alan Kay]]||{{dts|2012-07}}||Paderborn, Germany||Interview||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay  SCIx Keynote Presentation (2012)]]||{{dts|2012-11-13}}||Salt Lake City, UT USA||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay Interview by Dave Marvit (2013)]]||{{dts|2013-01-23}}||Mountain View CA USA||Interview||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay Keynote at NATF 2013 Part 1]]||{{dts|2013-01-24}}||Mountain View, CA USA||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay Keynote at NATF 2013 Part 2]]||{{dts|2013-01-24}}||Mountain View, CA USA||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Technology and Transformation: Vishal Sikka and Alan Kay in Conversation with Paul Saffo]]||{{dts|2013-03-26}}||||Panel||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay: Putting Turing to Work at Heigelberg Laureate Forum (2013)]]||{{dts|2013-09-27}}||Heidelberg, Germany||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay at Qualcomm: Is it really &amp;quot;Complex&amp;quot;? Or did we just make it &amp;quot;Complicated&amp;quot;?]]||{{dts|2013-10-30}}||San Diego, CA USA||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay - Programming Languages &amp;amp; Programming]]|||{{dts|2013}}||||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay's tribute to Ted Nelson at &amp;quot;Intertwingled&amp;quot; Fest (2014)]]||{{dts|2014}}||||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay at LampsonFest (2014)]]||{{dts|2014-02-21}}||||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay at Founder School Session: The Future Doesn't Have to Be Incremental (2014)]]||{{dts|2014-04-03}}||San Francisco, CA USA||Talk||||Transcript&lt;br /&gt;
|-&lt;br /&gt;
|[[Interview with Alan Kay by Gardner Campbell]]||{{dts|2014-06-20}}||||Interview||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay, 2015: Power of Simplicity]]||{{dts|2015}}||Menlo Park, CA USA||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay at SAP (2015)]]||{{dts|2015}}||Palo Alto, CA USA||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay - Inventing the Future Part 1 (2015)]]||{{dts|2015}}||||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay - Inventing the Future Part 2 (2015)]]||{{dts|2015}}||||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay at STRAP 2015 - Our Most Important Revolution part (1/2)]]||{{dts|2015-02-05}}||||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay at STRAP 2015 - Our Most Important Revolution part (2/2)]]||{{dts|2015-02-05}}||||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay at Aspen Institute/Kennedy Center Arts Summit &amp;quot;Science and Technology as Art&amp;quot; (2015)]]||{{dts|2015-05-16}}||||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Rethinking CS Education | Alan Kay, CrossRoads 2015]]||{{dts|2015}}||||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay at the Media Lab 30th anniversary (2015)]]||{{dts|2015-10-30}}||Cambridge, MA USA||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Joe Armstrong &amp;amp; Alan Kay - Joe Armstrong interviews Alan Kay]]||{{dts|2016}}||London, UK||Interview||||&lt;br /&gt;
|-&lt;br /&gt;
|[[CHI 2016 Plenary: Alan Kay in conversation with Vishal Sikka]]||{{dts|2016-03-12}}||San Jose, CA USA||Interview||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay at UCLA (2016)|Alan Kay at UCLA]]||{{dts|2016-04-07}}||Los Angeles, CA USA||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay at CresstCon (2016)]]||{{dts|2016-09-21}}||Los Angeles, CA USA||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[How to Invent the Future I - CS183F]]||{{dts|2017-05-09}}||Palo Alto, CA USA||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[How to Invent the Future II - CS183F]]||{{dts|2017-05-16}}||Palo Alto, CA USA||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay at the Thinking about Thinking about Seymour Event (2017)]]||{{dts|2017-01-27}}||Cambridge, MA USA||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[CrossRoads 2017 | Alan Kay keynote - Education That Takes Us To The 22nd Century]]||{{dts|2017-05-25}}||San Francisco, CA USA||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Starship Congress 2017: Alan Kay, &amp;quot;Preparations for Communicating with Aliens&amp;quot; (2017)]]||{{dts|2017-08-08}}||||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay Lecture - CCSMFAIXD IxD Evolution Course]]||{{dts|2017-10-09}}||Detroit||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay 2018 Lindberg-King Lecture]]||{{dts|2018-09-23}}||Washington DC||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay IT 25 50 Symposium]]||{{dts|2018-12-9}}||Tokyo, Japan||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Scaling up the circular economy]]||{{dts|2019-10-16}}||London, UK||Interview||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay at the Internet 50th event in London]]||{{dts|2019-10-30}}||London, UK||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay Speaks at ATLAS Institute]]||{{dts|2019-11-11}}||Boulder, Colorado USA||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay Speaks at BAAI Conference]]||{{dts|2020-06-24}}||Beijing, China||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay Preparation Interview for at XT 20 Conference]]||{{dts|2020-07}}||Online||Interview||||&lt;br /&gt;
|-&lt;br /&gt;
|[[An interview with Alan Kay for at XT 20 Conference]]||{{dts|2020-07}}||Online||Interview||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay Talk at Virtual Heidelberg Laureate Forum 2020]]||{{dts|2020-09-21}}||Online||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay Interview for nerdear.la 2020]]||{{dts|2020-10}}||Online||Interview||||&lt;br /&gt;
|-&lt;br /&gt;
|[[FutureLaw 2021 Opening Keynote: There Oughta be a Law]]||{{dts|2021-04}}||Online||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Keynote: Making Progress - Alan Kay]]||{{dts|2021-08-01}}||Online||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Is Software Engineering Still an Oxymoron? Alan Kay at GOTO 2021]]||{{dts|2021-11-09}}||Copenhagen (online)||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay talk at UCLA CS Connection Lab]]||{{dts|2024-02-21}}||Los Angeles, CA (online)||Talk||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Alan Kay Panel Discussion at the Royal Society]]||{{dts|2024-07-15}}||London, UK||Panel||||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lucas</name></author>	</entry>

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