Object
All non-Primitive Type things in a microworld have to be instances of some defined class. An object or instance is an Object Oriented Programming terminology.
All the objects belonging to the same class have the same properties and possibly qualifications, actions, and goals.
For instance, in the Chess sample microworld, White and Black are two objects belonging to a class called Player.
Page last modified on September 27, 2008, at 02:53 AM
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