reset

execute

MyFill : Texture ⇒ TransformPoints((1,0,0,1,-120,-120)) → Gradient( RadialGradientShape((0,0), 50), GradientExtendReflect, GradientColorSpan((0.7,0,1,0), (0,0,-1,1), 1)) MyComp : Compositor ∀ (a, b) >> a + b × (1 - a.a) Main (bg: Texture, write: Texture) : Bezier >> Color ⇒ TransformBeziers((1,0,0,1,120,120)) → Rasterize → ApplyTexture(CompositeTextures(MyFill, bg, MyComp)) → write